feat(HelpTab)#: Proofread all Controls category strings

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Ryuvi 2025-07-28 22:20:50 -05:00
parent a65ee9ea70
commit 2510fbe4bd

57
en.json
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@ -3152,6 +3152,8 @@
"Help.ControllerDiagram.ViewingYourControllerLayout": "Viewing Your Controller Layout",
"Help.ControllerDiagram.GoToYourControllerLayout": "Goto Your Controller Layout",
"Help.HelpTabExploreReminder": "<br>Now that you're done here, don't forget to check out the rest of what the help tab has to offer! Click <b><color=hero.purple>Help</closeall> on the top left to navigate back to the main page.",
"Help.MainPage.Content": "<br><align=center><b><size=250%>Welcome to the <color=hero.purple>Help</color> tab!</closeall><br><br>Here you can find answers to a lot of common questions, and plenty of further reading if you want to dive deeper. <b>Pick a category on the left to get started!</b><br><br><br><size=200%>Useful Links:</size><br> ",
"Help.MainPage.Content2": "<br><size=200%>FAQ:</size><br><size=66%><br>Frequently Asked Questions</size>",
@ -3166,7 +3168,7 @@
"Help.GettingStarted.AvatarBasics.CreatingAFolder": "Creating A Folder",
"Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "Your Dashboard has many tabs and things you can do with it. One of these things is being able to save items and avatars to your personal <b><color=hero.yellow>Inventory</closeall>. Regarding saving items and other things on your time here in {appName}, organization is key to a good inventory, so first you'll make a folder to keep your avatar in.<br><br>To do this, in the assortment of buttons at the top of the Inventory screen, press the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button. Give your folder a name and select <b><color=hero.green>Create</closeall> to make it - you'll automatically be placed inside that folder.",
"Help.GettingStarted.AvatarBasics.Saving": "Saving",
"Help.GettingStarted.AvatarBasics.Saving.Content": "To save an avatar, go to your <sprite name=InventoryIcon> <b><color=hero.yellow>Inventory</closeall> if you're not already there, and press the <b><color=hero.cyan>Save Avatar</closeall> button. This takes the avatar you're currently using and saves it into the folder you're currently looking at inside your inventory.<br><br>If instead you want to save an avatar that you aren't currently using, grab it first {is_desktop, select, True {by looking at it and pressing and} other {by}} holding <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.green><b>Save Held</b></Color> button. This will save the avatar into the folder you're currently in.<br><br>While grabbing the avatar, you can also open your <b><color=hero.Cyan>Context Menu</closeall> with <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the avatar without needing to go to open your Dashboard.",
"Help.GettingStarted.AvatarBasics.Saving.Content": "To save an avatar, go to your <sprite name=InventoryIcon> <b><color=hero.yellow>Inventory</closeall> if you're not already there, and press the <b><color=hero.cyan>Save Avatar</closeall> button. This takes the avatar you're currently using and saves it into the folder you're currently looking at inside your inventory.<br><br>If instead you want to save an avatar that you aren't currently using, grab it first {is_desktop, select, True {by looking at it and pressing and} other {by}} holding <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.green><b>Save Held</b></Color> button. This will save the avatar into the folder you're currently in.<br><br>While grabbing the avatar, you can also open your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the avatar without needing to go to open your Dashboard.",
"Help.GettingStarted.AvatarBasics.Wearing": "Wearing",
"Help.GettingStarted.AvatarBasics.Wearing.Content": "To equip an avatar from your Inventory, click once on the avatar {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }}to select it, then select <sprite name=EquipIcon> <b><color=hero.purple>Equip Avatar</closeall> at the top left of the Inventory window. This will replace the avatar you are currently using with the one you chose.",
"Help.GettingStarted.AvatarBasics.Favoriting": "Favoriting",
@ -3230,9 +3232,9 @@
"Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders",
"Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "To create a new folder in your inventory, click on the <sprite name=SaveIcon> <b><color=hero.green>Create Folder</closeall> button at the top. Give the folder a name and click <b><color=hero.green>Create</closeall> to make it, which will place you inside the folder automatically - creating folders and staying organized will be important for when you start to collect a larger number of items.",
"Help.GettingStarted.BuildingBasics.BasicCreationTools": "Basic Creation Tools",
"Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: <color=hero.green>Brushes</color>, the <color=hero.green>Shape Tool</color>, the <color=hero.purple>Color Tool</color>, and the <color=hero.purple>Glue Tool</color>.<br><br> • <b><color=hero.green>Brushes</closeall> Allows you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush press and hold <b><color=hero.purple>{Primary_Input}</closeall> and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your <b><color=hero.purple>{Primary_Input}</closeall> is pressed. }}<br><br>Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.<br><br>To find a collection of pre-made brushes you can use right away, look in the <b><color=hero.yellow><b>{appName} Essentials</closeall> folder under <b><color=hero.green>Tools/Brushes</closeall>.<br><br> • The <color=hero.green><b>Shape Tool</b></color> is a tool that creates simple 3D shapes. To create a shape with it you hold your <b><color=hero.purple>{Primary_Input}</closeall> and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to switch between all available shapes. The Shape Tool is located in the <color=hero.green><b>Tools</b></color> folder in the <color=hero.yellow><b>{appName} Essentials</b></color> folder.<br><br> • The <color=hero.purple><b>Color Tool</closeall> allows you to tint items a certain color. To change the current selected color, open your <color=hero.cyan><b>Context Menu</closeall> with <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <b><color=hero.yellow>Color Picker</closeall>. A <color=hero.orange><b>Color Dialogue</closeall> will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall>.<br><br> • The <color=hero.green><b>Glue Tool</closeall> allows you to attach objects together. <color=hero.red><b>Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself!</closeall> To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Primary_Input}</closeall> and drag across the area you are gluing together. The glue tool uses a bubble to show the area you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your <b><color=hero.purple>{Primary_Input}</closeall> and let it dry, or press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.",
"Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: <color=hero.green>Brushes</color>, the <color=hero.green>Shape Tool</color>, the <color=hero.purple>Color Tool</color>, and the <color=hero.purple>Glue Tool</color>.<br><br> • <b><color=hero.green>Brushes</closeall> Allows you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush press and hold <b><color=hero.purple>{Primary_Input}</closeall> and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your <b><color=hero.purple>{Primary_Input}</closeall> is pressed. }}<br><br>Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.<br><br>To find a collection of pre-made brushes you can use right away, look in the <b><color=hero.yellow><b>{appName} Essentials</closeall> folder under <b><color=hero.green>Tools/Brushes</closeall>.<br><br> • The <color=hero.green><b>Shape Tool</b></color> is a tool that creates simple 3D shapes. To create a shape with it you hold your <b><color=hero.purple>{Primary_Input}</closeall> and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to switch between all available shapes. The Shape Tool is located in the <color=hero.green><b>Tools</b></color> folder in the <color=hero.yellow><b>{appName} Essentials</b></color> folder.<br><br> • The <color=hero.purple><b>Color Tool</closeall> allows you to tint items a certain color. To change the current selected color, open your <color=hero.cyan><b>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <b><color=hero.yellow>Color Picker</closeall>. A <color=hero.orange><b>Color Dialogue</closeall> will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall>.<br><br> • The <color=hero.green><b>Glue Tool</closeall> allows you to attach objects together. <color=hero.red><b>Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself!</closeall> To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Primary_Input}</closeall> and drag across the area you are gluing together. The glue tool uses a bubble to show the area you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your <b><color=hero.purple>{Primary_Input}</closeall> and let it dry, or press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.",
"Help.GettingStarted.BuildingBasics.SavingYourCreations": "Saving Your Creations",
"Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your <b><color=hero.cyan>Inventory</color></b>, then grab the item with <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.green><b>Save Held</b></Color> button. This will save the item into the folder you're currently in.<br><br>While grabbing the item, you can also open your <b><color=hero.Cyan>Context Menu</closeall> with <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the avatar without needing to go to open your Dashboard.",
"Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your <b><color=hero.cyan>Inventory</color></b>, then grab the item with <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.green><b>Save Held</b></Color> button. This will save the item into the folder you're currently in.<br><br>While grabbing the item, open your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the avatar without needing to go to open your Dashboard.",
"Help.GettingStarted.BuildingBasics.ImportingFiles": "Importing Files",
"Help.GettingStarted.BuildingBasics.ImportingFiles.Content": "{appName} supports a wide variety of file formats which can be imported directly into the world and saved to your inventory.<br><br>To import a file, you can drag and drop it from your desktop onto the {appName} window, or copy the file from your system's file browser and paste it into the {appName} window using <b><color=hero.purple>Ctrl + V</closeall> or the <b><color=hero.green>Paste content from clipboard</closeall> button on your Dashboard, or use the <b><color=yellow>Files</closeall> Dashboard tab to find your files.<br><br>Once imported, an <b><color=hero.orange>Import Dialog</closeall> will appear and will have different options depending on what you are importing.",
"Help.GettingStarted.BuildingBasics.EndlessPossibilities": "Endless Possibilities",
@ -3250,46 +3252,45 @@
"Help.Controls.Interaction.Equipping": "Equipping",
"Help.Controls.Interaction.Equipping.Content": "<b><color=hero.purple>Equipping</closeall> items places them in your hand, and lets you perform actions. To equip an object or tool, aim your laser at it, press <b><color=hero.purple>{Primary_Input}</closeall>, and select <b><color=hero.cyan>Equip</closeall>. {is_desktop, select, True {} other {If you can't see your laser, press <b><color=hero.purple>{Primary_Input}</closeall> first to reveal your laser, then try again. }}You can also equip items by grabbing them with <b><color=hero.purple>{Grip_Input}</closeall>, opening your <b><color=hero.cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and selecting <b><color=hero.cyan>Equip</closeall>.",
"Help.Controls.Interaction.DuplicatingAndDeleting": "Duplicating and Deleting",
"Help.Controls.Interaction.DuplicatingAndDeleting.Content": "When you grab objects with your hands or lasers, you can <color=hero.green><b>Duplicate</closeall> or <color=hero.red><b>Delete</closeall> objects you are holding by opening your <color=hero.yellow><b>Context Menu</closeall> and selecting the appropriate action.",
"Help.Controls.Interaction.DuplicatingAndDeleting.Content": "Items can be easily duplicated or deleted depending on what you need. If you want to duplicate or delete something, grab it with <b><color=hero.purple>{Grip_Input}</closeall> and open your , you can <color=hero.green><b>Duplicate</closeall> or <color=hero.red><b>Delete</closeall> objects you are holding by opening your <color=hero.yellow><b>Context Menu</closeall> and selecting the appropriate action.",
"Help.Controls.Interaction.UndoAndRedo": "Undo and Redo",
"Help.Controls.Interaction.UndoAndRedo.Content": "You can <color=hero.red><b>Undo</closeall> or <color=hero.cyan><b>Redo</closeall> some actions by opening your <b><color=hero.yellow>Context Menu</closeall> with <b><color=hero.purple>{Menu_Input}</closeall> and selecting the respective action. You can also use <b><color=hero.purple>Ctrl + Z</closeall> for <color=hero.red><b>Undo</closeall> and <b><color=hero.purple>Ctrl + Y</closeall> for <color=hero.cyan><b>Redo</closeall>.",
"Help.Controls.Interaction.UndoAndRedo.Content": "You can <color=hero.red><b>Undo</closeall> or <color=hero.cyan><b>Redo</closeall> some actions by opening your <b><color=hero.cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Menu_Input}</closeall> and selecting the respective action. You can also use <b><color=hero.purple>Ctrl + Z</closeall> for <color=hero.red><b>Undo</closeall> and <b><color=hero.purple>Ctrl + Y</closeall> for <color=hero.cyan><b>Redo</closeall>.",
"Help.Controls.Interaction.Anchors": "Anchors",
"Help.Controls.Interaction.Anchors.Content": "<b><color=hero.purple>Anchors</closeall> are objects that allow you to attach yourself to them, such as furniture, or a seat in a vehicle. When an anchor is moved while you are in it, you will move with the anchor. Some anchors will also have options to pose your avatar allowing you to adjust the positioning for your body. To enter an anchor, aim at it with your laser and press <b><color=hero.purple>{Primary_Input}</closeall> to reveal its menu, then select <b><color=hero.purple>Enter</closeall>. To exit an anchor, press <b><color=hero.purple>{Secondary_Input}</closeall> or move your <b><color=hero.purple>{Movement_Input}</closeall>, though this behavior can be different per anchor.",
"Help.Controls.Interaction.Anchors.Content": "<b><color=hero.purple>Anchors</closeall> are objects that allow you to attach yourself to them, such as furniture, or a seat in a vehicle. When an anchor is moved while you are in it, you will move with the anchor. Some anchors will also have options to pose your avatar allowing you to adjust the positioning for your body. To enter an anchor, aim at it with your laser and press <b><color=hero.purple>{Primary_Input}</closeall> to reveal its menu, then select <b><color=hero.purple>Enter</closeall>. To exit an anchor{is_using_vive_wands, select, True {} other {,}} press{is_desktop, select, True {} other { your}} <b><color=hero.purple>{Secondary_Input}</closeall>{is_using_vive_wands, select, True {} other { or move your <b><color=hero.purple>{Movement_Input}</closeall>}}, though this behavior can be different per anchor.",
"Help.Controls.UserScaling": "User Scaling",
"Help.Controls.UserScaling.Content": "You can change your size by opening your context menu with <b><color=hero.purple>{Menu_Input}</closeall> and selecting <sprite name=ScaleIcon> <b><color=hero.purple>Scaling disabled</closeall>, this will toggle the ability to scale yourself up or down when holding {is_desktop, select, True {<b><color=hero.purple>Ctrl</closeall> and scrolling your <b><color=hero.purple>mouse wheel</closeall>} other, {<b><color=hero.purple>{Grip_Input}</closeall> on both controllers in VR and moving your hands closer or further apart}}.",
"Help.Controls.Locomotion": "Locomotion",
"Help.Controls.Locomotion.Content": "In most worlds there are four main locomotion types that can be accessed by opening your radial menu with <b><color=hero.purple>{Menu_Input}</closeall> and selecting <sprite name=LocomotionIcon> <b><color=hero.purple>Locomotion</closeall>. <b>Please note that some of these movement types can cause motion sickness and should be used at your discretion.</b><br><br>These only scratch the surface of movement within {appName} and you may encounter custom locomotion types created by community members. Locomotion types can differ from world to world, and can even be added to an avatar if you want constant quick access to a custom type. If you are prone to motion sickness consider using simple locomotion types like Walk/Run, Teleport, or Grab world, in addition to using the <b><color=hero.purple>Snap Turn</closeall> or <b><color=hero.purple>Smooth Turn</closeall> control settings.",
"Help.Controls.Locomotion.WalkRun.Content": "Allows you to move around the world as you would in real life. Walking while pressing forward on the <b><color=hero.purple>{Movement_Input}</closeall> and running while pressing {is_desktop, select, True {and holding the Shift key} other, {<b><color=hero.purple>{Movement_Input}</closeall> on both controllers}}.",
"Help.Controls.Locomotion.Content": "In most worlds there are four main locomotion types that can be accessed by opening your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and selecting <sprite name=LocomotionIcon> <b><color=hero.purple>Locomotion</closeall>.<br><b><color=hero.orange>Please note that some of these movement types can cause motion sickness and should be used at your discretion.</closeall><br><br>This is a basic overview of movement within {appName}, and you may encounter custom locomotion types created by community members. Locomotion types can differ from world to world, and can be added to an avatar as well if you want constant quick access to a custom type. If you are prone to motion sickness consider using simple locomotion types like <b><color=hero.yellow>Walk/Run</closeall>, <b><color=hero.purple>Teleport</closeall>, or <b><color=hero.orange>Grab world</closeall>, in addition to using the <b><color=hero.purple>Snap Turn</closeall> control settings.",
"Help.Controls.Locomotion.WalkRun.Content": "Allows you to move around the world as you would in real life. To walk, press forward on the <b><color=hero.purple>{Movement_Input}</closeall>. To run, press {is_desktop, select, True {and hold <b><color=hero.purple>Shift</closeall> while moving} other {forward on both controllers}}.",
"Help.Controls.Locomotion.WalkRunWithClimbing": "Walk / Run (With Climbing)",
"Help.Controls.Locomotion.WalkRunWithClimbing.Content": "Walk/Run (with climbing)</closeall> - Same as Walk/Run but also allows you to climb on objects or walls by holding <b><color=hero.purple>{Grip_Input}</closeall> and pulling yourself to the object.",
"Help.Controls.Locomotion.WalkRunWithClimbing.Content": "This locomotion type is the same as <b><color=hero.orange>Walk/Run</closeall> but allows you to climb on objects or walls by holding <b><color=hero.purple>{Grip_Input}</closeall> and pulling yourself to the object. {is_desktop, select, True {Climbing is still possible in desktop, however your results may vary as opposed to VR climbing.} other {}}",
"Help.Controls.Locomotion.Fly.Content": "Allows you to move through the air while still interacting with the ground, walls, and objects in the environment.",
"Help.Controls.Locomotion.NoClip.Content": "Allows you to freely move through the air, passing through any object or wall.",
"Help.Controls.Locomotion.Teleport.Content": "Allows you to point at a location within line of sight to instantly move to.",
"Help.Controls.Locomotion.ZeroGravity.Content": "Allows you to float without gravity and keep your momentum when moving in the air. You can also rotate yourself freely on all 3 axis via your <b><color=hero.purple>{Primary_Controller}</closeall> or by rotating yourself while climbing in an environment.",
"Help.Controls.Locomotion.GrabWorld.Content": "Allows you to move by holding forward on <b><color=hero.purple>{Movement_Input}</closeall> and pulling yourself around the world even through the air.",
"Help.Controls.Locomotion.NoClip.Content": "Ignores physics and gravity all together, allowing you to freely move through the air and pass through solid objects.",
"Help.Controls.Locomotion.Teleport.Content": "Allows you to point at a location within line of sight to instantly move there.{is_desktop, select, True { <b><color=hero.orange>This locomotion type is VR-only.</closeall>} other {}}",
"Help.Controls.Locomotion.ZeroGravity.Content": "Allows you to float without gravity and keep your momentum when moving in the air. {is_desktop, select, True {} other {You can also rotate yourself freely in 3D space.}}",
"Help.Controls.Locomotion.GrabWorld.Content": "Allows you to move by holding forward on your <b><color=hero.purple>{Movement_Input}</closeall> and pulling yourself around the world even through the air.{is_desktop, select, True { <b><color=hero.orange>This locomotion type is VR-only.</closeall>} other {}}",
"Help.Controls.Locomotion.Slide": "Slide",
"Help.Controls.Locomotion.Slide.Content": "This locomotion sticks you to the closest surface near you and lets you slide across it directly when you move.",
"Help.Controls.UserScaling": "User Scaling",
"Help.Controls.UserScaling.Content": "You can change your size by opening your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and selecting <sprite name=ScaleIcon> <b><color=hero.purple>Scaling Disabled</closeall>. This will toggle the ability to scale yourself up or down when holding {is_desktop, select, True {<b><color=hero.purple>Ctrl</closeall> and scrolling your <b><color=hero.purple>Mouse Wheel</closeall>} other {<b><color=hero.purple>{Grip_Input}</closeall> on both controllers and moving your hands closer or further apart}}.",
"Help.Controls.ContextMenu": "Context Menu",
"Help.Controls.ContextMenu.Content": "The Context Menu provides you with options that rely on the context of what you are interacting with or what environment you are in. You can open your <b><color=hero.purple>Context Menu</closeall> with <b><color=hero.purple>{Menu_Input}</closeall>. Here you will find different options for locomotion, Interactions, tools, Saving, and custom made context menu items.",
"Help.Controls.ContextMenu.Content": "Your <b><color=hero.cyan>Context Menu</closeall> provides you with options that change based on what you're doing. You can open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall>. Here you will find different options for locomotion, Interactions, tools, Saving, and more.<br><br>If you are using an item or avatar which provides extra options via your Context Menu, these options will show up as well.",
"Help.Controls.VRGestures": "VR Gestures",
"Help.Controls.VRGestures.Content": "{appName} offers a few quick gestures for VR users, to quickly open your Dashboard, respawn if you're stuck, and more. This is a list of all available VR gestures.",
"Help.Controls.VRGestures.Content": "{appName} offers a few quick gestures for VR users to quickly open your Dashboard, respawn if you're stuck, and more. This is a list of all available VR gestures. Note that these are just quick versions of existing actions - all of the listed actions can also be done in other ways.",
"Help.Controls.VRGestures.EmergencyLeaveWorld": "Emergency Leave World",
"Help.Controls.VRGestures.EmergencyLeaveWorld.Content": "This gesture ejects you from the current world you are in. In order to perform this gesture you rest your controllers to the sides of your head and press and hold your <b><color=hero.purple>{Menu_Input}</closeall> for at least 3 seconds to be ejected from the world.",
"Help.Controls.VRGestures.EmergencyLeaveWorld.Content": "This gesture disconnects you from the current world immediately. To perform this gesture you bring your controllers to your head and press and hold <b><color=hero.purple>{Menu_Input}</closeall> for at least 3 seconds. You will feel vibrations from your controllers which increase in intensity as you get closer to disconnection.",
"Help.Controls.VRGestures.EmergencyRespawn": "Emergency Respawn",
"Help.Controls.VRGestures.EmergencyRespawn.Content": "This gesture respawns you by deleting you and spawning you at the world's spawn. To perform this gesture, rest both of your controllers on the sides of your head, then grab hold at least one <b><color=hero.purple>{Grip_Input}</closeall>, then press and hold <b><color=hero.purple>Context Menu</closeall> until you respawn",
"Help.Controls.VRGestures.EmergencyRespawn.Content": "This gesture respawns you by deleting you and spawning you at the world's spawn. To perform this gesture you bring your controllers to your head, then grab hold at least one <b><color=hero.purple>{Grip_Input}</closeall>, then press and hold <b><color=hero.purple>{Context_Menu_Input}</closeall> for at least 3 seconds. You will feel vibrations from your controllers which increase in intensity as you get closer to respawning.",
"Help.Controls.VRGestures.ToggleEditMode": "Toggle Edit Mode",
"Help.Controls.VRGestures.ToggleEditMode.Content": "This gesture toggles edit mode, this shows your lasers and grab-spheres on your hands. To toggle edit mode you put both of your controllers to the sides of your head and hold (<b><color=hero.purple>{Menu_Input}</closeall>) on ONE of your controllers and double tap <b><color=hero.purple>{Menu_Input}</closeall> on your off-hand controller",
"Help.Controls.VRGestures.ToggleEditMode.Content": "This gesture toggles <b><color=hero.cyan>Edit Mode</closeall>. This shows your lasers and grab area on your hands permanently, or until Edit Mode is disabled. To toggle Edit Mode, bring your controllers to your head and hold <b><color=hero.purple>{Context_Menu_Input}</closeall> on <i>one</i> of your controllers and double press <b><color=hero.purple>{Context_Menu_Input}</closeall> on your other controller.",
"Help.Controls.VRGestures.ToggleUIEditMode": "Toggle UI Edit Mode",
"Help.Controls.VRGestures.ToggleUIEditMode.Content": "This gesture toggles UI edit mode and is where you can add, remove, or edit facets. You also edit your grab poses for tools/equippables when this is enabled. To toggle UI edit mode ",
"Help.Controls.VRGestures.ToggleUIEditMode.Content": "This gesture toggles <b><color=hero.cyan>UI Edit Mode</closeall> which allows you to add, remove, or edit facets on your Dashboard or Avatar Facet Anchors. When enabled, you also edit your grab poses for tools when this is enabled. To toggle UI Edit Mode, bring your controllers to your head and hold <b><color=hero.purple>{Menu_Input}</closeall> on <i>one</i> of your controllers and double press <b><color=hero.purple>{Menu_Input}</closeall> on your other controller. You can also enable UI Edit Mode via the <b><color=hero.cyan>UI Edit Mode</closeall> toggle in your <b><color=hero.yellow>Settings</closeall>, under <sprite name=UserInterfaceIcon> <b><color=hero.purple>User Interface</closeall>.",
"Help.Controls.VRGestures.ToggleDashboard": "Toggle Dashboard",
"Help.Controls.VRGestures.ToggleDashboard.Content": "This gesture opens and closes your dashboard. To open or close your dash, ",
"Help.Controls.VRGestures.ToggleDashboard.Content": "This gesture opens and closes your dashboard. To open or close your dash, bring your left controller to your head and press your <b><color=hero.purple>{Context_Menu_Input}</closeall>.",
"Help.Controls.VRGestures.ToggleFacetAnchors": "Toggle Facet Anchors",
"Help.Controls.VRGestures.ToggleFacetAnchors.Content": "This gesture opens and closes your facet anchors. To open or close your facet anchors, ",
"Help.Controls.VRGestures.ToggleFacetAnchors.Content": "This gesture opens and closes your facet anchors. To open or close your dash, bring your right controller to your head and press your <b><color=hero.purple>{Context_Menu_Input}</closeall>.",
"Help.Controls.DesktopControls": "Desktop Controls",
"Help.Controls.DesktopControls.Content": "Here is a list of the different desktop specific controls and shortcuts.",
"Help.Controls.DesktopControls.Content": "{appName} on Desktop offers a handful of quick shortcuts to help you get things done. Here is a list of the different shortcuts available.",
"Help.Controls.DesktopControls.Undo.Content": "Undo an action using <b><color=hero.purple>Ctrl + Z</closeall>.",
"Help.Controls.DesktopControls.Redo.Content": "Redo an action using <b><color=hero.purple>Ctrl + Y</closeall>.",
@ -3298,7 +3299,11 @@
"Help.Controls.DesktopControls.Duplicate.Content": "Duplicate a held item using <b><color=hero.purple>Ctrl + D</closeall>.",
"Help.Controls.DesktopControls.Delete": "Delete",
"Help.Controls.DesktopControls.Delete.Content": "Delete a held item using <b><color=hero.purple>Backspace</closeall> or <b><color=hero.purple>Delete</closeall>.",
"Help.Controls.DesktopControls.Save.Content": "Save a held item using <b><color=hero.purple>Ctrl + S</closeall>. If you aren't holding an item and you're the host of the session, you'll save changes to the world instead.",
"Help.Controls.DesktopControls.Save.Content": "Save a held item using <b><color=hero.purple>Ctrl + S</closeall>. If you aren't holding an item and you're the host of the session, you'll save changes to the world instead.",
"Help.Controls.DesktopControls.ThirdPerson": "Third Person Mode",
"Help.Controls.DesktopControls.ThirdPerson.Content": "Enter or exit Third Person mode using <b><color=hero.purple>F5</closeall>.",
"Help.Controls.DesktopControls.FreecamMode": "Freecam Mode",
"Help.Controls.DesktopControls.FreecamMode.Content": "Enter or exit Freecam mode using <b><color=hero.purple>F6</closeall>. While in this mode, press and hold <b><color=hero.purple>Control</color> and <b><color=hero.purple>Right Mouse</color> to allow you to rotate your view, and use your <b><color=hero.purple>Movement Keys</color> to move around. Once you are looking and moving around, you can let go of <b><color=hero.purple>Control</color> - but keep <b><color=hero.purple>Right Mouse</color> held down, otherwise your view will lock in place again.",
"Help.Controls.SteamBindings": "Steam Bindings",