mirror of
https://github.com/Mrdabup/LocaleSpanish.git
synced 2025-12-06 14:23:00 -06:00
Stopped at line 1394
This commit is contained in:
parent
ad5c616d66
commit
50f8623207
1 changed files with 240 additions and 240 deletions
480
pt-br.json
480
pt-br.json
|
|
@ -1079,24 +1079,24 @@
|
||||||
"Settings.SpeedExponent": "Exponente de Velocidade",
|
"Settings.SpeedExponent": "Exponente de Velocidade",
|
||||||
"Settings.MoveThreshold": "Movement Deadzone",
|
"Settings.MoveThreshold": "Movement Deadzone",
|
||||||
"Settings.ControllerVibration": "Controller Vibration",
|
"Settings.ControllerVibration": "Controller Vibration",
|
||||||
"Settings.Haptics": "Haptics Feedback",
|
"Settings.Haptics": "Feedback Háptico",
|
||||||
"Settings.DisablePhysicalInteractions": "Disable Physical Interactions",
|
"Settings.DisablePhysicalInteractions": "Desativar interações físicas",
|
||||||
"Settings.EnableGestures": "Enable Gestures",
|
"Settings.EnableGestures": "Ativar Gestos",
|
||||||
"Settings.DoubleClickInterval": "Double Click Interval",
|
"Settings.DoubleClickInterval": "Intervalo de duplo click",
|
||||||
"Settings.ResetAllTutorials": "Reset All Tutorials",
|
"Settings.ResetAllTutorials": "Redefinir todos os tutoriais",
|
||||||
"Settings.PreferSteamNetworking": "Prefer Steam Networking Sockets",
|
"Settings.PreferSteamNetworking": "Preferir soquetes de rede da Steam",
|
||||||
"Settings.DisableLAN": "Disable LAN",
|
"Settings.DisableLAN": "Desativar LAN",
|
||||||
"Settings.LegacyGripEquip": "Enable Legacy Double Grip Equip",
|
"Settings.LegacyGripEquip": "Enable Legacy Double Grip Equip",
|
||||||
"Settings.LegacyWorldSwitcher": "Enable Legacy World Switcher",
|
"Settings.LegacyWorldSwitcher": "Enable Legacy World Switcher",
|
||||||
"Settings.FetchIncompatibleSessions": "Show Incompatible Sessions",
|
"Settings.FetchIncompatibleSessions": "Mostrar sessões incompatíveis",
|
||||||
"Settings.DoNotSendReadStatus": "Don't send realtime message read status",
|
"Settings.DoNotSendReadStatus": "Don't send realtime message read status",
|
||||||
"Settings.MaxConcurrentAssetTransfers": "Max Concurrent Asset Transfers",
|
"Settings.MaxConcurrentAssetTransfers": "Máximo de Download consecutivo de assets",
|
||||||
"Settings.AutosaveScreenshotPath": "Auto-save screenshot path",
|
"Settings.AutosaveScreenshotPath": "Salvar caminho de captura de tela automaticamente",
|
||||||
"Settings.AutosaveAllScreenshots": "Auto-save ALL screenshots in world",
|
"Settings.AutosaveAllScreenshots": "Salvar TODAS as capturas de tela do mundo automaticamente",
|
||||||
"Settings.DebugInputBinding": "Debug Input Bindings",
|
"Settings.DebugInputBinding": "Debug Input Bindings",
|
||||||
|
|
||||||
"Settings.LaserSmoothing.Header": "Laser Smoothing",
|
"Settings.LaserSmoothing.Header": "Suavização do Laser",
|
||||||
"Settings.LaserSmoothing.Speed": "Smooth Speed",
|
"Settings.LaserSmoothing.Speed": "Velocidade de Suavização",
|
||||||
"Settings.LaserSmoothing.ModulateStartAngle": "Modulate Start Angle",
|
"Settings.LaserSmoothing.ModulateStartAngle": "Modulate Start Angle",
|
||||||
"Settings.LaserSmoothing.ModulateEndAngle": "Modulate End Angle",
|
"Settings.LaserSmoothing.ModulateEndAngle": "Modulate End Angle",
|
||||||
"Settings.LaserSmoothing.ModulateExponent": "Modulate Exponent",
|
"Settings.LaserSmoothing.ModulateExponent": "Modulate Exponent",
|
||||||
|
|
@ -1105,293 +1105,293 @@
|
||||||
"Settings.Laser.ShowInDesktop": "Show Laser in Desktop Mode",
|
"Settings.Laser.ShowInDesktop": "Show Laser in Desktop Mode",
|
||||||
"Settings.LaserSmoothing.Reset": "Reset Laser Settings",
|
"Settings.LaserSmoothing.Reset": "Reset Laser Settings",
|
||||||
|
|
||||||
"Settings.Audio.Header": "Audio",
|
"Settings.Audio.Header": "Áudio",
|
||||||
"Settings.Audio.Input.Title" : "Audio Input Devices",
|
"Settings.Audio.Input.Title" : "Dispositivos de entrada de Áudio:",
|
||||||
"Settings.Audio.Master": "Master Volume: {n,number,percent}",
|
"Settings.Audio.Master": "Volume Master: {n,number,percent}",
|
||||||
"Settings.Audio.SoundEffects": "Sound Effects: {n,number,percent}",
|
"Settings.Audio.SoundEffects": "Efeitos Sonoros: {n,number,percent}",
|
||||||
"Settings.Audio.Multimedia": "Multimedia: {n,number,percent}",
|
"Settings.Audio.Multimedia": "Multimedia: {n,number,percent}",
|
||||||
"Settings.Audio.Voice": "Voice: {n,number,percent}",
|
"Settings.Audio.Voice": "Voz: {n,number,percent}",
|
||||||
"Settings.Audio.UI": "User Interface: {n,number,percent}",
|
"Settings.Audio.UI": "Interface: {n,number,percent}",
|
||||||
"Settings.Audio.DisableVoiceNormalization": "Disable Voice Normalization",
|
"Settings.Audio.DisableVoiceNormalization": "Desativar normalização da voz",
|
||||||
"Settings.Audio.NoiseGateThreshold": "Noise Gate Threshold: {n}",
|
"Settings.Audio.NoiseGateThreshold": "Limiar do noise gate: {n}",
|
||||||
"Settings.Audio.NormzliationThreshold": "Normalization Threshold: {n}",
|
"Settings.Audio.NormzliationThreshold": "Limiar da normalização: {n}",
|
||||||
"Settings.Audio.NoiseSupression": "Noise Suppression Filter (RNNoise)",
|
"Settings.Audio.NoiseSupression": "Filtro de supressão de ruído (RNNoise)",
|
||||||
"Settings.Audio.WhisperVoiceVolume": "Whisper Voice Volume (outside bubble): {n,number,percent}",
|
"Settings.Audio.WhisperVoiceVolume": "Volume da voz no modo sussurro (fora da bolha): {n,number,percent}",
|
||||||
"Settings.Audio.InputDevice": "Audio Input Device:",
|
"Settings.Audio.InputDevice": "Dispositivo de Entrada de Áudio:",
|
||||||
"Settings.Audio.OutputDevice": "Audio Output Device:",
|
"Settings.Audio.OutputDevice": "Dispositivo de Saída de Áudio:",
|
||||||
"Settings.Audio.SelectInputDevice": "Select Audio Input Device",
|
"Settings.Audio.SelectInputDevice": "Selecione o Dispositivo de Entrada de áudio",
|
||||||
"Settings.Audio.SelectOutputDevice": "Select Audio Output Device",
|
"Settings.Audio.SelectOutputDevice": "Selecione o dispositivo de saída de áudio",
|
||||||
"Settings.Audio.TestInput": "Test your audio input:",
|
"Settings.Audio.TestInput": "Teste sua entrada de áudio:",
|
||||||
"Settings.Audio.TestDescription": "We'll play the sound from the selected audio device back at you, so you can verify it's correct.",
|
"Settings.Audio.TestDescription": "Nós iremos tocar o som do dispositivo de áudio selecionado de volta para você, para você verificar se está correto",
|
||||||
"Settings.Audio.StartTest": "Listen to device\n<size=50%>(check microphone / audio in)</size>",
|
"Settings.Audio.StartTest": "Ouvir o dispositivo\n<size=50%>(verifique microfone / entrada de áudio)</size>",
|
||||||
"Settings.Audio.StopTest": "Stop Testing",
|
"Settings.Audio.StopTest": "Para de Testar",
|
||||||
"Settings.Audio.Monitoring": "Audio Input Monitoring:",
|
"Settings.Audio.Monitoring": "Monitoramento da entrada de áudio:",
|
||||||
"Settings.Audio.SystemDefaultOutput": "Use System Default",
|
"Settings.Audio.SystemDefaultOutput": "Usar padrão do Sistema",
|
||||||
|
|
||||||
"Settings.Graphics.DesktopFOV": "Desktop FOV",
|
"Settings.Graphics.DesktopFOV": "FOV em modo Desktop",
|
||||||
|
|
||||||
"Settings.Locale.Title" : "UI Language",
|
"Settings.Locale.Title" : "Idioma da UI",
|
||||||
"Settings.Locale.ChangeLanguage": "Change Language",
|
"Settings.Locale.ChangeLanguage": "Mudar Idioma",
|
||||||
"Settings.Locale.SelectLanguageHeader": "Select your language:",
|
"Settings.Locale.SelectLanguageHeader": "Selecione seu idioma:",
|
||||||
"Settings.Locale.DefaultLanguage": "System Default",
|
"Settings.Locale.DefaultLanguage": "Padrão do Sistema",
|
||||||
|
|
||||||
"Settings.Save": "Save Settings",
|
"Settings.Save": "Salvar Configurações",
|
||||||
|
|
||||||
"Settings.FullBody.Header": "Full Body Tracking:",
|
"Settings.FullBody.Header": "Tracking de Full Body:",
|
||||||
"Settings.FullBody.FeetPositionSmoothing": "Feet Position Smoothing",
|
"Settings.FullBody.FeetPositionSmoothing": "Suavização da Posição do Pé",
|
||||||
"Settings.FullBody.FeetRotationSmoothing": "Feet Rotation Smoothing",
|
"Settings.FullBody.FeetRotationSmoothing": "Suavização da Rotação do Pé",
|
||||||
"Settings.FullBody.HipsPositionSmoothing": "Hips Position Smoothing",
|
"Settings.FullBody.HipsPositionSmoothing": "Suavização da Posição do Quadril",
|
||||||
"Settings.FullBody.HipsRotationSmoothing": "Hips Rotation Smoothing",
|
"Settings.FullBody.HipsRotationSmoothing": "Suavização da Rotação do Quadril",
|
||||||
|
|
||||||
"Settings.Dash.Header": "Dash",
|
"Settings.Dash.Header": "Dash",
|
||||||
"Settings.Dash.Curvature": "Curvature",
|
"Settings.Dash.Curvature": "Curvatura",
|
||||||
"Settings.Dash.OpenCloseSpeed": "Open/Close Speed",
|
"Settings.Dash.OpenCloseSpeed": "Velocidade de Abrir/Fechar",
|
||||||
|
|
||||||
"Settings.LeapMotion.Name": "Leap Motion",
|
"Settings.LeapMotion.Name": "Leap Motion",
|
||||||
"Settings.LeapMotion.Enabled": "Leap Tracking Enabled",
|
"Settings.LeapMotion.Enabled": "Leap Tracking Enabled",
|
||||||
"Settings.LeapMotion.HorizontalOffset": "Horizontal Offset",
|
"Settings.LeapMotion.HorizontalOffset": "Offset Horizontal",
|
||||||
"Settings.LeapMotion.VerticalOffset": "Vertical Offset",
|
"Settings.LeapMotion.VerticalOffset": "Offset Vertical",
|
||||||
"Settings.LeapMotion.ForwardOffset": "Forward Offset",
|
"Settings.LeapMotion.ForwardOffset": "Offset Para Frente",
|
||||||
"Settings.LeapMotion.SnapDistance": "Controller Hand Snap Distance",
|
"Settings.LeapMotion.SnapDistance": "Controller Hand Snap Distance",
|
||||||
"Settings.LeapMotion.UseFingersWhenSnapped": "Use Fingers When Snapped",
|
"Settings.LeapMotion.UseFingersWhenSnapped": "Use Fingers When Snapped",
|
||||||
|
|
||||||
"Settings.ViveHandTracking.Name": "Vive Finger Tracking",
|
"Settings.ViveHandTracking.Name": "Tracking de Dedos Vive",
|
||||||
"Settings.ViveHandTracking.Enabled": "Vive Hand Tracking Enabled",
|
"Settings.ViveHandTracking.Enabled": "Tracking de Mão Vive Ativado",
|
||||||
"Settings.ViveHandTracking.SnapDistance": "Vive Hand Tracking Snap Distance",
|
"Settings.ViveHandTracking.SnapDistance": "Vive Hand Tracking Snap Distance",
|
||||||
"Settings.ViveHandTracking.UseFingersWhenSnapped": "Use Vive Fingers When Snapped",
|
"Settings.ViveHandTracking.UseFingersWhenSnapped": "Use Vive Fingers When Snapped",
|
||||||
|
|
||||||
"Settings.WindowsIntegration": "Windows Integration",
|
"Settings.WindowsIntegration": "Integração com Windows",
|
||||||
"Settings.LinuxIntegration": "Linux Integration",
|
"Settings.LinuxIntegration": "Integração com Linux",
|
||||||
|
|
||||||
"Settings.System.KeepOriginalScreenshotFormat": "Keep original screenshot format",
|
"Settings.System.KeepOriginalScreenshotFormat": "Manter formato original da captura de tela",
|
||||||
"Settings.System.KeepOriginalScreenshotFormat.Description": "When enabled, screenshots won't be converted to JPG when saved into the Documents folder",
|
"Settings.System.KeepOriginalScreenshotFormat.Description": "Quando ativado, as capturas de tela não serão convertidas para JPG quando salvas na pasta Documentos",
|
||||||
|
|
||||||
"Security.Hyperlink.Title" : "External Link",
|
"Security.Hyperlink.Title" : "Link Externo",
|
||||||
"Security.Hyperlink.Warning": "<b><size=125%>Warning: Outgoing hyperlink</size></b>\nYou've clicked a link in a world. Do you want to open it? This will open in your desktop web browser.",
|
"Security.Hyperlink.Warning": "<b><size=125%>Aviso: hyperlink</size></b>\nVocê clickou em um link no mundo. Você deseja o abrir? isto irá abrir o seu navegador de internet no Desktop.",
|
||||||
"Security.Hyperlink.Open": "Open",
|
"Security.Hyperlink.Open": "Abrir",
|
||||||
"Security.Hyperlink.Cancel": "Cancel",
|
"Security.Hyperlink.Cancel": "Cancelar",
|
||||||
|
|
||||||
"Security.HostAccess.Title": "Host Access",
|
"Security.HostAccess.Title": "Acesso do Host",
|
||||||
"Security.HostAccess.Warning": "<b><size=125%>Warning: World is trying to access 3rd party host</size></b>\nGranting access can allow the third party to gather personal information, such as your IP and geographical location.",
|
"Security.HostAccess.Warning": "<b><size=125%>Aviso: O mundo está tentando acessar um host de terceiros</size></b>\nDando permissão para hosts de terceiros poderá permitir que eles coletem informações pessoais, como o seu Endereço IP e Geolocalização.",
|
||||||
"Security.HostAccess.TargetHost": "Target Host: <b>{host}</b>",
|
"Security.HostAccess.TargetHost": "Host Alvo: <b>{host}</b>",
|
||||||
"Security.HostAccess.Reason": "Reason: {reason}",
|
"Security.HostAccess.Reason": "Motivo: {reason}",
|
||||||
"Security.HostAccess.NoReason": "<i>No reason provided</i>",
|
"Security.HostAccess.NoReason": "<i>Nenhuma motivo provido</i>",
|
||||||
"Security.HostAccess.Allow": "Allow",
|
"Security.HostAccess.Allow": "Permitir",
|
||||||
"Security.HostAccess.Deny": "Deny",
|
"Security.HostAccess.Deny": "Negar",
|
||||||
|
|
||||||
"ComponentSelector.Back" : "< (back)",
|
"ComponentSelector.Back" : "< (voltar)",
|
||||||
"ComponentSelector.Title" : "Components",
|
"ComponentSelector.Title" : "Componentes",
|
||||||
"ComponentSelector.CreateCustomType" : "Create Custom Type",
|
"ComponentSelector.CreateCustomType" : "Criar Tipo Customizado",
|
||||||
"ComponentSelector.CommonGenericTypes" : "Common Generic Types",
|
"ComponentSelector.CommonGenericTypes" : "Tipos Genéricos Comuns",
|
||||||
"ComponentSelector.CustomGenericArguments" : "Custom Generic Arguments:",
|
"ComponentSelector.CustomGenericArguments" : "Argumentos Genéricos Customizados:",
|
||||||
"ComponentSelector.InvalidType" : "Invalid type",
|
"ComponentSelector.InvalidType" : "Tipo inválido",
|
||||||
|
|
||||||
"Inspector.Title" : "Scene Inspector",
|
"Inspector.Title" : "Inspetor de Cena",
|
||||||
"Inspector.Slot.AttachComponent": "Attach Component",
|
"Inspector.Slot.AttachComponent": "Acoplar Componente",
|
||||||
|
|
||||||
"Inspector.Slot.Axis.X": "X: <b>+</b>Right <b>-</b>Left",
|
"Inspector.Slot.Axis.X": "X: <b>+</b>Direita <b>-</b>Esquerda",
|
||||||
"Inspector.Slot.Axis.Y": "Y: <b>+</b>Up <b>-</b>Down",
|
"Inspector.Slot.Axis.Y": "Y: <b>+</b>Cima <b>-</b>Baixo",
|
||||||
"Inspector.Slot.Axis.Z": "Z: <b>+</b>Forward <b>-</b>Backward",
|
"Inspector.Slot.Axis.Z": "Z: <b>+</b>Frente <b>-</b>Traz",
|
||||||
|
|
||||||
"Inspector.Slot.Reset.Label": "Reset:",
|
"Inspector.Slot.Reset.Label": "Redefinir:",
|
||||||
"Inspector.Slot.Reset.Position": "Position",
|
"Inspector.Slot.Reset.Position": "Posição",
|
||||||
"Inspector.Slot.Reset.Rotation": "Rotation",
|
"Inspector.Slot.Reset.Rotation": "Rotação",
|
||||||
"Inspector.Slot.Reset.Scale": "Scale",
|
"Inspector.Slot.Reset.Scale": "Escala",
|
||||||
|
|
||||||
"Inspector.Slot.CreatePivotAtCenter": "Create Pivot At Center",
|
"Inspector.Slot.CreatePivotAtCenter": "Criar Pivô no Centro",
|
||||||
|
|
||||||
"Inspector.Slot.JumpTo": "Jump To",
|
"Inspector.Slot.JumpTo": "Pular para",
|
||||||
"Inspector.Slot.BringTo": "Bring To",
|
"Inspector.Slot.BringTo": "Trazer para",
|
||||||
"Inspector.Slot.BringTo.Undo": "Bring {name} to user",
|
"Inspector.Slot.BringTo.Undo": "Trazer {name} para usuário",
|
||||||
|
|
||||||
"Inspector.Slot.ParentUnder.Label": "Parent Under:",
|
"Inspector.Slot.ParentUnder.Label": "Paí abaixo:",
|
||||||
"Inspector.Slot.ParentUnder.WorldRoot": "World Root",
|
"Inspector.Slot.ParentUnder.WorldRoot": "Raiz do Mundo",
|
||||||
"Inspector.Slot.ParentUnder.WorldRoot.Undo": "Parent {name} under world root",
|
"Inspector.Slot.ParentUnder.WorldRoot.Undo": "Paí {name} abaixo da raiz do mundo",
|
||||||
"Inspector.Slot.ParentUnder.LocalUserSpace": "Local User Space",
|
"Inspector.Slot.ParentUnder.LocalUserSpace": "Espaço Local do Usuário",
|
||||||
"Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "Parent {name} under local user space",
|
"Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "Paí {name} abaixo do espaço local do usuário",
|
||||||
|
|
||||||
"Inspector.Mesh.StatsHeader": "Mesh Statistics",
|
"Inspector.Mesh.StatsHeader": "Estatísticas da Mesh",
|
||||||
"Inspector.Mesh.VertexCount": "Vertex Count: {n}",
|
"Inspector.Mesh.VertexCount": "Contagem de Vertex: {n}",
|
||||||
"Inspector.Mesh.TriangleCount": "Triangle Count: {n}",
|
"Inspector.Mesh.TriangleCount": "Contagem de Triângulos: {n}",
|
||||||
"Inspector.Mesh.PointCount": "Point Count: {n}",
|
"Inspector.Mesh.PointCount": "Contagem de Pontos: {n}",
|
||||||
"Inspector.Mesh.SubmeshCount": "Submesh Count: {n}",
|
"Inspector.Mesh.SubmeshCount": "Contagem de Submeshes: {n}",
|
||||||
"Inspector.Mesh.BoneCount": "Bone Count: {n}",
|
"Inspector.Mesh.BoneCount": "Contagem de Ossos: {n}",
|
||||||
"Inspector.Mesh.BlendshapeCount": "Blendshape Count: {n}",
|
"Inspector.Mesh.BlendshapeCount": "Contagem de Blendshapes: {n}",
|
||||||
"Inspector.Mesh.ChannelStats": "Normals: {normals}, Tangents: {tangents}, Colors: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
|
"Inspector.Mesh.ChannelStats": "Normals: {normals}, Tangentes: {tangents}, Cores: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
|
||||||
|
|
||||||
"Inspector.Mesh.BakeMesh": "Bake Mesh",
|
"Inspector.Mesh.BakeMesh": "Bake Mesh",
|
||||||
"Inspector.Mesh.SetupRenderer": "Setup Renderer",
|
"Inspector.Mesh.SetupRenderer": "Configurar Renderizador",
|
||||||
"Inspector.Mesh.ResaveMesh": "Resave Mesh",
|
"Inspector.Mesh.ResaveMesh": "Resave Mesh",
|
||||||
"Inspector.Mesh.RecalculateNormals": "Recalculate Normals",
|
"Inspector.Mesh.RecalculateNormals": "Recalcular Normals",
|
||||||
"Inspector.Mesh.RecalculateNormalsSmooth": "Recalculate Normals (smooth shading)",
|
"Inspector.Mesh.RecalculateNormalsSmooth": "Recalcular Normals (shading suave)",
|
||||||
"Inspector.Mesh.RecalculateTangentsMikkt": "Recalculate Tangents (Mikktspace)",
|
"Inspector.Mesh.RecalculateTangentsMikkt": "Recalcular Tangentes (Mikktspace)",
|
||||||
"Inspector.Mesh.RecalculateTangentsSimple": "Recalculate Tangents (simple)",
|
"Inspector.Mesh.RecalculateTangentsSimple": "Recalcular Tangentes (simples)",
|
||||||
"Inspector.Mesh.RecalculateBlendshapeNormals": "Recalculate Blendshape Normals",
|
"Inspector.Mesh.RecalculateBlendshapeNormals": "Recalcular Blendshape Normals",
|
||||||
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "Recalculate Blendshape Normals (smooth shading)",
|
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "Recalcular Blendshape Normals (shading suave)",
|
||||||
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "Recalculate Blendshape Tangents (Mikktspace)",
|
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "Recalcular Tangentes de Blendshape (Mikktspace)",
|
||||||
"Inspector.Mesh.FlipNormals": "Flip Normals",
|
"Inspector.Mesh.FlipNormals": "Inverter Normals",
|
||||||
"Inspector.Mesh.ReverseWinding": "Reverse Winding",
|
"Inspector.Mesh.ReverseWinding": "Reverter Winding",
|
||||||
"Inspector.Mesh.MakeDualSided": "Make Dual Sided",
|
"Inspector.Mesh.MakeDualSided": "Fazer dupla-face",
|
||||||
"Inspector.Mesh.ConvertToFlatShading": "Convert To Flat Shading",
|
"Inspector.Mesh.ConvertToFlatShading": "Converter para Shading Plano",
|
||||||
"Inspector.Mesh.ConvertToConvexHull": "Convert To Convex Hull",
|
"Inspector.Mesh.ConvertToConvexHull": "Converter para Casco Convexo",
|
||||||
"Inspector.Mesh.ConvertToPointCloud": "Convert To Point Cloud",
|
"Inspector.Mesh.ConvertToPointCloud": "Converter para Núvem de Pontos",
|
||||||
"Inspector.Mesh.MergeDoubles": "Merge Doubles",
|
"Inspector.Mesh.MergeDoubles": "Mergir doubles",
|
||||||
"Inspector.Mesh.StripEmptyBlendshapes": "Strip Empty Blendshapes",
|
"Inspector.Mesh.StripEmptyBlendshapes": "Remover Blendshapes vázias",
|
||||||
"Inspector.Mesh.StripBlendshapeNormals": "Strip Blendshape Normals",
|
"Inspector.Mesh.StripBlendshapeNormals": "Remover Normals de Blendshape",
|
||||||
"Inspector.Mesh.StripBlendshapeTangents": "Strip Blendshape Tangents",
|
"Inspector.Mesh.StripBlendshapeTangents": "Remover Tangentes de Blendshape",
|
||||||
"Inspector.Mesh.MergeBlendshapes": "Merge Blendshapes",
|
"Inspector.Mesh.MergeBlendshapes": "Mergir Blendshapes",
|
||||||
|
|
||||||
"Inspector.Mesh.GetBoneList": "Get Bone List",
|
"Inspector.Mesh.GetBoneList": "Obter lista de Ossos",
|
||||||
"Inspector.Mesh.GetBoneData": "Get Bone Data",
|
"Inspector.Mesh.GetBoneData": "Obter dados de Ossos",
|
||||||
|
|
||||||
"Inspector.Mesh.TrimVertexBoneWeightsTo": "Trim Vertex Bone Weights To:",
|
"Inspector.Mesh.TrimVertexBoneWeightsTo": "Cortar peso de ossos da Vertex para:",
|
||||||
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}",
|
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Osso} other {# Ossos}}",
|
||||||
"Inspector.Mesh.UV_Multiplicator": "Multiplicator:",
|
"Inspector.Mesh.UV_Multiplicator": "Multiplicador:",
|
||||||
"Inspector.Mesh.ScaleUVs": "Scale UVs",
|
"Inspector.Mesh.ScaleUVs": "Escalonar UVs",
|
||||||
|
|
||||||
"Inspector.MeshRenderer.MergeByMaterial": "Merge submeshes with same material",
|
"Inspector.MeshRenderer.MergeByMaterial": "Mergit Submeshes com o mesmo material",
|
||||||
"Inspector.MeshRenderer.SplitByMaterial": "Split into separate meshes by material",
|
"Inspector.MeshRenderer.SplitByMaterial": "Dividir em meshes separadas por material",
|
||||||
|
|
||||||
"Inspector.MeshCollider.VHACD": "Convex Hull Decomposition (V-HACD 2.0)",
|
"Inspector.MeshCollider.VHACD": "Decomposição de Casco Convexo (V-HACD 2.0)",
|
||||||
"Inspector.MeshCollider.ReplaceBox": "Replace With Box Collider",
|
"Inspector.MeshCollider.ReplaceBox": "Substituir com Colisor de Caixa",
|
||||||
|
|
||||||
"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "Update locomotion modules on present users",
|
"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "Atualizar módulo de locomoção para usuários presentes",
|
||||||
|
|
||||||
"Inspector.VHACD.Parameter.MergeDoubles": "Merge Doubles",
|
"Inspector.VHACD.Parameter.MergeDoubles": "Mergir Doubles",
|
||||||
"Inspector.VHACD.Parameter.Resolution": "Resolution",
|
"Inspector.VHACD.Parameter.Resolution": "Resolução",
|
||||||
"Inspector.VHACD.Parameter.Depth": "Depth",
|
"Inspector.VHACD.Parameter.Depth": "Profundidade",
|
||||||
"Inspector.VHACD.Parameter.Concavity": "Concavity",
|
"Inspector.VHACD.Parameter.Concavity": "Concatividade",
|
||||||
"Inspector.VHACD.Parameter.PlaneDownsampling": "Plane Downsampling",
|
"Inspector.VHACD.Parameter.PlaneDownsampling": "Downsampling de Plano",
|
||||||
"Inspector.VHACD.Parameter.ConvexHullDownsampling": "Convex Hull Downsampling",
|
"Inspector.VHACD.Parameter.ConvexHullDownsampling": "Downsampling de Casco Convexo",
|
||||||
"Inspector.VHACD.Parameter.Alpha": "Alpha",
|
"Inspector.VHACD.Parameter.Alpha": "Alpha",
|
||||||
"Inspector.VHACD.Parameter.Beta": "Beta",
|
"Inspector.VHACD.Parameter.Beta": "Beta",
|
||||||
"Inspector.VHACD.Parameter.Gamma": "Gamma",
|
"Inspector.VHACD.Parameter.Gamma": "Gamma",
|
||||||
"Inspector.VHACD.Parameter.Delta": "Delta",
|
"Inspector.VHACD.Parameter.Delta": "Delta",
|
||||||
"Inspector.VHACD.Parameter.PCA": "PCA",
|
"Inspector.VHACD.Parameter.PCA": "PCA",
|
||||||
"Inspector.VHACD.Parameter.MaxVerticesPerHull": "Max Vertices Per Hull",
|
"Inspector.VHACD.Parameter.MaxVerticesPerHull": "Máximo de Verticies por Casco",
|
||||||
"Inspector.VHACD.Parameter.MinVolumePerHull": "Min Volume Per Hull",
|
"Inspector.VHACD.Parameter.MinVolumePerHull": "Minimo de Volume por Casco",
|
||||||
"Inspector.VHACD.Parameter.ConvexHullApproximation": "Convex Hull Approximation",
|
"Inspector.VHACD.Parameter.ConvexHullApproximation": "Aproximação do Casco Convexo",
|
||||||
|
|
||||||
"Inspector.VHACD.DecompositionMode.Header": "Decomposition Mode:",
|
"Inspector.VHACD.DecompositionMode.Header": "Modo de Decomposição:",
|
||||||
"Inspector.VHACD.DecompositionMode.Voxel": "Voxel",
|
"Inspector.VHACD.DecompositionMode.Voxel": "Voxel",
|
||||||
"Inspector.VHACD.DecompositionMode.Tetrahedron": "Tetrahedron",
|
"Inspector.VHACD.DecompositionMode.Tetrahedron": "Tetrahedron",
|
||||||
|
|
||||||
"Inspector.VHACD.RunDecomposition": "Run Decomposition",
|
"Inspector.VHACD.RunDecomposition": "Rodar Decomposição",
|
||||||
"Inspector.VHACD.RemoveVisuals": "Remove Visuals",
|
"Inspector.VHACD.RemoveVisuals": "Remover Visuais",
|
||||||
"Inspector.VHACD.RemoveHulls": "Remove Hulls",
|
"Inspector.VHACD.RemoveHulls": "Remover Cascos",
|
||||||
|
|
||||||
"Inspector.ReflectionProbe.Bake": "Bake Reflections",
|
"Inspector.ReflectionProbe.Bake": "Cozinhar (bake) Reflexos",
|
||||||
"Inspector.ReflectionProbe.Baking": "Baking...",
|
"Inspector.ReflectionProbe.Baking": "Cozinhando (baking)...",
|
||||||
|
|
||||||
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "Separate parts of mesh unaffected by blendshapes",
|
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "Separar partes da mesh não afetadas por blendhsapes",
|
||||||
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "Strip Empty Blendshapes",
|
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "Remover Blendshapes Vázias",
|
||||||
"Inspector.SkinnedMesh.StripBlendshapesResult": "Done! Stripped: {n,plural, one {# blendshape} other {# blendshapes}}",
|
"Inspector.SkinnedMesh.StripBlendshapesResult": "Pronto! Removido: {n,plural, one {# blendshape} other {# blendshapes}}",
|
||||||
"Inspector.SkinnedMesh.StripEmptyBones": "Strip Empty Bones",
|
"Inspector.SkinnedMesh.StripEmptyBones": "Remover Ossos Vázios",
|
||||||
"Inspector.SkinnedMesh.StripBonesResult": "Done! Stripped: {n,plural, one {# bone} other {# bones}}",
|
"Inspector.SkinnedMesh.StripBonesResult": "Pronto! removido: {n,plural, one {# osso} other {# ossos}}",
|
||||||
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "Bake Non-Driven BlendShapes",
|
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "Cozinhar (bake) Ossos não modificados por drivers",
|
||||||
"Inspector.SkinnedMesh.BakeBlendShapeResult": "Baked BlendShapes: {n}",
|
"Inspector.SkinnedMesh.BakeBlendShapeResult": "Blendshapes cozinhadas (baked): {n}",
|
||||||
"Inspector.SkinnedMesh.VisualizeBoneBounds": "Visualize bone bounding boxes",
|
"Inspector.SkinnedMesh.VisualizeBoneBounds": "Visualizar caixa delimitadora de ossos",
|
||||||
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "Visualize approximate merged bone sphere bounds",
|
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "Visualizar aproximação limites de ossos mergidos",
|
||||||
"Inspector.SkinnedMesh.ClearBoundsVisuals": "Remove bone bounding box visuals",
|
"Inspector.SkinnedMesh.ClearBoundsVisuals": "Remover caixa delimitadora de ossos",
|
||||||
"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "Compute explicit bounds from current pose",
|
"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "Computar limites explicitos da pose atual",
|
||||||
"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "Extend explicit bounds from current pose",
|
"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "Extender explicitamente limites da pose atual",
|
||||||
"Inspector.SkinnedMesh.BakeToStaticMesh": "Bake To Static Mesh",
|
"Inspector.SkinnedMesh.BakeToStaticMesh": "Cozinhar (bake) para Mesh Estática",
|
||||||
|
|
||||||
"Inspector.SimpleAvatarProtection.RemoveAll": "Remove All Instances",
|
"Inspector.SimpleAvatarProtection.RemoveAll": "Remover Todas as Instancias",
|
||||||
"Inspector.SimpleAvatarProtection.RemoveSingle": "Remove Single Instance",
|
"Inspector.SimpleAvatarProtection.RemoveSingle": "Remover Instancia Única",
|
||||||
"Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>WARNING!</size></color><br>Removing this component through any means other than the dedicated buttons below will trip the protection mechanism and lead to self destruction and potential data loss!",
|
"Inspector.SimpleAvatarProtection.Warning": "<color=red><size=150%>AVISO!</size></color><br>Remover este componente por outras maneiras alem dos botões dedicados abaixo irá acionar o mecanismo de proteção e pode auto destruir e potencialmente perder dados!",
|
||||||
"Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "REMOVE Avatar Protection",
|
"Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "REMOVER Proteção de Avatar",
|
||||||
|
|
||||||
"Inspector.BipedRig.GetDiagnosticInfo": "Get rig diagnostic info",
|
"Inspector.BipedRig.GetDiagnosticInfo": "Obter informações de diagnostico da rig",
|
||||||
"Inspector.BipedRig.GenerateDebugVisuals": "Generate Debug Visuals",
|
"Inspector.BipedRig.GenerateDebugVisuals": "Gerar Visuais de Debug",
|
||||||
"Inspector.BipedRig.ClearDebugVisuals": "Clear Debug Visuals",
|
"Inspector.BipedRig.ClearDebugVisuals": "Limpar Visuais de Debug",
|
||||||
"Inspector.BipedRig.DetectHands": "Detect Hand Rigs",
|
"Inspector.BipedRig.DetectHands": "Detectar Rigs da Mão",
|
||||||
"Inspector.BipedRig.DetectLeftHand": "Detect Left Hand Rig",
|
"Inspector.BipedRig.DetectLeftHand": "Detectar Rig da Mão Esquerda",
|
||||||
"Inspector.BipedRig.DetectRightHand": "Detect Right Hand Rig",
|
"Inspector.BipedRig.DetectRightHand": "Detectar Rig da Mão Direita",
|
||||||
"Inspector.BipedRig.HandRigResult": "Done! Has Left: {left}, Has Right: {right}",
|
"Inspector.BipedRig.HandRigResult": "Pronto! Restante na Esquerda: {left}, Restante na Direita: {right}",
|
||||||
"Inspector.BipedRig.LeftHandRigResult": "Done! Detected left: {detected}",
|
"Inspector.BipedRig.LeftHandRigResult": "Pronto! Detectado esquerda: {detected}",
|
||||||
"Inspector.BipedRig.RightHandRigResult": "Done! Detected right: {detected}",
|
"Inspector.BipedRig.RightHandRigResult": "Pronto! Detectado direita: {detected}",
|
||||||
|
|
||||||
"Inspector.Texture.Size": "Size: {width} x {height}",
|
"Inspector.Texture.Size": "Tamanho: {width} x {height}",
|
||||||
"Inspector.Texture.Format": "Format: {format}, Memory: <nobr>{memory}</nobr>",
|
"Inspector.Texture.Format": "Formato: {format}, Memoria: <nobr>{memory}</nobr>",
|
||||||
"Inspector.Texture.Variant": "VariantID: {variant}",
|
"Inspector.Texture.Variant": "VariantID: {variant}",
|
||||||
|
|
||||||
"Inspector.Texture.BakeTexture": "Bake Texture",
|
"Inspector.Texture.BakeTexture": "Cozinhar (bake) Textura",
|
||||||
|
|
||||||
"Inspector.Texture.InvertRGB": "Invert RGB",
|
"Inspector.Texture.InvertRGB": "Inverter RGB",
|
||||||
"Inspector.Texture.InvertR": "Invert R",
|
"Inspector.Texture.InvertR": "Inverter R",
|
||||||
"Inspector.Texture.InvertG": "Invert G",
|
"Inspector.Texture.InvertG": "Inverter G",
|
||||||
"Inspector.Texture.InvertB": "Invert B",
|
"Inspector.Texture.InvertB": "Inverter B",
|
||||||
"Inspector.Texture.InvertA": "Invert Alpha",
|
"Inspector.Texture.InvertA": "Inverter Alpha",
|
||||||
"Inspector.Texture.ColorToAlphaWhite": "Color to Alpha (white)",
|
"Inspector.Texture.ColorToAlphaWhite": "Cor para Alpha (white)",
|
||||||
"Inspector.Texture.ColorToAlphaBlack": "Color to Alpha (black)",
|
"Inspector.Texture.ColorToAlphaBlack": "Cor para Alpha (black)",
|
||||||
"Inspector.Texture.AlphaFromIntensity": "Alpha from intensity",
|
"Inspector.Texture.AlphaFromIntensity": "Alpha apartir de intensidade",
|
||||||
"Inspector.Texture.AlphaToMask": "Alpha to Mask",
|
"Inspector.Texture.AlphaToMask": "Alpha para Mascara",
|
||||||
"Inspector.Texture.RemoveAlpha": "Remove Alpha",
|
"Inspector.Texture.RemoveAlpha": "Remover Alpha",
|
||||||
"Inspector.Texture.ConvertToGrayscaleAverage": "Convert to grayscale (average)",
|
"Inspector.Texture.ConvertToGrayscaleAverage": "Converter para escala de cinza (média)",
|
||||||
"Inspector.Texture.ConvertToGrayscaleLuminance": "Convert to grayscale (luminance)",
|
"Inspector.Texture.ConvertToGrayscaleLuminance": "Converter para escala de cinza (luminancia)",
|
||||||
"Inspector.Texture.SwapRG": "Swap R <--> G",
|
"Inspector.Texture.SwapRG": "Trocar R <--> G",
|
||||||
"Inspector.Texture.SwapRB": "Swap R <--> B",
|
"Inspector.Texture.SwapRB": "Trocar R <--> B",
|
||||||
"Inspector.Texture.SwapRA": "Swap R <--> A",
|
"Inspector.Texture.SwapRA": "Trocar R <--> A",
|
||||||
"Inspector.Texture.SwapGB": "Swap G <--> B",
|
"Inspector.Texture.SwapGB": "Trocar G <--> B",
|
||||||
"Inspector.Texture.SwapGA": "Swap G <--> A",
|
"Inspector.Texture.SwapGA": "Trocar G <--> A",
|
||||||
"Inspector.Texture.SwapBA": "Swap B <--> A",
|
"Inspector.Texture.SwapBA": "Trocar B <--> A",
|
||||||
"Inspector.Texture.AddWhiteBackground": "Add White Background",
|
"Inspector.Texture.AddWhiteBackground": "Adicionar Fundo Claro",
|
||||||
"Inspector.Texture.AddBlackBackground": "Add Black Background",
|
"Inspector.Texture.AddBlackBackground": "Adicionar Fundo Escuro",
|
||||||
"Inspector.Texture.Hue": "Hue:",
|
"Inspector.Texture.Hue": "Hue:",
|
||||||
"Inspector.Texture.ShiftHue": "Shift Hue",
|
"Inspector.Texture.ShiftHue": "Shift Hue",
|
||||||
"Inspector.Texture.Saturation": "Saturation:",
|
"Inspector.Texture.Saturation": "Saturação:",
|
||||||
"Inspector.Texture.AdjustSaturation": "Adjust Saturation",
|
"Inspector.Texture.AdjustSaturation": "Ajustar Saturação",
|
||||||
"Inspector.Texture.Value": "Value:",
|
"Inspector.Texture.Value": "Valor:",
|
||||||
"Inspector.Texture.AdjustValue": "Adjust Value",
|
"Inspector.Texture.AdjustValue": "Ajustar Valor",
|
||||||
"Inspector.Texture.Gamma": "Gamma:",
|
"Inspector.Texture.Gamma": "Gamma:",
|
||||||
"Inspector.Texture.AdjustGamma": "Adjust Gamma",
|
"Inspector.Texture.AdjustGamma": "Ajustar Gamma",
|
||||||
"Inspector.Texture.LongestSide": "Longest Side:",
|
"Inspector.Texture.LongestSide": "Lado mais Longo:",
|
||||||
"Inspector.Texture.Resize": "Resize",
|
"Inspector.Texture.Resize": "Remendisionar",
|
||||||
"Inspector.Texture.FlipHorizontal": "Flip Horizontal",
|
"Inspector.Texture.FlipHorizontal": "Inveter Horizontal",
|
||||||
"Inspector.Texture.FlipVertical": "Flip Vertical",
|
"Inspector.Texture.FlipVertical": "Inveter Vertical",
|
||||||
"Inspector.Texture.RotateCW": "Rotate 90° CW",
|
"Inspector.Texture.RotateCW": "Rotacionar 90° CW",
|
||||||
"Inspector.Texture.RotateCCW": "Rotate 90° CCW",
|
"Inspector.Texture.RotateCCW": "Rotacionar 90° CCW",
|
||||||
"Inspector.Texture.Rotate180": "Rotate 180°",
|
"Inspector.Texture.Rotate180": "Rotacionar 180°",
|
||||||
"Inspector.Texture.TrimTransparent" : "Trim Transparency",
|
"Inspector.Texture.TrimTransparent" : "Remover Transparencia",
|
||||||
"Inspector.Texture.TrimByCornerColor" : "Trim By Corner Color",
|
"Inspector.Texture.TrimByCornerColor" : "Remover pelo Cor no Canto",
|
||||||
"Inspector.Texture.MakeSquare": "Make Square",
|
"Inspector.Texture.MakeSquare": "Fazer Quadrado",
|
||||||
"Inspector.Texture.ToNearestPOT": "To nearest power of two",
|
"Inspector.Texture.ToNearestPOT": "Para o exponente de dois mais próximo",
|
||||||
"Inspector.Texture.MakeTileable": "Make Tileable (transition ratio):",
|
"Inspector.Texture.MakeTileable": "Fazer tileable (porpoção de transição):",
|
||||||
"Inspector.Texture.TileLoop": "Tile (loop)",
|
"Inspector.Texture.TileLoop": "Tile (loopar)",
|
||||||
"Inspector.Texture.TileMirror": "Tile (mirror)",
|
"Inspector.Texture.TileMirror": "Tile (espelhar)",
|
||||||
"Inspector.Texture.NormalizeMaxOnly" : "Normalize (max only)",
|
"Inspector.Texture.NormalizeMaxOnly" : "Normalizar (apenas o máximo)",
|
||||||
"Inspector.Texture.NormalizeMinMax" : "Normalize (min and max)",
|
"Inspector.Texture.NormalizeMinMax" : "Normalizar (minimo e máximo)",
|
||||||
"Inspector.Texture.NormalizeIndependent" : "Normalize RGB independently (min and max)",
|
"Inspector.Texture.NormalizeIndependent" : "Normalizar RGB independentemente (minimo e máximo)",
|
||||||
"Inspector.Texture.BleedColorToAlpha" : "Bleed Color To Alpha",
|
"Inspector.Texture.BleedColorToAlpha" : "Vazar cor para Alpha",
|
||||||
|
|
||||||
"Inspector.Texture.InvalidFloats": "Diagnostic: Invalid floats",
|
"Inspector.Texture.InvalidFloats": "Diagnostico: Floats Inválidos",
|
||||||
"Inspector.Texture.GenerateMetadata": "Diagnostic: Generate Bitmap Metadata",
|
"Inspector.Texture.GenerateMetadata": "Diagnostico: Gerar Metadados de Bitmaps",
|
||||||
|
|
||||||
"Inspector.Material.VariantInfo": "Variant: {variantID} (Raw: {rawVariantID})",
|
"Inspector.Material.VariantInfo": "Variante: {variantID} (Raw: {rawVariantID})",
|
||||||
"Inspector.Material.WaitingForApply": "Waiting for apply: {waiting}",
|
"Inspector.Material.WaitingForApply": "Aguardando para aplicar: {waiting}",
|
||||||
|
|
||||||
"Inspector.Audio.BakeAudio": "Bake Audio Clip",
|
"Inspector.Audio.BakeAudio": "Cozinhar (bake) clip de áudio",
|
||||||
"Inspector.Audio.FormatInfo": "Sample Rate: {rate} Hz, Channels: {channels} ({channel_count})",
|
"Inspector.Audio.FormatInfo": "Taxa de Amostragem: {rate} Hz, Canais: {channels} ({channel_count})",
|
||||||
"Inspector.Audio.Duration": "Duration: {duration}, SampleCount: {samples}",
|
"Inspector.Audio.Duration": "Duração: {duration}, Contagem de Samples: {samples}",
|
||||||
"Inspector.Audio.EncodingInfo": "Codec info: {info}, Fully Decoded: {decoded}",
|
"Inspector.Audio.EncodingInfo": "Informações do codec: {info}, Totalmente decodificado: {decoded}",
|
||||||
|
|
||||||
"Inspector.Audio.Normalize": "Normalize Volume",
|
"Inspector.Audio.Normalize": "Normalizar Volume",
|
||||||
"Inspector.Audio.AmplitudeThreshold": "Amplitude Threshold:",
|
"Inspector.Audio.AmplitudeThreshold": "Limite de Amplitude:",
|
||||||
"Inspector.Audio.TrimSilence": "Trim Silence",
|
"Inspector.Audio.TrimSilence": "Remover Silêncio",
|
||||||
"Inspector.Audio.TrimStartSilence": "Trim Start Silence",
|
"Inspector.Audio.TrimStartSilence": "Remover Silêncio do começo",
|
||||||
"Inspector.Audio.TrimEndSilence": "Trim End Silence",
|
"Inspector.Audio.TrimEndSilence": "Remover Silêncio do fim",
|
||||||
"Inspector.Audio.PositionDuration": "Position/Duration (in seconds):",
|
"Inspector.Audio.PositionDuration": "Posição/Duração (em segundos):",
|
||||||
"Inspector.Audio.TrimStart": "Trim Start",
|
"Inspector.Audio.TrimStart": "Cortar Começo",
|
||||||
"Inspector.Audio.TrimEnd": "Trim End",
|
"Inspector.Audio.TrimEnd": "Cortar Fim",
|
||||||
"Inspector.Audio.FadeIn": "Add Fade In",
|
"Inspector.Audio.FadeIn": "Adicionar Fade In",
|
||||||
"Inspector.Audio.FadeOut": "Add Fade Out",
|
"Inspector.Audio.FadeOut": "Adicionar Fade Out",
|
||||||
"Inspector.Audio.MakeLoopable": "Make Loopable (using crossfade)",
|
"Inspector.Audio.MakeLoopable": "Fazer Loopavel (usando crossfade)",
|
||||||
"Inspector.Audio.ToWAV": "Convert to WAV",
|
"Inspector.Audio.ToWAV": "Converter para WAV",
|
||||||
"Inspector.Audio.ToVorbis": "Convert to OGG Vorbis",
|
"Inspector.Audio.ToVorbis": "Converter para OGG Vorbis",
|
||||||
"Inspector.Audio.ToFLAC": "Convert to FLAC",
|
"Inspector.Audio.ToFLAC": "Converter para FLAC",
|
||||||
"Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, optimized for voice at 48 kHz)",
|
"Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, otimizado para voz em 48 kHz)",
|
||||||
"Inspector.Audio.ExtractSides": "Extract Sides (can remove vocals on stereo tracks)",
|
"Inspector.Audio.ExtractSides": "Extrair lados (pode ser usado para remover vocais em tracks stereo)",
|
||||||
|
|
||||||
"Inspector.AudioStream.BufferState": "Available samples: {samples}, Missed: {missed}, Length: {length}, Global Index: {index}",
|
"Inspector.AudioStream.BufferState": "Available samples: {samples}, Missed: {missed}, Length: {length}, Global Index: {index}",
|
||||||
"Inspector.AudioStream.EncodeState": "Available to encode: {samples}, Frame Size: {frame} (Max: {max_frame}), Sample Rate: {rate}",
|
"Inspector.AudioStream.EncodeState": "Available to encode: {samples}, Frame Size: {frame} (Max: {max_frame}), Sample Rate: {rate}",
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue