feat: Review & Update zh-cn, zh-tw, LOC 1173-1573

This commit is contained in:
huang825172 2023-10-04 00:28:21 +08:00
parent acf3b0c38d
commit 7d68756895
2 changed files with 478 additions and 256 deletions

View file

@ -617,7 +617,7 @@
"Tooltips.Dev.Selection": "选择: {mode}",
"Tooltips.Dev.DevMode.Off": "开发者模式:禁用",
"Tooltips.Dev.DevMode.On": "开发者模式:启用",
"Tooltips.Dev.OpenInspector": "打开 Inspector",
"Tooltips.Dev.OpenInspector": "打开查看器",
"Tooltips.Dev.DeselectAll": "全部取消选择",
"Tooltips.Dev.DestroySelected": "销毁所选",
"Tooltips.Dev.ConfirmDestroySelected": "确定销毁所选",
@ -678,14 +678,6 @@
"Tooltip.Microphone.SourceRaw": "Raw文件",
"Tooltip.Microphone.SourceFiltered": "过滤并归一化",
"Tooltip.ProtoFlux.Drive" : "Drive",
"Tooltip.ProtoFlux.Source" : "Source",
"Tooltip.ProtoFlux.Reference" : "Reference",
"Tooltip.ProtoFlux.Write" : "Write",
"Tooltip.ProtoFlux.Proxy" : "Proxy",
"Tooltip.ProtoFlux.CreateLocal" : "Create Local",
"Tooltip.ProtoFlux.CreateStore" : "Create Store",
"Tooltip.ProtoFlux.CreateDataModelStore" : "Create Data Model Store",
"Tooltip.ProtoFlux.Overview" : "切换概览",
"Tooltip.ProtoFlux.NodeBrowser" : "浏览节点",
"Tooltip.ProtoFlux.PackInPlace" : "就地打包",
@ -724,7 +716,7 @@
"CreateNew.Text.Outline": "描边",
"CreateNew.Editor": "编辑器",
"CreateNew.Editor.UserInspector": "用户Inspector",
"CreateNew.Editor.UserInspector": "用户查看器",
"CreateNew.Editor.LightSourcesWizard": "世界光源设置向导",
"CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导",
"CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导",
@ -1178,7 +1170,7 @@
"ComponentSelector.CustomGenericArguments" : "自定义通用参数:",
"ComponentSelector.InvalidType" : "无效类型",
"Inspector.Title" : "场景 Inspector",
"Inspector.Title" : "场景查看器",
"Inspector.Slot.AttachComponent": "附加组件",
"Inspector.Slot.Axis.X": "X: <b>+</b>右 <b>-</b>左",
@ -1203,70 +1195,110 @@
"Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "将用户本地空间作为 {name} 的父级",
"Inspector.Mesh.StatsHeader": "网格统计",
"Inspector.Mesh.VertexCount": "顶点数: {n}",
"Inspector.Mesh.TriangleCount": "三角数: {n}",
"Inspector.Mesh.PointCount": "点数: {n}",
"Inspector.Mesh.SubmeshCount": "子网格数: {n}",
"Inspector.Mesh.BoneCount": "骨数: {n}",
"Inspector.Mesh.BlendshapeCount": "Blendshape计数: {n}",
"Inspector.Mesh.ChannelStats": "法线: {normals}, 切线: {tangents}, 色彩: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
"Inspector.Mesh.BakeMesh": "烤网",
"Inspector.Mesh.VertexCount": "顶点数:{sn}",
"Inspector.Mesh.TriangleCount": "三角数:{n}",
"Inspector.Mesh.PointCount": "点数:{n}",
"Inspector.Mesh.SubmeshCount": "子网格数:{n}",
"Inspector.Mesh.BoneCount": "骨骼数:{n}",
"Inspector.Mesh.BlendshapeCount": "Blendshape数{n}",
"Inspector.Mesh.ChannelStats": "法线:{normals}, 切线:{tangents}, 色彩:{colors}, UV0{uv0}, UV1{uv1}, UV2{uv2}, UV3{uv3}",
"Inspector.Mesh.BakeMesh": "烘焙网格",
"Inspector.Mesh.SetupRenderer": "设置渲染器",
"Inspector.Mesh.ResaveMesh": "重新保存网格",
"Inspector.Mesh.RecalculateNormals": "重新计算法线",
"Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑阴影",
"Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑着色",
"Inspector.Mesh.RecalculateTangentsMikkt": "重新计算切线Mikktspace",
"Inspector.Mesh.RecalculateTangentsSimple": "重新计算切线(简单)",
"Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法线",
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法线(平滑着色)",
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切线Mikktspace",
"Inspector.Mesh.FlipNormals": "翻转法线",
"Inspector.Mesh.ReverseWinding": "反向绕线",
"Inspector.Mesh.ReverseWinding": "反向线",
"Inspector.Mesh.MakeDualSided": "使双面",
"Inspector.Mesh.ConvertToFlatShading": "转换为平面着色",
"Inspector.Mesh.ConvertToConvexHull": "转换为Convex Hull",
"Inspector.Mesh.ConvertToConvexHull": "转换为凸包",
"Inspector.Mesh.ConvertToPointCloud": "转换为点云",
"Inspector.Mesh.MergeDoubles": "合并双打",
"Inspector.Mesh.StripEmptyBlendshapes": "去除空Blendshapes",
"Inspector.Mesh.StripBlendshapeNormals": "去除Blendshape法线",
"Inspector.Mesh.StripBlendshapeTangents": "去除Blendshape切线",
"Inspector.Mesh.MergeDoubles": "合并重复项",
"Inspector.Mesh.StripEmptyBlendshapes": "去除空 Blendshapes",
"Inspector.Mesh.StripBlendshapeNormals": "去除 Blendshape 法线",
"Inspector.Mesh.StripBlendshapeTangents": "去除 Blendshape 切线",
"Inspector.Mesh.MergeBlendshapes": "合并 Blendshapes",
"Inspector.Mesh.GetBoneList": "获取Bone列表",
"Inspector.Mesh.GetBoneData": "获取Bone数据",
"Inspector.Mesh.GetBoneList": "获取骨骼列表",
"Inspector.Mesh.GetBoneData": "获取骨骼数据",
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点Bone权重:",
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}",
"Inspector.Mesh.UV_Multiplicator": "乘数:",
"Inspector.Mesh.ScaleUVs": "UV的规模",
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点骨骼权重:",
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}",
"Inspector.Mesh.UV_Multiplicator": "乘数",
"Inspector.Mesh.ScaleUVs": "UV缩放",
"Inspector.MeshRenderer.MergeByMaterial": "合并具有相同材质的子网格",
"Inspector.MeshRenderer.SplitByMaterial": "分离每种材质的网格",
"Inspector.ReflectionProbe.Bake": "烘烤反射探针",
"Inspector.ReflectionProbe.Baking": "正在烘烤反射探针中...",
"Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)",
"Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替换",
"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新现有化身的运动模块",
"Inspector.VHACD.Parameter.MergeDoubles": "合并重复项",
"Inspector.VHACD.Parameter.Resolution": "分辨率",
"Inspector.VHACD.Parameter.Depth": "深度",
"Inspector.VHACD.Parameter.Concavity": "凹面",
"Inspector.VHACD.Parameter.PlaneDownsampling": "平面降采样",
"Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸包降采样",
"Inspector.VHACD.Parameter.Alpha": "Alpha",
"Inspector.VHACD.Parameter.Beta": "Beta",
"Inspector.VHACD.Parameter.Gamma": "Gamma",
"Inspector.VHACD.Parameter.Delta": "Delta",
"Inspector.VHACD.Parameter.PCA": "PCA",
"Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸包最大顶点数",
"Inspector.VHACD.Parameter.MinVolumePerHull": "凸包最小体积",
"Inspector.VHACD.Parameter.ConvexHullApproximation": "凸包近似",
"Inspector.VHACD.DecompositionMode.Header": "分解模式:",
"Inspector.VHACD.DecompositionMode.Voxel": "体素",
"Inspector.VHACD.DecompositionMode.Tetrahedron": "四面体",
"Inspector.VHACD.RunDecomposition": "运行分解",
"Inspector.VHACD.RemoveVisuals": "移除可视",
"Inspector.VHACD.RemoveHulls": "移除外壳",
"Inspector.ReflectionProbe.Bake": "烘焙反射探针",
"Inspector.ReflectionProbe.Baking": "正在烘焙反射探针...",
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受Blendshapes影响的网格分离为零件",
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除 Empty Blendshapes",
"Inspector.SkinnedMesh.StripBlendshapesResult": "做完了! 删除: {n,plural, one {# blendshape} other {# blendshapes}}",
"Inspector.SkinnedMesh.StripEmptyBones": "去除 Empty Bones",
"Inspector.SkinnedMesh.StripBonesResult": "做完了! 删除: {n,plural, one {# bone} other {# bones}}",
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes",
"Inspector.SkinnedMesh.StripBlendshapesResult": "完成!删除了:{n,plural, one {# blendshape} other {# blendshapes}}",
"Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼",
"Inspector.SkinnedMesh.StripBonesResult": "完成!删除了:{n,plural, one {# 骨骼} other {# 骨骼}}",
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动 BlendShapes",
"Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes{n}",
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化骨骼边界框",
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似合并骨骼的球形边界",
"Inspector.SkinnedMesh.ClearBoundsVisuals": "删除骨骼边界框的视觉效果",
"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根据当前姿态计算显式边界",
"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "从当前姿态拓展显式边界",
"Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙为静态网格",
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化Bone边界框",
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似的合并Bone Sphere边界",
"Inspector.SkinnedMesh.ClearBoundsVisuals": "删除Bone边界框的视觉效果",
"Inspector.SimpleAvatarProtection.RemoveAll": "移除所有实例",
"Inspector.SimpleAvatarProtection.RemoveSingle": "移除单个实例",
"Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>警告!</size></color><br>以任何除下方按钮之外的方式移除这个组件,都会触发保护机制,并导致自毁和可能的数据损失!",
"Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保护",
"Inspector.BipedRig.GetDiagnosticInfo": "获取rig诊断信息",
"Inspector.BipedRig.GenerateDebugVisuals": "生成 Debug Visuals",
"Inspector.BipedRig.ClearDebugVisuals": "清除 Debug Visuals",
"Inspector.BipedRig.DetectHands": "检测 Hand Rigs",
"Inspector.BipedRig.DetectLeftHand": "检测 Left Hand Rig",
"Inspector.BipedRig.DetectRightHand": "检测 Right Hand Rig",
"Inspector.BipedRig.HandRigResult": "完成! 左手: {left}, 右手: {right}",
"Inspector.BipedRig.LeftHandRigResult": "完成! 检测到左手: {detected}",
"Inspector.BipedRig.RightHandRigResult": "完成! 检测到右手: {detected}",
"Inspector.BipedRig.GenerateDebugVisuals": "生成调试视觉效果",
"Inspector.BipedRig.ClearDebugVisuals": "清除调试视觉效果",
"Inspector.BipedRig.DetectHands": "检测手部绑定",
"Inspector.BipedRig.DetectLeftHand": "检测左手绑定",
"Inspector.BipedRig.DetectRightHand": "检测右手绑定",
"Inspector.BipedRig.HandRigResult": "完成!左手:{left}, 右手:{right}",
"Inspector.BipedRig.LeftHandRigResult": "完成!检测到左手:{detected}",
"Inspector.BipedRig.RightHandRigResult": "完成!检测到右手:{detected}",
"Inspector.Texture.Size": "尺寸: {width} x {height}",
"Inspector.Texture.Format": "格式: {format}, 存储器: <nobr>{memory}</nobr>",
"Inspector.Texture.Variant": "变种ID: {variant}",
"Inspector.Texture.Size": "尺寸{width} x {height}",
"Inspector.Texture.Format": "格式{format}, 存储:<nobr>{memory}</nobr>",
"Inspector.Texture.Variant": "变种ID{variant}",
"Inspector.Texture.InvertRGB": "倒置 RGB",
"Inspector.Texture.InvertR": "倒置 R",
@ -1275,90 +1307,128 @@
"Inspector.Texture.InvertA": "倒置 Alpha",
"Inspector.Texture.ColorToAlphaWhite": "色彩为Alpha白色",
"Inspector.Texture.ColorToAlphaBlack": "色彩为Alpha黑色",
"Inspector.Texture.AlphaFromIntensity": "强度的Alpha",
"Inspector.Texture.AlphaToMask": "遮罩Alpha",
"Inspector.Texture.AlphaFromIntensity": "基于强度的Alpha",
"Inspector.Texture.AlphaToMask": "Alpha遮罩",
"Inspector.Texture.RemoveAlpha": "删除Alpha",
"Inspector.Texture.ConvertToGrayscaleAverage": "转换为灰度(平均)",
"Inspector.Texture.ConvertToGrayscaleLuminance": "转换为灰度(明度)",
"Inspector.Texture.SwapRG": "交换R和G",
"Inspector.Texture.SwapRB": "交换R和B",
"Inspector.Texture.SwapRA": "交换R和A",
"Inspector.Texture.SwapGB": "交换G和B",
"Inspector.Texture.SwapGA": "交换G和A",
"Inspector.Texture.SwapBA": "交换B和A",
"Inspector.Texture.AddWhiteBackground": "添加白色背景",
"Inspector.Texture.AddBlackBackground": "添加黑色背景",
"Inspector.Texture.Hue": "色调:",
"Inspector.Texture.Hue": "色调",
"Inspector.Texture.ShiftHue": "转变色相",
"Inspector.Texture.Saturation": "饱和:",
"Inspector.Texture.Saturation": "饱和",
"Inspector.Texture.AdjustSaturation": "调整饱和度",
"Inspector.Texture.Value": "值:",
"Inspector.Texture.AdjustValue": "调整值",
"Inspector.Texture.Gamma": "伽玛:",
"Inspector.Texture.Gamma": "伽玛",
"Inspector.Texture.AdjustGamma": "调整伽玛",
"Inspector.Texture.LongestSide": "最长边:",
"Inspector.Texture.LongestSide": "最长边",
"Inspector.Texture.Resize": "调整大小",
"Inspector.Texture.FlipHorizontal": "水平翻转",
"Inspector.Texture.FlipVertical": "垂直翻转",
"Inspector.Texture.RotateCW": "顺时针旋转90°",
"Inspector.Texture.RotateCCW": "逆时针旋转90°",
"Inspector.Texture.Rotate180": "旋转180°",
"Inspector.Texture.MakeSquare": "使平方",
"Inspector.Texture.TrimTransparent" : "截断透明度",
"Inspector.Texture.TrimByCornerColor" : "根据角落颜色截断",
"Inspector.Texture.MakeSquare": "使成正方形",
"Inspector.Texture.ToNearestPOT": "到最接近的2的幂",
"Inspector.Texture.MakeTileable": "使图块(过渡比率):",
"Inspector.Texture.MakeTileable": "使可切块(过渡比率):",
"Inspector.Texture.TileLoop": "平铺(循环)",
"Inspector.Texture.TileMirror": "瓷砖(镜面)",
"Inspector.Texture.TileMirror": "平铺(镜面)",
"Inspector.Texture.NormalizeMaxOnly" : "归一化(仅最大值)",
"Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)",
"Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值最小值与最大值",
"Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha",
"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",
"Inspector.Material.VariantInfo": "变种ID: {variantID} (Raw变种ID: {rawVariantID})",
"Inspector.Material.WaitingForApply": "应用变种(WaitingForApply): {waiting,select,True{等候} False{已应用}}",
"Inspector.Material.VariantInfo": "变种ID{variantID} (Raw变种ID{rawVariantID})",
"Inspector.Material.WaitingForApply": "应用变种(WaitingForApply){waiting,select,True{等候} False{已应用}}",
"Inspector.Audio.BakeAudio": "烘焙音频剪辑",
"Inspector.Audio.FormatInfo": "采样率: {rate} Hz, 频道: {channels} ({channel_count})",
"Inspector.Audio.Duration": "持续时间: {duration}",
"Inspector.Audio.EncodingInfo": "完全解码: {decoded}, 文件扩展名: {ext}",
"Inspector.Audio.FormatInfo": "采样率{rate} Hz, 频道:{channels} ({channel_count})",
"Inspector.Audio.Duration": "持续时间{duration},采样数:{samples}",
"Inspector.Audio.EncodingInfo": "编码器信息:{info}, 完全解码:{decoded}",
"Inspector.Audio.Normalize": "归一化音量",
"Inspector.Audio.AmplitudeThreshold": "幅度阈值:",
"Inspector.Audio.AmplitudeThreshold": "幅度阈值",
"Inspector.Audio.TrimSilence": "修剪无音",
"Inspector.Audio.TrimStartSilence": "修剪开始无音",
"Inspector.Audio.TrimEndSilence": "修剪结束无音",
"Inspector.Audio.PositionDuration": "位置/持续时间(以秒为单位):",
"Inspector.Audio.PositionDuration": "位置/持续时间(以秒为单位)",
"Inspector.Audio.TrimStart": "修剪开始",
"Inspector.Audio.TrimEnd": "修剪结束",
"Inspector.Audio.FadeIn": "添加淡入",
"Inspector.Audio.FadeOut": "添加淡出",
"Inspector.Audio.MakeLoopable": "使Loopable(使用交叉淡入淡出)",
"Inspector.Audio.MakeLoopable": "使可循环(使用交叉淡入淡出)",
"Inspector.Audio.ToWAV": "转换为WAV",
"Inspector.Audio.ToVorbis": "转换为OGG Vorbis",
"Inspector.Audio.ToFLAC": "转换为FLAC",
"Inspector.Audio.DenoiseRNNoise": "降噪RNNoise针对48 kHz语音进行了优化",
"Inspector.Audio.ExtractSides": "提取侧面(可以删除立体声轨道上的人声)",
"Inspector.AudioStream.BufferState": "可用样本: {samples}, 丢失: {missed}, 长度: {length}, 全局索引: {index}",
"Inspector.AudioStream.EncodeState": "可编码: {samples}, 帧大小: {frame} (最大值: {max_frame}), 采样率: {rate}",
"Inspector.AudioStream.DecodeState": "包总数: {total}, 丢包总数: {lost}, 数据包丢失: {loss, number, percent}",
"Inspector.AudioStream.BufferStats": "平均编解码器: {avgCodec}/s, 平均阅读: {avgRead}/s, 平均写作: {avgWritten}/s",
"Inspector.AudioStream.BufferState": "可用样本{samples}, 丢失:{missed}, 长度:{length}, 全局索引:{index}",
"Inspector.AudioStream.EncodeState": "可编码{samples}, 帧大小:{frame} (最大值:{max_frame}), 采样率:{rate}",
"Inspector.AudioStream.DecodeState": "包总数{total}, 丢包总数:{lost}, 数据包丢失:{loss, number, percent}",
"Inspector.AudioStream.BufferStats": "平均编解码{avgCodec}/s, 平均读取:{avgRead}/s, 平均写入:{avgWritten}/s",
"Inspector.DynamicBoneChain.SetupFromChildren": "从Children设置",
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "从Children设置 (强制全部)",
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "从Children设置 (只有rig)",
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换children中的Smooth Transforms",
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除children中的Smooth Transforms",
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 撞机和抓斗(Colliders & Grabbing) -------",
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定对撞机(使用对象根)",
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓last bone",
"Inspector.DynamicBoneChain.SetupFromChildren": "从子级设置",
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "从子级设置 (强制全部)",
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "从子级设置 (只有绑定)",
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换子级中的平滑变换",
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子级中的平滑变换",
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞体与抓取 -------",
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定碰撞体(使用对象根)",
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓取末端骨骼",
"Inspector.Rig.CleanupBoneColliders": "清理骨对撞机",
"Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体",
"Inspector.Rig.GenerateDebugVisuals": "生成调试视觉效果",
"Inspector.Rig.ClearDebugVisuals": "清除调试视觉效果",
"Inspector.AvatarExpression.AutoAssign": "自动分配Blendshapes使用启发式",
"Wizard.General.ProcessRoot": "进程根:",
"Wizard.General.Result": "结果:",
"Inspector.CharacterController.Warning": "<color=red><size=150%>警告!</size></color><br>当勾选模拟旋转SimulateRotation时这个组件可以被当作一个简单的刚体。在您这样做之前您需要明白它不曾为此优化且对刚体的正式支持会在未来加入。<br>正式支持包括:<br><b>- CPU和网络效率提升</b> - 使用角色控制器您的CPU和网络占用会显著上升<br><b>- 约束</b> - 您将能够在刚体间创建关节、合页、弹簧和其他约束<br><b>- 对每个人的平滑模拟与交互</b> - 在另一个人尝试交互时,角色控制器会发生故障<br><b>- 新功能与工具</b> - 让使用更加简单<br>-----------------------<br>只要您理解了上述限制,放开玩吧!",
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告!</size></color><br>通过他们的ID这个组件可以被用于与引用交互。这个过程常被称为“引用骇入”。<br><br>在您这样做<b>之前</b>,请知晓这种方式 <b>不被</b> 支持且随时可能失效。请勿让您的作品依赖于此项功能。",
"Inspector.ParticleStyle.CommonTransitions": "通用变化模板:",
"Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出",
"Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入",
"Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出",
"Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入 & 淡出",
"Inspector.ParticleStyle.IntensityFadeIn": "强度淡入",
"Inspector.ParticleStyle.IntensityFadeOut": "强度淡出",
"Inspector.ParticleStyle.ClearFades": "清除渐变",
"Inspector.Collider.SetFromLocalBounds": "根据本地边界设置",
"Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置",
"Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界设置(精准)",
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界设置(精准)",
"Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置",
"Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置",
"Inspector.Collider.Visualize": "圆柱体可视化",
"Inspector.SimpleAwayIndicator.TestAway" : "设为离开(调试)",
"Inspector.SimpleAwayIndicator.TestRestore" : "返回正常(调试)",
"Inspector.Actions.CopyComponent" : "拷贝组件",
"Inspector.Actions.MoveComponent" : "移动组件",
"UserInspector.Title" : "用户查看器",
"WorkerInspector.Title" : "{name} 查看器",
"CreateNew.Title" : "创建",
"Wizard.General.ProcessRoot": "处理根:",
"Wizard.General.Result": "结果:",
"Wizard.General.ErrorNoRoot": "未选择根",
"Wizard.General.RemovedResult": "已删除 {n}",
@ -1373,16 +1443,16 @@
"Wizard.AssetOptimization.RecalculateAllNormals": "重新计算所有法线",
"Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新计算所有法线(合并)",
"Wizard.AssetOptimization.RecalculateAllTangents": "重新计算所有切线Mikktspace",
"Wizard.AssetOptimization.ResizedResult": "调整大小 {n}",
"Wizard.AssetOptimization.ResizedResult": "调整 {n}",
"Wizard.LightSources.Title": "光源向导",
"Wizard.LightSources.Header": "场景光源",
"Wizard.LightSources.ProcessRoot": "进程根:",
"Wizard.LightSources.PointLights": "点光源:",
"Wizard.LightSources.SpotLights": "聚光灯:",
"Wizard.LightSources.DirectionalLights": "方向光:",
"Wizard.LightSources.DisabledLights": "禁用的灯光:",
"Wizard.LightSources.WithTag": "带标签:",
"Wizard.LightSources.ProcessRoot": "处理根:",
"Wizard.LightSources.PointLights": "点光源",
"Wizard.LightSources.SpotLights": "聚光灯",
"Wizard.LightSources.DirectionalLights": "方向光",
"Wizard.LightSources.DisabledLights": "禁用的灯光",
"Wizard.LightSources.WithTag": "带标签",
"Wizard.LightSources.SetShadowType": "设置阴影类型",
"Wizard.LightSources.ChangeIntensity": "更改强度",
"Wizard.LightSources.ChangeRange": "更改范围",
@ -1390,67 +1460,107 @@
"Wizard.LightSources.Disable": "禁用",
"Wizard.LightSources.Destroy": "破坏",
"Wizard.CubemapCreator.Title": "立方体贴图创建器",
"Wizard.CubemapCreator.Title": "立方体贴图创建器",
"Wizard.CubemapCreator.Textures": "源纹理:",
"Wizard.CubemapCreator.TexturesNote": "请注意,某些约定已左右互换。如果生成的立方体图不正确,请尝试左右互换纹理。",
"Wizard.CubemapCreator.TexturesNote": "请注意,某些约定左右相反。如果生成的立方体图不正确,请尝试左右互换纹理。",
"Wizard.CubemapCreator.PosX": "正X",
"Wizard.CubemapCreator.NegX": "负X",
"Wizard.CubemapCreator.PosY": "正Y顶部",
"Wizard.CubemapCreator.NegY": "负Y底部",
"Wizard.CubemapCreator.PosZ": "正Z",
"Wizard.CubemapCreator.NegZ": "负Z退",
"Wizard.CubemapCreator.NegZ": "负Z",
"Wizard.CubemapCreator.TopBottomRotation": "顶部/底部旋转:",
"Wizard.ReflectionProbes.Title": "反射探针设置向导",
"Wizard.ReflectionProbes.ProcessRoot": "进程根:",
"Wizard.ReflectionProbes.ProcessDisabled": "进程已禁用",
"Wizard.ReflectionProbes.WithTag": "带标签:",
"Wizard.ReflectionProbes.ProcessRoot": "处理根:",
"Wizard.ReflectionProbes.ProcessDisabled": "处理已禁用",
"Wizard.ReflectionProbes.WithTag": "带标签",
"Wizard.ReflectionProbes.TeleportUserToProbe": "将我传送到每个探针",
"Wizard.ReflectionProbes.DelayBetweenProbes": "探针之间的延迟",
"Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉",
"Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试图像",
"Wizard.ReflectionProbes.BakeProbes": "烘探针",
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}的{index}...",
"Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉效果",
"Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试视觉效果",
"Wizard.ReflectionProbes.BakeProbes": "烘探针",
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}个中的第{index}个...",
"Wizard.TextRenderer.Header": "文本渲染器设置向导",
"Wizard.TextRenderer.ProcessRoot": "处理根:",
"Wizard.TextRenderer.ProcessStandalone": "单独处理",
"Wizard.TextRenderer.ProcessUIX": "处理UIX",
"Wizard.TextRenderer.Disabled": "处理已禁用",
"Wizard.TextRenderer.WithTag": "带标签:",
"Wizard.TextRenderer.ReplaceMaterial": "替换材质",
"Wizard.TextRenderer.ReplaceFont": "替换字体",
"Wizard.TextRenderer.SetColor": "设置颜色",
"Desktop.Controls.Title": "桌面控制",
"Desktop.OpenKeyboard": "打开键盘",
"Desktop.FollowCursor.On": "关注游标: On",
"Desktop.FollowCursor.Off": "关注游标: Off",
"Desktop.LegacyInputMode.On": "旧版输入模式: On",
"Desktop.LegacyInputMode.Off": "旧版输入模式: Off",
"Desktop.Brightness": "亮度: {n,number,percent}",
"Desktop.Opacity": "不透明度: {n,number,percent}",
"Desktop.FollowCursor.On": "跟随游标:启用",
"Desktop.FollowCursor.Off": "跟随游标:禁用",
"Desktop.LegacyInputMode.On": "旧版输入模式:启用",
"Desktop.LegacyInputMode.Off": "旧版输入模式:禁用",
"Desktop.Brightness": "亮度:{n,number,percent}",
"Desktop.Opacity": "不透明度:{n,number,percent}",
"VolumePlaneSlicer.Highlight": "高亮",
"VolumePlaneSlicer.Slicer": "滑块",
"Tutorial.Welcome.WelcomeTo": "欢迎来到",
"Tutorial.Welcome.LetsStart": "开始吧!",
"Tutorial.Welcome.Welcome": "欢迎!",
"Tutorial.Welcome.Description" : "进入一个有着无限可能性的全新数字宇宙。不管您是为了与世界各地的朋友社交还是为了建造、创作与开发从美丽的艺术品、交互式数字化身等小玩艺到复杂的可交互游戏和世界Resonite 都为您提供了一个无限可自定义的环境。这里永远欢迎您,您也将能在此找到志同道合的朋友。<br><br>在您开始探索之前,我们会先引导您进行一些必要的设置,以确保丝滑的体验。当您准备就绪,就请点击下方的按钮",
"Tutorial.Welcome.Begin": "让我们开始吧!",
"Tutorial.Welcome.AccountHeader": "{appName}帐户",
"Tutorial.Welcome.AccountDescription": "创建帐户可为您提供1GB的免费存储空间并可以访问保存项目,使其成为最喜欢的化身,添加朋友和消息传递。",
"Tutorial.Welcome.AccountDescription": "创建帐户可为您提供1GB的免费存储空间您将可以保存物品、喜欢的化身,添加朋友和传递消息。",
"Tutorial.Welcome.AccountCreate": "创建帐户",
"Tutorial.Welcome.AccountLogin": "我已经有一个帐户",
"Tutorial.Welcome.AccountSkip": "没有帐户继续",
"Tutorial.Welcome.AccountSkip": "没有帐户的情况下继续",
"Tutorial.Welcome.AccountSkipHeader": "跳过创建帐户?",
"Tutorial.Welcome.AccountSkipDescription": "无法将某些功能(例如,将项目保存到库存,使其成为最喜欢的化身)访问。",
"Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、化身,添加好友等)将无法访问。",
"Tutorial.Welcome.AccountSkipConfirm": "确定跳过",
"Tutorial.Welcome.SettingsHeader": "基本配置",
"Tutorial.Welcome.SettingsDescription": "你可以配置基本动作和用户首选项。 所有这些都可以在以后更改。",
"Tutorial.Welcome.SettingsTurning": "车削风格",
"Tutorial.Welcome.SettingsSnapTurn": "对齐",
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即转向新的角度。于新用户。",
"Tutorial.Welcome.SettingsTurning": "转向方式",
"Tutorial.Welcome.SettingsSnapTurn": "吸附式",
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即转向新的角度。适用于新用户。",
"Tutorial.Welcome.SettingsSmoothTurn": "平滑",
"Tutorial.Welcome.SettingsSmoothTurnDescription": "逐渐转弯,但会引起恶心。",
"Tutorial.Welcome.SettingsSmoothTurnDescription": "平滑地转向,但易引起晕动症。",
"Tutorial.Welcome.SettingsPrimaryController": "主控制器",
"Tutorial.Welcome.SettingsPrimaryLeft": "左",
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左:</b> 转弯, <b>右:</b> 側身走",
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左</b> 转向, <b>右:</b> 側身走",
"Tutorial.Welcome.SettingsPrimaryRight": "右",
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左:</b> 側身走, <b>右:</b> 转弯",
"Tutorial.Welcome.SettingsHeight": "的身高",
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch",
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左</b> 側身走, <b>右:</b> 转向",
"Tutorial.Welcome.SettingsHeight": "的身高",
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 英尺 1 英寸",
"Tutorial.Welcome.StartTutorialHeader": "开始教程",
"Tutorial.Welcome.StartTutorialDescription": "我们将带您进入基础教程世界,以帮助您开始使用{appName}。 您可以选择公开教程世界,让{appName}社区加入并为您提供帮助或自己学习。",
"Tutorial.Welcome.StartTutorialHeader": "准备好开始探索了吗?",
"Tutorial.Welcome.StartTutorialDescription": "您已整装待发,即将踏上探索之旅了!我们会将您传送到教程世界。在那之后,有一个全新的家世界等待着您。那将是您探索 {appName} 的起点。当您准备好了,请点击下方的按钮。",
"Tutorial.Welcome.StartTutorial": "开始教程",
"Object.Mirror.Toggle": "切换(尽自己)",
"Tutorial.CommunityYouTube.Title": "社区 YouTube 频道",
"Tutorial.UserResources.UserResourcesTitle": "用户资源",
"Tutorial.UserResources.SupportTitle": "如何支持 {appName}",
"Tutorial.UserResources.MerchandiseTitle": "{appName} 商品",
"Tutorial.Intro.BadgesAppTeam": "{appName} 团队",
"Tutorial.Intro.BadgesModerator": "版主",
"Tutorial.Intro.BadgesMentor": "导师",
"Tutorial.Intro.BadgesDisabilityHearing": "听力障碍",
"Tutorial.Intro.BadgesDisabilityVision": "视觉障碍",
"Tutorial.Intro.BadgesDisabilitySpeech": "发音障碍",
"Tutorial.Intro.BadgesTitle": "徽章",
"Tutorial.Intro.BadgesDescription": "徽章是一些展示用户特色的小图标。这儿是一些需要被记住的重要徽章。用户可以通过 {appName} 机器人赋予自己身体障碍徽章。请查阅 {appName} Wiki 以了解更多信息",
"Tutorial.Intro.HelpSite": "帮助",
"Object.Mirror.Toggle": "开关(镜子)",
"Twitch.Panel.Button.Commands.Enabled": "命令启用",
"Twitch.Panel.Button.Commands.Disabled": "命令禁用",
"Twitch.Panel.Button.SafeMode.Enabled": "安全模式启用",
"Twitch.Panel.Button.SafeMode.Disabled": "安全模式禁用",
"Twitch.Panel.Button.SubscriberCommands.Enabled": "订阅者命令<br> 仅对订阅者启用",
"Twitch.Panel.Button.SubscriberCommands.Disabled": "订阅者命令<br> 对所有人启用",
"Twitch.Panel.Title.Text": "Twitch Chat",
"Exiting.SavingItems": "正在保存 {n, plural, other {# 项目}}...",
"Exiting.SavingChanges": "正在保存更改...",

View file

@ -617,7 +617,7 @@
"Tooltips.Dev.Selection": "選擇: {mode}",
"Tooltips.Dev.DevMode.Off": "開發人員模式:禁用",
"Tooltips.Dev.DevMode.On": "開發人員模式:啓用",
"Tooltips.Dev.OpenInspector": "打開 Inspector",
"Tooltips.Dev.OpenInspector": "打開查看器",
"Tooltips.Dev.DeselectAll": "全部取消選擇",
"Tooltips.Dev.DestroySelected": "銷毀所選",
"Tooltips.Dev.ConfirmDestroySelected": "確認銷燬所選",
@ -678,14 +678,6 @@
"Tooltip.Microphone.SourceRaw": "Raw文件",
"Tooltip.Microphone.SourceFiltered": "過濾並歸一化",
"Tooltip.ProtoFlux.Drive" : "Drive",
"Tooltip.ProtoFlux.Source" : "Source",
"Tooltip.ProtoFlux.Reference" : "Reference",
"Tooltip.ProtoFlux.Write" : "Write",
"Tooltip.ProtoFlux.Proxy" : "Proxy",
"Tooltip.ProtoFlux.CreateLocal" : "Create Local",
"Tooltip.ProtoFlux.CreateStore" : "Create Store",
"Tooltip.ProtoFlux.CreateDataModelStore" : "Create Data Model Store",
"Tooltip.ProtoFlux.Overview" : "切換概覽",
"Tooltip.ProtoFlux.NodeBrowser" : "瀏覽節點",
"Tooltip.ProtoFlux.PackInPlace" : "就地打包",
@ -724,7 +716,7 @@
"CreateNew.Text.Outline": "描邊",
"CreateNew.Editor": "編輯器",
"CreateNew.Editor.UserInspector": "用戶Inspector",
"CreateNew.Editor.UserInspector": "用戶查看器",
"CreateNew.Editor.LightSourcesWizard": "世界光源設置嚮導",
"CreateNew.Editor.TextRendererWizard": "世界文字渲染器設置嚮導",
"CreateNew.Editor.AssetOptimizationWizard": "資產優化設置嚮導",
@ -1178,7 +1170,7 @@
"ComponentSelector.CustomGenericArguments" : "自訂通用參數:",
"ComponentSelector.InvalidType" : "無效類型",
"Inspector.Title" : "場景 Inspector",
"Inspector.Title" : "場景查看器",
"Inspector.Slot.AttachComponent": "附加組件",
"Inspector.Slot.Axis.X": "X: <b>+</b>右 <b>-</b>左",
@ -1203,162 +1195,240 @@
"Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "將用戶本地空間作爲 {name} 的父級",
"Inspector.Mesh.StatsHeader": "網格統計",
"Inspector.Mesh.VertexCount": "頂點數: {n}",
"Inspector.Mesh.TriangleCount": "三角數: {n}",
"Inspector.Mesh.PointCount": "點數: {n}",
"Inspector.Mesh.SubmeshCount": "子網格數: {n}",
"Inspector.Mesh.BoneCount": "骨數: {n}",
"Inspector.Mesh.BlendshapeCount": "Blendshape計數: {n}",
"Inspector.Mesh.ChannelStats": "法線: {normals}, 切線: {tangents}, 色彩: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
"Inspector.Mesh.BakeMesh": "烤網",
"Inspector.Mesh.VertexCount": "頂點數:{n}",
"Inspector.Mesh.TriangleCount": "三角數:{n}",
"Inspector.Mesh.PointCount": "點數:{n}",
"Inspector.Mesh.SubmeshCount": "子網格數:{n}",
"Inspector.Mesh.BoneCount": "骨骼數:{n}",
"Inspector.Mesh.BlendshapeCount": "Blendshape數{n}",
"Inspector.Mesh.ChannelStats": "法線:{normals}, 切線:{tangents}, 色彩:{colors}, UV0{uv0}, UV1{uv1}, UV2{uv2}, UV3{uv3}",
"Inspector.Mesh.BakeMesh": "烘焙網格",
"Inspector.Mesh.SetupRenderer": "設置渲染器",
"Inspector.Mesh.ResaveMesh": "重新保存網格",
"Inspector.Mesh.RecalculateNormals": "重新計算法線",
"Inspector.Mesh.RecalculateNormalsSmooth": "重新計算法線(平滑陰影",
"Inspector.Mesh.RecalculateNormalsSmooth": "重新計算法線(平滑着色",
"Inspector.Mesh.RecalculateTangentsMikkt": "重新計算切線Mikktspace",
"Inspector.Mesh.RecalculateTangentsSimple": "重新計算切線(簡單)",
"Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法線",
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法線(平滑着色)",
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切線Mikktspace",
"Inspector.Mesh.FlipNormals": "翻轉法線",
"Inspector.Mesh.ReverseWinding": "反向繞線",
"Inspector.Mesh.ReverseWinding": "反向線",
"Inspector.Mesh.MakeDualSided": "使雙面",
"Inspector.Mesh.ConvertToFlatShading": "轉換為平面著色",
"Inspector.Mesh.ConvertToConvexHull": "轉換為Convex Hull",
"Inspector.Mesh.ConvertToConvexHull": "轉換為凸包",
"Inspector.Mesh.ConvertToPointCloud": "轉換為點雲",
"Inspector.Mesh.MergeDoubles": "合併雙打",
"Inspector.Mesh.StripEmptyBlendshapes": "條空Blendshapes",
"Inspector.Mesh.StripBlendshapeNormals": "條Blendshape法線",
"Inspector.Mesh.StripBlendshapeTangents": "條Blendshape切線",
"Inspector.Mesh.MergeDoubles": "合併重複項",
"Inspector.Mesh.StripEmptyBlendshapes": "條空 Blendshapes",
"Inspector.Mesh.StripBlendshapeNormals": "條 Blendshape 法線",
"Inspector.Mesh.StripBlendshapeTangents": "條 Blendshape 切線",
"Inspector.Mesh.MergeBlendshapes": "合併 Blendshapes",
"Inspector.Mesh.GetBoneList": "獲取Bone列表",
"Inspector.Mesh.GetBoneData": "獲取Bone數據",
"Inspector.Mesh.GetBoneList": "獲取骨骼列表",
"Inspector.Mesh.GetBoneData": "獲取骨骼數據",
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪頂點Bone權重:",
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}",
"Inspector.Mesh.UV_Multiplicator": "乘數:",
"Inspector.Mesh.ScaleUVs": "UV的規模",
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪頂點骨骼權重:",
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}",
"Inspector.Mesh.UV_Multiplicator": "乘數",
"Inspector.Mesh.ScaleUVs": "UV縮放",
"Inspector.MeshRenderer.MergeByMaterial": "合併具有相同材質的子網格",
"Inspector.MeshRenderer.SplitByMaterial": "分離每種材質的網格",
"Inspector.ReflectionProbe.Bake": "烘烤反射探針",
"Inspector.ReflectionProbe.Baking": "正在烘烤反射探針中...",
"Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)",
"Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替換",
"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新現有化身的運動模塊",
"Inspector.VHACD.Parameter.MergeDoubles": "合併重複項",
"Inspector.VHACD.Parameter.Resolution": "分辨率",
"Inspector.VHACD.Parameter.Depth": "深度",
"Inspector.VHACD.Parameter.Concavity": "凹面",
"Inspector.VHACD.Parameter.PlaneDownsampling": "平面降採樣",
"Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸包降採樣",
"Inspector.VHACD.Parameter.Alpha": "Alpha",
"Inspector.VHACD.Parameter.Beta": "Beta",
"Inspector.VHACD.Parameter.Gamma": "Gamma",
"Inspector.VHACD.Parameter.Delta": "Delta",
"Inspector.VHACD.Parameter.PCA": "PCA",
"Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸包最大頂點數",
"Inspector.VHACD.Parameter.MinVolumePerHull": "凸包最小體積",
"Inspector.VHACD.Parameter.ConvexHullApproximation": "凸包近似",
"Inspector.VHACD.DecompositionMode.Header": "分解模式:",
"Inspector.VHACD.DecompositionMode.Voxel": "體素",
"Inspector.VHACD.DecompositionMode.Tetrahedron": "四面體",
"Inspector.VHACD.RunDecomposition": "運行分解",
"Inspector.VHACD.RemoveVisuals": "移除可視",
"Inspector.VHACD.RemoveHulls": "移除外殼",
"Inspector.ReflectionProbe.Bake": "烘焙反射探針",
"Inspector.ReflectionProbe.Baking": "正在烘焙反射探針中...",
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "將不受Blendshapes影響的網格分離為零件",
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除 Empty Blendshapes",
"Inspector.SkinnedMesh.StripBlendshapesResult": "做完了! 刪除: {n,plural, one {# blendshape} other {# blendshapes}}",
"Inspector.SkinnedMesh.StripEmptyBones": "去除 Empty Bones",
"Inspector.SkinnedMesh.StripBonesResult": "做完了! 刪除: {n,plural, one {# bone} other {# bones}}",
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes",
"Inspector.SkinnedMesh.StripBlendshapesResult": "完成!刪除了:{n,plural, one {# blendshape} other {# blendshapes}}",
"Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼",
"Inspector.SkinnedMesh.StripBonesResult": "完成!刪除了:{n,plural, one {# 骨骼} other {# 骨骼}}",
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙無驅動 BlendShapes",
"Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes{n}",
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可視化骨骼邊界框",
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可視化近似合併骨骼的球形邊界",
"Inspector.SkinnedMesh.ClearBoundsVisuals": "刪除骨骼邊界框的視覺效果",
"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根據當前姿態計算顯式邊界",
"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "從當前姿態拓展顯式邊界",
"Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙爲靜態網格",
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可視化Bone邊界框",
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可視化近似的合併Bone Sphere邊界",
"Inspector.SkinnedMesh.ClearBoundsVisuals": "刪除Bone邊界框的視覺效果",
"Inspector.SimpleAvatarProtection.RemoveAll": "移除所有實例",
"Inspector.SimpleAvatarProtection.RemoveSingle": "移除單個實例",
"Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>警告!</size></color><br>以任何除下方按鈕之外的方式移除這個組件,都會觸發保護機制,並導致自毀和可能的數據損失!",
"Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保護",
"Inspector.BipedRig.GetDiagnosticInfo": "獲取rig診斷信息",
"Inspector.BipedRig.GenerateDebugVisuals": "生成 Debug Visuals",
"Inspector.BipedRig.ClearDebugVisuals": "清除 Debug Visuals",
"Inspector.BipedRig.DetectHands": "檢測 Hand Rigs",
"Inspector.BipedRig.DetectLeftHand": "檢測 Left Hand Rig",
"Inspector.BipedRig.DetectRightHand": "檢測 Right Hand Rig",
"Inspector.BipedRig.HandRigResult": "做完了! 左手: {left}, 右手: {right}",
"Inspector.BipedRig.LeftHandRigResult": "做完了! 檢測到左手: {detected}",
"Inspector.BipedRig.RightHandRigResult": "做完了! 檢測到右手: {detected}",
"Inspector.BipedRig.GenerateDebugVisuals": "生成調試視覺效果",
"Inspector.BipedRig.ClearDebugVisuals": "清除調試視覺效果",
"Inspector.BipedRig.DetectHands": "檢測手部綁定",
"Inspector.BipedRig.DetectLeftHand": "檢測左手綁定",
"Inspector.BipedRig.DetectRightHand": "檢測右手綁定",
"Inspector.BipedRig.HandRigResult": "完成!左手:{left}, 右手:{right}",
"Inspector.BipedRig.LeftHandRigResult": "完成!檢測到左手:{detected}",
"Inspector.BipedRig.RightHandRigResult": "完成!檢測到右手:{detected}",
"Inspector.Texture.Size": "尺寸: {width} x {height}",
"Inspector.Texture.Format": "格式: {format}, 存儲器: <nobr>{memory}</nobr>",
"Inspector.Texture.Variant": "變種ID: {variant}",
"Inspector.Texture.Size": "尺寸{width} x {height}",
"Inspector.Texture.Format": "格式{format}, 存儲:<nobr>{memory}</nobr>",
"Inspector.Texture.Variant": "變種ID{variant}",
"Inspector.Texture.InvertRGB": "倒置 RGB",
"Inspector.Texture.InvertR": "倒置 R",
"Inspector.Texture.InvertG": "倒置 G",
"Inspector.Texture.InvertB": "倒置 B",
"Inspector.Texture.InvertA": "倒置 Alpha",
"Inspector.Texture.ColorToAlphaWhite": "色彩為Alpha (白色)",
"Inspector.Texture.ColorToAlphaBlack": "色彩為Alpha (黑色)",
"Inspector.Texture.AlphaFromIntensity": "Alpha from intensity",
"Inspector.Texture.AlphaToMask": "強度的Alpha",
"Inspector.Texture.RemoveAlpha": "遮罩Alpha",
"Inspector.Texture.ColorToAlphaWhite": "色彩為Alpha(白色)",
"Inspector.Texture.ColorToAlphaBlack": "色彩為Alpha(黑色)",
"Inspector.Texture.AlphaFromIntensity": "基於強度的Alpha",
"Inspector.Texture.AlphaToMask": "Alpha遮罩",
"Inspector.Texture.RemoveAlpha": "刪除Alpha",
"Inspector.Texture.ConvertToGrayscaleAverage": "轉換為灰度(平均)",
"Inspector.Texture.ConvertToGrayscaleLuminance": "轉換为灰度(明度)",
"Inspector.Texture.SwapRG": "交換R和G",
"Inspector.Texture.SwapRB": "交換R和B",
"Inspector.Texture.SwapRA": "交換R和A",
"Inspector.Texture.SwapGB": "交換G和B",
"Inspector.Texture.SwapGA": "交換G和A",
"Inspector.Texture.SwapBA": "交換B和A",
"Inspector.Texture.AddWhiteBackground": "添加白色背景",
"Inspector.Texture.AddBlackBackground": "添加黑色背景",
"Inspector.Texture.Hue": "色調:",
"Inspector.Texture.Hue": "色調",
"Inspector.Texture.ShiftHue": "轉變色相",
"Inspector.Texture.Saturation": "飽和:",
"Inspector.Texture.Saturation": "飽和",
"Inspector.Texture.AdjustSaturation": "調整飽和度",
"Inspector.Texture.Value": "值:",
"Inspector.Texture.Value": "值",
"Inspector.Texture.AdjustValue": "調整值",
"Inspector.Texture.Gamma": "伽瑪:",
"Inspector.Texture.Gamma": "伽瑪",
"Inspector.Texture.AdjustGamma": "調整伽瑪",
"Inspector.Texture.LongestSide": "最長邊:",
"Inspector.Texture.LongestSide": "最長邊",
"Inspector.Texture.Resize": "調整大小",
"Inspector.Texture.FlipHorizontal": "水平翻轉",
"Inspector.Texture.FlipVertical": "垂直翻轉",
"Inspector.Texture.RotateCW": "順時針旋轉90°",
"Inspector.Texture.RotateCCW": "逆時針旋轉90°",
"Inspector.Texture.Rotate180": "旋轉180°",
"Inspector.Texture.MakeSquare": "使平方",
"Inspector.Texture.TrimTransparent" : "截斷透明度",
"Inspector.Texture.TrimByCornerColor" : "根據角落顏色截斷",
"Inspector.Texture.MakeSquare": "使成正方形",
"Inspector.Texture.ToNearestPOT": "到最接近的2的冪",
"Inspector.Texture.MakeTileable": "使圖塊(過渡比率):",
"Inspector.Texture.MakeTileable": "使可切塊(過渡比率):",
"Inspector.Texture.TileLoop": "平鋪(循環)",
"Inspector.Texture.TileMirror": "瓷磚(鏡面)",
"Inspector.Texture.TileMirror": "平鋪(鏡面)",
"Inspector.Texture.NormalizeMaxOnly" : "歸一化(僅最大值)",
"Inspector.Texture.NormalizeMinMax" : "歸一化(最小值与最大值)",
"Inspector.Texture.NormalizeIndependent" : "獨立歸一化RGB值最小值与最大值",
"Inspector.Texture.BleedColorToAlpha" : "將顏色滲入Alpha",
"Inspector.Texture.InvalidFloats": "診斷:無效的浮點數",
"Inspector.Texture.GenerateMetadata": "診斷:生成位圖元數據",
"Inspector.Material.VariantInfo": "變種ID: {variantID} (Raw變種ID: {rawVariantID})",
"Inspector.Material.WaitingForApply": "應用變種(WaitingForApply): {waiting,select,True{等候} False{已應用}}",
"Inspector.Material.VariantInfo": "變種ID: {variantID} (Raw變種ID{rawVariantID})",
"Inspector.Material.WaitingForApply": "應用變種(WaitingForApply){waiting,select,True{等候} False{已應用}}",
"Inspector.Audio.BakeAudio": "烘焙音頻剪輯",
"Inspector.Audio.FormatInfo": "採樣率: {rate} Hz, 頻道: {channels} ({channel_count})",
"Inspector.Audio.Duration": "持續時間: {duration}",
"Inspector.Audio.EncodingInfo": "完全解碼: {decoded}, 文件擴展名: {ext}",
"Inspector.Audio.FormatInfo": "採樣率{rate} Hz, 頻道:{channels} ({channel_count})",
"Inspector.Audio.Duration": "持續時間{duration},採樣數:{samples}",
"Inspector.Audio.EncodingInfo": "編碼器信息:{info}, 完全解碼:{decoded}",
"Inspector.Audio.Normalize": "歸一化音量",
"Inspector.Audio.AmplitudeThreshold": "幅度閾值:",
"Inspector.Audio.AmplitudeThreshold": "幅度閾值",
"Inspector.Audio.TrimSilence": "修剪無音",
"Inspector.Audio.TrimStartSilence": "修剪開始無音",
"Inspector.Audio.TrimEndSilence": "修剪結束無音",
"Inspector.Audio.PositionDuration": "位置/持續時間(以秒為單位):",
"Inspector.Audio.PositionDuration": "位置/持續時間(以秒為單位)",
"Inspector.Audio.TrimStart": "修剪開始",
"Inspector.Audio.TrimEnd": "修剪結束",
"Inspector.Audio.FadeIn": "添加淡入",
"Inspector.Audio.FadeOut": "添加淡出",
"Inspector.Audio.MakeLoopable": "使Loopable(使用交叉淡入淡出)",
"Inspector.Audio.MakeLoopable": "使可循环(使用交叉淡入淡出)",
"Inspector.Audio.ToWAV": "轉換為WAV",
"Inspector.Audio.ToVorbis": "轉換為OGG Vorbis",
"Inspector.Audio.ToFLAC": "轉換為FLAC",
"Inspector.Audio.DenoiseRNNoise": "降噪RNNoise針對48 kHz語音進行了優化",
"Inspector.Audio.ExtractSides": "提取側面(可以刪除立體聲軌道上的人聲)",
"Inspector.AudioStream.BufferState": "可用樣本: {samples}, 丟失: {missed}, 長度: {length}, 全局索引: {index}",
"Inspector.AudioStream.EncodeState": "可編碼: {samples}, 幀大小: {frame} (最大值: {max_frame}), 採樣率: {rate}",
"Inspector.AudioStream.DecodeState": "包總數: {total}, 丟包總數: {lost}, 數據包丟失: {loss, number, percent}",
"Inspector.AudioStream.BufferStats": "平均編解碼器: {avgCodec}/s, 平均閱讀: {avgRead}/s, 平均寫作: {avgWritten}/s",
"Inspector.AudioStream.BufferState": "可用樣本{samples}, 丟失:{missed}, 長度:{length}, 全局索引:{index}",
"Inspector.AudioStream.EncodeState": "可編碼{samples}, 幀大小:{frame} (最大值:{max_frame}), 採樣率:{rate}",
"Inspector.AudioStream.DecodeState": "包總數{total}, 丟包總數:{lost}, 數據包丟失:{loss, number, percent}",
"Inspector.AudioStream.BufferStats": "平均編解碼{avgCodec}/s, 平均讀取:{avgRead}/s, 平均寫入:{avgWritten}/s",
"Inspector.DynamicBoneChain.SetupFromChildren": "從Children設置",
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "從Children設置 (強制全部)",
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "從Children設置 (只有rig)",
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替換children中的Smooth Transforms",
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除children中的Smooth Transforms",
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 撞機和抓斗(Colliders & Grabbing) -------",
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "從層次結構添加固定對撞機(使用對像根)",
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是抓last bone",
"Inspector.DynamicBoneChain.SetupFromChildren": "從子級設置",
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "從子級設置 (強制全部)",
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "從子級設置 (只有綁定)",
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替換子級中的平滑變換",
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子級中的平滑變換",
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞體與抓取 -------",
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "從層次結構添加固定碰撞體(使用對像根)",
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是抓取末端骨骼",
"Inspector.Rig.CleanupBoneColliders": "清理骨對撞機",
"Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体",
"Inspector.Rig.GenerateDebugVisuals": "生成調試視覺效果",
"Inspector.Rig.ClearDebugVisuals": "清除調試視覺效果",
"Inspector.AvatarExpression.AutoAssign": "自動分配Blendshapes使用啟發式",
"Wizard.General.ProcessRoot": "進程根:",
"Wizard.General.Result": "結果:",
"Inspector.CharacterController.Warning": "<color=red><size=150%>警告!</size></color><br>當勾選模擬旋轉SimulateRotation時這個組件可以被當作一個簡單的剛體。在您這樣做之前您需要明白它不曾爲此優化且對剛體的正式支持會在未來加入。<br>正式支持包括:<br><b>- CPU和網絡效能提升</b> - 使用角色控制器您的CPU和網絡佔用會顯著上升<br><b>- 約束</b> - 您將能夠在剛體間創建關節、合頁、彈簧和其他約束<br><b>- 對每個人的平滑模擬與交互</b> - 在另一個人嘗試交互時,角色控制器會發生故障<br><b>- 新功能與工具</b> - 讓使用更加簡單<br>-----------------------<br>只要您理解了上述限制,放開玩吧!",
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告!</size></color><br>通過他們的ID這個組件可以被用於與引用交互。這個過程常被稱爲“引用駭入”。<br><br>在您這樣做<b>之前</b>,請知曉這種方式 <b>不被</b> 支援且隨時可能失效。請勿讓您的作品依賴於此項功能。",
"Inspector.ParticleStyle.CommonTransitions": "通用變化模板:",
"Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出",
"Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入",
"Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出",
"Inspector.ParticleStyle.IntensityFadeInOut": "強度淡入 & 淡出",
"Inspector.ParticleStyle.IntensityFadeIn": "強度淡入",
"Inspector.ParticleStyle.IntensityFadeOut": "強度淡出",
"Inspector.ParticleStyle.ClearFades": "清除漸變",
"Inspector.Collider.SetFromLocalBounds": "根據本地邊界設置",
"Inspector.Collider.SetFromGlobalBounds": "根據全局邊界設置",
"Inspector.Collider.SetFromLocalBoundsPrecise": "根據本地邊界設置(精準)",
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根據全局邊界設置(精準)",
"Inspector.Collider.SetFromPreciseBounds": "根據精確邊界設置",
"Inspector.Collider.SetFromPreciseCylinderBounds": "根據精確圓柱邊界設置",
"Inspector.Collider.Visualize": "圓柱體可視化",
"Inspector.SimpleAwayIndicator.TestAway" : "設爲離開(調試)",
"Inspector.SimpleAwayIndicator.TestRestore" : "返回正常(調試)",
"Inspector.Actions.CopyComponent" : "拷貝組件",
"Inspector.Actions.MoveComponent" : "移動組件",
"UserInspector.Title" : "用戶查看器",
"WorkerInspector.Title" : "{name} 查看器",
"CreateNew.Title" : "創建",
"Wizard.General.ProcessRoot": "處理根:",
"Wizard.General.Result": "結果:",
"Wizard.General.ErrorNoRoot": "未選擇根",
"Wizard.General.RemovedResult": "已刪除 {n}",
@ -1373,16 +1443,16 @@
"Wizard.AssetOptimization.RecalculateAllNormals": "重新計算所有法線",
"Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新計算所有法線(合併)",
"Wizard.AssetOptimization.RecalculateAllTangents": "重新計算所有切線Mikktspace",
"Wizard.AssetOptimization.ResizedResult": "調整大小 {n}",
"Wizard.AssetOptimization.ResizedResult": "調整 {n}",
"Wizard.LightSources.Title": "光源嚮導",
"Wizard.LightSources.Header": "場景光源",
"Wizard.LightSources.ProcessRoot": "進程根:",
"Wizard.LightSources.PointLights": "點光源:",
"Wizard.LightSources.SpotLights": "聚光燈:",
"Wizard.LightSources.DirectionalLights": "方向光:",
"Wizard.LightSources.DisabledLights": "禁用的燈光:",
"Wizard.LightSources.WithTag": "帶標籤:",
"Wizard.LightSources.ProcessRoot": "處理根:",
"Wizard.LightSources.PointLights": "點光源",
"Wizard.LightSources.SpotLights": "聚光燈",
"Wizard.LightSources.DirectionalLights": "方向光",
"Wizard.LightSources.DisabledLights": "禁用的燈光",
"Wizard.LightSources.WithTag": "帶標籤",
"Wizard.LightSources.SetShadowType": "設置陰影類型",
"Wizard.LightSources.ChangeIntensity": "更改強度",
"Wizard.LightSources.ChangeRange": "更改範圍",
@ -1390,28 +1460,39 @@
"Wizard.LightSources.Disable": "禁用",
"Wizard.LightSources.Destroy": "破壞",
"Wizard.CubemapCreator.Title": "立方體貼圖創建器",
"Wizard.CubemapCreator.Title": "立方體貼圖創建器",
"Wizard.CubemapCreator.Textures": "源紋理:",
"Wizard.CubemapCreator.TexturesNote": "請注意,某些約定已左右互換。如果生成的立方體圖不正確,請嘗試左右互換紋理。",
"Wizard.CubemapCreator.TexturesNote": "請注意,某些約定左右相反。如果生成的立方體圖不正確,請嘗試左右互換紋理。",
"Wizard.CubemapCreator.PosX": "正X",
"Wizard.CubemapCreator.NegX": "負X",
"Wizard.CubemapCreator.PosY": "正Y頂部",
"Wizard.CubemapCreator.NegY": "負Y底部",
"Wizard.CubemapCreator.PosZ": "正Z",
"Wizard.CubemapCreator.NegZ": "負Z退",
"Wizard.CubemapCreator.NegZ": "負Z",
"Wizard.CubemapCreator.TopBottomRotation": "頂部/底部旋轉:",
"Wizard.ReflectionProbes.Title": "反射探針設置嚮導",
"Wizard.ReflectionProbes.ProcessRoot": "進程根:",
"Wizard.ReflectionProbes.ProcessDisabled": "進程已禁用",
"Wizard.ReflectionProbes.WithTag": "帶標籤:",
"Wizard.ReflectionProbes.ProcessRoot": "處理根:",
"Wizard.ReflectionProbes.ProcessDisabled": "處理已禁用",
"Wizard.ReflectionProbes.WithTag": "帶標籤",
"Wizard.ReflectionProbes.TeleportUserToProbe": "將我傳送到每個探針",
"Wizard.ReflectionProbes.DelayBetweenProbes": "探針之間的延遲",
"Wizard.ReflectionProbes.ShowDebugVisuals": "顯示調試視覺",
"Wizard.ReflectionProbes.HideDebugVisuals": "隱藏調試圖像",
"Wizard.ReflectionProbes.BakeProbes": "烘探針",
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}的{index}...",
"Wizard.ReflectionProbes.ShowDebugVisuals": "顯示調試視覺效果",
"Wizard.ReflectionProbes.HideDebugVisuals": "隱藏調試視覺效果",
"Wizard.ReflectionProbes.BakeProbes": "烘探針",
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}個中的第{index}個...",
"Wizard.TextRenderer.Header": "文本渲染器設置嚮導",
"Wizard.TextRenderer.ProcessRoot": "處理根:",
"Wizard.TextRenderer.ProcessStandalone": "單獨處理",
"Wizard.TextRenderer.ProcessUIX": "處理UIX",
"Wizard.TextRenderer.Disabled": "處理已禁用",
"Wizard.TextRenderer.WithTag": "帶標籤:",
"Wizard.TextRenderer.ReplaceMaterial": "替換材質",
"Wizard.TextRenderer.ReplaceFont": "替換字體",
"Wizard.TextRenderer.SetColor": "設置顏色",
"Desktop.Controls.Title": "桌面控制",
"Desktop.OpenKeyboard": "打開鍵盤",
"Desktop.FollowCursor.On": "關注游標: On",
"Desktop.FollowCursor.Off": "關注游標: Off",
@ -1419,36 +1500,67 @@
"Desktop.LegacyInputMode.Off": "舊版輸入模式: Off",
"Desktop.Brightness": "亮度: {n,number,percent}",
"Desktop.Opacity": "不透明度: {n,number,percent}",
"VolumePlaneSlicer.Highlight": "高亮",
"VolumePlaneSlicer.Slicer": "滑塊",
"Tutorial.Welcome.WelcomeTo": "歡迎來到",
"Tutorial.Welcome.LetsStart": "開始吧!",
"Tutorial.Welcome.Welcome": "歡迎!",
"Tutorial.Welcome.Description" : "進入一個有着無限可能性的全新數字宇宙。不管您是爲了與世界各地的朋友社交還是爲了建造、創作與開發從美麗的藝術品、交互式數字化身等小玩藝到複雜的可交互遊戲和世界Resonite 都爲您提供了一個無限可自定義的環境。這裏永遠歡迎您,您也將能在此找到志同道合的朋友。<br><br>在您開始探索之前,我們會先引導您進行一些必要的設置,以確保絲滑的體驗。當您準備就緒,就請點擊下方的按鈕。",
"Tutorial.Welcome.Begin": "讓我們開始吧!",
"Tutorial.Welcome.AccountHeader": "{appName}帳戶",
"Tutorial.Welcome.AccountDescription": "創建帳戶可為您提供1GB的免費存儲空間並可以訪問保存項目,使其成為最喜歡的化身,添加朋友和消息傳遞。",
"Tutorial.Welcome.AccountDescription": "創建帳戶可為您提供1GB的免費存儲空間您將可以保存物品、喜歡的化身,添加朋友和傳遞消息。",
"Tutorial.Welcome.AccountCreate": "創建帳戶",
"Tutorial.Welcome.AccountLogin": "我已經有一個帳戶",
"Tutorial.Welcome.AccountSkip": "沒有帳戶繼續",
"Tutorial.Welcome.AccountSkip": "沒有帳戶的情況下繼續",
"Tutorial.Welcome.AccountSkipHeader": "跳過創建帳戶?",
"Tutorial.Welcome.AccountSkipDescription": "無法將某些功能(例如,將項目保存到庫存,使其成為最喜歡的化身)訪問。",
"Tutorial.Welcome.AccountSkipConfirm": "真的跳過",
"Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、化身,添加好友等)將無法訪問。",
"Tutorial.Welcome.AccountSkipConfirm": "確定跳過",
"Tutorial.Welcome.SettingsHeader": "基本配置",
"Tutorial.Welcome.SettingsDescription": "你可以配置基本動作和用戶首選項。 所有這些都可以在以後更改。",
"Tutorial.Welcome.SettingsTurning": "車削風格",
"Tutorial.Welcome.SettingsSnapTurn": "對齊",
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即轉向新的角度。於新用戶。",
"Tutorial.Welcome.SettingsTurning": "轉向方式",
"Tutorial.Welcome.SettingsSnapTurn": "吸附式",
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即轉向新的角度。適用於新用戶。",
"Tutorial.Welcome.SettingsSmoothTurn": "平滑",
"Tutorial.Welcome.SettingsSmoothTurnDescription": "逐漸轉彎,但會引起噁心。",
"Tutorial.Welcome.SettingsSmoothTurnDescription": "平滑地轉向,但易引起暈動症。",
"Tutorial.Welcome.SettingsPrimaryController": "主控制器",
"Tutorial.Welcome.SettingsPrimaryLeft": "左",
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左:</b> 轉彎, <b>右:</b> 側身走",
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左</b> 轉向, <b>右:</b> 側身走",
"Tutorial.Welcome.SettingsPrimaryRight": "右",
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左:</b> 側身走, <b>右:</b> 轉彎",
"Tutorial.Welcome.SettingsHeight": "的身高",
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch",
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左</b> 側身走, <b>右:</b> 轉向",
"Tutorial.Welcome.SettingsHeight": "的身高",
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 英尺 1 英寸",
"Tutorial.Welcome.StartTutorialHeader": "開始教程",
"Tutorial.Welcome.StartTutorialDescription": "我們將帶您進入基礎教程世界,以幫助您開始使用{appName}。 您可以選擇公開教程世界,讓{appName}社區加入並為您提供幫助或自己學習。",
"Tutorial.Welcome.StartTutorialHeader": "準備好開始探索了嗎?",
"Tutorial.Welcome.StartTutorialDescription": "您已整裝待發,即將踏上探索之旅了!我們會將您傳送到教程世界。在那之後,有一個全新的家世界等待着您。那將是您探索 {appName} 的起點。當您準備好了,請點擊下方的按鈕。",
"Tutorial.Welcome.StartTutorial": "開始教程",
"Tutorial.CommunityYouTube.Title": "社區 YouTube 頻道",
"Tutorial.UserResources.UserResourcesTitle": "用戶資源",
"Tutorial.UserResources.SupportTitle": "如何支持 {appName}",
"Tutorial.UserResources.MerchandiseTitle": "{appName} 商品",
"Tutorial.Intro.BadgesAppTeam": "{appName} 團隊",
"Tutorial.Intro.BadgesModerator": "版主",
"Tutorial.Intro.BadgesMentor": "導師",
"Tutorial.Intro.BadgesDisabilityHearing": "聽力障礙",
"Tutorial.Intro.BadgesDisabilityVision": "視覺障礙",
"Tutorial.Intro.BadgesDisabilitySpeech": "發音障礙",
"Tutorial.Intro.BadgesTitle": "徽章",
"Tutorial.Intro.BadgesDescription": "徽章是一些展示用戶特色的小圖標。這兒是一些需要被記住的重要徽章。用戶可以通過 {appName} 機器人賦予自己身體障礙徽章。請查閱 {appName} Wiki 以瞭解更多信息",
"Tutorial.Intro.HelpSite": "幫助",
"Object.Mirror.Toggle": "開關(鏡子)",
"Twitch.Panel.Button.Commands.Enabled": "命令啓用",
"Twitch.Panel.Button.Commands.Disabled": "命令禁用",
"Twitch.Panel.Button.SafeMode.Enabled": "安全模式啓用",
"Twitch.Panel.Button.SafeMode.Disabled": "安全模式禁用",
"Twitch.Panel.Button.SubscriberCommands.Enabled": "訂閱者命令<br> 僅對訂閱者啓用",
"Twitch.Panel.Button.SubscriberCommands.Disabled": "訂閱者命令<br> 對所有人啓用",
"Twitch.Panel.Title.Text": "Twitch Chat",
"Exiting.SavingItems": "正在保存 {n, plural, other {# 項目}}...",
"Exiting.SavingChanges": "正在保存更改...",