Lets try creating a pull request again

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LucasRo7 2023-10-03 21:37:12 -03:00
parent 8d34d7b09c
commit dbb696cd34

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@ -1454,77 +1454,77 @@
"Wizard.General.ErrorNoRoot": "Nenhuma Raíz Selecionada",
"Wizard.General.RemovedResult": "Removido {n}",
"Wizard.AssetOptimization.Title": "Asset Optimization Wizard",
"Wizard.AssetOptimization.CleanupUnusedAssets": "Cleanup Unused Assets",
"Wizard.AssetOptimization.CleanupEmptySlots": "Cleanup Empty Slots",
"Wizard.AssetOptimization.CleanupDisabledMeshRenderers": "Cleanup Disabled Mesh Renderers",
"Wizard.AssetOptimization.DeduplicateMaterials": "Deduplicate Materials",
"Wizard.AssetOptimization.CleanupFileItems": "Cleanup File Items",
"Wizard.AssetOptimization.MaxTextureResolution": "Set Max Texture Resolution",
"Wizard.AssetOptimization.RecompressTextures": "Recompress Textures",
"Wizard.AssetOptimization.RecalculateAllNormals": "Recalculate All Normals",
"Wizard.AssetOptimization.RecalculateAllNormalsMerged": "Recalculate All Normals (merged)",
"Wizard.AssetOptimization.RecalculateAllTangents": "Recalculate All Tangents (Mikktspace)",
"Wizard.AssetOptimization.ResizedResult": "Resized {n}",
"Wizard.AssetOptimization.Title": "Assitente de Otimização de Assets",
"Wizard.AssetOptimization.CleanupUnusedAssets": "Limpar Assets Não Utilizados",
"Wizard.AssetOptimization.CleanupEmptySlots": "Limpar Slots Vazios",
"Wizard.AssetOptimization.CleanupDisabledMeshRenderers": "Limpar Mesh Renderers Vazios",
"Wizard.AssetOptimization.DeduplicateMaterials": "Desduplicar Materiais",
"Wizard.AssetOptimization.CleanupFileItems": "Limpar Ítens de Arquivo",
"Wizard.AssetOptimization.MaxTextureResolution": "Configurar Resolução Máxima de Texturas",
"Wizard.AssetOptimization.RecompressTextures": "Recomprimir Texturas",
"Wizard.AssetOptimization.RecalculateAllNormals": "Recalcular Todas as Normais",
"Wizard.AssetOptimization.RecalculateAllNormalsMerged": "Recalcular Todas as Normais (mescladas)",
"Wizard.AssetOptimization.RecalculateAllTangents": "Recalcular Todas as Tangentes (Mikktspace)",
"Wizard.AssetOptimization.ResizedResult": "Rescalado {n}",
"Wizard.LightSources.Title": "Light Sources Wizard",
"Wizard.LightSources.Header": "Scene Light Sources",
"Wizard.LightSources.ProcessRoot": "Process Root:",
"Wizard.LightSources.PointLights": "Point Lights:",
"Wizard.LightSources.SpotLights": "Spot Lights:",
"Wizard.LightSources.DirectionalLights": "Directional Lights:",
"Wizard.LightSources.DisabledLights": "Disabled Lights:",
"Wizard.LightSources.WithTag": "With Tag:",
"Wizard.LightSources.SetShadowType": "Set Shadow Type",
"Wizard.LightSources.ChangeIntensity": "Change Intensity",
"Wizard.LightSources.ChangeRange": "Change Range",
"Wizard.LightSources.Enable": "Enable",
"Wizard.LightSources.Disable": "Disable",
"Wizard.LightSources.Destroy": "Destroy",
"Wizard.LightSources.Title": "Assitente de Fontes de Luz",
"Wizard.LightSources.Header": "Fontes de Luz da Cena",
"Wizard.LightSources.ProcessRoot": "Raíz de Processamento:",
"Wizard.LightSources.PointLights": "Pontos de Luz:",
"Wizard.LightSources.SpotLights": "Holofotes:",
"Wizard.LightSources.DirectionalLights": "Luzes Direcionais:",
"Wizard.LightSources.DisabledLights": "Luzes Desativadas:",
"Wizard.LightSources.WithTag": "Com Tag:",
"Wizard.LightSources.SetShadowType": "Mudara Para Sombra",
"Wizard.LightSources.ChangeIntensity": "Mudar Intensidade",
"Wizard.LightSources.ChangeRange": "Mudar Alcance",
"Wizard.LightSources.Enable": "Ativar",
"Wizard.LightSources.Disable": "Desativar",
"Wizard.LightSources.Destroy": "Destruir",
"Wizard.CubemapCreator.Title": "Cubemap Creator",
"Wizard.CubemapCreator.Textures": "Source Textures:",
"Wizard.CubemapCreator.TexturesNote": "Note that some conventions have left and right swapped. If the resulting cubemap is incorrect, try swapping the left and right textures.",
"Wizard.CubemapCreator.PosX": "Positive X (right)",
"Wizard.CubemapCreator.NegX": "Negative X (left)",
"Wizard.CubemapCreator.PosY": "Positive Y (top)",
"Wizard.CubemapCreator.NegY": "Negative Y (bottom)",
"Wizard.CubemapCreator.PosZ": "Positive Z (front)",
"Wizard.CubemapCreator.NegZ": "Negative Z (back)",
"Wizard.CubemapCreator.TopBottomRotation": "Top/Bottom Rotation:",
"Wizard.CubemapCreator.Title": "Criador de Cubemap",
"Wizard.CubemapCreator.Textures": "Texturas-fonte:",
"Wizard.CubemapCreator.TexturesNote": "Note que algumas Convenções trocam a direita e esquerda. Se o cubemap está incorreto, tente trocar as texturas da direita e esquerda.",
"Wizard.CubemapCreator.PosX": "X Positivo (Direita)",
"Wizard.CubemapCreator.NegX": "X Negativo (Esquerda)",
"Wizard.CubemapCreator.PosY": "Y Positivo (Cima)",
"Wizard.CubemapCreator.NegY": "Y Negativo (Baixo)",
"Wizard.CubemapCreator.PosZ": "Z Positivo (Frente)",
"Wizard.CubemapCreator.NegZ": "Z Negativo (Trás)",
"Wizard.CubemapCreator.TopBottomRotation": "Rotação da parte de cima/baixo:",
"Wizard.ReflectionProbes.Title": "Reflection Probe Wizard",
"Wizard.ReflectionProbes.ProcessRoot": "Process Root:",
"Wizard.ReflectionProbes.ProcessDisabled": "Process Disabled",
"Wizard.ReflectionProbes.WithTag": "With Tag:",
"Wizard.ReflectionProbes.TeleportUserToProbe": "Teleport me to each probe",
"Wizard.ReflectionProbes.DelayBetweenProbes": "Delay between probes",
"Wizard.ReflectionProbes.ShowDebugVisuals": "Show Debug Visuals",
"Wizard.ReflectionProbes.HideDebugVisuals": "Hide Debug Visuals",
"Wizard.ReflectionProbes.BakeProbes": "Bake Probes",
"Wizard.ReflectionProbes.Baking": "Baking {index} of {count}...",
"Wizard.ReflectionProbes.Title": "Assistente de Reflection Probe",
"Wizard.ReflectionProbes.ProcessRoot": "Raíz de Processamento:",
"Wizard.ReflectionProbes.ProcessDisabled": "Processar Desativadas",
"Wizard.ReflectionProbes.WithTag": "Com Tag:",
"Wizard.ReflectionProbes.TeleportUserToProbe": "Me teleporte para cada probe",
"Wizard.ReflectionProbes.DelayBetweenProbes": "Pausa entre probes",
"Wizard.ReflectionProbes.ShowDebugVisuals": "Mostrar Visuais de Debug",
"Wizard.ReflectionProbes.HideDebugVisuals": "Esconder Visuais de Debug",
"Wizard.ReflectionProbes.BakeProbes": "Preprocessar (bake) Probes",
"Wizard.ReflectionProbes.Baking": "Processando {index} de {count}...",
"Wizard.TextRenderer.Header": "TextRenderer Wizard",
"Wizard.TextRenderer.ProcessRoot": "Process Root:",
"Wizard.TextRenderer.ProcessStandalone": "Process Standalone",
"Wizard.TextRenderer.ProcessUIX": "ProcessUIX",
"Wizard.TextRenderer.Disabled": "Process Disabled",
"Wizard.TextRenderer.WithTag": "With Tag:",
"Wizard.TextRenderer.ReplaceMaterial": "Replace Material",
"Wizard.TextRenderer.ReplaceFont": "Replace Font",
"Wizard.TextRenderer.SetColor": "Set Color",
"Wizard.TextRenderer.Header": "Assistente de TextRenderer",
"Wizard.TextRenderer.ProcessRoot": "Raíz de Processamento:",
"Wizard.TextRenderer.ProcessStandalone": "Processar Texto Solto",
"Wizard.TextRenderer.ProcessUIX": "Processar Texto de UIX",
"Wizard.TextRenderer.Disabled": "Processar Texto Desativado",
"Wizard.TextRenderer.WithTag": "Com Tag:",
"Wizard.TextRenderer.ReplaceMaterial": "Substituir Material",
"Wizard.TextRenderer.ReplaceFont": "Substituir Fonte",
"Wizard.TextRenderer.SetColor": "Mudar Cor",
"Desktop.Controls.Title": "Desktop Controls",
"Desktop.OpenKeyboard": "Open Keyboard",
"Desktop.FollowCursor.On": "Follow Cursor: On",
"Desktop.FollowCursor.Off": "Follow Cursor: Off",
"Desktop.Controls.Title": "Controles Desktop",
"Desktop.OpenKeyboard": "Abrir Teclado",
"Desktop.FollowCursor.On": "Seguir Mouse: On",
"Desktop.FollowCursor.Off": "Seguir Mouse: Off",
"Desktop.LegacyInputMode.On": "Legacy Input: On",
"Desktop.LegacyInputMode.Off": "Legacy Input: Off",
"Desktop.Brightness": "Brightness: {n,number,percent}",
"Desktop.Opacity": "Opacity: {n,number,percent}",
"Desktop.Brightness": "Brilho: {n,number,percent}",
"Desktop.Opacity": "Opacidade: {n,number,percent}",
"VolumePlaneSlicer.Highlight": "Highlight",
"VolumePlaneSlicer.Slicer": "Slice",
"VolumePlaneSlicer.Highlight": "Destaque",
"VolumePlaneSlicer.Slicer": "Corte",
"Tutorial.Welcome.Welcome": "Welcome!",
"Tutorial.Welcome.Description" : "Dive into a brand new digital universe with infinite possibilities. Whether you come here to socialize and hang out with people around the world or to build, create and develop anything from beautiful art, interactive avatars and gadgets, to complex interactive worlds and games, Resonite is an endlessly customizable place where you'll be welcome and where you'll find a group to resonate with.<br><br>Before you start exploring, we'll first guide you through setting up some essentials, to ensure a smooth experience. When you're ready, click the button below",