diff --git a/en.json b/en.json index 59f24a9..95da754 100644 --- a/en.json +++ b/en.json @@ -2215,8 +2215,8 @@ "Inspector.CharacterController.Warning": "WARNING!
It is possible to use this component as a simple rigidbody by checking SimulateRotation. Before you do, please understand that it is not optimized for this purpose and proper Rigidbody Support is coming in the future.
Proper rigidbody support will offer:
- CPU and network efficiency - with CharacterController you'll be getting higher CPU usage and significant amount of network traffic
- Constraints - you'll be able to create joints, hinges, springs and other constraints between rigidbodies
- Smooth simulation and interactions for everyone - CharacterController will glitch out if another person tries to interact
- New Features and Tools - to make using them much easier
-----------------------
As long as you understand those limitations, have fun!", "Inspector.PrimitiveMemberEditor.Warning": "WARNING!
It is possible to use this component to interact with references by using their IDs. This process is commonly called 'Ref Hacking'.

Before you do this, please understand that this is not supported and may break at any time. Do not rely on this functionality for your creations.", - "Inspector.ParticleSystem.BasicInfo" : "Particles: {count}\tLast Simulation Time: {time}", - "Inspector.ParticleSystem.TrailInfo" : "Trails: {trailCount} (capacity: {trailCapacity}), Trail Point Capacity: {trailPointCapacity}", + "Inspector.ParticleSystem.BasicInfo" : "Particles: {count}\tSimulation Time: {time}\tRender allocations: {allocationCount}", + "Inspector.ParticleSystem.TrailInfo" : "Trails: {trailCount} (capacity: {trailCapacity}), Trail Point Capacity: {trailPointCapacity}, Allocations: {allocationCount}", "Inspector.ParticleStyle.CommonTransitions": "Common Transition Templates:", "Inspector.ParticleStyle.AlphaFadeInOut": "Alpha Fade In & Fade Out",