Merge branch 'Yellow-Dog-Man:main' into main

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Foxo 2025-03-26 13:47:55 +00:00 committed by GitHub
commit b307996585
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31 changed files with 334 additions and 319 deletions

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@ -800,6 +800,7 @@ Inspector.Member.SplitBlendshape.Y
Inspector.Member.SplitBlendshape.Z
Inspector.ProceduralAsset.UpdateCount
Inspector.ProceduralAsset.Error
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight

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@ -2,21 +2,5 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# German [de]
Tools.GaussianSplat.Name
Tools.GaussianSplat.ClipBox
Tools.GaussianSplat.ClipSphere
GaussianSplat.Processing.RemovingSplats
GaussianSplat.Processing.SplatProgress
GaussianSplat.Processing.LoadingData
GaussianSplat.Processing.FailNoData
Settings.GaussianSplatQualitySettings.AdvancedQuality
Settings.GaussianSplatQualitySettings.AdvancedQuality.Description
Settings.GaussianSplatQualitySettings.PositionFormat
Settings.GaussianSplatQualitySettings.PositionFormat.Description
Settings.GaussianSplatQualitySettings.ScaleFormat
Settings.GaussianSplatQualitySettings.ScaleFormat.Description
Settings.GaussianSplatQualitySettings.ColorFormat
Settings.GaussianSplatQualitySettings.ColorFormat.Description
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider

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@ -1804,6 +1804,7 @@ Inspector.Mesh.UV_Multiplicator
Inspector.Mesh.ScaleUVs
Inspector.MeshRenderer.MergeByMaterial
Inspector.MeshRenderer.SplitByMaterial
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.MeshCollider.VHACD
Inspector.MeshCollider.ReplaceBox
Inspector.Skybox.SetActiveSkybox

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@ -766,6 +766,7 @@ Inspector.Member.SplitBlendshape.Y
Inspector.Member.SplitBlendshape.Z
Inspector.ProceduralAsset.UpdateCount
Inspector.ProceduralAsset.Error
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight

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@ -129,6 +129,7 @@ Settings.ImportSettings.WorldUrls
Settings.ImportSettings.WorldUrls.Description
Settings.ImportSettings.NetworkUrls
Settings.ImportSettings.NetworkUrls.Description
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight

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@ -1108,6 +1108,7 @@ Inspector.Mesh.RecalculateBlendshapeNormalsSmooth
Inspector.Mesh.RecalculateBlendshapeTangentsMikkt
Inspector.Mesh.ConvertToPointCloud
Inspector.Mesh.MergeBlendshapes
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.MeshCollider.VHACD
Inspector.MeshCollider.ReplaceBox
Inspector.Texture3D.SpawnVisualizer

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@ -297,6 +297,7 @@ Inspector.Mesh.ReverseWinding
Inspector.Mesh.TrimVertexBoneWeightsTo
Inspector.Mesh.BoneTrimCount
Inspector.Mesh.UV_Multiplicator
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.VHACD.Parameter.PlaneDownsampling

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@ -2,21 +2,5 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# French [fr]
Tools.GaussianSplat.Name
Tools.GaussianSplat.ClipBox
Tools.GaussianSplat.ClipSphere
GaussianSplat.Processing.RemovingSplats
GaussianSplat.Processing.SplatProgress
GaussianSplat.Processing.LoadingData
GaussianSplat.Processing.FailNoData
Settings.GaussianSplatQualitySettings.AdvancedQuality
Settings.GaussianSplatQualitySettings.AdvancedQuality.Description
Settings.GaussianSplatQualitySettings.PositionFormat
Settings.GaussianSplatQualitySettings.PositionFormat.Description
Settings.GaussianSplatQualitySettings.ScaleFormat
Settings.GaussianSplatQualitySettings.ScaleFormat.Description
Settings.GaussianSplatQualitySettings.ColorFormat
Settings.GaussianSplatQualitySettings.ColorFormat.Description
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider

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@ -1185,6 +1185,7 @@ Inspector.Mesh.UV_Multiplicator
Inspector.Mesh.ScaleUVs
Inspector.MeshRenderer.MergeByMaterial
Inspector.MeshRenderer.SplitByMaterial
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.MeshCollider.VHACD
Inspector.MeshCollider.ReplaceBox
Inspector.Texture3D.SpawnVisualizer

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@ -1273,6 +1273,7 @@ Inspector.Mesh.UV_Multiplicator
Inspector.Mesh.ScaleUVs
Inspector.MeshRenderer.MergeByMaterial
Inspector.MeshRenderer.SplitByMaterial
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.MeshCollider.VHACD
Inspector.MeshCollider.ReplaceBox
Inspector.Texture3D.SpawnVisualizer

View file

@ -2,21 +2,5 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Japanese [ja]
Tools.GaussianSplat.Name
Tools.GaussianSplat.ClipBox
Tools.GaussianSplat.ClipSphere
GaussianSplat.Processing.RemovingSplats
GaussianSplat.Processing.SplatProgress
GaussianSplat.Processing.LoadingData
GaussianSplat.Processing.FailNoData
Settings.GaussianSplatQualitySettings.AdvancedQuality
Settings.GaussianSplatQualitySettings.AdvancedQuality.Description
Settings.GaussianSplatQualitySettings.PositionFormat
Settings.GaussianSplatQualitySettings.PositionFormat.Description
Settings.GaussianSplatQualitySettings.ScaleFormat
Settings.GaussianSplatQualitySettings.ScaleFormat.Description
Settings.GaussianSplatQualitySettings.ColorFormat
Settings.GaussianSplatQualitySettings.ColorFormat.Description
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider

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@ -1,3 +1,6 @@
# Missing Keys
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Korean [ko]
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider

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@ -101,6 +101,7 @@ Settings.ImportSettings.WorldUrls
Settings.ImportSettings.WorldUrls.Description
Settings.ImportSettings.NetworkUrls
Settings.ImportSettings.NetworkUrls.Description
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.GaussianSplat.SplatInfo

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@ -832,6 +832,7 @@ Inspector.Member.SplitBlendshape.Y
Inspector.Member.SplitBlendshape.Z
Inspector.ProceduralAsset.UpdateCount
Inspector.ProceduralAsset.Error
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight

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@ -25,6 +25,7 @@ Settings.GaussianSplatQualitySettings.ColorFormat
Settings.GaussianSplatQualitySettings.ColorFormat.Description
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.GaussianSplat.SplatInfo
Inspector.GaussianSplat.Variant
Inspector.GaussianSplat.ColorByIndex

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@ -833,6 +833,7 @@ Inspector.Member.SplitBlendshape.Y
Inspector.Member.SplitBlendshape.Z
Inspector.ProceduralAsset.UpdateCount
Inspector.ProceduralAsset.Error
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight

View file

@ -90,6 +90,7 @@ Settings.ImportSettings.WorldUrls
Settings.ImportSettings.WorldUrls.Description
Settings.ImportSettings.NetworkUrls
Settings.ImportSettings.NetworkUrls.Description
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.GaussianSplat.SplatInfo

View file

@ -1253,6 +1253,7 @@ Inspector.Mesh.UV_Multiplicator
Inspector.Mesh.ScaleUVs
Inspector.MeshRenderer.MergeByMaterial
Inspector.MeshRenderer.SplitByMaterial
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.MeshCollider.VHACD
Inspector.MeshCollider.ReplaceBox
Inspector.Texture3D.SpawnVisualizer

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@ -1778,6 +1778,7 @@ Inspector.Mesh.UV_Multiplicator
Inspector.Mesh.ScaleUVs
Inspector.MeshRenderer.MergeByMaterial
Inspector.MeshRenderer.SplitByMaterial
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.MeshCollider.VHACD
Inspector.MeshCollider.ReplaceBox
Inspector.Texture3D.SpawnVisualizer

View file

@ -1142,6 +1142,7 @@ Inspector.Mesh.RecalculateBlendshapeNormalsSmooth
Inspector.Mesh.RecalculateBlendshapeTangentsMikkt
Inspector.Mesh.ConvertToPointCloud
Inspector.Mesh.MergeBlendshapes
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.MeshCollider.VHACD
Inspector.MeshCollider.ReplaceBox
Inspector.Texture3D.SpawnVisualizer

View file

@ -530,6 +530,7 @@ Inspector.Mesh.UV_Multiplicator
Inspector.Mesh.ScaleUVs
Inspector.MeshRenderer.MergeByMaterial
Inspector.MeshRenderer.SplitByMaterial
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.MeshCollider.VHACD
Inspector.MeshCollider.ReplaceBox
Inspector.Texture3D.SpawnVisualizer

View file

@ -2,209 +2,5 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Chinese (Simplified, Mainland China) [zh-cn]
Tools.GaussianSplat.Name
Tools.GaussianSplat.ClipBox
Tools.GaussianSplat.ClipSphere
GaussianSplat.Processing.RemovingSplats
GaussianSplat.Processing.SplatProgress
GaussianSplat.Processing.LoadingData
GaussianSplat.Processing.FailNoData
Settings.GaussianSplatQualitySettings.AdvancedQuality
Settings.GaussianSplatQualitySettings.AdvancedQuality.Description
Settings.GaussianSplatQualitySettings.PositionFormat
Settings.GaussianSplatQualitySettings.PositionFormat.Description
Settings.GaussianSplatQualitySettings.ScaleFormat
Settings.GaussianSplatQualitySettings.ScaleFormat.Description
Settings.GaussianSplatQualitySettings.ColorFormat
Settings.GaussianSplatQualitySettings.ColorFormat.Description
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat
Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description
Universe.UI.Narrative
Universe.UI.Freeform
Universe.Stars.Sun
Universe.Stars.Sirius
Universe.Stars.Pollux
Universe.Stars.Arcturus
Universe.Stars.Aldebaran
Universe.Stars.Rigel
Universe.Stars.Antares
Universe.Stars.Betelgeuse
Universe.Stars.VYCanisMajoris
Universe.Stars.NMLCygni
Universe.Stars.UYScuti
Universe.SolarSystem.SolarSystem
Universe.SolarSystem.Mercury
Universe.SolarSystem.Venus
Universe.SolarSystem.Earth
Universe.SolarSystem.Mars
Universe.SolarSystem.Jupiter
Universe.SolarSystem.Saturn
Universe.SolarSystem.Uranus
Universe.SolarSystem.Neptune
Universe.SolarSystem.Pluto
Universe.SolarSystem.Moon
Universe.SolarSystem.Phobos
Universe.SolarSystem.Charon
Universe.SolarSystem.Callisto
Universe.SolarSystem.AsteroidGanymed
Universe.SolarSystem.Deimos
Universe.SolarSystem.Ganymede
Universe.SolarSystem.Mithra
Universe.SolarSystem.Geographos
Universe.SolarSystem.Kelopatra
Universe.SolarSystem.HW1
Universe.SolarSystem.Golevka
Universe.SolarSystem.Toutatis
Universe.SolarSystem.Bennu
Universe.Animals.Bee
Universe.Animals.FinWhale
Universe.Animals.DustMite
Universe.Animals.Eel
Universe.Animals.Bream
Universe.Animals.BottlenoseDolphin
Universe.Animals.Brachiosaurus
Universe.Animals.Mouse
Universe.Animals.GiantSquid
Universe.Animals.Tardigrade
Universe.Animals.TRex
Universe.Biology.AverageHumanCell
Universe.Biology.Adenovirus
Universe.Biology.YChromosome
Universe.Biology.Mitochrondrion
Universe.Biology.PorcineCircovirus
Universe.Biology.Salmonella
Universe.Biology.Bacteriophage
Universe.Biology.HumanBrain
Universe.Biology.RedBloodCell
Universe.Biology.WhiteBloodCell
Universe.Biology.XChromosome
Universe.Biology.EColi
Universe.Biology.DNA
Universe.Biology.AlphaHelix
Universe.Biology.Rhinovirus
Universe.Biology.Ribosome
Universe.Biology.Chloroplast
Universe.Biology.PhospholipidBilayer
Universe.Biology.Paramecium
Universe.Biology.HIV
Universe.Biology.Hair
Universe.Biology.HepatitisB
Universe.Biology.Platelet
Universe.Biology.LargestBacteria
Universe.Particles.Electron
Universe.Particles.Proton
Universe.Particles.Neutron
Universe.Atoms.Hydrogen
Universe.Atoms.Helium
Universe.Atoms.Sulfur
Universe.Common.Duckweed
Universe.Common.Daisy
Universe.Common.SiltParticle
Universe.Common.SandGrain
Universe.Common.CoffeeBean
Universe.Common.MatchStick
Universe.Common.SaltGrain
Universe.Common.USCent
Universe.Common.Train
Universe.Common.ChickenEgg
Universe.Common.Paper
Universe.Common.Pencil
Universe.Common.OstrichEgg
Universe.Common.Earthworm
Universe.Common.RiceGrain
Universe.Common.SunflowerSeed
Universe.Common.BeachBall
Universe.Common.Snowflake
Universe.Common.ClayParticle
Universe.Common.BasketBall
Universe.Common.Hailstone
Universe.Common.FootballField
Universe.Common.DouglasFir
Universe.Common.Human
Universe.Wavelength.BlackLight
Universe.Wavelength.FarUV
Universe.Wavelength.MiddleUV
Universe.Wavelength.Gamma
Universe.Wavelength.XRayHard
Universe.Wavelength.XRaySoft
Universe.Wavelength.ExtremeUV
Universe.Wavelength.NearUV
Universe.Wavelength.Microwave
Universe.Wavelength.Purple
Universe.Wavelength.Cyan
Universe.Wavelength.Yellow
Universe.Wavelength.Red
Universe.Wavelength.FM
Universe.Wavelength.AM
Universe.Geology.AllWater
Universe.Geology.LiquidFreshWater
Universe.Geology.WaterInLakesAndRivers
Universe.Countries.USA
Universe.Countries.CzechRepublic
Universe.Countries.UnitedKingdom
Universe.Countries.Ukraine
Universe.Countries.Australia
Universe.Cities.Paris
Universe.Nebulae.CatEye
Universe.Nebulae.Crab
Universe.Nebulae.Butterfly
Universe.Nebulae.NGC604
Universe.Nebulae.Orion
Universe.Nebulae.Tarantula
Universe.Nebulae.Ring
Universe.Nebulae.Eagle
Universe.Technology.ISS
Universe.Technology.Starship
Universe.Technology.Sputnik
Universe.Technology.MoonLander
Universe.Technology.Voyager
Universe.Technology.Ingenuity
Universe.Technology.TransistorGate
Universe.Technology.CPU
Universe.Technology.MicroSD
Universe.Technology.Note4
Universe.Technology.Car
Universe.Technology.CargoShip
Universe.Landmarks.PyramidOfKhafre
Universe.Landmarks.DistanceFromLA2SF
Universe.Landmarks.EiffelTower
Universe.Landmarks.StatueOfLiberty
Universe.Landmarks.MountEverest
Universe.Landmarks.LHC
Universe.Chemistry.Ethanol
Universe.Chemistry.CarbonNanotube
Universe.Chemistry.Glucose
Universe.Chemistry.Water
Universe.Galaxies.MilkyWay
Universe.Universe.StarCluster
Universe.Galaxies.Andromeda
Universe.Galaxies.Sombrero
Universe.Universe.GalaxyFillament
Universe.Universe.ObservableUniverse
Universe.Galaxies.IC1101
Universe.Galaxies.SmallMagellanicCloud
Universe.Galaxies.NGC1300
Universe.Galaxies.NGC4414
Universe.Units.Attometer
Universe.Units.Femtometer
Universe.Units.Picometer
Universe.Units.Angstrom
Universe.Units.Nanometer
Universe.Units.Micrometer
Universe.Units.Millimeter
Universe.Units.Centimeter
Universe.Units.Meter
Universe.Units.Kilometer
Universe.Units.AU
Universe.Units.LightSecond
Universe.Units.LightYear
Universe.Units.Parsec
Universe.Units.Inch
Universe.Units.Foot
Universe.Units.Yard
Universe.Units.Mile
Universe.Units.NauticalMile
Universe.Units.HubbleLength
Universe.Units.EarthRadius
Universe.Units.LunarDistance
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider

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@ -828,6 +828,7 @@ Inspector.Member.SplitBlendshape.Y
Inspector.Member.SplitBlendshape.Z
Inspector.ProceduralAsset.UpdateCount
Inspector.ProceduralAsset.Error
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight

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@ -2,32 +2,32 @@
This repository contains the locale assets for the core UI of [Resonite](https://resonite.com) and allows anyone to contribute translations. The contents of this repository will be periodically merged with the public build released on Steam (STEAM) and other platforms.
## Localization Status
Czech [cs] - 60.5% - Missing keys: 1036
German [de] - 99.4% - Missing keys: 17
English (United Kingdom) [en-gb] - 2.4% - Missing keys: 2558
Czech [cs] - 60.5% - Missing keys: 1037
German [de] - 100.0% - Missing keys: 1
English (United Kingdom) [en-gb] - 2.4% - Missing keys: 2559
English [en] - 100.0% - Missing keys: 0
Esperanto [eo] - 61.8% - Missing keys: 1002
Spanish [es] - 87.6% - Missing keys: 324
Estonian [et] - 31.5% - Missing keys: 1796
Finnish [fi] - 78.7% - Missing keys: 559
French [fr] - 99.4% - Missing keys: 17
Hungarian [hu] - 25.2% - Missing keys: 1960
Icelandic [is] - 23.7% - Missing keys: 2001
Japanese [ja] - 99.4% - Missing keys: 17
Korean [ko] - 100.0% - Missing keys: 0
Dutch [nl] - 88.8% - Missing keys: 293
Norwegian [no] - 59.2% - Missing keys: 1070
Polish [pl] - 91.8% - Missing keys: 215
Portuguese (Brazil) [pt-br] - 59.1% - Missing keys: 1071
Russian [ru] - 89.2% - Missing keys: 282
Swedish [sv] - 24.3% - Missing keys: 1984
Thai [th] - 2.6% - Missing keys: 2552
Turkish [tr] - 31.0% - Missing keys: 1808
Ukrainian [uk] - 50.1% - Missing keys: 1309
Chinese (Simplified, Mainland China) [zh-cn] - 92.2% - Missing keys: 205
Chinese (Traditional, Taiwan) [zh-tw] - 59.4% - Missing keys: 1065
Esperanto [eo] - 61.7% - Missing keys: 1003
Spanish [es] - 87.6% - Missing keys: 325
Estonian [et] - 31.5% - Missing keys: 1797
Finnish [fi] - 78.6% - Missing keys: 560
French [fr] - 100.0% - Missing keys: 1
Hungarian [hu] - 25.2% - Missing keys: 1961
Icelandic [is] - 23.6% - Missing keys: 2002
Japanese [ja] - 100.0% - Missing keys: 1
Korean [ko] - 100.0% - Missing keys: 1
Dutch [nl] - 88.8% - Missing keys: 294
Norwegian [no] - 59.2% - Missing keys: 1071
Polish [pl] - 91.8% - Missing keys: 216
Portuguese (Brazil) [pt-br] - 59.1% - Missing keys: 1072
Russian [ru] - 89.2% - Missing keys: 283
Swedish [sv] - 24.3% - Missing keys: 1985
Thai [th] - 2.6% - Missing keys: 2553
Turkish [tr] - 31.0% - Missing keys: 1809
Ukrainian [uk] - 50.0% - Missing keys: 1310
Chinese (Simplified, Mainland China) [zh-cn] - 100.0% - Missing keys: 1
Chinese (Traditional, Taiwan) [zh-tw] - 59.3% - Missing keys: 1066
Total keys: 2621
Total keys: 2622
## How To Contribute
If you'd like to contribute translations, create a fork of the repository, make the changes and **once they are ready** to be merged create a Pull Request, so the contributions can be checked and merged. You don't need to translate everything at once, if you cover part of the UI, the changes can be merged, with more translations coming later.

25
de.json
View file

@ -864,6 +864,10 @@
"Tools.RigTransfer.Name": "Rigged-Mesh-Übertragungs-Tool",
"Tools.RigTransfer.ClearSource": "Quelle entfernen",
"Tools.GaussianSplat.Name": "Gaussian Splat Tool",
"Tools.GaussianSplat.ClipBox": "Quader-Ausschnitt",
"Tools.GaussianSplat.ClipSphere": "Kugel-Ausschnitt",
"Tools.ComponentClone.Name": "Komponenten-Kopiertool",
"Tools.ComponentClone.SingleInstanceOn": "Nur eine Instanz: An",
"Tools.ComponentClone.SingleInstanceOff": "Nur eine Instanz: Aus",
@ -1090,6 +1094,11 @@
"GaussianSplat.Encoding.EncodingColors" : "Encodiere Farben {encoded} von {total}",
"GaussianSplat.Encoding.EncodingFinalizing" : "Finalisierung der Encodierung",
"GaussianSplat.Processing.RemovingSplats": "Entferne Splats",
"GaussianSplat.Processing.SplatProgress": "{count} von {total} bearbeitet",
"GaussianSplat.Processing.LoadingData": "Lade Asset-Daten",
"GaussianSplat.Processing.FailNoData": "Asset-Daten konnten nicht bearbeitet werden",
"Importer.Video.Title": "Video-Import",
"Importer.Video.Prompt": "Was möchten Sie importieren?",
"Importer.Video.Regular": "Video",
@ -1987,6 +1996,16 @@
"Settings.GaussianSplatQualitySettings.QualityPreset.Description": "Dies bestimmt die Qualität der gerenderten Gaussian Splats und deren VRAM-Verbrauch. Eine bessere Qualität verbraucht mehr VRAM.<br><br><color=hero.yellow>Very Low:</color> Sehr niedrig: ~18,62x kleiner<br><color=hero.yellow>Low:</color> Niedrig: ~14x kleiner<br><color=hero.yellow>Medium:</color> Mittel: ~5,14x kleiner<br><color=hero.yellow>High:</color> Hoch: ~2,94x kleiner<br><color=hero.yellow>Very High:</color> Sehr hoch: Unkomprimiert (Original)",
"Settings.GaussianSplatQualitySettings.MinLocalQuality": "Minimale Qualitätsstufe für lokale Komprimierung",
"Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "Dies bestimmt die minimale Qualitätsstufe für lokal importierte Gaussian Splats.<br><br>Wir empfehlen, diesen Wert nicht unter 'Mittel' zu setzen, da niedrigere Qualitätsstufen zu einer wesentlich intensiveren und zeitaufwändigeren Komprimierung führen und diese daher in der Cloud durchgeführt werden sollte.<br><br>Die Einstellung 'Sehr hoch' führt dazu, dass Gaussian Splats nach dem Import viel schneller geladen werden, da sie nicht mit hohem VRAM-Verbrauch komprimiert werden müssen.",
"Settings.GaussianSplatQualitySettings.AdvancedQuality": "Erweiterte Qualitätseinstellungen",
"Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "Wenn diese Option aktiviert ist, können Sie spezielle Encodierungen konfigurieren, die für verschiedene Gaussian-Splat-Puffer verwendet werden. Dadurch erhalten Sie eine sehr feine Kontrolle über die Qualität. Dies kann auch zu Test- und Diagnosezwecken verwendet werden.",
"Settings.GaussianSplatQualitySettings.PositionFormat": "Positionsdatenformat",
"Settings.GaussianSplatQualitySettings.PositionFormat.Description": "Encodierung für die Positionen der Splats",
"Settings.GaussianSplatQualitySettings.ScaleFormat": "Skalierungsdatenformat",
"Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "Encodierung für die Skalierung der Splats",
"Settings.GaussianSplatQualitySettings.ColorFormat": "Farbdatenformat",
"Settings.GaussianSplatQualitySettings.ColorFormat.Description": "Encodierung für Farbe und Deckkraft der Splats",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "Spherical-Harmonics-Datenformat",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "Encodierung für die Spherical-Harmonics-Daten der Splats",
"Settings.ResolutionSettings": "Auflösung",
"Settings.ResolutionSettings.Fullscreen": "Vollbild",
@ -2011,11 +2030,11 @@
"Settings.ImportSettings": "Importeinstellungen",
"Settings.ImportSettings.SessionUrls": "Beim Importieren einer Sitzungs-URL",
"Settings.ImportSettings.SessionUrls.Description": "Was soll beim Importieren einer Sitzungs-URL passieren? Die verfügbaren Optionen sind:\n\n<color=hero.yellow>Open</color> - Öffnet die Sitzung.\n<color=hero.yellow>SpawnEntityInterface</color> - Erzeugt eine Darstellung (z.B. eine Sitzungs-Orb) der URL an Ihrem aktuellen Standort.\n<color=hero.yellow>SpawnUrl</color> - Erzeugt die URL an Ihrem aktuellen Standort als URL-Interface.",
"Settings.ImportSettings.SessionUrls.Description": "Was soll beim Importieren einer Sitzungs-URL passieren? Die verfügbaren Optionen sind:\n\n<color=hero.yellow>Open</color> - Öffnet die Sitzung.\n<color=hero.yellow>SpawnInterface</color> - Erzeugt eine Darstellung (z.B. eine Sitzungs-Orb) der URL an Ihrem aktuellen Standort.\n<color=hero.yellow>SpawnUrl</color> - Erzeugt die URL an Ihrem aktuellen Standort als URL-Interface.",
"Settings.ImportSettings.WorldUrls": "Beim Importieren einer Welt-URL",
"Settings.ImportSettings.WorldUrls.Description": "Was soll beim Importieren einer Welt-URL passieren? Die verfügbaren Optionen sind:\n\n<color=hero.yellow>Open</color> - Öffnet die Welt.\n<color=hero.yellow>SpawnEntityInterface</color> - Erzeugt eine Darstellung (z.B. eine Welt-Orb) der URL an Ihrem aktuellen Standort.\n<color=hero.yellow>SpawnUrl</color> - Erzeugt die URL an Ihrem aktuellen Standort als URL-Interface.",
"Settings.ImportSettings.WorldUrls.Description": "Was soll beim Importieren einer Welt-URL passieren? Die verfügbaren Optionen sind:\n\n<color=hero.yellow>Open</color> - Öffnet die Welt.\n<color=hero.yellow>SpawnInterface</color> - Erzeugt eine Darstellung (z.B. eine Welt-Orb) der URL an Ihrem aktuellen Standort.\n<color=hero.yellow>SpawnUrl</color> - Erzeugt die URL an Ihrem aktuellen Standort als URL-Interface.",
"Settings.ImportSettings.NetworkUrls": "Beim Importieren einer Netzwerk-URL",
"Settings.ImportSettings.NetworkUrls.Description": "Was soll beim Importieren einer Netzwerk-URL passieren? Die verfügbaren Optionen sind:\n\n<color=hero.yellow>Open</color> - Öffnet eine Verbindung zur Sitzung unter dieser URL.\n<color=hero.yellow>SpawnEntityInterface</color> - Erzeugt eine Darstellung (z.B. eine Sitzungs-Orb) der URL an Ihrem aktuellen Standort.\n<color=hero.yellow>SpawnUrl</color> - Erzeugt die URL an Ihrem aktuellen Standort als URL-Interface.",
"Settings.ImportSettings.NetworkUrls.Description": "Was soll beim Importieren einer Netzwerk-URL passieren? Die verfügbaren Optionen sind:\n\n<color=hero.yellow>Open</color> - Öffnet eine Verbindung zur Sitzung unter dieser URL.\n<color=hero.yellow>SpawnInterface</color> - Erzeugt eine Darstellung (z.B. eine Sitzungs-Orb) der URL an Ihrem aktuellen Standort.\n<color=hero.yellow>SpawnUrl</color> - Erzeugt die URL an Ihrem aktuellen Standort als URL-Interface.",
"LocomotionArchetype.Walk": "Gehen",
"LocomotionArchetype.Fly": "Fliegen",

View file

@ -2030,11 +2030,11 @@
"Settings.ImportSettings": "Import Settings",
"Settings.ImportSettings.SessionUrls": "On Session URL Import",
"Settings.ImportSettings.SessionUrls.Description": "When a Session URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open the Session.\n<color=hero.yellow>SpawnEntityInterface</color> - Spawns a representation(such as a session orb) of the URL in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"Settings.ImportSettings.SessionUrls.Description": "When a Session URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open the Session.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a session orb) of the URL in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"Settings.ImportSettings.WorldUrls": "On World URL Import",
"Settings.ImportSettings.WorldUrls.Description": "When a World URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open the World.\n<color=hero.yellow>SpawnEntityInterface</color> - Spawns a representation(such as a world orb) of the world in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"Settings.ImportSettings.WorldUrls.Description": "When a World URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open the World.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a world orb) of the world in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"Settings.ImportSettings.NetworkUrls": "On Network URL Import",
"Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open a connection to the session at the URL.\n<color=hero.yellow>SpawnEntityInterface</color> - Spawns a representation(such as a session orb) of the url in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open a connection to the session at the URL.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a session orb) of the url in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"LocomotionArchetype.Walk": "Walk",
"LocomotionArchetype.Fly": "Fly",
@ -2155,6 +2155,8 @@
"Inspector.MeshRenderer.MergeByMaterial": "Merge submeshes with same material",
"Inspector.MeshRenderer.SplitByMaterial": "Split into separate meshes by material",
"Inspector.GaussianSplatRenderer.GeneratePointCloudCollider": "Generate point cloud collider",
"Inspector.MeshCollider.VHACD": "Convex Hull Decomposition (V-HACD 2.0)",
"Inspector.MeshCollider.ReplaceBox": "Replace With Box Collider",

19
fr.json
View file

@ -864,6 +864,10 @@
"Tools.RigTransfer.Name": "Outil de transfert de rig",
"Tools.RigTransfer.ClearSource": "Retirer la source",
"Tools.GaussianSplat.Name": "Outil de splat gaussien",
"Tools.GaussianSplat.ClipBox": "Zone de coupe",
"Tools.GaussianSplat.ClipSphere": "Sphère de coupe",
"Tools.ComponentClone.Name": "Outil de clonage de composants",
"Tools.ComponentClone.SingleInstanceOn": "Instance seule: activée",
"Tools.ComponentClone.SingleInstanceOff": "Instance seule: désactivée",
@ -1090,6 +1094,11 @@
"GaussianSplat.Encoding.EncodingColors": "{encoded} couleurs d'encodées de {total}",
"GaussianSplat.Encoding.EncodingFinalizing": "Finalisation de l'encodage",
"GaussianSplat.Processing.RemovingSplats": "Suppression de splats",
"GaussianSplat.Processing.SplatProgress": "{count} traité de {total}",
"GaussianSplat.Processing.LoadingData": "Chargement des assets",
"GaussianSplat.Processing.FailNoData": "Aucune donnée à traiter",
"Importer.Video.Title": "Importateur de vidéos",
"Importer.Video.Prompt": "Qu'importez-vous?",
"Importer.Video.Regular": "Vidéo",
@ -1986,6 +1995,16 @@
"Settings.GaussianSplatQualitySettings.QualityPreset.Description": "Contrôle la qualité des splats et leur usage de VRAM.<br><br><color=hero.yellow>Très bas:</color> <br>~18.62x plus petit<br><color=hero.yellow>Bas</color> ~14x plus bas</color><br><color=hero.yellow>Medium:</color> ~5.14x plus bas</color></br><color=hero.yellow>Haut:</color> ~2.94x plus bas</color><br><color=hero.yellow>Très haut:</color> original.",
"Settings.GaussianSplatQualitySettings.MinLocalQuality": "Qualité locale compressée minimum",
"Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "Pour les splats importées localement, la qualité ne sera jamais plus basse que celle-ci.<br><br>Nous ne recommandons pas les options en dessous de Medium car cela peut créer des problèmes de performance. La compression devrait être faite par le Cloud.<br><br>Sur l'option Très Haut, les splats chargerons plus vite, mais consommerons plus de VRAM.",
"Settings.GaussianSplatQualitySettings.AdvancedQuality": "Options de qualité avancées",
"Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "Quand activé, vous pouvez configurer les encodages spécifiques pour le différents tampons des splats. Cela vous donne un contrôle plus fin sur la qualité. Cela peut aussi être utilisé pour tester ou diagnostiquer.",
"Settings.GaussianSplatQualitySettings.PositionFormat": "Format des données de position",
"Settings.GaussianSplatQualitySettings.PositionFormat.Description": "Encodage utilisé pour la position des splats.",
"Settings.GaussianSplatQualitySettings.ScaleFormat": "Format des données d'échelle",
"Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "Encodage utilisé pour l'échelle des splats.",
"Settings.GaussianSplatQualitySettings.ColorFormat": "Format de données de couleurs",
"Settings.GaussianSplatQualitySettings.ColorFormat.Description": "Encodage utilisé pour les couleurs et opacité des splats.",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "Format des harmoniques sphériques",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "Encodage des harmoniques sphériques des splats.",
"Settings.ResolutionSettings": "Résolution",
"Settings.ResolutionSettings.Fullscreen": "Plein écran",

25
ja.json
View file

@ -864,6 +864,10 @@
"Tools.RigTransfer.Name": "リグメッシュ転送ツール",
"Tools.RigTransfer.ClearSource" : "送信元をクリア",
"Tools.GaussianSplat.Name" : "ガウシアンスプラフティングツール",
"Tools.GaussianSplat.ClipBox" : "ボックスでクロップ",
"Tools.GaussianSplat.ClipSphere" : "スフィアでクロップ",
"Tools.ComponentClone.Name": "コンポーネントクローンツール",
"Tools.ComponentClone.SingleInstanceOn" : "シングルインスタンス: オン",
"Tools.ComponentClone.SingleInstanceOff" : "シングルインスタンス: オフ",
@ -1090,6 +1094,11 @@
"GaussianSplat.Encoding.EncodingColors" : "カラーのエンコード:{total}中{encoded}",
"GaussianSplat.Encoding.EncodingFinalizing" : "エンコードの最終処理",
"GaussianSplat.Processing.RemovingSplats" : "スプラットの除去",
"GaussianSplat.Processing.SplatProgress" : "{total}中{count}が完了",
"GaussianSplat.Processing.LoadingData" : "アセットデータ読み込み中",
"GaussianSplat.Processing.FailNoData" : "アセットデータを取得できませんでした",
"Importer.Video.Title": "動画​インポーター",
"Importer.Video.Prompt": "インポートしようと​しているものは​なんですか?",
"Importer.Video.Regular": "ビデオ",
@ -1987,6 +1996,16 @@
"Settings.GaussianSplatQualitySettings.QualityPreset.Description" : "レンダリングされたガウシアンスプラッティングの品質とVRAM使用量を制御できます。 品質が高いほど、より多くのVRAMを使用します。<br><br><color=hero.yellow>非常に低い:</color> ~18.62x smaller<br><color=hero.yellow>低い:</color> ~14x smaller<br><color=hero.yellow>中間:</color> ~5.14x smaller<br><color=hero.yellow>高いh:</color> ~2.94x smaller<br><color=hero.yellow>非常に高い:</color> 非圧縮(オリジナル)",
"Settings.GaussianSplatQualitySettings.MinLocalQuality" : "最小限のローカル圧縮品質",
"Settings.GaussianSplatQualitySettings.MinLocalQuality.Description" : "ローカルにインポートされたガウシアンスプラフティングの場合、品質がこの値より低くなることはありません。<br><br>これより低い品質へするには、圧縮にかかる負荷と時間が著しく高くなるため、クラウド上で圧縮するようにすべきです。<br><br>これを「非常に高い」に設定すると、VRAM の使用量の増加を犠牲にして圧縮する必要がなくなるため、インポート後のガウシアンスプラフティングの読み込みが大幅に高速化されます。",
"Settings.GaussianSplatQualitySettings.AdvancedQuality" : "高度な品質設定",
"Settings.GaussianSplatQualitySettings.AdvancedQuality.Description" : "有効にすると、異なるガウシアンスプラフティングのバッファに使用される特定のエンコーディングを設定できます。これにより、画質を非常に細かく制御できるようになります。また、テストや診断目的にも使用できます。",
"Settings.GaussianSplatQualitySettings.PositionFormat" : "ポジションデータ形式",
"Settings.GaussianSplatQualitySettings.PositionFormat.Description" : "ガウシアンスプラフティングのポジション(位置)に使用されるエンコーディング",
"Settings.GaussianSplatQualitySettings.ScaleFormat" : "スケールデータ形式",
"Settings.GaussianSplatQualitySettings.ScaleFormat.Description" : "ガウシアンスプラフティングのスケール(大きさ)に使用されるエンコーディング",
"Settings.GaussianSplatQualitySettings.ColorFormat" : "カラーデータ形式",
"Settings.GaussianSplatQualitySettings.ColorFormat.Description" : "ガウシアンスプラフティングのカラーや透明度に使用されるエンコーディング",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat" : "球面調和関数データ形式",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description" : "ガウシアンスプラフティングの球面調和関数に使用されるエンコーディング",
"Settings.ResolutionSettings": "解像度",
"Settings.ResolutionSettings.Fullscreen": "フルスクリーン",
@ -2011,11 +2030,11 @@
"Settings.ImportSettings": "インポート設定",
"Settings.ImportSettings.SessionUrls": "セッションURLインポート時",
"Settings.ImportSettings.SessionUrls.Description": "セッションURLがインポートされたときの動作:\n\n<color=hero.yellow>Open</color> - セッションを開く\n<color=hero.yellow>SpawnEntityInterface</color> - セッションオーブとして、URLを生成する\n<color=hero.yellow>SpawnUrl</color> - URLインターフェイスとして、URLを生成する",
"Settings.ImportSettings.SessionUrls.Description": "セッションURLがインポートされたときの動作:\n\n<color=hero.yellow>Open</color> - セッションを開く\n<color=hero.yellow>SpawnInterface</color> - セッションオーブとして、URLを生成する\n<color=hero.yellow>SpawnUrl</color> - URLインターフェイスとして、URLを生成する",
"Settings.ImportSettings.WorldUrls": "ワールドURLインポート時",
"Settings.ImportSettings.WorldUrls.Description": "ワールドURLがインポートされた時の動作:\n\n<color=hero.yellow>Open</color> - ワールドを開く\n<color=hero.yellow>SpawnEntityInterface</color> - ワールドオーブとして、URLを生成する\n<color=hero.yellow>SpawnUrl</color> - URLインターフェイスとして、URLを生成する",
"Settings.ImportSettings.WorldUrls.Description": "ワールドURLがインポートされた時の動作:\n\n<color=hero.yellow>Open</color> - ワールドを開く\n<color=hero.yellow>SpawnInterface</color> - ワールドオーブとして、URLを生成する\n<color=hero.yellow>SpawnUrl</color> - URLインターフェイスとして、URLを生成する",
"Settings.ImportSettings.NetworkUrls": "ネットワークURLインポート時",
"Settings.ImportSettings.NetworkUrls.Description": "ネットワークURLがインポートされた時の動作:\n\n<color=hero.yellow>Open</color> - セッションへの接続を開く\n<color=hero.yellow>SpawnEntityInterface</color> - セッションオーブとして、URLを生成する\n<color=hero.yellow>SpawnUrl</color> - URLインターフェイスとして、URLを生成する",
"Settings.ImportSettings.NetworkUrls.Description": "ネットワークURLがインポートされた時の動作:\n\n<color=hero.yellow>Open</color> - セッションへの接続を開く\n<color=hero.yellow>SpawnInterface</color> - セッションオーブとして、URLを生成する\n<color=hero.yellow>SpawnUrl</color> - URLインターフェイスとして、URLを生成する",
"LocomotionArchetype.Walk": "歩行",
"LocomotionArchetype.Fly": "フライ",

View file

@ -2030,11 +2030,11 @@
"Settings.ImportSettings": "가져오기 설정",
"Settings.ImportSettings.SessionUrls": "세션 URL 가져오기 수행시",
"Settings.ImportSettings.SessionUrls.Description": "세션 URL을 가져오기 하는 경우 수행할 동작을 설정합니다.\n\n<color=hero.yellow>Open</color> : 세션 열기\n<color=hero.yellow>SpawnEntityInterface</color> : 세션 오브 생성\n<color=hero.yellow>SpawnUrl</color> : 세션 주소를 링크로 표시",
"Settings.ImportSettings.SessionUrls.Description": "세션 URL을 가져오기 하는 경우 수행할 동작을 설정합니다.\n\n<color=hero.yellow>Open</color> : 세션 열기\n<color=hero.yellow>SpawnInterface</color> : 세션 오브 생성\n<color=hero.yellow>SpawnUrl</color> : 세션 주소를 링크로 표시",
"Settings.ImportSettings.WorldUrls": "월드 URL 가져오기 수행시",
"Settings.ImportSettings.WorldUrls.Description": "월드 URL을 가져오기 하는 경우 수행할 동작을 설정합니다.\n\n<color=hero.yellow>Open</color> : 월드 열기\n<color=hero.yellow>SpawnEntityInterface</color> : 월드 오브 생성\n<color=hero.yellow>SpawnUrl</color> : 월드 주소를 링크로 표시",
"Settings.ImportSettings.WorldUrls.Description": "월드 URL을 가져오기 하는 경우 수행할 동작을 설정합니다.\n\n<color=hero.yellow>Open</color> : 월드 열기\n<color=hero.yellow>SpawnInterface</color> : 월드 오브 생성\n<color=hero.yellow>SpawnUrl</color> : 월드 주소를 링크로 표시",
"Settings.ImportSettings.NetworkUrls": "네트워크 URL 가져오기 수행시",
"Settings.ImportSettings.NetworkUrls.Description": "네트워크 URL을 가져오기 하는 경우 수행할 동작을 설정합니다.\n\n<color=hero.yellow>Open</color> : URL을 통해 세션 열기\n<color=hero.yellow>SpawnEntityInterface</color> : 세션 오브 같은 아이템 생성\n<color=hero.yellow>SpawnUrl</color> : URL을 링크로 표시",
"Settings.ImportSettings.NetworkUrls.Description": "네트워크 URL을 가져오기 하는 경우 수행할 동작을 설정합니다.\n\n<color=hero.yellow>Open</color> : URL을 통해 세션 열기\n<color=hero.yellow>SpawnInterface</color> : 세션 오브 같은 아이템 생성\n<color=hero.yellow>SpawnUrl</color> : URL을 링크로 표시",
"LocomotionArchetype.Walk": "걷기/뛰기",
"LocomotionArchetype.Fly": "자유비행",

View file

@ -2006,11 +2006,11 @@
"Settings.ImportSettings": "Ustawienia importowania",
"Settings.ImportSettings.SessionUrls": "Import URL sesji",
"Settings.ImportSettings.SessionUrls.Description": "Kiedy URL sesji jest importowany, co powinno się stać. Dostępne opcje:\n\n<color=hero.yellow>Open</color> - Dołącz do sesji.\n<color=hero.yellow>SpawnEntityInterface</color> - Pokaż reprezentacje (np. kule sesji) URLa.\n<color=hero.yellow>SpawnUrl</color> - Pokaż dialog URLa.",
"Settings.ImportSettings.SessionUrls.Description": "Kiedy URL sesji jest importowany, co powinno się stać. Dostępne opcje:\n\n<color=hero.yellow>Open</color> - Dołącz do sesji.\n<color=hero.yellow>SpawnInterface</color> - Pokaż reprezentacje (np. kule sesji) URLa.\n<color=hero.yellow>SpawnUrl</color> - Pokaż dialog URLa.",
"Settings.ImportSettings.WorldUrls": "Import URL świata",
"Settings.ImportSettings.WorldUrls.Description": "Kiedy URL świata jest importowany, co powinno się stać. Dostępne opcje:\n\n<color=hero.yellow>Open</color> - Otwórz świat .\n<color=hero.yellow>SpawnEntityInterface</color> - Pokaż reprezentacje (np. kule sesji) Świata.\n<color=hero.yellow>SpawnUrl</color> - Pokaż dialog URLa.",
"Settings.ImportSettings.WorldUrls.Description": "Kiedy URL świata jest importowany, co powinno się stać. Dostępne opcje:\n\n<color=hero.yellow>Open</color> - Otwórz świat .\n<color=hero.yellow>SpawnInterface</color> - Pokaż reprezentacje (np. kule sesji) Świata.\n<color=hero.yellow>SpawnUrl</color> - Pokaż dialog URLa.",
"Settings.ImportSettings.NetworkUrls": "Import URL sieci",
"Settings.ImportSettings.NetworkUrls.Description": "Kiedy URL sieci jest importowany, co powinno się stać. Dostępne opcje:\n\n<color=hero.yellow>Open</color> - Połącz z sesją przez URL.\n<color=hero.yellow>SpawnEntityInterface</color> - Pokaż reprezentacje (np. kule sesji) URLa.\n<color=hero.yellow>SpawnUrl</color> - Pokaż dialog URLa.",
"Settings.ImportSettings.NetworkUrls.Description": "Kiedy URL sieci jest importowany, co powinno się stać. Dostępne opcje:\n\n<color=hero.yellow>Open</color> - Połącz z sesją przez URL.\n<color=hero.yellow>SpawnInterface</color> - Pokaż reprezentacje (np. kule sesji) URLa.\n<color=hero.yellow>SpawnUrl</color> - Pokaż dialog URLa.",
"LocomotionArchetype.Walk": "Chodzenie",
"LocomotionArchetype.Fly": "Lot",

View file

@ -864,6 +864,10 @@
"Tools.RigTransfer.Name": "绑定网格转换工具",
"Tools.RigTransfer.ClearSource": "清理源文件",
"Tools.GaussianSplat.Name" : "高斯溅射工具",
"Tools.GaussianSplat.ClipBox" : "裁剪框",
"Tools.GaussianSplat.ClipSphere" : "裁剪球体",
"Tools.ComponentClone.Name": "组件克隆工具",
"Tools.ComponentClone.SingleInstanceOn": "单个实例: 启用",
"Tools.ComponentClone.SingleInstanceOff": "单个实例: 禁用",
@ -1090,6 +1094,11 @@
"GaussianSplat.Encoding.EncodingColors" : "正在编码颜色信息({encoded}/{total}",
"GaussianSplat.Encoding.EncodingFinalizing" : "正在完成编码",
"GaussianSplat.Processing.RemovingSplats" : "正在移除溅射点",
"GaussianSplat.Processing.SplatProgress" : "已处理 {count}/{total}",
"GaussianSplat.Processing.LoadingData" : "正在加载资产数据",
"GaussianSplat.Processing.FailNoData" : "无法获取待处理的资产数据",
"Importer.Video.Title": "视频导入工具",
"Importer.Video.Prompt": "请选择视频类型",
"Importer.Video.Regular": "视频",
@ -1987,6 +1996,16 @@
"Settings.GaussianSplatQualitySettings.QualityPreset.Description" : "控制高斯泼溅渲染质量及其显存使用量。质量越高,显存占用越大。<br><br><color=hero.yellow>极低:</color> 体积约缩小18.62倍<br><color=hero.yellow>低:</color> 体积约缩小14倍<br><color=hero.yellow>中:</color> 体积约缩小5.14倍<br><color=hero.yellow>高:</color> 体积约缩小2.94倍<br><color=hero.yellow>极高:</color> 未压缩(原始体积)",
"Settings.GaussianSplatQualitySettings.MinLocalQuality" : "最低本地压缩质量",
"Settings.GaussianSplatQualitySettings.MinLocalQuality.Description" : "对于本地导入的高斯泼溅,其质量永远不会低于此设定值。<br><br>不建议设置为低于「中」,因为更低的质量级别需要更密集的压缩计算耗时,这类压缩工作应交给云端处理。<br><br>设为「极高」将使高斯泼溅在导入后无需压缩即可快速加载,但会显著增加显存占用。",
"Settings.GaussianSplatQualitySettings.AdvancedQuality" : "高级质量设置",
"Settings.GaussianSplatQualitySettings.AdvancedQuality.Description" : "启用后,可配置不同高斯溅射缓冲区使用的特定编码格式,实现像素级精细质量调控。也可用于测试/诊断用途。",
"Settings.GaussianSplatQualitySettings.PositionFormat" : "位置数据格式",
"Settings.GaussianSplatQualitySettings.PositionFormat.Description" : "溅射元素位置坐标的编码方式",
"Settings.GaussianSplatQualitySettings.ScaleFormat" : "缩放数据格式",
"Settings.GaussianSplatQualitySettings.ScaleFormat.Description" : "溅射元素缩放系数的编码方式",
"Settings.GaussianSplatQualitySettings.ColorFormat" : "颜色数据格式",
"Settings.GaussianSplatQualitySettings.ColorFormat.Description" : "溅射元素颜色值及不透明度的编码方式",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat" : "球谐函数数据格式",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description" : "溅射元素球谐函数数据的编码方式",
"Settings.ResolutionSettings" : "分辨率",
"Settings.ResolutionSettings.Fullscreen" : "全屏",
@ -2011,11 +2030,11 @@
"Settings.ImportSettings": "导入设置",
"Settings.ImportSettings.SessionUrls": "导入会话设置时",
"Settings.ImportSettings.SessionUrls.Description": "当一个房间URL被导入时会发生什么。可用的选项有\n\n<color=hero.yellow>Open</color> - 打开房间\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成URL的表示例如会话球。\n<color=hero.yellow>SpawnUrl</color> - 在当前位置生成URL作为URL接口。",
"Settings.ImportSettings.SessionUrls.Description": "当一个房间URL被导入时会发生什么。可用的选项有\n\n<color=hero.yellow>Open</color> - 打开房间\n<color=hero.yellow>SpawnInterface</color> - 在当前位置生成URL的表示例如会话球。\n<color=hero.yellow>SpawnUrl</color> - 在当前位置生成URL作为URL接口。",
"Settings.ImportSettings.WorldUrls": "导入世界URL时",
"Settings.ImportSettings.WorldUrls.Description": "当导入世界URL时应该发生什么可用的选项有\n\n<color=hero.yellow>Open</color> - 打开世界。\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成URL的表示例如世界球。\n<color=hero.yellow>SpawnUrl</color> - 在当前位置生成URL作为URL接口。",
"Settings.ImportSettings.WorldUrls.Description": "当导入世界URL时应该发生什么可用的选项有\n\n<color=hero.yellow>Open</color> - 打开世界。\n<color=hero.yellow>SpawnInterface</color> - 在当前位置生成URL的表示例如世界球。\n<color=hero.yellow>SpawnUrl</color> - 在当前位置生成URL作为URL接口。",
"Settings.ImportSettings.NetworkUrls": "导入网络URL时",
"Settings.ImportSettings.NetworkUrls.Description": "当一个网络URL被导入时应该发生什么可用的选项有\n\n<color=hero.yellow>Open</color> - 在URL处打开一个会话连接。\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成url的表示例如房间球。\n<color=hero.yellow>SpawnUrl</color> - 在当前的位置生成URL作为URL接口。",
"Settings.ImportSettings.NetworkUrls.Description": "当一个网络URL被导入时应该发生什么可用的选项有\n\n<color=hero.yellow>Open</color> - 在URL处打开一个会话连接。\n<color=hero.yellow>SpawnInterface</color> - 在当前位置生成url的表示例如房间球。\n<color=hero.yellow>SpawnUrl</color> - 在当前的位置生成URL作为URL接口。",
"LocomotionArchetype.Walk": "移动",
"LocomotionArchetype.Fly": "飞行",
@ -2872,33 +2891,201 @@
"Tools.Names.ManipulationTools": "操作工具集",
"Tools.Names.InformationTools": "信息工具集",
"Discord.RichPresence.InPrivateWorld": "在私人世界",
"Discord.RichPresence.InPrivateLargeText": "在私人世界 ({version})",
"Discord.RichPresence.InPublicWorld": "在公开世界",
"Discord.RichPresence.PublicWorldDetails": "{worldName} ({totalWorlds} 个世界)",
"Discord.RichPresence.InPublicLargeText": "在公开世界 ({version})",
"Universe.UI.Narrative": "叙事",
"Universe.UI.Freeform": "自由模式",
"Universe.Stars.Sun": "太阳",
"Universe.Stars.Sirius": "天狼星",
"Universe.Stars.Pollux": "北河三",
"Universe.Stars.Arcturus": "大角星",
"Universe.Stars.Aldebaran": "毕宿五",
"Universe.Stars.Rigel": "参宿七",
"Universe.Stars.Antares": "心宿二",
"Universe.Stars.Betelgeuse": "参宿四",
"Universe.Stars.VYCanisMajoris": "大犬座VY",
"Universe.Stars.NMLCygni": "天鹅座NML",
"Universe.Stars.UYScuti": "盾牌座UY",
"Universe.SolarSystem.SolarSystem": "太阳系",
"Universe.SolarSystem.Mercury": "水星",
"Universe.SolarSystem.Venus": "金星",
"Universe.SolarSystem.Earth": "地球",
"Universe.SolarSystem.Mars": "火星",
"Universe.SolarSystem.Jupiter": "木星",
"Universe.SolarSystem.Saturn": "土星",
"Universe.SolarSystem.Uranus": "天王星",
"Universe.SolarSystem.Neptune": "海王星",
"Universe.SolarSystem.Pluto": "冥王星",
"Universe.SolarSystem.Moon": "月球",
"Universe.SolarSystem.Phobos": "火卫一",
"Universe.SolarSystem.Charon": "卡戎",
"Universe.SolarSystem.Callisto": "木卫四",
"Universe.SolarSystem.AsteroidGanymed": "小行星1036甘尼米德",
"Universe.SolarSystem.Deimos": "火卫二",
"Universe.SolarSystem.Ganymede": "木卫三(卫星)",
"Universe.SolarSystem.Mithra": "小行星4486密特拉Mithra",
"Universe.SolarSystem.Geographos": "小行星1620地理星",
"Universe.SolarSystem.Kelopatra": "小行星216艳后星",
"Universe.SolarSystem.HW1": "小行星(8567) 1996 HW1",
"Universe.SolarSystem.Golevka": "小行星6489戈列夫卡",
"Universe.SolarSystem.Toutatis": "小行星4179图塔蒂斯",
"Universe.SolarSystem.Bennu": "小行星101955贝努",
"Universe.Animals.Bee": "蜜蜂(西方蜜蜂)",
"Universe.Animals.FinWhale": "长须鲸",
"Universe.Animals.DustMite": "尘螨",
"Universe.Animals.Eel": "鳗鱼",
"Universe.Animals.Bream": "鲷鱼",
"Universe.Animals.BottlenoseDolphin": "宽吻海豚",
"Universe.Animals.Brachiosaurus": "腕龙",
"Universe.Animals.Mouse": "老鼠",
"Universe.Animals.GiantSquid": "大王乌贼",
"Universe.Animals.Tardigrade": "缓步动物",
"Universe.Animals.TRex": "霸王龙",
"Universe.Biology.AverageHumanCell": "人类细胞",
"Universe.Biology.Adenovirus": "腺病毒",
"Universe.Biology.YChromosome": "Y染色体",
"Universe.Biology.Mitochrondrion": "线粒体",
"Universe.Biology.PorcineCircovirus": "猪圆环病毒",
"Universe.Biology.Salmonella": "沙门氏菌",
"Universe.Biology.Bacteriophage": "噬菌体",
"Universe.Biology.HumanBrain": "人类大脑",
"Universe.Biology.RedBloodCell": "红细胞",
"Universe.Biology.WhiteBloodCell": "白细胞",
"Universe.Biology.XChromosome": "X染色体",
"Universe.Biology.EColi": "大肠杆菌",
"Universe.Biology.DNA": "DNA",
"Universe.Biology.AlphaHelix": "α螺旋",
"Universe.Biology.Rhinovirus": "鼻病毒",
"Universe.Biology.Ribosome": "核糖体",
"Universe.Biology.Chloroplast": "叶绿体",
"Universe.Biology.PhospholipidBilayer": "磷脂双分子层",
"Universe.Biology.Paramecium": "草履虫",
"Universe.Biology.HIV": "HIV病毒",
"Universe.Biology.Hair": "头发",
"Universe.Biology.HepatitisB": "乙型肝炎病毒",
"Universe.Biology.Platelet": "血小板",
"Universe.Biology.LargestBacteria": "最大细菌",
"Universe.Particles.Electron": "电子",
"Universe.Particles.Proton": "质子",
"Universe.Particles.Neutron": "中子",
"Universe.Atoms.Hydrogen": "氢原子",
"Universe.Atoms.Helium": "氦",
"Universe.Atoms.Sulfur": "硫原子",
"Universe.Common.Duckweed": "浮萍",
"Universe.Common.Daisy": "大滨菊Leucanthemum ×superbum",
"Universe.Common.SiltParticle": "粉砂颗粒",
"Universe.Common.SandGrain": "沙粒",
"Universe.Common.CoffeeBean": "咖啡豆",
"Universe.Common.MatchStick": "火柴棒",
"Universe.Common.SaltGrain": "盐粒",
"Universe.Common.USCent": "美分硬币",
"Universe.Common.Train": "火车(机车)",
"Universe.Common.ChickenEgg": "鸡蛋",
"Universe.Common.Paper": "纸张",
"Universe.Common.Pencil": "铅笔芯",
"Universe.Common.OstrichEgg": "鸵鸟蛋",
"Universe.Common.Earthworm": "蚯蚓",
"Universe.Common.RiceGrain": "米粒",
"Universe.Common.SunflowerSeed": "葵花籽",
"Universe.Common.BeachBall": "沙滩球",
"Universe.Common.Snowflake": "雪花",
"Universe.Common.ClayParticle": "黏土颗粒",
"Universe.Common.BasketBall": "篮球",
"Universe.Common.Hailstone": "冰雹",
"Universe.Common.FootballField": "足球场",
"Universe.Common.DouglasFir": "花旗松",
"Universe.Common.Human": "人类",
"Universe.Wavelength.BlackLight": "黑光",
"Universe.Wavelength.FarUV": "远紫外线",
"Universe.Wavelength.MiddleUV": "中紫外线",
"Universe.Wavelength.Gamma": "伽马射线",
"Universe.Wavelength.XRayHard": "硬X射线",
"Universe.Wavelength.XRaySoft": "软X射线",
"Universe.Wavelength.ExtremeUV": "极紫外线",
"Universe.Wavelength.NearUV": "近紫外线",
"Universe.Wavelength.Microwave": "微波",
"Universe.Wavelength.Purple": "紫色光",
"Universe.Wavelength.Cyan": "青色光",
"Universe.Wavelength.Yellow": "黄色光",
"Universe.Wavelength.Red": "红色光",
"Universe.Wavelength.FM": "调频无线电波",
"Universe.Wavelength.AM": "调幅无线电波",
"Universe.Geology.AllWater": "地球全部水资源",
"Universe.Geology.LiquidFreshWater": "液态淡水",
"Universe.Geology.WaterInLakesAndRivers": "湖泊与河流中的水",
"Universe.Countries.USA": "美国",
"Universe.Countries.CzechRepublic": "捷克共和国",
"Universe.Countries.UnitedKingdom": "英国",
"Universe.Countries.Ukraine": "乌克兰",
"Universe.Countries.Australia": "澳大利亚",
"Universe.Cities.Paris": "巴黎",
"Universe.Nebulae.CatEye": "猫眼星云",
"Universe.Nebulae.Crab": "蟹状星云",
"Universe.Nebulae.Butterfly": "蝴蝶星云",
"Universe.Nebulae.NGC604": "NGC 604 - 恒星摇篮",
"Universe.Nebulae.Orion": "猎户座星云",
"Universe.Nebulae.Tarantula": "蜘蛛星云",
"Universe.Nebulae.Ring": "环状星云",
"Universe.Nebulae.Eagle": "鹰状星云",
"Universe.Technology.ISS": "国际空间站",
"Universe.Technology.Starship": "SpaceX星舰运输系统",
"Universe.Technology.Sputnik": "斯普特尼克1号卫星",
"Universe.Technology.MoonLander": "NASA月球着陆器",
"Universe.Technology.Voyager": "NASA旅行者号",
"Universe.Technology.Ingenuity": "NASA火星机智号直升机",
"Universe.Technology.TransistorGate": "晶体管栅极",
"Universe.Technology.CPU": "中央处理器",
"Universe.Technology.MicroSD": "MicroSD存储卡",
"Universe.Technology.Note4": "三星Galaxy Note 4",
"Universe.Technology.Car": "汽车",
"Universe.Technology.CargoShip": "货轮",
"Universe.Landmarks.PyramidOfKhafre": "卡夫拉金字塔",
"Universe.Landmarks.DistanceFromLA2SF": "洛杉矶到旧金山距离",
"Universe.Landmarks.EiffelTower": "埃菲尔铁塔",
"Universe.Landmarks.StatueOfLiberty": "自由女神像",
"Universe.Landmarks.MountEverest": "珠穆朗玛峰",
"Universe.Landmarks.LHC": "大型强子对撞机",
"Universe.Chemistry.Ethanol": "乙醇",
"Universe.Chemistry.CarbonNanotube": "碳纳米管",
"Universe.Chemistry.Glucose": "葡萄糖",
"Universe.Chemistry.Water": "水",
"Universe.Galaxies.MilkyWay": "银河系",
"Universe.Universe.StarCluster": "星团",
"Universe.Galaxies.Andromeda": "仙女座星系",
"Universe.Galaxies.Sombrero": "草帽星系",
"Universe.Universe.GalaxyFillament": "星系纤维",
"Universe.Universe.ObservableUniverse": "可观测宇宙",
"Universe.Galaxies.IC1101": "IC 1101星系",
"Universe.Galaxies.SmallMagellanicCloud": "小麦哲伦云(矮星系)",
"Universe.Galaxies.NGC1300": "NGC 1300棒旋星系",
"Universe.Galaxies.NGC4414": "NGC 4414星系",
"Universe.Units.Attometer": "阿米",
"Universe.Units.Femtometer": "飞米",
"Universe.Units.Picometer": "皮米",
"Universe.Units.Angstrom": "埃米",
"Universe.Units.Nanometer": "纳米",
"Universe.Units.Micrometer": "微米",
"Universe.Units.Millimeter": "毫米",
"Universe.Units.Centimeter": "厘米",
"Universe.Units.Meter": "米",
"Universe.Units.Kilometer": "千米",
"Universe.Units.AU": "天文单位",
"Universe.Units.LightSecond": "光秒",
"Universe.Units.LightYear": "光年",
"Universe.Units.Parsec": "秒差距",
"Universe.Units.Inch": "英寸",
"Universe.Units.Foot": "英尺",
"Universe.Units.Yard": "码",
"Universe.Units.Mile": "英里",
"Universe.Units.NauticalMile": "海里",
"Universe.Units.HubbleLength": "哈勃长度",
"Universe.Units.EarthRadius": "地球半径",
"Universe.Units.LunarDistance": "地月距离",
"Dummy": "Dummy"
}
}