mirror of
https://github.com/Mrdabup/LocaleSpanish.git
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feat: Review & Update zh-cn, zh-tw, LOC 1173-1573
This commit is contained in:
parent
acf3b0c38d
commit
7d68756895
2 changed files with 478 additions and 256 deletions
362
zh-cn.json
362
zh-cn.json
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@ -617,7 +617,7 @@
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"Tooltips.Dev.Selection": "选择: {mode}",
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"Tooltips.Dev.DevMode.Off": "开发者模式:禁用",
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"Tooltips.Dev.DevMode.On": "开发者模式:启用",
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"Tooltips.Dev.OpenInspector": "打开 Inspector",
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"Tooltips.Dev.OpenInspector": "打开查看器",
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"Tooltips.Dev.DeselectAll": "全部取消选择",
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"Tooltips.Dev.DestroySelected": "销毁所选",
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"Tooltips.Dev.ConfirmDestroySelected": "确定销毁所选",
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@ -678,14 +678,6 @@
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"Tooltip.Microphone.SourceRaw": "Raw文件",
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"Tooltip.Microphone.SourceFiltered": "过滤并归一化",
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"Tooltip.ProtoFlux.Drive" : "Drive",
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"Tooltip.ProtoFlux.Source" : "Source",
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"Tooltip.ProtoFlux.Reference" : "Reference",
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"Tooltip.ProtoFlux.Write" : "Write",
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"Tooltip.ProtoFlux.Proxy" : "Proxy",
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"Tooltip.ProtoFlux.CreateLocal" : "Create Local",
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"Tooltip.ProtoFlux.CreateStore" : "Create Store",
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"Tooltip.ProtoFlux.CreateDataModelStore" : "Create Data Model Store",
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"Tooltip.ProtoFlux.Overview" : "切换概览",
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"Tooltip.ProtoFlux.NodeBrowser" : "浏览节点",
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"Tooltip.ProtoFlux.PackInPlace" : "就地打包",
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@ -724,7 +716,7 @@
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"CreateNew.Text.Outline": "描边",
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"CreateNew.Editor": "编辑器",
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"CreateNew.Editor.UserInspector": "用户Inspector",
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"CreateNew.Editor.UserInspector": "用户查看器",
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"CreateNew.Editor.LightSourcesWizard": "世界光源设置向导",
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"CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导",
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"CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导",
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@ -1178,7 +1170,7 @@
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"ComponentSelector.CustomGenericArguments" : "自定义通用参数:",
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"ComponentSelector.InvalidType" : "无效类型",
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"Inspector.Title" : "场景 Inspector",
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"Inspector.Title" : "场景查看器",
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"Inspector.Slot.AttachComponent": "附加组件",
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"Inspector.Slot.Axis.X": "X: <b>+</b>右 <b>-</b>左",
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@ -1203,70 +1195,110 @@
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"Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "将用户本地空间作为 {name} 的父级",
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"Inspector.Mesh.StatsHeader": "网格统计",
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"Inspector.Mesh.VertexCount": "顶点数: {n}",
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"Inspector.Mesh.TriangleCount": "三角数: {n}",
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"Inspector.Mesh.PointCount": "点数: {n}",
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"Inspector.Mesh.SubmeshCount": "子网格数: {n}",
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"Inspector.Mesh.BoneCount": "骨数: {n}",
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"Inspector.Mesh.BlendshapeCount": "Blendshape计数: {n}",
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"Inspector.Mesh.ChannelStats": "法线: {normals}, 切线: {tangents}, 色彩: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
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"Inspector.Mesh.BakeMesh": "烤网",
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"Inspector.Mesh.VertexCount": "顶点数:{sn}",
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"Inspector.Mesh.TriangleCount": "三角数:{n}",
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"Inspector.Mesh.PointCount": "点数:{n}",
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"Inspector.Mesh.SubmeshCount": "子网格数:{n}",
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"Inspector.Mesh.BoneCount": "骨骼数:{n}",
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"Inspector.Mesh.BlendshapeCount": "Blendshape数:{n}",
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"Inspector.Mesh.ChannelStats": "法线:{normals}, 切线:{tangents}, 色彩:{colors}, UV0:{uv0}, UV1:{uv1}, UV2:{uv2}, UV3:{uv3}",
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"Inspector.Mesh.BakeMesh": "烘焙网格",
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"Inspector.Mesh.SetupRenderer": "设置渲染器",
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"Inspector.Mesh.ResaveMesh": "重新保存网格",
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"Inspector.Mesh.RecalculateNormals": "重新计算法线",
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"Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑阴影)",
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"Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑着色)",
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"Inspector.Mesh.RecalculateTangentsMikkt": "重新计算切线(Mikktspace)",
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"Inspector.Mesh.RecalculateTangentsSimple": "重新计算切线(简单)",
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"Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法线",
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"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法线(平滑着色)",
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"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切线(Mikktspace)",
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"Inspector.Mesh.FlipNormals": "翻转法线",
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"Inspector.Mesh.ReverseWinding": "反向绕线",
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"Inspector.Mesh.ReverseWinding": "反向布线",
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"Inspector.Mesh.MakeDualSided": "使双面",
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"Inspector.Mesh.ConvertToFlatShading": "转换为平面着色",
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"Inspector.Mesh.ConvertToConvexHull": "转换为Convex Hull",
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"Inspector.Mesh.ConvertToConvexHull": "转换为凸包",
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"Inspector.Mesh.ConvertToPointCloud": "转换为点云",
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"Inspector.Mesh.MergeDoubles": "合并双打",
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"Inspector.Mesh.MergeDoubles": "合并重复项",
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"Inspector.Mesh.StripEmptyBlendshapes": "去除空 Blendshapes",
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"Inspector.Mesh.StripBlendshapeNormals": "去除 Blendshape 法线",
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"Inspector.Mesh.StripBlendshapeTangents": "去除 Blendshape 切线",
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"Inspector.Mesh.MergeBlendshapes": "合并 Blendshapes",
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"Inspector.Mesh.GetBoneList": "获取Bone列表",
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"Inspector.Mesh.GetBoneData": "获取Bone数据",
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"Inspector.Mesh.GetBoneList": "获取骨骼列表",
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"Inspector.Mesh.GetBoneData": "获取骨骼数据",
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"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点Bone权重:",
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"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}",
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"Inspector.Mesh.UV_Multiplicator": "乘数:",
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"Inspector.Mesh.ScaleUVs": "UV的规模",
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"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点骨骼权重:",
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"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}",
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"Inspector.Mesh.UV_Multiplicator": "乘数:",
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"Inspector.Mesh.ScaleUVs": "UV缩放",
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"Inspector.MeshRenderer.MergeByMaterial": "合并具有相同材质的子网格",
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"Inspector.MeshRenderer.SplitByMaterial": "分离每种材质的网格",
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"Inspector.ReflectionProbe.Bake": "烘烤反射探针",
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"Inspector.ReflectionProbe.Baking": "正在烘烤反射探针中...",
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"Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)",
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"Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替换",
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"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新现有化身的运动模块",
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"Inspector.VHACD.Parameter.MergeDoubles": "合并重复项",
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"Inspector.VHACD.Parameter.Resolution": "分辨率",
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"Inspector.VHACD.Parameter.Depth": "深度",
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"Inspector.VHACD.Parameter.Concavity": "凹面",
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"Inspector.VHACD.Parameter.PlaneDownsampling": "平面降采样",
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"Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸包降采样",
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"Inspector.VHACD.Parameter.Alpha": "Alpha",
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"Inspector.VHACD.Parameter.Beta": "Beta",
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"Inspector.VHACD.Parameter.Gamma": "Gamma",
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"Inspector.VHACD.Parameter.Delta": "Delta",
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"Inspector.VHACD.Parameter.PCA": "PCA",
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"Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸包最大顶点数",
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"Inspector.VHACD.Parameter.MinVolumePerHull": "凸包最小体积",
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"Inspector.VHACD.Parameter.ConvexHullApproximation": "凸包近似",
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"Inspector.VHACD.DecompositionMode.Header": "分解模式:",
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"Inspector.VHACD.DecompositionMode.Voxel": "体素",
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"Inspector.VHACD.DecompositionMode.Tetrahedron": "四面体",
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"Inspector.VHACD.RunDecomposition": "运行分解",
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"Inspector.VHACD.RemoveVisuals": "移除可视",
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"Inspector.VHACD.RemoveHulls": "移除外壳",
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"Inspector.ReflectionProbe.Bake": "烘焙反射探针",
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"Inspector.ReflectionProbe.Baking": "正在烘焙反射探针...",
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"Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受Blendshapes影响的网格分离为零件",
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"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除 Empty Blendshapes",
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"Inspector.SkinnedMesh.StripBlendshapesResult": "做完了! 删除: {n,plural, one {# blendshape} other {# blendshapes}}",
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"Inspector.SkinnedMesh.StripEmptyBones": "去除 Empty Bones",
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"Inspector.SkinnedMesh.StripBonesResult": "做完了! 删除: {n,plural, one {# bone} other {# bones}}",
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"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes",
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"Inspector.SkinnedMesh.StripBlendshapesResult": "完成!删除了:{n,plural, one {# blendshape} other {# blendshapes}}",
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"Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼",
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"Inspector.SkinnedMesh.StripBonesResult": "完成!删除了:{n,plural, one {# 骨骼} other {# 骨骼}}",
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"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动 BlendShapes",
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"Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes:{n}",
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"Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化骨骼边界框",
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"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似合并骨骼的球形边界",
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"Inspector.SkinnedMesh.ClearBoundsVisuals": "删除骨骼边界框的视觉效果",
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"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根据当前姿态计算显式边界",
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"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "从当前姿态拓展显式边界",
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"Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙为静态网格",
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"Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化Bone边界框",
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"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似的合并Bone Sphere边界",
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"Inspector.SkinnedMesh.ClearBoundsVisuals": "删除Bone边界框的视觉效果",
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"Inspector.SimpleAvatarProtection.RemoveAll": "移除所有实例",
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"Inspector.SimpleAvatarProtection.RemoveSingle": "移除单个实例",
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"Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>警告!</size></color><br>以任何除下方按钮之外的方式移除这个组件,都会触发保护机制,并导致自毁和可能的数据损失!",
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"Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保护",
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"Inspector.BipedRig.GetDiagnosticInfo": "获取rig诊断信息",
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"Inspector.BipedRig.GenerateDebugVisuals": "生成 Debug Visuals",
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"Inspector.BipedRig.ClearDebugVisuals": "清除 Debug Visuals",
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"Inspector.BipedRig.DetectHands": "检测 Hand Rigs",
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"Inspector.BipedRig.DetectLeftHand": "检测 Left Hand Rig",
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"Inspector.BipedRig.DetectRightHand": "检测 Right Hand Rig",
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"Inspector.BipedRig.HandRigResult": "完成! 左手: {left}, 右手: {right}",
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"Inspector.BipedRig.LeftHandRigResult": "完成! 检测到左手: {detected}",
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"Inspector.BipedRig.RightHandRigResult": "完成! 检测到右手: {detected}",
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"Inspector.BipedRig.GenerateDebugVisuals": "生成调试视觉效果",
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"Inspector.BipedRig.ClearDebugVisuals": "清除调试视觉效果",
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"Inspector.BipedRig.DetectHands": "检测手部绑定",
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"Inspector.BipedRig.DetectLeftHand": "检测左手绑定",
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"Inspector.BipedRig.DetectRightHand": "检测右手绑定",
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"Inspector.BipedRig.HandRigResult": "完成!左手:{left}, 右手:{right}",
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"Inspector.BipedRig.LeftHandRigResult": "完成!检测到左手:{detected}",
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"Inspector.BipedRig.RightHandRigResult": "完成!检测到右手:{detected}",
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"Inspector.Texture.Size": "尺寸: {width} x {height}",
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"Inspector.Texture.Format": "格式: {format}, 存储器: <nobr>{memory}</nobr>",
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"Inspector.Texture.Variant": "变种ID: {variant}",
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"Inspector.Texture.Size": "尺寸:{width} x {height}",
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"Inspector.Texture.Format": "格式:{format}, 存储:<nobr>{memory}</nobr>",
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"Inspector.Texture.Variant": "变种ID:{variant}",
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"Inspector.Texture.InvertRGB": "倒置 RGB",
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"Inspector.Texture.InvertR": "倒置 R",
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@ -1275,90 +1307,128 @@
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"Inspector.Texture.InvertA": "倒置 Alpha",
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"Inspector.Texture.ColorToAlphaWhite": "色彩为Alpha(白色)",
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"Inspector.Texture.ColorToAlphaBlack": "色彩为Alpha(黑色)",
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"Inspector.Texture.AlphaFromIntensity": "强度的Alpha",
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"Inspector.Texture.AlphaToMask": "遮罩Alpha",
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"Inspector.Texture.AlphaFromIntensity": "基于强度的Alpha",
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"Inspector.Texture.AlphaToMask": "Alpha遮罩",
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"Inspector.Texture.RemoveAlpha": "删除Alpha",
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"Inspector.Texture.ConvertToGrayscaleAverage": "转换为灰度(平均)",
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"Inspector.Texture.ConvertToGrayscaleLuminance": "转换为灰度(明度)",
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"Inspector.Texture.SwapRG": "交换R和G",
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"Inspector.Texture.SwapRB": "交换R和B",
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"Inspector.Texture.SwapRA": "交换R和A",
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"Inspector.Texture.SwapGB": "交换G和B",
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"Inspector.Texture.SwapGA": "交换G和A",
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"Inspector.Texture.SwapBA": "交换B和A",
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"Inspector.Texture.AddWhiteBackground": "添加白色背景",
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"Inspector.Texture.AddBlackBackground": "添加黑色背景",
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"Inspector.Texture.Hue": "色调:",
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"Inspector.Texture.Hue": "色调:",
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"Inspector.Texture.ShiftHue": "转变色相",
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"Inspector.Texture.Saturation": "饱和:",
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"Inspector.Texture.Saturation": "饱和:",
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"Inspector.Texture.AdjustSaturation": "调整饱和度",
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"Inspector.Texture.Value": "值:",
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"Inspector.Texture.AdjustValue": "调整值",
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"Inspector.Texture.Gamma": "伽玛:",
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"Inspector.Texture.Gamma": "伽玛:",
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"Inspector.Texture.AdjustGamma": "调整伽玛",
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"Inspector.Texture.LongestSide": "最长边:",
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"Inspector.Texture.LongestSide": "最长边:",
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"Inspector.Texture.Resize": "调整大小",
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"Inspector.Texture.FlipHorizontal": "水平翻转",
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"Inspector.Texture.FlipVertical": "垂直翻转",
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"Inspector.Texture.RotateCW": "顺时针旋转90°",
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"Inspector.Texture.RotateCCW": "逆时针旋转90°",
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"Inspector.Texture.Rotate180": "旋转180°",
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"Inspector.Texture.MakeSquare": "使平方",
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"Inspector.Texture.TrimTransparent" : "截断透明度",
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"Inspector.Texture.TrimByCornerColor" : "根据角落颜色截断",
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"Inspector.Texture.MakeSquare": "使成正方形",
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"Inspector.Texture.ToNearestPOT": "到最接近的2的幂",
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"Inspector.Texture.MakeTileable": "使图块(过渡比率):",
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"Inspector.Texture.MakeTileable": "使可切块(过渡比率):",
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"Inspector.Texture.TileLoop": "平铺(循环)",
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"Inspector.Texture.TileMirror": "瓷砖(镜面)",
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"Inspector.Texture.TileMirror": "平铺(镜面)",
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"Inspector.Texture.NormalizeMaxOnly" : "归一化(仅最大值)",
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"Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)",
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"Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值(最小值与最大值)",
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"Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha",
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"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
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"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",
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"Inspector.Material.VariantInfo": "变种ID: {variantID} (Raw变种ID: {rawVariantID})",
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"Inspector.Material.WaitingForApply": "应用变种(WaitingForApply): {waiting,select,True{等候} False{已应用}}",
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"Inspector.Material.VariantInfo": "变种ID:{variantID} (Raw变种ID:{rawVariantID})",
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"Inspector.Material.WaitingForApply": "应用变种(WaitingForApply):{waiting,select,True{等候} False{已应用}}",
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"Inspector.Audio.BakeAudio": "烘焙音频剪辑",
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"Inspector.Audio.FormatInfo": "采样率: {rate} Hz, 频道: {channels} ({channel_count})",
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"Inspector.Audio.Duration": "持续时间: {duration}",
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"Inspector.Audio.EncodingInfo": "完全解码: {decoded}, 文件扩展名: {ext}",
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"Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 频道:{channels} ({channel_count})",
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"Inspector.Audio.Duration": "持续时间:{duration},采样数:{samples}",
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"Inspector.Audio.EncodingInfo": "编码器信息:{info}, 完全解码:{decoded}",
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"Inspector.Audio.Normalize": "归一化音量",
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"Inspector.Audio.AmplitudeThreshold": "幅度阈值:",
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"Inspector.Audio.AmplitudeThreshold": "幅度阈值:",
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"Inspector.Audio.TrimSilence": "修剪无音",
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"Inspector.Audio.TrimStartSilence": "修剪开始无音",
|
||||
"Inspector.Audio.TrimEndSilence": "修剪结束无音",
|
||||
"Inspector.Audio.PositionDuration": "位置/持续时间(以秒为单位):",
|
||||
"Inspector.Audio.PositionDuration": "位置/持续时间(以秒为单位):",
|
||||
"Inspector.Audio.TrimStart": "修剪开始",
|
||||
"Inspector.Audio.TrimEnd": "修剪结束",
|
||||
"Inspector.Audio.FadeIn": "添加淡入",
|
||||
"Inspector.Audio.FadeOut": "添加淡出",
|
||||
"Inspector.Audio.MakeLoopable": "使Loopable(使用交叉淡入淡出)",
|
||||
"Inspector.Audio.MakeLoopable": "使可循环(使用交叉淡入淡出)",
|
||||
"Inspector.Audio.ToWAV": "转换为WAV",
|
||||
"Inspector.Audio.ToVorbis": "转换为OGG Vorbis",
|
||||
"Inspector.Audio.ToFLAC": "转换为FLAC",
|
||||
"Inspector.Audio.DenoiseRNNoise": "降噪(RNNoise,针对48 kHz语音进行了优化)",
|
||||
"Inspector.Audio.ExtractSides": "提取侧面(可以删除立体声轨道上的人声)",
|
||||
|
||||
"Inspector.AudioStream.BufferState": "可用样本: {samples}, 丢失: {missed}, 长度: {length}, 全局索引: {index}",
|
||||
"Inspector.AudioStream.EncodeState": "可编码: {samples}, 帧大小: {frame} (最大值: {max_frame}), 采样率: {rate}",
|
||||
"Inspector.AudioStream.DecodeState": "包总数: {total}, 丢包总数: {lost}, 数据包丢失: {loss, number, percent}",
|
||||
"Inspector.AudioStream.BufferStats": "平均编解码器: {avgCodec}/s, 平均阅读: {avgRead}/s, 平均写作: {avgWritten}/s",
|
||||
"Inspector.AudioStream.BufferState": "可用样本:{samples}, 丢失:{missed}, 长度:{length}, 全局索引:{index}",
|
||||
"Inspector.AudioStream.EncodeState": "可编码:{samples}, 帧大小:{frame} (最大值:{max_frame}), 采样率:{rate}",
|
||||
"Inspector.AudioStream.DecodeState": "包总数:{total}, 丢包总数:{lost}, 数据包丢失:{loss, number, percent}",
|
||||
"Inspector.AudioStream.BufferStats": "平均编解码:{avgCodec}/s, 平均读取:{avgRead}/s, 平均写入:{avgWritten}/s",
|
||||
|
||||
"Inspector.DynamicBoneChain.SetupFromChildren": "从Children设置",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "从Children设置 (强制全部)",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "从Children设置 (只有rig)",
|
||||
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换children中的Smooth Transforms",
|
||||
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除children中的Smooth Transforms",
|
||||
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 撞机和抓斗(Colliders & Grabbing) -------",
|
||||
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定对撞机(使用对象根)",
|
||||
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓last bone",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildren": "从子级设置",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "从子级设置 (强制全部)",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "从子级设置 (只有绑定)",
|
||||
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换子级中的平滑变换",
|
||||
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子级中的平滑变换",
|
||||
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞体与抓取 -------",
|
||||
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定碰撞体(使用对象根)",
|
||||
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓取末端骨骼",
|
||||
|
||||
"Inspector.Rig.CleanupBoneColliders": "清理骨对撞机",
|
||||
"Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体",
|
||||
"Inspector.Rig.GenerateDebugVisuals": "生成调试视觉效果",
|
||||
"Inspector.Rig.ClearDebugVisuals": "清除调试视觉效果",
|
||||
|
||||
"Inspector.AvatarExpression.AutoAssign": "自动分配Blendshapes(使用启发式)",
|
||||
|
||||
"Wizard.General.ProcessRoot": "进程根:",
|
||||
"Wizard.General.Result": "结果:",
|
||||
"Inspector.CharacterController.Warning": "<color=red><size=150%>警告!</size></color><br>当勾选模拟旋转(SimulateRotation)时这个组件可以被当作一个简单的刚体。在您这样做之前,您需要明白它不曾为此优化,且对刚体的正式支持会在未来加入。<br>正式支持包括:<br><b>- CPU和网络效率提升</b> - 使用角色控制器,您的CPU和网络占用会显著上升<br><b>- 约束</b> - 您将能够在刚体间创建关节、合页、弹簧和其他约束<br><b>- 对每个人的平滑模拟与交互</b> - 在另一个人尝试交互时,角色控制器会发生故障<br><b>- 新功能与工具</b> - 让使用更加简单<br>-----------------------<br>只要您理解了上述限制,放开玩吧!",
|
||||
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告!</size></color><br>通过他们的ID,这个组件可以被用于与引用交互。这个过程常被称为“引用骇入”。<br><br>在您这样做<b>之前</b>,请知晓这种方式 <b>不被</b> 支持且随时可能失效。请勿让您的作品依赖于此项功能。",
|
||||
|
||||
"Inspector.ParticleStyle.CommonTransitions": "通用变化模板:",
|
||||
"Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出",
|
||||
"Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入",
|
||||
"Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出",
|
||||
"Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入 & 淡出",
|
||||
"Inspector.ParticleStyle.IntensityFadeIn": "强度淡入",
|
||||
"Inspector.ParticleStyle.IntensityFadeOut": "强度淡出",
|
||||
"Inspector.ParticleStyle.ClearFades": "清除渐变",
|
||||
|
||||
"Inspector.Collider.SetFromLocalBounds": "根据本地边界设置",
|
||||
"Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置",
|
||||
"Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界设置(精准)",
|
||||
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界设置(精准)",
|
||||
"Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置",
|
||||
"Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置",
|
||||
"Inspector.Collider.Visualize": "圆柱体可视化",
|
||||
|
||||
"Inspector.SimpleAwayIndicator.TestAway" : "设为离开(调试)",
|
||||
"Inspector.SimpleAwayIndicator.TestRestore" : "返回正常(调试)",
|
||||
|
||||
"Inspector.Actions.CopyComponent" : "拷贝组件",
|
||||
"Inspector.Actions.MoveComponent" : "移动组件",
|
||||
|
||||
"UserInspector.Title" : "用户查看器",
|
||||
|
||||
"WorkerInspector.Title" : "{name} 查看器",
|
||||
|
||||
"CreateNew.Title" : "创建",
|
||||
|
||||
"Wizard.General.ProcessRoot": "处理根:",
|
||||
"Wizard.General.Result": "结果:",
|
||||
"Wizard.General.ErrorNoRoot": "未选择根",
|
||||
"Wizard.General.RemovedResult": "已删除 {n}",
|
||||
|
||||
|
|
@ -1373,16 +1443,16 @@
|
|||
"Wizard.AssetOptimization.RecalculateAllNormals": "重新计算所有法线",
|
||||
"Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新计算所有法线(合并)",
|
||||
"Wizard.AssetOptimization.RecalculateAllTangents": "重新计算所有切线(Mikktspace)",
|
||||
"Wizard.AssetOptimization.ResizedResult": "调整大小 {n}",
|
||||
"Wizard.AssetOptimization.ResizedResult": "调整后 {n}",
|
||||
|
||||
"Wizard.LightSources.Title": "光源向导",
|
||||
"Wizard.LightSources.Header": "场景光源",
|
||||
"Wizard.LightSources.ProcessRoot": "进程根:",
|
||||
"Wizard.LightSources.PointLights": "点光源:",
|
||||
"Wizard.LightSources.SpotLights": "聚光灯:",
|
||||
"Wizard.LightSources.DirectionalLights": "方向光:",
|
||||
"Wizard.LightSources.DisabledLights": "禁用的灯光:",
|
||||
"Wizard.LightSources.WithTag": "带标签:",
|
||||
"Wizard.LightSources.ProcessRoot": "处理根:",
|
||||
"Wizard.LightSources.PointLights": "点光源:",
|
||||
"Wizard.LightSources.SpotLights": "聚光灯:",
|
||||
"Wizard.LightSources.DirectionalLights": "方向光:",
|
||||
"Wizard.LightSources.DisabledLights": "禁用的灯光:",
|
||||
"Wizard.LightSources.WithTag": "带标签:",
|
||||
"Wizard.LightSources.SetShadowType": "设置阴影类型",
|
||||
"Wizard.LightSources.ChangeIntensity": "更改强度",
|
||||
"Wizard.LightSources.ChangeRange": "更改范围",
|
||||
|
|
@ -1390,67 +1460,107 @@
|
|||
"Wizard.LightSources.Disable": "禁用",
|
||||
"Wizard.LightSources.Destroy": "破坏",
|
||||
|
||||
"Wizard.CubemapCreator.Title": "立方体贴图创建机器",
|
||||
"Wizard.CubemapCreator.Title": "立方体贴图创建器",
|
||||
"Wizard.CubemapCreator.Textures": "源纹理:",
|
||||
"Wizard.CubemapCreator.TexturesNote": "请注意,某些约定已左右互换。如果生成的立方体图不正确,请尝试左右互换纹理。",
|
||||
"Wizard.CubemapCreator.TexturesNote": "请注意,某些约定左右相反。如果生成的立方体图不正确,请尝试左右互换纹理。",
|
||||
"Wizard.CubemapCreator.PosX": "正X(右)",
|
||||
"Wizard.CubemapCreator.NegX": "负X(左)",
|
||||
"Wizard.CubemapCreator.PosY": "正Y(顶部)",
|
||||
"Wizard.CubemapCreator.NegY": "负Y(底部)",
|
||||
"Wizard.CubemapCreator.PosZ": "正Z(前)",
|
||||
"Wizard.CubemapCreator.NegZ": "负Z(后退)",
|
||||
"Wizard.CubemapCreator.NegZ": "负Z(后)",
|
||||
"Wizard.CubemapCreator.TopBottomRotation": "顶部/底部旋转:",
|
||||
|
||||
"Wizard.ReflectionProbes.Title": "反射探针设置向导",
|
||||
"Wizard.ReflectionProbes.ProcessRoot": "进程根:",
|
||||
"Wizard.ReflectionProbes.ProcessDisabled": "进程已禁用",
|
||||
"Wizard.ReflectionProbes.WithTag": "带标签:",
|
||||
"Wizard.ReflectionProbes.ProcessRoot": "处理根:",
|
||||
"Wizard.ReflectionProbes.ProcessDisabled": "处理已禁用",
|
||||
"Wizard.ReflectionProbes.WithTag": "带标签:",
|
||||
"Wizard.ReflectionProbes.TeleportUserToProbe": "将我传送到每个探针",
|
||||
"Wizard.ReflectionProbes.DelayBetweenProbes": "探针之间的延迟",
|
||||
"Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉",
|
||||
"Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试图像",
|
||||
"Wizard.ReflectionProbes.BakeProbes": "烘烤探针",
|
||||
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}的{index}...",
|
||||
"Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉效果",
|
||||
"Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试视觉效果",
|
||||
"Wizard.ReflectionProbes.BakeProbes": "烘焙探针",
|
||||
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}个中的第{index}个...",
|
||||
|
||||
"Wizard.TextRenderer.Header": "文本渲染器设置向导",
|
||||
"Wizard.TextRenderer.ProcessRoot": "处理根:",
|
||||
"Wizard.TextRenderer.ProcessStandalone": "单独处理",
|
||||
"Wizard.TextRenderer.ProcessUIX": "处理UIX",
|
||||
"Wizard.TextRenderer.Disabled": "处理已禁用",
|
||||
"Wizard.TextRenderer.WithTag": "带标签:",
|
||||
"Wizard.TextRenderer.ReplaceMaterial": "替换材质",
|
||||
"Wizard.TextRenderer.ReplaceFont": "替换字体",
|
||||
"Wizard.TextRenderer.SetColor": "设置颜色",
|
||||
|
||||
"Desktop.Controls.Title": "桌面控制",
|
||||
"Desktop.OpenKeyboard": "打开键盘",
|
||||
"Desktop.FollowCursor.On": "关注游标: On",
|
||||
"Desktop.FollowCursor.Off": "关注游标: Off",
|
||||
"Desktop.LegacyInputMode.On": "旧版输入模式: On",
|
||||
"Desktop.LegacyInputMode.Off": "旧版输入模式: Off",
|
||||
"Desktop.Brightness": "亮度: {n,number,percent}",
|
||||
"Desktop.Opacity": "不透明度: {n,number,percent}",
|
||||
"Desktop.FollowCursor.On": "跟随游标:启用",
|
||||
"Desktop.FollowCursor.Off": "跟随游标:禁用",
|
||||
"Desktop.LegacyInputMode.On": "旧版输入模式:启用",
|
||||
"Desktop.LegacyInputMode.Off": "旧版输入模式:禁用",
|
||||
"Desktop.Brightness": "亮度:{n,number,percent}",
|
||||
"Desktop.Opacity": "不透明度:{n,number,percent}",
|
||||
|
||||
"Tutorial.Welcome.WelcomeTo": "欢迎来到",
|
||||
"Tutorial.Welcome.LetsStart": "开始吧!",
|
||||
"VolumePlaneSlicer.Highlight": "高亮",
|
||||
"VolumePlaneSlicer.Slicer": "滑块",
|
||||
|
||||
"Tutorial.Welcome.Welcome": "欢迎!",
|
||||
"Tutorial.Welcome.Description" : "进入一个有着无限可能性的全新数字宇宙。不管您是为了与世界各地的朋友社交,还是为了建造、创作与开发从美丽的艺术品、交互式数字化身等小玩艺,到复杂的可交互游戏和世界,Resonite 都为您提供了一个无限可自定义的环境。这里永远欢迎您,您也将能在此找到志同道合的朋友。<br><br>在您开始探索之前,我们会先引导您进行一些必要的设置,以确保丝滑的体验。当您准备就绪,就请点击下方的按钮",
|
||||
"Tutorial.Welcome.Begin": "让我们开始吧!",
|
||||
|
||||
"Tutorial.Welcome.AccountHeader": "{appName}帐户",
|
||||
"Tutorial.Welcome.AccountDescription": "创建帐户可为您提供1GB的免费存储空间,并可以访问保存项目,使其成为最喜欢的化身,添加朋友和消息传递。",
|
||||
"Tutorial.Welcome.AccountDescription": "创建帐户可为您提供1GB的免费存储空间,您将可以保存物品、喜欢的化身,添加朋友和传递消息。",
|
||||
"Tutorial.Welcome.AccountCreate": "创建帐户",
|
||||
"Tutorial.Welcome.AccountLogin": "我已经有一个帐户",
|
||||
"Tutorial.Welcome.AccountSkip": "没有帐户继续",
|
||||
"Tutorial.Welcome.AccountSkip": "在没有帐户的情况下继续",
|
||||
"Tutorial.Welcome.AccountSkipHeader": "跳过创建帐户?",
|
||||
"Tutorial.Welcome.AccountSkipDescription": "无法将某些功能(例如,将项目保存到库存,使其成为最喜欢的化身)访问。",
|
||||
"Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、化身,添加好友等)将无法访问。",
|
||||
"Tutorial.Welcome.AccountSkipConfirm": "确定跳过",
|
||||
|
||||
"Tutorial.Welcome.SettingsHeader": "基本配置",
|
||||
"Tutorial.Welcome.SettingsDescription": "你可以配置基本动作和用户首选项。 所有这些都可以在以后更改。",
|
||||
"Tutorial.Welcome.SettingsTurning": "车削风格",
|
||||
"Tutorial.Welcome.SettingsSnapTurn": "对齐",
|
||||
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即转向新的角度。对于新用户。",
|
||||
"Tutorial.Welcome.SettingsTurning": "转向方式",
|
||||
"Tutorial.Welcome.SettingsSnapTurn": "吸附式",
|
||||
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即转向新的角度。适用于新用户。",
|
||||
"Tutorial.Welcome.SettingsSmoothTurn": "平滑",
|
||||
"Tutorial.Welcome.SettingsSmoothTurnDescription": "逐渐转弯,但会引起恶心。",
|
||||
"Tutorial.Welcome.SettingsSmoothTurnDescription": "平滑地转向,但易引起晕动症。",
|
||||
"Tutorial.Welcome.SettingsPrimaryController": "主控制器",
|
||||
"Tutorial.Welcome.SettingsPrimaryLeft": "左",
|
||||
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左:</b> 转弯, <b>右:</b> 側身走",
|
||||
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左:</b> 转向, <b>右:</b> 側身走",
|
||||
"Tutorial.Welcome.SettingsPrimaryRight": "右",
|
||||
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左:</b> 側身走, <b>右:</b> 转弯",
|
||||
"Tutorial.Welcome.SettingsHeight": "你的身高",
|
||||
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch",
|
||||
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左:</b> 側身走, <b>右:</b> 转向",
|
||||
"Tutorial.Welcome.SettingsHeight": "您的身高",
|
||||
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 英尺 1 英寸",
|
||||
|
||||
"Tutorial.Welcome.StartTutorialHeader": "开始教程",
|
||||
"Tutorial.Welcome.StartTutorialDescription": "我们将带您进入基础教程世界,以帮助您开始使用{appName}。 您可以选择公开教程世界,让{appName}社区加入并为您提供帮助或自己学习。",
|
||||
"Tutorial.Welcome.StartTutorialHeader": "准备好开始探索了吗?",
|
||||
"Tutorial.Welcome.StartTutorialDescription": "您已整装待发,即将踏上探索之旅了!我们会将您传送到教程世界。在那之后,有一个全新的家世界等待着您。那将是您探索 {appName} 的起点。当您准备好了,请点击下方的按钮。",
|
||||
"Tutorial.Welcome.StartTutorial": "开始教程",
|
||||
|
||||
"Object.Mirror.Toggle": "切换(尽自己)",
|
||||
"Tutorial.CommunityYouTube.Title": "社区 YouTube 频道",
|
||||
|
||||
"Tutorial.UserResources.UserResourcesTitle": "用户资源",
|
||||
"Tutorial.UserResources.SupportTitle": "如何支持 {appName}",
|
||||
"Tutorial.UserResources.MerchandiseTitle": "{appName} 商品",
|
||||
|
||||
"Tutorial.Intro.BadgesAppTeam": "{appName} 团队",
|
||||
"Tutorial.Intro.BadgesModerator": "版主",
|
||||
"Tutorial.Intro.BadgesMentor": "导师",
|
||||
"Tutorial.Intro.BadgesDisabilityHearing": "听力障碍",
|
||||
"Tutorial.Intro.BadgesDisabilityVision": "视觉障碍",
|
||||
"Tutorial.Intro.BadgesDisabilitySpeech": "发音障碍",
|
||||
"Tutorial.Intro.BadgesTitle": "徽章",
|
||||
"Tutorial.Intro.BadgesDescription": "徽章是一些展示用户特色的小图标。这儿是一些需要被记住的重要徽章。用户可以通过 {appName} 机器人赋予自己身体障碍徽章。请查阅 {appName} Wiki 以了解更多信息",
|
||||
"Tutorial.Intro.HelpSite": "帮助",
|
||||
|
||||
"Object.Mirror.Toggle": "开关(镜子)",
|
||||
|
||||
"Twitch.Panel.Button.Commands.Enabled": "命令启用",
|
||||
"Twitch.Panel.Button.Commands.Disabled": "命令禁用",
|
||||
"Twitch.Panel.Button.SafeMode.Enabled": "安全模式启用",
|
||||
"Twitch.Panel.Button.SafeMode.Disabled": "安全模式禁用",
|
||||
"Twitch.Panel.Button.SubscriberCommands.Enabled": "订阅者命令<br> 仅对订阅者启用",
|
||||
"Twitch.Panel.Button.SubscriberCommands.Disabled": "订阅者命令<br> 对所有人启用",
|
||||
"Twitch.Panel.Title.Text": "Twitch Chat",
|
||||
|
||||
"Exiting.SavingItems": "正在保存 {n, plural, other {# 项目}}...",
|
||||
"Exiting.SavingChanges": "正在保存更改...",
|
||||
|
|
|
|||
360
zh-tw.json
360
zh-tw.json
|
|
@ -617,7 +617,7 @@
|
|||
"Tooltips.Dev.Selection": "選擇: {mode}",
|
||||
"Tooltips.Dev.DevMode.Off": "開發人員模式:禁用",
|
||||
"Tooltips.Dev.DevMode.On": "開發人員模式:啓用",
|
||||
"Tooltips.Dev.OpenInspector": "打開 Inspector",
|
||||
"Tooltips.Dev.OpenInspector": "打開查看器",
|
||||
"Tooltips.Dev.DeselectAll": "全部取消選擇",
|
||||
"Tooltips.Dev.DestroySelected": "銷毀所選",
|
||||
"Tooltips.Dev.ConfirmDestroySelected": "確認銷燬所選",
|
||||
|
|
@ -678,14 +678,6 @@
|
|||
"Tooltip.Microphone.SourceRaw": "Raw文件",
|
||||
"Tooltip.Microphone.SourceFiltered": "過濾並歸一化",
|
||||
|
||||
"Tooltip.ProtoFlux.Drive" : "Drive",
|
||||
"Tooltip.ProtoFlux.Source" : "Source",
|
||||
"Tooltip.ProtoFlux.Reference" : "Reference",
|
||||
"Tooltip.ProtoFlux.Write" : "Write",
|
||||
"Tooltip.ProtoFlux.Proxy" : "Proxy",
|
||||
"Tooltip.ProtoFlux.CreateLocal" : "Create Local",
|
||||
"Tooltip.ProtoFlux.CreateStore" : "Create Store",
|
||||
"Tooltip.ProtoFlux.CreateDataModelStore" : "Create Data Model Store",
|
||||
"Tooltip.ProtoFlux.Overview" : "切換概覽",
|
||||
"Tooltip.ProtoFlux.NodeBrowser" : "瀏覽節點",
|
||||
"Tooltip.ProtoFlux.PackInPlace" : "就地打包",
|
||||
|
|
@ -724,7 +716,7 @@
|
|||
"CreateNew.Text.Outline": "描邊",
|
||||
|
||||
"CreateNew.Editor": "編輯器",
|
||||
"CreateNew.Editor.UserInspector": "用戶Inspector",
|
||||
"CreateNew.Editor.UserInspector": "用戶查看器",
|
||||
"CreateNew.Editor.LightSourcesWizard": "世界光源設置嚮導",
|
||||
"CreateNew.Editor.TextRendererWizard": "世界文字渲染器設置嚮導",
|
||||
"CreateNew.Editor.AssetOptimizationWizard": "資產優化設置嚮導",
|
||||
|
|
@ -1178,7 +1170,7 @@
|
|||
"ComponentSelector.CustomGenericArguments" : "自訂通用參數:",
|
||||
"ComponentSelector.InvalidType" : "無效類型",
|
||||
|
||||
"Inspector.Title" : "場景 Inspector",
|
||||
"Inspector.Title" : "場景查看器",
|
||||
"Inspector.Slot.AttachComponent": "附加組件",
|
||||
|
||||
"Inspector.Slot.Axis.X": "X: <b>+</b>右 <b>-</b>左",
|
||||
|
|
@ -1203,162 +1195,240 @@
|
|||
"Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "將用戶本地空間作爲 {name} 的父級",
|
||||
|
||||
"Inspector.Mesh.StatsHeader": "網格統計",
|
||||
"Inspector.Mesh.VertexCount": "頂點數: {n}",
|
||||
"Inspector.Mesh.TriangleCount": "三角數: {n}",
|
||||
"Inspector.Mesh.PointCount": "點數: {n}",
|
||||
"Inspector.Mesh.SubmeshCount": "子網格數: {n}",
|
||||
"Inspector.Mesh.BoneCount": "骨數: {n}",
|
||||
"Inspector.Mesh.BlendshapeCount": "Blendshape計數: {n}",
|
||||
"Inspector.Mesh.ChannelStats": "法線: {normals}, 切線: {tangents}, 色彩: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
|
||||
|
||||
"Inspector.Mesh.BakeMesh": "烤網",
|
||||
"Inspector.Mesh.VertexCount": "頂點數:{n}",
|
||||
"Inspector.Mesh.TriangleCount": "三角數:{n}",
|
||||
"Inspector.Mesh.PointCount": "點數:{n}",
|
||||
"Inspector.Mesh.SubmeshCount": "子網格數:{n}",
|
||||
"Inspector.Mesh.BoneCount": "骨骼數:{n}",
|
||||
"Inspector.Mesh.BlendshapeCount": "Blendshape數:{n}",
|
||||
"Inspector.Mesh.ChannelStats": "法線:{normals}, 切線:{tangents}, 色彩:{colors}, UV0:{uv0}, UV1:{uv1}, UV2:{uv2}, UV3:{uv3}",
|
||||
|
||||
"Inspector.Mesh.BakeMesh": "烘焙網格",
|
||||
"Inspector.Mesh.SetupRenderer": "設置渲染器",
|
||||
"Inspector.Mesh.ResaveMesh": "重新保存網格",
|
||||
"Inspector.Mesh.RecalculateNormals": "重新計算法線",
|
||||
"Inspector.Mesh.RecalculateNormalsSmooth": "重新計算法線(平滑陰影)",
|
||||
"Inspector.Mesh.RecalculateNormalsSmooth": "重新計算法線(平滑着色)",
|
||||
"Inspector.Mesh.RecalculateTangentsMikkt": "重新計算切線(Mikktspace)",
|
||||
"Inspector.Mesh.RecalculateTangentsSimple": "重新計算切線(簡單)",
|
||||
|
||||
"Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法線",
|
||||
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法線(平滑着色)",
|
||||
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切線(Mikktspace)",
|
||||
"Inspector.Mesh.FlipNormals": "翻轉法線",
|
||||
"Inspector.Mesh.ReverseWinding": "反向繞線",
|
||||
"Inspector.Mesh.ReverseWinding": "反向佈線",
|
||||
"Inspector.Mesh.MakeDualSided": "使雙面",
|
||||
"Inspector.Mesh.ConvertToFlatShading": "轉換為平面著色",
|
||||
"Inspector.Mesh.ConvertToConvexHull": "轉換為Convex Hull",
|
||||
"Inspector.Mesh.ConvertToConvexHull": "轉換為凸包",
|
||||
"Inspector.Mesh.ConvertToPointCloud": "轉換為點雲",
|
||||
"Inspector.Mesh.MergeDoubles": "合併雙打",
|
||||
"Inspector.Mesh.MergeDoubles": "合併重複項",
|
||||
"Inspector.Mesh.StripEmptyBlendshapes": "條空 Blendshapes",
|
||||
"Inspector.Mesh.StripBlendshapeNormals": "條 Blendshape 法線",
|
||||
"Inspector.Mesh.StripBlendshapeTangents": "條 Blendshape 切線",
|
||||
"Inspector.Mesh.MergeBlendshapes": "合併 Blendshapes",
|
||||
|
||||
"Inspector.Mesh.GetBoneList": "獲取Bone列表",
|
||||
"Inspector.Mesh.GetBoneData": "獲取Bone數據",
|
||||
"Inspector.Mesh.GetBoneList": "獲取骨骼列表",
|
||||
"Inspector.Mesh.GetBoneData": "獲取骨骼數據",
|
||||
|
||||
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪頂點Bone權重:",
|
||||
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}",
|
||||
"Inspector.Mesh.UV_Multiplicator": "乘數:",
|
||||
"Inspector.Mesh.ScaleUVs": "UV的規模",
|
||||
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪頂點骨骼權重:",
|
||||
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}",
|
||||
"Inspector.Mesh.UV_Multiplicator": "乘數:",
|
||||
"Inspector.Mesh.ScaleUVs": "UV縮放",
|
||||
|
||||
"Inspector.MeshRenderer.MergeByMaterial": "合併具有相同材質的子網格",
|
||||
"Inspector.MeshRenderer.SplitByMaterial": "分離每種材質的網格",
|
||||
|
||||
"Inspector.ReflectionProbe.Bake": "烘烤反射探針",
|
||||
"Inspector.ReflectionProbe.Baking": "正在烘烤反射探針中...",
|
||||
"Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)",
|
||||
"Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替換",
|
||||
|
||||
"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新現有化身的運動模塊",
|
||||
|
||||
"Inspector.VHACD.Parameter.MergeDoubles": "合併重複項",
|
||||
"Inspector.VHACD.Parameter.Resolution": "分辨率",
|
||||
"Inspector.VHACD.Parameter.Depth": "深度",
|
||||
"Inspector.VHACD.Parameter.Concavity": "凹面",
|
||||
"Inspector.VHACD.Parameter.PlaneDownsampling": "平面降採樣",
|
||||
"Inspector.VHACD.Parameter.ConvexHullDownsampling": "凸包降採樣",
|
||||
"Inspector.VHACD.Parameter.Alpha": "Alpha",
|
||||
"Inspector.VHACD.Parameter.Beta": "Beta",
|
||||
"Inspector.VHACD.Parameter.Gamma": "Gamma",
|
||||
"Inspector.VHACD.Parameter.Delta": "Delta",
|
||||
"Inspector.VHACD.Parameter.PCA": "PCA",
|
||||
"Inspector.VHACD.Parameter.MaxVerticesPerHull": "凸包最大頂點數",
|
||||
"Inspector.VHACD.Parameter.MinVolumePerHull": "凸包最小體積",
|
||||
"Inspector.VHACD.Parameter.ConvexHullApproximation": "凸包近似",
|
||||
|
||||
"Inspector.VHACD.DecompositionMode.Header": "分解模式:",
|
||||
"Inspector.VHACD.DecompositionMode.Voxel": "體素",
|
||||
"Inspector.VHACD.DecompositionMode.Tetrahedron": "四面體",
|
||||
|
||||
"Inspector.VHACD.RunDecomposition": "運行分解",
|
||||
"Inspector.VHACD.RemoveVisuals": "移除可視",
|
||||
"Inspector.VHACD.RemoveHulls": "移除外殼",
|
||||
|
||||
"Inspector.ReflectionProbe.Bake": "烘焙反射探針",
|
||||
"Inspector.ReflectionProbe.Baking": "正在烘焙反射探針中...",
|
||||
|
||||
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "將不受Blendshapes影響的網格分離為零件",
|
||||
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除 Empty Blendshapes",
|
||||
"Inspector.SkinnedMesh.StripBlendshapesResult": "做完了! 刪除: {n,plural, one {# blendshape} other {# blendshapes}}",
|
||||
"Inspector.SkinnedMesh.StripEmptyBones": "去除 Empty Bones",
|
||||
"Inspector.SkinnedMesh.StripBonesResult": "做完了! 刪除: {n,plural, one {# bone} other {# bones}}",
|
||||
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes",
|
||||
"Inspector.SkinnedMesh.StripBlendshapesResult": "完成!刪除了:{n,plural, one {# blendshape} other {# blendshapes}}",
|
||||
"Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼",
|
||||
"Inspector.SkinnedMesh.StripBonesResult": "完成!刪除了:{n,plural, one {# 骨骼} other {# 骨骼}}",
|
||||
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙無驅動 BlendShapes",
|
||||
"Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes:{n}",
|
||||
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可視化骨骼邊界框",
|
||||
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可視化近似合併骨骼的球形邊界",
|
||||
"Inspector.SkinnedMesh.ClearBoundsVisuals": "刪除骨骼邊界框的視覺效果",
|
||||
"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根據當前姿態計算顯式邊界",
|
||||
"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "從當前姿態拓展顯式邊界",
|
||||
"Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙爲靜態網格",
|
||||
|
||||
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可視化Bone邊界框",
|
||||
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可視化近似的合併Bone Sphere邊界",
|
||||
"Inspector.SkinnedMesh.ClearBoundsVisuals": "刪除Bone邊界框的視覺效果",
|
||||
"Inspector.SimpleAvatarProtection.RemoveAll": "移除所有實例",
|
||||
"Inspector.SimpleAvatarProtection.RemoveSingle": "移除單個實例",
|
||||
"Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>警告!</size></color><br>以任何除下方按鈕之外的方式移除這個組件,都會觸發保護機制,並導致自毀和可能的數據損失!",
|
||||
"Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保護",
|
||||
|
||||
"Inspector.BipedRig.GetDiagnosticInfo": "獲取rig診斷信息",
|
||||
"Inspector.BipedRig.GenerateDebugVisuals": "生成 Debug Visuals",
|
||||
"Inspector.BipedRig.ClearDebugVisuals": "清除 Debug Visuals",
|
||||
"Inspector.BipedRig.DetectHands": "檢測 Hand Rigs",
|
||||
"Inspector.BipedRig.DetectLeftHand": "檢測 Left Hand Rig",
|
||||
"Inspector.BipedRig.DetectRightHand": "檢測 Right Hand Rig",
|
||||
"Inspector.BipedRig.HandRigResult": "做完了! 左手: {left}, 右手: {right}",
|
||||
"Inspector.BipedRig.LeftHandRigResult": "做完了! 檢測到左手: {detected}",
|
||||
"Inspector.BipedRig.RightHandRigResult": "做完了! 檢測到右手: {detected}",
|
||||
"Inspector.BipedRig.GenerateDebugVisuals": "生成調試視覺效果",
|
||||
"Inspector.BipedRig.ClearDebugVisuals": "清除調試視覺效果",
|
||||
"Inspector.BipedRig.DetectHands": "檢測手部綁定",
|
||||
"Inspector.BipedRig.DetectLeftHand": "檢測左手綁定",
|
||||
"Inspector.BipedRig.DetectRightHand": "檢測右手綁定",
|
||||
"Inspector.BipedRig.HandRigResult": "完成!左手:{left}, 右手:{right}",
|
||||
"Inspector.BipedRig.LeftHandRigResult": "完成!檢測到左手:{detected}",
|
||||
"Inspector.BipedRig.RightHandRigResult": "完成!檢測到右手:{detected}",
|
||||
|
||||
"Inspector.Texture.Size": "尺寸: {width} x {height}",
|
||||
"Inspector.Texture.Format": "格式: {format}, 存儲器: <nobr>{memory}</nobr>",
|
||||
"Inspector.Texture.Variant": "變種ID: {variant}",
|
||||
"Inspector.Texture.Size": "尺寸:{width} x {height}",
|
||||
"Inspector.Texture.Format": "格式:{format}, 存儲:<nobr>{memory}</nobr>",
|
||||
"Inspector.Texture.Variant": "變種ID:{variant}",
|
||||
|
||||
"Inspector.Texture.InvertRGB": "倒置 RGB",
|
||||
"Inspector.Texture.InvertR": "倒置 R",
|
||||
"Inspector.Texture.InvertG": "倒置 G",
|
||||
"Inspector.Texture.InvertB": "倒置 B",
|
||||
"Inspector.Texture.InvertA": "倒置 Alpha",
|
||||
"Inspector.Texture.ColorToAlphaWhite": "色彩為Alpha (白色)",
|
||||
"Inspector.Texture.ColorToAlphaBlack": "色彩為Alpha (黑色)",
|
||||
"Inspector.Texture.AlphaFromIntensity": "Alpha from intensity",
|
||||
"Inspector.Texture.AlphaToMask": "強度的Alpha",
|
||||
"Inspector.Texture.RemoveAlpha": "遮罩Alpha",
|
||||
"Inspector.Texture.ColorToAlphaWhite": "色彩為Alpha(白色)",
|
||||
"Inspector.Texture.ColorToAlphaBlack": "色彩為Alpha(黑色)",
|
||||
"Inspector.Texture.AlphaFromIntensity": "基於強度的Alpha",
|
||||
"Inspector.Texture.AlphaToMask": "Alpha遮罩",
|
||||
"Inspector.Texture.RemoveAlpha": "刪除Alpha",
|
||||
"Inspector.Texture.ConvertToGrayscaleAverage": "轉換為灰度(平均)",
|
||||
|
||||
"Inspector.Texture.ConvertToGrayscaleLuminance": "轉換为灰度(明度)",
|
||||
"Inspector.Texture.SwapRG": "交換R和G",
|
||||
"Inspector.Texture.SwapRB": "交換R和B",
|
||||
|
||||
"Inspector.Texture.SwapRA": "交換R和A",
|
||||
"Inspector.Texture.SwapGB": "交換G和B",
|
||||
|
||||
"Inspector.Texture.SwapGA": "交換G和A",
|
||||
"Inspector.Texture.SwapBA": "交換B和A",
|
||||
"Inspector.Texture.AddWhiteBackground": "添加白色背景",
|
||||
"Inspector.Texture.AddBlackBackground": "添加黑色背景",
|
||||
"Inspector.Texture.Hue": "色調:",
|
||||
"Inspector.Texture.Hue": "色調:",
|
||||
"Inspector.Texture.ShiftHue": "轉變色相",
|
||||
"Inspector.Texture.Saturation": "飽和:",
|
||||
"Inspector.Texture.Saturation": "飽和:",
|
||||
"Inspector.Texture.AdjustSaturation": "調整飽和度",
|
||||
"Inspector.Texture.Value": "值:",
|
||||
"Inspector.Texture.Value": "值:",
|
||||
"Inspector.Texture.AdjustValue": "調整值",
|
||||
"Inspector.Texture.Gamma": "伽瑪:",
|
||||
"Inspector.Texture.Gamma": "伽瑪:",
|
||||
"Inspector.Texture.AdjustGamma": "調整伽瑪",
|
||||
"Inspector.Texture.LongestSide": "最長邊:",
|
||||
"Inspector.Texture.LongestSide": "最長邊:",
|
||||
"Inspector.Texture.Resize": "調整大小",
|
||||
"Inspector.Texture.FlipHorizontal": "水平翻轉",
|
||||
"Inspector.Texture.FlipVertical": "垂直翻轉",
|
||||
"Inspector.Texture.RotateCW": "順時針旋轉90°",
|
||||
"Inspector.Texture.RotateCCW": "逆時針旋轉90°",
|
||||
"Inspector.Texture.Rotate180": "旋轉180°",
|
||||
|
||||
"Inspector.Texture.MakeSquare": "使平方",
|
||||
"Inspector.Texture.TrimTransparent" : "截斷透明度",
|
||||
"Inspector.Texture.TrimByCornerColor" : "根據角落顏色截斷",
|
||||
"Inspector.Texture.MakeSquare": "使成正方形",
|
||||
"Inspector.Texture.ToNearestPOT": "到最接近的2的冪",
|
||||
"Inspector.Texture.MakeTileable": "使圖塊(過渡比率):",
|
||||
"Inspector.Texture.MakeTileable": "使可切塊(過渡比率):",
|
||||
"Inspector.Texture.TileLoop": "平鋪(循環)",
|
||||
"Inspector.Texture.TileMirror": "瓷磚(鏡面)",
|
||||
"Inspector.Texture.TileMirror": "平鋪(鏡面)",
|
||||
"Inspector.Texture.NormalizeMaxOnly" : "歸一化(僅最大值)",
|
||||
"Inspector.Texture.NormalizeMinMax" : "歸一化(最小值与最大值)",
|
||||
"Inspector.Texture.NormalizeIndependent" : "獨立歸一化RGB值(最小值与最大值)",
|
||||
"Inspector.Texture.BleedColorToAlpha" : "將顏色滲入Alpha",
|
||||
|
||||
"Inspector.Texture.InvalidFloats": "診斷:無效的浮點數",
|
||||
"Inspector.Texture.GenerateMetadata": "診斷:生成位圖元數據",
|
||||
|
||||
"Inspector.Material.VariantInfo": "變種ID: {variantID} (Raw變種ID: {rawVariantID})",
|
||||
"Inspector.Material.WaitingForApply": "應用變種(WaitingForApply): {waiting,select,True{等候} False{已應用}}",
|
||||
"Inspector.Material.VariantInfo": "變種ID: {variantID} (Raw變種ID:{rawVariantID})",
|
||||
"Inspector.Material.WaitingForApply": "應用變種(WaitingForApply):{waiting,select,True{等候} False{已應用}}",
|
||||
|
||||
"Inspector.Audio.BakeAudio": "烘焙音頻剪輯",
|
||||
"Inspector.Audio.FormatInfo": "採樣率: {rate} Hz, 頻道: {channels} ({channel_count})",
|
||||
"Inspector.Audio.Duration": "持續時間: {duration}",
|
||||
"Inspector.Audio.EncodingInfo": "完全解碼: {decoded}, 文件擴展名: {ext}",
|
||||
"Inspector.Audio.FormatInfo": "採樣率:{rate} Hz, 頻道:{channels} ({channel_count})",
|
||||
"Inspector.Audio.Duration": "持續時間:{duration},採樣數:{samples}",
|
||||
"Inspector.Audio.EncodingInfo": "編碼器信息:{info}, 完全解碼:{decoded}",
|
||||
|
||||
"Inspector.Audio.Normalize": "歸一化音量",
|
||||
"Inspector.Audio.AmplitudeThreshold": "幅度閾值:",
|
||||
"Inspector.Audio.AmplitudeThreshold": "幅度閾值:",
|
||||
"Inspector.Audio.TrimSilence": "修剪無音",
|
||||
"Inspector.Audio.TrimStartSilence": "修剪開始無音",
|
||||
"Inspector.Audio.TrimEndSilence": "修剪結束無音",
|
||||
"Inspector.Audio.PositionDuration": "位置/持續時間(以秒為單位):",
|
||||
"Inspector.Audio.PositionDuration": "位置/持續時間(以秒為單位):",
|
||||
"Inspector.Audio.TrimStart": "修剪開始",
|
||||
"Inspector.Audio.TrimEnd": "修剪結束",
|
||||
"Inspector.Audio.FadeIn": "添加淡入",
|
||||
"Inspector.Audio.FadeOut": "添加淡出",
|
||||
"Inspector.Audio.MakeLoopable": "使Loopable(使用交叉淡入淡出)",
|
||||
"Inspector.Audio.MakeLoopable": "使可循环(使用交叉淡入淡出)",
|
||||
"Inspector.Audio.ToWAV": "轉換為WAV",
|
||||
"Inspector.Audio.ToVorbis": "轉換為OGG Vorbis",
|
||||
"Inspector.Audio.ToFLAC": "轉換為FLAC",
|
||||
"Inspector.Audio.DenoiseRNNoise": "降噪(RNNoise,針對48 kHz語音進行了優化)",
|
||||
"Inspector.Audio.ExtractSides": "提取側面(可以刪除立體聲軌道上的人聲)",
|
||||
|
||||
"Inspector.AudioStream.BufferState": "可用樣本: {samples}, 丟失: {missed}, 長度: {length}, 全局索引: {index}",
|
||||
"Inspector.AudioStream.EncodeState": "可編碼: {samples}, 幀大小: {frame} (最大值: {max_frame}), 採樣率: {rate}",
|
||||
"Inspector.AudioStream.DecodeState": "包總數: {total}, 丟包總數: {lost}, 數據包丟失: {loss, number, percent}",
|
||||
"Inspector.AudioStream.BufferStats": "平均編解碼器: {avgCodec}/s, 平均閱讀: {avgRead}/s, 平均寫作: {avgWritten}/s",
|
||||
"Inspector.AudioStream.BufferState": "可用樣本:{samples}, 丟失:{missed}, 長度:{length}, 全局索引:{index}",
|
||||
"Inspector.AudioStream.EncodeState": "可編碼:{samples}, 幀大小:{frame} (最大值:{max_frame}), 採樣率:{rate}",
|
||||
"Inspector.AudioStream.DecodeState": "包總數:{total}, 丟包總數:{lost}, 數據包丟失:{loss, number, percent}",
|
||||
"Inspector.AudioStream.BufferStats": "平均編解碼:{avgCodec}/s, 平均讀取:{avgRead}/s, 平均寫入:{avgWritten}/s",
|
||||
|
||||
"Inspector.DynamicBoneChain.SetupFromChildren": "從Children設置",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "從Children設置 (強制全部)",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "從Children設置 (只有rig)",
|
||||
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替換children中的Smooth Transforms",
|
||||
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除children中的Smooth Transforms",
|
||||
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 撞機和抓斗(Colliders & Grabbing) -------",
|
||||
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "從層次結構添加固定對撞機(使用對像根)",
|
||||
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是抓last bone",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildren": "從子級設置",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "從子級設置 (強制全部)",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "從子級設置 (只有綁定)",
|
||||
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替換子級中的平滑變換",
|
||||
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子級中的平滑變換",
|
||||
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞體與抓取 -------",
|
||||
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "從層次結構添加固定碰撞體(使用對像根)",
|
||||
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是抓取末端骨骼",
|
||||
|
||||
"Inspector.Rig.CleanupBoneColliders": "清理骨對撞機",
|
||||
"Inspector.Rig.CleanupBoneColliders": "清理骨骼碰撞体",
|
||||
"Inspector.Rig.GenerateDebugVisuals": "生成調試視覺效果",
|
||||
"Inspector.Rig.ClearDebugVisuals": "清除調試視覺效果",
|
||||
|
||||
"Inspector.AvatarExpression.AutoAssign": "自動分配Blendshapes(使用啟發式)",
|
||||
|
||||
"Wizard.General.ProcessRoot": "進程根:",
|
||||
"Wizard.General.Result": "結果:",
|
||||
"Inspector.CharacterController.Warning": "<color=red><size=150%>警告!</size></color><br>當勾選模擬旋轉(SimulateRotation)時這個組件可以被當作一個簡單的剛體。在您這樣做之前,您需要明白它不曾爲此優化,且對剛體的正式支持會在未來加入。<br>正式支持包括:<br><b>- CPU和網絡效能提升</b> - 使用角色控制器,您的CPU和網絡佔用會顯著上升<br><b>- 約束</b> - 您將能夠在剛體間創建關節、合頁、彈簧和其他約束<br><b>- 對每個人的平滑模擬與交互</b> - 在另一個人嘗試交互時,角色控制器會發生故障<br><b>- 新功能與工具</b> - 讓使用更加簡單<br>-----------------------<br>只要您理解了上述限制,放開玩吧!",
|
||||
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告!</size></color><br>通過他們的ID,這個組件可以被用於與引用交互。這個過程常被稱爲“引用駭入”。<br><br>在您這樣做<b>之前</b>,請知曉這種方式 <b>不被</b> 支援且隨時可能失效。請勿讓您的作品依賴於此項功能。",
|
||||
|
||||
"Inspector.ParticleStyle.CommonTransitions": "通用變化模板:",
|
||||
"Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出",
|
||||
"Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入",
|
||||
"Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出",
|
||||
"Inspector.ParticleStyle.IntensityFadeInOut": "強度淡入 & 淡出",
|
||||
"Inspector.ParticleStyle.IntensityFadeIn": "強度淡入",
|
||||
"Inspector.ParticleStyle.IntensityFadeOut": "強度淡出",
|
||||
"Inspector.ParticleStyle.ClearFades": "清除漸變",
|
||||
|
||||
"Inspector.Collider.SetFromLocalBounds": "根據本地邊界設置",
|
||||
"Inspector.Collider.SetFromGlobalBounds": "根據全局邊界設置",
|
||||
"Inspector.Collider.SetFromLocalBoundsPrecise": "根據本地邊界設置(精準)",
|
||||
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根據全局邊界設置(精準)",
|
||||
"Inspector.Collider.SetFromPreciseBounds": "根據精確邊界設置",
|
||||
"Inspector.Collider.SetFromPreciseCylinderBounds": "根據精確圓柱邊界設置",
|
||||
"Inspector.Collider.Visualize": "圓柱體可視化",
|
||||
|
||||
"Inspector.SimpleAwayIndicator.TestAway" : "設爲離開(調試)",
|
||||
"Inspector.SimpleAwayIndicator.TestRestore" : "返回正常(調試)",
|
||||
|
||||
"Inspector.Actions.CopyComponent" : "拷貝組件",
|
||||
"Inspector.Actions.MoveComponent" : "移動組件",
|
||||
|
||||
"UserInspector.Title" : "用戶查看器",
|
||||
|
||||
"WorkerInspector.Title" : "{name} 查看器",
|
||||
|
||||
"CreateNew.Title" : "創建",
|
||||
|
||||
"Wizard.General.ProcessRoot": "處理根:",
|
||||
"Wizard.General.Result": "結果:",
|
||||
"Wizard.General.ErrorNoRoot": "未選擇根",
|
||||
"Wizard.General.RemovedResult": "已刪除 {n}",
|
||||
|
||||
|
|
@ -1373,16 +1443,16 @@
|
|||
"Wizard.AssetOptimization.RecalculateAllNormals": "重新計算所有法線",
|
||||
"Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新計算所有法線(合併)",
|
||||
"Wizard.AssetOptimization.RecalculateAllTangents": "重新計算所有切線(Mikktspace)",
|
||||
"Wizard.AssetOptimization.ResizedResult": "調整大小 {n}",
|
||||
"Wizard.AssetOptimization.ResizedResult": "調整後 {n}",
|
||||
|
||||
"Wizard.LightSources.Title": "光源嚮導",
|
||||
"Wizard.LightSources.Header": "場景光源",
|
||||
"Wizard.LightSources.ProcessRoot": "進程根:",
|
||||
"Wizard.LightSources.PointLights": "點光源:",
|
||||
"Wizard.LightSources.SpotLights": "聚光燈:",
|
||||
"Wizard.LightSources.DirectionalLights": "方向光:",
|
||||
"Wizard.LightSources.DisabledLights": "禁用的燈光:",
|
||||
"Wizard.LightSources.WithTag": "帶標籤:",
|
||||
"Wizard.LightSources.ProcessRoot": "處理根:",
|
||||
"Wizard.LightSources.PointLights": "點光源:",
|
||||
"Wizard.LightSources.SpotLights": "聚光燈:",
|
||||
"Wizard.LightSources.DirectionalLights": "方向光:",
|
||||
"Wizard.LightSources.DisabledLights": "禁用的燈光:",
|
||||
"Wizard.LightSources.WithTag": "帶標籤:",
|
||||
"Wizard.LightSources.SetShadowType": "設置陰影類型",
|
||||
"Wizard.LightSources.ChangeIntensity": "更改強度",
|
||||
"Wizard.LightSources.ChangeRange": "更改範圍",
|
||||
|
|
@ -1390,28 +1460,39 @@
|
|||
"Wizard.LightSources.Disable": "禁用",
|
||||
"Wizard.LightSources.Destroy": "破壞",
|
||||
|
||||
"Wizard.CubemapCreator.Title": "立方體貼圖創建機器",
|
||||
"Wizard.CubemapCreator.Title": "立方體貼圖創建器",
|
||||
"Wizard.CubemapCreator.Textures": "源紋理:",
|
||||
"Wizard.CubemapCreator.TexturesNote": "請注意,某些約定已左右互換。如果生成的立方體圖不正確,請嘗試左右互換紋理。",
|
||||
"Wizard.CubemapCreator.TexturesNote": "請注意,某些約定左右相反。如果生成的立方體圖不正確,請嘗試左右互換紋理。",
|
||||
"Wizard.CubemapCreator.PosX": "正X(右)",
|
||||
"Wizard.CubemapCreator.NegX": "負X(左)",
|
||||
"Wizard.CubemapCreator.PosY": "正Y(頂部)",
|
||||
"Wizard.CubemapCreator.NegY": "負Y(底部)",
|
||||
"Wizard.CubemapCreator.PosZ": "正Z(前)",
|
||||
"Wizard.CubemapCreator.NegZ": "負Z(後退)",
|
||||
"Wizard.CubemapCreator.NegZ": "負Z(後)",
|
||||
"Wizard.CubemapCreator.TopBottomRotation": "頂部/底部旋轉:",
|
||||
|
||||
"Wizard.ReflectionProbes.Title": "反射探針設置嚮導",
|
||||
"Wizard.ReflectionProbes.ProcessRoot": "進程根:",
|
||||
"Wizard.ReflectionProbes.ProcessDisabled": "進程已禁用",
|
||||
"Wizard.ReflectionProbes.WithTag": "帶標籤:",
|
||||
"Wizard.ReflectionProbes.ProcessRoot": "處理根:",
|
||||
"Wizard.ReflectionProbes.ProcessDisabled": "處理已禁用",
|
||||
"Wizard.ReflectionProbes.WithTag": "帶標籤:",
|
||||
"Wizard.ReflectionProbes.TeleportUserToProbe": "將我傳送到每個探針",
|
||||
"Wizard.ReflectionProbes.DelayBetweenProbes": "探針之間的延遲",
|
||||
"Wizard.ReflectionProbes.ShowDebugVisuals": "顯示調試視覺",
|
||||
"Wizard.ReflectionProbes.HideDebugVisuals": "隱藏調試圖像",
|
||||
"Wizard.ReflectionProbes.BakeProbes": "烘烤探針",
|
||||
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}的{index}...",
|
||||
"Wizard.ReflectionProbes.ShowDebugVisuals": "顯示調試視覺效果",
|
||||
"Wizard.ReflectionProbes.HideDebugVisuals": "隱藏調試視覺效果",
|
||||
"Wizard.ReflectionProbes.BakeProbes": "烘焙探針",
|
||||
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}個中的第{index}個...",
|
||||
|
||||
"Wizard.TextRenderer.Header": "文本渲染器設置嚮導",
|
||||
"Wizard.TextRenderer.ProcessRoot": "處理根:",
|
||||
"Wizard.TextRenderer.ProcessStandalone": "單獨處理",
|
||||
"Wizard.TextRenderer.ProcessUIX": "處理UIX",
|
||||
"Wizard.TextRenderer.Disabled": "處理已禁用",
|
||||
"Wizard.TextRenderer.WithTag": "帶標籤:",
|
||||
"Wizard.TextRenderer.ReplaceMaterial": "替換材質",
|
||||
"Wizard.TextRenderer.ReplaceFont": "替換字體",
|
||||
"Wizard.TextRenderer.SetColor": "設置顏色",
|
||||
|
||||
"Desktop.Controls.Title": "桌面控制",
|
||||
"Desktop.OpenKeyboard": "打開鍵盤",
|
||||
"Desktop.FollowCursor.On": "關注游標: On",
|
||||
"Desktop.FollowCursor.Off": "關注游標: Off",
|
||||
|
|
@ -1420,35 +1501,66 @@
|
|||
"Desktop.Brightness": "亮度: {n,number,percent}",
|
||||
"Desktop.Opacity": "不透明度: {n,number,percent}",
|
||||
|
||||
"Tutorial.Welcome.WelcomeTo": "歡迎來到",
|
||||
"Tutorial.Welcome.LetsStart": "開始吧!",
|
||||
"VolumePlaneSlicer.Highlight": "高亮",
|
||||
"VolumePlaneSlicer.Slicer": "滑塊",
|
||||
|
||||
"Tutorial.Welcome.Welcome": "歡迎!",
|
||||
"Tutorial.Welcome.Description" : "進入一個有着無限可能性的全新數字宇宙。不管您是爲了與世界各地的朋友社交,還是爲了建造、創作與開發從美麗的藝術品、交互式數字化身等小玩藝,到複雜的可交互遊戲和世界,Resonite 都爲您提供了一個無限可自定義的環境。這裏永遠歡迎您,您也將能在此找到志同道合的朋友。<br><br>在您開始探索之前,我們會先引導您進行一些必要的設置,以確保絲滑的體驗。當您準備就緒,就請點擊下方的按鈕。",
|
||||
"Tutorial.Welcome.Begin": "讓我們開始吧!",
|
||||
|
||||
"Tutorial.Welcome.AccountHeader": "{appName}帳戶",
|
||||
"Tutorial.Welcome.AccountDescription": "創建帳戶可為您提供1GB的免費存儲空間,並可以訪問保存項目,使其成為最喜歡的化身,添加朋友和消息傳遞。",
|
||||
"Tutorial.Welcome.AccountDescription": "創建帳戶可為您提供1GB的免費存儲空間,您將可以保存物品、喜歡的化身,添加朋友和傳遞消息。",
|
||||
"Tutorial.Welcome.AccountCreate": "創建帳戶",
|
||||
"Tutorial.Welcome.AccountLogin": "我已經有一個帳戶",
|
||||
"Tutorial.Welcome.AccountSkip": "沒有帳戶繼續",
|
||||
"Tutorial.Welcome.AccountSkip": "在沒有帳戶的情況下繼續",
|
||||
"Tutorial.Welcome.AccountSkipHeader": "跳過創建帳戶?",
|
||||
"Tutorial.Welcome.AccountSkipDescription": "無法將某些功能(例如,將項目保存到庫存,使其成為最喜歡的化身)訪問。",
|
||||
"Tutorial.Welcome.AccountSkipConfirm": "真的跳過",
|
||||
"Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、化身,添加好友等)將無法訪問。",
|
||||
"Tutorial.Welcome.AccountSkipConfirm": "確定跳過",
|
||||
|
||||
"Tutorial.Welcome.SettingsHeader": "基本配置",
|
||||
"Tutorial.Welcome.SettingsDescription": "你可以配置基本動作和用戶首選項。 所有這些都可以在以後更改。",
|
||||
"Tutorial.Welcome.SettingsTurning": "車削風格",
|
||||
"Tutorial.Welcome.SettingsSnapTurn": "對齊",
|
||||
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即轉向新的角度。對於新用戶。",
|
||||
"Tutorial.Welcome.SettingsTurning": "轉向方式",
|
||||
"Tutorial.Welcome.SettingsSnapTurn": "吸附式",
|
||||
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即轉向新的角度。適用於新用戶。",
|
||||
"Tutorial.Welcome.SettingsSmoothTurn": "平滑",
|
||||
"Tutorial.Welcome.SettingsSmoothTurnDescription": "逐漸轉彎,但會引起噁心。",
|
||||
"Tutorial.Welcome.SettingsSmoothTurnDescription": "平滑地轉向,但易引起暈動症。",
|
||||
"Tutorial.Welcome.SettingsPrimaryController": "主控制器",
|
||||
"Tutorial.Welcome.SettingsPrimaryLeft": "左",
|
||||
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左:</b> 轉彎, <b>右:</b> 側身走",
|
||||
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左:</b> 轉向, <b>右:</b> 側身走",
|
||||
"Tutorial.Welcome.SettingsPrimaryRight": "右",
|
||||
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左:</b> 側身走, <b>右:</b> 轉彎",
|
||||
"Tutorial.Welcome.SettingsHeight": "你的身高",
|
||||
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch",
|
||||
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左:</b> 側身走, <b>右:</b> 轉向",
|
||||
"Tutorial.Welcome.SettingsHeight": "您的身高",
|
||||
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 英尺 1 英寸",
|
||||
|
||||
"Tutorial.Welcome.StartTutorialHeader": "開始教程",
|
||||
"Tutorial.Welcome.StartTutorialDescription": "我們將帶您進入基礎教程世界,以幫助您開始使用{appName}。 您可以選擇公開教程世界,讓{appName}社區加入並為您提供幫助或自己學習。",
|
||||
"Tutorial.Welcome.StartTutorialHeader": "準備好開始探索了嗎?",
|
||||
"Tutorial.Welcome.StartTutorialDescription": "您已整裝待發,即將踏上探索之旅了!我們會將您傳送到教程世界。在那之後,有一個全新的家世界等待着您。那將是您探索 {appName} 的起點。當您準備好了,請點擊下方的按鈕。",
|
||||
"Tutorial.Welcome.StartTutorial": "開始教程",
|
||||
|
||||
"Tutorial.CommunityYouTube.Title": "社區 YouTube 頻道",
|
||||
|
||||
"Tutorial.UserResources.UserResourcesTitle": "用戶資源",
|
||||
"Tutorial.UserResources.SupportTitle": "如何支持 {appName}",
|
||||
"Tutorial.UserResources.MerchandiseTitle": "{appName} 商品",
|
||||
|
||||
"Tutorial.Intro.BadgesAppTeam": "{appName} 團隊",
|
||||
"Tutorial.Intro.BadgesModerator": "版主",
|
||||
"Tutorial.Intro.BadgesMentor": "導師",
|
||||
"Tutorial.Intro.BadgesDisabilityHearing": "聽力障礙",
|
||||
"Tutorial.Intro.BadgesDisabilityVision": "視覺障礙",
|
||||
"Tutorial.Intro.BadgesDisabilitySpeech": "發音障礙",
|
||||
"Tutorial.Intro.BadgesTitle": "徽章",
|
||||
"Tutorial.Intro.BadgesDescription": "徽章是一些展示用戶特色的小圖標。這兒是一些需要被記住的重要徽章。用戶可以通過 {appName} 機器人賦予自己身體障礙徽章。請查閱 {appName} Wiki 以瞭解更多信息",
|
||||
"Tutorial.Intro.HelpSite": "幫助",
|
||||
|
||||
"Object.Mirror.Toggle": "開關(鏡子)",
|
||||
|
||||
"Twitch.Panel.Button.Commands.Enabled": "命令啓用",
|
||||
"Twitch.Panel.Button.Commands.Disabled": "命令禁用",
|
||||
"Twitch.Panel.Button.SafeMode.Enabled": "安全模式啓用",
|
||||
"Twitch.Panel.Button.SafeMode.Disabled": "安全模式禁用",
|
||||
"Twitch.Panel.Button.SubscriberCommands.Enabled": "訂閱者命令<br> 僅對訂閱者啓用",
|
||||
"Twitch.Panel.Button.SubscriberCommands.Disabled": "訂閱者命令<br> 對所有人啓用",
|
||||
"Twitch.Panel.Title.Text": "Twitch Chat",
|
||||
|
||||
"Exiting.SavingItems": "正在保存 {n, plural, other {# 項目}}...",
|
||||
"Exiting.SavingChanges": "正在保存更改...",
|
||||
|
|
|
|||
Loading…
Reference in a new issue