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Merge pull request #498 from modimobeikete/main
zh-cn:Sync to the latest English version
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commit
f76b8a4571
1 changed files with 13 additions and 1 deletions
14
zh-cn.json
14
zh-cn.json
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@ -359,7 +359,7 @@
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"World.Edit.AccessPatreon": "Patreon的支持者",
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"World.Edit.AccessPatreon": "Patreon的支持者",
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"World.Edit.AccessPublic": "任何人(公开)",
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"World.Edit.AccessPublic": "任何人(公开)",
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"Tools.AvatarCreator": "虚拟形象创建器",
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"Tools.AvatarCreator": "虚拟形象创建工具",
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"Tools.FullBodyCalibrator": "全身/虚拟形象校准器",
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"Tools.FullBodyCalibrator": "全身/虚拟形象校准器",
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"Tools.CameraStreaming": "相机/流媒体",
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"Tools.CameraStreaming": "相机/流媒体",
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"Tools.CreateNewWorld": "创建新世界",
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"Tools.CreateNewWorld": "创建新世界",
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@ -936,6 +936,9 @@
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"Importer.Image.Stereo180": "立体180度照片",
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"Importer.Image.Stereo180": "立体180度照片",
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"Importer.Image.LUT": "LUT",
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"Importer.Image.LUT": "LUT",
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"Importer.Image.Failure.Heading": "导入图片 <color=hero.yellow>{image}</color> 失败",
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"Importer.Image.Failure.Description": "导入图片失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
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"Importer.LUT.Failure.Heading": "导入 LUT <color=hero.yellow>{image}</color> 失败",
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"Importer.LUT.Failure.Heading": "导入 LUT <color=hero.yellow>{image}</color> 失败",
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"Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
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"Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
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@ -1322,6 +1325,10 @@
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"Settings.GrabbingSettings.DefaultHandGrabType" : "默认抓取模式",
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"Settings.GrabbingSettings.DefaultHandGrabType" : "默认抓取模式",
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"Settings.GrabbingSettings.DefaultHandGrabType.Description" : "这将决定你在进入新世界时双手的默认抓取模式。\n\n<color=hero.yellow>手掌:</color> 你会抓住所有靠近你手掌的物体。\n\n<color=hero.yellow>精确:</color> 你要用食指和拇指抓住一个物体。\n\n<color=hero.yellow>自动:</color> 模式会根据手的方向在手掌和精确度之间自动切换。\n\n<color=hero.yellow>关闭:</color> 你只能用激光抓取物品。",
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"Settings.GrabbingSettings.DefaultHandGrabType.Description" : "这将决定你在进入新世界时双手的默认抓取模式。\n\n<color=hero.yellow>手掌:</color> 你会抓住所有靠近你手掌的物体。\n\n<color=hero.yellow>精确:</color> 你要用食指和拇指抓住一个物体。\n\n<color=hero.yellow>自动:</color> 模式会根据手的方向在手掌和精确度之间自动切换。\n\n<color=hero.yellow>关闭:</color> 你只能用激光抓取物品。",
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"Settings.FullBodyTrackingSettings": "全身追踪",
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"Settings.FullBodyTrackingSettings.BodyHorizontalAngle" : "身体水平角度",
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"Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description" : "这是脚部和头部之间的角度偏差,超过这个角度就会被认为是水平姿势。这会影响某些事情,比如用脚模拟覆盖追踪器的姿势。",
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"Settings.GamepadSettings": "手柄",
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"Settings.GamepadSettings": "手柄",
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"Settings.GamepadSettings.ThumbstickLookSpeed": "摇杆观察速度",
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"Settings.GamepadSettings.ThumbstickLookSpeed": "摇杆观察速度",
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"Settings.GamepadSettings.ThumbstickLookSpeed.Description": "用它来调整拇指摇杆移动视角速度的灵敏度。",
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"Settings.GamepadSettings.ThumbstickLookSpeed.Description": "用它来调整拇指摇杆移动视角速度的灵敏度。",
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@ -1730,6 +1737,10 @@
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"Settings.DesktopRenderSettings.FieldOfView": "视场",
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"Settings.DesktopRenderSettings.FieldOfView": "视场",
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"Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下,用它来控制视场(FOV)。 数值越大,视野越开阔,但两侧的失真也越大。",
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"Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下,用它来控制视场(FOV)。 数值越大,视野越开阔,但两侧的失真也越大。",
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"Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "在冲刺时缩放视场",
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"Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "启用此选项后, Resonite 将会在 <b>桌面模式</b>下缩放视场。\n关闭这个设置以移除这个效果。\n<b>不</b> 包括用户所生成的内容的效果",
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"Settings.DesktopRenderSettings.VSync": "垂直同步",
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"Settings.DesktopRenderSettings.VSync": "垂直同步",
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"Settings.DesktopRenderSettings.VSync.Description": "启用该选项后,帧速率将与屏幕刷新率同步。禁用此选项可加快帧的渲染速度,但也会导致明显的撕裂。\n\n这在进行性能测试时非常有用,因为它将解除刷新限制和提高渲染速度上限。",
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"Settings.DesktopRenderSettings.VSync.Description": "启用该选项后,帧速率将与屏幕刷新率同步。禁用此选项可加快帧的渲染速度,但也会导致明显的撕裂。\n\n这在进行性能测试时非常有用,因为它将解除刷新限制和提高渲染速度上限。",
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"Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "限制后台运行时的帧速率",
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"Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "限制后台运行时的帧速率",
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@ -1923,6 +1934,7 @@
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"Inspector.Member.SetAllToY": "全部设为 Y",
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"Inspector.Member.SetAllToY": "全部设为 Y",
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"Inspector.Member.SetAllToZ": "全部设为 Z",
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"Inspector.Member.SetAllToZ": "全部设为 Z",
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"Inspector.Member.SetAllToW": "全部设为 W",
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"Inspector.Member.SetAllToW": "全部设为 W",
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"Inspector.Member.Normalize": "标准化",
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"Inspector.Member.BakeBlendshape" : "烘焙 Blendshape",
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"Inspector.Member.BakeBlendshape" : "烘焙 Blendshape",
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"Inspector.Member.RemoveBlendshape" : "移除 Blendshape",
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"Inspector.Member.RemoveBlendshape" : "移除 Blendshape",
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"Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割 Blendshape",
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"Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割 Blendshape",
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