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Aragubas 2023-10-03 19:13:55 -03:00
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"Settings.SpeedExponent": "Exponente de Velocidade", "Settings.SpeedExponent": "Exponente de Velocidade",
"Settings.MoveThreshold": "Movement Deadzone", "Settings.MoveThreshold": "Movement Deadzone",
"Settings.ControllerVibration": "Controller Vibration", "Settings.ControllerVibration": "Controller Vibration",
"Settings.Haptics": "Haptics Feedback", "Settings.Haptics": "Feedback Háptico",
"Settings.DisablePhysicalInteractions": "Disable Physical Interactions", "Settings.DisablePhysicalInteractions": "Desativar interações físicas",
"Settings.EnableGestures": "Enable Gestures", "Settings.EnableGestures": "Ativar Gestos",
"Settings.DoubleClickInterval": "Double Click Interval", "Settings.DoubleClickInterval": "Intervalo de duplo click",
"Settings.ResetAllTutorials": "Reset All Tutorials", "Settings.ResetAllTutorials": "Redefinir todos os tutoriais",
"Settings.PreferSteamNetworking": "Prefer Steam Networking Sockets", "Settings.PreferSteamNetworking": "Preferir soquetes de rede da Steam",
"Settings.DisableLAN": "Disable LAN", "Settings.DisableLAN": "Desativar LAN",
"Settings.LegacyGripEquip": "Enable Legacy Double Grip Equip", "Settings.LegacyGripEquip": "Enable Legacy Double Grip Equip",
"Settings.LegacyWorldSwitcher": "Enable Legacy World Switcher", "Settings.LegacyWorldSwitcher": "Enable Legacy World Switcher",
"Settings.FetchIncompatibleSessions": "Show Incompatible Sessions", "Settings.FetchIncompatibleSessions": "Mostrar sessões incompatíveis",
"Settings.DoNotSendReadStatus": "Don't send realtime message read status", "Settings.DoNotSendReadStatus": "Don't send realtime message read status",
"Settings.MaxConcurrentAssetTransfers": "Max Concurrent Asset Transfers", "Settings.MaxConcurrentAssetTransfers": "Máximo de Download consecutivo de assets",
"Settings.AutosaveScreenshotPath": "Auto-save screenshot path", "Settings.AutosaveScreenshotPath": "Salvar caminho de captura de tela automaticamente",
"Settings.AutosaveAllScreenshots": "Auto-save ALL screenshots in world", "Settings.AutosaveAllScreenshots": "Salvar TODAS as capturas de tela do mundo automaticamente",
"Settings.DebugInputBinding": "Debug Input Bindings", "Settings.DebugInputBinding": "Debug Input Bindings",
"Settings.LaserSmoothing.Header": "Laser Smoothing", "Settings.LaserSmoothing.Header": "Suavização do Laser",
"Settings.LaserSmoothing.Speed": "Smooth Speed", "Settings.LaserSmoothing.Speed": "Velocidade de Suavização",
"Settings.LaserSmoothing.ModulateStartAngle": "Modulate Start Angle", "Settings.LaserSmoothing.ModulateStartAngle": "Modulate Start Angle",
"Settings.LaserSmoothing.ModulateEndAngle": "Modulate End Angle", "Settings.LaserSmoothing.ModulateEndAngle": "Modulate End Angle",
"Settings.LaserSmoothing.ModulateExponent": "Modulate Exponent", "Settings.LaserSmoothing.ModulateExponent": "Modulate Exponent",
@ -1105,293 +1105,293 @@
"Settings.Laser.ShowInDesktop": "Show Laser in Desktop Mode", "Settings.Laser.ShowInDesktop": "Show Laser in Desktop Mode",
"Settings.LaserSmoothing.Reset": "Reset Laser Settings", "Settings.LaserSmoothing.Reset": "Reset Laser Settings",
"Settings.Audio.Header": "Audio", "Settings.Audio.Header": "Áudio",
"Settings.Audio.Input.Title" : "Audio Input Devices", "Settings.Audio.Input.Title" : "Dispositivos de entrada de Áudio:",
"Settings.Audio.Master": "Master Volume: {n,number,percent}", "Settings.Audio.Master": "Volume Master: {n,number,percent}",
"Settings.Audio.SoundEffects": "Sound Effects: {n,number,percent}", "Settings.Audio.SoundEffects": "Efeitos Sonoros: {n,number,percent}",
"Settings.Audio.Multimedia": "Multimedia: {n,number,percent}", "Settings.Audio.Multimedia": "Multimedia: {n,number,percent}",
"Settings.Audio.Voice": "Voice: {n,number,percent}", "Settings.Audio.Voice": "Voz: {n,number,percent}",
"Settings.Audio.UI": "User Interface: {n,number,percent}", "Settings.Audio.UI": "Interface: {n,number,percent}",
"Settings.Audio.DisableVoiceNormalization": "Disable Voice Normalization", "Settings.Audio.DisableVoiceNormalization": "Desativar normalização da voz",
"Settings.Audio.NoiseGateThreshold": "Noise Gate Threshold: {n}", "Settings.Audio.NoiseGateThreshold": "Limiar do noise gate: {n}",
"Settings.Audio.NormzliationThreshold": "Normalization Threshold: {n}", "Settings.Audio.NormzliationThreshold": "Limiar da normalização: {n}",
"Settings.Audio.NoiseSupression": "Noise Suppression Filter (RNNoise)", "Settings.Audio.NoiseSupression": "Filtro de supressão de ruído (RNNoise)",
"Settings.Audio.WhisperVoiceVolume": "Whisper Voice Volume (outside bubble): {n,number,percent}", "Settings.Audio.WhisperVoiceVolume": "Volume da voz no modo sussurro (fora da bolha): {n,number,percent}",
"Settings.Audio.InputDevice": "Audio Input Device:", "Settings.Audio.InputDevice": "Dispositivo de Entrada de Áudio:",
"Settings.Audio.OutputDevice": "Audio Output Device:", "Settings.Audio.OutputDevice": "Dispositivo de Saída de Áudio:",
"Settings.Audio.SelectInputDevice": "Select Audio Input Device", "Settings.Audio.SelectInputDevice": "Selecione o Dispositivo de Entrada de áudio",
"Settings.Audio.SelectOutputDevice": "Select Audio Output Device", "Settings.Audio.SelectOutputDevice": "Selecione o dispositivo de saída de áudio",
"Settings.Audio.TestInput": "Test your audio input:", "Settings.Audio.TestInput": "Teste sua entrada de áudio:",
"Settings.Audio.TestDescription": "We'll play the sound from the selected audio device back at you, so you can verify it's correct.", "Settings.Audio.TestDescription": "Nós iremos tocar o som do dispositivo de áudio selecionado de volta para você, para você verificar se está correto",
"Settings.Audio.StartTest": "Listen to device\n<size=50%>(check microphone / audio in)</size>", "Settings.Audio.StartTest": "Ouvir o dispositivo\n<size=50%>(verifique microfone / entrada de áudio)</size>",
"Settings.Audio.StopTest": "Stop Testing", "Settings.Audio.StopTest": "Para de Testar",
"Settings.Audio.Monitoring": "Audio Input Monitoring:", "Settings.Audio.Monitoring": "Monitoramento da entrada de áudio:",
"Settings.Audio.SystemDefaultOutput": "Use System Default", "Settings.Audio.SystemDefaultOutput": "Usar padrão do Sistema",
"Settings.Graphics.DesktopFOV": "Desktop FOV", "Settings.Graphics.DesktopFOV": "FOV em modo Desktop",
"Settings.Locale.Title" : "UI Language", "Settings.Locale.Title" : "Idioma da UI",
"Settings.Locale.ChangeLanguage": "Change Language", "Settings.Locale.ChangeLanguage": "Mudar Idioma",
"Settings.Locale.SelectLanguageHeader": "Select your language:", "Settings.Locale.SelectLanguageHeader": "Selecione seu idioma:",
"Settings.Locale.DefaultLanguage": "System Default", "Settings.Locale.DefaultLanguage": "Padrão do Sistema",
"Settings.Save": "Save Settings", "Settings.Save": "Salvar Configurações",
"Settings.FullBody.Header": "Full Body Tracking:", "Settings.FullBody.Header": "Tracking de Full Body:",
"Settings.FullBody.FeetPositionSmoothing": "Feet Position Smoothing", "Settings.FullBody.FeetPositionSmoothing": "Suavização da Posição do Pé",
"Settings.FullBody.FeetRotationSmoothing": "Feet Rotation Smoothing", "Settings.FullBody.FeetRotationSmoothing": "Suavização da Rotação do Pé",
"Settings.FullBody.HipsPositionSmoothing": "Hips Position Smoothing", "Settings.FullBody.HipsPositionSmoothing": "Suavização da Posição do Quadril",
"Settings.FullBody.HipsRotationSmoothing": "Hips Rotation Smoothing", "Settings.FullBody.HipsRotationSmoothing": "Suavização da Rotação do Quadril",
"Settings.Dash.Header": "Dash", "Settings.Dash.Header": "Dash",
"Settings.Dash.Curvature": "Curvature", "Settings.Dash.Curvature": "Curvatura",
"Settings.Dash.OpenCloseSpeed": "Open/Close Speed", "Settings.Dash.OpenCloseSpeed": "Velocidade de Abrir/Fechar",
"Settings.LeapMotion.Name": "Leap Motion", "Settings.LeapMotion.Name": "Leap Motion",
"Settings.LeapMotion.Enabled": "Leap Tracking Enabled", "Settings.LeapMotion.Enabled": "Leap Tracking Enabled",
"Settings.LeapMotion.HorizontalOffset": "Horizontal Offset", "Settings.LeapMotion.HorizontalOffset": "Offset Horizontal",
"Settings.LeapMotion.VerticalOffset": "Vertical Offset", "Settings.LeapMotion.VerticalOffset": "Offset Vertical",
"Settings.LeapMotion.ForwardOffset": "Forward Offset", "Settings.LeapMotion.ForwardOffset": "Offset Para Frente",
"Settings.LeapMotion.SnapDistance": "Controller Hand Snap Distance", "Settings.LeapMotion.SnapDistance": "Controller Hand Snap Distance",
"Settings.LeapMotion.UseFingersWhenSnapped": "Use Fingers When Snapped", "Settings.LeapMotion.UseFingersWhenSnapped": "Use Fingers When Snapped",
"Settings.ViveHandTracking.Name": "Vive Finger Tracking", "Settings.ViveHandTracking.Name": "Tracking de Dedos Vive",
"Settings.ViveHandTracking.Enabled": "Vive Hand Tracking Enabled", "Settings.ViveHandTracking.Enabled": "Tracking de Mão Vive Ativado",
"Settings.ViveHandTracking.SnapDistance": "Vive Hand Tracking Snap Distance", "Settings.ViveHandTracking.SnapDistance": "Vive Hand Tracking Snap Distance",
"Settings.ViveHandTracking.UseFingersWhenSnapped": "Use Vive Fingers When Snapped", "Settings.ViveHandTracking.UseFingersWhenSnapped": "Use Vive Fingers When Snapped",
"Settings.WindowsIntegration": "Windows Integration", "Settings.WindowsIntegration": "Integração com Windows",
"Settings.LinuxIntegration": "Linux Integration", "Settings.LinuxIntegration": "Integração com Linux",
"Settings.System.KeepOriginalScreenshotFormat": "Keep original screenshot format", "Settings.System.KeepOriginalScreenshotFormat": "Manter formato original da captura de tela",
"Settings.System.KeepOriginalScreenshotFormat.Description": "When enabled, screenshots won't be converted to JPG when saved into the Documents folder", "Settings.System.KeepOriginalScreenshotFormat.Description": "Quando ativado, as capturas de tela não serão convertidas para JPG quando salvas na pasta Documentos",
"Security.Hyperlink.Title" : "External Link", "Security.Hyperlink.Title" : "Link Externo",
"Security.Hyperlink.Warning": "<b><size=125%>Warning: Outgoing hyperlink</size></b>\nYou've clicked a link in a world. Do you want to open it? This will open in your desktop web browser.", "Security.Hyperlink.Warning": "<b><size=125%>Aviso: hyperlink</size></b>\nVocê clickou em um link no mundo. Você deseja o abrir? isto irá abrir o seu navegador de internet no Desktop.",
"Security.Hyperlink.Open": "Open", "Security.Hyperlink.Open": "Abrir",
"Security.Hyperlink.Cancel": "Cancel", "Security.Hyperlink.Cancel": "Cancelar",
"Security.HostAccess.Title": "Host Access", "Security.HostAccess.Title": "Acesso do Host",
"Security.HostAccess.Warning": "<b><size=125%>Warning: World is trying to access 3rd party host</size></b>\nGranting access can allow the third party to gather personal information, such as your IP and geographical location.", "Security.HostAccess.Warning": "<b><size=125%>Aviso: O mundo está tentando acessar um host de terceiros</size></b>\nDando permissão para hosts de terceiros poderá permitir que eles coletem informações pessoais, como o seu Endereço IP e Geolocalização.",
"Security.HostAccess.TargetHost": "Target Host: <b>{host}</b>", "Security.HostAccess.TargetHost": "Host Alvo: <b>{host}</b>",
"Security.HostAccess.Reason": "Reason: {reason}", "Security.HostAccess.Reason": "Motivo: {reason}",
"Security.HostAccess.NoReason": "<i>No reason provided</i>", "Security.HostAccess.NoReason": "<i>Nenhuma motivo provido</i>",
"Security.HostAccess.Allow": "Allow", "Security.HostAccess.Allow": "Permitir",
"Security.HostAccess.Deny": "Deny", "Security.HostAccess.Deny": "Negar",
"ComponentSelector.Back" : "< (back)", "ComponentSelector.Back" : "< (voltar)",
"ComponentSelector.Title" : "Components", "ComponentSelector.Title" : "Componentes",
"ComponentSelector.CreateCustomType" : "Create Custom Type", "ComponentSelector.CreateCustomType" : "Criar Tipo Customizado",
"ComponentSelector.CommonGenericTypes" : "Common Generic Types", "ComponentSelector.CommonGenericTypes" : "Tipos Genéricos Comuns",
"ComponentSelector.CustomGenericArguments" : "Custom Generic Arguments:", "ComponentSelector.CustomGenericArguments" : "Argumentos Genéricos Customizados:",
"ComponentSelector.InvalidType" : "Invalid type", "ComponentSelector.InvalidType" : "Tipo inválido",
"Inspector.Title" : "Scene Inspector", "Inspector.Title" : "Inspetor de Cena",
"Inspector.Slot.AttachComponent": "Attach Component", "Inspector.Slot.AttachComponent": "Acoplar Componente",
"Inspector.Slot.Axis.X": "X: <b>+</b>Right <b>-</b>Left", "Inspector.Slot.Axis.X": "X: <b>+</b>Direita <b>-</b>Esquerda",
"Inspector.Slot.Axis.Y": "Y: <b>+</b>Up <b>-</b>Down", "Inspector.Slot.Axis.Y": "Y: <b>+</b>Cima <b>-</b>Baixo",
"Inspector.Slot.Axis.Z": "Z: <b>+</b>Forward <b>-</b>Backward", "Inspector.Slot.Axis.Z": "Z: <b>+</b>Frente <b>-</b>Traz",
"Inspector.Slot.Reset.Label": "Reset:", "Inspector.Slot.Reset.Label": "Redefinir:",
"Inspector.Slot.Reset.Position": "Position", "Inspector.Slot.Reset.Position": "Posição",
"Inspector.Slot.Reset.Rotation": "Rotation", "Inspector.Slot.Reset.Rotation": "Rotação",
"Inspector.Slot.Reset.Scale": "Scale", "Inspector.Slot.Reset.Scale": "Escala",
"Inspector.Slot.CreatePivotAtCenter": "Create Pivot At Center", "Inspector.Slot.CreatePivotAtCenter": "Criar Pivô no Centro",
"Inspector.Slot.JumpTo": "Jump To", "Inspector.Slot.JumpTo": "Pular para",
"Inspector.Slot.BringTo": "Bring To", "Inspector.Slot.BringTo": "Trazer para",
"Inspector.Slot.BringTo.Undo": "Bring {name} to user", "Inspector.Slot.BringTo.Undo": "Trazer {name} para usuário",
"Inspector.Slot.ParentUnder.Label": "Parent Under:", "Inspector.Slot.ParentUnder.Label": "Paí abaixo:",
"Inspector.Slot.ParentUnder.WorldRoot": "World Root", "Inspector.Slot.ParentUnder.WorldRoot": "Raiz do Mundo",
"Inspector.Slot.ParentUnder.WorldRoot.Undo": "Parent {name} under world root", "Inspector.Slot.ParentUnder.WorldRoot.Undo": "Paí {name} abaixo da raiz do mundo",
"Inspector.Slot.ParentUnder.LocalUserSpace": "Local User Space", "Inspector.Slot.ParentUnder.LocalUserSpace": "Espaço Local do Usuário",
"Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "Parent {name} under local user space", "Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "Paí {name} abaixo do espaço local do usuário",
"Inspector.Mesh.StatsHeader": "Mesh Statistics", "Inspector.Mesh.StatsHeader": "Estatísticas da Mesh",
"Inspector.Mesh.VertexCount": "Vertex Count: {n}", "Inspector.Mesh.VertexCount": "Contagem de Vertex: {n}",
"Inspector.Mesh.TriangleCount": "Triangle Count: {n}", "Inspector.Mesh.TriangleCount": "Contagem de Triângulos: {n}",
"Inspector.Mesh.PointCount": "Point Count: {n}", "Inspector.Mesh.PointCount": "Contagem de Pontos: {n}",
"Inspector.Mesh.SubmeshCount": "Submesh Count: {n}", "Inspector.Mesh.SubmeshCount": "Contagem de Submeshes: {n}",
"Inspector.Mesh.BoneCount": "Bone Count: {n}", "Inspector.Mesh.BoneCount": "Contagem de Ossos: {n}",
"Inspector.Mesh.BlendshapeCount": "Blendshape Count: {n}", "Inspector.Mesh.BlendshapeCount": "Contagem de Blendshapes: {n}",
"Inspector.Mesh.ChannelStats": "Normals: {normals}, Tangents: {tangents}, Colors: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}", "Inspector.Mesh.ChannelStats": "Normals: {normals}, Tangentes: {tangents}, Cores: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
"Inspector.Mesh.BakeMesh": "Bake Mesh", "Inspector.Mesh.BakeMesh": "Bake Mesh",
"Inspector.Mesh.SetupRenderer": "Setup Renderer", "Inspector.Mesh.SetupRenderer": "Configurar Renderizador",
"Inspector.Mesh.ResaveMesh": "Resave Mesh", "Inspector.Mesh.ResaveMesh": "Resave Mesh",
"Inspector.Mesh.RecalculateNormals": "Recalculate Normals", "Inspector.Mesh.RecalculateNormals": "Recalcular Normals",
"Inspector.Mesh.RecalculateNormalsSmooth": "Recalculate Normals (smooth shading)", "Inspector.Mesh.RecalculateNormalsSmooth": "Recalcular Normals (shading suave)",
"Inspector.Mesh.RecalculateTangentsMikkt": "Recalculate Tangents (Mikktspace)", "Inspector.Mesh.RecalculateTangentsMikkt": "Recalcular Tangentes (Mikktspace)",
"Inspector.Mesh.RecalculateTangentsSimple": "Recalculate Tangents (simple)", "Inspector.Mesh.RecalculateTangentsSimple": "Recalcular Tangentes (simples)",
"Inspector.Mesh.RecalculateBlendshapeNormals": "Recalculate Blendshape Normals", "Inspector.Mesh.RecalculateBlendshapeNormals": "Recalcular Blendshape Normals",
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "Recalculate Blendshape Normals (smooth shading)", "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "Recalcular Blendshape Normals (shading suave)",
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "Recalculate Blendshape Tangents (Mikktspace)", "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "Recalcular Tangentes de Blendshape (Mikktspace)",
"Inspector.Mesh.FlipNormals": "Flip Normals", "Inspector.Mesh.FlipNormals": "Inverter Normals",
"Inspector.Mesh.ReverseWinding": "Reverse Winding", "Inspector.Mesh.ReverseWinding": "Reverter Winding",
"Inspector.Mesh.MakeDualSided": "Make Dual Sided", "Inspector.Mesh.MakeDualSided": "Fazer dupla-face",
"Inspector.Mesh.ConvertToFlatShading": "Convert To Flat Shading", "Inspector.Mesh.ConvertToFlatShading": "Converter para Shading Plano",
"Inspector.Mesh.ConvertToConvexHull": "Convert To Convex Hull", "Inspector.Mesh.ConvertToConvexHull": "Converter para Casco Convexo",
"Inspector.Mesh.ConvertToPointCloud": "Convert To Point Cloud", "Inspector.Mesh.ConvertToPointCloud": "Converter para Núvem de Pontos",
"Inspector.Mesh.MergeDoubles": "Merge Doubles", "Inspector.Mesh.MergeDoubles": "Mergir doubles",
"Inspector.Mesh.StripEmptyBlendshapes": "Strip Empty Blendshapes", "Inspector.Mesh.StripEmptyBlendshapes": "Remover Blendshapes vázias",
"Inspector.Mesh.StripBlendshapeNormals": "Strip Blendshape Normals", "Inspector.Mesh.StripBlendshapeNormals": "Remover Normals de Blendshape",
"Inspector.Mesh.StripBlendshapeTangents": "Strip Blendshape Tangents", "Inspector.Mesh.StripBlendshapeTangents": "Remover Tangentes de Blendshape",
"Inspector.Mesh.MergeBlendshapes": "Merge Blendshapes", "Inspector.Mesh.MergeBlendshapes": "Mergir Blendshapes",
"Inspector.Mesh.GetBoneList": "Get Bone List", "Inspector.Mesh.GetBoneList": "Obter lista de Ossos",
"Inspector.Mesh.GetBoneData": "Get Bone Data", "Inspector.Mesh.GetBoneData": "Obter dados de Ossos",
"Inspector.Mesh.TrimVertexBoneWeightsTo": "Trim Vertex Bone Weights To:", "Inspector.Mesh.TrimVertexBoneWeightsTo": "Cortar peso de ossos da Vertex para:",
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}", "Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Osso} other {# Ossos}}",
"Inspector.Mesh.UV_Multiplicator": "Multiplicator:", "Inspector.Mesh.UV_Multiplicator": "Multiplicador:",
"Inspector.Mesh.ScaleUVs": "Scale UVs", "Inspector.Mesh.ScaleUVs": "Escalonar UVs",
"Inspector.MeshRenderer.MergeByMaterial": "Merge submeshes with same material", "Inspector.MeshRenderer.MergeByMaterial": "Mergit Submeshes com o mesmo material",
"Inspector.MeshRenderer.SplitByMaterial": "Split into separate meshes by material", "Inspector.MeshRenderer.SplitByMaterial": "Dividir em meshes separadas por material",
"Inspector.MeshCollider.VHACD": "Convex Hull Decomposition (V-HACD 2.0)", "Inspector.MeshCollider.VHACD": "Decomposição de Casco Convexo (V-HACD 2.0)",
"Inspector.MeshCollider.ReplaceBox": "Replace With Box Collider", "Inspector.MeshCollider.ReplaceBox": "Substituir com Colisor de Caixa",
"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "Update locomotion modules on present users", "Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "Atualizar módulo de locomoção para usuários presentes",
"Inspector.VHACD.Parameter.MergeDoubles": "Merge Doubles", "Inspector.VHACD.Parameter.MergeDoubles": "Mergir Doubles",
"Inspector.VHACD.Parameter.Resolution": "Resolution", "Inspector.VHACD.Parameter.Resolution": "Resolução",
"Inspector.VHACD.Parameter.Depth": "Depth", "Inspector.VHACD.Parameter.Depth": "Profundidade",
"Inspector.VHACD.Parameter.Concavity": "Concavity", "Inspector.VHACD.Parameter.Concavity": "Concatividade",
"Inspector.VHACD.Parameter.PlaneDownsampling": "Plane Downsampling", "Inspector.VHACD.Parameter.PlaneDownsampling": "Downsampling de Plano",
"Inspector.VHACD.Parameter.ConvexHullDownsampling": "Convex Hull Downsampling", "Inspector.VHACD.Parameter.ConvexHullDownsampling": "Downsampling de Casco Convexo",
"Inspector.VHACD.Parameter.Alpha": "Alpha", "Inspector.VHACD.Parameter.Alpha": "Alpha",
"Inspector.VHACD.Parameter.Beta": "Beta", "Inspector.VHACD.Parameter.Beta": "Beta",
"Inspector.VHACD.Parameter.Gamma": "Gamma", "Inspector.VHACD.Parameter.Gamma": "Gamma",
"Inspector.VHACD.Parameter.Delta": "Delta", "Inspector.VHACD.Parameter.Delta": "Delta",
"Inspector.VHACD.Parameter.PCA": "PCA", "Inspector.VHACD.Parameter.PCA": "PCA",
"Inspector.VHACD.Parameter.MaxVerticesPerHull": "Max Vertices Per Hull", "Inspector.VHACD.Parameter.MaxVerticesPerHull": "Máximo de Verticies por Casco",
"Inspector.VHACD.Parameter.MinVolumePerHull": "Min Volume Per Hull", "Inspector.VHACD.Parameter.MinVolumePerHull": "Minimo de Volume por Casco",
"Inspector.VHACD.Parameter.ConvexHullApproximation": "Convex Hull Approximation", "Inspector.VHACD.Parameter.ConvexHullApproximation": "Aproximação do Casco Convexo",
"Inspector.VHACD.DecompositionMode.Header": "Decomposition Mode:", "Inspector.VHACD.DecompositionMode.Header": "Modo de Decomposição:",
"Inspector.VHACD.DecompositionMode.Voxel": "Voxel", "Inspector.VHACD.DecompositionMode.Voxel": "Voxel",
"Inspector.VHACD.DecompositionMode.Tetrahedron": "Tetrahedron", "Inspector.VHACD.DecompositionMode.Tetrahedron": "Tetrahedron",
"Inspector.VHACD.RunDecomposition": "Run Decomposition", "Inspector.VHACD.RunDecomposition": "Rodar Decomposição",
"Inspector.VHACD.RemoveVisuals": "Remove Visuals", "Inspector.VHACD.RemoveVisuals": "Remover Visuais",
"Inspector.VHACD.RemoveHulls": "Remove Hulls", "Inspector.VHACD.RemoveHulls": "Remover Cascos",
"Inspector.ReflectionProbe.Bake": "Bake Reflections", "Inspector.ReflectionProbe.Bake": "Cozinhar (bake) Reflexos",
"Inspector.ReflectionProbe.Baking": "Baking...", "Inspector.ReflectionProbe.Baking": "Cozinhando (baking)...",
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "Separate parts of mesh unaffected by blendshapes", "Inspector.SkinnedMesh.SeparateOutBlendshapes": "Separar partes da mesh não afetadas por blendhsapes",
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "Strip Empty Blendshapes", "Inspector.SkinnedMesh.StripEmptyBlendshapes": "Remover Blendshapes Vázias",
"Inspector.SkinnedMesh.StripBlendshapesResult": "Done! Stripped: {n,plural, one {# blendshape} other {# blendshapes}}", "Inspector.SkinnedMesh.StripBlendshapesResult": "Pronto! Removido: {n,plural, one {# blendshape} other {# blendshapes}}",
"Inspector.SkinnedMesh.StripEmptyBones": "Strip Empty Bones", "Inspector.SkinnedMesh.StripEmptyBones": "Remover Ossos Vázios",
"Inspector.SkinnedMesh.StripBonesResult": "Done! Stripped: {n,plural, one {# bone} other {# bones}}", "Inspector.SkinnedMesh.StripBonesResult": "Pronto! removido: {n,plural, one {# osso} other {# ossos}}",
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "Bake Non-Driven BlendShapes", "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "Cozinhar (bake) Ossos não modificados por drivers",
"Inspector.SkinnedMesh.BakeBlendShapeResult": "Baked BlendShapes: {n}", "Inspector.SkinnedMesh.BakeBlendShapeResult": "Blendshapes cozinhadas (baked): {n}",
"Inspector.SkinnedMesh.VisualizeBoneBounds": "Visualize bone bounding boxes", "Inspector.SkinnedMesh.VisualizeBoneBounds": "Visualizar caixa delimitadora de ossos",
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "Visualize approximate merged bone sphere bounds", "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "Visualizar aproximação limites de ossos mergidos",
"Inspector.SkinnedMesh.ClearBoundsVisuals": "Remove bone bounding box visuals", "Inspector.SkinnedMesh.ClearBoundsVisuals": "Remover caixa delimitadora de ossos",
"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "Compute explicit bounds from current pose", "Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "Computar limites explicitos da pose atual",
"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "Extend explicit bounds from current pose", "Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "Extender explicitamente limites da pose atual",
"Inspector.SkinnedMesh.BakeToStaticMesh": "Bake To Static Mesh", "Inspector.SkinnedMesh.BakeToStaticMesh": "Cozinhar (bake) para Mesh Estática",
"Inspector.SimpleAvatarProtection.RemoveAll": "Remove All Instances", "Inspector.SimpleAvatarProtection.RemoveAll": "Remover Todas as Instancias",
"Inspector.SimpleAvatarProtection.RemoveSingle": "Remove Single Instance", "Inspector.SimpleAvatarProtection.RemoveSingle": "Remover Instancia Única",
"Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>WARNING!</size></color><br>Removing this component through any means other than the dedicated buttons below will trip the protection mechanism and lead to self destruction and potential data loss!", "Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>AVISO!</size></color><br>Remover este componente por outras maneiras alem dos botões dedicados abaixo irá acionar o mecanismo de proteção e pode auto destruir e potencialmente perder dados!",
"Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "REMOVE Avatar Protection", "Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "REMOVER Proteção de Avatar",
"Inspector.BipedRig.GetDiagnosticInfo": "Get rig diagnostic info", "Inspector.BipedRig.GetDiagnosticInfo": "Obter informações de diagnostico da rig",
"Inspector.BipedRig.GenerateDebugVisuals": "Generate Debug Visuals", "Inspector.BipedRig.GenerateDebugVisuals": "Gerar Visuais de Debug",
"Inspector.BipedRig.ClearDebugVisuals": "Clear Debug Visuals", "Inspector.BipedRig.ClearDebugVisuals": "Limpar Visuais de Debug",
"Inspector.BipedRig.DetectHands": "Detect Hand Rigs", "Inspector.BipedRig.DetectHands": "Detectar Rigs da Mão",
"Inspector.BipedRig.DetectLeftHand": "Detect Left Hand Rig", "Inspector.BipedRig.DetectLeftHand": "Detectar Rig da Mão Esquerda",
"Inspector.BipedRig.DetectRightHand": "Detect Right Hand Rig", "Inspector.BipedRig.DetectRightHand": "Detectar Rig da Mão Direita",
"Inspector.BipedRig.HandRigResult": "Done! Has Left: {left}, Has Right: {right}", "Inspector.BipedRig.HandRigResult": "Pronto! Restante na Esquerda: {left}, Restante na Direita: {right}",
"Inspector.BipedRig.LeftHandRigResult": "Done! Detected left: {detected}", "Inspector.BipedRig.LeftHandRigResult": "Pronto! Detectado esquerda: {detected}",
"Inspector.BipedRig.RightHandRigResult": "Done! Detected right: {detected}", "Inspector.BipedRig.RightHandRigResult": "Pronto! Detectado direita: {detected}",
"Inspector.Texture.Size": "Size: {width} x {height}", "Inspector.Texture.Size": "Tamanho: {width} x {height}",
"Inspector.Texture.Format": "Format: {format}, Memory: <nobr>{memory}</nobr>", "Inspector.Texture.Format": "Formato: {format}, Memoria: <nobr>{memory}</nobr>",
"Inspector.Texture.Variant": "VariantID: {variant}", "Inspector.Texture.Variant": "VariantID: {variant}",
"Inspector.Texture.BakeTexture": "Bake Texture", "Inspector.Texture.BakeTexture": "Cozinhar (bake) Textura",
"Inspector.Texture.InvertRGB": "Invert RGB", "Inspector.Texture.InvertRGB": "Inverter RGB",
"Inspector.Texture.InvertR": "Invert R", "Inspector.Texture.InvertR": "Inverter R",
"Inspector.Texture.InvertG": "Invert G", "Inspector.Texture.InvertG": "Inverter G",
"Inspector.Texture.InvertB": "Invert B", "Inspector.Texture.InvertB": "Inverter B",
"Inspector.Texture.InvertA": "Invert Alpha", "Inspector.Texture.InvertA": "Inverter Alpha",
"Inspector.Texture.ColorToAlphaWhite": "Color to Alpha (white)", "Inspector.Texture.ColorToAlphaWhite": "Cor para Alpha (white)",
"Inspector.Texture.ColorToAlphaBlack": "Color to Alpha (black)", "Inspector.Texture.ColorToAlphaBlack": "Cor para Alpha (black)",
"Inspector.Texture.AlphaFromIntensity": "Alpha from intensity", "Inspector.Texture.AlphaFromIntensity": "Alpha apartir de intensidade",
"Inspector.Texture.AlphaToMask": "Alpha to Mask", "Inspector.Texture.AlphaToMask": "Alpha para Mascara",
"Inspector.Texture.RemoveAlpha": "Remove Alpha", "Inspector.Texture.RemoveAlpha": "Remover Alpha",
"Inspector.Texture.ConvertToGrayscaleAverage": "Convert to grayscale (average)", "Inspector.Texture.ConvertToGrayscaleAverage": "Converter para escala de cinza (média)",
"Inspector.Texture.ConvertToGrayscaleLuminance": "Convert to grayscale (luminance)", "Inspector.Texture.ConvertToGrayscaleLuminance": "Converter para escala de cinza (luminancia)",
"Inspector.Texture.SwapRG": "Swap R <--> G", "Inspector.Texture.SwapRG": "Trocar R <--> G",
"Inspector.Texture.SwapRB": "Swap R <--> B", "Inspector.Texture.SwapRB": "Trocar R <--> B",
"Inspector.Texture.SwapRA": "Swap R <--> A", "Inspector.Texture.SwapRA": "Trocar R <--> A",
"Inspector.Texture.SwapGB": "Swap G <--> B", "Inspector.Texture.SwapGB": "Trocar G <--> B",
"Inspector.Texture.SwapGA": "Swap G <--> A", "Inspector.Texture.SwapGA": "Trocar G <--> A",
"Inspector.Texture.SwapBA": "Swap B <--> A", "Inspector.Texture.SwapBA": "Trocar B <--> A",
"Inspector.Texture.AddWhiteBackground": "Add White Background", "Inspector.Texture.AddWhiteBackground": "Adicionar Fundo Claro",
"Inspector.Texture.AddBlackBackground": "Add Black Background", "Inspector.Texture.AddBlackBackground": "Adicionar Fundo Escuro",
"Inspector.Texture.Hue": "Hue:", "Inspector.Texture.Hue": "Hue:",
"Inspector.Texture.ShiftHue": "Shift Hue", "Inspector.Texture.ShiftHue": "Shift Hue",
"Inspector.Texture.Saturation": "Saturation:", "Inspector.Texture.Saturation": "Saturação:",
"Inspector.Texture.AdjustSaturation": "Adjust Saturation", "Inspector.Texture.AdjustSaturation": "Ajustar Saturação",
"Inspector.Texture.Value": "Value:", "Inspector.Texture.Value": "Valor:",
"Inspector.Texture.AdjustValue": "Adjust Value", "Inspector.Texture.AdjustValue": "Ajustar Valor",
"Inspector.Texture.Gamma": "Gamma:", "Inspector.Texture.Gamma": "Gamma:",
"Inspector.Texture.AdjustGamma": "Adjust Gamma", "Inspector.Texture.AdjustGamma": "Ajustar Gamma",
"Inspector.Texture.LongestSide": "Longest Side:", "Inspector.Texture.LongestSide": "Lado mais Longo:",
"Inspector.Texture.Resize": "Resize", "Inspector.Texture.Resize": "Remendisionar",
"Inspector.Texture.FlipHorizontal": "Flip Horizontal", "Inspector.Texture.FlipHorizontal": "Inveter Horizontal",
"Inspector.Texture.FlipVertical": "Flip Vertical", "Inspector.Texture.FlipVertical": "Inveter Vertical",
"Inspector.Texture.RotateCW": "Rotate 90° CW", "Inspector.Texture.RotateCW": "Rotacionar 90° CW",
"Inspector.Texture.RotateCCW": "Rotate 90° CCW", "Inspector.Texture.RotateCCW": "Rotacionar 90° CCW",
"Inspector.Texture.Rotate180": "Rotate 180°", "Inspector.Texture.Rotate180": "Rotacionar 180°",
"Inspector.Texture.TrimTransparent" : "Trim Transparency", "Inspector.Texture.TrimTransparent" : "Remover Transparencia",
"Inspector.Texture.TrimByCornerColor" : "Trim By Corner Color", "Inspector.Texture.TrimByCornerColor" : "Remover pelo Cor no Canto",
"Inspector.Texture.MakeSquare": "Make Square", "Inspector.Texture.MakeSquare": "Fazer Quadrado",
"Inspector.Texture.ToNearestPOT": "To nearest power of two", "Inspector.Texture.ToNearestPOT": "Para o exponente de dois mais próximo",
"Inspector.Texture.MakeTileable": "Make Tileable (transition ratio):", "Inspector.Texture.MakeTileable": "Fazer tileable (porpoção de transição):",
"Inspector.Texture.TileLoop": "Tile (loop)", "Inspector.Texture.TileLoop": "Tile (loopar)",
"Inspector.Texture.TileMirror": "Tile (mirror)", "Inspector.Texture.TileMirror": "Tile (espelhar)",
"Inspector.Texture.NormalizeMaxOnly" : "Normalize (max only)", "Inspector.Texture.NormalizeMaxOnly" : "Normalizar (apenas o máximo)",
"Inspector.Texture.NormalizeMinMax" : "Normalize (min and max)", "Inspector.Texture.NormalizeMinMax" : "Normalizar (minimo e máximo)",
"Inspector.Texture.NormalizeIndependent" : "Normalize RGB independently (min and max)", "Inspector.Texture.NormalizeIndependent" : "Normalizar RGB independentemente (minimo e máximo)",
"Inspector.Texture.BleedColorToAlpha" : "Bleed Color To Alpha", "Inspector.Texture.BleedColorToAlpha" : "Vazar cor para Alpha",
"Inspector.Texture.InvalidFloats": "Diagnostic: Invalid floats", "Inspector.Texture.InvalidFloats": "Diagnostico: Floats Inválidos",
"Inspector.Texture.GenerateMetadata": "Diagnostic: Generate Bitmap Metadata", "Inspector.Texture.GenerateMetadata": "Diagnostico: Gerar Metadados de Bitmaps",
"Inspector.Material.VariantInfo": "Variant: {variantID} (Raw: {rawVariantID})", "Inspector.Material.VariantInfo": "Variante: {variantID} (Raw: {rawVariantID})",
"Inspector.Material.WaitingForApply": "Waiting for apply: {waiting}", "Inspector.Material.WaitingForApply": "Aguardando para aplicar: {waiting}",
"Inspector.Audio.BakeAudio": "Bake Audio Clip", "Inspector.Audio.BakeAudio": "Cozinhar (bake) clip de áudio",
"Inspector.Audio.FormatInfo": "Sample Rate: {rate} Hz, Channels: {channels} ({channel_count})", "Inspector.Audio.FormatInfo": "Taxa de Amostragem: {rate} Hz, Canais: {channels} ({channel_count})",
"Inspector.Audio.Duration": "Duration: {duration}, SampleCount: {samples}", "Inspector.Audio.Duration": "Duração: {duration}, Contagem de Samples: {samples}",
"Inspector.Audio.EncodingInfo": "Codec info: {info}, Fully Decoded: {decoded}", "Inspector.Audio.EncodingInfo": "Informações do codec: {info}, Totalmente decodificado: {decoded}",
"Inspector.Audio.Normalize": "Normalize Volume", "Inspector.Audio.Normalize": "Normalizar Volume",
"Inspector.Audio.AmplitudeThreshold": "Amplitude Threshold:", "Inspector.Audio.AmplitudeThreshold": "Limite de Amplitude:",
"Inspector.Audio.TrimSilence": "Trim Silence", "Inspector.Audio.TrimSilence": "Remover Silêncio",
"Inspector.Audio.TrimStartSilence": "Trim Start Silence", "Inspector.Audio.TrimStartSilence": "Remover Silêncio do começo",
"Inspector.Audio.TrimEndSilence": "Trim End Silence", "Inspector.Audio.TrimEndSilence": "Remover Silêncio do fim",
"Inspector.Audio.PositionDuration": "Position/Duration (in seconds):", "Inspector.Audio.PositionDuration": "Posição/Duração (em segundos):",
"Inspector.Audio.TrimStart": "Trim Start", "Inspector.Audio.TrimStart": "Cortar Começo",
"Inspector.Audio.TrimEnd": "Trim End", "Inspector.Audio.TrimEnd": "Cortar Fim",
"Inspector.Audio.FadeIn": "Add Fade In", "Inspector.Audio.FadeIn": "Adicionar Fade In",
"Inspector.Audio.FadeOut": "Add Fade Out", "Inspector.Audio.FadeOut": "Adicionar Fade Out",
"Inspector.Audio.MakeLoopable": "Make Loopable (using crossfade)", "Inspector.Audio.MakeLoopable": "Fazer Loopavel (usando crossfade)",
"Inspector.Audio.ToWAV": "Convert to WAV", "Inspector.Audio.ToWAV": "Converter para WAV",
"Inspector.Audio.ToVorbis": "Convert to OGG Vorbis", "Inspector.Audio.ToVorbis": "Converter para OGG Vorbis",
"Inspector.Audio.ToFLAC": "Convert to FLAC", "Inspector.Audio.ToFLAC": "Converter para FLAC",
"Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, optimized for voice at 48 kHz)", "Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, otimizado para voz em 48 kHz)",
"Inspector.Audio.ExtractSides": "Extract Sides (can remove vocals on stereo tracks)", "Inspector.Audio.ExtractSides": "Extrair lados (pode ser usado para remover vocais em tracks stereo)",
"Inspector.AudioStream.BufferState": "Available samples: {samples}, Missed: {missed}, Length: {length}, Global Index: {index}", "Inspector.AudioStream.BufferState": "Available samples: {samples}, Missed: {missed}, Length: {length}, Global Index: {index}",
"Inspector.AudioStream.EncodeState": "Available to encode: {samples}, Frame Size: {frame} (Max: {max_frame}), Sample Rate: {rate}", "Inspector.AudioStream.EncodeState": "Available to encode: {samples}, Frame Size: {frame} (Max: {max_frame}), Sample Rate: {rate}",