zh-cn:Sync to the latest English version

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modimobeikete 2025-01-14 12:04:44 +08:00 committed by GitHub
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@ -270,7 +270,7 @@
"World.Indicator.LocalWorld": "本地设备",
"World.Indicator.Author": "作者: {name}",
"World.Indicator.Host": "房主: {name}",
"World.Indicator.Hosting": "您在此房间",
"World.Indicator.Hosting": "正在主持",
"World.Indicator.Sessions": "{n} 个房间",
"World.Indicator.Users": "用户",
"World.Indicator.Users.None": "(找不到活跃的房间)",
@ -1937,6 +1937,14 @@
"Settings.RenderingQualitySettings.SkinWeightMode" : "蒙皮权重",
"Settings.RenderingQualitySettings.SkinWeightMode.Description" : "对于任何蒙皮权重(通过骨骼变形的 3D 模型,如大多数虚拟形象),该值控制使用多少骨骼来影响每个顶点的位置。\n\n降低该值可以节省一些性能但变形质量会降低从而产生尖锐的折痕和其他伪影通常出现在接缝处。",
"Settings.ImportSettings": "导入设置",
"Settings.ImportSettings.SessionUrls": "导入会话设置时",
"Settings.ImportSettings.SessionUrls.Description": "当一个房间URL被导入时会发生什么。可用的选项有\n\n<color=hero.yellow>Open</color> - 打开房间\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成URL的表示例如会话球。\n<color=hero.yellow>SpawnUrl</color> - 在当前位置生成URL作为URL接口。",
"Settings.ImportSettings.WorldUrls": "导入世界URL时",
"Settings.ImportSettings.WorldUrls.Description": "当导入世界URL时应该发生什么可用的选项有\n\n<color=hero.yellow>Open</color> - 打开世界。\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成URL的表示例如世界球。\n<color=hero.yellow>SpawnUrl</color> - 在当前位置生成URL作为URL接口。",
"Settings.ImportSettings.NetworkUrls": "导入网络URL时",
"Settings.ImportSettings.NetworkUrls.Description": "当一个网络URL被导入时应该发生什么可用的选项有\n\n<color=hero.yellow>Open</color> - 在URL处打开一个会话连接。\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成url的表示例如房间球。\n<color=hero.yellow>SpawnUrl</color> - 在当前的位置生成URL作为URL接口。",
"LocomotionArchetype.Walk": "移动",
"LocomotionArchetype.Fly": "飞行",
"LocomotionArchetype.NoClip": "穿墙",