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Merge pull request #679 from Muppeq/main
en: fixed typos, de: translated splat export, small fixes
This commit is contained in:
commit
958992894d
2 changed files with 16 additions and 4 deletions
16
de.json
16
de.json
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@ -1126,8 +1126,11 @@
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"Export.VideoExportable.OriginalFormat": "Video <size=75%>(Ursprungsformat)</size>",
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"Importer.Package.Progress.DecodingPackage": "Decodiere Paket",
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"Importer.Package.Progress.DecodingObject": "Decodiere Objekt",
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"Export.GaussianSplatExportable.PLY": "PLY (Verlustfrei)",
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"Export.GaussianSplatExportable.SPZ": "SPZ (Verlustbehaftet)",
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"Importer.Package.Progress.DecodingPackage": "Dekodiere Paket",
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"Importer.Package.Progress.DecodingObject": "Dekodiere Objekt",
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"Importer.Package.Progress.ImportingAssets": "Importiere Assets",
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"Importer.Package.Progress.LoadingObject": "Lade Objekt",
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"Importer.Package.Progress.Imported": "Paket Importiert",
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@ -1980,6 +1983,10 @@
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"Settings.GaussianSplatQualitySettings": "Gaussian Splat Rendering-Qualität",
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"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "Sortierung der Mega-Operationen pro Kamera",
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"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "Beim Rendern von Gaussian Splats müssen diese für jede Kamera sortiert werden. Dieser Vorgang kann ziemlich aufwändig sein, daher wird er über die Zeit verteilt, um die Gesamtbildrate zu verbessern. <br><br><color=hero.yellow>Increase</color> Erhöhen Sie den Wert, damit die Sortierung schneller erfolgt. Dies reduziert Artefakte bei schneller Änderung Ihres Blickwinkels um Gaussian Splats.<br><br><color=hero.yellow>Decrease</color> Verringern Sie den Wert, um die GPU-Auslastung zu verringern, allerdings wird dies mehr Artefakte bei schnellen Blickwinkeländerungen erzeugen.",
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"Settings.GaussianSplatQualitySettings.QualityPreset": "Qualitätsstufe",
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"Settings.GaussianSplatQualitySettings.QualityPreset.Description": "Dies bestimmt die Qualität der gerenderten Gaussian Splats und deren VRAM-Verbrauch. Eine bessere Qualität verbraucht mehr VRAM.<br><br><color=hero.yellow>Very Low:</color> Sehr niedrig: ~18.62x kleiner<br><color=hero.yellow>Low:</color> Niedrig: ~14x kleiner<br><color=hero.yellow>Medium:</color> Mittel: ~5,14x kleiner<br><color=hero.yellow>High:</color> Hoch: ~2,94x kleiner<br><color=hero.yellow>Very High:</color> Sehr hoch: Unkomprimiert (Original)",
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"Settings.GaussianSplatQualitySettings.MinLocalQuality": "Minimale Qualitätsstufe für lokale Komprimierung",
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"Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "Dies bestimmt die minimale Qualitätsstufe für lokal importierte Gaussian Splats.<br><br>Wir empfehlen, diesen Wert nicht unter 'Mittel' zu setzen, da niedrigere Qualitätsstufen zu einer wesentlich intensiveren und zeitaufwändigeren Komprimierung führen und diese daher in der Cloud durchgeführt werden sollte.<br><br>Die Einstellung 'Sehr hoch' führt dazu, dass Gaussian Splats nach dem Import viel schneller geladen werden, da sie nicht mit hohem VRAM-Verbrauch komprimiert werden müssen.",
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"Settings.ResolutionSettings": "Auflösung",
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"Settings.ResolutionSettings.Fullscreen": "Vollbild",
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@ -2287,6 +2294,11 @@
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"Inspector.AudioStream.DecodeState": "Alle Pakete: {total}, Alle verlorenen Pakete: {lost}, Paketverlust: {loss, number, percent}",
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"Inspector.AudioStream.BufferStats": "Durchschnitt codec: {avgCodec}/s, Durchschnitt lesend: {avgRead}/s, Durchschnitt schreibend: {avgWritten}/s",
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"Inspector.GaussianSplat.SplatInfo": "Splat-Anzahl: {count}, VRAM-Verbrauch: {vram}",
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"Inspector.GaussianSplat.Variant": "Geladene Varianten: {variant}",
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"Inspector.GaussianSplat.ColorByIndex": "Splats nach Index einfärben",
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"Inspector.GaussianSplat.ReorderMorton": "Splats nach Morton-Ordnung umordnen",
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"Inspector.DynamicBoneChain.SetupFromChildren": "Erzeuge auf Basis von untergeordneten Objekten",
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"Inspector.DynamicBoneChain.SetupFromChildrenAll": "Erzeuge auf Basis von untergeordneten Objekten (für alle erzwingen)",
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"Inspector.DynamicBoneChain.SetupFromChildrenRig": "Erzeuge auf Basis von untergeordneten Objekten (nur Rig)",
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4
en.json
4
en.json
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@ -1984,7 +1984,7 @@
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"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera" : "Sorting Mega-operations per camera",
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"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description" : "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.<br><br><color=hero.yellow>Increase</color> the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.<br><br><color=hero.yellow>Decrease</color> the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.",
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"Settings.GaussianSplatQualitySettings.QualityPreset" : "Quality Preset",
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"Settings.GaussianSplatQualitySettings.QualityPreset.Description" : "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.<br><br><color=hero.yellow>Very Low:</color> ~18.62x smaller<br><color=hero.yellow>Low:</color> ~14x smaller<br><color=hero.yellow>Meidum:</color> ~5.14x smaller<br><color=hero.yellow>High:</color> ~2.94x smaller<br><color=hero.yellow>Very High:</color> Uncompressed (original)",
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"Settings.GaussianSplatQualitySettings.QualityPreset.Description" : "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.<br><br><color=hero.yellow>Very Low:</color> ~18.62x smaller<br><color=hero.yellow>Low:</color> ~14x smaller<br><color=hero.yellow>Medium:</color> ~5.14x smaller<br><color=hero.yellow>High:</color> ~2.94x smaller<br><color=hero.yellow>Very High:</color> Uncompressed (original)",
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"Settings.GaussianSplatQualitySettings.MinLocalQuality" : "Minimum locally compressed quality",
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"Settings.GaussianSplatQualitySettings.MinLocalQuality.Description" : "For locally imported gaussian splats, the quality will never be lower than this value.<br><br>We do not recommend setting this below Medium, as lower quality levels are significantly more intense and time consuming to compress and should be left to compress on the cloud.<br><br>Setting this to Very High will make gaussian splats load much faster after import due to not having to be compressed at cost of high VRAM usage.",
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@ -2297,7 +2297,7 @@
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"Inspector.GaussianSplat.SplatInfo" : "Splat Count: {count}, VRAM usage: {vram}",
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"Inspector.GaussianSplat.Variant" : "Loaded variant: {variant}",
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"Inspector.GaussianSplat.ColorByIndex" : "Color splats by index",
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"Inspector.GaussianSplat.ReorderMorton" : "Reoder splats with Morton ordering",
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"Inspector.GaussianSplat.ReorderMorton" : "Reorder splats with Morton ordering",
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"Inspector.DynamicBoneChain.SetupFromChildren": "Setup From Children",
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"Inspector.DynamicBoneChain.SetupFromChildrenAll": "Setup From Children (force all)",
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