diff --git a/zh-cn.json b/zh-cn.json index 11d3580..7ee7908 100644 --- a/zh-cn.json +++ b/zh-cn.json @@ -359,7 +359,7 @@ "World.Edit.AccessPatreon": "Patreon的支持者", "World.Edit.AccessPublic": "任何人(公开)", - "Tools.AvatarCreator": "虚拟形象创建器", + "Tools.AvatarCreator": "虚拟形象创建工具", "Tools.FullBodyCalibrator": "全身/虚拟形象校准器", "Tools.CameraStreaming": "相机/流媒体", "Tools.CreateNewWorld": "创建新世界", @@ -936,6 +936,9 @@ "Importer.Image.Stereo180": "立体180度照片", "Importer.Image.LUT": "LUT", + "Importer.Image.Failure.Heading": "导入图片 {image} 失败", + "Importer.Image.Failure.Description": "导入图片失败, 发生以下错误:\n\n{error}", + "Importer.LUT.Failure.Heading": "导入 LUT {image} 失败", "Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n{error}", @@ -1322,6 +1325,10 @@ "Settings.GrabbingSettings.DefaultHandGrabType" : "默认抓取模式", "Settings.GrabbingSettings.DefaultHandGrabType.Description" : "这将决定你在进入新世界时双手的默认抓取模式。\n\n手掌: 你会抓住所有靠近你手掌的物体。\n\n精确: 你要用食指和拇指抓住一个物体。\n\n自动: 模式会根据手的方向在手掌和精确度之间自动切换。\n\n关闭: 你只能用激光抓取物品。", + "Settings.FullBodyTrackingSettings": "全身追踪", + "Settings.FullBodyTrackingSettings.BodyHorizontalAngle" : "身体水平角度", + "Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description" : "这是脚部和头部之间的角度偏差,超过这个角度就会被认为是水平姿势。这会影响某些事情,比如用脚模拟覆盖追踪器的姿势。", + "Settings.GamepadSettings": "手柄", "Settings.GamepadSettings.ThumbstickLookSpeed": "摇杆观察速度", "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "用它来调整拇指摇杆移动视角速度的灵敏度。", @@ -1730,6 +1737,10 @@ "Settings.DesktopRenderSettings.FieldOfView": "视场", "Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下,用它来控制视场(FOV)。 数值越大,视野越开阔,但两侧的失真也越大。", + + "Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "在冲刺时缩放视场", + "Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "启用此选项后, Resonite 将会在 桌面模式下缩放视场。\n关闭这个设置以移除这个效果。\n 包括用户所生成的内容的效果", + "Settings.DesktopRenderSettings.VSync": "垂直同步", "Settings.DesktopRenderSettings.VSync.Description": "启用该选项后,帧速率将与屏幕刷新率同步。禁用此选项可加快帧的渲染速度,但也会导致明显的撕裂。\n\n这在进行性能测试时非常有用,因为它将解除刷新限制和提高渲染速度上限。", "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "限制后台运行时的帧速率", @@ -1923,6 +1934,7 @@ "Inspector.Member.SetAllToY": "全部设为 Y", "Inspector.Member.SetAllToZ": "全部设为 Z", "Inspector.Member.SetAllToW": "全部设为 W", + "Inspector.Member.Normalize": "标准化", "Inspector.Member.BakeBlendshape" : "烘焙 Blendshape", "Inspector.Member.RemoveBlendshape" : "移除 Blendshape", "Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割 Blendshape",