diff --git a/pt-br.json b/pt-br.json index e456b2f..8619d7f 100644 --- a/pt-br.json +++ b/pt-br.json @@ -1079,24 +1079,24 @@ "Settings.SpeedExponent": "Exponente de Velocidade", "Settings.MoveThreshold": "Movement Deadzone", "Settings.ControllerVibration": "Controller Vibration", - "Settings.Haptics": "Haptics Feedback", - "Settings.DisablePhysicalInteractions": "Disable Physical Interactions", - "Settings.EnableGestures": "Enable Gestures", - "Settings.DoubleClickInterval": "Double Click Interval", - "Settings.ResetAllTutorials": "Reset All Tutorials", - "Settings.PreferSteamNetworking": "Prefer Steam Networking Sockets", - "Settings.DisableLAN": "Disable LAN", + "Settings.Haptics": "Feedback Háptico", + "Settings.DisablePhysicalInteractions": "Desativar interações físicas", + "Settings.EnableGestures": "Ativar Gestos", + "Settings.DoubleClickInterval": "Intervalo de duplo click", + "Settings.ResetAllTutorials": "Redefinir todos os tutoriais", + "Settings.PreferSteamNetworking": "Preferir soquetes de rede da Steam", + "Settings.DisableLAN": "Desativar LAN", "Settings.LegacyGripEquip": "Enable Legacy Double Grip Equip", "Settings.LegacyWorldSwitcher": "Enable Legacy World Switcher", - "Settings.FetchIncompatibleSessions": "Show Incompatible Sessions", + "Settings.FetchIncompatibleSessions": "Mostrar sessões incompatíveis", "Settings.DoNotSendReadStatus": "Don't send realtime message read status", - "Settings.MaxConcurrentAssetTransfers": "Max Concurrent Asset Transfers", - "Settings.AutosaveScreenshotPath": "Auto-save screenshot path", - "Settings.AutosaveAllScreenshots": "Auto-save ALL screenshots in world", + "Settings.MaxConcurrentAssetTransfers": "Máximo de Download consecutivo de assets", + "Settings.AutosaveScreenshotPath": "Salvar caminho de captura de tela automaticamente", + "Settings.AutosaveAllScreenshots": "Salvar TODAS as capturas de tela do mundo automaticamente", "Settings.DebugInputBinding": "Debug Input Bindings", - "Settings.LaserSmoothing.Header": "Laser Smoothing", - "Settings.LaserSmoothing.Speed": "Smooth Speed", + "Settings.LaserSmoothing.Header": "Suavização do Laser", + "Settings.LaserSmoothing.Speed": "Velocidade de Suavização", "Settings.LaserSmoothing.ModulateStartAngle": "Modulate Start Angle", "Settings.LaserSmoothing.ModulateEndAngle": "Modulate End Angle", "Settings.LaserSmoothing.ModulateExponent": "Modulate Exponent", @@ -1105,293 +1105,293 @@ "Settings.Laser.ShowInDesktop": "Show Laser in Desktop Mode", "Settings.LaserSmoothing.Reset": "Reset Laser Settings", - "Settings.Audio.Header": "Audio", - "Settings.Audio.Input.Title" : "Audio Input Devices", - "Settings.Audio.Master": "Master Volume: {n,number,percent}", - "Settings.Audio.SoundEffects": "Sound Effects: {n,number,percent}", + "Settings.Audio.Header": "Áudio", + "Settings.Audio.Input.Title" : "Dispositivos de entrada de Áudio:", + "Settings.Audio.Master": "Volume Master: {n,number,percent}", + "Settings.Audio.SoundEffects": "Efeitos Sonoros: {n,number,percent}", "Settings.Audio.Multimedia": "Multimedia: {n,number,percent}", - "Settings.Audio.Voice": "Voice: {n,number,percent}", - "Settings.Audio.UI": "User Interface: {n,number,percent}", - "Settings.Audio.DisableVoiceNormalization": "Disable Voice Normalization", - "Settings.Audio.NoiseGateThreshold": "Noise Gate Threshold: {n}", - "Settings.Audio.NormzliationThreshold": "Normalization Threshold: {n}", - "Settings.Audio.NoiseSupression": "Noise Suppression Filter (RNNoise)", - "Settings.Audio.WhisperVoiceVolume": "Whisper Voice Volume (outside bubble): {n,number,percent}", - "Settings.Audio.InputDevice": "Audio Input Device:", - "Settings.Audio.OutputDevice": "Audio Output Device:", - "Settings.Audio.SelectInputDevice": "Select Audio Input Device", - "Settings.Audio.SelectOutputDevice": "Select Audio Output Device", - "Settings.Audio.TestInput": "Test your audio input:", - "Settings.Audio.TestDescription": "We'll play the sound from the selected audio device back at you, so you can verify it's correct.", - "Settings.Audio.StartTest": "Listen to device\n(check microphone / audio in)", - "Settings.Audio.StopTest": "Stop Testing", - "Settings.Audio.Monitoring": "Audio Input Monitoring:", - "Settings.Audio.SystemDefaultOutput": "Use System Default", + "Settings.Audio.Voice": "Voz: {n,number,percent}", + "Settings.Audio.UI": "Interface: {n,number,percent}", + "Settings.Audio.DisableVoiceNormalization": "Desativar normalização da voz", + "Settings.Audio.NoiseGateThreshold": "Limiar do noise gate: {n}", + "Settings.Audio.NormzliationThreshold": "Limiar da normalização: {n}", + "Settings.Audio.NoiseSupression": "Filtro de supressão de ruído (RNNoise)", + "Settings.Audio.WhisperVoiceVolume": "Volume da voz no modo sussurro (fora da bolha): {n,number,percent}", + "Settings.Audio.InputDevice": "Dispositivo de Entrada de Áudio:", + "Settings.Audio.OutputDevice": "Dispositivo de Saída de Áudio:", + "Settings.Audio.SelectInputDevice": "Selecione o Dispositivo de Entrada de áudio", + "Settings.Audio.SelectOutputDevice": "Selecione o dispositivo de saída de áudio", + "Settings.Audio.TestInput": "Teste sua entrada de áudio:", + "Settings.Audio.TestDescription": "Nós iremos tocar o som do dispositivo de áudio selecionado de volta para você, para você verificar se está correto", + "Settings.Audio.StartTest": "Ouvir o dispositivo\n(verifique microfone / entrada de áudio)", + "Settings.Audio.StopTest": "Para de Testar", + "Settings.Audio.Monitoring": "Monitoramento da entrada de áudio:", + "Settings.Audio.SystemDefaultOutput": "Usar padrão do Sistema", - "Settings.Graphics.DesktopFOV": "Desktop FOV", + "Settings.Graphics.DesktopFOV": "FOV em modo Desktop", - "Settings.Locale.Title" : "UI Language", - "Settings.Locale.ChangeLanguage": "Change Language", - "Settings.Locale.SelectLanguageHeader": "Select your language:", - "Settings.Locale.DefaultLanguage": "System Default", + "Settings.Locale.Title" : "Idioma da UI", + "Settings.Locale.ChangeLanguage": "Mudar Idioma", + "Settings.Locale.SelectLanguageHeader": "Selecione seu idioma:", + "Settings.Locale.DefaultLanguage": "Padrão do Sistema", - "Settings.Save": "Save Settings", + "Settings.Save": "Salvar Configurações", - "Settings.FullBody.Header": "Full Body Tracking:", - "Settings.FullBody.FeetPositionSmoothing": "Feet Position Smoothing", - "Settings.FullBody.FeetRotationSmoothing": "Feet Rotation Smoothing", - "Settings.FullBody.HipsPositionSmoothing": "Hips Position Smoothing", - "Settings.FullBody.HipsRotationSmoothing": "Hips Rotation Smoothing", + "Settings.FullBody.Header": "Tracking de Full Body:", + "Settings.FullBody.FeetPositionSmoothing": "Suavização da Posição do Pé", + "Settings.FullBody.FeetRotationSmoothing": "Suavização da Rotação do Pé", + "Settings.FullBody.HipsPositionSmoothing": "Suavização da Posição do Quadril", + "Settings.FullBody.HipsRotationSmoothing": "Suavização da Rotação do Quadril", "Settings.Dash.Header": "Dash", - "Settings.Dash.Curvature": "Curvature", - "Settings.Dash.OpenCloseSpeed": "Open/Close Speed", + "Settings.Dash.Curvature": "Curvatura", + "Settings.Dash.OpenCloseSpeed": "Velocidade de Abrir/Fechar", "Settings.LeapMotion.Name": "Leap Motion", "Settings.LeapMotion.Enabled": "Leap Tracking Enabled", - "Settings.LeapMotion.HorizontalOffset": "Horizontal Offset", - "Settings.LeapMotion.VerticalOffset": "Vertical Offset", - "Settings.LeapMotion.ForwardOffset": "Forward Offset", + "Settings.LeapMotion.HorizontalOffset": "Offset Horizontal", + "Settings.LeapMotion.VerticalOffset": "Offset Vertical", + "Settings.LeapMotion.ForwardOffset": "Offset Para Frente", "Settings.LeapMotion.SnapDistance": "Controller Hand Snap Distance", "Settings.LeapMotion.UseFingersWhenSnapped": "Use Fingers When Snapped", - "Settings.ViveHandTracking.Name": "Vive Finger Tracking", - "Settings.ViveHandTracking.Enabled": "Vive Hand Tracking Enabled", + "Settings.ViveHandTracking.Name": "Tracking de Dedos Vive", + "Settings.ViveHandTracking.Enabled": "Tracking de Mão Vive Ativado", "Settings.ViveHandTracking.SnapDistance": "Vive Hand Tracking Snap Distance", "Settings.ViveHandTracking.UseFingersWhenSnapped": "Use Vive Fingers When Snapped", - "Settings.WindowsIntegration": "Windows Integration", - "Settings.LinuxIntegration": "Linux Integration", + "Settings.WindowsIntegration": "Integração com Windows", + "Settings.LinuxIntegration": "Integração com Linux", - "Settings.System.KeepOriginalScreenshotFormat": "Keep original screenshot format", - "Settings.System.KeepOriginalScreenshotFormat.Description": "When enabled, screenshots won't be converted to JPG when saved into the Documents folder", + "Settings.System.KeepOriginalScreenshotFormat": "Manter formato original da captura de tela", + "Settings.System.KeepOriginalScreenshotFormat.Description": "Quando ativado, as capturas de tela não serão convertidas para JPG quando salvas na pasta Documentos", - "Security.Hyperlink.Title" : "External Link", - "Security.Hyperlink.Warning": "Warning: Outgoing hyperlink\nYou've clicked a link in a world. Do you want to open it? This will open in your desktop web browser.", - "Security.Hyperlink.Open": "Open", - "Security.Hyperlink.Cancel": "Cancel", + "Security.Hyperlink.Title" : "Link Externo", + "Security.Hyperlink.Warning": "Aviso: hyperlink\nVocê clickou em um link no mundo. Você deseja o abrir? isto irá abrir o seu navegador de internet no Desktop.", + "Security.Hyperlink.Open": "Abrir", + "Security.Hyperlink.Cancel": "Cancelar", - "Security.HostAccess.Title": "Host Access", - "Security.HostAccess.Warning": "Warning: World is trying to access 3rd party host\nGranting access can allow the third party to gather personal information, such as your IP and geographical location.", - "Security.HostAccess.TargetHost": "Target Host: {host}", - "Security.HostAccess.Reason": "Reason: {reason}", - "Security.HostAccess.NoReason": "No reason provided", - "Security.HostAccess.Allow": "Allow", - "Security.HostAccess.Deny": "Deny", + "Security.HostAccess.Title": "Acesso do Host", + "Security.HostAccess.Warning": "Aviso: O mundo está tentando acessar um host de terceiros\nDando permissão para hosts de terceiros poderá permitir que eles coletem informações pessoais, como o seu Endereço IP e Geolocalização.", + "Security.HostAccess.TargetHost": "Host Alvo: {host}", + "Security.HostAccess.Reason": "Motivo: {reason}", + "Security.HostAccess.NoReason": "Nenhuma motivo provido", + "Security.HostAccess.Allow": "Permitir", + "Security.HostAccess.Deny": "Negar", - "ComponentSelector.Back" : "< (back)", - "ComponentSelector.Title" : "Components", - "ComponentSelector.CreateCustomType" : "Create Custom Type", - "ComponentSelector.CommonGenericTypes" : "Common Generic Types", - "ComponentSelector.CustomGenericArguments" : "Custom Generic Arguments:", - "ComponentSelector.InvalidType" : "Invalid type", + "ComponentSelector.Back" : "< (voltar)", + "ComponentSelector.Title" : "Componentes", + "ComponentSelector.CreateCustomType" : "Criar Tipo Customizado", + "ComponentSelector.CommonGenericTypes" : "Tipos Genéricos Comuns", + "ComponentSelector.CustomGenericArguments" : "Argumentos Genéricos Customizados:", + "ComponentSelector.InvalidType" : "Tipo inválido", - "Inspector.Title" : "Scene Inspector", - "Inspector.Slot.AttachComponent": "Attach Component", + "Inspector.Title" : "Inspetor de Cena", + "Inspector.Slot.AttachComponent": "Acoplar Componente", - "Inspector.Slot.Axis.X": "X: +Right -Left", - "Inspector.Slot.Axis.Y": "Y: +Up -Down", - "Inspector.Slot.Axis.Z": "Z: +Forward -Backward", + "Inspector.Slot.Axis.X": "X: +Direita -Esquerda", + "Inspector.Slot.Axis.Y": "Y: +Cima -Baixo", + "Inspector.Slot.Axis.Z": "Z: +Frente -Traz", - "Inspector.Slot.Reset.Label": "Reset:", - "Inspector.Slot.Reset.Position": "Position", - "Inspector.Slot.Reset.Rotation": "Rotation", - "Inspector.Slot.Reset.Scale": "Scale", + "Inspector.Slot.Reset.Label": "Redefinir:", + "Inspector.Slot.Reset.Position": "Posição", + "Inspector.Slot.Reset.Rotation": "Rotação", + "Inspector.Slot.Reset.Scale": "Escala", - "Inspector.Slot.CreatePivotAtCenter": "Create Pivot At Center", + "Inspector.Slot.CreatePivotAtCenter": "Criar Pivô no Centro", - "Inspector.Slot.JumpTo": "Jump To", - "Inspector.Slot.BringTo": "Bring To", - "Inspector.Slot.BringTo.Undo": "Bring {name} to user", + "Inspector.Slot.JumpTo": "Pular para", + "Inspector.Slot.BringTo": "Trazer para", + "Inspector.Slot.BringTo.Undo": "Trazer {name} para usuário", - "Inspector.Slot.ParentUnder.Label": "Parent Under:", - "Inspector.Slot.ParentUnder.WorldRoot": "World Root", - "Inspector.Slot.ParentUnder.WorldRoot.Undo": "Parent {name} under world root", - "Inspector.Slot.ParentUnder.LocalUserSpace": "Local User Space", - "Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "Parent {name} under local user space", + "Inspector.Slot.ParentUnder.Label": "Paí abaixo:", + "Inspector.Slot.ParentUnder.WorldRoot": "Raiz do Mundo", + "Inspector.Slot.ParentUnder.WorldRoot.Undo": "Paí {name} abaixo da raiz do mundo", + "Inspector.Slot.ParentUnder.LocalUserSpace": "Espaço Local do Usuário", + "Inspector.Slot.ParentUnder.LocalUserSpace.Undo": "Paí {name} abaixo do espaço local do usuário", - "Inspector.Mesh.StatsHeader": "Mesh Statistics", - "Inspector.Mesh.VertexCount": "Vertex Count: {n}", - "Inspector.Mesh.TriangleCount": "Triangle Count: {n}", - "Inspector.Mesh.PointCount": "Point Count: {n}", - "Inspector.Mesh.SubmeshCount": "Submesh Count: {n}", - "Inspector.Mesh.BoneCount": "Bone Count: {n}", - "Inspector.Mesh.BlendshapeCount": "Blendshape Count: {n}", - "Inspector.Mesh.ChannelStats": "Normals: {normals}, Tangents: {tangents}, Colors: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}", + "Inspector.Mesh.StatsHeader": "Estatísticas da Mesh", + "Inspector.Mesh.VertexCount": "Contagem de Vertex: {n}", + "Inspector.Mesh.TriangleCount": "Contagem de Triângulos: {n}", + "Inspector.Mesh.PointCount": "Contagem de Pontos: {n}", + "Inspector.Mesh.SubmeshCount": "Contagem de Submeshes: {n}", + "Inspector.Mesh.BoneCount": "Contagem de Ossos: {n}", + "Inspector.Mesh.BlendshapeCount": "Contagem de Blendshapes: {n}", + "Inspector.Mesh.ChannelStats": "Normals: {normals}, Tangentes: {tangents}, Cores: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}", "Inspector.Mesh.BakeMesh": "Bake Mesh", - "Inspector.Mesh.SetupRenderer": "Setup Renderer", + "Inspector.Mesh.SetupRenderer": "Configurar Renderizador", "Inspector.Mesh.ResaveMesh": "Resave Mesh", - "Inspector.Mesh.RecalculateNormals": "Recalculate Normals", - "Inspector.Mesh.RecalculateNormalsSmooth": "Recalculate Normals (smooth shading)", - "Inspector.Mesh.RecalculateTangentsMikkt": "Recalculate Tangents (Mikktspace)", - "Inspector.Mesh.RecalculateTangentsSimple": "Recalculate Tangents (simple)", - "Inspector.Mesh.RecalculateBlendshapeNormals": "Recalculate Blendshape Normals", - "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "Recalculate Blendshape Normals (smooth shading)", - "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "Recalculate Blendshape Tangents (Mikktspace)", - "Inspector.Mesh.FlipNormals": "Flip Normals", - "Inspector.Mesh.ReverseWinding": "Reverse Winding", - "Inspector.Mesh.MakeDualSided": "Make Dual Sided", - "Inspector.Mesh.ConvertToFlatShading": "Convert To Flat Shading", - "Inspector.Mesh.ConvertToConvexHull": "Convert To Convex Hull", - "Inspector.Mesh.ConvertToPointCloud": "Convert To Point Cloud", - "Inspector.Mesh.MergeDoubles": "Merge Doubles", - "Inspector.Mesh.StripEmptyBlendshapes": "Strip Empty Blendshapes", - "Inspector.Mesh.StripBlendshapeNormals": "Strip Blendshape Normals", - "Inspector.Mesh.StripBlendshapeTangents": "Strip Blendshape Tangents", - "Inspector.Mesh.MergeBlendshapes": "Merge Blendshapes", + "Inspector.Mesh.RecalculateNormals": "Recalcular Normals", + "Inspector.Mesh.RecalculateNormalsSmooth": "Recalcular Normals (shading suave)", + "Inspector.Mesh.RecalculateTangentsMikkt": "Recalcular Tangentes (Mikktspace)", + "Inspector.Mesh.RecalculateTangentsSimple": "Recalcular Tangentes (simples)", + "Inspector.Mesh.RecalculateBlendshapeNormals": "Recalcular Blendshape Normals", + "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "Recalcular Blendshape Normals (shading suave)", + "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "Recalcular Tangentes de Blendshape (Mikktspace)", + "Inspector.Mesh.FlipNormals": "Inverter Normals", + "Inspector.Mesh.ReverseWinding": "Reverter Winding", + "Inspector.Mesh.MakeDualSided": "Fazer dupla-face", + "Inspector.Mesh.ConvertToFlatShading": "Converter para Shading Plano", + "Inspector.Mesh.ConvertToConvexHull": "Converter para Casco Convexo", + "Inspector.Mesh.ConvertToPointCloud": "Converter para Núvem de Pontos", + "Inspector.Mesh.MergeDoubles": "Mergir doubles", + "Inspector.Mesh.StripEmptyBlendshapes": "Remover Blendshapes vázias", + "Inspector.Mesh.StripBlendshapeNormals": "Remover Normals de Blendshape", + "Inspector.Mesh.StripBlendshapeTangents": "Remover Tangentes de Blendshape", + "Inspector.Mesh.MergeBlendshapes": "Mergir Blendshapes", - "Inspector.Mesh.GetBoneList": "Get Bone List", - "Inspector.Mesh.GetBoneData": "Get Bone Data", + "Inspector.Mesh.GetBoneList": "Obter lista de Ossos", + "Inspector.Mesh.GetBoneData": "Obter dados de Ossos", - "Inspector.Mesh.TrimVertexBoneWeightsTo": "Trim Vertex Bone Weights To:", - "Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}", - "Inspector.Mesh.UV_Multiplicator": "Multiplicator:", - "Inspector.Mesh.ScaleUVs": "Scale UVs", + "Inspector.Mesh.TrimVertexBoneWeightsTo": "Cortar peso de ossos da Vertex para:", + "Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Osso} other {# Ossos}}", + "Inspector.Mesh.UV_Multiplicator": "Multiplicador:", + "Inspector.Mesh.ScaleUVs": "Escalonar UVs", - "Inspector.MeshRenderer.MergeByMaterial": "Merge submeshes with same material", - "Inspector.MeshRenderer.SplitByMaterial": "Split into separate meshes by material", + "Inspector.MeshRenderer.MergeByMaterial": "Mergit Submeshes com o mesmo material", + "Inspector.MeshRenderer.SplitByMaterial": "Dividir em meshes separadas por material", - "Inspector.MeshCollider.VHACD": "Convex Hull Decomposition (V-HACD 2.0)", - "Inspector.MeshCollider.ReplaceBox": "Replace With Box Collider", + "Inspector.MeshCollider.VHACD": "Decomposição de Casco Convexo (V-HACD 2.0)", + "Inspector.MeshCollider.ReplaceBox": "Substituir com Colisor de Caixa", - "Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "Update locomotion modules on present users", + "Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "Atualizar módulo de locomoção para usuários presentes", - "Inspector.VHACD.Parameter.MergeDoubles": "Merge Doubles", - "Inspector.VHACD.Parameter.Resolution": "Resolution", - "Inspector.VHACD.Parameter.Depth": "Depth", - "Inspector.VHACD.Parameter.Concavity": "Concavity", - "Inspector.VHACD.Parameter.PlaneDownsampling": "Plane Downsampling", - "Inspector.VHACD.Parameter.ConvexHullDownsampling": "Convex Hull Downsampling", + "Inspector.VHACD.Parameter.MergeDoubles": "Mergir Doubles", + "Inspector.VHACD.Parameter.Resolution": "Resolução", + "Inspector.VHACD.Parameter.Depth": "Profundidade", + "Inspector.VHACD.Parameter.Concavity": "Concatividade", + "Inspector.VHACD.Parameter.PlaneDownsampling": "Downsampling de Plano", + "Inspector.VHACD.Parameter.ConvexHullDownsampling": "Downsampling de Casco Convexo", "Inspector.VHACD.Parameter.Alpha": "Alpha", "Inspector.VHACD.Parameter.Beta": "Beta", "Inspector.VHACD.Parameter.Gamma": "Gamma", "Inspector.VHACD.Parameter.Delta": "Delta", "Inspector.VHACD.Parameter.PCA": "PCA", - "Inspector.VHACD.Parameter.MaxVerticesPerHull": "Max Vertices Per Hull", - "Inspector.VHACD.Parameter.MinVolumePerHull": "Min Volume Per Hull", - "Inspector.VHACD.Parameter.ConvexHullApproximation": "Convex Hull Approximation", + "Inspector.VHACD.Parameter.MaxVerticesPerHull": "Máximo de Verticies por Casco", + "Inspector.VHACD.Parameter.MinVolumePerHull": "Minimo de Volume por Casco", + "Inspector.VHACD.Parameter.ConvexHullApproximation": "Aproximação do Casco Convexo", - "Inspector.VHACD.DecompositionMode.Header": "Decomposition Mode:", + "Inspector.VHACD.DecompositionMode.Header": "Modo de Decomposição:", "Inspector.VHACD.DecompositionMode.Voxel": "Voxel", "Inspector.VHACD.DecompositionMode.Tetrahedron": "Tetrahedron", - "Inspector.VHACD.RunDecomposition": "Run Decomposition", - "Inspector.VHACD.RemoveVisuals": "Remove Visuals", - "Inspector.VHACD.RemoveHulls": "Remove Hulls", + "Inspector.VHACD.RunDecomposition": "Rodar Decomposição", + "Inspector.VHACD.RemoveVisuals": "Remover Visuais", + "Inspector.VHACD.RemoveHulls": "Remover Cascos", - "Inspector.ReflectionProbe.Bake": "Bake Reflections", - "Inspector.ReflectionProbe.Baking": "Baking...", + "Inspector.ReflectionProbe.Bake": "Cozinhar (bake) Reflexos", + "Inspector.ReflectionProbe.Baking": "Cozinhando (baking)...", - "Inspector.SkinnedMesh.SeparateOutBlendshapes": "Separate parts of mesh unaffected by blendshapes", - "Inspector.SkinnedMesh.StripEmptyBlendshapes": "Strip Empty Blendshapes", - "Inspector.SkinnedMesh.StripBlendshapesResult": "Done! Stripped: {n,plural, one {# blendshape} other {# blendshapes}}", - "Inspector.SkinnedMesh.StripEmptyBones": "Strip Empty Bones", - "Inspector.SkinnedMesh.StripBonesResult": "Done! Stripped: {n,plural, one {# bone} other {# bones}}", - "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "Bake Non-Driven BlendShapes", - "Inspector.SkinnedMesh.BakeBlendShapeResult": "Baked BlendShapes: {n}", - "Inspector.SkinnedMesh.VisualizeBoneBounds": "Visualize bone bounding boxes", - "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "Visualize approximate merged bone sphere bounds", - "Inspector.SkinnedMesh.ClearBoundsVisuals": "Remove bone bounding box visuals", - "Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "Compute explicit bounds from current pose", - "Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "Extend explicit bounds from current pose", - "Inspector.SkinnedMesh.BakeToStaticMesh": "Bake To Static Mesh", + "Inspector.SkinnedMesh.SeparateOutBlendshapes": "Separar partes da mesh não afetadas por blendhsapes", + "Inspector.SkinnedMesh.StripEmptyBlendshapes": "Remover Blendshapes Vázias", + "Inspector.SkinnedMesh.StripBlendshapesResult": "Pronto! Removido: {n,plural, one {# blendshape} other {# blendshapes}}", + "Inspector.SkinnedMesh.StripEmptyBones": "Remover Ossos Vázios", + "Inspector.SkinnedMesh.StripBonesResult": "Pronto! removido: {n,plural, one {# osso} other {# ossos}}", + "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "Cozinhar (bake) Ossos não modificados por drivers", + "Inspector.SkinnedMesh.BakeBlendShapeResult": "Blendshapes cozinhadas (baked): {n}", + "Inspector.SkinnedMesh.VisualizeBoneBounds": "Visualizar caixa delimitadora de ossos", + "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "Visualizar aproximação limites de ossos mergidos", + "Inspector.SkinnedMesh.ClearBoundsVisuals": "Remover caixa delimitadora de ossos", + "Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "Computar limites explicitos da pose atual", + "Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "Extender explicitamente limites da pose atual", + "Inspector.SkinnedMesh.BakeToStaticMesh": "Cozinhar (bake) para Mesh Estática", - "Inspector.SimpleAvatarProtection.RemoveAll": "Remove All Instances", - "Inspector.SimpleAvatarProtection.RemoveSingle": "Remove Single Instance", - "Inspector.SimpleAvatarProtection.Warning": "WARNING!
Removing this component through any means other than the dedicated buttons below will trip the protection mechanism and lead to self destruction and potential data loss!", - "Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "REMOVE Avatar Protection", + "Inspector.SimpleAvatarProtection.RemoveAll": "Remover Todas as Instancias", + "Inspector.SimpleAvatarProtection.RemoveSingle": "Remover Instancia Única", + "Inspector.SimpleAvatarProtection.Warning": "AVISO!
Remover este componente por outras maneiras alem dos botões dedicados abaixo irá acionar o mecanismo de proteção e pode auto destruir e potencialmente perder dados!", + "Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "REMOVER Proteção de Avatar", - "Inspector.BipedRig.GetDiagnosticInfo": "Get rig diagnostic info", - "Inspector.BipedRig.GenerateDebugVisuals": "Generate Debug Visuals", - "Inspector.BipedRig.ClearDebugVisuals": "Clear Debug Visuals", - "Inspector.BipedRig.DetectHands": "Detect Hand Rigs", - "Inspector.BipedRig.DetectLeftHand": "Detect Left Hand Rig", - "Inspector.BipedRig.DetectRightHand": "Detect Right Hand Rig", - "Inspector.BipedRig.HandRigResult": "Done! Has Left: {left}, Has Right: {right}", - "Inspector.BipedRig.LeftHandRigResult": "Done! Detected left: {detected}", - "Inspector.BipedRig.RightHandRigResult": "Done! Detected right: {detected}", + "Inspector.BipedRig.GetDiagnosticInfo": "Obter informações de diagnostico da rig", + "Inspector.BipedRig.GenerateDebugVisuals": "Gerar Visuais de Debug", + "Inspector.BipedRig.ClearDebugVisuals": "Limpar Visuais de Debug", + "Inspector.BipedRig.DetectHands": "Detectar Rigs da Mão", + "Inspector.BipedRig.DetectLeftHand": "Detectar Rig da Mão Esquerda", + "Inspector.BipedRig.DetectRightHand": "Detectar Rig da Mão Direita", + "Inspector.BipedRig.HandRigResult": "Pronto! Restante na Esquerda: {left}, Restante na Direita: {right}", + "Inspector.BipedRig.LeftHandRigResult": "Pronto! Detectado esquerda: {detected}", + "Inspector.BipedRig.RightHandRigResult": "Pronto! Detectado direita: {detected}", - "Inspector.Texture.Size": "Size: {width} x {height}", - "Inspector.Texture.Format": "Format: {format}, Memory: {memory}", + "Inspector.Texture.Size": "Tamanho: {width} x {height}", + "Inspector.Texture.Format": "Formato: {format}, Memoria: {memory}", "Inspector.Texture.Variant": "VariantID: {variant}", - "Inspector.Texture.BakeTexture": "Bake Texture", + "Inspector.Texture.BakeTexture": "Cozinhar (bake) Textura", - "Inspector.Texture.InvertRGB": "Invert RGB", - "Inspector.Texture.InvertR": "Invert R", - "Inspector.Texture.InvertG": "Invert G", - "Inspector.Texture.InvertB": "Invert B", - "Inspector.Texture.InvertA": "Invert Alpha", - "Inspector.Texture.ColorToAlphaWhite": "Color to Alpha (white)", - "Inspector.Texture.ColorToAlphaBlack": "Color to Alpha (black)", - "Inspector.Texture.AlphaFromIntensity": "Alpha from intensity", - "Inspector.Texture.AlphaToMask": "Alpha to Mask", - "Inspector.Texture.RemoveAlpha": "Remove Alpha", - "Inspector.Texture.ConvertToGrayscaleAverage": "Convert to grayscale (average)", - "Inspector.Texture.ConvertToGrayscaleLuminance": "Convert to grayscale (luminance)", - "Inspector.Texture.SwapRG": "Swap R <--> G", - "Inspector.Texture.SwapRB": "Swap R <--> B", - "Inspector.Texture.SwapRA": "Swap R <--> A", - "Inspector.Texture.SwapGB": "Swap G <--> B", - "Inspector.Texture.SwapGA": "Swap G <--> A", - "Inspector.Texture.SwapBA": "Swap B <--> A", - "Inspector.Texture.AddWhiteBackground": "Add White Background", - "Inspector.Texture.AddBlackBackground": "Add Black Background", + "Inspector.Texture.InvertRGB": "Inverter RGB", + "Inspector.Texture.InvertR": "Inverter R", + "Inspector.Texture.InvertG": "Inverter G", + "Inspector.Texture.InvertB": "Inverter B", + "Inspector.Texture.InvertA": "Inverter Alpha", + "Inspector.Texture.ColorToAlphaWhite": "Cor para Alpha (white)", + "Inspector.Texture.ColorToAlphaBlack": "Cor para Alpha (black)", + "Inspector.Texture.AlphaFromIntensity": "Alpha apartir de intensidade", + "Inspector.Texture.AlphaToMask": "Alpha para Mascara", + "Inspector.Texture.RemoveAlpha": "Remover Alpha", + "Inspector.Texture.ConvertToGrayscaleAverage": "Converter para escala de cinza (média)", + "Inspector.Texture.ConvertToGrayscaleLuminance": "Converter para escala de cinza (luminancia)", + "Inspector.Texture.SwapRG": "Trocar R <--> G", + "Inspector.Texture.SwapRB": "Trocar R <--> B", + "Inspector.Texture.SwapRA": "Trocar R <--> A", + "Inspector.Texture.SwapGB": "Trocar G <--> B", + "Inspector.Texture.SwapGA": "Trocar G <--> A", + "Inspector.Texture.SwapBA": "Trocar B <--> A", + "Inspector.Texture.AddWhiteBackground": "Adicionar Fundo Claro", + "Inspector.Texture.AddBlackBackground": "Adicionar Fundo Escuro", "Inspector.Texture.Hue": "Hue:", "Inspector.Texture.ShiftHue": "Shift Hue", - "Inspector.Texture.Saturation": "Saturation:", - "Inspector.Texture.AdjustSaturation": "Adjust Saturation", - "Inspector.Texture.Value": "Value:", - "Inspector.Texture.AdjustValue": "Adjust Value", + "Inspector.Texture.Saturation": "Saturação:", + "Inspector.Texture.AdjustSaturation": "Ajustar Saturação", + "Inspector.Texture.Value": "Valor:", + "Inspector.Texture.AdjustValue": "Ajustar Valor", "Inspector.Texture.Gamma": "Gamma:", - "Inspector.Texture.AdjustGamma": "Adjust Gamma", - "Inspector.Texture.LongestSide": "Longest Side:", - "Inspector.Texture.Resize": "Resize", - "Inspector.Texture.FlipHorizontal": "Flip Horizontal", - "Inspector.Texture.FlipVertical": "Flip Vertical", - "Inspector.Texture.RotateCW": "Rotate 90° CW", - "Inspector.Texture.RotateCCW": "Rotate 90° CCW", - "Inspector.Texture.Rotate180": "Rotate 180°", - "Inspector.Texture.TrimTransparent" : "Trim Transparency", - "Inspector.Texture.TrimByCornerColor" : "Trim By Corner Color", - "Inspector.Texture.MakeSquare": "Make Square", - "Inspector.Texture.ToNearestPOT": "To nearest power of two", - "Inspector.Texture.MakeTileable": "Make Tileable (transition ratio):", - "Inspector.Texture.TileLoop": "Tile (loop)", - "Inspector.Texture.TileMirror": "Tile (mirror)", - "Inspector.Texture.NormalizeMaxOnly" : "Normalize (max only)", - "Inspector.Texture.NormalizeMinMax" : "Normalize (min and max)", - "Inspector.Texture.NormalizeIndependent" : "Normalize RGB independently (min and max)", - "Inspector.Texture.BleedColorToAlpha" : "Bleed Color To Alpha", + "Inspector.Texture.AdjustGamma": "Ajustar Gamma", + "Inspector.Texture.LongestSide": "Lado mais Longo:", + "Inspector.Texture.Resize": "Remendisionar", + "Inspector.Texture.FlipHorizontal": "Inveter Horizontal", + "Inspector.Texture.FlipVertical": "Inveter Vertical", + "Inspector.Texture.RotateCW": "Rotacionar 90° CW", + "Inspector.Texture.RotateCCW": "Rotacionar 90° CCW", + "Inspector.Texture.Rotate180": "Rotacionar 180°", + "Inspector.Texture.TrimTransparent" : "Remover Transparencia", + "Inspector.Texture.TrimByCornerColor" : "Remover pelo Cor no Canto", + "Inspector.Texture.MakeSquare": "Fazer Quadrado", + "Inspector.Texture.ToNearestPOT": "Para o exponente de dois mais próximo", + "Inspector.Texture.MakeTileable": "Fazer tileable (porpoção de transição):", + "Inspector.Texture.TileLoop": "Tile (loopar)", + "Inspector.Texture.TileMirror": "Tile (espelhar)", + "Inspector.Texture.NormalizeMaxOnly" : "Normalizar (apenas o máximo)", + "Inspector.Texture.NormalizeMinMax" : "Normalizar (minimo e máximo)", + "Inspector.Texture.NormalizeIndependent" : "Normalizar RGB independentemente (minimo e máximo)", + "Inspector.Texture.BleedColorToAlpha" : "Vazar cor para Alpha", - "Inspector.Texture.InvalidFloats": "Diagnostic: Invalid floats", - "Inspector.Texture.GenerateMetadata": "Diagnostic: Generate Bitmap Metadata", + "Inspector.Texture.InvalidFloats": "Diagnostico: Floats Inválidos", + "Inspector.Texture.GenerateMetadata": "Diagnostico: Gerar Metadados de Bitmaps", - "Inspector.Material.VariantInfo": "Variant: {variantID} (Raw: {rawVariantID})", - "Inspector.Material.WaitingForApply": "Waiting for apply: {waiting}", + "Inspector.Material.VariantInfo": "Variante: {variantID} (Raw: {rawVariantID})", + "Inspector.Material.WaitingForApply": "Aguardando para aplicar: {waiting}", - "Inspector.Audio.BakeAudio": "Bake Audio Clip", - "Inspector.Audio.FormatInfo": "Sample Rate: {rate} Hz, Channels: {channels} ({channel_count})", - "Inspector.Audio.Duration": "Duration: {duration}, SampleCount: {samples}", - "Inspector.Audio.EncodingInfo": "Codec info: {info}, Fully Decoded: {decoded}", + "Inspector.Audio.BakeAudio": "Cozinhar (bake) clip de áudio", + "Inspector.Audio.FormatInfo": "Taxa de Amostragem: {rate} Hz, Canais: {channels} ({channel_count})", + "Inspector.Audio.Duration": "Duração: {duration}, Contagem de Samples: {samples}", + "Inspector.Audio.EncodingInfo": "Informações do codec: {info}, Totalmente decodificado: {decoded}", - "Inspector.Audio.Normalize": "Normalize Volume", - "Inspector.Audio.AmplitudeThreshold": "Amplitude Threshold:", - "Inspector.Audio.TrimSilence": "Trim Silence", - "Inspector.Audio.TrimStartSilence": "Trim Start Silence", - "Inspector.Audio.TrimEndSilence": "Trim End Silence", - "Inspector.Audio.PositionDuration": "Position/Duration (in seconds):", - "Inspector.Audio.TrimStart": "Trim Start", - "Inspector.Audio.TrimEnd": "Trim End", - "Inspector.Audio.FadeIn": "Add Fade In", - "Inspector.Audio.FadeOut": "Add Fade Out", - "Inspector.Audio.MakeLoopable": "Make Loopable (using crossfade)", - "Inspector.Audio.ToWAV": "Convert to WAV", - "Inspector.Audio.ToVorbis": "Convert to OGG Vorbis", - "Inspector.Audio.ToFLAC": "Convert to FLAC", - "Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, optimized for voice at 48 kHz)", - "Inspector.Audio.ExtractSides": "Extract Sides (can remove vocals on stereo tracks)", + "Inspector.Audio.Normalize": "Normalizar Volume", + "Inspector.Audio.AmplitudeThreshold": "Limite de Amplitude:", + "Inspector.Audio.TrimSilence": "Remover Silêncio", + "Inspector.Audio.TrimStartSilence": "Remover Silêncio do começo", + "Inspector.Audio.TrimEndSilence": "Remover Silêncio do fim", + "Inspector.Audio.PositionDuration": "Posição/Duração (em segundos):", + "Inspector.Audio.TrimStart": "Cortar Começo", + "Inspector.Audio.TrimEnd": "Cortar Fim", + "Inspector.Audio.FadeIn": "Adicionar Fade In", + "Inspector.Audio.FadeOut": "Adicionar Fade Out", + "Inspector.Audio.MakeLoopable": "Fazer Loopavel (usando crossfade)", + "Inspector.Audio.ToWAV": "Converter para WAV", + "Inspector.Audio.ToVorbis": "Converter para OGG Vorbis", + "Inspector.Audio.ToFLAC": "Converter para FLAC", + "Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, otimizado para voz em 48 kHz)", + "Inspector.Audio.ExtractSides": "Extrair lados (pode ser usado para remover vocais em tracks stereo)", "Inspector.AudioStream.BufferState": "Available samples: {samples}, Missed: {missed}, Length: {length}, Global Index: {index}", "Inspector.AudioStream.EncodeState": "Available to encode: {samples}, Frame Size: {frame} (Max: {max_frame}), Sample Rate: {rate}",