diff --git a/zh-cn.json b/zh-cn.json index ff61fa4..876ca28 100644 --- a/zh-cn.json +++ b/zh-cn.json @@ -617,7 +617,7 @@ "Tooltips.Dev.Selection": "选择: {mode}", "Tooltips.Dev.DevMode.Off": "开发者模式:禁用", "Tooltips.Dev.DevMode.On": "开发者模式:启用", - "Tooltips.Dev.OpenInspector": "打开 Inspector", + "Tooltips.Dev.OpenInspector": "打开查看器", "Tooltips.Dev.DeselectAll": "全部取消选择", "Tooltips.Dev.DestroySelected": "销毁所选", "Tooltips.Dev.ConfirmDestroySelected": "确定销毁所选", @@ -678,14 +678,6 @@ "Tooltip.Microphone.SourceRaw": "Raw文件", "Tooltip.Microphone.SourceFiltered": "过滤并归一化", - "Tooltip.ProtoFlux.Drive" : "Drive", - "Tooltip.ProtoFlux.Source" : "Source", - "Tooltip.ProtoFlux.Reference" : "Reference", - "Tooltip.ProtoFlux.Write" : "Write", - "Tooltip.ProtoFlux.Proxy" : "Proxy", - "Tooltip.ProtoFlux.CreateLocal" : "Create Local", - "Tooltip.ProtoFlux.CreateStore" : "Create Store", - "Tooltip.ProtoFlux.CreateDataModelStore" : "Create Data Model Store", "Tooltip.ProtoFlux.Overview" : "切换概览", "Tooltip.ProtoFlux.NodeBrowser" : "浏览节点", "Tooltip.ProtoFlux.PackInPlace" : "就地打包", @@ -724,7 +716,7 @@ "CreateNew.Text.Outline": "描边", "CreateNew.Editor": "编辑器", - "CreateNew.Editor.UserInspector": "用户Inspector", + "CreateNew.Editor.UserInspector": "用户查看器", "CreateNew.Editor.LightSourcesWizard": "世界光源设置向导", "CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导", "CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导", @@ -1178,7 +1170,7 @@ "ComponentSelector.CustomGenericArguments" : "自定义通用参数:", "ComponentSelector.InvalidType" : "无效类型", - "Inspector.Title" : "场景 Inspector", + "Inspector.Title" : "场景查看器", "Inspector.Slot.AttachComponent": "附加组件", "Inspector.Slot.Axis.X": "X: +-左", @@ -1203,70 +1195,110 @@ "Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "将用户本地空间作为 {name} 的父级", "Inspector.Mesh.StatsHeader": "网格统计", - "Inspector.Mesh.VertexCount": "顶点数: {n}", - "Inspector.Mesh.TriangleCount": "三角数: {n}", - "Inspector.Mesh.PointCount": "点数: {n}", - "Inspector.Mesh.SubmeshCount": "子网格数: {n}", - "Inspector.Mesh.BoneCount": "骨数: {n}", - "Inspector.Mesh.BlendshapeCount": "Blendshape计数: {n}", - "Inspector.Mesh.ChannelStats": "法线: {normals}, 切线: {tangents}, 色彩: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}", - - "Inspector.Mesh.BakeMesh": "烤网", + "Inspector.Mesh.VertexCount": "顶点数:{sn}", + "Inspector.Mesh.TriangleCount": "三角数:{n}", + "Inspector.Mesh.PointCount": "点数:{n}", + "Inspector.Mesh.SubmeshCount": "子网格数:{n}", + "Inspector.Mesh.BoneCount": "骨骼数:{n}", + "Inspector.Mesh.BlendshapeCount": "Blendshape数:{n}", + "Inspector.Mesh.ChannelStats": "法线:{normals}, 切线:{tangents}, 色彩:{colors}, UV0:{uv0}, UV1:{uv1}, UV2:{uv2}, UV3:{uv3}", + "Inspector.Mesh.BakeMesh": "烘焙网格", + "Inspector.Mesh.SetupRenderer": "设置渲染器", "Inspector.Mesh.ResaveMesh": "重新保存网格", "Inspector.Mesh.RecalculateNormals": "重新计算法线", - "Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑阴影)", + "Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑着色)", "Inspector.Mesh.RecalculateTangentsMikkt": "重新计算切线(Mikktspace)", "Inspector.Mesh.RecalculateTangentsSimple": "重新计算切线(简单)", - + "Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法线", + "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法线(平滑着色)", + "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切线(Mikktspace)", "Inspector.Mesh.FlipNormals": "翻转法线", - "Inspector.Mesh.ReverseWinding": "反向绕线", + "Inspector.Mesh.ReverseWinding": "反向布线", "Inspector.Mesh.MakeDualSided": "使双面", "Inspector.Mesh.ConvertToFlatShading": "转换为平面着色", - "Inspector.Mesh.ConvertToConvexHull": "转换为Convex Hull", + "Inspector.Mesh.ConvertToConvexHull": "转换为凸包", "Inspector.Mesh.ConvertToPointCloud": "转换为点云", - "Inspector.Mesh.MergeDoubles": "合并双打", - "Inspector.Mesh.StripEmptyBlendshapes": "去除空Blendshapes", - "Inspector.Mesh.StripBlendshapeNormals": "去除Blendshape法线", - "Inspector.Mesh.StripBlendshapeTangents": "去除Blendshape切线", + "Inspector.Mesh.MergeDoubles": "合并重复项", + "Inspector.Mesh.StripEmptyBlendshapes": "去除空 Blendshapes", + "Inspector.Mesh.StripBlendshapeNormals": "去除 Blendshape 法线", + "Inspector.Mesh.StripBlendshapeTangents": "去除 Blendshape 切线", + "Inspector.Mesh.MergeBlendshapes": "合并 Blendshapes", - "Inspector.Mesh.GetBoneList": "获取Bone列表", - "Inspector.Mesh.GetBoneData": "获取Bone数据", + "Inspector.Mesh.GetBoneList": "获取骨骼列表", + "Inspector.Mesh.GetBoneData": "获取骨骼数据", - "Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点Bone权重:", - "Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}", - "Inspector.Mesh.UV_Multiplicator": "乘数:", - "Inspector.Mesh.ScaleUVs": "UV的规模", + "Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点骨骼权重:", + "Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}", + "Inspector.Mesh.UV_Multiplicator": "乘数:", + "Inspector.Mesh.ScaleUVs": "UV缩放", "Inspector.MeshRenderer.MergeByMaterial": "合并具有相同材质的子网格", "Inspector.MeshRenderer.SplitByMaterial": "分离每种材质的网格", - "Inspector.ReflectionProbe.Bake": "烘烤反射探针", - "Inspector.ReflectionProbe.Baking": "正在烘烤反射探针中...", + "Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)", + "Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替换", + + "Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新现有化身的运动模块", + + "Inspector.VHACD.Parameter.MergeDoubles": "合并重复项", + "Inspector.VHACD.Parameter.Resolution": "分辨率", + "Inspector.VHACD.Parameter.Depth": "深度", + "Inspector.VHACD.Parameter.Concavity": "凹面", + "Inspector.VHACD.Parameter.PlaneDownsampling": "平面降采样", + "Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸包降采样", + "Inspector.VHACD.Parameter.Alpha": "Alpha", + "Inspector.VHACD.Parameter.Beta": "Beta", + "Inspector.VHACD.Parameter.Gamma": "Gamma", + "Inspector.VHACD.Parameter.Delta": "Delta", + "Inspector.VHACD.Parameter.PCA": "PCA", + "Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸包最大顶点数", + "Inspector.VHACD.Parameter.MinVolumePerHull": "凸包最小体积", + "Inspector.VHACD.Parameter.ConvexHullApproximation": "凸包近似", + + "Inspector.VHACD.DecompositionMode.Header": "分解模式:", + "Inspector.VHACD.DecompositionMode.Voxel": "体素", + "Inspector.VHACD.DecompositionMode.Tetrahedron": "四面体", + + "Inspector.VHACD.RunDecomposition": "运行分解", + "Inspector.VHACD.RemoveVisuals": "移除可视", + "Inspector.VHACD.RemoveHulls": "移除外壳", + + "Inspector.ReflectionProbe.Bake": "烘焙反射探针", + "Inspector.ReflectionProbe.Baking": "正在烘焙反射探针...", "Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受Blendshapes影响的网格分离为零件", - "Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除 Empty Blendshapes", - "Inspector.SkinnedMesh.StripBlendshapesResult": "做完了! 删除: {n,plural, one {# blendshape} other {# blendshapes}}", - "Inspector.SkinnedMesh.StripEmptyBones": "去除 Empty Bones", - "Inspector.SkinnedMesh.StripBonesResult": "做完了! 删除: {n,plural, one {# bone} other {# bones}}", + "Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes", + "Inspector.SkinnedMesh.StripBlendshapesResult": "完成!删除了:{n,plural, one {# blendshape} other {# blendshapes}}", + "Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼", + "Inspector.SkinnedMesh.StripBonesResult": "完成!删除了:{n,plural, one {# 骨骼} other {# 骨骼}}", + "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动 BlendShapes", + "Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes:{n}", + "Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化骨骼边界框", + "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似合并骨骼的球形边界", + "Inspector.SkinnedMesh.ClearBoundsVisuals": "删除骨骼边界框的视觉效果", + "Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根据当前姿态计算显式边界", + "Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "从当前姿态拓展显式边界", + "Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙为静态网格", - "Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化Bone边界框", - "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似的合并Bone Sphere边界", - "Inspector.SkinnedMesh.ClearBoundsVisuals": "删除Bone边界框的视觉效果", + "Inspector.SimpleAvatarProtection.RemoveAll": "移除所有实例", + "Inspector.SimpleAvatarProtection.RemoveSingle": "移除单个实例", + "Inspector.SimpleAvatarProtection.Warning": "警告!
以任何除下方按钮之外的方式移除这个组件,都会触发保护机制,并导致自毁和可能的数据损失!", + "Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保护", "Inspector.BipedRig.GetDiagnosticInfo": "获取rig诊断信息", - "Inspector.BipedRig.GenerateDebugVisuals": "生成 Debug Visuals", - "Inspector.BipedRig.ClearDebugVisuals": "清除 Debug Visuals", - "Inspector.BipedRig.DetectHands": "检测 Hand Rigs", - "Inspector.BipedRig.DetectLeftHand": "检测 Left Hand Rig", - "Inspector.BipedRig.DetectRightHand": "检测 Right Hand Rig", - "Inspector.BipedRig.HandRigResult": "完成! 左手: {left}, 右手: {right}", - "Inspector.BipedRig.LeftHandRigResult": "完成! 检测到左手: {detected}", - "Inspector.BipedRig.RightHandRigResult": "完成! 检测到右手: {detected}", + "Inspector.BipedRig.GenerateDebugVisuals": "生成调试视觉效果", + "Inspector.BipedRig.ClearDebugVisuals": "清除调试视觉效果", + "Inspector.BipedRig.DetectHands": "检测手部绑定", + "Inspector.BipedRig.DetectLeftHand": "检测左手绑定", + "Inspector.BipedRig.DetectRightHand": "检测右手绑定", + "Inspector.BipedRig.HandRigResult": "完成!左手:{left}, 右手:{right}", + "Inspector.BipedRig.LeftHandRigResult": "完成!检测到左手:{detected}", + "Inspector.BipedRig.RightHandRigResult": "完成!检测到右手:{detected}", - "Inspector.Texture.Size": "尺寸: {width} x {height}", - "Inspector.Texture.Format": "格式: {format}, 存储器: {memory}", - "Inspector.Texture.Variant": "变种ID: {variant}", + "Inspector.Texture.Size": "尺寸:{width} x {height}", + "Inspector.Texture.Format": "格式:{format}, 存储:{memory}", + "Inspector.Texture.Variant": "变种ID:{variant}", "Inspector.Texture.InvertRGB": "倒置 RGB", "Inspector.Texture.InvertR": "倒置 R", @@ -1275,90 +1307,128 @@ "Inspector.Texture.InvertA": "倒置 Alpha", "Inspector.Texture.ColorToAlphaWhite": "色彩为Alpha(白色)", "Inspector.Texture.ColorToAlphaBlack": "色彩为Alpha(黑色)", - "Inspector.Texture.AlphaFromIntensity": "强度的Alpha", - "Inspector.Texture.AlphaToMask": "遮罩Alpha", + "Inspector.Texture.AlphaFromIntensity": "基于强度的Alpha", + "Inspector.Texture.AlphaToMask": "Alpha遮罩", "Inspector.Texture.RemoveAlpha": "删除Alpha", "Inspector.Texture.ConvertToGrayscaleAverage": "转换为灰度(平均)", - + "Inspector.Texture.ConvertToGrayscaleLuminance": "转换为灰度(明度)", "Inspector.Texture.SwapRG": "交换R和G", "Inspector.Texture.SwapRB": "交换R和B", - + "Inspector.Texture.SwapRA": "交换R和A", "Inspector.Texture.SwapGB": "交换G和B", - + "Inspector.Texture.SwapGA": "交换G和A", + "Inspector.Texture.SwapBA": "交换B和A", "Inspector.Texture.AddWhiteBackground": "添加白色背景", "Inspector.Texture.AddBlackBackground": "添加黑色背景", - "Inspector.Texture.Hue": "色调:", + "Inspector.Texture.Hue": "色调:", "Inspector.Texture.ShiftHue": "转变色相", - "Inspector.Texture.Saturation": "饱和:", + "Inspector.Texture.Saturation": "饱和:", "Inspector.Texture.AdjustSaturation": "调整饱和度", "Inspector.Texture.Value": "值:", "Inspector.Texture.AdjustValue": "调整值", - "Inspector.Texture.Gamma": "伽玛:", + "Inspector.Texture.Gamma": "伽玛:", "Inspector.Texture.AdjustGamma": "调整伽玛", - "Inspector.Texture.LongestSide": "最长边:", + "Inspector.Texture.LongestSide": "最长边:", "Inspector.Texture.Resize": "调整大小", "Inspector.Texture.FlipHorizontal": "水平翻转", "Inspector.Texture.FlipVertical": "垂直翻转", "Inspector.Texture.RotateCW": "顺时针旋转90°", "Inspector.Texture.RotateCCW": "逆时针旋转90°", "Inspector.Texture.Rotate180": "旋转180°", - - "Inspector.Texture.MakeSquare": "使平方", + "Inspector.Texture.TrimTransparent" : "截断透明度", + "Inspector.Texture.TrimByCornerColor" : "根据角落颜色截断", + "Inspector.Texture.MakeSquare": "使成正方形", "Inspector.Texture.ToNearestPOT": "到最接近的2的幂", - "Inspector.Texture.MakeTileable": "使图块(过渡比率):", + "Inspector.Texture.MakeTileable": "使可切块(过渡比率):", "Inspector.Texture.TileLoop": "平铺(循环)", - "Inspector.Texture.TileMirror": "瓷砖(镜面)", + "Inspector.Texture.TileMirror": "平铺(镜面)", + "Inspector.Texture.NormalizeMaxOnly" : "归一化(仅最大值)", + "Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)", + "Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值(最小值与最大值)", + "Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha", "Inspector.Texture.InvalidFloats": "诊断:无效的浮点数", "Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据", - "Inspector.Material.VariantInfo": "变种ID: {variantID} (Raw变种ID: {rawVariantID})", - "Inspector.Material.WaitingForApply": "应用变种(WaitingForApply): {waiting,select,True{等候} False{已应用}}", + "Inspector.Material.VariantInfo": "变种ID:{variantID} (Raw变种ID:{rawVariantID})", + "Inspector.Material.WaitingForApply": "应用变种(WaitingForApply):{waiting,select,True{等候} False{已应用}}", "Inspector.Audio.BakeAudio": "烘焙音频剪辑", - "Inspector.Audio.FormatInfo": "采样率: {rate} Hz, 频道: {channels} ({channel_count})", - "Inspector.Audio.Duration": "持续时间: {duration}", - "Inspector.Audio.EncodingInfo": "完全解码: {decoded}, 文件扩展名: {ext}", + "Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 频道:{channels} ({channel_count})", + "Inspector.Audio.Duration": "持续时间:{duration},采样数:{samples}", + "Inspector.Audio.EncodingInfo": "编码器信息:{info}, 完全解码:{decoded}", "Inspector.Audio.Normalize": "归一化音量", - "Inspector.Audio.AmplitudeThreshold": "幅度阈值:", + "Inspector.Audio.AmplitudeThreshold": "幅度阈值:", "Inspector.Audio.TrimSilence": "修剪无音", "Inspector.Audio.TrimStartSilence": "修剪开始无音", "Inspector.Audio.TrimEndSilence": "修剪结束无音", - "Inspector.Audio.PositionDuration": "位置/持续时间(以秒为单位):", + "Inspector.Audio.PositionDuration": "位置/持续时间(以秒为单位):", "Inspector.Audio.TrimStart": "修剪开始", "Inspector.Audio.TrimEnd": "修剪结束", "Inspector.Audio.FadeIn": "添加淡入", "Inspector.Audio.FadeOut": "添加淡出", - "Inspector.Audio.MakeLoopable": "使Loopable(使用交叉淡入淡出)", + "Inspector.Audio.MakeLoopable": "使可循环(使用交叉淡入淡出)", "Inspector.Audio.ToWAV": "转换为WAV", "Inspector.Audio.ToVorbis": "转换为OGG Vorbis", "Inspector.Audio.ToFLAC": "转换为FLAC", "Inspector.Audio.DenoiseRNNoise": "降噪(RNNoise,针对48 kHz语音进行了优化)", "Inspector.Audio.ExtractSides": "提取侧面(可以删除立体声轨道上的人声)", - "Inspector.AudioStream.BufferState": "可用样本: {samples}, 丢失: {missed}, 长度: {length}, 全局索引: {index}", - "Inspector.AudioStream.EncodeState": "可编码: {samples}, 帧大小: {frame} (最大值: {max_frame}), 采样率: {rate}", - "Inspector.AudioStream.DecodeState": "包总数: {total}, 丢包总数: {lost}, 数据包丢失: {loss, number, percent}", - "Inspector.AudioStream.BufferStats": "平均编解码器: {avgCodec}/s, 平均阅读: {avgRead}/s, 平均写作: {avgWritten}/s", + "Inspector.AudioStream.BufferState": "可用样本:{samples}, 丢失:{missed}, 长度:{length}, 全局索引:{index}", + "Inspector.AudioStream.EncodeState": "可编码:{samples}, 帧大小:{frame} (最大值:{max_frame}), 采样率:{rate}", + "Inspector.AudioStream.DecodeState": "包总数:{total}, 丢包总数:{lost}, 数据包丢失:{loss, number, percent}", + "Inspector.AudioStream.BufferStats": "平均编解码:{avgCodec}/s, 平均读取:{avgRead}/s, 平均写入:{avgWritten}/s", - "Inspector.DynamicBoneChain.SetupFromChildren": "从Children设置", - "Inspector.DynamicBoneChain.SetupFromChildrenAll": "从Children设置 (强制全部)", - "Inspector.DynamicBoneChain.SetupFromChildrenRig": "从Children设置 (只有rig)", - "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换children中的Smooth Transforms", - "Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除children中的Smooth Transforms", - "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 撞机和抓斗(Colliders & Grabbing) -------", - "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定对撞机(使用对象根)", - "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓last bone", + "Inspector.DynamicBoneChain.SetupFromChildren": "从子级设置", + "Inspector.DynamicBoneChain.SetupFromChildrenAll": "从子级设置 (强制全部)", + "Inspector.DynamicBoneChain.SetupFromChildrenRig": "从子级设置 (只有绑定)", + "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换子级中的平滑变换", + "Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子级中的平滑变换", + "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞体与抓取 -------", + "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定碰撞体(使用对象根)", + "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓取末端骨骼", - "Inspector.Rig.CleanupBoneColliders": "清理骨对撞机", + "Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体", "Inspector.Rig.GenerateDebugVisuals": "生成调试视觉效果", "Inspector.Rig.ClearDebugVisuals": "清除调试视觉效果", "Inspector.AvatarExpression.AutoAssign": "自动分配Blendshapes(使用启发式)", - "Wizard.General.ProcessRoot": "进程根:", - "Wizard.General.Result": "结果:", + "Inspector.CharacterController.Warning": "警告!
当勾选模拟旋转(SimulateRotation)时这个组件可以被当作一个简单的刚体。在您这样做之前,您需要明白它不曾为此优化,且对刚体的正式支持会在未来加入。
正式支持包括:
- CPU和网络效率提升 - 使用角色控制器,您的CPU和网络占用会显著上升
- 约束 - 您将能够在刚体间创建关节、合页、弹簧和其他约束
- 对每个人的平滑模拟与交互 - 在另一个人尝试交互时,角色控制器会发生故障
- 新功能与工具 - 让使用更加简单
-----------------------
只要您理解了上述限制,放开玩吧!", + "Inspector.PrimitiveMemberEditor.Warning": "警告!
通过他们的ID,这个组件可以被用于与引用交互。这个过程常被称为“引用骇入”。

在您这样做之前,请知晓这种方式 不被 支持且随时可能失效。请勿让您的作品依赖于此项功能。", + + "Inspector.ParticleStyle.CommonTransitions": "通用变化模板:", + "Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出", + "Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入", + "Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出", + "Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入 & 淡出", + "Inspector.ParticleStyle.IntensityFadeIn": "强度淡入", + "Inspector.ParticleStyle.IntensityFadeOut": "强度淡出", + "Inspector.ParticleStyle.ClearFades": "清除渐变", + + "Inspector.Collider.SetFromLocalBounds": "根据本地边界设置", + "Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置", + "Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界设置(精准)", + "Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界设置(精准)", + "Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置", + "Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置", + "Inspector.Collider.Visualize": "圆柱体可视化", + + "Inspector.SimpleAwayIndicator.TestAway" : "设为离开(调试)", + "Inspector.SimpleAwayIndicator.TestRestore" : "返回正常(调试)", + + "Inspector.Actions.CopyComponent" : "拷贝组件", + "Inspector.Actions.MoveComponent" : "移动组件", + + "UserInspector.Title" : "用户查看器", + + "WorkerInspector.Title" : "{name} 查看器", + + "CreateNew.Title" : "创建", + + "Wizard.General.ProcessRoot": "处理根:", + "Wizard.General.Result": "结果:", "Wizard.General.ErrorNoRoot": "未选择根", "Wizard.General.RemovedResult": "已删除 {n}", @@ -1373,16 +1443,16 @@ "Wizard.AssetOptimization.RecalculateAllNormals": "重新计算所有法线", "Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新计算所有法线(合并)", "Wizard.AssetOptimization.RecalculateAllTangents": "重新计算所有切线(Mikktspace)", - "Wizard.AssetOptimization.ResizedResult": "调整大小 {n}", + "Wizard.AssetOptimization.ResizedResult": "调整后 {n}", "Wizard.LightSources.Title": "光源向导", "Wizard.LightSources.Header": "场景光源", - "Wizard.LightSources.ProcessRoot": "进程根:", - "Wizard.LightSources.PointLights": "点光源:", - "Wizard.LightSources.SpotLights": "聚光灯:", - "Wizard.LightSources.DirectionalLights": "方向光:", - "Wizard.LightSources.DisabledLights": "禁用的灯光:", - "Wizard.LightSources.WithTag": "带标签:", + "Wizard.LightSources.ProcessRoot": "处理根:", + "Wizard.LightSources.PointLights": "点光源:", + "Wizard.LightSources.SpotLights": "聚光灯:", + "Wizard.LightSources.DirectionalLights": "方向光:", + "Wizard.LightSources.DisabledLights": "禁用的灯光:", + "Wizard.LightSources.WithTag": "带标签:", "Wizard.LightSources.SetShadowType": "设置阴影类型", "Wizard.LightSources.ChangeIntensity": "更改强度", "Wizard.LightSources.ChangeRange": "更改范围", @@ -1390,67 +1460,107 @@ "Wizard.LightSources.Disable": "禁用", "Wizard.LightSources.Destroy": "破坏", - "Wizard.CubemapCreator.Title": "立方体贴图创建机器", + "Wizard.CubemapCreator.Title": "立方体贴图创建器", "Wizard.CubemapCreator.Textures": "源纹理:", - "Wizard.CubemapCreator.TexturesNote": "请注意,某些约定已左右互换。如果生成的立方体图不正确,请尝试左右互换纹理。", + "Wizard.CubemapCreator.TexturesNote": "请注意,某些约定左右相反。如果生成的立方体图不正确,请尝试左右互换纹理。", "Wizard.CubemapCreator.PosX": "正X(右)", "Wizard.CubemapCreator.NegX": "负X(左)", "Wizard.CubemapCreator.PosY": "正Y(顶部)", "Wizard.CubemapCreator.NegY": "负Y(底部)", "Wizard.CubemapCreator.PosZ": "正Z(前)", - "Wizard.CubemapCreator.NegZ": "负Z(后退)", + "Wizard.CubemapCreator.NegZ": "负Z(后)", "Wizard.CubemapCreator.TopBottomRotation": "顶部/底部旋转:", "Wizard.ReflectionProbes.Title": "反射探针设置向导", - "Wizard.ReflectionProbes.ProcessRoot": "进程根:", - "Wizard.ReflectionProbes.ProcessDisabled": "进程已禁用", - "Wizard.ReflectionProbes.WithTag": "带标签:", + "Wizard.ReflectionProbes.ProcessRoot": "处理根:", + "Wizard.ReflectionProbes.ProcessDisabled": "处理已禁用", + "Wizard.ReflectionProbes.WithTag": "带标签:", "Wizard.ReflectionProbes.TeleportUserToProbe": "将我传送到每个探针", "Wizard.ReflectionProbes.DelayBetweenProbes": "探针之间的延迟", - "Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉", - "Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试图像", - "Wizard.ReflectionProbes.BakeProbes": "烘烤探针", - "Wizard.ReflectionProbes.Baking": "正在烘焙{count}的{index}...", + "Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉效果", + "Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试视觉效果", + "Wizard.ReflectionProbes.BakeProbes": "烘焙探针", + "Wizard.ReflectionProbes.Baking": "正在烘焙{count}个中的第{index}个...", + "Wizard.TextRenderer.Header": "文本渲染器设置向导", + "Wizard.TextRenderer.ProcessRoot": "处理根:", + "Wizard.TextRenderer.ProcessStandalone": "单独处理", + "Wizard.TextRenderer.ProcessUIX": "处理UIX", + "Wizard.TextRenderer.Disabled": "处理已禁用", + "Wizard.TextRenderer.WithTag": "带标签:", + "Wizard.TextRenderer.ReplaceMaterial": "替换材质", + "Wizard.TextRenderer.ReplaceFont": "替换字体", + "Wizard.TextRenderer.SetColor": "设置颜色", + + "Desktop.Controls.Title": "桌面控制", "Desktop.OpenKeyboard": "打开键盘", - "Desktop.FollowCursor.On": "关注游标: On", - "Desktop.FollowCursor.Off": "关注游标: Off", - "Desktop.LegacyInputMode.On": "旧版输入模式: On", - "Desktop.LegacyInputMode.Off": "旧版输入模式: Off", - "Desktop.Brightness": "亮度: {n,number,percent}", - "Desktop.Opacity": "不透明度: {n,number,percent}", + "Desktop.FollowCursor.On": "跟随游标:启用", + "Desktop.FollowCursor.Off": "跟随游标:禁用", + "Desktop.LegacyInputMode.On": "旧版输入模式:启用", + "Desktop.LegacyInputMode.Off": "旧版输入模式:禁用", + "Desktop.Brightness": "亮度:{n,number,percent}", + "Desktop.Opacity": "不透明度:{n,number,percent}", + + "VolumePlaneSlicer.Highlight": "高亮", + "VolumePlaneSlicer.Slicer": "滑块", - "Tutorial.Welcome.WelcomeTo": "欢迎来到", - "Tutorial.Welcome.LetsStart": "开始吧!", + "Tutorial.Welcome.Welcome": "欢迎!", + "Tutorial.Welcome.Description" : "进入一个有着无限可能性的全新数字宇宙。不管您是为了与世界各地的朋友社交,还是为了建造、创作与开发从美丽的艺术品、交互式数字化身等小玩艺,到复杂的可交互游戏和世界,Resonite 都为您提供了一个无限可自定义的环境。这里永远欢迎您,您也将能在此找到志同道合的朋友。

在您开始探索之前,我们会先引导您进行一些必要的设置,以确保丝滑的体验。当您准备就绪,就请点击下方的按钮", + "Tutorial.Welcome.Begin": "让我们开始吧!", "Tutorial.Welcome.AccountHeader": "{appName}帐户", - "Tutorial.Welcome.AccountDescription": "创建帐户可为您提供1GB的免费存储空间,并可以访问保存项目,使其成为最喜欢的化身,添加朋友和消息传递。", + "Tutorial.Welcome.AccountDescription": "创建帐户可为您提供1GB的免费存储空间,您将可以保存物品、喜欢的化身,添加朋友和传递消息。", "Tutorial.Welcome.AccountCreate": "创建帐户", "Tutorial.Welcome.AccountLogin": "我已经有一个帐户", - "Tutorial.Welcome.AccountSkip": "没有帐户继续", + "Tutorial.Welcome.AccountSkip": "在没有帐户的情况下继续", "Tutorial.Welcome.AccountSkipHeader": "跳过创建帐户?", - "Tutorial.Welcome.AccountSkipDescription": "无法将某些功能(例如,将项目保存到库存,使其成为最喜欢的化身)访问。", + "Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、化身,添加好友等)将无法访问。", "Tutorial.Welcome.AccountSkipConfirm": "确定跳过", "Tutorial.Welcome.SettingsHeader": "基本配置", "Tutorial.Welcome.SettingsDescription": "你可以配置基本动作和用户首选项。 所有这些都可以在以后更改。", - "Tutorial.Welcome.SettingsTurning": "车削风格", - "Tutorial.Welcome.SettingsSnapTurn": "对齐", - "Tutorial.Welcome.SettingsSnapTurnDescription": "立即转向新的角度。对于新用户。", + "Tutorial.Welcome.SettingsTurning": "转向方式", + "Tutorial.Welcome.SettingsSnapTurn": "吸附式", + "Tutorial.Welcome.SettingsSnapTurnDescription": "立即转向新的角度。适用于新用户。", "Tutorial.Welcome.SettingsSmoothTurn": "平滑", - "Tutorial.Welcome.SettingsSmoothTurnDescription": "逐渐转弯,但会引起恶心。", + "Tutorial.Welcome.SettingsSmoothTurnDescription": "平滑地转向,但易引起晕动症。", "Tutorial.Welcome.SettingsPrimaryController": "主控制器", "Tutorial.Welcome.SettingsPrimaryLeft": "左", - "Tutorial.Welcome.SettingsPrimaryLeftDescription": "左: 转弯, 右: 側身走", + "Tutorial.Welcome.SettingsPrimaryLeftDescription": "左: 转向, 右: 側身走", "Tutorial.Welcome.SettingsPrimaryRight": "右", - "Tutorial.Welcome.SettingsPrimaryRightDescription": "左: 側身走, 右: 转弯", - "Tutorial.Welcome.SettingsHeight": "你的身高", - "Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch", + "Tutorial.Welcome.SettingsPrimaryRightDescription": "左: 側身走, 右: 转向", + "Tutorial.Welcome.SettingsHeight": "您的身高", + "Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 英尺 1 英寸", - "Tutorial.Welcome.StartTutorialHeader": "开始教程", - "Tutorial.Welcome.StartTutorialDescription": "我们将带您进入基础教程世界,以帮助您开始使用{appName}。 您可以选择公开教程世界,让{appName}社区加入并为您提供帮助或自己学习。", + "Tutorial.Welcome.StartTutorialHeader": "准备好开始探索了吗?", + "Tutorial.Welcome.StartTutorialDescription": "您已整装待发,即将踏上探索之旅了!我们会将您传送到教程世界。在那之后,有一个全新的家世界等待着您。那将是您探索 {appName} 的起点。当您准备好了,请点击下方的按钮。", + "Tutorial.Welcome.StartTutorial": "开始教程", - "Object.Mirror.Toggle": "切换(尽自己)", + "Tutorial.CommunityYouTube.Title": "社区 YouTube 频道", + + "Tutorial.UserResources.UserResourcesTitle": "用户资源", + "Tutorial.UserResources.SupportTitle": "如何支持 {appName}", + "Tutorial.UserResources.MerchandiseTitle": "{appName} 商品", + + "Tutorial.Intro.BadgesAppTeam": "{appName} 团队", + "Tutorial.Intro.BadgesModerator": "版主", + "Tutorial.Intro.BadgesMentor": "导师", + "Tutorial.Intro.BadgesDisabilityHearing": "听力障碍", + "Tutorial.Intro.BadgesDisabilityVision": "视觉障碍", + "Tutorial.Intro.BadgesDisabilitySpeech": "发音障碍", + "Tutorial.Intro.BadgesTitle": "徽章", + "Tutorial.Intro.BadgesDescription": "徽章是一些展示用户特色的小图标。这儿是一些需要被记住的重要徽章。用户可以通过 {appName} 机器人赋予自己身体障碍徽章。请查阅 {appName} Wiki 以了解更多信息", + "Tutorial.Intro.HelpSite": "帮助", + + "Object.Mirror.Toggle": "开关(镜子)", + + "Twitch.Panel.Button.Commands.Enabled": "命令启用", + "Twitch.Panel.Button.Commands.Disabled": "命令禁用", + "Twitch.Panel.Button.SafeMode.Enabled": "安全模式启用", + "Twitch.Panel.Button.SafeMode.Disabled": "安全模式禁用", + "Twitch.Panel.Button.SubscriberCommands.Enabled": "订阅者命令
仅对订阅者启用", + "Twitch.Panel.Button.SubscriberCommands.Disabled": "订阅者命令
对所有人启用", + "Twitch.Panel.Title.Text": "Twitch Chat", "Exiting.SavingItems": "正在保存 {n, plural, other {# 项目}}...", "Exiting.SavingChanges": "正在保存更改...", diff --git a/zh-tw.json b/zh-tw.json index 42f2475..c252f83 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -617,7 +617,7 @@ "Tooltips.Dev.Selection": "選擇: {mode}", "Tooltips.Dev.DevMode.Off": "開發人員模式:禁用", "Tooltips.Dev.DevMode.On": "開發人員模式:啓用", - "Tooltips.Dev.OpenInspector": "打開 Inspector", + "Tooltips.Dev.OpenInspector": "打開查看器", "Tooltips.Dev.DeselectAll": "全部取消選擇", "Tooltips.Dev.DestroySelected": "銷毀所選", "Tooltips.Dev.ConfirmDestroySelected": "確認銷燬所選", @@ -678,14 +678,6 @@ "Tooltip.Microphone.SourceRaw": "Raw文件", "Tooltip.Microphone.SourceFiltered": "過濾並歸一化", - "Tooltip.ProtoFlux.Drive" : "Drive", - "Tooltip.ProtoFlux.Source" : "Source", - "Tooltip.ProtoFlux.Reference" : "Reference", - "Tooltip.ProtoFlux.Write" : "Write", - "Tooltip.ProtoFlux.Proxy" : "Proxy", - "Tooltip.ProtoFlux.CreateLocal" : "Create Local", - "Tooltip.ProtoFlux.CreateStore" : "Create Store", - "Tooltip.ProtoFlux.CreateDataModelStore" : "Create Data Model Store", "Tooltip.ProtoFlux.Overview" : "切換概覽", "Tooltip.ProtoFlux.NodeBrowser" : "瀏覽節點", "Tooltip.ProtoFlux.PackInPlace" : "就地打包", @@ -724,7 +716,7 @@ "CreateNew.Text.Outline": "描邊", "CreateNew.Editor": "編輯器", - "CreateNew.Editor.UserInspector": "用戶Inspector", + "CreateNew.Editor.UserInspector": "用戶查看器", "CreateNew.Editor.LightSourcesWizard": "世界光源設置嚮導", "CreateNew.Editor.TextRendererWizard": "世界文字渲染器設置嚮導", "CreateNew.Editor.AssetOptimizationWizard": "資產優化設置嚮導", @@ -1178,7 +1170,7 @@ "ComponentSelector.CustomGenericArguments" : "自訂通用參數:", "ComponentSelector.InvalidType" : "無效類型", - "Inspector.Title" : "場景 Inspector", + "Inspector.Title" : "場景查看器", "Inspector.Slot.AttachComponent": "附加組件", "Inspector.Slot.Axis.X": "X: +-左", @@ -1203,162 +1195,240 @@ "Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "將用戶本地空間作爲 {name} 的父級", "Inspector.Mesh.StatsHeader": "網格統計", - "Inspector.Mesh.VertexCount": "頂點數: {n}", - "Inspector.Mesh.TriangleCount": "三角數: {n}", - "Inspector.Mesh.PointCount": "點數: {n}", - "Inspector.Mesh.SubmeshCount": "子網格數: {n}", - "Inspector.Mesh.BoneCount": "骨數: {n}", - "Inspector.Mesh.BlendshapeCount": "Blendshape計數: {n}", - "Inspector.Mesh.ChannelStats": "法線: {normals}, 切線: {tangents}, 色彩: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}", - - "Inspector.Mesh.BakeMesh": "烤網", + "Inspector.Mesh.VertexCount": "頂點數:{n}", + "Inspector.Mesh.TriangleCount": "三角數:{n}", + "Inspector.Mesh.PointCount": "點數:{n}", + "Inspector.Mesh.SubmeshCount": "子網格數:{n}", + "Inspector.Mesh.BoneCount": "骨骼數:{n}", + "Inspector.Mesh.BlendshapeCount": "Blendshape數:{n}", + "Inspector.Mesh.ChannelStats": "法線:{normals}, 切線:{tangents}, 色彩:{colors}, UV0:{uv0}, UV1:{uv1}, UV2:{uv2}, UV3:{uv3}", + "Inspector.Mesh.BakeMesh": "烘焙網格", + "Inspector.Mesh.SetupRenderer": "設置渲染器", "Inspector.Mesh.ResaveMesh": "重新保存網格", "Inspector.Mesh.RecalculateNormals": "重新計算法線", - "Inspector.Mesh.RecalculateNormalsSmooth": "重新計算法線(平滑陰影)", + "Inspector.Mesh.RecalculateNormalsSmooth": "重新計算法線(平滑着色)", "Inspector.Mesh.RecalculateTangentsMikkt": "重新計算切線(Mikktspace)", "Inspector.Mesh.RecalculateTangentsSimple": "重新計算切線(簡單)", - + "Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法線", + "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法線(平滑着色)", + "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切線(Mikktspace)", "Inspector.Mesh.FlipNormals": "翻轉法線", - "Inspector.Mesh.ReverseWinding": "反向繞線", + "Inspector.Mesh.ReverseWinding": "反向佈線", "Inspector.Mesh.MakeDualSided": "使雙面", "Inspector.Mesh.ConvertToFlatShading": "轉換為平面著色", - "Inspector.Mesh.ConvertToConvexHull": "轉換為Convex Hull", + "Inspector.Mesh.ConvertToConvexHull": "轉換為凸包", "Inspector.Mesh.ConvertToPointCloud": "轉換為點雲", - "Inspector.Mesh.MergeDoubles": "合併雙打", - "Inspector.Mesh.StripEmptyBlendshapes": "條空Blendshapes", - "Inspector.Mesh.StripBlendshapeNormals": "條Blendshape法線", - "Inspector.Mesh.StripBlendshapeTangents": "條Blendshape切線", + "Inspector.Mesh.MergeDoubles": "合併重複項", + "Inspector.Mesh.StripEmptyBlendshapes": "條空 Blendshapes", + "Inspector.Mesh.StripBlendshapeNormals": "條 Blendshape 法線", + "Inspector.Mesh.StripBlendshapeTangents": "條 Blendshape 切線", + "Inspector.Mesh.MergeBlendshapes": "合併 Blendshapes", - "Inspector.Mesh.GetBoneList": "獲取Bone列表", - "Inspector.Mesh.GetBoneData": "獲取Bone數據", + "Inspector.Mesh.GetBoneList": "獲取骨骼列表", + "Inspector.Mesh.GetBoneData": "獲取骨骼數據", - "Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪頂點Bone權重:", - "Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}", - "Inspector.Mesh.UV_Multiplicator": "乘數:", - "Inspector.Mesh.ScaleUVs": "UV的規模", + "Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪頂點骨骼權重:", + "Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}", + "Inspector.Mesh.UV_Multiplicator": "乘數:", + "Inspector.Mesh.ScaleUVs": "UV縮放", "Inspector.MeshRenderer.MergeByMaterial": "合併具有相同材質的子網格", "Inspector.MeshRenderer.SplitByMaterial": "分離每種材質的網格", - "Inspector.ReflectionProbe.Bake": "烘烤反射探針", - "Inspector.ReflectionProbe.Baking": "正在烘烤反射探針中...", + "Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)", + "Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替換", + + "Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新現有化身的運動模塊", + + "Inspector.VHACD.Parameter.MergeDoubles": "合併重複項", + "Inspector.VHACD.Parameter.Resolution": "分辨率", + "Inspector.VHACD.Parameter.Depth": "深度", + "Inspector.VHACD.Parameter.Concavity": "凹面", + "Inspector.VHACD.Parameter.PlaneDownsampling": "平面降採樣", + "Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸包降採樣", + "Inspector.VHACD.Parameter.Alpha": "Alpha", + "Inspector.VHACD.Parameter.Beta": "Beta", + "Inspector.VHACD.Parameter.Gamma": "Gamma", + "Inspector.VHACD.Parameter.Delta": "Delta", + "Inspector.VHACD.Parameter.PCA": "PCA", + "Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸包最大頂點數", + "Inspector.VHACD.Parameter.MinVolumePerHull": "凸包最小體積", + "Inspector.VHACD.Parameter.ConvexHullApproximation": "凸包近似", + + "Inspector.VHACD.DecompositionMode.Header": "分解模式:", + "Inspector.VHACD.DecompositionMode.Voxel": "體素", + "Inspector.VHACD.DecompositionMode.Tetrahedron": "四面體", + + "Inspector.VHACD.RunDecomposition": "運行分解", + "Inspector.VHACD.RemoveVisuals": "移除可視", + "Inspector.VHACD.RemoveHulls": "移除外殼", + + "Inspector.ReflectionProbe.Bake": "烘焙反射探針", + "Inspector.ReflectionProbe.Baking": "正在烘焙反射探針中...", "Inspector.SkinnedMesh.SeparateOutBlendshapes": "將不受Blendshapes影響的網格分離為零件", - "Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除 Empty Blendshapes", - "Inspector.SkinnedMesh.StripBlendshapesResult": "做完了! 刪除: {n,plural, one {# blendshape} other {# blendshapes}}", - "Inspector.SkinnedMesh.StripEmptyBones": "去除 Empty Bones", - "Inspector.SkinnedMesh.StripBonesResult": "做完了! 刪除: {n,plural, one {# bone} other {# bones}}", + "Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes", + "Inspector.SkinnedMesh.StripBlendshapesResult": "完成!刪除了:{n,plural, one {# blendshape} other {# blendshapes}}", + "Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼", + "Inspector.SkinnedMesh.StripBonesResult": "完成!刪除了:{n,plural, one {# 骨骼} other {# 骨骼}}", + "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙無驅動 BlendShapes", + "Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes:{n}", + "Inspector.SkinnedMesh.VisualizeBoneBounds": "可視化骨骼邊界框", + "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可視化近似合併骨骼的球形邊界", + "Inspector.SkinnedMesh.ClearBoundsVisuals": "刪除骨骼邊界框的視覺效果", + "Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根據當前姿態計算顯式邊界", + "Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "從當前姿態拓展顯式邊界", + "Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙爲靜態網格", - "Inspector.SkinnedMesh.VisualizeBoneBounds": "可視化Bone邊界框", - "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可視化近似的合併Bone Sphere邊界", - "Inspector.SkinnedMesh.ClearBoundsVisuals": "刪除Bone邊界框的視覺效果", + "Inspector.SimpleAvatarProtection.RemoveAll": "移除所有實例", + "Inspector.SimpleAvatarProtection.RemoveSingle": "移除單個實例", + "Inspector.SimpleAvatarProtection.Warning": "警告!
以任何除下方按鈕之外的方式移除這個組件,都會觸發保護機制,並導致自毀和可能的數據損失!", + "Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保護", "Inspector.BipedRig.GetDiagnosticInfo": "獲取rig診斷信息", - "Inspector.BipedRig.GenerateDebugVisuals": "生成 Debug Visuals", - "Inspector.BipedRig.ClearDebugVisuals": "清除 Debug Visuals", - "Inspector.BipedRig.DetectHands": "檢測 Hand Rigs", - "Inspector.BipedRig.DetectLeftHand": "檢測 Left Hand Rig", - "Inspector.BipedRig.DetectRightHand": "檢測 Right Hand Rig", - "Inspector.BipedRig.HandRigResult": "做完了! 左手: {left}, 右手: {right}", - "Inspector.BipedRig.LeftHandRigResult": "做完了! 檢測到左手: {detected}", - "Inspector.BipedRig.RightHandRigResult": "做完了! 檢測到右手: {detected}", + "Inspector.BipedRig.GenerateDebugVisuals": "生成調試視覺效果", + "Inspector.BipedRig.ClearDebugVisuals": "清除調試視覺效果", + "Inspector.BipedRig.DetectHands": "檢測手部綁定", + "Inspector.BipedRig.DetectLeftHand": "檢測左手綁定", + "Inspector.BipedRig.DetectRightHand": "檢測右手綁定", + "Inspector.BipedRig.HandRigResult": "完成!左手:{left}, 右手:{right}", + "Inspector.BipedRig.LeftHandRigResult": "完成!檢測到左手:{detected}", + "Inspector.BipedRig.RightHandRigResult": "完成!檢測到右手:{detected}", - "Inspector.Texture.Size": "尺寸: {width} x {height}", - "Inspector.Texture.Format": "格式: {format}, 存儲器: {memory}", - "Inspector.Texture.Variant": "變種ID: {variant}", + "Inspector.Texture.Size": "尺寸:{width} x {height}", + "Inspector.Texture.Format": "格式:{format}, 存儲:{memory}", + "Inspector.Texture.Variant": "變種ID:{variant}", "Inspector.Texture.InvertRGB": "倒置 RGB", "Inspector.Texture.InvertR": "倒置 R", "Inspector.Texture.InvertG": "倒置 G", "Inspector.Texture.InvertB": "倒置 B", "Inspector.Texture.InvertA": "倒置 Alpha", - "Inspector.Texture.ColorToAlphaWhite": "色彩為Alpha (白色)", - "Inspector.Texture.ColorToAlphaBlack": "色彩為Alpha (黑色)", - "Inspector.Texture.AlphaFromIntensity": "Alpha from intensity", - "Inspector.Texture.AlphaToMask": "強度的Alpha", - "Inspector.Texture.RemoveAlpha": "遮罩Alpha", + "Inspector.Texture.ColorToAlphaWhite": "色彩為Alpha(白色)", + "Inspector.Texture.ColorToAlphaBlack": "色彩為Alpha(黑色)", + "Inspector.Texture.AlphaFromIntensity": "基於強度的Alpha", + "Inspector.Texture.AlphaToMask": "Alpha遮罩", + "Inspector.Texture.RemoveAlpha": "刪除Alpha", "Inspector.Texture.ConvertToGrayscaleAverage": "轉換為灰度(平均)", - + "Inspector.Texture.ConvertToGrayscaleLuminance": "轉換为灰度(明度)", "Inspector.Texture.SwapRG": "交換R和G", "Inspector.Texture.SwapRB": "交換R和B", - + "Inspector.Texture.SwapRA": "交換R和A", "Inspector.Texture.SwapGB": "交換G和B", - + "Inspector.Texture.SwapGA": "交換G和A", + "Inspector.Texture.SwapBA": "交換B和A", "Inspector.Texture.AddWhiteBackground": "添加白色背景", "Inspector.Texture.AddBlackBackground": "添加黑色背景", - "Inspector.Texture.Hue": "色調:", + "Inspector.Texture.Hue": "色調:", "Inspector.Texture.ShiftHue": "轉變色相", - "Inspector.Texture.Saturation": "飽和:", + "Inspector.Texture.Saturation": "飽和:", "Inspector.Texture.AdjustSaturation": "調整飽和度", - "Inspector.Texture.Value": "值:", + "Inspector.Texture.Value": "值:", "Inspector.Texture.AdjustValue": "調整值", - "Inspector.Texture.Gamma": "伽瑪:", + "Inspector.Texture.Gamma": "伽瑪:", "Inspector.Texture.AdjustGamma": "調整伽瑪", - "Inspector.Texture.LongestSide": "最長邊:", + "Inspector.Texture.LongestSide": "最長邊:", "Inspector.Texture.Resize": "調整大小", "Inspector.Texture.FlipHorizontal": "水平翻轉", "Inspector.Texture.FlipVertical": "垂直翻轉", "Inspector.Texture.RotateCW": "順時針旋轉90°", "Inspector.Texture.RotateCCW": "逆時針旋轉90°", "Inspector.Texture.Rotate180": "旋轉180°", - - "Inspector.Texture.MakeSquare": "使平方", + "Inspector.Texture.TrimTransparent" : "截斷透明度", + "Inspector.Texture.TrimByCornerColor" : "根據角落顏色截斷", + "Inspector.Texture.MakeSquare": "使成正方形", "Inspector.Texture.ToNearestPOT": "到最接近的2的冪", - "Inspector.Texture.MakeTileable": "使圖塊(過渡比率):", + "Inspector.Texture.MakeTileable": "使可切塊(過渡比率):", "Inspector.Texture.TileLoop": "平鋪(循環)", - "Inspector.Texture.TileMirror": "瓷磚(鏡面)", + "Inspector.Texture.TileMirror": "平鋪(鏡面)", + "Inspector.Texture.NormalizeMaxOnly" : "歸一化(僅最大值)", + "Inspector.Texture.NormalizeMinMax" : "歸一化(最小值与最大值)", + "Inspector.Texture.NormalizeIndependent" : "獨立歸一化RGB值(最小值与最大值)", + "Inspector.Texture.BleedColorToAlpha" : "將顏色滲入Alpha", "Inspector.Texture.InvalidFloats": "診斷:無效的浮點數", "Inspector.Texture.GenerateMetadata": "診斷:生成位圖元數據", - "Inspector.Material.VariantInfo": "變種ID: {variantID} (Raw變種ID: {rawVariantID})", - "Inspector.Material.WaitingForApply": "應用變種(WaitingForApply): {waiting,select,True{等候} False{已應用}}", + "Inspector.Material.VariantInfo": "變種ID: {variantID} (Raw變種ID:{rawVariantID})", + "Inspector.Material.WaitingForApply": "應用變種(WaitingForApply):{waiting,select,True{等候} False{已應用}}", "Inspector.Audio.BakeAudio": "烘焙音頻剪輯", - "Inspector.Audio.FormatInfo": "採樣率: {rate} Hz, 頻道: {channels} ({channel_count})", - "Inspector.Audio.Duration": "持續時間: {duration}", - "Inspector.Audio.EncodingInfo": "完全解碼: {decoded}, 文件擴展名: {ext}", + "Inspector.Audio.FormatInfo": "採樣率:{rate} Hz, 頻道:{channels} ({channel_count})", + "Inspector.Audio.Duration": "持續時間:{duration},採樣數:{samples}", + "Inspector.Audio.EncodingInfo": "編碼器信息:{info}, 完全解碼:{decoded}", "Inspector.Audio.Normalize": "歸一化音量", - "Inspector.Audio.AmplitudeThreshold": "幅度閾值:", + "Inspector.Audio.AmplitudeThreshold": "幅度閾值:", "Inspector.Audio.TrimSilence": "修剪無音", "Inspector.Audio.TrimStartSilence": "修剪開始無音", "Inspector.Audio.TrimEndSilence": "修剪結束無音", - "Inspector.Audio.PositionDuration": "位置/持續時間(以秒為單位):", + "Inspector.Audio.PositionDuration": "位置/持續時間(以秒為單位):", "Inspector.Audio.TrimStart": "修剪開始", "Inspector.Audio.TrimEnd": "修剪結束", "Inspector.Audio.FadeIn": "添加淡入", "Inspector.Audio.FadeOut": "添加淡出", - "Inspector.Audio.MakeLoopable": "使Loopable(使用交叉淡入淡出)", + "Inspector.Audio.MakeLoopable": "使可循环(使用交叉淡入淡出)", "Inspector.Audio.ToWAV": "轉換為WAV", "Inspector.Audio.ToVorbis": "轉換為OGG Vorbis", "Inspector.Audio.ToFLAC": "轉換為FLAC", "Inspector.Audio.DenoiseRNNoise": "降噪(RNNoise,針對48 kHz語音進行了優化)", "Inspector.Audio.ExtractSides": "提取側面(可以刪除立體聲軌道上的人聲)", - "Inspector.AudioStream.BufferState": "可用樣本: {samples}, 丟失: {missed}, 長度: {length}, 全局索引: {index}", - "Inspector.AudioStream.EncodeState": "可編碼: {samples}, 幀大小: {frame} (最大值: {max_frame}), 採樣率: {rate}", - "Inspector.AudioStream.DecodeState": "包總數: {total}, 丟包總數: {lost}, 數據包丟失: {loss, number, percent}", - "Inspector.AudioStream.BufferStats": "平均編解碼器: {avgCodec}/s, 平均閱讀: {avgRead}/s, 平均寫作: {avgWritten}/s", + "Inspector.AudioStream.BufferState": "可用樣本:{samples}, 丟失:{missed}, 長度:{length}, 全局索引:{index}", + "Inspector.AudioStream.EncodeState": "可編碼:{samples}, 幀大小:{frame} (最大值:{max_frame}), 採樣率:{rate}", + "Inspector.AudioStream.DecodeState": "包總數:{total}, 丟包總數:{lost}, 數據包丟失:{loss, number, percent}", + "Inspector.AudioStream.BufferStats": "平均編解碼:{avgCodec}/s, 平均讀取:{avgRead}/s, 平均寫入:{avgWritten}/s", - "Inspector.DynamicBoneChain.SetupFromChildren": "從Children設置", - "Inspector.DynamicBoneChain.SetupFromChildrenAll": "從Children設置 (強制全部)", - "Inspector.DynamicBoneChain.SetupFromChildrenRig": "從Children設置 (只有rig)", - "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替換children中的Smooth Transforms", - "Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除children中的Smooth Transforms", - "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 撞機和抓斗(Colliders & Grabbing) -------", - "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "從層次結構添加固定對撞機(使用對像根)", - "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是抓last bone", + "Inspector.DynamicBoneChain.SetupFromChildren": "從子級設置", + "Inspector.DynamicBoneChain.SetupFromChildrenAll": "從子級設置 (強制全部)", + "Inspector.DynamicBoneChain.SetupFromChildrenRig": "從子級設置 (只有綁定)", + "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替換子級中的平滑變換", + "Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子級中的平滑變換", + "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞體與抓取 -------", + "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "從層次結構添加固定碰撞體(使用對像根)", + "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是抓取末端骨骼", - "Inspector.Rig.CleanupBoneColliders": "清理骨對撞機", + "Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体", "Inspector.Rig.GenerateDebugVisuals": "生成調試視覺效果", "Inspector.Rig.ClearDebugVisuals": "清除調試視覺效果", "Inspector.AvatarExpression.AutoAssign": "自動分配Blendshapes(使用啟發式)", - "Wizard.General.ProcessRoot": "進程根:", - "Wizard.General.Result": "結果:", + "Inspector.CharacterController.Warning": "警告!
當勾選模擬旋轉(SimulateRotation)時這個組件可以被當作一個簡單的剛體。在您這樣做之前,您需要明白它不曾爲此優化,且對剛體的正式支持會在未來加入。
正式支持包括:
- CPU和網絡效能提升 - 使用角色控制器,您的CPU和網絡佔用會顯著上升
- 約束 - 您將能夠在剛體間創建關節、合頁、彈簧和其他約束
- 對每個人的平滑模擬與交互 - 在另一個人嘗試交互時,角色控制器會發生故障
- 新功能與工具 - 讓使用更加簡單
-----------------------
只要您理解了上述限制,放開玩吧!", + "Inspector.PrimitiveMemberEditor.Warning": "警告!
通過他們的ID,這個組件可以被用於與引用交互。這個過程常被稱爲“引用駭入”。

在您這樣做之前,請知曉這種方式 不被 支援且隨時可能失效。請勿讓您的作品依賴於此項功能。", + + "Inspector.ParticleStyle.CommonTransitions": "通用變化模板:", + "Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出", + "Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入", + "Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出", + "Inspector.ParticleStyle.IntensityFadeInOut": "強度淡入 & 淡出", + "Inspector.ParticleStyle.IntensityFadeIn": "強度淡入", + "Inspector.ParticleStyle.IntensityFadeOut": "強度淡出", + "Inspector.ParticleStyle.ClearFades": "清除漸變", + + "Inspector.Collider.SetFromLocalBounds": "根據本地邊界設置", + "Inspector.Collider.SetFromGlobalBounds": "根據全局邊界設置", + "Inspector.Collider.SetFromLocalBoundsPrecise": "根據本地邊界設置(精準)", + "Inspector.Collider.SetFromGlobalBoundsPrecise": "根據全局邊界設置(精準)", + "Inspector.Collider.SetFromPreciseBounds": "根據精確邊界設置", + "Inspector.Collider.SetFromPreciseCylinderBounds": "根據精確圓柱邊界設置", + "Inspector.Collider.Visualize": "圓柱體可視化", + + "Inspector.SimpleAwayIndicator.TestAway" : "設爲離開(調試)", + "Inspector.SimpleAwayIndicator.TestRestore" : "返回正常(調試)", + + "Inspector.Actions.CopyComponent" : "拷貝組件", + "Inspector.Actions.MoveComponent" : "移動組件", + + "UserInspector.Title" : "用戶查看器", + + "WorkerInspector.Title" : "{name} 查看器", + + "CreateNew.Title" : "創建", + + "Wizard.General.ProcessRoot": "處理根:", + "Wizard.General.Result": "結果:", "Wizard.General.ErrorNoRoot": "未選擇根", "Wizard.General.RemovedResult": "已刪除 {n}", @@ -1373,16 +1443,16 @@ "Wizard.AssetOptimization.RecalculateAllNormals": "重新計算所有法線", "Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新計算所有法線(合併)", "Wizard.AssetOptimization.RecalculateAllTangents": "重新計算所有切線(Mikktspace)", - "Wizard.AssetOptimization.ResizedResult": "調整大小 {n}", + "Wizard.AssetOptimization.ResizedResult": "調整後 {n}", "Wizard.LightSources.Title": "光源嚮導", "Wizard.LightSources.Header": "場景光源", - "Wizard.LightSources.ProcessRoot": "進程根:", - "Wizard.LightSources.PointLights": "點光源:", - "Wizard.LightSources.SpotLights": "聚光燈:", - "Wizard.LightSources.DirectionalLights": "方向光:", - "Wizard.LightSources.DisabledLights": "禁用的燈光:", - "Wizard.LightSources.WithTag": "帶標籤:", + "Wizard.LightSources.ProcessRoot": "處理根:", + "Wizard.LightSources.PointLights": "點光源:", + "Wizard.LightSources.SpotLights": "聚光燈:", + "Wizard.LightSources.DirectionalLights": "方向光:", + "Wizard.LightSources.DisabledLights": "禁用的燈光:", + "Wizard.LightSources.WithTag": "帶標籤:", "Wizard.LightSources.SetShadowType": "設置陰影類型", "Wizard.LightSources.ChangeIntensity": "更改強度", "Wizard.LightSources.ChangeRange": "更改範圍", @@ -1390,28 +1460,39 @@ "Wizard.LightSources.Disable": "禁用", "Wizard.LightSources.Destroy": "破壞", - "Wizard.CubemapCreator.Title": "立方體貼圖創建機器", + "Wizard.CubemapCreator.Title": "立方體貼圖創建器", "Wizard.CubemapCreator.Textures": "源紋理:", - "Wizard.CubemapCreator.TexturesNote": "請注意,某些約定已左右互換。如果生成的立方體圖不正確,請嘗試左右互換紋理。", + "Wizard.CubemapCreator.TexturesNote": "請注意,某些約定左右相反。如果生成的立方體圖不正確,請嘗試左右互換紋理。", "Wizard.CubemapCreator.PosX": "正X(右)", "Wizard.CubemapCreator.NegX": "負X(左)", "Wizard.CubemapCreator.PosY": "正Y(頂部)", "Wizard.CubemapCreator.NegY": "負Y(底部)", "Wizard.CubemapCreator.PosZ": "正Z(前)", - "Wizard.CubemapCreator.NegZ": "負Z(後退)", + "Wizard.CubemapCreator.NegZ": "負Z(後)", "Wizard.CubemapCreator.TopBottomRotation": "頂部/底部旋轉:", "Wizard.ReflectionProbes.Title": "反射探針設置嚮導", - "Wizard.ReflectionProbes.ProcessRoot": "進程根:", - "Wizard.ReflectionProbes.ProcessDisabled": "進程已禁用", - "Wizard.ReflectionProbes.WithTag": "帶標籤:", + "Wizard.ReflectionProbes.ProcessRoot": "處理根:", + "Wizard.ReflectionProbes.ProcessDisabled": "處理已禁用", + "Wizard.ReflectionProbes.WithTag": "帶標籤:", "Wizard.ReflectionProbes.TeleportUserToProbe": "將我傳送到每個探針", "Wizard.ReflectionProbes.DelayBetweenProbes": "探針之間的延遲", - "Wizard.ReflectionProbes.ShowDebugVisuals": "顯示調試視覺", - "Wizard.ReflectionProbes.HideDebugVisuals": "隱藏調試圖像", - "Wizard.ReflectionProbes.BakeProbes": "烘烤探針", - "Wizard.ReflectionProbes.Baking": "正在烘焙{count}的{index}...", + "Wizard.ReflectionProbes.ShowDebugVisuals": "顯示調試視覺效果", + "Wizard.ReflectionProbes.HideDebugVisuals": "隱藏調試視覺效果", + "Wizard.ReflectionProbes.BakeProbes": "烘焙探針", + "Wizard.ReflectionProbes.Baking": "正在烘焙{count}個中的第{index}個...", + "Wizard.TextRenderer.Header": "文本渲染器設置嚮導", + "Wizard.TextRenderer.ProcessRoot": "處理根:", + "Wizard.TextRenderer.ProcessStandalone": "單獨處理", + "Wizard.TextRenderer.ProcessUIX": "處理UIX", + "Wizard.TextRenderer.Disabled": "處理已禁用", + "Wizard.TextRenderer.WithTag": "帶標籤:", + "Wizard.TextRenderer.ReplaceMaterial": "替換材質", + "Wizard.TextRenderer.ReplaceFont": "替換字體", + "Wizard.TextRenderer.SetColor": "設置顏色", + + "Desktop.Controls.Title": "桌面控制", "Desktop.OpenKeyboard": "打開鍵盤", "Desktop.FollowCursor.On": "關注游標: On", "Desktop.FollowCursor.Off": "關注游標: Off", @@ -1419,36 +1500,67 @@ "Desktop.LegacyInputMode.Off": "舊版輸入模式: Off", "Desktop.Brightness": "亮度: {n,number,percent}", "Desktop.Opacity": "不透明度: {n,number,percent}", + + "VolumePlaneSlicer.Highlight": "高亮", + "VolumePlaneSlicer.Slicer": "滑塊", - "Tutorial.Welcome.WelcomeTo": "歡迎來到", - "Tutorial.Welcome.LetsStart": "開始吧!", + "Tutorial.Welcome.Welcome": "歡迎!", + "Tutorial.Welcome.Description" : "進入一個有着無限可能性的全新數字宇宙。不管您是爲了與世界各地的朋友社交,還是爲了建造、創作與開發從美麗的藝術品、交互式數字化身等小玩藝,到複雜的可交互遊戲和世界,Resonite 都爲您提供了一個無限可自定義的環境。這裏永遠歡迎您,您也將能在此找到志同道合的朋友。

在您開始探索之前,我們會先引導您進行一些必要的設置,以確保絲滑的體驗。當您準備就緒,就請點擊下方的按鈕。", + "Tutorial.Welcome.Begin": "讓我們開始吧!", "Tutorial.Welcome.AccountHeader": "{appName}帳戶", - "Tutorial.Welcome.AccountDescription": "創建帳戶可為您提供1GB的免費存儲空間,並可以訪問保存項目,使其成為最喜歡的化身,添加朋友和消息傳遞。", + "Tutorial.Welcome.AccountDescription": "創建帳戶可為您提供1GB的免費存儲空間,您將可以保存物品、喜歡的化身,添加朋友和傳遞消息。", "Tutorial.Welcome.AccountCreate": "創建帳戶", "Tutorial.Welcome.AccountLogin": "我已經有一個帳戶", - "Tutorial.Welcome.AccountSkip": "沒有帳戶繼續", + "Tutorial.Welcome.AccountSkip": "在沒有帳戶的情況下繼續", "Tutorial.Welcome.AccountSkipHeader": "跳過創建帳戶?", - "Tutorial.Welcome.AccountSkipDescription": "無法將某些功能(例如,將項目保存到庫存,使其成為最喜歡的化身)訪問。", - "Tutorial.Welcome.AccountSkipConfirm": "真的跳過", + "Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、化身,添加好友等)將無法訪問。", + "Tutorial.Welcome.AccountSkipConfirm": "確定跳過", "Tutorial.Welcome.SettingsHeader": "基本配置", "Tutorial.Welcome.SettingsDescription": "你可以配置基本動作和用戶首選項。 所有這些都可以在以後更改。", - "Tutorial.Welcome.SettingsTurning": "車削風格", - "Tutorial.Welcome.SettingsSnapTurn": "對齊", - "Tutorial.Welcome.SettingsSnapTurnDescription": "立即轉向新的角度。對於新用戶。", + "Tutorial.Welcome.SettingsTurning": "轉向方式", + "Tutorial.Welcome.SettingsSnapTurn": "吸附式", + "Tutorial.Welcome.SettingsSnapTurnDescription": "立即轉向新的角度。適用於新用戶。", "Tutorial.Welcome.SettingsSmoothTurn": "平滑", - "Tutorial.Welcome.SettingsSmoothTurnDescription": "逐漸轉彎,但會引起噁心。", + "Tutorial.Welcome.SettingsSmoothTurnDescription": "平滑地轉向,但易引起暈動症。", "Tutorial.Welcome.SettingsPrimaryController": "主控制器", "Tutorial.Welcome.SettingsPrimaryLeft": "左", - "Tutorial.Welcome.SettingsPrimaryLeftDescription": "左: 轉彎, 右: 側身走", + "Tutorial.Welcome.SettingsPrimaryLeftDescription": "左: 轉向, 右: 側身走", "Tutorial.Welcome.SettingsPrimaryRight": "右", - "Tutorial.Welcome.SettingsPrimaryRightDescription": "左: 側身走, 右: 轉彎", - "Tutorial.Welcome.SettingsHeight": "你的身高", - "Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch", + "Tutorial.Welcome.SettingsPrimaryRightDescription": "左: 側身走, 右: 轉向", + "Tutorial.Welcome.SettingsHeight": "您的身高", + "Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 英尺 1 英寸", - "Tutorial.Welcome.StartTutorialHeader": "開始教程", - "Tutorial.Welcome.StartTutorialDescription": "我們將帶您進入基礎教程世界,以幫助您開始使用{appName}。 您可以選擇公開教程世界,讓{appName}社區加入並為您提供幫助或自己學習。", + "Tutorial.Welcome.StartTutorialHeader": "準備好開始探索了嗎?", + "Tutorial.Welcome.StartTutorialDescription": "您已整裝待發,即將踏上探索之旅了!我們會將您傳送到教程世界。在那之後,有一個全新的家世界等待着您。那將是您探索 {appName} 的起點。當您準備好了,請點擊下方的按鈕。", + "Tutorial.Welcome.StartTutorial": "開始教程", + + "Tutorial.CommunityYouTube.Title": "社區 YouTube 頻道", + + "Tutorial.UserResources.UserResourcesTitle": "用戶資源", + "Tutorial.UserResources.SupportTitle": "如何支持 {appName}", + "Tutorial.UserResources.MerchandiseTitle": "{appName} 商品", + + "Tutorial.Intro.BadgesAppTeam": "{appName} 團隊", + "Tutorial.Intro.BadgesModerator": "版主", + "Tutorial.Intro.BadgesMentor": "導師", + "Tutorial.Intro.BadgesDisabilityHearing": "聽力障礙", + "Tutorial.Intro.BadgesDisabilityVision": "視覺障礙", + "Tutorial.Intro.BadgesDisabilitySpeech": "發音障礙", + "Tutorial.Intro.BadgesTitle": "徽章", + "Tutorial.Intro.BadgesDescription": "徽章是一些展示用戶特色的小圖標。這兒是一些需要被記住的重要徽章。用戶可以通過 {appName} 機器人賦予自己身體障礙徽章。請查閱 {appName} Wiki 以瞭解更多信息", + "Tutorial.Intro.HelpSite": "幫助", + + "Object.Mirror.Toggle": "開關(鏡子)", + + "Twitch.Panel.Button.Commands.Enabled": "命令啓用", + "Twitch.Panel.Button.Commands.Disabled": "命令禁用", + "Twitch.Panel.Button.SafeMode.Enabled": "安全模式啓用", + "Twitch.Panel.Button.SafeMode.Disabled": "安全模式禁用", + "Twitch.Panel.Button.SubscriberCommands.Enabled": "訂閱者命令
僅對訂閱者啓用", + "Twitch.Panel.Button.SubscriberCommands.Disabled": "訂閱者命令
對所有人啓用", + "Twitch.Panel.Title.Text": "Twitch Chat", "Exiting.SavingItems": "正在保存 {n, plural, other {# 項目}}...", "Exiting.SavingChanges": "正在保存更改...",