Extra diagnostics for PhotonDust

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Frooxius 2024-12-06 22:53:44 +01:00
parent 5c561e61c8
commit b737cd39c4

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@ -2215,8 +2215,8 @@
"Inspector.CharacterController.Warning": "<color=red><size=150%>WARNING!</size></color><br>It is possible to use this component as a simple rigidbody by checking SimulateRotation. Before you do, please understand that it is not optimized for this purpose and proper Rigidbody Support is coming in the future.<br>Proper rigidbody support will offer:<br><b>- CPU and network efficiency</b> - with CharacterController you'll be getting higher CPU usage and significant amount of network traffic<br><b>- Constraints</b> - you'll be able to create joints, hinges, springs and other constraints between rigidbodies<br><b>- Smooth simulation and interactions for everyone</b> - CharacterController will glitch out if another person tries to interact<br><b>- New Features and Tools</b> - to make using them much easier<br>-----------------------<br>As long as you understand those limitations, have fun!",
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>WARNING!</size></color><br>It is possible to use this component to interact with references by using their IDs. This process is commonly called 'Ref Hacking'.<br><br><b>Before</b> you do this, please understand that this is <b>not</b> supported and may break at any time. Do not rely on this functionality for your creations.",
"Inspector.ParticleSystem.BasicInfo" : "Particles: {count}\tLast Simulation Time: {time}",
"Inspector.ParticleSystem.TrailInfo" : "Trails: {trailCount} (capacity: {trailCapacity}), Trail Point Capacity: {trailPointCapacity}",
"Inspector.ParticleSystem.BasicInfo" : "Particles: {count}\tSimulation Time: {time}\tRender allocations: {allocationCount}",
"Inspector.ParticleSystem.TrailInfo" : "Trails: {trailCount} (capacity: {trailCapacity}), Trail Point Capacity: {trailPointCapacity}, Allocations: {allocationCount}",
"Inspector.ParticleStyle.CommonTransitions": "Common Transition Templates:",
"Inspector.ParticleStyle.AlphaFadeInOut": "Alpha Fade In & Fade Out",