diff --git a/en.json b/en.json
index e13a55d..731b3fd 100644
--- a/en.json
+++ b/en.json
@@ -3152,6 +3152,8 @@
"Help.ControllerDiagram.ViewingYourControllerLayout": "Viewing Your Controller Layout",
"Help.ControllerDiagram.GoToYourControllerLayout": "Goto Your Controller Layout",
+ "Help.HelpTabExploreReminder": "
Now that you're done here, don't forget to check out the rest of what the help tab has to offer! Click Help on the top left to navigate back to the main page.",
+
"Help.MainPage.Content": "
Welcome to the Help tab!
Here you can find answers to a lot of common questions, and plenty of further reading if you want to dive deeper. Pick a category on the left to get started!
Useful Links:
",
"Help.MainPage.Content2": "
FAQ:
Frequently Asked Questions",
@@ -3166,7 +3168,7 @@
"Help.GettingStarted.AvatarBasics.CreatingAFolder": "Creating A Folder",
"Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "Your Dashboard has many tabs and things you can do with it. One of these things is being able to save items and avatars to your personal Inventory. Regarding saving items and other things on your time here in {appName}, organization is key to a good inventory, so first you'll make a folder to keep your avatar in.
To do this, in the assortment of buttons at the top of the Inventory screen, press the Create Folder button. Give your folder a name and select Create to make it - you'll automatically be placed inside that folder.",
"Help.GettingStarted.AvatarBasics.Saving": "Saving",
- "Help.GettingStarted.AvatarBasics.Saving.Content": "To save an avatar, go to your Inventory if you're not already there, and press the Save Avatar button. This takes the avatar you're currently using and saves it into the folder you're currently looking at inside your inventory.
If instead you want to save an avatar that you aren't currently using, grab it first {is_desktop, select, True {by looking at it and pressing and} other {by}} holding {Grip_Input}. Then while you are holding it, inside your Inventory, press the Save Held button. This will save the avatar into the folder you're currently in.
While grabbing the avatar, you can also open your Context Menu with {Context_Menu_Input} and select Save To Inventory to save the avatar without needing to go to open your Dashboard.",
+ "Help.GettingStarted.AvatarBasics.Saving.Content": "To save an avatar, go to your Inventory if you're not already there, and press the Save Avatar button. This takes the avatar you're currently using and saves it into the folder you're currently looking at inside your inventory.
If instead you want to save an avatar that you aren't currently using, grab it first {is_desktop, select, True {by looking at it and pressing and} other {by}} holding {Grip_Input}. Then while you are holding it, inside your Inventory, press the Save Held button. This will save the avatar into the folder you're currently in.
While grabbing the avatar, you can also open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Save To Inventory to save the avatar without needing to go to open your Dashboard.",
"Help.GettingStarted.AvatarBasics.Wearing": "Wearing",
"Help.GettingStarted.AvatarBasics.Wearing.Content": "To equip an avatar from your Inventory, click once on the avatar {is_desktop, select, True {} other {with your {Primary_Input} }}to select it, then select Equip Avatar at the top left of the Inventory window. This will replace the avatar you are currently using with the one you chose.",
"Help.GettingStarted.AvatarBasics.Favoriting": "Favoriting",
@@ -3230,9 +3232,9 @@
"Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders",
"Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "To create a new folder in your inventory, click on the Create Folder button at the top. Give the folder a name and click Create to make it, which will place you inside the folder automatically - creating folders and staying organized will be important for when you start to collect a larger number of items.",
"Help.GettingStarted.BuildingBasics.BasicCreationTools": "Basic Creation Tools",
- "Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: Brushes, the Shape Tool, the Color Tool, and the Glue Tool.
• Brushes Allows you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush press and hold {Primary_Input} and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your {Primary_Input} is pressed. }}
Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.
To find a collection of pre-made brushes you can use right away, look in the {appName} Essentials folder under Tools/Brushes.
• The Shape Tool is a tool that creates simple 3D shapes. To create a shape with it you hold your {Primary_Input} and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}{Secondary_Input} to switch between all available shapes. The Shape Tool is located in the Tools folder in the {appName} Essentials folder.
• The Color Tool allows you to tint items a certain color. To change the current selected color, open your Context Menu with {Context_Menu_Input} and select Color Picker. A Color Dialogue will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}{Secondary_Input}.
• The Glue Tool allows you to attach objects together. Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself! To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}{Primary_Input} and drag across the area you are gluing together. The glue tool uses a bubble to show the area you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your {Primary_Input} and let it dry, or press {is_desktop, select, True {} other {your }}{Secondary_Input} to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.",
+ "Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: Brushes, the Shape Tool, the Color Tool, and the Glue Tool.
• Brushes Allows you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush press and hold {Primary_Input} and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your {Primary_Input} is pressed. }}
Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.
To find a collection of pre-made brushes you can use right away, look in the {appName} Essentials folder under Tools/Brushes.
• The Shape Tool is a tool that creates simple 3D shapes. To create a shape with it you hold your {Primary_Input} and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}{Secondary_Input} to switch between all available shapes. The Shape Tool is located in the Tools folder in the {appName} Essentials folder.
• The Color Tool allows you to tint items a certain color. To change the current selected color, open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Color Picker. A Color Dialogue will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}{Secondary_Input}.
• The Glue Tool allows you to attach objects together. Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself! To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}{Primary_Input} and drag across the area you are gluing together. The glue tool uses a bubble to show the area you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your {Primary_Input} and let it dry, or press {is_desktop, select, True {} other {your }}{Secondary_Input} to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.",
"Help.GettingStarted.BuildingBasics.SavingYourCreations": "Saving Your Creations",
- "Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your Inventory, then grab the item with {Grip_Input}. Then while you are holding it, inside your Inventory, press the Save Held button. This will save the item into the folder you're currently in.
While grabbing the item, you can also open your Context Menu with {Context_Menu_Input} and select Save To Inventory to save the avatar without needing to go to open your Dashboard.",
+ "Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your Inventory, then grab the item with {Grip_Input}. Then while you are holding it, inside your Inventory, press the Save Held button. This will save the item into the folder you're currently in.
While grabbing the item, open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Save To Inventory to save the avatar without needing to go to open your Dashboard.",
"Help.GettingStarted.BuildingBasics.ImportingFiles": "Importing Files",
"Help.GettingStarted.BuildingBasics.ImportingFiles.Content": "{appName} supports a wide variety of file formats which can be imported directly into the world and saved to your inventory.
To import a file, you can drag and drop it from your desktop onto the {appName} window, or copy the file from your system's file browser and paste it into the {appName} window using Ctrl + V or the Paste content from clipboard button on your Dashboard, or use the Files Dashboard tab to find your files.
Once imported, an Import Dialog will appear and will have different options depending on what you are importing.",
"Help.GettingStarted.BuildingBasics.EndlessPossibilities": "Endless Possibilities",
@@ -3250,46 +3252,45 @@
"Help.Controls.Interaction.Equipping": "Equipping",
"Help.Controls.Interaction.Equipping.Content": "Equipping items places them in your hand, and lets you perform actions. To equip an object or tool, aim your laser at it, press {Primary_Input}, and select Equip. {is_desktop, select, True {} other {If you can't see your laser, press {Primary_Input} first to reveal your laser, then try again. }}You can also equip items by grabbing them with {Grip_Input}, opening your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and selecting Equip.",
"Help.Controls.Interaction.DuplicatingAndDeleting": "Duplicating and Deleting",
- "Help.Controls.Interaction.DuplicatingAndDeleting.Content": "When you grab objects with your hands or lasers, you can Duplicate or Delete objects you are holding by opening your Context Menu and selecting the appropriate action.",
+ "Help.Controls.Interaction.DuplicatingAndDeleting.Content": "Items can be easily duplicated or deleted depending on what you need. If you want to duplicate or delete something, grab it with {Grip_Input} and open your , you can Duplicate or Delete objects you are holding by opening your Context Menu and selecting the appropriate action.",
"Help.Controls.Interaction.UndoAndRedo": "Undo and Redo",
- "Help.Controls.Interaction.UndoAndRedo.Content": "You can Undo or Redo some actions by opening your Context Menu with {Menu_Input} and selecting the respective action. You can also use Ctrl + Z for Undo and Ctrl + Y for Redo.",
+ "Help.Controls.Interaction.UndoAndRedo.Content": "You can Undo or Redo some actions by opening your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Menu_Input} and selecting the respective action. You can also use Ctrl + Z for Undo and Ctrl + Y for Redo.",
"Help.Controls.Interaction.Anchors": "Anchors",
- "Help.Controls.Interaction.Anchors.Content": "Anchors are objects that allow you to attach yourself to them, such as furniture, or a seat in a vehicle. When an anchor is moved while you are in it, you will move with the anchor. Some anchors will also have options to pose your avatar allowing you to adjust the positioning for your body. To enter an anchor, aim at it with your laser and press {Primary_Input} to reveal its menu, then select Enter. To exit an anchor, press {Secondary_Input} or move your {Movement_Input}, though this behavior can be different per anchor.",
+ "Help.Controls.Interaction.Anchors.Content": "Anchors are objects that allow you to attach yourself to them, such as furniture, or a seat in a vehicle. When an anchor is moved while you are in it, you will move with the anchor. Some anchors will also have options to pose your avatar allowing you to adjust the positioning for your body. To enter an anchor, aim at it with your laser and press {Primary_Input} to reveal its menu, then select Enter. To exit an anchor{is_using_vive_wands, select, True {} other {,}} press{is_desktop, select, True {} other { your}} {Secondary_Input}{is_using_vive_wands, select, True {} other { or move your {Movement_Input}}}, though this behavior can be different per anchor.",
- "Help.Controls.UserScaling": "User Scaling",
- "Help.Controls.UserScaling.Content": "You can change your size by opening your context menu with {Menu_Input} and selecting Scaling disabled, this will toggle the ability to scale yourself up or down when holding {is_desktop, select, True {Ctrl and scrolling your mouse wheel} other, {{Grip_Input} on both controllers in VR and moving your hands closer or further apart}}.",
"Help.Controls.Locomotion": "Locomotion",
- "Help.Controls.Locomotion.Content": "In most worlds there are four main locomotion types that can be accessed by opening your radial menu with {Menu_Input} and selecting Locomotion. Please note that some of these movement types can cause motion sickness and should be used at your discretion.
These only scratch the surface of movement within {appName} and you may encounter custom locomotion types created by community members. Locomotion types can differ from world to world, and can even be added to an avatar if you want constant quick access to a custom type. If you are prone to motion sickness consider using simple locomotion types like Walk/Run, Teleport, or Grab world, in addition to using the Snap Turn or Smooth Turn control settings.",
-
- "Help.Controls.Locomotion.WalkRun.Content": "Allows you to move around the world as you would in real life. Walking while pressing forward on the {Movement_Input} and running while pressing {is_desktop, select, True {and holding the Shift key} other, {