mirror of
https://github.com/Mrdabup/LocaleSpanish.git
synced 2025-12-06 14:23:00 -06:00
1572 lines
89 KiB
JSON
1572 lines
89 KiB
JSON
{
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"localeCode": "zh-ch",
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"authors": ["Melnus", "Holy_Water", "huang825172"],
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"messages": {
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"General.OK": "确定",
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"General.Start": "开始",
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"General.Finish": "结束",
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"General.Cancel": "取消",
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"General.Continue": "继续",
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"General.Next": "下一步",
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"General.Previous": "返回",
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"General.Back": "上一步",
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"General.Confirm": "确定吗?",
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"General.Loading": "正在加载...",
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"General.Processing": "正在处理...",
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"General.FAILED": "失败",
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"General.Reset": "重置",
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"General.WorldOpenConfirm": "真的开放吗?",
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"General.Save": "保存",
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"General.Saving": "正在保存...",
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"General.Saved": "保存成功",
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"General.Done": "完成",
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"General.Close": "关闭",
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"General.CopyToClipboard": "复制到剪贴板",
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"General.CopiedToClipboard": "已复制",
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"General.CopiedToClipboardLong": "已复制到剪贴板",
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"General.Create": "创建",
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"General.Creating": "正在创建...",
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"General.Buy": "购买",
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"General.Yes": "是",
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"General.No": "否",
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"General.ClearSelection" : "清除选择",
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"General.Off": "禁用",
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"General.On": "启用",
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"General.Understand": "我明白了",
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"General.Notice" : "注意",
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"General.UnderstandEnable" : "我明白了,启用吧",
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"General.Dismiss": "关闭",
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"General.Edit": "编辑",
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"General.UI.SearchPrompt": "搜索...",
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"General.UI.SearchPromptLong": "键入搜索内容...",
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"General.UI.ToggleEditMode": "编辑模式启停",
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"General.UI.ToggleSubtitles": "字幕启停",
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"General.UI.Subtitles.On" : "字幕:启用",
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"General.UI.Subtitles.Off" : "字幕:禁用",
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"General.UI.MusicVolumeLocal": "音乐音量(本地):",
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"General.UI.VoiceVolumeLocal": "语音音量(本地):",
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"General.UI.SoundVolumeLocal": "音效音量(本地):",
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"General.UI.PressToBegin": "按键开始",
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"General.Sort.Ascending": "升序",
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"General.Sort.Descending": "降序",
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"Worlds.Home" : "家",
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"Worlds.Tutorial" : "教程",
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"Locomotion.Noclip.Name": "穿墙",
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"Locomotion.Noclip.Description": "穿墙飞行模式,适合编辑。",
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"Locomotion.Teleport.Name": "传送",
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"Locomotion.Teleport.Description": "使用弹道路径传送,移动舒适。",
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"Locomotion.Fly.Name": "飞行",
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"Locomotion.Fly.Description": "飞行模式",
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"Locomotion.WalkRun.Name": "步行/奔跑",
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"Locomotion.WalkRun.Description": "物理步行,跑步和跳跃。",
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"Locomotion.WalkRunGripping.Name": "步行/跑步(爬坡)",
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"Locomotion.WalkRunGripping.Description": "走路,奔跑,跳跃和攀登。",
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"Locomotion.ZeroG.Name": "零重力",
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"Locomotion.ZeroG.Description": "无重力状态",
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"Locomotion.GrabWorld.Name": "抢夺世界",
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"Locomotion.GrabWorld.Description": "使用参考创建世界锚,并相对于用户移动用户。",
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"Locomotion.Slide.Name": "滑动",
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"Locomotion.Slide.Description": "简单的滑动运动(如果存在)会捕捉到表面,否则会飞行。",
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"Interaction.Destroy": "消灭",
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"Interaction.Duplicate": "复制并粘贴",
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"Interaction.SaveToInventory": "保存到物品栏",
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"Interaction.Undo": "撤消",
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"Interaction.Redo": "重做",
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"Interaction.EquipTool": "装备",
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"Interaction.DequipTool": "取消装备",
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"Interaction.ScalingEnabled": "启用缩放",
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"Interaction.ScalingDisabled": "禁用缩放",
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"Interaction.ResetScale": "重设比例",
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"Interaction.LaserEnabled": "启用激光",
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"Interaction.LaserDisabled": "禁用激光",
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"Interaction.Grab.Precision": "抓取:精准",
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"Interaction.Grab.Auto": "抓取:自动",
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"Interaction.Grab.Off": "抓取:仅激光",
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"Interaction.Locomotion": "移动模式",
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"Interaction.Locomotion.None": "无",
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"Interaction.NamedEquipTool": "装备{name}",
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"Interaction.NamedEquipTool.Default": "工具",
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"Interaction.EnterAnchor": "进入Anchor",
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"Interaction.ExitAnchor": "退出Anchor",
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"Interaction.EquipAvatar": "装备化身",
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"Interaction.SaveAsScreenshot": "另存为屏幕截图",
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"Interaction.ExportScreenshot": "导出截图",
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"Interaction.ImportFile": "导入文件",
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"Interaction.ExportFile": "导出文件",
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"Interaction.CopyLink": "复制链接",
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"Inventory.OpenWorld": "打开世界",
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"Inventory.Equip": "装备",
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"Inventory.Delete": "删除",
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"Inventory.SaveHeld": "保存所持",
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"Inventory.Inventories": "装备清单",
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"Inventory.Share": "分享",
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"Inventory.Unshare": "取消分享",
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"Inventory.SaveAvatar": "保存化身",
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"Inventory.Favorite.Home": "设为家",
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"Inventory.Favorite.ProgressBar": "设为进度条",
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"Inventory.Favorite.AudioStreamController": "设为音频流控制器",
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"Inventory.Favorite.TextDisplay": "设为文字显示",
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"Inventory.Favorite.VideoPlayer": "设为视频播放器",
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"Inventory.Favorite.AudioPlayer": "设为音频播放器",
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"Inventory.Favorite.InteractiveCamera": "设为相机",
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"Inventory.Favorite.Keyboard": "设为键盘",
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"Inventory.Favorite.Avatar": "设为化身",
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"Inventory.Favorite.WorldLoadingIndicator": "设为加载指示器",
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"Inventory.Favorite.ColorDialog": "设为色盘",
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"Inventory.Favorite.Hyperlink": "设为超链接显示",
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"Dash.Screens.Home": "家",
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"Dash.Screens.Worlds": "世界",
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"Dash.Screens.Contacts": "联系人",
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"Dash.Screens.Inventory": "物品栏",
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"Dash.Screens.Desktop": "桌面",
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"Dash.Screens.Session": "客户端",
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"Dash.Screens.FileBrowser": "<nobr>文件浏览器",
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"Dash.Screens.Settings": "设置",
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"Dash.Screens.Exit": "结束",
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"Dash.Actions.PasteFromClipboard": "从剪贴板粘贴内容",
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"Dash.Actions.TurnOffUIEdit": "退出UI编辑模式",
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"Dash.Actions.CloudHome": "我的云端",
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"Dash.Exit.Header": "退出{appName}",
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"Dash.Exit.ExitAndSave": "退出并保存世界",
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"Dash.Exit.ExitAndDiscard": "退出并丢弃世界编辑",
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"Dash.Exit.Sponsor": "为{name}对此项目的支持表示由衷感谢!",
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"Dash.Exit.Sponsor.You": "您",
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"Dash.Exit.Shoutouts": "同时,也感谢以下支持者们:",
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"Dash.Exit.Shoutouts.AndMore" : " 以及其他很多人!",
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"Dash.Exit.Shoutouts.You" : "{name}(谢谢您!谢谢您!)",
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"Dash.Exit.ThankYou": "感谢您使用 {appName}!",
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"Dash.Exit.SubmittedBy": "提交者: {name}",
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"Facets.FPS": "{fps}<size=61.803%> 帧每秒</size>",
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"World.Waiting": "正在等候...",
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"World.HostIsStarting": "主持人正在开始会话",
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"World.Loading": "正在载入...",
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"World.LoadingFailed": "失败",
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"World.LoadedAssets": "已加载{assets}个资产,共{total_assets}个",
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"World.Downloading": "正在下载{total_bytes}个{bytes}资产",
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"World.Connection.EstablishingConnection": "正在连接",
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"World.Connection.RequestingJoin": "申请加入",
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"World.Connection.Authenticating": "验证中",
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"World.Connection.Connected": "连接成功",
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"World.Connection.SyncingInitialState": "同步初始世界状态",
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"World.Error.AccessDenied": "拒绝访问",
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"World.Error.SecurityViolation": "安全违规",
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"World.Error.OnlyRegisteredUsers": "只允许注册用户加入",
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"World.Error.OnlyContacts": "仅允许主持人的联系人加入",
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"World.Error.OnlyContactsOfContacts": "仅允许客户端中用戶的联系人加入",
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"World.Error.Private": "本客户端仅允许私人用户",
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"World.Error.SessionEnded": "客户端已关闭",
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"World.Error.UserLimitReached": "客户端达到了用户限制",
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"World.Error.FailedAuthentication": "身份验证失败",
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"World.Error.FailedUserID": "认证用户标识失败",
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"World.Error.FailedFetchingAuthentication": "无法获取身份验证信息",
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"World.Error.JoinAlreadyRequested": "已要求加入",
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"World.Error.FailedConnectToRelay": "连接中继失败",
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"World.Error.FailedToConnect": "连接失败",
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"World.Error.InvalidAddress": "无效地址",
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"World.Error.NoPort": "未指定端口",
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"World.Error.IncompatibleVersion": "不兼容的版本",
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"World.Error.HostBlocked": "主持人被屏蔽",
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"World.Error.HostBlockedDetail": "您已屏蔽该主持人",
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"World.Error.WorldCrash": "世界崩溃",
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"World.Error.WorldCrashDetail" : "在更新该世界时遭遇了致命错误",
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"World.Error.Unknown": "未知错误",
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"World.Config.Name": "世界名:",
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"World.Config.Description": "描述:",
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"World.Config.MaxUsers": "最大用户数:",
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"World.Config.MobileFriendly": "Mobile友好",
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"World.Config.SaveOptionsHeader": "世界保存选项:",
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"World.Config.EditMode": "编辑模式:",
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"World.Config.AccessLevelHeader": "谁可以加入这个世界?",
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"World.Config.AutoKickAFK": "自动踢AFK用户:",
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"World.Config.AutoKickAFKMinutes": "最长AFK时长(分):",
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"World.Config.HideFromListing": "非显示在客户端列表中",
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"World.Config.Autosave": "自动保存(将覆盖上一次保存):",
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"World.Config.AutosaveInterval": "自动保存间隔(分钟):",
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"World.Config.CleanupAssets": "清理未使用的资产:",
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"World.Config.CleanupInterval": "清理间隔(秒):",
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"World.Actions.StartSession": "开始客户端",
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"World.Actions.Join": "加入",
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"World.Actions.Focus": "焦点",
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"World.Actions.Close": "关闭世界",
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"World.Actions.Leave": "离开世界",
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"World.Actions.Save": "保存更改",
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"World.Actions.SaveAs": "另存为...",
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"World.Actions.SaveCopy": "保存副本...",
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"World.Actions.SaveHere": "保存到这里",
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"World.Actions.SaveToInventory": "保存到物品栏",
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"World.Actions.Saving": "正在保存...",
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"World.Actions.Discard": "放弃更改",
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"World.Actions.Clone": "克隆世界",
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"World.Actions.Delete": "删除世界",
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"World.Actions.ConfirmDelete": "确认删除",
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"World.Actions.ReallyConfirmDelete": "永久删除",
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"World.Actions.Overwrite": "用{name}覆盖",
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"World.Actions.ConfirmOverwrite": "确认覆盖",
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"World.Actions.Overwriting": "正在覆盖...",
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"World.Actions.ClosePrompt": "关闭世界?",
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"World.Actions.LeavePrompt": "离开世界?",
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"World.Actions.CloseConfirm": "关闭",
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"World.Actions.LeaveConfirm": "离开",
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"World.Actions.CannotClose": "(无法关闭这个世界)",
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"World.Actions.GuestWarning": "",
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"World.Actions.HostingWarning": "您在主持这个世界。所有的用户都会从此客户端断开连接。",
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"World.Actions.GetWorldOrb": "获取世界球体",
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"World.Actions.CopyWorldURL": "复制世界网址",
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"World.Actions.CopyRecordURL": "复制记录网址",
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"World.Actions.StartCustomSession": "开始自定义客户端",
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"World.Actions.ModifyMetadata": "编辑元数据",
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"World.Actions.GetSessionOrb": "获取客户端球",
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"World.Actions.CopySessionURL": "复制会议网址",
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"World.Indicator.NoData": "没有数据",
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"World.Indicator.LocalWorld": "本地机器",
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"World.Indicator.Author": "作者: {name}",
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"World.Indicator.Host": "主持: {name}",
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"World.Indicator.Hosting": "主持中",
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"World.Indicator.Sessions": "{n,plural, other {# 客户端}}",
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"World.Indicator.Users": "用户",
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"World.Indicator.Users.None": "(找不到活跃的客户端)",
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"World.Indicator.Description": "描述",
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"World.Indicator.Description.None": "(没有提供描述)",
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"World.Detail.ActiveSessions": "活动的会话:",
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"World.Detail.ActiveUsers": "活跃用户:",
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"World.Detail.NewSession": "<新会话>",
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"World.Detail.DescriptionHeader": "描述: ",
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"World.Detail.SessionInformationHeader": "客户端信息",
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"World.Detail.Uptime": "运行时间",
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"World.Detail.AccessLevel": "能见度",
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"World.Detail.Users": "用户",
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"World.Detail.Users.Count": "{active}{away, select, 0 {} other { (+{away} away)}} out of {max}",
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"World.Detail.WorldInformationHeader": "世界信息",
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"World.Detail.PublishDate": "已发表",
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"World.Detail.ModifyDate": "最后更新",
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"World.Detail.Visits": "来访",
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"World.Detail.Tags": "标签",
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"World.Detail.ActionsHeader": "动作:",
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"World.Category.Everything": "所有",
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"World.Category.Featured": "精选",
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"World.Category.PublishedWorlds": "出版的世界",
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"World.Category.ActiveSessions": "活跃会话",
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"World.Category.ContactsSessions": "好友的会话",
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"World.Category.HeadlessSessions": "无头客户端",
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"World.Category.Social": "社交",
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"World.Category.Games": "游戏类",
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"World.Category.Art": "艺术",
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"World.Category.Tutorials": "教程",
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"World.Category.Educational": "教育",
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"World.Category.Random": "随机",
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"World.Category.MyWorlds": "我的世界",
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"World.Category.Custom": "自定义",
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"World.Category.GroupWorlds": "群组世界",
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"World.AccessLevel.Anyone": "任何人",
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"World.AccessLevel.RegisteredUsers": "注册用户",
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"World.AccessLevel.Contacts": "仅好友",
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"World.AccessLevel.ContactsPlus": "好友+",
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"World.AccessLevel.LAN": "局域网",
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"World.AccessLevel.Private": "私人(仅邀请)",
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"World.SortParameter.SearchScore": "搜索分数",
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"World.SortParameter.Name": "名称",
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"World.SortParameter.OpenedWorldCount": "开放世界",
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"World.SortParameter.TotalSessionCount": "总客户端",
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"World.SortParameter.TotalUserCount": "总用户",
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"World.SortParameter.CreationDate": "创建日期",
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"World.SortParameter.LastUpdateDate": "修改日期",
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"World.SortParameter.FirstPublishTime": "发布日期",
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"World.SortParameter.TotalVisits": "总造访",
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"World.SortParameter.LastVisit": "最近造访",
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"World.SortParameter.Random": "随机",
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||
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||
"World.Filter.DataSources": "数据源:",
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||
"World.Filter.OpenedWorlds": "开放的世界",
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||
"World.Filter.ActiveSessions": "活动会话",
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||
"World.Filter.PublishedWorlds": "出版的世界",
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"World.Filter.LocalWorlds": "本地世界",
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"World.Filter.BaseSearch": "基础搜索:",
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||
"World.Filter.ByOwner": "所有者:",
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||
"World.Filter.UserOwner": "所有者是用户",
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||
"World.Filter.GroupOwner": "所有者是组",
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||
"World.Filter.SubmittedToGroup": "提交给组:",
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||
"World.Filter.Featured": "仅精选",
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||
"World.Filter.MyWorlds": "我的世界",
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||
"World.Filter.SessionFiltering": "会话过滤:",
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||
"World.Filter.MinimumUsers": "最低人数: <b>{n}</b>",
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||
"World.Filter.MinimumContacts": "最低好友数: <b>{n}</b>",
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||
"World.Filter.OnlyHeadless": "仅无头主机",
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||
"World.Filter.MaxAccessLevel": "最大访问权限:",
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||
"World.Filter.MinimumUptime": "最小运行时间:",
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||
"World.Filter.Sorting": "排序:",
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||
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"World.Edit.Title": "编辑世界元数据",
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"World.Edit.Name": "世界名:",
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||
"World.Edit.Description": "描述:",
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"World.Edit.Tags": "标签(以逗号分隔):",
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"World.Edit.Path": "世界路径:",
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||
"World.Edit.AccessLevelHeader": "谁可以打开这个世界?",
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||
"World.Edit.AccessPrivate": "只有我",
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||
"World.Edit.AccessPatreon": "Patreon的支持者",
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||
"World.Edit.AccessPublic": "任何人(公开)",
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||
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"Tools.AvatarCreator": "化身创建器",
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||
"Tools.FullBodyCalibrator": "全身/化身校准器",
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||
"Tools.CameraStreaming": "相机/流媒体",
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||
"Tools.CreateNewWorld": "创造新世界",
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||
"Tools.Debug": "调试",
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||
"Tools.StreamAudio": "流音频",
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||
"Tools.Setup2FA": "设置2FA",
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||
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||
"Tools.StreamAudio.Dialog.Title" : "创建音频流",
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||
"Tools.StreamAudio.Start": "开始流式传输",
|
||
"Tools.StreamAudio.Bitrate": "比特率: {bitrate} kbps",
|
||
"Tools.StreamAudio.Title": "{username} 音频流",
|
||
"Tools.StreamAudio.Spatialized": "空间化",
|
||
"Tools.StreamAudio.Broadcast": "广播",
|
||
"Tools.StreamAudio.PlayForOwner.Off": "为拥有者播放: 禁用",
|
||
"Tools.StreamAudio.PlayForOwner.On": "为拥有者播放: 启用",
|
||
|
||
"Options.FreeformDash.On": "自由冲刺:启用",
|
||
"Options.FreeformDash.Off": "自由冲刺:禁用",
|
||
"Options.SeatedMode.On": "坐姿模式:启用",
|
||
"Options.SeatedMode.Off": "坐姿模式:禁用",
|
||
"Options.Nameplates.All": "铭牌: 显示所有铭牌",
|
||
"Options.Nameplates.NonContacts": "铭牌: 隐藏朋友的铭牌",
|
||
"Options.Nameplates.Hide": "铭牌: 隐藏所有铭牌",
|
||
"Options.Nameplates.DefaultStyle": "使用默认铭牌风格",
|
||
"Options.Nameplates.CustomStyle": "允许自定义铭牌",
|
||
|
||
"Indicator.OnlineUsers": "<color=hero.yellow>{users}</color> 用户在线 {users,plural, one {User} other {Users}}",
|
||
"Indicator.OnlineUsersVR": "<color=hero.purple>{users}</color> {users, plural, one {user} other {users}} 在VR中",
|
||
"Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> {users, plural, one {user} other {users}} 在桌面模式下",
|
||
|
||
"Indicator.ServerStatus.Status": "云状态",
|
||
"Indicator.ServerStatus.Good": "良好",
|
||
"Indicator.ServerStatus.Slow": "缓慢",
|
||
"Indicator.ServerStatus.Down": "较差",
|
||
"Indicator.ServerStatus.NoInternet": "无网络连接",
|
||
|
||
"Indicator.Sync.AllSynced": "已全部同步",
|
||
"Indicator.Sync.SyncingItems": "正在同步<br><size=61.8033%>{item_count, plural, one {# 项目} other {# 项目}}</size>",
|
||
"Indicator.Sync.UploadingVariants": "正在上传<br><size=61.8033%>资产</size>",
|
||
"Indicator.Sync.SyncError": "同步错误 <size=61.803%>查看日志了解细节</size>",
|
||
"Indicator.Sync.StorageFull": "存储已满 <size=61.803%>无法同步</size>",
|
||
|
||
"Indicator.Storage.StorageFull": "存储已满",
|
||
"Indicator.Storage.Usage": "{storage_used} 共 {storage_max}<br><size=61.803%>存储空间已使用</size>",
|
||
|
||
"Indicator.LiveHiddenMessage": "(直播时信息已隐藏)",
|
||
|
||
"Login.InvalidCredentials": "无效凭据",
|
||
"Login.InvalidLogin": "无效凭据",
|
||
|
||
"Login.MalformedUID": "无效设备信息",
|
||
"Login.MissingUID": "设备信息缺失",
|
||
"Register.MissingUID": "无效设备信息",
|
||
"Register.MalformedUID": "无效设备信息",
|
||
|
||
"Login.MissingLogin": "未提供凭据",
|
||
"Login.InvalidRecoveryCode": "无效恢复码",
|
||
"Login.UnsupportedAuthentication": "不支持的认证方式",
|
||
"Login.EmailNotVerified": "邮箱未验证",
|
||
"Login.AccountTempLocked": "您的账号已被锁定。",
|
||
"Login.AccountBanned": "您的账号已被封禁。",
|
||
"Login.DuplicateAccount": "重复的账号",
|
||
|
||
"Register.MissingRequest": "未输入详细注册信息",
|
||
"Register.InvalidEmail": "无效邮箱地址",
|
||
"Register.MissingUsername": "未输入用户名",
|
||
"Register.MissingEmail": "未输入电子邮箱",
|
||
"Register.UsernameTooLong": "用户名过长",
|
||
"Register.UsernameContainsAmpersand": "用户名不能含有 @",
|
||
"Register.UsernameStartsWithU": "用户名不能以 U- 开头",
|
||
"Register.InvalidUsername": "无效用户名",
|
||
"Register.InvalidDateOfBirth": "无效出生日期",
|
||
"Register.UserContainsBlockedTerms": "用户名含有屏蔽词",
|
||
"Register.MissingPassword": "未输入密码",
|
||
"Register.InvalidPassword": "无效密码",
|
||
"Register.EmailAlreadyRegistered": "此邮箱已注册",
|
||
"Register.UsernameAlreadyRegistered": "此用户名已注册",
|
||
"Register.ErrorCheckingUserId": "检查用户ID时出错",
|
||
|
||
"Account.Login": "登录",
|
||
"Account.Logout": "登出",
|
||
"Account.Register": "注册",
|
||
"Account.Saml2" : "使用 SAML 2.0 登录",
|
||
"Account.LoginOrRegister": "登录 / 注册",
|
||
"Account.LogoutConfirm": "确认登出?",
|
||
"Account.LoggingIn": "正在登录...",
|
||
"Account.LoggingOut": "正在登出...",
|
||
"Account.Registering": "正在注册...",
|
||
"Account.Anonymous": "匿名",
|
||
"Account.Username": "用户名:",
|
||
"Account.Email": "电子邮件:",
|
||
"Account.RememberMe": "记住我<br><size=50%>(30天无活动后将登出)</size>",
|
||
"Account.RepeatEmail": "重复电子邮件:",
|
||
"Account.UsernameOrEmail": "用户名或电子邮件:",
|
||
"Account.Password": "密码:",
|
||
"Account.RepeatPassword": "重复输入密码:",
|
||
"Account.RecoverPassword": "忘记密码?",
|
||
"Account.LiveEmailWarning": "<color=#f00>警告:</color> live.com,hotmail.com,Outlook.com和其他Microsoft托管的服务最多可能需要1-2天才能接受该电子邮件。",
|
||
"Account.PasswordRules": "(至少8个字符,1个数字,1个小写字母,1个大写字母)",
|
||
"Account.AgeConfirm": "我今年13岁以上",
|
||
"Account.LostPassword": "忘记密码",
|
||
"Account.SendRecoveryCode": "发送恢复码",
|
||
"Account.ResetPasswordHeader": "重置你的密码",
|
||
"Account.ResetPasswordInstructions": "恢复码已发送到您的电子邮件。将其复制到下方输入框:",
|
||
"Account.RecoveryCode": "恢复码:",
|
||
"Account.NewPassword": "新密码:",
|
||
"Account.ResetPassword": "设置新密码",
|
||
"Account.Requesting": "正在请求...",
|
||
"Account.ErrorPasswordMismatch": "密码不匹配!",
|
||
"Account.ErrorEmailMismatch": "电子邮件不匹配!",
|
||
"Account.ErrorLoginError": "登录错误:",
|
||
"Account.RegistrationSuccess": "<size=120%>成功!</size><br><br>验证链接已通过电子邮件发送到{email}。<br><br>保持此会话打开并单击此链接后,您将自动登录。<br><br>如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。",
|
||
"Account.BirthMonth": "出生月份:",
|
||
"Account.BirthDay": "出生日:",
|
||
"Account.BirthYear": "出生年份:",
|
||
"Account.PoliciesAgreement": "我同意 <color=#22B2FF>服务条款</color> 与 <color=#22B2FF>隐私政策</color>",
|
||
"Account.AlternateMethods" : "使用第三方服务登录:",
|
||
|
||
"Account.Saml2.Title" : "SAML 2.0",
|
||
"Account.Saml2.Select" : "请选择您想使用的 SAML 2.0 服务商:",
|
||
"Account.Saml2.LoggingIn" : "正在等待登录完成(请查看您的浏览器)...",
|
||
|
||
"Account.TOTP.Title" : "双因子认证(2FA)",
|
||
"Account.TOTP.Initializing": "正在检查您账号的 2FA 状态...",
|
||
"Account.TOTP.Code.Header": "安全码",
|
||
"Account.TOTP.Code.Description": "首先,您需要将一个安全码输入您的 TOTP 认证应用,例如 <b>Authy</b> 或者 <b>Google Authenticator</b>.<br><br>我们建议以扫描二维码的方式输入,但您也可以手动输入。 <b>千万不要告诉他人您的安全码。</b><br><br>如果您正在VR模式下,您可以通过按下 F8 切换到桌面模式。",
|
||
"Account.TOTP.Code.QRCode": "扫描二维码",
|
||
"Account.TOTP.Code.Key": "安全码:",
|
||
"Account.TOTP.RecoveryCodes.Header": "恢复码",
|
||
"Account.TOTP.RecoveryCodes.Description": "把这些代码保存在安全的地方。它们可以在您的手机丢失或损坏后,帮助您再次访问您的账号。每条代码只能使用一次。<b>千万不要告诉他人这些代码。</b> 如果您弄丢了它们,您将 <color=red>永远</color> 失去对您账号的访问权。",
|
||
"Account.TOTP.RecoveryCodes.Codes": "恢复码:",
|
||
"Account.TOTP.Activate.Header": "激活 2FA",
|
||
"Account.TOTP.Activate.Description": "要在您的账号上激活 2FA, 请使用您认证应用所产生的六位数字口令来确保一切工作正常。<br><br>一旦激活,您将需要这些代码来进行特定操作。",
|
||
"Account.TOTP.Activate.Token": "六位数字口令:",
|
||
"Account.TOTP.Activate.TokenField": "在此处输入口令...",
|
||
"Account.TOTP.Activate.Activate": "激活",
|
||
"Account.TOTP.Activate.Activating": "激活中...",
|
||
"Account.TOTP.Activate.InvalidToken": "无效口令!",
|
||
"Account.TOTP.Message.AlreadySetup": "您的账号已启用 2FA!",
|
||
"Account.TOTP.Message.Error": "遭遇意外错误!请稍后重试。",
|
||
"Account.TOTP.Message.SetupComplete": "<size=150%>恭喜!</size><br><br>您的账号已启用 2FA 并享受其带来的额外保护!<br><br>您还可以用 /enableLogin2FA 指令启用此账号登录时的 2FA。",
|
||
"Account.TOTP.Deactivate.Header": "取消 2FA",
|
||
"Account.TOTP.Deactivate.Description": "目前 2FA 已 <b><color=green>在您的账号上设置并激活</color></b>。如果您需要取消它(例如:您丢失了手机或者恢复码遭泄漏),您可以在此处进行操作。<br><br>取消 2FA 后,您可以再次设置启用它,这将生成一个全新的安全码与一套新的恢复码。<br><br>如果您丢失了手机,且需要再次设置激活 2FA,我们 <b>强烈</b> 建议您马上进行这项操作,因为每条恢复码只能被使用一次,当其耗尽后,您将永远无法访问您的账号。",
|
||
"Account.TOTP.Deactivate.Deactivate": "取消",
|
||
"Account.TOTP.Deactivate.Deactivating": "取消中...",
|
||
"Account.TOTP.Message.DeactivationComplete": "您账号的 2FA 已被成功取消。<br><br>您的账号正因此面临更大的风险!<br><br>我们强烈建议您马上重新设置启用 2FA,特别是当您因丢失手机而使用了恢复码后。",
|
||
|
||
"Account.Type.Standard" : "标准账号",
|
||
"Account.Type.Business" : "商用账号",
|
||
"Account.Type.Patreon" : "Patreon 支持者",
|
||
"Account.Type.Mentor" : "{platform} 导师",
|
||
"Account.Type.Moderator" : "{platform} 版主",
|
||
"Account.Type.Team" : "{platform} 团队",
|
||
|
||
"Avatar.Badge.Live" : "直播",
|
||
|
||
"2FA.Header": "2FA验证",
|
||
"2FA.Token": "6位令牌:",
|
||
|
||
"Profile.Status.Online": "在线",
|
||
"Profile.Status.Away": "离开",
|
||
"Profile.Status.Busy": "忙碌",
|
||
"Profile.Status.Invisible": "隐身",
|
||
"Profile.Status.Offline": "离线",
|
||
|
||
"Session.Tab.Settings": "设定",
|
||
"Session.Tab.Users": "用户",
|
||
"Session.Tab.Permissions": "权限",
|
||
|
||
"Session.Permission.Anonymous": "默认匿名:",
|
||
"Session.Permission.Vistor": "默认访客:",
|
||
"Session.Permission.Contact": "默认好友:",
|
||
"Session.Permission.Host": "默认主机:",
|
||
"Session.Permission.PermissionOverrideCount": "权限覆盖: {n,select, -1 {---} other {{n}}}",
|
||
"Session.Permission.ClearOverrides": "清除用户覆盖项",
|
||
|
||
"Session.JoinVerifier.EnableHeader" : "激活自定义准入认证?",
|
||
"Session.JoinVerifier.EnableText" : "<color=red>警告:</color> 您将要启用自定义准入认证,其是当前世界的一部分。当您这样做之前,请确保您信任此世界的创建者。因为自定义准入认证器可以绕过标准会话访问规则,并使用其自己的规则允许或阻止用户进入。",
|
||
"Session.JoinVerifier.Label" : "使用自定义准入认证器: {name}",
|
||
"Session.JoinVerifier.ComponentWarning" : "<color=red>警告:</color> 目前,并没有机制可以在认证器启用后防止篡改。如果篡改用于认证的 ProtoFlux 设置可能导致问题, 请!不!要!使用这个功能且 不!要!在您的世界中激活它。",
|
||
"Session.JoinVerifier.SetCustomVerifier" : "设为自定义加入请求认证器",
|
||
|
||
"Permissions.NotAllowedToSpawn": "您不可以在此处生成事物",
|
||
"Permissions.NotAllowedToSave": "您无权在这个世界上保存项目。",
|
||
"Permissions.NotAllowedToSwapAvatar": "您不允许在此处交换到自定化身。",
|
||
|
||
"User.Actions.Silence": "全局静音",
|
||
"User.Actions.Mute": "静音",
|
||
"User.Actions.Jump": "跳跃",
|
||
"User.Actions.Respawn": "重生",
|
||
"User.Actions.Kick": "踢",
|
||
"User.Actions.Ban": "禁止",
|
||
|
||
"Contacts.Add": "添加好友",
|
||
"Contacts.Remove": "移除好友",
|
||
"Contacts.ConfirmRemove": "确认删除?",
|
||
"Contacts.AcceptRequest": "接受请求",
|
||
"Contacts.IgnoreRequest": "忽略请求",
|
||
"Contacts.Invite": "邀请",
|
||
"Contacts.BanFromAllSessions": "禁止进入我主持的会话",
|
||
"Contacts.UnbanFromAllSessions": "取消禁止进入我主持的会话",
|
||
"Contacts.BanFromCurrentWorld": "禁止进入当前的世界",
|
||
"Contacts.UnbanFromCurrentWorld": "取消禁止进入当前的世界",
|
||
"Contacts.RecordingVoiceMessage": "正在录音...",
|
||
"Contacts.Unblocked" : "取消屏蔽",
|
||
"Contacts.AvatarBlock" : "屏蔽化身",
|
||
"Contacts.MutualBlock" : "相互屏蔽",
|
||
"Contacts.SelfAccount": "我的账号",
|
||
"Contacts.SearchPrompt": "搜索好友...",
|
||
"Contacts.WriteMessage": "编写信息...",
|
||
|
||
"Contacts.InSession": "在 {name}",
|
||
"Contacts.InPrivate": "在私人世界",
|
||
"Contacts.InContactsOnly": "在仅限好友的世界",
|
||
"Contacts.InHidden": "在隐藏的世界",
|
||
"Contacts.InHiddenContactsOnly": "在隐藏的,仅限好友的世界",
|
||
"Contacts.InHiddenContactsPlus": "在隐藏的,仅限好友+的世界",
|
||
"Contacts.InLAN": "在局域网世界",
|
||
"Contacts.UsingDifferentVersion": "使用版本: {version}",
|
||
"Contacts.RequestSent": "请求已发送",
|
||
"Contacts.RequestReceived": "好友请求",
|
||
"Contacts.RequestIgnored": "忽略的请求",
|
||
"Contacts.Blocked": "屏蔽",
|
||
"Contacts.SearchResult": "搜索结果",
|
||
"Contacts.Bot": "Bot帐户",
|
||
"Contacts.Migrated": "好友未迁移",
|
||
|
||
"Notifications.IsOnline": "上线了",
|
||
"Notifications.IsOnlineOnDifferentVersion": "上线了 <size=75%>(使用版本: {version})</size>",
|
||
"Notifications.ReceivedContactRequest": "发来一个好友请求",
|
||
"Notifications.ReceivedInvite": "邀请您:",
|
||
"Notifications.ReceivedItem": "发来一件物品:",
|
||
"Notifications.VoiceMessage": "发来一条语音信息",
|
||
|
||
"Undo.SetField": "将字段 {field_name} 设置为 {value}",
|
||
"Undo.SetReference": "将引用 {ref_name} 设置为 {ref_target}",
|
||
"Undo.Spawn": "生成 {name}",
|
||
"Undo.Destroy": "销毁 {name}",
|
||
"Undo.SpawnComponent": "在 {slot_name} 上附加 {component_type}",
|
||
"Undo.DuplicateComponent": "组件重复",
|
||
"Undo.DestroyComponent": "销毁 {slot_name} 上的 {component_type}",
|
||
"Undo.Transform": "{name} 已移动",
|
||
"Undo.Translate": "平移",
|
||
"Undo.TranslateAlongAxis": "沿轴平移",
|
||
"Undo.RotateAroundAxis": "绕轴旋转",
|
||
"Undo.ResetPosition": "重置位置",
|
||
"Undo.ResetRotation": "重置旋转",
|
||
"Undo.ResetScale": "重置缩放",
|
||
|
||
"Undo.GrabObjects": "抓取物体",
|
||
"Undo.DestroyGrabbed": "销毁所持物体",
|
||
"Undo.DuplicateGrabbed": "复制所持物体",
|
||
|
||
"Undo.ChangeBoxSize": "变更盒子尺寸",
|
||
"Undo.BrushStroke": "笔触",
|
||
"Undo.ChangeColor": "换色",
|
||
"Undo.CloneComponent": "克隆组件",
|
||
"Undo.MoveIKBone": "移动IK骨骼",
|
||
"Undo.MoveSun": "移动太阳",
|
||
"Undo.ApplyMaterial": "应用材料",
|
||
"Undo.BakeMeshes": "烘焙 {name}",
|
||
"Undo.ChangeMesh": "更换网格",
|
||
"Undo.InsertParent": "为 {name} 插入父项",
|
||
"Undo.Wiggler": "邪恶的东西",
|
||
|
||
"Undo.ExtractMaterialsFromHierarchy": "从层次结构提取材质",
|
||
"Undo.BatchConvertMaterials": "批量转换材质",
|
||
|
||
"Tooltips.Brush.ChangeColor" : "改变颜色",
|
||
"Tooltips.Brush.IncrementSize" : "增大",
|
||
"Tooltips.Brush.DecrementSize" : "缩小",
|
||
|
||
"Tooltips.Dev.CreateNew": "创建新的...",
|
||
"Tooltips.Dev.Selection": "选择: {mode}",
|
||
"Tooltips.Dev.DevMode.Off": "开发者模式:禁用",
|
||
"Tooltips.Dev.DevMode.On": "开发者模式:启用",
|
||
"Tooltips.Dev.OpenInspector": "打开查看器",
|
||
"Tooltips.Dev.DeselectAll": "全部取消选择",
|
||
"Tooltips.Dev.DestroySelected": "销毁所选",
|
||
"Tooltips.Dev.ConfirmDestroySelected": "确定销毁所选",
|
||
|
||
"Tooltips.Dev.GizmoOptions" : "Gizmo 选项",
|
||
"Tooltips.Dev.SelectParent" : "选择父级",
|
||
"Tooltips.Dev.LocalSpace" : "局部坐标",
|
||
"Tooltips.Dev.GlobalSpace" : "全局坐标",
|
||
"Tooltips.Dev.Translation" : "平移",
|
||
"Tooltips.Dev.Rotation" : "旋转",
|
||
"Tooltips.Dev.Scale" : "缩放",
|
||
|
||
"Tooltip.Color.Picker": "选色器",
|
||
|
||
"Tooltip.GrabbableSetter.Scalable": "设为可缩放",
|
||
"Tooltip.GrabbableSetter.NonScalable": "设为不可缩放",
|
||
"Tooltip.GrabbableSetter.ApplyToRoot": "设为应用到根组件",
|
||
"Tooltip.GrabbableSetter.AppyToHit": "设为应用到命中组件",
|
||
|
||
"Tooltip.CharacterCollider.MarkGrippable": "标记为可抓取",
|
||
"Tooltip.CharacterCollider.DontMarkGrippable": "不要标记为可抓取",
|
||
"Tooltip.CharacterCollider.EnsureWalkRun": "确保步行/跑步运动",
|
||
"Tooltip.CharacterCollider.EnsureZeroG": "确保零重力运动",
|
||
"Tooltip.CharacterCollider.EnsurePhysicalFly": "确保物理飞行运动",
|
||
|
||
"Tooltip.Light.Point": "点光源",
|
||
"Tooltip.Light.Spot": "聚光灯",
|
||
"Tooltip.Light.Sun": "太阳",
|
||
|
||
"Tooltip.MeshVisibility.KeepShadow": "保持阴影",
|
||
"Tooltip.MeshVisibility.ShadowOff": "禁用阴影",
|
||
"Tooltip.MeshVisibility.ShadowOn": "启用阴影",
|
||
"Tooltip.MeshVisibility.OnlyShadow": "设置为仅阴影",
|
||
"Tooltip.MeshVisibility.DoubleSidedShadow": "设置为双面阴影",
|
||
|
||
"Tooltip.Slicer.Add": "添加切片器",
|
||
"Tooltip.Slicer.Clear": "清除设定",
|
||
|
||
"Tooltip.Material.RayMode": "射线模式",
|
||
"Tooltip.Material.AreaMode": "区域模式",
|
||
"Tooltip.Material.ObjectMode": "对象全局模式",
|
||
"Tooltip.Material.SceneMode": "场景全局模式",
|
||
"Tooltip.Material.CreateCopy": "建立副本",
|
||
"Tooltip.Material.Edit": "编辑材料",
|
||
"Tooltip.Material.Convert": "转换为...",
|
||
"Tooltip.Material.ConvertAll": "把全部转换为...",
|
||
"Tooltip.Material.CreateNew": "创建新的",
|
||
|
||
"Tooltip.Mesh.Edit": "编辑网格",
|
||
|
||
"Tooltip.Cartridge.Eject": "取出球体",
|
||
|
||
"Tooltip.Microphone.Format.WAV": "WAV文件",
|
||
"Tooltip.Microphone.Format.Vorbis": "OGG文件",
|
||
"Tooltip.Microphone.Format.FLAC": "FLAC文件",
|
||
"Tooltip.Microphone.ModeHold": "按住以录制声音",
|
||
"Tooltip.Microphone.ModePress": "按下以开始/停止录制声音",
|
||
"Tooltip.Microphone.SourceRaw": "Raw文件",
|
||
"Tooltip.Microphone.SourceFiltered": "过滤并归一化",
|
||
|
||
"Tooltip.ProtoFlux.Overview" : "切换概览",
|
||
"Tooltip.ProtoFlux.NodeBrowser" : "浏览节点",
|
||
"Tooltip.ProtoFlux.PackInPlace" : "就地打包",
|
||
"Tooltip.ProtoFlux.PackInto" : "打包为 <size=50%>{name}</size>",
|
||
"Tooltip.ProtoFlux.Unpack" : "将 <size=50%>{name}</size> 解包",
|
||
"Tooltip.ProtoFlux.ExplicitCast" : "显式转换\n<size=50%>(<color=red>警告:</color> 可能丢失数据)</size>",
|
||
|
||
"ProtoFlux.UI.Call" : "调用",
|
||
"ProtoFlux.UI.AsyncCall" : "<size=50%>异步</size> 调用",
|
||
"ProtoFlux.UI.NodeBrowser.Title" : "ProtoFlux 节点",
|
||
|
||
"CreateNew.Back": "<<< <i>返回</i>",
|
||
"CreateNew.EmptyObject": "空对象",
|
||
"CreateNew.ParticleSystem": "粒子系统",
|
||
|
||
"CreateNew.Object": "对象",
|
||
"CreateNew.Object.AvatarCreator": "化身创建器",
|
||
"CreateNew.Object.Camera": "相机",
|
||
"CreateNew.Object.ReflectionProbe": "反射探针",
|
||
"CreateNew.Object.Mirror": "镜子",
|
||
"CreateNew.Object.Portal": "传送门",
|
||
"CreateNew.Object.VideoPlayer": "视频播放器",
|
||
"CreateNew.Object.SpawnArea": "出生区域",
|
||
"CreateNew.Object.SpawnPoint": "出生点",
|
||
"CreateNew.Object.UIXCanvas": "UIX画布",
|
||
"CreateNew.Object.Facet": "Facet",
|
||
|
||
"CreateNew.Object.FogVolume": "雾量",
|
||
"CreateNew.Object.FogVolume.Additive": "添加",
|
||
"CreateNew.Object.FogVolume.Alpha": "Alpha",
|
||
"CreateNew.Object.FogVolume.Multiplicative": "乘性",
|
||
"CreateNew.Object.FogVolume.Gradient": "梯度",
|
||
|
||
"CreateNew.Text": "文本",
|
||
"CreateNew.Text.Basic": "基本的",
|
||
"CreateNew.Text.Outline": "描边",
|
||
|
||
"CreateNew.Editor": "编辑器",
|
||
"CreateNew.Editor.UserInspector": "用户查看器",
|
||
"CreateNew.Editor.LightSourcesWizard": "世界光源设置向导",
|
||
"CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导",
|
||
"CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导",
|
||
"CreateNew.Editor.CubemapCreator": "立方体贴图创建器",
|
||
"CreateNew.Editor.ReflectionProbes": "反射探针设置向导",
|
||
|
||
"CreateNew.3DModel": "3D模型",
|
||
"CreateNew.3DModel.Triangle": "三角形",
|
||
"CreateNew.3DModel.Box": "盒型",
|
||
"CreateNew.3DModel.Sphere": "球形",
|
||
"CreateNew.3DModel.Capsule": "胶囊",
|
||
"CreateNew.3DModel.Cone": "锥体",
|
||
"CreateNew.3DModel.Cylinder": "圆筒",
|
||
"CreateNew.3DModel.Quad": "四边形",
|
||
"CreateNew.3DModel.Grid": "网格",
|
||
"CreateNew.3DModel.Torus": "圆环面",
|
||
|
||
"CreateNew.Collider": "碰撞体",
|
||
"CreateNew.Collider.Box": "盒型",
|
||
"CreateNew.Collider.Sphere": "球形",
|
||
"CreateNew.Collider.Capsule": "胶囊",
|
||
"CreateNew.Collider.Cylinder": "圆筒",
|
||
"CreateNew.Collider.Cone": "锥体",
|
||
"CreateNew.Collider.Mesh": "网格",
|
||
|
||
"CreateNew.Light": "光照",
|
||
"CreateNew.Light.Point": "点光源",
|
||
"CreateNew.Light.Spot": "聚光灯",
|
||
"CreateNew.Light.Directional": "方向光",
|
||
|
||
"CreateNew.Materials": "材质",
|
||
|
||
"CreateNew.Directory.Title": "创建新目录:",
|
||
"CreateNew.Directory.Error.EmptyName": "请输入名称:",
|
||
"CreateNew.Directory.Error.LongName": "名称太长了:",
|
||
"CreateNew.Directory.Error.InvalidName": "无效名称:",
|
||
|
||
"AvatarCreator.Title": "化身创建器",
|
||
"AvatarCreator.Instructions": "将化身对象与头显和控制器参考对齐(可选),然后按创建将其转换为化身",
|
||
"AvatarCreator.UseSymmetry": "使用对称",
|
||
"AvatarCreator.ShowToolAnchors": "显示工具锚点",
|
||
"AvatarCreator.SetupVolumeMeter": "设置音量计",
|
||
"AvatarCreator.SetupEyes": "设置眼睛",
|
||
"AvatarCreator.SetupFaceTracking": "设置人脸跟踪",
|
||
"AvatarCreator.ProtectAvatar": "保护化身",
|
||
"AvatarCreator.CalibrateFeet": "校准脚",
|
||
"AvatarCreator.CalibrateHips": "校准骨盆/臀部",
|
||
"AvatarCreator.AlignHeadForward": "头向前对齐",
|
||
"AvatarCreator.AlignHeadUp": "头向上对齐",
|
||
"AvatarCreator.AlignHeadRight": "头向右对齐",
|
||
"AvatarCreator.CenterHead": "居中头位置",
|
||
"AvatarCreator.TryAlignHands": "尝试对齐手",
|
||
"AvatarCreator.AlignToolAnchors": "对齐工具锚点",
|
||
"AvatarCreator.Create": "创建",
|
||
|
||
"Importer.General.AsRawFile": "Raw文件",
|
||
|
||
"Importer.Folder.Title": "文件夹导入器",
|
||
"Importer.Folder.Individual": "逐个导入",
|
||
"Importer.Folder.Individual.Description": "为文件夹中的每个受支持文件创建一个单独的导入对话框",
|
||
"Importer.Folder.Batch": "批量导入",
|
||
"Importer.Folder.Batch.Description": "为每种类型的文件以相同设置创建一个导入对话框",
|
||
"Importer.Folder.Minecraft": "Minecraft 中的世界",
|
||
"Importer.Folder.Minecraft.Description": "如果安装了 Mineways,导入 Minecraft 中的世界。",
|
||
|
||
"Importer.Image.Title": "图片导入器",
|
||
"Importer.Image.Prompt": "您要导入什么?",
|
||
"Importer.Image.Regular": "图像/纹理",
|
||
"Importer.Image.Screenshot": "<size=50%>(在这)</size> 截图",
|
||
"Importer.Image.PixelArt" : "像素艺术",
|
||
"Importer.Image.360": "360度照片/天空盒",
|
||
"Importer.Image.StereoPhoto": "立体照片",
|
||
"Importer.Image.Stereo360": "立体360度照片",
|
||
"Importer.Image.180": "180度照片",
|
||
"Importer.Image.Stereo180": "立体180度照片",
|
||
"Importer.Image.LUT": "LUT",
|
||
|
||
"Importer.ImageVideo.LayoutPrompt": "它使用什么布局?",
|
||
"Importer.ImageVideo.LayoutHorizontalLR": "并排 LR",
|
||
"Importer.ImageVideo.LayoutHorizontalRL": "并排 RL",
|
||
"Importer.ImageVideo.LayoutVerticalLR": "上下 LR",
|
||
"Importer.ImageVideo.LayoutVerticalRL": "上下 RL",
|
||
|
||
"Importer.Model.Title": "模型导入器",
|
||
"Importer.Model.Prompt": "您要导入什么?",
|
||
"Importer.Model.Regular": "3D模型",
|
||
"Importer.Model.3DScan": "3D扫描",
|
||
"Importer.Model.CAD": "CAD模型",
|
||
"Importer.Model.PointCloud": "点云",
|
||
"Importer.Model.VertexColorModel": "顶点着色模型",
|
||
"Importer.Model.AdvancedSettings": "高级设置",
|
||
"Importer.Model.ModelKindPrompt": "什么样的3D模型?",
|
||
"Importer.Model.RegularKind": "常规/化身",
|
||
"Importer.Model.SeparableKind": "可分离的可吸附组件",
|
||
"Importer.Model.UnitsPrompt": "它的单位是什么?",
|
||
"Importer.Model.AutoScale": "自动缩放(未知缩放)",
|
||
"Importer.Model.AutoHumanoid": "自动人形高度",
|
||
"Importer.Model.Meters": "米(m)",
|
||
"Importer.Model.Millimeters": "毫米(mm)",
|
||
"Importer.Model.Centimeters": "厘米(cm)",
|
||
"Importer.Model.Inches": "英寸",
|
||
"Importer.Model.FinalizePrompt": "您确定要导入吗?",
|
||
"Importer.Model.RunImport": "运行导入!",
|
||
|
||
"Importer.Model.Advanced.Scale": "缩放:",
|
||
"Importer.Model.Advanced.AutoScale": "自动缩放",
|
||
"Importer.Model.Advanced.MaxTexSize": "最大纹理大小",
|
||
"Importer.Model.Advanced.ImageFormat": "图片格式: ",
|
||
"Importer.Model.Advanced.Material": "材质: ",
|
||
"Importer.Model.Advanced.PreferSpecular": "首选镜面",
|
||
"Importer.Model.Advanced.AlignAxis": "对齐轴: ",
|
||
|
||
"Importer.Model.Advanced.Normals": "计算法线",
|
||
"Importer.Model.Advanced.Tangents": "计算切线",
|
||
"Importer.Model.Advanced.VertexColors": "导入顶点颜色",
|
||
"Importer.Model.Advanced.Bones": "导入骨骼",
|
||
"Importer.Model.Advanced.Lights": "导入灯光",
|
||
"Importer.Model.Advanced.TextureAlpha": "计算纹理Alpha",
|
||
"Importer.Model.Advanced.AlbedoColor": "导入反射颜色",
|
||
"Importer.Model.Advanced.ImportEmissive": "导入发光属性",
|
||
|
||
"Importer.Model.Advanced.Colliders": "生成碰撞体",
|
||
"Importer.Model.Advanced.Animations": "导入动画",
|
||
"Importer.Model.Advanced.SetupSnappable": "设置为可吸附",
|
||
"Importer.Model.Advanced.SetupTimelapse": "设置为延时拍摄",
|
||
"Importer.Model.Advanced.ImportExternalTextures": "导入外部纹理",
|
||
"Importer.Model.Advanced.SkinnedMeshes": "导入蒙皮网格",
|
||
"Importer.Model.Advanced.SetupIK": "设置IK",
|
||
"Importer.Model.Advanced.VisualizeRig": "可视化绑定",
|
||
"Importer.Model.Advanced.ForceTpose": "强制T-Pose",
|
||
"Importer.Model.Advanced.ForcePointCloud": "作为点云",
|
||
|
||
"Importer.Model.Advanced.DualSided": "强制双面",
|
||
"Importer.Model.Advanced.FlatShaded": "强制平面着色",
|
||
"Importer.Model.Advanced.DeduplicateInstances": "删除重复实例(慢)",
|
||
"Importer.Model.Advanced.Optimize": "优化模型/场景",
|
||
"Importer.Model.Advanced.SplitSubmeshes": "分割子网格",
|
||
"Importer.Model.Advanced.RandomColors": "产生随机颜色",
|
||
"Importer.Model.Advanced.SpawnMaterialOrbs": "生成材质球",
|
||
"Importer.Model.Advanced.ImagesByName": "按名称导入图像",
|
||
"Importer.Model.Advanced.ForcePointFiltering": "强制过滤点",
|
||
"Importer.Model.Advanced.ForceNoMipMaps": "强制不使用 MipMaps",
|
||
"Importer.Model.Advanced.ForceUncompressed": "强制解压缩",
|
||
|
||
"Importer.Model.Advanced.Grabbable": "使可抓取",
|
||
"Importer.Model.Advanced.Scalable": "使可缩放",
|
||
"Importer.Model.Advanced.PositionAtOrigin": "置于原点",
|
||
"Importer.Model.Advanced.AssetsOnObject": "将资产放在对象上",
|
||
|
||
"Importer.Video.Title": "视频导入器",
|
||
"Importer.Video.Prompt": "您要导入什么?",
|
||
"Importer.Video.Regular": "视频",
|
||
"Importer.Video.360": "360度视频",
|
||
"Importer.Video.Stereo": "立体视频",
|
||
"Importer.Video.Stereo360": "立体360度视频",
|
||
"Importer.Video.Depth": "深度视频",
|
||
"Importer.Video.180": "180度视频",
|
||
"Importer.Video.Stereo180": "立体180度视频",
|
||
"Importer.Video.Depth.Prompt": "深度预设",
|
||
"Importer.Video.Depth.Default": "默认",
|
||
|
||
"Exporter.Title": "导出",
|
||
"Exporter.FileName": "文件名:",
|
||
"Exporter.ExportAs": "导出为:",
|
||
"Exporter.Export": "导出",
|
||
"Exporter.Exporting": "导出中...",
|
||
|
||
"NewWorld.Title": "创建世界",
|
||
"NewWorld.SessionTitle": "新会话",
|
||
"NewWorld.Template": "世界模板:",
|
||
"NewWorld.CustomPreset": "自定义预设:",
|
||
"NewWorld.SessionSettings": "会话设定:",
|
||
"NewWorld.UnsafeMode": "不安全模式:",
|
||
"NewWorld.Port": "端口:",
|
||
"NewWorld.AutoPort": "自动:",
|
||
"NewWorld.DefaultName": "{name} 世界",
|
||
|
||
"FullBody.Title": "全身/化身校准",
|
||
"FullBody.SetHeight": "1) 设定身高",
|
||
"FullBody.HeightInstructions": "确保这是您的实际身高,否则校准将无法正常进行。人体模型应与头显和控制器相符。",
|
||
"FullBody.HeightWarning": "这似乎不正确。确保它是您的实际身高。",
|
||
"FullBody.ConfirmMapping": "2) 确认跟踪器映射",
|
||
"FullBody.MappingInstructions": "直立站立,确保跟踪器正在跟踪并被正确检测到。",
|
||
"FullBody.StartCalibration": "启动跟踪器校准",
|
||
"FullBody.JustCalibrateAvatar": "只是校准我的化身",
|
||
"FullBody.JustCalibrateAvatarDescription": "跳过全身校准,仅校准化身",
|
||
"FullBody.SkipAndAdjustAvatar": "跳过并调整化身",
|
||
"FullBody.CalibrateInstructions": "使自己与游戏空间中的红色身体覆盖层对齐,然后按下两个扳机键进行确认。确保您真实的脚和臀部与虚拟的尽可能接近。",
|
||
|
||
"FullBody.BeforeCalibrationInstructions": "确保跟踪器正在跟踪且您的身高已设置",
|
||
"FullBody.CalibratingPoseInstructions": "确保自己与参考对齐,然后按下两个扳机键进行确认",
|
||
"FullBody.AdjustAvatarInstructions": "调整化身的身体偏移,使其与参考最匹配",
|
||
"FullBody.FineTuneCalibrationInstructions": "通过移动蓝色参考来验证和微调校准",
|
||
|
||
"FullBody.CalibrateTrackersHeader": "校准跟踪器",
|
||
"FullBody.CalibrateTrackersInstructions": "抓取并放置相对于追踪器的蓝色身体部位,以调整其偏移量。 它们应与跟踪器在您身体上的位置相匹配。\n 您可以在以后随时通过重新打开此工具来调整校准。",
|
||
"FullBody.UseSymmetry": "使用对称",
|
||
"FullBody.ShowBodyOverlay": "显示身体叠加",
|
||
"FullBody.HeightCompensationInstructions": "如果人体模型过高(弯曲)或过矮,请调整高度补偿以达到最佳配合。",
|
||
"FullBody.RecalibratePrompt": "跟踪器损坏或丢失?",
|
||
"FullBody.Recalibrate": "再次运行T-Pose校准",
|
||
"FullBody.CalibrateAvatarPrompt": "需要调整化身配合度吗?",
|
||
"FullBody.CalibrateAvatar": "校准我的化身",
|
||
"FullBody.FinishPrompt": "看起来不错?",
|
||
"FullBody.FinishCalibration": "完成全身校准",
|
||
|
||
"FullBody.CalibrateAvatarTitle": "校准化身",
|
||
"FullBody.CalibrateAvatarInstructions": "确保已映射所有身体部位,然后在其周围拖动蓝色球体,以使化身与身体参考最匹配。",
|
||
"FullBody.ShowReferenceOverlay": "显示参考叠加",
|
||
"FullBody.ResetAvatarPrompt": "化身扭曲或无法追踪?",
|
||
"FullBody.ResetAvatar": "重置映射",
|
||
"FullBody.AvatarHeightCompensationInstructions": "如果化身太高(最终弯成弓形)或太矮,在此处调整其高度补偿使它更适合您的身高。",
|
||
"FullBody.AvatarHeightCompensation": "化身高度补偿: {n, number, percent}",
|
||
"FullBody.ResetAvatarHeightCompensation": "重置高度补偿",
|
||
"FullBody.AvatarSaveWarning": "完成校准后,不要忘记保存您的化身!",
|
||
"FullBody.FinishAvatarCalibration": "完成化身校准",
|
||
"FullBody.CalibrationFinishedInstructions": "如果您对校准满意,则可以保存您的化身并退出。",
|
||
"FullBody.CloseCalibrator": "关闭校准工具",
|
||
"FullBody.CalibrationRedoInstructions": "如果校准有误差,或是您想校准更多的化身,则可以进行更多的调整。 您也可以在以后的任何时候重新打开此校准器以进行调整。\n 如果您仅更改了跟踪器,则无需再次校准化身。",
|
||
"FullBody.ReturnToTrackerCalibration": "返回跟踪器校准",
|
||
|
||
"FullBody.Hips": "臀部",
|
||
"FullBody.Feet": "脚部",
|
||
"FullBody.Chest": "胸部",
|
||
"FullBody.Elbows": "肘部",
|
||
"FullBody.Knees": "膝盖",
|
||
|
||
"FullBody.TrackerMapped": "追踪器已映射",
|
||
"FullBody.NotTracking": "未在追踪...",
|
||
"FullBody.NoTracker": "没有已映射追踪器",
|
||
"FullBody.FeetNotTracking": "脚部未追踪...",
|
||
|
||
"FullBody.AvatarPointMapped": "已映射",
|
||
"FullBody.AvatarPointNotMapped": "未映射",
|
||
"FullBody.AvatarPointNoTracker": "没有追踪器",
|
||
|
||
"CameraControl.Title": "相机控制",
|
||
"CameraControl.MirroringOffWarning": "镜像关闭",
|
||
"CameraControl.MirrorToDisplay": "镜像显示",
|
||
"CameraControl.TakePhoto": "拍照",
|
||
"CameraControl.Take360Photo": "拍360度照片",
|
||
|
||
"CameraControl.Mode.SmoothPOV": "平滑POV",
|
||
"CameraControl.Mode.ThirdPerson": "第三人称",
|
||
"CameraControl.Mode.Group": "群组",
|
||
"CameraControl.Mode.World": "世界",
|
||
"CameraControl.Mode.Manual": "手动",
|
||
|
||
"CameraControl.Settings.AvoidOcclusion": "避免遮挡",
|
||
"CameraControl.Settings.KeepInWorldspace": "留在世界空间",
|
||
"CameraControl.Settings.MovementWobble": "运动摆动",
|
||
"CameraControl.Settings.AimInFrontOfHead": "瞄准头部",
|
||
"CameraControl.Settings.HideCamera": "隐藏相机",
|
||
"CameraControl.Settings.ForceEyesOnCamera": "强制注视相机",
|
||
"CameraControl.Settings.HideBadges": "隐藏徽章",
|
||
"CameraControl.Settings.HideLasers": "隐藏激光",
|
||
"CameraControl.Settings.ShowFrustum": "显示平截头体",
|
||
"CameraControl.Settings.PhotoTimer": "拍照计时器",
|
||
"CameraControl.Settings.ShowLiveBadge": "显示直播徽章",
|
||
"CameraControl.Settings.AudioFromCameraViewpoint": "相机视角的音频",
|
||
|
||
"CameraControl.OpenCloseUsers": "用户",
|
||
"CameraControl.CreateCameraAnchor": "创建相机锚点",
|
||
|
||
"CameraControl.Anchors.Interpolate": "在锚点之间插值",
|
||
"CameraControl.Anchors.InterpolationSpeed": "锚点插值速度:",
|
||
"CameraControl.Anchors.LinearInterpolation": "线性插值",
|
||
"CameraControl.Anchors.NoAnchors": "这个世界中没有相机锚点",
|
||
|
||
"CameraControl.Positioning.FieldOfView": "视场",
|
||
"CameraControl.Positioning.AngleOffset": "角度偏移",
|
||
"CameraControl.Positioning.Distance": "距离",
|
||
"CameraControl.Positioning.Height": "高度",
|
||
"CameraControl.Positioning.FirstPersonPitch": "第一人称俯仰角",
|
||
"CameraControl.Positioning.FirstPersonRoll": "第一人称滚转角",
|
||
"CameraControl.Positioning.FirstPersonOffset": "第一人称偏移",
|
||
"CameraControl.Positioning.Reset": "重置",
|
||
|
||
"CameraControl.Control.AnyoneCanInteract": "任何人都可以互动",
|
||
"CameraControl.Control.RenderPreviewForEveryone": "所有人的渲染预览",
|
||
"CameraControl.Control.RenderPrivateUI": "渲染私人用户界面",
|
||
"CameraControl.Control.MotionBlur": "运动模糊",
|
||
"CameraControl.Control.ScreenSpaceReflections": "屏幕空间反射",
|
||
"CameraControl.Control.SpawnPhotoInWorld": "在世界中生成照片",
|
||
"CameraControl.Control.FlipPreview": "翻转预览",
|
||
"CameraControl.Control.GroupDetectionRadius": "组检测半径:{n} m",
|
||
"CameraControl.Control.GroupExcludeBoundary": "组排除边界:{n} m",
|
||
"CameraControl.Control.PositionSmoothSpeed": "位置平滑速度:{n}",
|
||
"CameraControl.Control.AngleSmoothSpeed": "角度平滑速度:{n}",
|
||
"CameraControl.Control.FramingSmoothSpeed": "构图平滑速度:{n}",
|
||
|
||
"CameraControl.OBS.IP": "OBS Websocket IP:",
|
||
"CameraControl.OBS.Password": "OBS密码(可选):",
|
||
"CameraControl.OBS.Connect": "连接",
|
||
"CameraControl.OBS.Instructions": "确保OBS正在运行,我们支持 OBS 版本 28+。",
|
||
"CameraControl.OBS.OpenInstaller": "打开安装程序页面",
|
||
"CameraControl.OBS.Launch": "启动OBS",
|
||
"CameraControl.OBS.Launching": "启动中...",
|
||
"CameraControl.OBS.Launched": "启动了!",
|
||
"CameraControl.OBS.Connecting": "正在连接中...",
|
||
"CameraControl.OBS.Connected": "连接上了!",
|
||
"CameraControl.OBS.Disconnected": "断线!",
|
||
"CameraControl.OBS.AuthFailure": "认证失败!",
|
||
"CameraControl.OBS.ConnectionFailed": "连接失败:",
|
||
"CameraControl.OBS.ConnectionTimeout": "连接超时。OBS在运行吗?",
|
||
"CameraControl.OBS.UnexpectedConnectionError": "意外的连接错误:",
|
||
"CameraControl.OBS.DisconnectedPage": "OBS断开",
|
||
"CameraControl.OBS.ReturnToConnect": "返回连接页面",
|
||
"CameraControl.OBS.AutoMirror": "录像/推流自动镜像",
|
||
"CameraControl.OBS.Bitrate": "比特率:{n}/s",
|
||
"CameraControl.OBS.FPS": "帧率:{n}",
|
||
"CameraControl.OBS.DroppedFrames": "丢帧:{n}",
|
||
"CameraControl.OBS.Idle": "IDLE",
|
||
"CameraControl.OBS.Live": "LIVE",
|
||
"CameraControl.OBS.Recording": "REC",
|
||
"CameraControl.OBS.OpenInstallerReason": "您可以在这个页面下载 obs-websocket 插件",
|
||
|
||
"CameraControl.OBS.Streaming.Start": "开始流式传输",
|
||
"CameraControl.OBS.Streaming.Starting": "正在开始流式传输...",
|
||
"CameraControl.OBS.Streaming.Stop": "停止流式传输",
|
||
"CameraControl.OBS.Streaming.Stopping": "正在停止流式传输",
|
||
|
||
"CameraControl.OBS.Recording.Start": "开始录音",
|
||
"CameraControl.OBS.Recording.Starting": "正在开始录音...",
|
||
"CameraControl.OBS.Recording.Stop": "停止录音",
|
||
"CameraControl.OBS.Recording.Stopping": "正在停止录音",
|
||
|
||
"Settings.Height": "我的身高:",
|
||
"Settings.Metric": "公制 (cm)",
|
||
"Settings.Imperial": "英制 (ft)",
|
||
|
||
"Settings.OverrideLocale": "覆盖语言设置:",
|
||
"Settings.HideAllTutorials": "隐藏所有教程",
|
||
"Settings.ShowInteractionHints": "显示互动提示",
|
||
"Settings.PrimaryController": "主控制器",
|
||
"Settings.Hotswitching": "VR热切换",
|
||
"Settings.AllowStrafing": "允许左右移动",
|
||
"Settings.UseHeadDirectionForMovement": "使用头向移动",
|
||
"Settings.SmoothTurn": "平滑转向",
|
||
"Settings.SmoothTurnExclusiveMode": "仅平滑转向模式",
|
||
"Settings.SmoothTurnSpeed": "平滑转向速度",
|
||
"Settings.SnapTurnAngle": "吸附转向角度",
|
||
"Settings.NoclipSpeed": "穿墙速度",
|
||
"Settings.SpeedExponent": "速度指数",
|
||
"Settings.MoveThreshold": "移动阈值",
|
||
"Settings.ControllerVibration": "控制器振动",
|
||
"Settings.Haptics": "触觉反馈",
|
||
"Settings.DisablePhysicalInteractions": "禁用身体互动",
|
||
"Settings.EnableGestures": "启用手势",
|
||
"Settings.DoubleClickInterval": "双击间隔",
|
||
"Settings.ResetAllTutorials": "重置所有教程",
|
||
"Settings.PreferSteamNetworking": "首选Steam联机方式",
|
||
"Settings.DisableLAN": "禁用局域网",
|
||
"Settings.LegacyGripEquip": "启用旧版双握把装备",
|
||
"Settings.LegacyWorldSwitcher": "启用旧版世界切换器",
|
||
"Settings.FetchIncompatibleSessions": "显示不兼容的会话",
|
||
"Settings.DoNotSendReadStatus": "不发送实时消息已读状态",
|
||
"Settings.MaxConcurrentAssetTransfers": "最大同时传输资产数",
|
||
"Settings.AutosaveScreenshotPath": "自动保存截图路径",
|
||
"Settings.AutosaveAllScreenshots": "自动保存世界中的所有截图",
|
||
"Settings.DebugInputBinding": "调试输入绑定",
|
||
|
||
"Settings.LaserSmoothing.Header": "激光平滑",
|
||
"Settings.LaserSmoothing.Speed": "速度平滑",
|
||
"Settings.LaserSmoothing.ModulateStartAngle": "调整起始角度",
|
||
"Settings.LaserSmoothing.ModulateEndAngle": "调整端角",
|
||
"Settings.LaserSmoothing.ModulateExponent": "调整指数",
|
||
"Settings.LaserSmoothing.ModulateSpeedMultiplier": "调整速度系数",
|
||
"Settings.LaserSmoothing.StickThreshold": "粘阈值",
|
||
"Settings.Laser.ShowInDesktop": "在桌面模式下显示激光",
|
||
"Settings.LaserSmoothing.Reset": "重置激光设置",
|
||
|
||
"Settings.Audio.Header": "音频",
|
||
"Settings.Audio.Input.Title" : "音频输入设备",
|
||
"Settings.Audio.Master": "主音量:{n,number,percent}",
|
||
"Settings.Audio.SoundEffects": "音效:{n,number,percent}",
|
||
"Settings.Audio.Multimedia": "多媒体:{n,number,percent}",
|
||
"Settings.Audio.Voice": "语音:{n,number,percent}",
|
||
"Settings.Audio.UI": "用户界面:{n,number,percent}",
|
||
"Settings.Audio.DisableVoiceNormalization": "禁用语音标准化",
|
||
"Settings.Audio.NoiseGateThreshold": "噪声门阈值:{n}",
|
||
"Settings.Audio.NormzliationThreshold": "标准化阈值:{n}",
|
||
"Settings.Audio.NoiseSupression": "噪声抑制滤波器(RNNoise)",
|
||
"Settings.Audio.WhisperVoiceVolume": "耳语音量(气泡之外): {n,number,percent}",
|
||
"Settings.Audio.InputDevice": "音频输入设备:",
|
||
"Settings.Audio.OutputDevice": "音频输出设备:",
|
||
"Settings.Audio.SelectInputDevice": "选择音频输入设备",
|
||
"Settings.Audio.SelectOutputDevice": "选择音频输出设备",
|
||
"Settings.Audio.TestInput": "测试您的音频输入:",
|
||
"Settings.Audio.TestDescription": "我们将向您播放来自所选音频设备的声音,以便您确认它是正确的。",
|
||
"Settings.Audio.StartTest": "听声音\n<size=50%>(检查麦克风/音频输入)</size>",
|
||
"Settings.Audio.StopTest": "停止测试",
|
||
"Settings.Audio.Monitoring": "音频输入监控:",
|
||
"Settings.Audio.SystemDefaultOutput": "使用系统默认值",
|
||
|
||
"Settings.Graphics.DesktopFOV": "桌面视场角",
|
||
|
||
"Settings.Locale.Title" : "界面语言",
|
||
"Settings.Locale.ChangeLanguage": "改变语言",
|
||
"Settings.Locale.SelectLanguageHeader": "选择你的语言:",
|
||
"Settings.Locale.DefaultLanguage": "系统默认",
|
||
|
||
"Settings.Save": "保存设置",
|
||
|
||
"Settings.FullBody.Header": "全身追踪:",
|
||
"Settings.FullBody.FeetPositionSmoothing": "脚部位置平滑",
|
||
"Settings.FullBody.FeetRotationSmoothing": "脚部旋转平滑",
|
||
"Settings.FullBody.HipsPositionSmoothing": "臀部位置平滑",
|
||
"Settings.FullBody.HipsRotationSmoothing": "臀部旋转平滑",
|
||
|
||
"Settings.Dash.Header": "仪表板",
|
||
"Settings.Dash.Curvature": "曲率",
|
||
"Settings.Dash.OpenCloseSpeed": "开/关速度",
|
||
|
||
"Settings.LeapMotion.Name": "Leap Motion",
|
||
"Settings.LeapMotion.Enabled": "启用Leap追踪",
|
||
"Settings.LeapMotion.HorizontalOffset": "水平偏移",
|
||
"Settings.LeapMotion.VerticalOffset": "垂直偏移",
|
||
"Settings.LeapMotion.ForwardOffset": "前向偏移",
|
||
"Settings.LeapMotion.SnapDistance": "控制器手吸附距离",
|
||
"Settings.LeapMotion.UseFingersWhenSnapped": "吸附时使用手指",
|
||
|
||
"Settings.ViveHandTracking.Name": "Vive手指追踪",
|
||
"Settings.ViveHandTracking.Enabled": "启用Vive手部追踪",
|
||
"Settings.ViveHandTracking.SnapDistance": "Vive手部追踪吸附距离",
|
||
"Settings.ViveHandTracking.UseFingersWhenSnapped": "吸附时使用Vive手指",
|
||
|
||
"Settings.WindowsIntegration": "Windows整合",
|
||
"Settings.LinuxIntegration": "Linux整合",
|
||
|
||
"Settings.System.KeepOriginalScreenshotFormat": "保留原始屏幕截图格式",
|
||
"Settings.System.KeepOriginalScreenshotFormat.Description": "启用后,将截图保存到“文档”文件夹后将不会转换为JPG",
|
||
|
||
"Security.Hyperlink.Title" : "外部链接",
|
||
"Security.Hyperlink.Warning": "<b><size=125%>警告:外部超链接</size></b>\n您点击了世界中的一个链接。 您要打开它吗?其将在您的桌面网络浏览器中打开。",
|
||
"Security.Hyperlink.Open": "打开",
|
||
"Security.Hyperlink.Cancel": "取消",
|
||
|
||
"Security.HostAccess.Title": "主机访问",
|
||
"Security.HostAccess.Warning": "<b><size=125%>警告:世界正在尝试访问第三方主机</size></b>\n允许访问可能导致第三方收集一些个人信息,例如您的IP和地理位置。",
|
||
"Security.HostAccess.TargetHost": "目标主机:<b>{host}</b>",
|
||
"Security.HostAccess.Reason": "原因:{reason}",
|
||
"Security.HostAccess.NoReason": "<i>没有提供原因</i>",
|
||
"Security.HostAccess.Allow": "允许",
|
||
"Security.HostAccess.Deny": "拒绝",
|
||
|
||
"ComponentSelector.Back" : "< (返回)",
|
||
"ComponentSelector.Title" : "组件",
|
||
"ComponentSelector.CreateCustomType" : "创建自定义类型",
|
||
"ComponentSelector.CommonGenericTypes" : "常见通用类型",
|
||
"ComponentSelector.CustomGenericArguments" : "自定义通用参数:",
|
||
"ComponentSelector.InvalidType" : "无效类型",
|
||
|
||
"Inspector.Title" : "场景查看器",
|
||
"Inspector.Slot.AttachComponent": "附加组件",
|
||
|
||
"Inspector.Slot.Axis.X": "X: <b>+</b>右 <b>-</b>左",
|
||
"Inspector.Slot.Axis.Y": "Y: <b>+</b>上 <b>-</b>下",
|
||
"Inspector.Slot.Axis.Z": "Z: <b>+</b>前 <b>-</b>后",
|
||
|
||
"Inspector.Slot.Reset.Label": "重置:",
|
||
"Inspector.Slot.Reset.Position": "位置",
|
||
"Inspector.Slot.Reset.Rotation": "旋转",
|
||
"Inspector.Slot.Reset.Scale": "缩放",
|
||
|
||
"Inspector.Slot.CreatePivotAtCenter": "在中心创建轴心",
|
||
|
||
"Inspector.Slot.JumpTo": "前往该物体",
|
||
"Inspector.Slot.BringTo": "将物体带至",
|
||
"Inspector.Slot.BringTo.Undo": "将{name}带至用户",
|
||
|
||
"Inspector.Slot.ParentUnder.Label": "作为子级:",
|
||
"Inspector.Slot.ParentUnder.WorldRoot": "世界根空间",
|
||
"Inspector.Slot.ParentUnder.WorldRoot.Undo": "将世界根空间作为 {name} 的父级",
|
||
"Inspector.Slot.ParentUnder.LocalUserSpace": "用户本地空间",
|
||
"Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "将用户本地空间作为 {name} 的父级",
|
||
|
||
"Inspector.Mesh.StatsHeader": "网格统计",
|
||
"Inspector.Mesh.VertexCount": "顶点数:{sn}",
|
||
"Inspector.Mesh.TriangleCount": "三角数:{n}",
|
||
"Inspector.Mesh.PointCount": "点数:{n}",
|
||
"Inspector.Mesh.SubmeshCount": "子网格数:{n}",
|
||
"Inspector.Mesh.BoneCount": "骨骼数:{n}",
|
||
"Inspector.Mesh.BlendshapeCount": "Blendshape数:{n}",
|
||
"Inspector.Mesh.ChannelStats": "法线:{normals}, 切线:{tangents}, 色彩:{colors}, UV0:{uv0}, UV1:{uv1}, UV2:{uv2}, UV3:{uv3}",
|
||
|
||
"Inspector.Mesh.BakeMesh": "烘焙网格",
|
||
"Inspector.Mesh.SetupRenderer": "设置渲染器",
|
||
"Inspector.Mesh.ResaveMesh": "重新保存网格",
|
||
"Inspector.Mesh.RecalculateNormals": "重新计算法线",
|
||
"Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑着色)",
|
||
"Inspector.Mesh.RecalculateTangentsMikkt": "重新计算切线(Mikktspace)",
|
||
"Inspector.Mesh.RecalculateTangentsSimple": "重新计算切线(简单)",
|
||
"Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法线",
|
||
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法线(平滑着色)",
|
||
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切线(Mikktspace)",
|
||
"Inspector.Mesh.FlipNormals": "翻转法线",
|
||
"Inspector.Mesh.ReverseWinding": "反向布线",
|
||
"Inspector.Mesh.MakeDualSided": "使双面",
|
||
"Inspector.Mesh.ConvertToFlatShading": "转换为平面着色",
|
||
"Inspector.Mesh.ConvertToConvexHull": "转换为凸包",
|
||
"Inspector.Mesh.ConvertToPointCloud": "转换为点云",
|
||
"Inspector.Mesh.MergeDoubles": "合并重复项",
|
||
"Inspector.Mesh.StripEmptyBlendshapes": "去除空 Blendshapes",
|
||
"Inspector.Mesh.StripBlendshapeNormals": "去除 Blendshape 法线",
|
||
"Inspector.Mesh.StripBlendshapeTangents": "去除 Blendshape 切线",
|
||
"Inspector.Mesh.MergeBlendshapes": "合并 Blendshapes",
|
||
|
||
"Inspector.Mesh.GetBoneList": "获取骨骼列表",
|
||
"Inspector.Mesh.GetBoneData": "获取骨骼数据",
|
||
|
||
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点骨骼权重:",
|
||
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}",
|
||
"Inspector.Mesh.UV_Multiplicator": "乘数:",
|
||
"Inspector.Mesh.ScaleUVs": "UV缩放",
|
||
|
||
"Inspector.MeshRenderer.MergeByMaterial": "合并具有相同材质的子网格",
|
||
"Inspector.MeshRenderer.SplitByMaterial": "分离每种材质的网格",
|
||
|
||
"Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)",
|
||
"Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替换",
|
||
|
||
"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新现有化身的运动模块",
|
||
|
||
"Inspector.VHACD.Parameter.MergeDoubles": "合并重复项",
|
||
"Inspector.VHACD.Parameter.Resolution": "分辨率",
|
||
"Inspector.VHACD.Parameter.Depth": "深度",
|
||
"Inspector.VHACD.Parameter.Concavity": "凹面",
|
||
"Inspector.VHACD.Parameter.PlaneDownsampling": "平面降采样",
|
||
"Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸包降采样",
|
||
"Inspector.VHACD.Parameter.Alpha": "Alpha",
|
||
"Inspector.VHACD.Parameter.Beta": "Beta",
|
||
"Inspector.VHACD.Parameter.Gamma": "Gamma",
|
||
"Inspector.VHACD.Parameter.Delta": "Delta",
|
||
"Inspector.VHACD.Parameter.PCA": "PCA",
|
||
"Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸包最大顶点数",
|
||
"Inspector.VHACD.Parameter.MinVolumePerHull": "凸包最小体积",
|
||
"Inspector.VHACD.Parameter.ConvexHullApproximation": "凸包近似",
|
||
|
||
"Inspector.VHACD.DecompositionMode.Header": "分解模式:",
|
||
"Inspector.VHACD.DecompositionMode.Voxel": "体素",
|
||
"Inspector.VHACD.DecompositionMode.Tetrahedron": "四面体",
|
||
|
||
"Inspector.VHACD.RunDecomposition": "运行分解",
|
||
"Inspector.VHACD.RemoveVisuals": "移除可视",
|
||
"Inspector.VHACD.RemoveHulls": "移除外壳",
|
||
|
||
"Inspector.ReflectionProbe.Bake": "烘焙反射探针",
|
||
"Inspector.ReflectionProbe.Baking": "正在烘焙反射探针...",
|
||
|
||
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受Blendshapes影响的网格分离为零件",
|
||
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes",
|
||
"Inspector.SkinnedMesh.StripBlendshapesResult": "完成!删除了:{n,plural, one {# blendshape} other {# blendshapes}}",
|
||
"Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼",
|
||
"Inspector.SkinnedMesh.StripBonesResult": "完成!删除了:{n,plural, one {# 骨骼} other {# 骨骼}}",
|
||
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动 BlendShapes",
|
||
"Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes:{n}",
|
||
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化骨骼边界框",
|
||
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似合并骨骼的球形边界",
|
||
"Inspector.SkinnedMesh.ClearBoundsVisuals": "删除骨骼边界框的视觉效果",
|
||
"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根据当前姿态计算显式边界",
|
||
"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "从当前姿态拓展显式边界",
|
||
"Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙为静态网格",
|
||
|
||
"Inspector.SimpleAvatarProtection.RemoveAll": "移除所有实例",
|
||
"Inspector.SimpleAvatarProtection.RemoveSingle": "移除单个实例",
|
||
"Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>警告!</size></color><br>以任何除下方按钮之外的方式移除这个组件,都会触发保护机制,并导致自毁和可能的数据损失!",
|
||
"Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保护",
|
||
|
||
"Inspector.BipedRig.GetDiagnosticInfo": "获取rig诊断信息",
|
||
"Inspector.BipedRig.GenerateDebugVisuals": "生成调试视觉效果",
|
||
"Inspector.BipedRig.ClearDebugVisuals": "清除调试视觉效果",
|
||
"Inspector.BipedRig.DetectHands": "检测手部绑定",
|
||
"Inspector.BipedRig.DetectLeftHand": "检测左手绑定",
|
||
"Inspector.BipedRig.DetectRightHand": "检测右手绑定",
|
||
"Inspector.BipedRig.HandRigResult": "完成!左手:{left}, 右手:{right}",
|
||
"Inspector.BipedRig.LeftHandRigResult": "完成!检测到左手:{detected}",
|
||
"Inspector.BipedRig.RightHandRigResult": "完成!检测到右手:{detected}",
|
||
|
||
"Inspector.Texture.Size": "尺寸:{width} x {height}",
|
||
"Inspector.Texture.Format": "格式:{format}, 存储:<nobr>{memory}</nobr>",
|
||
"Inspector.Texture.Variant": "变种ID:{variant}",
|
||
|
||
"Inspector.Texture.InvertRGB": "倒置 RGB",
|
||
"Inspector.Texture.InvertR": "倒置 R",
|
||
"Inspector.Texture.InvertG": "倒置 G",
|
||
"Inspector.Texture.InvertB": "倒置 B",
|
||
"Inspector.Texture.InvertA": "倒置 Alpha",
|
||
"Inspector.Texture.ColorToAlphaWhite": "色彩为Alpha(白色)",
|
||
"Inspector.Texture.ColorToAlphaBlack": "色彩为Alpha(黑色)",
|
||
"Inspector.Texture.AlphaFromIntensity": "基于强度的Alpha",
|
||
"Inspector.Texture.AlphaToMask": "Alpha遮罩",
|
||
"Inspector.Texture.RemoveAlpha": "删除Alpha",
|
||
"Inspector.Texture.ConvertToGrayscaleAverage": "转换为灰度(平均)",
|
||
"Inspector.Texture.ConvertToGrayscaleLuminance": "转换为灰度(明度)",
|
||
"Inspector.Texture.SwapRG": "交换R和G",
|
||
"Inspector.Texture.SwapRB": "交换R和B",
|
||
"Inspector.Texture.SwapRA": "交换R和A",
|
||
"Inspector.Texture.SwapGB": "交换G和B",
|
||
"Inspector.Texture.SwapGA": "交换G和A",
|
||
"Inspector.Texture.SwapBA": "交换B和A",
|
||
"Inspector.Texture.AddWhiteBackground": "添加白色背景",
|
||
"Inspector.Texture.AddBlackBackground": "添加黑色背景",
|
||
"Inspector.Texture.Hue": "色调:",
|
||
"Inspector.Texture.ShiftHue": "转变色相",
|
||
"Inspector.Texture.Saturation": "饱和:",
|
||
"Inspector.Texture.AdjustSaturation": "调整饱和度",
|
||
"Inspector.Texture.Value": "值:",
|
||
"Inspector.Texture.AdjustValue": "调整值",
|
||
"Inspector.Texture.Gamma": "伽玛:",
|
||
"Inspector.Texture.AdjustGamma": "调整伽玛",
|
||
"Inspector.Texture.LongestSide": "最长边:",
|
||
"Inspector.Texture.Resize": "调整大小",
|
||
"Inspector.Texture.FlipHorizontal": "水平翻转",
|
||
"Inspector.Texture.FlipVertical": "垂直翻转",
|
||
"Inspector.Texture.RotateCW": "顺时针旋转90°",
|
||
"Inspector.Texture.RotateCCW": "逆时针旋转90°",
|
||
"Inspector.Texture.Rotate180": "旋转180°",
|
||
"Inspector.Texture.TrimTransparent" : "截断透明度",
|
||
"Inspector.Texture.TrimByCornerColor" : "根据角落颜色截断",
|
||
"Inspector.Texture.MakeSquare": "使成正方形",
|
||
"Inspector.Texture.ToNearestPOT": "到最接近的2的幂",
|
||
"Inspector.Texture.MakeTileable": "使可切块(过渡比率):",
|
||
"Inspector.Texture.TileLoop": "平铺(循环)",
|
||
"Inspector.Texture.TileMirror": "平铺(镜面)",
|
||
"Inspector.Texture.NormalizeMaxOnly" : "归一化(仅最大值)",
|
||
"Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)",
|
||
"Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值(最小值与最大值)",
|
||
"Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha",
|
||
|
||
"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
|
||
"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",
|
||
|
||
"Inspector.Material.VariantInfo": "变种ID:{variantID} (Raw变种ID:{rawVariantID})",
|
||
"Inspector.Material.WaitingForApply": "应用变种(WaitingForApply):{waiting,select,True{等候} False{已应用}}",
|
||
|
||
"Inspector.Audio.BakeAudio": "烘焙音频剪辑",
|
||
"Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 频道:{channels} ({channel_count})",
|
||
"Inspector.Audio.Duration": "持续时间:{duration},采样数:{samples}",
|
||
"Inspector.Audio.EncodingInfo": "编码器信息:{info}, 完全解码:{decoded}",
|
||
|
||
"Inspector.Audio.Normalize": "归一化音量",
|
||
"Inspector.Audio.AmplitudeThreshold": "幅度阈值:",
|
||
"Inspector.Audio.TrimSilence": "修剪无音",
|
||
"Inspector.Audio.TrimStartSilence": "修剪开始无音",
|
||
"Inspector.Audio.TrimEndSilence": "修剪结束无音",
|
||
"Inspector.Audio.PositionDuration": "位置/持续时间(以秒为单位):",
|
||
"Inspector.Audio.TrimStart": "修剪开始",
|
||
"Inspector.Audio.TrimEnd": "修剪结束",
|
||
"Inspector.Audio.FadeIn": "添加淡入",
|
||
"Inspector.Audio.FadeOut": "添加淡出",
|
||
"Inspector.Audio.MakeLoopable": "使可循环(使用交叉淡入淡出)",
|
||
"Inspector.Audio.ToWAV": "转换为WAV",
|
||
"Inspector.Audio.ToVorbis": "转换为OGG Vorbis",
|
||
"Inspector.Audio.ToFLAC": "转换为FLAC",
|
||
"Inspector.Audio.DenoiseRNNoise": "降噪(RNNoise,针对48 kHz语音进行了优化)",
|
||
"Inspector.Audio.ExtractSides": "提取侧面(可以删除立体声轨道上的人声)",
|
||
|
||
"Inspector.AudioStream.BufferState": "可用样本:{samples}, 丢失:{missed}, 长度:{length}, 全局索引:{index}",
|
||
"Inspector.AudioStream.EncodeState": "可编码:{samples}, 帧大小:{frame} (最大值:{max_frame}), 采样率:{rate}",
|
||
"Inspector.AudioStream.DecodeState": "包总数:{total}, 丢包总数:{lost}, 数据包丢失:{loss, number, percent}",
|
||
"Inspector.AudioStream.BufferStats": "平均编解码:{avgCodec}/s, 平均读取:{avgRead}/s, 平均写入:{avgWritten}/s",
|
||
|
||
"Inspector.DynamicBoneChain.SetupFromChildren": "从子级设置",
|
||
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "从子级设置 (强制全部)",
|
||
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "从子级设置 (只有绑定)",
|
||
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换子级中的平滑变换",
|
||
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子级中的平滑变换",
|
||
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞体与抓取 -------",
|
||
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定碰撞体(使用对象根)",
|
||
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓取末端骨骼",
|
||
|
||
"Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体",
|
||
"Inspector.Rig.GenerateDebugVisuals": "生成调试视觉效果",
|
||
"Inspector.Rig.ClearDebugVisuals": "清除调试视觉效果",
|
||
|
||
"Inspector.AvatarExpression.AutoAssign": "自动分配Blendshapes(使用启发式)",
|
||
|
||
"Inspector.CharacterController.Warning": "<color=red><size=150%>警告!</size></color><br>当勾选模拟旋转(SimulateRotation)时这个组件可以被当作一个简单的刚体。在您这样做之前,您需要明白它不曾为此优化,且对刚体的正式支持会在未来加入。<br>正式支持包括:<br><b>- CPU和网络效率提升</b> - 使用角色控制器,您的CPU和网络占用会显著上升<br><b>- 约束</b> - 您将能够在刚体间创建关节、合页、弹簧和其他约束<br><b>- 对每个人的平滑模拟与交互</b> - 在另一个人尝试交互时,角色控制器会发生故障<br><b>- 新功能与工具</b> - 让使用更加简单<br>-----------------------<br>只要您理解了上述限制,放开玩吧!",
|
||
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告!</size></color><br>通过他们的ID,这个组件可以被用于与引用交互。这个过程常被称为“引用骇入”。<br><br>在您这样做<b>之前</b>,请知晓这种方式 <b>不被</b> 支持且随时可能失效。请勿让您的作品依赖于此项功能。",
|
||
|
||
"Inspector.ParticleStyle.CommonTransitions": "通用变化模板:",
|
||
"Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出",
|
||
"Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入",
|
||
"Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出",
|
||
"Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入 & 淡出",
|
||
"Inspector.ParticleStyle.IntensityFadeIn": "强度淡入",
|
||
"Inspector.ParticleStyle.IntensityFadeOut": "强度淡出",
|
||
"Inspector.ParticleStyle.ClearFades": "清除渐变",
|
||
|
||
"Inspector.Collider.SetFromLocalBounds": "根据本地边界设置",
|
||
"Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置",
|
||
"Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界设置(精准)",
|
||
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界设置(精准)",
|
||
"Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置",
|
||
"Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置",
|
||
"Inspector.Collider.Visualize": "圆柱体可视化",
|
||
|
||
"Inspector.SimpleAwayIndicator.TestAway" : "设为离开(调试)",
|
||
"Inspector.SimpleAwayIndicator.TestRestore" : "返回正常(调试)",
|
||
|
||
"Inspector.Actions.CopyComponent" : "拷贝组件",
|
||
"Inspector.Actions.MoveComponent" : "移动组件",
|
||
|
||
"UserInspector.Title" : "用户查看器",
|
||
|
||
"WorkerInspector.Title" : "{name} 查看器",
|
||
|
||
"CreateNew.Title" : "创建",
|
||
|
||
"Wizard.General.ProcessRoot": "处理根:",
|
||
"Wizard.General.Result": "结果:",
|
||
"Wizard.General.ErrorNoRoot": "未选择根",
|
||
"Wizard.General.RemovedResult": "已删除 {n}",
|
||
|
||
"Wizard.AssetOptimization.Title": "资产优化设置向导",
|
||
"Wizard.AssetOptimization.CleanupUnusedAssets": "清理未使用的资产",
|
||
"Wizard.AssetOptimization.CleanupEmptySlots": "清理空插槽",
|
||
"Wizard.AssetOptimization.CleanupDisabledMeshRenderers": "清理禁用的网格渲染器",
|
||
"Wizard.AssetOptimization.DeduplicateMaterials": "重复材质球删除",
|
||
"Wizard.AssetOptimization.CleanupFileItems": "清理文件项",
|
||
"Wizard.AssetOptimization.MaxTextureResolution": "设置最大纹理分辨率",
|
||
"Wizard.AssetOptimization.RecompressTextures": "重新压缩纹理",
|
||
"Wizard.AssetOptimization.RecalculateAllNormals": "重新计算所有法线",
|
||
"Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新计算所有法线(合并)",
|
||
"Wizard.AssetOptimization.RecalculateAllTangents": "重新计算所有切线(Mikktspace)",
|
||
"Wizard.AssetOptimization.ResizedResult": "调整后 {n}",
|
||
|
||
"Wizard.LightSources.Title": "光源向导",
|
||
"Wizard.LightSources.Header": "场景光源",
|
||
"Wizard.LightSources.ProcessRoot": "处理根:",
|
||
"Wizard.LightSources.PointLights": "点光源:",
|
||
"Wizard.LightSources.SpotLights": "聚光灯:",
|
||
"Wizard.LightSources.DirectionalLights": "方向光:",
|
||
"Wizard.LightSources.DisabledLights": "禁用的灯光:",
|
||
"Wizard.LightSources.WithTag": "带标签:",
|
||
"Wizard.LightSources.SetShadowType": "设置阴影类型",
|
||
"Wizard.LightSources.ChangeIntensity": "更改强度",
|
||
"Wizard.LightSources.ChangeRange": "更改范围",
|
||
"Wizard.LightSources.Enable": "启用",
|
||
"Wizard.LightSources.Disable": "禁用",
|
||
"Wizard.LightSources.Destroy": "破坏",
|
||
|
||
"Wizard.CubemapCreator.Title": "立方体贴图创建器",
|
||
"Wizard.CubemapCreator.Textures": "源纹理:",
|
||
"Wizard.CubemapCreator.TexturesNote": "请注意,某些约定左右相反。如果生成的立方体图不正确,请尝试左右互换纹理。",
|
||
"Wizard.CubemapCreator.PosX": "正X(右)",
|
||
"Wizard.CubemapCreator.NegX": "负X(左)",
|
||
"Wizard.CubemapCreator.PosY": "正Y(顶部)",
|
||
"Wizard.CubemapCreator.NegY": "负Y(底部)",
|
||
"Wizard.CubemapCreator.PosZ": "正Z(前)",
|
||
"Wizard.CubemapCreator.NegZ": "负Z(后)",
|
||
"Wizard.CubemapCreator.TopBottomRotation": "顶部/底部旋转:",
|
||
|
||
"Wizard.ReflectionProbes.Title": "反射探针设置向导",
|
||
"Wizard.ReflectionProbes.ProcessRoot": "处理根:",
|
||
"Wizard.ReflectionProbes.ProcessDisabled": "处理已禁用",
|
||
"Wizard.ReflectionProbes.WithTag": "带标签:",
|
||
"Wizard.ReflectionProbes.TeleportUserToProbe": "将我传送到每个探针",
|
||
"Wizard.ReflectionProbes.DelayBetweenProbes": "探针之间的延迟",
|
||
"Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉效果",
|
||
"Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试视觉效果",
|
||
"Wizard.ReflectionProbes.BakeProbes": "烘焙探针",
|
||
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}个中的第{index}个...",
|
||
|
||
"Wizard.TextRenderer.Header": "文本渲染器设置向导",
|
||
"Wizard.TextRenderer.ProcessRoot": "处理根:",
|
||
"Wizard.TextRenderer.ProcessStandalone": "单独处理",
|
||
"Wizard.TextRenderer.ProcessUIX": "处理UIX",
|
||
"Wizard.TextRenderer.Disabled": "处理已禁用",
|
||
"Wizard.TextRenderer.WithTag": "带标签:",
|
||
"Wizard.TextRenderer.ReplaceMaterial": "替换材质",
|
||
"Wizard.TextRenderer.ReplaceFont": "替换字体",
|
||
"Wizard.TextRenderer.SetColor": "设置颜色",
|
||
|
||
"Desktop.Controls.Title": "桌面控制",
|
||
"Desktop.OpenKeyboard": "打开键盘",
|
||
"Desktop.FollowCursor.On": "跟随游标:启用",
|
||
"Desktop.FollowCursor.Off": "跟随游标:禁用",
|
||
"Desktop.LegacyInputMode.On": "旧版输入模式:启用",
|
||
"Desktop.LegacyInputMode.Off": "旧版输入模式:禁用",
|
||
"Desktop.Brightness": "亮度:{n,number,percent}",
|
||
"Desktop.Opacity": "不透明度:{n,number,percent}",
|
||
|
||
"VolumePlaneSlicer.Highlight": "高亮",
|
||
"VolumePlaneSlicer.Slicer": "滑块",
|
||
|
||
"Tutorial.Welcome.Welcome": "欢迎!",
|
||
"Tutorial.Welcome.Description" : "进入一个有着无限可能性的全新数字宇宙。不管您是为了与世界各地的朋友社交,还是为了建造、创作与开发从美丽的艺术品、交互式数字化身等小玩艺,到复杂的可交互游戏和世界,Resonite 都为您提供了一个无限可自定义的环境。这里永远欢迎您,您也将能在此找到志同道合的朋友。<br><br>在您开始探索之前,我们会先引导您进行一些必要的设置,以确保丝滑的体验。当您准备就绪,就请点击下方的按钮",
|
||
"Tutorial.Welcome.Begin": "让我们开始吧!",
|
||
|
||
"Tutorial.Welcome.AccountHeader": "{appName}帐户",
|
||
"Tutorial.Welcome.AccountDescription": "创建帐户可为您提供1GB的免费存储空间,您将可以保存物品、喜欢的化身,添加朋友和传递消息。",
|
||
"Tutorial.Welcome.AccountCreate": "创建帐户",
|
||
"Tutorial.Welcome.AccountLogin": "我已经有一个帐户",
|
||
"Tutorial.Welcome.AccountSkip": "在没有帐户的情况下继续",
|
||
"Tutorial.Welcome.AccountSkipHeader": "跳过创建帐户?",
|
||
"Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、化身,添加好友等)将无法访问。",
|
||
"Tutorial.Welcome.AccountSkipConfirm": "确定跳过",
|
||
|
||
"Tutorial.Welcome.SettingsHeader": "基本配置",
|
||
"Tutorial.Welcome.SettingsDescription": "你可以配置基本动作和用户首选项。 所有这些都可以在以后更改。",
|
||
"Tutorial.Welcome.SettingsTurning": "转向方式",
|
||
"Tutorial.Welcome.SettingsSnapTurn": "吸附式",
|
||
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即转向新的角度。适用于新用户。",
|
||
"Tutorial.Welcome.SettingsSmoothTurn": "平滑",
|
||
"Tutorial.Welcome.SettingsSmoothTurnDescription": "平滑地转向,但易引起晕动症。",
|
||
"Tutorial.Welcome.SettingsPrimaryController": "主控制器",
|
||
"Tutorial.Welcome.SettingsPrimaryLeft": "左",
|
||
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左:</b> 转向, <b>右:</b> 側身走",
|
||
"Tutorial.Welcome.SettingsPrimaryRight": "右",
|
||
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左:</b> 側身走, <b>右:</b> 转向",
|
||
"Tutorial.Welcome.SettingsHeight": "您的身高",
|
||
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 英尺 1 英寸",
|
||
|
||
"Tutorial.Welcome.StartTutorialHeader": "准备好开始探索了吗?",
|
||
"Tutorial.Welcome.StartTutorialDescription": "您已整装待发,即将踏上探索之旅了!我们会将您传送到教程世界。在那之后,有一个全新的家世界等待着您。那将是您探索 {appName} 的起点。当您准备好了,请点击下方的按钮。",
|
||
"Tutorial.Welcome.StartTutorial": "开始教程",
|
||
|
||
"Tutorial.CommunityYouTube.Title": "社区 YouTube 频道",
|
||
|
||
"Tutorial.UserResources.UserResourcesTitle": "用户资源",
|
||
"Tutorial.UserResources.SupportTitle": "如何支持 {appName}",
|
||
"Tutorial.UserResources.MerchandiseTitle": "{appName} 商品",
|
||
|
||
"Tutorial.Intro.BadgesAppTeam": "{appName} 团队",
|
||
"Tutorial.Intro.BadgesModerator": "版主",
|
||
"Tutorial.Intro.BadgesMentor": "导师",
|
||
"Tutorial.Intro.BadgesDisabilityHearing": "听力障碍",
|
||
"Tutorial.Intro.BadgesDisabilityVision": "视觉障碍",
|
||
"Tutorial.Intro.BadgesDisabilitySpeech": "发音障碍",
|
||
"Tutorial.Intro.BadgesTitle": "徽章",
|
||
"Tutorial.Intro.BadgesDescription": "徽章是一些展示用户特色的小图标。这儿是一些需要被记住的重要徽章。用户可以通过 {appName} 机器人赋予自己身体障碍徽章。请查阅 {appName} Wiki 以了解更多信息",
|
||
"Tutorial.Intro.HelpSite": "帮助",
|
||
|
||
"Object.Mirror.Toggle": "开关(镜子)",
|
||
|
||
"Twitch.Panel.Button.Commands.Enabled": "命令启用",
|
||
"Twitch.Panel.Button.Commands.Disabled": "命令禁用",
|
||
"Twitch.Panel.Button.SafeMode.Enabled": "安全模式启用",
|
||
"Twitch.Panel.Button.SafeMode.Disabled": "安全模式禁用",
|
||
"Twitch.Panel.Button.SubscriberCommands.Enabled": "订阅者命令<br> 仅对订阅者启用",
|
||
"Twitch.Panel.Button.SubscriberCommands.Disabled": "订阅者命令<br> 对所有人启用",
|
||
"Twitch.Panel.Title.Text": "Twitch Chat",
|
||
|
||
"Exiting.SavingItems": "正在保存 {n, plural, other {# 项目}}...",
|
||
"Exiting.SavingChanges": "正在保存更改...",
|
||
"Exiting.Exiting": "正在退出...",
|
||
"Exiting.LoggingOut": "正在注销...",
|
||
|
||
"Dummy": "Dummy"
|
||
}
|
||
}
|