Merge pull request #498 from modimobeikete/main

zh-cn:Sync to the latest English version
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Tomas Mariancik 2024-09-04 07:35:40 +02:00 committed by GitHub
commit f76b8a4571
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@ -359,7 +359,7 @@
"World.Edit.AccessPatreon": "Patreon的支持者", "World.Edit.AccessPatreon": "Patreon的支持者",
"World.Edit.AccessPublic": "任何人(公开)", "World.Edit.AccessPublic": "任何人(公开)",
"Tools.AvatarCreator": "虚拟形象创建", "Tools.AvatarCreator": "虚拟形象创建工具",
"Tools.FullBodyCalibrator": "全身/虚拟形象校准器", "Tools.FullBodyCalibrator": "全身/虚拟形象校准器",
"Tools.CameraStreaming": "相机/流媒体", "Tools.CameraStreaming": "相机/流媒体",
"Tools.CreateNewWorld": "创建新世界", "Tools.CreateNewWorld": "创建新世界",
@ -936,6 +936,9 @@
"Importer.Image.Stereo180": "立体180度照片", "Importer.Image.Stereo180": "立体180度照片",
"Importer.Image.LUT": "LUT", "Importer.Image.LUT": "LUT",
"Importer.Image.Failure.Heading": "导入图片 <color=hero.yellow>{image}</color> 失败",
"Importer.Image.Failure.Description": "导入图片失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
"Importer.LUT.Failure.Heading": "导入 LUT <color=hero.yellow>{image}</color> 失败", "Importer.LUT.Failure.Heading": "导入 LUT <color=hero.yellow>{image}</color> 失败",
"Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n<color=hero.red>{error}</color>", "Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
@ -1322,6 +1325,10 @@
"Settings.GrabbingSettings.DefaultHandGrabType" : "默认抓取模式", "Settings.GrabbingSettings.DefaultHandGrabType" : "默认抓取模式",
"Settings.GrabbingSettings.DefaultHandGrabType.Description" : "这将决定你在进入新世界时双手的默认抓取模式。\n\n<color=hero.yellow>手掌:</color> 你会抓住所有靠近你手掌的物体。\n\n<color=hero.yellow>精确:</color> 你要用食指和拇指抓住一个物体。\n\n<color=hero.yellow>自动:</color> 模式会根据手的方向在手掌和精确度之间自动切换。\n\n<color=hero.yellow>关闭:</color> 你只能用激光抓取物品。", "Settings.GrabbingSettings.DefaultHandGrabType.Description" : "这将决定你在进入新世界时双手的默认抓取模式。\n\n<color=hero.yellow>手掌:</color> 你会抓住所有靠近你手掌的物体。\n\n<color=hero.yellow>精确:</color> 你要用食指和拇指抓住一个物体。\n\n<color=hero.yellow>自动:</color> 模式会根据手的方向在手掌和精确度之间自动切换。\n\n<color=hero.yellow>关闭:</color> 你只能用激光抓取物品。",
"Settings.FullBodyTrackingSettings": "全身追踪",
"Settings.FullBodyTrackingSettings.BodyHorizontalAngle" : "身体水平角度",
"Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description" : "这是脚部和头部之间的角度偏差,超过这个角度就会被认为是水平姿势。这会影响某些事情,比如用脚模拟覆盖追踪器的姿势。",
"Settings.GamepadSettings": "手柄", "Settings.GamepadSettings": "手柄",
"Settings.GamepadSettings.ThumbstickLookSpeed": "摇杆观察速度", "Settings.GamepadSettings.ThumbstickLookSpeed": "摇杆观察速度",
"Settings.GamepadSettings.ThumbstickLookSpeed.Description": "用它来调整拇指摇杆移动视角速度的灵敏度。", "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "用它来调整拇指摇杆移动视角速度的灵敏度。",
@ -1730,6 +1737,10 @@
"Settings.DesktopRenderSettings.FieldOfView": "视场", "Settings.DesktopRenderSettings.FieldOfView": "视场",
"Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下用它来控制视场FOV。 数值越大,视野越开阔,但两侧的失真也越大。", "Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下用它来控制视场FOV。 数值越大,视野越开阔,但两侧的失真也越大。",
"Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "在冲刺时缩放视场",
"Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "启用此选项后, Resonite 将会在 <b>桌面模式</b>下缩放视场。\n关闭这个设置以移除这个效果。\n<b>不</b> 包括用户所生成的内容的效果",
"Settings.DesktopRenderSettings.VSync": "垂直同步", "Settings.DesktopRenderSettings.VSync": "垂直同步",
"Settings.DesktopRenderSettings.VSync.Description": "启用该选项后,帧速率将与屏幕刷新率同步。禁用此选项可加快帧的渲染速度,但也会导致明显的撕裂。\n\n这在进行性能测试时非常有用因为它将解除刷新限制和提高渲染速度上限。", "Settings.DesktopRenderSettings.VSync.Description": "启用该选项后,帧速率将与屏幕刷新率同步。禁用此选项可加快帧的渲染速度,但也会导致明显的撕裂。\n\n这在进行性能测试时非常有用因为它将解除刷新限制和提高渲染速度上限。",
"Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "限制后台运行时的帧速率", "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "限制后台运行时的帧速率",
@ -1923,6 +1934,7 @@
"Inspector.Member.SetAllToY": "全部设为 Y", "Inspector.Member.SetAllToY": "全部设为 Y",
"Inspector.Member.SetAllToZ": "全部设为 Z", "Inspector.Member.SetAllToZ": "全部设为 Z",
"Inspector.Member.SetAllToW": "全部设为 W", "Inspector.Member.SetAllToW": "全部设为 W",
"Inspector.Member.Normalize": "标准化",
"Inspector.Member.BakeBlendshape" : "烘焙 Blendshape", "Inspector.Member.BakeBlendshape" : "烘焙 Blendshape",
"Inspector.Member.RemoveBlendshape" : "移除 Blendshape", "Inspector.Member.RemoveBlendshape" : "移除 Blendshape",
"Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割 Blendshape", "Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割 Blendshape",