mirror of
https://github.com/Mrdabup/LocaleSpanish.git
synced 2025-12-06 14:23:00 -06:00
1236 lines
65 KiB
JSON
1236 lines
65 KiB
JSON
{
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"localeCode": "zh-ch",
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"authors": ["Melnus", "Holy_Water"],
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"messages": {
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"General.OK": "确定",
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"General.Start": "开始",
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"General.Finish": "结束",
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"General.Cancel": "取消",
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"General.Continue": "继续",
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"General.Next": "下一步",
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"General.Back": "上一步",
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"General.Confirm": "确定吗?",
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"General.Loading": "正在加载...",
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"General.Processing": "正在处理...",
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"General.FAILED": "失败",
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"General.Reset": "重置",
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"General.WorldOpenConfirm": "真的开放吗?",
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"General.Save": "保存",
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"General.Saving": "正在保存...",
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"General.Saved": "保存成功",
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"General.Done": "完成",
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"General.Close": "关闭",
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"General.CopyToClipboard": "复制到剪贴板",
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"General.CopiedToClipboard": "已复制",
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"General.CopiedToClipboardLong": "已复制到剪贴板",
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"General.Create": "创建",
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"General.Creating": "正在创建...",
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"General.UI.SearchPrompt": "搜索...",
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"General.UI.SearchPromptLong": "键入搜索内容...",
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"General.Sort.Ascending": "上升",
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"General.Sort.Descending": "降序",
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"Locomotion.Noclip.Name": "穿墙",
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"Locomotion.Noclip.Description": "穿墙飞行模式,适合编辑。",
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"Locomotion.Teleport.Name": "传送",
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"Locomotion.Teleport.Description": "使用弹道路径传送,移动舒适。",
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"Locomotion.Fly.Name": "飞行",
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"Locomotion.Fly.Description": "飞行模式",
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"Locomotion.WalkRun.Name": "步行/奔跑",
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"Locomotion.WalkRun.Description": "物理步行,跑步和跳跃。",
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"Locomotion.WalkRunGripping.Name": "步行/跑步(爬坡)",
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"Locomotion.WalkRunGripping.Description": "走路,奔跑,跳跃和攀登。",
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"Locomotion.ZeroG.Name": "零重力",
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"Locomotion.ZeroG.Description": "无重力状态",
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"Locomotion.GrabWorld.Name": "抢夺世界",
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"Locomotion.GrabWorld.Description": "使用参考创建世界锚,并相对于用户移动用户。",
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"Locomotion.Slide.Name": "滑动",
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"Locomotion.Slide.Description": "简单的滑动运动(如果存在)会捕捉到表面,否则会飞行。",
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"Interaction.Destroy": "消灭",
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"Interaction.Duplicate": "复制并粘贴",
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"Interaction.SaveToInventory": "保存到物品栏",
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"Interaction.Undo": "撤消",
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"Interaction.Redo": "重做",
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"Interaction.EquipTool": "装备",
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"Interaction.DequipTool": "取消装备",
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"Interaction.ScalingEnabled": "启用缩放",
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"Interaction.ScalingDisabled": "禁用缩放",
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"Interaction.ResetScale": "重设比例",
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"Interaction.LaserEnabled": "启用激光",
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"Interaction.LaserDisabled": "禁用激光",
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"Interaction.Locomotion": "移动模式",
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"Interaction.Locomotion.None": "无",
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"Interaction.NamedEquipTool": "装备{name}",
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"Interaction.NamedEquipTool.Default": "工具",
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"Interaction.EnterAnchor": "进入Anchor",
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"Interaction.ExitAnchor": "退出Anchor",
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"Interaction.EquipAvatar": "装备化身",
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"Interaction.SaveAsScreenshot": "另存为屏幕截图",
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"Interaction.ExportScreenshot": "导出截图",
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"Interaction.ImportFile": "导入文件",
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"Interaction.ExportFile": "导出文件",
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"Interaction.CopyLink": "复制链接",
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"Dash.Screens.Home": "家",
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"Dash.Screens.Worlds": "世界",
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"Dash.Screens.Contacts": "联系人",
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"Dash.Screens.Inventory": "物品栏",
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"Dash.Screens.Desktop": "桌面",
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"Dash.Screens.Session": "客户端",
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"Dash.Screens.FileBrowser": "<nobr>文件浏览器",
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"Dash.Screens.Settings": "设置",
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"Dash.Screens.Exit": "结束",
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"Dash.Actions.PasteFromClipboard": "从剪贴板粘贴内容",
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"Dash.Actions.TurnOffUIEdit": "退出UI编辑模式",
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"Dash.Actions.CloudHome": "我的云端",
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"Dash.Exit.Header": "退出{appName}",
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"Dash.Exit.ExitAndSave": "退出并保存世界",
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"Dash.Exit.ExitAndDiscard": "退出并丢弃世界编辑",
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"Dash.Exit.ThankYou": "感谢您使用{appName}!",
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"Dash.Exit.SubmittedBy": "提交者: {name}",
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"World.Waiting": "正在等候...",
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"World.HostIsStarting": "主持人正在开始客户端",
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"World.Loading": "正在载入...",
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"World.LoadingFailed": "失败",
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"World.LoadedAssets": "已加载{assets}个资产,共{total_assets}个资产",
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"World.Downloading": "正在下载{total_bytes}个{bytes}资产",
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"World.Connection.EstablishingConnection": "正在连接",
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"World.Connection.RequestingJoin": "申请加入",
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"World.Connection.Authenticating": "验证中",
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"World.Connection.Connected": "连接成功",
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"World.Connection.SyncingInitialState": "同步初始世界状态",
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"World.Connection.LNL.DirectIP": "LNL Direct IP",
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"World.Connection.LNL.NATPunchthrough": "LNL NAT Punchthrough {n}",
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"World.Connection.LNL.Relay": "LNL Relay",
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"World.Connection.SteamNetworkingSockets": "Steam Networking Sockets",
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"World.Error.AccessDenied": "拒绝访问",
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"World.Error.SecurityViolation": "安全违规",
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"World.Error.OnlyRegisteredUsers": "只允许注册用户加入",
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"World.Error.OnlyContacts": "仅允许主持人的联系人加入",
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"World.Error.OnlyContactsOfContacts": "仅允许客户端中用戶的联系人加入",
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"World.Error.Private": "本客户端仅允许私人用户",
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"World.Error.SessionEnded": "客户端已关闭",
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"World.Error.UserLimitReached": "客户端达到了用户限制",
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"World.Error.FailedAuthentication": "身份验证失败",
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"World.Error.FailedUserID": "认证用户标识失败",
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"World.Error.FailedFetchingAuthentication": "无法获取身份验证信息",
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"World.Error.JoinAlreadyRequested": "已要求加入",
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"World.Error.FailedConnectToRelay": "连接中继失败",
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"World.Error.FailedToConnect": "连接失败",
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"World.Error.NoPort": "未指定端口",
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"World.Error.IncompatibleVersion": "不兼容的{appName}版本",
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"World.Error.Unknown": "Unknown Error",
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"World.Config.Name": "世界名:",
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"World.Config.Description": "描述:",
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"World.Config.MaxUsers": "最大用户数:",
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"World.Config.MobileFriendly": "Mobile友好",
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"World.Config.SaveOptionsHeader": "世界保存选项:",
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"World.Config.EditMode": "编辑模式:",
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"World.Config.AccessLevelHeader": "谁可以加入这个世界?",
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"World.Config.AutoKickAFK": "自动踢AFK用户:",
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"World.Config.AutoKickAFKMinutes": "最长AFK时长(分):",
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"World.Config.HideFromListing": "非显示在客户端列表中",
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"World.Config.Autosave": "自动保存(将覆盖上一次保存):",
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"World.Config.AutosaveInterval": "自动保存间隔(分钟):",
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"World.Config.CleanupAssets": "清理未使用的资产:",
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"World.Config.CleanupInterval": "清理间隔(秒):",
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"World.Actions.StartSession": "开始客户端",
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"World.Actions.Join": "加入",
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"World.Actions.Focus": "焦点",
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"World.Actions.Close": "关闭世界",
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"World.Actions.Leave": "离开世界",
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"World.Actions.Save": "保存更改",
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"World.Actions.SaveAs": "另存为...",
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"World.Actions.SaveCopy": "保存副本...",
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"World.Actions.SaveHere": "保存到这里",
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"World.Actions.SaveToInventory": "保存到物品栏",
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"World.Actions.Saving": "正在保存...",
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"World.Actions.Discard": "放弃更改",
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"World.Actions.Clone": "克隆世界",
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"World.Actions.Delete": "删除世界",
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"World.Actions.ConfirmDelete": "确认删除",
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"World.Actions.ReallyConfirmDelete": "永久删除",
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"World.Actions.Overwrite": "用{name}覆盖",
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"World.Actions.ConfirmOverwrite": "确认覆盖",
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"World.Actions.Overwriting": "正在覆盖...",
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"World.Actions.ClosePrompt": "关闭世界?",
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"World.Actions.LeavePrompt": "离开世界?",
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"World.Actions.CloseConfirm": "关闭",
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"World.Actions.LeaveConfirm": "离开",
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"World.Actions.CannotClose": "(无法关闭这个世界)",
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"World.Actions.GuestWarning": "",
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"World.Actions.HostingWarning": "您在主持这个世界。所有的用户都会从此客户端断开连接。",
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"World.Actions.GetWorldOrb": "获取世界球体",
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"World.Actions.CopyWorldURL": "复制世界网址",
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"World.Actions.CopyRecordURL": "复制记录网址",
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"World.Actions.StartCustomSession": "开始自定义客户端",
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"World.Actions.ModifyMetadata": "编辑元数据",
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"World.Actions.GetSessionOrb": "获取客户端球",
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"World.Actions.CopySessionURL": "复制会议网址",
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"World.Indicator.NoData": "没有数据",
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"World.Indicator.LocalWorld": "本地机器",
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"World.Indicator.Author": "作者: {name}",
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"World.Indicator.Host": "主持: {name}",
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"World.Indicator.Hosting": "主持中",
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"World.Indicator.Sessions": "{n,plural, other {# 客户端}}",
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"World.Indicator.Users": "用户",
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"World.Indicator.Users.None": "(找不到活跃的客户端)",
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"World.Indicator.Description": "描述",
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"World.Indicator.Description.None": "(没有提供描述)",
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"World.Detail.ActiveSessions": "活跃的客户端:",
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"World.Detail.ActiveUsers": "活跃用户:",
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"World.Detail.NewSession": "<新客户端>",
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"World.Detail.DescriptionHeader": "描述: ",
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"World.Detail.SessionInformationHeader": "客户端信息",
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"World.Detail.Uptime": "运行时间",
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"World.Detail.AccessLevel": "能见度",
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"World.Detail.Users": "用户",
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"World.Detail.Users.Count": "{active}{away, select, 0 {} other { (+{away} away)}} out of {max}",
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"World.Detail.WorldInformationHeader": "世界信息",
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"World.Detail.PublishDate": "已发表",
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"World.Detail.ModifyDate": "最后更新",
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"World.Detail.Visits": "来访",
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"World.Detail.Tags": "标签",
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"World.Detail.ActionsHeader": "动作:",
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"World.Category.Everything": "所有",
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"World.Category.Featured": "精选",
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"World.Category.PublishedWorlds": "出版的世界",
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"World.Category.ActiveSessions": "活跃客户端",
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"World.Category.HeadlessSessions": "无头客户端",
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"World.Category.Social": "聚会",
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"World.Category.Games": "游戏类",
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"World.Category.Art": "艺术",
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"World.Category.Tutorials": "教程",
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"World.Category.Educational": "教育",
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"World.Category.Random": "随机",
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"World.Category.MyWorlds": "我的世界",
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"World.Category.Custom": "自定义",
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"World.AccessLevel.Anyone": "任何人",
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"World.AccessLevel.RegisteredUsers": "注册用户",
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"World.AccessLevel.LAN": "局域网",
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"World.AccessLevel.Private": "私人(仅邀请)",
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"World.SortParameter.SearchScore": "搜索分数",
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"World.SortParameter.Name": "名称",
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"World.SortParameter.OpenedWorldCount": "开放世界",
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"World.SortParameter.TotalSessionCount": "总客户端",
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"World.SortParameter.TotalUserCount": "总用户",
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"World.SortParameter.CreationDate": "创建日期",
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"World.SortParameter.LastUpdateDate": "修改日期",
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"World.SortParameter.FirstPublishTime": "发布日期",
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"World.SortParameter.TotalVisits": "总造访",
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"World.Filter.DataSources": "数据源:",
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"World.Filter.OpenedWorlds": "开放的世界",
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"World.Filter.ActiveSessions": "活动会议",
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"World.Filter.PublishedWorlds": "出版的世界",
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"World.Filter.LocalWorlds": "本地世界",
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"World.Filter.BaseSearch": "基础搜索:",
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"World.Filter.ByOwner": "所有者:",
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"World.Filter.UserOwner": "所有者是用户",
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"World.Filter.GroupOwner": "所有者是组",
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"World.Filter.SubmittedToGroup": "提交给组:",
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"World.Filter.Featured": "仅精选",
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"World.Filter.MyWorlds": "我的世界",
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"World.Filter.SessionFiltering": "会议过滤:",
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"World.Filter.MinimumUsers": "最低人数: <b>{n}</b>",
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"World.Filter.OnlyHeadless": "仅无头主机",
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"World.Filter.MaxAccessLevel": "最大访问权限:",
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"World.Filter.MinimumUptime": "最小运行时间:",
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"World.Filter.Sorting": "排序:",
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"World.Edit.Title": "编辑世界元数据",
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"World.Edit.Name": "世界名:",
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"World.Edit.Description": "描述:",
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"World.Edit.Tags": "标签(以逗号分隔):",
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"World.Edit.Path": "世界之路:",
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"World.Edit.AccessLevelHeader": "谁可以打开这个世界?",
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"World.Edit.AccessPrivate": "只有我",
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"World.Edit.AccessPatreon": "Patreon的支持者",
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"World.Edit.AccessPublic": "任何人(公开)",
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"Tools.AvatarCreator": "化身创建器",
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"Tools.FullBodyCalibrator": "全身/化身校准器",
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"Tools.CameraStreaming": "相机/流媒体",
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"Tools.CreateNewWorld": "创造新世界",
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"Tools.Debug": "Debug",
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"Tools.StreamAudio": "流音频",
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"Tools.Setup2FA": "设置2FA",
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"Tools.StreamAudio.Start": "开始流式传输",
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"Tools.StreamAudio.Bitrate": "比特率: {bitrate} kbps",
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"Tools.StreamAudio.Title": "{username} 音频流",
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"Tools.StreamAudio.Spatialized": "空间化",
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"Tools.StreamAudio.Broadcast": "广播",
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"Tools.StreamAudio.PlayForOwner.Off": "为主人玩: Off",
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"Tools.StreamAudio.PlayForOwner.On": "为主人玩: On",
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||
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"Options.FreeformDash.On": "自由格式破折号:开启",
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"Options.FreeformDash.Off": "自由格式破折号:关闭",
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"Options.SeatedMode.On": "座位模式:开启",
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"Options.SeatedMode.Off": "座位模式:关闭",
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"Options.Nameplates.All": "铭牌: 显示所有铭牌",
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"Options.Nameplates.NonContacts": "铭牌: 隐藏朋友的铭牌",
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"Options.Nameplates.Hide": "铭牌: 隐藏所有铭牌",
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"Indicator.OnlineUsers": "在线用户: {num_registered} (~{num_total})",
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"Indicator.ServerStatus": "<color=#fff>服务器状态:</color> {status, select, Good {良好} Slow {缓慢} Down {为关闭} NoInternet {没有互联网}} ({response_ms} ms)",
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"Indicator.Sync.AllSynced": "全部同步",
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"Indicator.Sync.SyncingItems": "正在同步{item_count,plural, other {# 项目}} <nobr>({item_percent} %)",
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||
"Indicator.Sync.UploadingVariants": "正在上载中 {variant_count,plural, one {# asset variant} other {# asset variants}}",
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||
"Indicator.Sync.SyncError": "同步错误! <size=50%>Check log for details</size>",
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||
"Indicator.Sync.OutOfSpace": "空间不足! <size=50%>Cannot sync</size>",
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||
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"Indicator.LiveHiddenMessage": "(实时隐藏信息)",
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||
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||
"Account.Login": "登录",
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||
"Account.Logout": "登出",
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||
"Account.Register": "注册",
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||
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"Account.LoginOrRegister": "登录 / 注册",
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||
"Account.LogoutConfirm": "真正登出?",
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||
"Account.LoggingIn": "正在登录...",
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||
"Account.LoggingOut": "正在登出...",
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||
"Account.Registering": "正在注册...",
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||
"Account.Anonymous": "匿名",
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"Account.Username": "用户名:",
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||
"Account.Email": "电子邮件:",
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||
"Account.RememberMe": "记得我(7天):",
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"Account.RepeatEmail": "重复的电子邮件:",
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"Account.UsernameOrEmail": "用户名或电子邮件:",
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"Account.Password": "密码:",
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"Account.RepeatPassword": "重复输入密码:",
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||
"Account.RecoverPassword": "忘记密码?",
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"Account.LiveEmailWarning": "<color=#f00>警告:</color> live.com,hotmail.com,Outlook.com和其他Microsoft托管的服务最多可能需要1-2天才能接受该电子邮件。",
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"Account.PasswordRules": "(至少8个字符,1个数字,1个小写字母,1个大写字母)",
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"Account.AgeConfirm": "我今年13岁以上",
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||
"Account.LostPassword": "忘记密码",
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||
"Account.SendRecoveryCode": "发送恢复码",
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||
"Account.ResetPasswordHeader": "重置你的密码",
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||
"Account.ResetPasswordInstructions": "恢复码已发送到您的电子邮件。 将其复制到现场打击:",
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||
"Account.RecoveryCode": "恢复码:",
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||
"Account.NewPassword": "新密码:",
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||
"Account.ResetPassword": "设置新密码",
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||
"Account.Requesting": "正在请求...",
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||
"Account.ErrorPasswordMismatch": "密码不匹配!",
|
||
"Account.ErrorEmailMismatch": "电子邮件内容不符!",
|
||
"Account.ErrorLoginError": "记录错误:",
|
||
"Account.RegistrationSuccess": "<size=120%>成功!</size><br><br>已通过验证链接将电子邮件发送到{email}。<br><br>单击此链接后,我们将自动记录 只要打开此对话框即可。<br><br>如果遇到问题,请通过hello@{appName}.com或discord.gg/neosvr与我们联系。",
|
||
|
||
"2FA.Header": "2FA验证",
|
||
"2FA.Token": "6位令牌:",
|
||
|
||
"Profile.Status.Online": "线上",
|
||
"Profile.Status.Away": "离去",
|
||
"Profile.Status.Busy": "繁忙",
|
||
"Profile.Status.Invisible": "无形",
|
||
"Profile.Status.Offline": "离线",
|
||
|
||
"Session.Tab.Settings": "设定",
|
||
"Session.Tab.Users": "用户",
|
||
"Session.Tab.Permissions": "权限",
|
||
|
||
"Session.Permission.Anonymous": "默认匿名:",
|
||
"Session.Permission.Vistor": "默认访问者:",
|
||
"Session.Permission.Contact": "默认朋友:",
|
||
"Session.Permission.Host": "默认主机:",
|
||
"Session.Permission.PermissionOverrideCount": "权限覆盖: {n,select, -1 {---} other {{n}}}",
|
||
"Session.Permission.ClearOverrides": "清除用户替代",
|
||
|
||
"Permissions.NotAllowedToSpawn": "您不可以在此处生成事物",
|
||
"Permissions.NotAllowedToSave": "您无权在这个世界上保存项目。",
|
||
"Permissions.NotAllowedToSwapAvatar": "您不允许在此处交换到自定化身。",
|
||
|
||
"User.Actions.Silence": "全局静音",
|
||
"User.Actions.Mute": "静音",
|
||
"User.Actions.Jump": "跳跃",
|
||
"User.Actions.Respawn": "重生",
|
||
"User.Actions.Kick": "踢",
|
||
"User.Actions.Ban": "禁止",
|
||
|
||
"Contacts.Add": "添加朋友",
|
||
"Contacts.Remove": "移除朋友",
|
||
"Contacts.ConfirmRemove": "真的删除吗?",
|
||
"Contacts.AcceptRequest": "接受请求",
|
||
"Contacts.IgnoreRequest": "忽略要求",
|
||
"Contacts.Invite": "邀请",
|
||
"Contacts.BanFromAllSessions": "禁止所有会议",
|
||
"Contacts.UnbanFromAllSessions": "取消禁止我所有的会议",
|
||
"Contacts.BanFromCurrentWorld": "禁止进入目前的世界",
|
||
"Contacts.UnbanFromCurrentWorld": "取消禁止进入目前的世界",
|
||
"Contacts.RecordingVoiceMessage": "现在正在录音...",
|
||
|
||
"Contacts.InSession": "在 {name}",
|
||
"Contacts.InPrivate": "在私人世界",
|
||
|
||
"Contacts.InHidden": "私人的",
|
||
|
||
"Contacts.InLAN": "在局域网世界",
|
||
"Contacts.UsingDifferentVersion": "使用版本: {version}",
|
||
"Contacts.RequestSent": "请求已发送",
|
||
"Contacts.RequestReceived": "联络请求",
|
||
"Contacts.RequestIgnored": "被忽略",
|
||
"Contacts.Blocked": "受阻",
|
||
"Contacts.SearchResult": "搜索结果",
|
||
"Contacts.Bot": "Bot帐户",
|
||
|
||
"Notifications.IsOnline": "现在在线",
|
||
"Notifications.IsOnlineOnDifferentVersion": "现在在线 <size=75%>(使用版本: {version})</size>",
|
||
"Notifications.ReceivedContactRequest": "已发送联系请求",
|
||
"Notifications.ReceivedInvite": "邀请您:",
|
||
"Notifications.ReceivedItem": "向您发送了一个项目:",
|
||
"Notifications.ReceivedTip": "收到小费 {amount} {token}",
|
||
"Notifications.SentTip": "已发送小费 {amount} {token}",
|
||
"Notifications.VoiceMessage": "发送语音留言",
|
||
|
||
"Undo.SetField": "将字段 {field_name} 设置为 {value}",
|
||
"Undo.SetReference": "将引用 {ref_name} 设置为 {ref_target}",
|
||
"Undo.Spawn": "产生 {name}",
|
||
"Undo.Destroy": "破坏 {name}",
|
||
"Undo.SpawnComponent": "在{slot_name}上附加 {component_type} ",
|
||
"Undo.DuplicateComponent": "组件重复",
|
||
"Undo.DestroyComponent": "在{slot_name}上摧毁 {component_type} ",
|
||
"Undo.Transform": "移动了 {name}",
|
||
"Undo.Translate": "平移",
|
||
"Undo.TranslateAlongAxis": "沿轴平移",
|
||
"Undo.RotateAroundAxis": "绕轴旋转",
|
||
"Undo.ResetPosition": "重置位置",
|
||
"Undo.ResetRotation": "重置旋转",
|
||
"Undo.ResetScale": "重设比例",
|
||
|
||
"Undo.GrabObjects": "抓物体",
|
||
"Undo.DestroyGrabbed": "销毁抓的物体",
|
||
"Undo.DuplicateGrabbed": "复制抓的物体",
|
||
|
||
"Undo.ChangeBoxSize": "变更箱子尺寸",
|
||
"Undo.BrushStroke": "笔触",
|
||
"Undo.ChangeColor": "换色",
|
||
"Undo.CloneComponent": "克隆组件",
|
||
"Undo.MoveIKBone": "移动IK骨骼",
|
||
"Undo.MoveSun": "移动太阳",
|
||
"Undo.ApplyMaterial": "应用材料",
|
||
"Undo.BakeMeshes": "烤 {name}",
|
||
"Undo.ChangeMesh": "更换网格",
|
||
"Undo.InsertParent": "插入父项 {name}",
|
||
"Undo.Wiggler": "邪恶的东西",
|
||
|
||
"Undo.ExtractMaterialsFromHierarchy": "从层次结构提取材质",
|
||
|
||
"Tooltips.Dev.CreateNew": "创建新的...",
|
||
"Tooltips.Dev.Selection": "选拔: {mode}",
|
||
"Tooltips.Dev.DevMode.Off": "编辑模式:关",
|
||
"Tooltips.Dev.DevMode.On": "编辑模式:开",
|
||
"Tooltips.Dev.OpenInspector": "开放Inspector",
|
||
"Tooltips.Dev.DeselectAll": "全部取消选择",
|
||
"Tooltips.Dev.DestroySelected": "销毁所选",
|
||
"Tooltips.Dev.ConfirmDestroySelected": "确定销毁所选",
|
||
|
||
"Tooltip.Color.Picker": "选色器",
|
||
|
||
"Tooltip.GrabbableSetter.Scalable": "设置可扩展",
|
||
"Tooltip.GrabbableSetter.NonScalable": "设置不可缩放",
|
||
|
||
"Tooltip.CharacterCollider.MarkGrippable": "设置可抓取",
|
||
"Tooltip.CharacterCollider.DontMarkGrippable": "不要设置可抓取",
|
||
"Tooltip.CharacterCollider.EnsureWalkRun": "确保步行/跑步运动",
|
||
"Tooltip.CharacterCollider.EnsureZeroG": "确保零重力运动",
|
||
"Tooltip.CharacterCollider.EnsurePhysicalFly": "确保身体飞翔",
|
||
|
||
"Tooltip.Light.Point": "点光源",
|
||
"Tooltip.Light.Spot": "聚光灯",
|
||
"Tooltip.Light.Sun": "太阳",
|
||
|
||
"Tooltip.MeshVisibility.KeepShadow": "保持阴影",
|
||
"Tooltip.MeshVisibility.ShadowOff": "禁用阴影",
|
||
"Tooltip.MeshVisibility.ShadowOn": "启用阴影",
|
||
"Tooltip.MeshVisibility.OnlyShadow": "设置为仅阴影",
|
||
"Tooltip.MeshVisibility.DoubleSidedShadow": "设置为双面阴影",
|
||
|
||
"Tooltip.Slicer.Add": "添加切片器",
|
||
"Tooltip.Slicer.Clear": "清除设定",
|
||
|
||
"Tooltip.Material.RayMode": "射线模式",
|
||
"Tooltip.Material.AreaMode": "区域模式",
|
||
"Tooltip.Material.ObjectMode": "对象全局模式",
|
||
"Tooltip.Material.SceneMode": "场景全局模式",
|
||
"Tooltip.Material.CreateCopy": "建立副本",
|
||
"Tooltip.Material.Edit": "编辑材料",
|
||
"Tooltip.Material.Convert": "转换为...",
|
||
"Tooltip.Material.ConvertAll": "把全部转换为...",
|
||
"Tooltip.Material.CreateNew": "新创建",
|
||
|
||
"Tooltip.Mesh.Edit": "编辑网格",
|
||
|
||
"Tooltip.Microphone.Format.WAV": "WAV文件",
|
||
"Tooltip.Microphone.Format.Vorbis": "OGG 文件",
|
||
"Tooltip.Microphone.Format.FLAC": "FLAC文件",
|
||
"Tooltip.Microphone.ModeHold": "按下以录制声音",
|
||
"Tooltip.Microphone.ModePress": "按下以开始/停止录制声音",
|
||
"Tooltip.Microphone.SourceRaw": "Raw文件",
|
||
"Tooltip.Microphone.SourceFiltered": "过滤并归一化",
|
||
|
||
"CreateNew.Back": "<<< <i>上一页</i>",
|
||
"CreateNew.EmptyObject": "空物体",
|
||
"CreateNew.ParticleSystem": "特效系统",
|
||
|
||
"CreateNew.Object": "物体",
|
||
"CreateNew.Object.AvatarCreator": "化身创建器",
|
||
"CreateNew.Object.Camera": "相机",
|
||
"CreateNew.Object.ReflectionProbe": "反射探针",
|
||
"CreateNew.Object.Mirror": "镜子",
|
||
"CreateNew.Object.Portal": "门户",
|
||
"CreateNew.Object.VideoPlayer": "视频播放器",
|
||
"CreateNew.Object.SpawnArea": "产生区",
|
||
"CreateNew.Object.SpawnPoint": "产生点",
|
||
"CreateNew.Object.UIXCanvas": "UIX画布",
|
||
"CreateNew.Object.Facet": "Facet",
|
||
|
||
"CreateNew.Object.FogVolume": "雾量",
|
||
"CreateNew.Object.FogVolume.Additive": "添加",
|
||
"CreateNew.Object.FogVolume.Alpha": "Alpha",
|
||
"CreateNew.Object.FogVolume.Multiplicative": "乘性",
|
||
"CreateNew.Object.FogVolume.Gradient": "梯度",
|
||
|
||
"CreateNew.Text": "文本",
|
||
"CreateNew.Text.Basic": "基本",
|
||
"CreateNew.Text.Outline": "轮廓",
|
||
|
||
"CreateNew.Editor": "编辑",
|
||
"CreateNew.Editor.UserInspector": "用户Inspector",
|
||
"CreateNew.Editor.LightSourcesWizard": "光源向导",
|
||
|
||
"CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导",
|
||
"CreateNew.Editor.CubemapCreator": "立方体贴图创建机器",
|
||
"CreateNew.Editor.ReflectionProbes": "反射探针设置向导",
|
||
|
||
"CreateNew.3DModel": "3D模型",
|
||
|
||
"CreateNew.3DModel.Box": "盒型",
|
||
"CreateNew.3DModel.Sphere": "球形",
|
||
"CreateNew.3DModel.Capsule": "胶囊",
|
||
"CreateNew.3DModel.Cone": "锥体",
|
||
"CreateNew.3DModel.Cylinder": "圆筒",
|
||
"CreateNew.3DModel.Quad": "四边形",
|
||
"CreateNew.3DModel.Grid": "格",
|
||
"CreateNew.3DModel.Torus": "圆环面",
|
||
|
||
"CreateNew.Collider": "碰撞体",
|
||
"CreateNew.Collider.Box": "盒型",
|
||
"CreateNew.Collider.Sphere": "球形",
|
||
"CreateNew.Collider.Capsule": "胶囊",
|
||
"CreateNew.Collider.Cylinder": "圆筒",
|
||
"CreateNew.Collider.Cone": "锥体",
|
||
"CreateNew.Collider.Mesh": "网格",
|
||
|
||
"CreateNew.Light": "光照",
|
||
"CreateNew.Light.Point": "点光源",
|
||
"CreateNew.Light.Spot": "聚光灯",
|
||
"CreateNew.Light.Directional": "方向光",
|
||
|
||
"CreateNew.Materials": "材质",
|
||
|
||
"AvatarCreator.Title": "化身创建器",
|
||
"AvatarCreator.Instructions": "将化身对象与耳机和控制器参考对齐(可选),然后按创建将其转换为化身",
|
||
"AvatarCreator.UseSymmetry": "使用对称",
|
||
"AvatarCreator.ShowToolAnchors": "显示工具锚",
|
||
"AvatarCreator.SetupVolumeMeter": "设置音量计",
|
||
"AvatarCreator.SetupEyes": "设置眼睛",
|
||
"AvatarCreator.SetupFaceTracking": "设置人脸跟踪",
|
||
"AvatarCreator.ProtectAvatar": "保护化身",
|
||
"AvatarCreator.CalibrateFeet": "校准脚",
|
||
"AvatarCreator.CalibrateHips": "校准骨盆/臀部",
|
||
"AvatarCreator.AlignHeadForward": "头向前对齐",
|
||
"AvatarCreator.AlignHeadUp": "头向上对齐",
|
||
"AvatarCreator.AlignHeadRight": "头向右对齐",
|
||
"AvatarCreator.CenterHead": "中心头位置",
|
||
"AvatarCreator.TryAlignHands": "尝试对齐手",
|
||
"AvatarCreator.AlignToolAnchors": "对齐工具锚",
|
||
"AvatarCreator.Create": "创造",
|
||
|
||
"Importer.General.AsRawFile": "Raw文件",
|
||
|
||
"Importer.Folder.Title": "文件夹导入器",
|
||
"Importer.Folder.Individual": "个人进口",
|
||
"Importer.Folder.Individual.Description": "为文件夹中的每个受支持文件创建一个单独的导入对话框",
|
||
"Importer.Folder.Batch": "批量导入",
|
||
"Importer.Folder.Batch.Description": "使用每种文件的相同设置为每种类型创建一个导入程序",
|
||
"Importer.Folder.Minecraft": "我的世界里的世界",
|
||
"Importer.Folder.Minecraft.Description": "有安装Mineways的话,导入我的世界里的世界",
|
||
|
||
"Importer.Image.Title": "图片导入器",
|
||
"Importer.Image.Prompt": "您要导入什么?",
|
||
"Importer.Image.Regular": "图像/纹理",
|
||
"Importer.Image.Screenshot": "{appName}照片 <size=50%>(在此拍照)</size>",
|
||
|
||
"Importer.Image.360": "360照片/天空盒",
|
||
"Importer.Image.StereoPhoto": "立体照片",
|
||
"Importer.Image.Stereo360": "立体360照片",
|
||
"Importer.Image.180": "180 照片",
|
||
"Importer.Image.Stereo180": "立体 180 照片",
|
||
"Importer.Image.LUT": "LUT",
|
||
|
||
"Importer.ImageVideo.LayoutPrompt": "它使用什么布局?",
|
||
"Importer.ImageVideo.LayoutHorizontalLR": "并排LR",
|
||
"Importer.ImageVideo.LayoutHorizontalRL": "并排RL",
|
||
"Importer.ImageVideo.LayoutVerticalLR": "上下 LR",
|
||
"Importer.ImageVideo.LayoutVerticalRL": "上下 RL",
|
||
|
||
"Importer.Model.Title": "模型导入器",
|
||
"Importer.Model.Prompt": "您要导入什么?",
|
||
"Importer.Model.Regular": "3D模型",
|
||
"Importer.Model.3DScan": "3D扫描",
|
||
"Importer.Model.CAD": "CAD模型",
|
||
"Importer.Model.PointCloud": "点云",
|
||
"Importer.Model.VertexColorModel": "顶点彩色模型",
|
||
"Importer.Model.AdvancedSettings": "高级设置",
|
||
"Importer.Model.ModelKindPrompt": "什么样的3D模型?",
|
||
"Importer.Model.RegularKind": "常规/化身",
|
||
"Importer.Model.SeparableKind": "可分离的片段",
|
||
"Importer.Model.UnitsPrompt": "它的单位是什么?",
|
||
"Importer.Model.AutoScale": "自动缩放(未知缩放)",
|
||
"Importer.Model.AutoHumanoid": "自动人形高度",
|
||
"Importer.Model.Meters": "仪表 (m)",
|
||
"Importer.Model.Millimeters": "毫米 (mm)",
|
||
"Importer.Model.Centimeters": "公分 (cm)",
|
||
"Importer.Model.Inches": "英制",
|
||
"Importer.Model.FinalizePrompt": "您确定要导入吗?",
|
||
"Importer.Model.RunImport": "运行导入!",
|
||
|
||
"Importer.Model.Advanced.Scale": "规模: ",
|
||
"Importer.Model.Advanced.AutoScale": "自动缩放",
|
||
"Importer.Model.Advanced.MaxTexSize": "最大纹理大小",
|
||
"Importer.Model.Advanced.ImageFormat": "图片格式: ",
|
||
"Importer.Model.Advanced.Material": "材质: ",
|
||
"Importer.Model.Advanced.PreferSpecular": "首选镜面",
|
||
"Importer.Model.Advanced.AlignAxis": "对齐轴: ",
|
||
|
||
"Importer.Model.Advanced.Normals": "计算法线",
|
||
"Importer.Model.Advanced.Tangents": "计算切线",
|
||
"Importer.Model.Advanced.VertexColors": "导入顶点颜色",
|
||
"Importer.Model.Advanced.Bones": "导入骨骼",
|
||
"Importer.Model.Advanced.Lights": "进口灯",
|
||
"Importer.Model.Advanced.TextureAlpha": "计算纹理Alpha",
|
||
"Importer.Model.Advanced.AlbedoColor": "导入反照率颜色",
|
||
"Importer.Model.Advanced.ImportEmissive": "导入发射",
|
||
|
||
"Importer.Model.Advanced.Colliders": "产生碰撞",
|
||
"Importer.Model.Advanced.Animations": "导入动画",
|
||
"Importer.Model.Advanced.SetupSnappable": "设置为可捕捉",
|
||
"Importer.Model.Advanced.SetupTimelapse": "设置为间隔拍摄",
|
||
"Importer.Model.Advanced.ImportExternalTextures": "导入外部纹理",
|
||
"Importer.Model.Advanced.SkinnedMeshes": "导入蒙皮网格",
|
||
"Importer.Model.Advanced.SetupIK": "设置IK",
|
||
"Importer.Model.Advanced.VisualizeRig": "可视化钻机",
|
||
"Importer.Model.Advanced.ForceTpose": "强制T型姿势",
|
||
"Importer.Model.Advanced.ForcePointCloud": "作为点云",
|
||
|
||
"Importer.Model.Advanced.DualSided": "使双面",
|
||
"Importer.Model.Advanced.FlatShaded": "制作平面阴影",
|
||
"Importer.Model.Advanced.DeduplicateInstances": "重复数据删除实例(慢)",
|
||
"Importer.Model.Advanced.Optimize": "优化模型/场景",
|
||
"Importer.Model.Advanced.SplitSubmeshes": "分割子网格",
|
||
"Importer.Model.Advanced.RandomColors": "产生随机颜色",
|
||
"Importer.Model.Advanced.SpawnMaterialOrbs": "产生材质球",
|
||
"Importer.Model.Advanced.ImagesByName": "按名称导入图像",
|
||
|
||
"Importer.Model.Advanced.Grabbable": "使可抓取",
|
||
"Importer.Model.Advanced.Scalable": "使可扩展",
|
||
"Importer.Model.Advanced.PositionAtOrigin": "原点位置",
|
||
"Importer.Model.Advanced.AssetsOnObject": "将资产放在对象上",
|
||
|
||
"Importer.Video.Title": "视频导入器",
|
||
"Importer.Video.Prompt": "您要导入什么?",
|
||
"Importer.Video.Regular": "视频",
|
||
"Importer.Video.360": "360视频",
|
||
"Importer.Video.Stereo": "立体声视频",
|
||
"Importer.Video.Stereo360": "立体声360视频",
|
||
"Importer.Video.Depth": "深度视频",
|
||
"Importer.Video.180": "180 视频",
|
||
"Importer.Video.Stereo180": "立体声 180 视频",
|
||
"Importer.Video.Depth.Prompt": "深度预设",
|
||
"Importer.Video.Depth.Default": "默认",
|
||
|
||
"NewWorld.Title": "新世界",
|
||
|
||
"NewWorld.Template": "世界模板:",
|
||
"NewWorld.CustomPreset": "自定义预设:",
|
||
"NewWorld.SessionSettings": "会议设定:",
|
||
"NewWorld.UnsafeMode": "不安全模式:",
|
||
"NewWorld.Port": "端口:",
|
||
"NewWorld.AutoPort": "自动:",
|
||
"NewWorld.DefaultName": "{name} 世界",
|
||
|
||
"FullBody.Title": "全身/化身校准",
|
||
"FullBody.SetHeight": "1) 设定身高",
|
||
"FullBody.HeightInstructions": "确保这是您的实际身高,否则校准将无法正常进行。人体模型应适合耳机和控制器。",
|
||
"FullBody.HeightWarning": "这似乎不正确。确保它是您的实际身高。",
|
||
"FullBody.ConfirmMapping": "2) 确认跟踪器映射",
|
||
"FullBody.MappingInstructions": "直立站立,确保跟踪器正在跟踪并正确检测到。",
|
||
"FullBody.StartCalibration": "启动跟踪器校准",
|
||
"FullBody.JustCalibrateAvatar": "只是校准我的化身",
|
||
"FullBody.JustCalibrateAvatarDescription": "跳过全身校准,仅校准化身",
|
||
"FullBody.SkipAndAdjustAvatar": "跳过并调整化身",
|
||
"FullBody.CalibrateInstructions": "使自己与游戏空间中的红色车身覆盖物对齐,然后按两个触发器进行确认。 确保您的真实脚和臀部与虚拟的脚尽可能接近。",
|
||
|
||
"FullBody.BeforeCalibrationInstructions": "确保跟踪器正在跟踪并且设置了您的身高",
|
||
"FullBody.CalibratingPoseInstructions": "使自己与参考对齐,然后按两个触发器进行确认",
|
||
"FullBody.AdjustAvatarInstructions": "调整化身的身体偏移,使其与参考最匹配",
|
||
"FullBody.FineTuneCalibrationInstructions": "通过移动蓝色参考来验证和微调校准",
|
||
|
||
"FullBody.CalibrateTrackersHeader": "校准跟踪器",
|
||
"FullBody.CalibrateTrackersInstructions": "相对于跟踪器抓住并放置蓝色主体部分,以调整其偏移量。 它们应与跟踪器在您身体上的位置相匹配。\n 您可以在以后随时通过重新打开此工具来调整校准。",
|
||
"FullBody.UseSymmetry": "使用对称",
|
||
"FullBody.ShowBodyOverlay": "显示叠加",
|
||
"FullBody.HeightCompensationInstructions": "如果人体模型过高(弯曲)或过短,请调整高度补偿以达到最佳配合。",
|
||
"FullBody.RecalibratePrompt": "跟踪器损坏或丢失?",
|
||
"FullBody.Recalibrate": "再次运行T型姿势校准",
|
||
"FullBody.CalibrateAvatarPrompt": "需要调整化身适合度吗?",
|
||
"FullBody.CalibrateAvatar": "校准我的化身",
|
||
"FullBody.FinishPrompt": "都好?",
|
||
"FullBody.FinishCalibration": "完成全身校准",
|
||
|
||
"FullBody.CalibrateAvatarTitle": "校准化身",
|
||
"FullBody.CalibrateAvatarInstructions": "确保已映射所有身体部位,然后在其周围拖动蓝色球体,以使化身与身体参考最匹配。",
|
||
"FullBody.ShowReferenceOverlay": "显示参考叠加",
|
||
"FullBody.ResetAvatarPrompt": "化身扭曲或无法追踪?",
|
||
"FullBody.ResetAvatar": "重置映射",
|
||
"FullBody.AvatarHeightCompensationInstructions": "如果化身太高(最终弯成弓形)或太短而无法在此处调整其高度补偿,则它更适合您的身高。",
|
||
"FullBody.AvatarHeightCompensation": "化身高度补偿: {n, number, percent}",
|
||
"FullBody.ResetAvatarHeightCompensation": "重置高度补偿",
|
||
"FullBody.AvatarSaveWarning": "完成校准后,不要忘记保存您的化身!",
|
||
"FullBody.FinishAvatarCalibration": "完成化身校准",
|
||
"FullBody.CalibrationFinishedInstructions": "如果您对校准满意,则可以立即保存您的化身并退出。",
|
||
"FullBody.CloseCalibrator": "封闭式校准器",
|
||
"FullBody.CalibrationRedoInstructions": "如果校准已关闭,或者您想校准更多的化身,则可以进行更多的调整。 您也可以在以后的任何时候重新打开此校准器以进行判断。\n 如果仅更改了跟踪器,则无需再次校准化身。",
|
||
"FullBody.ReturnToTrackerCalibration": "返回跟踪器校准",
|
||
|
||
"FullBody.Hips": "Hips",
|
||
"FullBody.Feet": "Feet",
|
||
"FullBody.Chest": "Chest",
|
||
"FullBody.Elbows": "Elbows",
|
||
"FullBody.Knees": "Knees",
|
||
|
||
"FullBody.TrackerMapped": "追踪器映射",
|
||
"FullBody.NotTracking": "不追踪...",
|
||
"FullBody.NoTracker": "没有追踪器映射",
|
||
"FullBody.FeetNotTracking": "脚未追踪...",
|
||
|
||
"FullBody.AvatarPointMapped": "映射的",
|
||
"FullBody.AvatarPointNotMapped": "未映射",
|
||
"FullBody.AvatarPointNoTracker": "没有追踪器",
|
||
|
||
"CameraControl.Title": "相机控制",
|
||
"CameraControl.MirroringOffWarning": "镜像关闭",
|
||
"CameraControl.MirrorToDisplay": "镜子显示",
|
||
"CameraControl.TakePhoto": "照片",
|
||
"CameraControl.Take360Photo": "360 照片",
|
||
|
||
"CameraControl.Mode.SmoothPOV": "平滑POV",
|
||
"CameraControl.Mode.ThirdPerson": "第三人称",
|
||
"CameraControl.Mode.Group": "组",
|
||
"CameraControl.Mode.World": "世界",
|
||
"CameraControl.Mode.Manual": "手册",
|
||
|
||
"CameraControl.Settings.AvoidOcclusion": "避免Occulusion",
|
||
"CameraControl.Settings.KeepInWorldspace": "留在世界空间",
|
||
"CameraControl.Settings.MovementWobble": "运动摆动",
|
||
"CameraControl.Settings.AimInFrontOfHead": "瞄准头",
|
||
"CameraControl.Settings.HideCamera": "隐藏相机",
|
||
"CameraControl.Settings.ForceEyesOnCamera": "强迫眼睛在相机上",
|
||
"CameraControl.Settings.HideBadges": "隐藏徽章",
|
||
"CameraControl.Settings.HideLasers": "隐藏激光",
|
||
"CameraControl.Settings.ShowFrustum": "显示平截头体",
|
||
"CameraControl.Settings.PhotoTimer": "拍照计时器",
|
||
"CameraControl.Settings.ShowLiveBadge": "显示现场徽章",
|
||
"CameraControl.Settings.AudioFromCameraViewpoint": "相机视角的音频",
|
||
|
||
"CameraControl.OpenCloseUsers": "用户",
|
||
"CameraControl.CreateCameraAnchor": "创建相机锚",
|
||
|
||
"CameraControl.Anchors.Interpolate": "在锚点之间插值",
|
||
"CameraControl.Anchors.InterpolationSpeed": "锚点插补速度:",
|
||
|
||
"CameraControl.Anchors.NoAnchors": "这个世界上没有相机主播",
|
||
|
||
"CameraControl.Positioning.FieldOfView": "视场",
|
||
"CameraControl.Positioning.AngleOffset": "角度偏移",
|
||
"CameraControl.Positioning.Distance": "距离",
|
||
"CameraControl.Positioning.Height": "高度",
|
||
"CameraControl.Positioning.FirstPersonPitch": "第一人称音高",
|
||
"CameraControl.Positioning.FirstPersonRoll": "第一人称视角",
|
||
"CameraControl.Positioning.FirstPersonOffset": "第一人称偏移",
|
||
"CameraControl.Positioning.Reset": "重启",
|
||
|
||
"CameraControl.Control.AnyoneCanInteract": "任何人都可以互动",
|
||
"CameraControl.Control.RenderPreviewForEveryone": "所有人的渲染预览",
|
||
"CameraControl.Control.RenderPrivateUI": "渲染私人用户界面",
|
||
|
||
"CameraControl.Control.SpawnPhotoInWorld": "在世界上产生照片",
|
||
"CameraControl.Control.FlipPreview": "翻转预览",
|
||
"CameraControl.Control.GroupDetectionRadius": "组检测半径: {n} m",
|
||
"CameraControl.Control.GroupExcludeBoundary": "组排除边界: {n} m",
|
||
"CameraControl.Control.PositionSmoothSpeed": "位置平滑速度: {n}",
|
||
"CameraControl.Control.AngleSmoothSpeed": "角度平滑速度: {n}",
|
||
"CameraControl.Control.FramingSmoothSpeed": "构图平滑速度: {n}",
|
||
|
||
"CameraControl.OBS.IP": "OBS Websocket IP:",
|
||
"CameraControl.OBS.Password": "OBS密码(可选):",
|
||
"CameraControl.OBS.Connect": "连接",
|
||
"CameraControl.OBS.Instructions": "确保OBS正在运行并且已安装obs-websocket插件",
|
||
"CameraControl.OBS.OpenInstaller": "打开安装程序网页",
|
||
"CameraControl.OBS.Launch": "启动OBS",
|
||
"CameraControl.OBS.Launching": "正在发射...",
|
||
"CameraControl.OBS.Launched": "发射了!",
|
||
"CameraControl.OBS.Connecting": "正在连接中...",
|
||
"CameraControl.OBS.Connected": "连接的!",
|
||
"CameraControl.OBS.Disconnected": "断线!",
|
||
"CameraControl.OBS.AuthFailure": "验证失败!",
|
||
"CameraControl.OBS.ConnectionFailed": "连接失败: ",
|
||
"CameraControl.OBS.ConnectionTimeout": "连接超时。 是否安装了带websocket插件的OBS?",
|
||
"CameraControl.OBS.UnexpectedConnectionError": "意外的连接错误:",
|
||
"CameraControl.OBS.DisconnectedPage": "OBS断开",
|
||
"CameraControl.OBS.ReturnToConnect": "返回连接页面",
|
||
"CameraControl.OBS.AutoMirror": "记录/流自动镜像",
|
||
"CameraControl.OBS.Bitrate": "比特率: {n}/s",
|
||
"CameraControl.OBS.FPS": "第一人称射击: {n}",
|
||
"CameraControl.OBS.DroppedFrames": "丢帧: {n}",
|
||
|
||
"CameraControl.OBS.Live": "LIVE",
|
||
"CameraControl.OBS.Recording": "REC",
|
||
|
||
"CameraControl.OBS.Streaming.Start": "开始流式传输",
|
||
"CameraControl.OBS.Streaming.Starting": "正在开始流式传输...",
|
||
"CameraControl.OBS.Streaming.Stop": "停止流式传输",
|
||
"CameraControl.OBS.Streaming.Stopping": "正在停止流式传输",
|
||
|
||
"CameraControl.OBS.Recording.Start": "开始录音",
|
||
"CameraControl.OBS.Recording.Starting": "正在开始录音...",
|
||
"CameraControl.OBS.Recording.Stop": "停止录音",
|
||
"CameraControl.OBS.Recording.Stopping": "正在停止录音",
|
||
|
||
"Settings.Height": "我的身高:",
|
||
"Settings.Metric": "公制 (cm)",
|
||
"Settings.Imperial": "英制 (ft)",
|
||
|
||
"Settings.OverrideLocale": "覆盖语言环境:",
|
||
"Settings.HideAllTutorials": "隐藏所有教程",
|
||
"Settings.ShowInteractionHints": "显示互动提示",
|
||
"Settings.PrimaryController": "主控制器",
|
||
"Settings.AllowStrafing": "允许流浪",
|
||
"Settings.UseHeadDirectionForMovement": "使用头向移动",
|
||
"Settings.SmoothTurn": "平稳转弯",
|
||
"Settings.SmoothTurnExclusiveMode": "平顺排他独家模式",
|
||
"Settings.SmoothTurnSpeed": "平稳的转弯速度",
|
||
"Settings.SnapTurnAngle": "急转角",
|
||
"Settings.NoclipSpeed": "无夹速度",
|
||
"Settings.SpeedExponent": "速度指数",
|
||
"Settings.MoveThreshold": "移动阈值",
|
||
"Settings.ControllerVibration": "控制器振动",
|
||
"Settings.Haptics": "触觉反馈",
|
||
"Settings.DisablePhysicalInteractions": "禁用身体互动",
|
||
"Settings.EnableGestures": "启用手势",
|
||
"Settings.DoubleClickInterval": "双击间隔",
|
||
"Settings.ResetAllTutorials": "重置所有教程",
|
||
"Settings.PreferSteamNetworking": "首选Steam网络插座",
|
||
"Settings.DisableLAN": "禁用局域网",
|
||
"Settings.LegacyGripEquip": "启用旧版双握把装备",
|
||
"Settings.LegacyWorldSwitcher": "启用旧版世界切换器",
|
||
"Settings.FetchIncompatibleSessions": "显示不兼容的会议",
|
||
|
||
"Settings.MaxConcurrentAssetTransfers": "最大同时资产转移",
|
||
"Settings.AutosaveScreenshotPath": "自动保存截图路径",
|
||
|
||
"Settings.DebugInputBinding": "调试输入绑定",
|
||
|
||
"Settings.LaserSmoothing.Header": "激光平滑",
|
||
"Settings.LaserSmoothing.Speed": "平稳速度",
|
||
"Settings.LaserSmoothing.ModulateStartAngle": "调整起始角度",
|
||
"Settings.LaserSmoothing.ModulateEndAngle": "调整端角",
|
||
"Settings.LaserSmoothing.ModulateExponent": "调整指数",
|
||
"Settings.LaserSmoothing.ModulateSpeedMultiplier": "调制速度倍增器",
|
||
"Settings.LaserSmoothing.StickThreshold": "粘阈值",
|
||
"Settings.Laser.ShowInDesktop": "在桌面模式下显示激光",
|
||
"Settings.LaserSmoothing.Reset": "重置激光设置",
|
||
|
||
"Settings.Audio.Header": "音讯",
|
||
|
||
"Settings.Audio.Master": "主音量: {n,number,percent}",
|
||
"Settings.Audio.SoundEffects": "声音特效: {n,number,percent}",
|
||
"Settings.Audio.Multimedia": "多媒体: {n,number,percent}",
|
||
"Settings.Audio.Voice": "语音: {n,number,percent}",
|
||
"Settings.Audio.UI": "用户界面: {n,number,percent}",
|
||
"Settings.Audio.DisableVoiceNormalization": "禁用语音标准化",
|
||
"Settings.Audio.NoiseGateThreshold": "噪声门阈值: {n}",
|
||
"Settings.Audio.NormzliationThreshold": "标准化阈值: {n}",
|
||
"Settings.Audio.NoiseSupression": "噪声抑制滤波器(RNNoise)",
|
||
|
||
"Settings.Audio.InputDevice": "音频输入装置:",
|
||
"Settings.Audio.OutputDevice": "音频输出设备:",
|
||
"Settings.Audio.SelectInputDevice": "选择音频输入设备",
|
||
"Settings.Audio.SelectOutputDevice": "选择音频输出设备",
|
||
"Settings.Audio.TestInput": "测试您的音频输入:",
|
||
"Settings.Audio.TestDescription": "我们将向您播放来自所选音频设备的声音,以便您确认它是正确的。",
|
||
"Settings.Audio.StartTest": "听设备\n<size=50%>(检查麦克风/音频输入)</size>",
|
||
"Settings.Audio.StopTest": "停止测试",
|
||
"Settings.Audio.Monitoring": "音频输入监控:",
|
||
"Settings.Audio.SystemDefaultOutput": "使用系统默认值",
|
||
|
||
"Settings.Graphics.DesktopFOV": "桌面视场",
|
||
|
||
"Settings.Locale.ChangeLanguage": "改变语言",
|
||
"Settings.Locale.SelectLanguageHeader": "选择你的语言:",
|
||
|
||
"Settings.Save": "保存设置",
|
||
|
||
"Settings.FullBody.Header": "全身追踪:",
|
||
"Settings.FullBody.FeetPositionSmoothing": "脚的位置平滑",
|
||
"Settings.FullBody.FeetRotationSmoothing": "脚旋转平滑",
|
||
"Settings.FullBody.HipsPositionSmoothing": "臀部位置平滑",
|
||
"Settings.FullBody.HipsRotationSmoothing": "臀部旋转平滑",
|
||
|
||
"Settings.Dash.Header": "仪表板",
|
||
"Settings.Dash.Curvature": "曲率",
|
||
"Settings.Dash.OpenCloseSpeed": "开/关速度",
|
||
|
||
"Settings.LeapMotion.Name": "Leap Motion",
|
||
"Settings.LeapMotion.Enabled": "Leap 启用追踪",
|
||
"Settings.LeapMotion.HorizontalOffset": "水平偏移",
|
||
"Settings.LeapMotion.VerticalOffset": "垂直偏移",
|
||
"Settings.LeapMotion.ForwardOffset": "正向偏移",
|
||
"Settings.LeapMotion.SnapDistance": "控制器手捕捉距离",
|
||
"Settings.LeapMotion.UseFingersWhenSnapped": "拍打时要用手指",
|
||
|
||
"Settings.ViveHandTracking.Name": "Vive手指追踪",
|
||
"Settings.ViveHandTracking.Enabled": "启用Vive手部追踪",
|
||
"Settings.ViveHandTracking.SnapDistance": "Vive手部追踪捕捉距离",
|
||
"Settings.ViveHandTracking.UseFingersWhenSnapped": "拍打时使用Vive手指",
|
||
|
||
"Settings.WindowsIntegration": "Windows整合",
|
||
"Settings.LinuxIntegration": "Linux整合",
|
||
|
||
"Settings.System.KeepOriginalScreenshotFormat": "保留原始屏幕截图格式",
|
||
"Settings.System.KeepOriginalScreenshotFormat.Description": "启用后,将截图保存到“文档”文件夹后将不会转换为JPG",
|
||
|
||
"Security.Hyperlink.Warning": "<b><size=125%>警告:传出超链接</size></b>\n您单击了一个世界中的链接。 您要打开吗? 这将在您的桌面网络浏览器中打开。",
|
||
"Security.Hyperlink.Open": "打开",
|
||
"Security.Hyperlink.Cancel": "取消",
|
||
|
||
"Security.HostAccess.Title": "主机访问",
|
||
"Security.HostAccess.Warning": "<b><size=125%>警告:世界正在尝试访问第三方主机</size></b>\n允许访问可以使第三方收集一些个人信息,例如您的IP和地理位置。",
|
||
"Security.HostAccess.TargetHost": "目标主机: <b>{host}</b>",
|
||
"Security.HostAccess.Reason": "原因: {reason}",
|
||
"Security.HostAccess.NoReason": "<i>没有提供原因</i>",
|
||
"Security.HostAccess.Allow": "允许",
|
||
"Security.HostAccess.Deny": "否认",
|
||
|
||
"Inspector.Slot.AttachComponent": "加入Component",
|
||
|
||
"Inspector.Slot.Axis.X": "X: <b>+</b>右 <b>-</b>左",
|
||
"Inspector.Slot.Axis.Y": "Y: <b>+</b>上 <b>-</b>下",
|
||
"Inspector.Slot.Axis.Z": "Z: <b>+</b>前 <b>-</b>后",
|
||
|
||
"Inspector.Slot.Reset.Label": "重置:",
|
||
"Inspector.Slot.Reset.Position": "位置",
|
||
"Inspector.Slot.Reset.Rotation": "回转",
|
||
"Inspector.Slot.Reset.Scale": "大小",
|
||
|
||
"Inspector.Slot.CreatePivotAtCenter": "在中心创建Pivot",
|
||
|
||
"Inspector.Slot.JumpTo": "前往到该物体",
|
||
"Inspector.Slot.BringTo": "把该物体带到前方",
|
||
"Inspector.Slot.BringTo.Undo": "把{name}传送到我的位置",
|
||
|
||
"Inspector.Slot.ParentUnder.WorldRoot": "世界Root",
|
||
|
||
"Inspector.Mesh.StatsHeader": "网格统计",
|
||
"Inspector.Mesh.VertexCount": "顶点数: {n}",
|
||
"Inspector.Mesh.TriangleCount": "三角数: {n}",
|
||
"Inspector.Mesh.PointCount": "点数: {n}",
|
||
"Inspector.Mesh.SubmeshCount": "子网格数: {n}",
|
||
"Inspector.Mesh.BoneCount": "骨数: {n}",
|
||
"Inspector.Mesh.BlendshapeCount": "Blendshape计数: {n}",
|
||
"Inspector.Mesh.ChannelStats": "法线: {normals}, 切线: {tangents}, 色彩: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
|
||
|
||
"Inspector.Mesh.BakeMesh": "烤网",
|
||
|
||
"Inspector.Mesh.ResaveMesh": "重新保存网格",
|
||
"Inspector.Mesh.RecalculateNormals": "重新计算法线",
|
||
"Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑阴影)",
|
||
"Inspector.Mesh.RecalculateTangentsMikkt": "重新计算切线(Mikktspace)",
|
||
"Inspector.Mesh.RecalculateTangentsSimple": "重新计算切线(简单)",
|
||
|
||
"Inspector.Mesh.FlipNormals": "翻转法线",
|
||
"Inspector.Mesh.ReverseWinding": "反向绕线",
|
||
"Inspector.Mesh.MakeDualSided": "使双面",
|
||
"Inspector.Mesh.ConvertToFlatShading": "转换为平面着色",
|
||
"Inspector.Mesh.ConvertToConvexHull": "转换为Convex Hull",
|
||
"Inspector.Mesh.ConvertToPointCloud": "转换为点云",
|
||
"Inspector.Mesh.MergeDoubles": "合并双打",
|
||
"Inspector.Mesh.StripEmptyBlendshapes": "去除空Blendshapes",
|
||
"Inspector.Mesh.StripBlendshapeNormals": "去除Blendshape法线",
|
||
"Inspector.Mesh.StripBlendshapeTangents": "去除Blendshape切线",
|
||
|
||
"Inspector.Mesh.GetBoneList": "获取Bone列表",
|
||
"Inspector.Mesh.GetBoneData": "获取Bone数据",
|
||
|
||
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点Bone权重:",
|
||
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# Bone} other {# Bones}}",
|
||
"Inspector.Mesh.UV_Multiplicator": "乘数:",
|
||
"Inspector.Mesh.ScaleUVs": "UV的规模",
|
||
|
||
"Inspector.MeshRenderer.MergeByMaterial": "合并具有相同材质的子网格",
|
||
"Inspector.MeshRenderer.SplitByMaterial": "分离每种材质的网格",
|
||
|
||
"Inspector.ReflectionProbe.Bake": "烘烤反射探针",
|
||
"Inspector.ReflectionProbe.Baking": "正在烘烤反射探针中...",
|
||
|
||
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受Blendshapes影响的网格分离为零件",
|
||
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除 Empty Blendshapes",
|
||
"Inspector.SkinnedMesh.StripBlendshapesResult": "做完了! 删除: {n,plural, one {# blendshape} other {# blendshapes}}",
|
||
"Inspector.SkinnedMesh.StripEmptyBones": "去除 Empty Bones",
|
||
"Inspector.SkinnedMesh.StripBonesResult": "做完了! 删除: {n,plural, one {# bone} other {# bones}}",
|
||
|
||
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化Bone边界框",
|
||
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似的合并Bone Sphere边界",
|
||
"Inspector.SkinnedMesh.ClearBoundsVisuals": "删除Bone边界框的视觉效果",
|
||
|
||
"Inspector.BipedRig.GetDiagnosticInfo": "获取rig诊断信息",
|
||
"Inspector.BipedRig.GenerateDebugVisuals": "生成 Debug Visuals",
|
||
"Inspector.BipedRig.ClearDebugVisuals": "清除 Debug Visuals",
|
||
"Inspector.BipedRig.DetectHands": "检测 Hand Rigs",
|
||
"Inspector.BipedRig.DetectLeftHand": "检测 Left Hand Rig",
|
||
"Inspector.BipedRig.DetectRightHand": "检测 Right Hand Rig",
|
||
"Inspector.BipedRig.HandRigResult": "完成! 左手: {left}, 右手: {right}",
|
||
"Inspector.BipedRig.LeftHandRigResult": "完成! 检测到左手: {detected}",
|
||
"Inspector.BipedRig.RightHandRigResult": "完成! 检测到右手: {detected}",
|
||
|
||
"Inspector.Texture.Size": "尺寸: {width} x {height}",
|
||
"Inspector.Texture.Format": "格式: {format}, 存储器: <nobr>{memory}</nobr>",
|
||
"Inspector.Texture.Variant": "变种ID: {variant}",
|
||
|
||
"Inspector.Texture.InvertRGB": "倒置 RGB",
|
||
"Inspector.Texture.InvertR": "倒置 R",
|
||
"Inspector.Texture.InvertG": "倒置 G",
|
||
"Inspector.Texture.InvertB": "倒置 B",
|
||
"Inspector.Texture.InvertA": "倒置 Alpha",
|
||
"Inspector.Texture.ColorToAlphaWhite": "色彩为Alpha(白色)",
|
||
"Inspector.Texture.ColorToAlphaBlack": "色彩为Alpha(黑色)",
|
||
"Inspector.Texture.AlphaFromIntensity": "强度的Alpha",
|
||
"Inspector.Texture.AlphaToMask": "遮罩Alpha",
|
||
"Inspector.Texture.RemoveAlpha": "删除Alpha",
|
||
"Inspector.Texture.ConvertToGrayscaleAverage": "转换为灰度(平均)",
|
||
|
||
"Inspector.Texture.SwapRG": "交换R和G",
|
||
"Inspector.Texture.SwapRB": "交换R和B",
|
||
|
||
"Inspector.Texture.SwapGB": "交换G和B",
|
||
|
||
"Inspector.Texture.AddWhiteBackground": "添加白色背景",
|
||
"Inspector.Texture.AddBlackBackground": "添加黑色背景",
|
||
"Inspector.Texture.Hue": "色调:",
|
||
"Inspector.Texture.ShiftHue": "转变色相",
|
||
"Inspector.Texture.Saturation": "饱和:",
|
||
"Inspector.Texture.AdjustSaturation": "调整饱和度",
|
||
"Inspector.Texture.Value": "值:",
|
||
"Inspector.Texture.AdjustValue": "调整值",
|
||
"Inspector.Texture.Gamma": "伽玛:",
|
||
"Inspector.Texture.AdjustGamma": "调整伽玛",
|
||
"Inspector.Texture.LongestSide": "最长边:",
|
||
"Inspector.Texture.Resize": "调整大小",
|
||
"Inspector.Texture.FlipHorizontal": "水平翻转",
|
||
"Inspector.Texture.FlipVertical": "垂直翻转",
|
||
"Inspector.Texture.RotateCW": "顺时针旋转90°",
|
||
"Inspector.Texture.RotateCCW": "逆时针旋转90°",
|
||
"Inspector.Texture.Rotate180": "旋转180°",
|
||
|
||
"Inspector.Texture.MakeSquare": "使平方",
|
||
"Inspector.Texture.ToNearestPOT": "到最接近的2的幂",
|
||
"Inspector.Texture.MakeTileable": "使图块(过渡比率):",
|
||
"Inspector.Texture.TileLoop": "平铺(循环)",
|
||
"Inspector.Texture.TileMirror": "瓷砖(镜面)",
|
||
|
||
"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
|
||
"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",
|
||
|
||
"Inspector.Material.VariantInfo": "变种ID: {variantID} (Raw变种ID: {rawVariantID})",
|
||
"Inspector.Material.WaitingForApply": "应用变种(WaitingForApply): {waiting,select,True{等候} False{已应用}}",
|
||
|
||
"Inspector.Audio.BakeAudio": "烘焙音频剪辑",
|
||
"Inspector.Audio.FormatInfo": "采样率: {rate} Hz, 频道: {channels} ({channel_count})",
|
||
"Inspector.Audio.Duration": "持续时间: {duration}",
|
||
"Inspector.Audio.EncodingInfo": "完全解码: {decoded}, 文件扩展名: {ext}",
|
||
|
||
"Inspector.Audio.Normalize": "归一化音量",
|
||
"Inspector.Audio.AmplitudeThreshold": "幅度阈值:",
|
||
"Inspector.Audio.TrimSilence": "修剪无音",
|
||
"Inspector.Audio.TrimStartSilence": "修剪开始无音",
|
||
"Inspector.Audio.TrimEndSilence": "修剪结束无音",
|
||
"Inspector.Audio.PositionDuration": "位置/持续时间(以秒为单位):",
|
||
"Inspector.Audio.TrimStart": "修剪开始",
|
||
"Inspector.Audio.TrimEnd": "修剪结束",
|
||
"Inspector.Audio.FadeIn": "添加淡入",
|
||
"Inspector.Audio.FadeOut": "添加淡出",
|
||
"Inspector.Audio.MakeLoopable": "使Loopable(使用交叉淡入淡出)",
|
||
"Inspector.Audio.ToWAV": "转换为WAV",
|
||
"Inspector.Audio.ToVorbis": "转换为OGG Vorbis",
|
||
"Inspector.Audio.ToFLAC": "转换为FLAC",
|
||
"Inspector.Audio.DenoiseRNNoise": "降噪(RNNoise,针对48 kHz语音进行了优化)",
|
||
"Inspector.Audio.ExtractSides": "提取侧面(可以删除立体声轨道上的人声)",
|
||
|
||
"Inspector.AudioStream.BufferState": "可用样本: {samples}, 丢失: {missed}, 长度: {length}, 全局索引: {index}",
|
||
"Inspector.AudioStream.EncodeState": "可编码: {samples}, 帧大小: {frame} (最大值: {max_frame}), 采样率: {rate}",
|
||
"Inspector.AudioStream.DecodeState": "包总数: {total}, 丢包总数: {lost}, 数据包丢失: {loss, number, percent}",
|
||
"Inspector.AudioStream.BufferStats": "平均编解码器: {avgCodec}/s, 平均阅读: {avgRead}/s, 平均写作: {avgWritten}/s",
|
||
|
||
"Inspector.DynamicBoneChain.SetupFromChildren": "从Children设置",
|
||
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "从Children设置 (强制全部)",
|
||
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "从Children设置 (只有rig)",
|
||
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换children中的Smooth Transforms",
|
||
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除children中的Smooth Transforms",
|
||
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 撞机和抓斗(Colliders & Grabbing) -------",
|
||
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定对撞机(使用对象根)",
|
||
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓last bone",
|
||
|
||
"Inspector.Rig.CleanupBoneColliders": "清理骨对撞机",
|
||
"Inspector.Rig.GenerateDebugVisuals": "生成调试视觉效果",
|
||
"Inspector.Rig.ClearDebugVisuals": "清除调试视觉效果",
|
||
|
||
"Inspector.AvatarExpression.AutoAssign": "自动分配Blendshapes(使用启发式)",
|
||
|
||
"Wizard.General.ProcessRoot": "进程根:",
|
||
"Wizard.General.Result": "结果:",
|
||
"Wizard.General.ErrorNoRoot": "未选择根",
|
||
"Wizard.General.RemovedResult": "已删除 {n}",
|
||
|
||
"Wizard.AssetOptimization.Title": "资产优化设置向导",
|
||
"Wizard.AssetOptimization.CleanupUnusedAssets": "清理未使用的资产",
|
||
"Wizard.AssetOptimization.CleanupEmptySlots": "清理空插槽",
|
||
"Wizard.AssetOptimization.CleanupDisabledMeshRenderers": "清理禁用的网格渲染器",
|
||
"Wizard.AssetOptimization.DeduplicateMaterials": "重复材质球删除",
|
||
"Wizard.AssetOptimization.CleanupFileItems": "清理文件项",
|
||
"Wizard.AssetOptimization.MaxTextureResolution": "设置最大纹理分辨率",
|
||
"Wizard.AssetOptimization.RecompressTextures": "重新压缩纹理",
|
||
"Wizard.AssetOptimization.RecalculateAllNormals": "重新计算所有法线",
|
||
"Wizard.AssetOptimization.RecalculateAllNormalsMerged": "重新计算所有法线(合并)",
|
||
"Wizard.AssetOptimization.RecalculateAllTangents": "重新计算所有切线(Mikktspace)",
|
||
"Wizard.AssetOptimization.ResizedResult": "调整大小 {n}",
|
||
|
||
"Wizard.LightSources.Title": "光源向导",
|
||
"Wizard.LightSources.Header": "场景光源",
|
||
"Wizard.LightSources.ProcessRoot": "进程根:",
|
||
"Wizard.LightSources.PointLights": "点光源:",
|
||
"Wizard.LightSources.SpotLights": "聚光灯:",
|
||
"Wizard.LightSources.DirectionalLights": "方向光:",
|
||
"Wizard.LightSources.DisabledLights": "禁用的灯光:",
|
||
"Wizard.LightSources.WithTag": "带标签:",
|
||
"Wizard.LightSources.SetShadowType": "设置阴影类型",
|
||
"Wizard.LightSources.ChangeIntensity": "更改强度",
|
||
"Wizard.LightSources.ChangeRange": "更改范围",
|
||
"Wizard.LightSources.Enable": "启用",
|
||
"Wizard.LightSources.Disable": "禁用",
|
||
"Wizard.LightSources.Destroy": "破坏",
|
||
|
||
"Wizard.CubemapCreator.Title": "立方体贴图创建机器",
|
||
"Wizard.CubemapCreator.Textures": "源纹理:",
|
||
"Wizard.CubemapCreator.TexturesNote": "请注意,某些约定已左右互换。如果生成的立方体图不正确,请尝试左右互换纹理。",
|
||
"Wizard.CubemapCreator.PosX": "正X(右)",
|
||
"Wizard.CubemapCreator.NegX": "负X(左)",
|
||
"Wizard.CubemapCreator.PosY": "正Y(顶部)",
|
||
"Wizard.CubemapCreator.NegY": "负Y(底部)",
|
||
"Wizard.CubemapCreator.PosZ": "正Z(前)",
|
||
"Wizard.CubemapCreator.NegZ": "负Z(后退)",
|
||
"Wizard.CubemapCreator.TopBottomRotation": "顶部/底部旋转:",
|
||
|
||
"Wizard.ReflectionProbes.Title": "反射探针设置向导",
|
||
"Wizard.ReflectionProbes.ProcessRoot": "进程根:",
|
||
"Wizard.ReflectionProbes.ProcessDisabled": "进程已禁用",
|
||
"Wizard.ReflectionProbes.WithTag": "带标签:",
|
||
"Wizard.ReflectionProbes.TeleportUserToProbe": "将我传送到每个探针",
|
||
"Wizard.ReflectionProbes.DelayBetweenProbes": "探针之间的延迟",
|
||
"Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉",
|
||
"Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试图像",
|
||
"Wizard.ReflectionProbes.BakeProbes": "烘烤探针",
|
||
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}的{index}...",
|
||
|
||
"Desktop.OpenKeyboard": "打开键盘",
|
||
"Desktop.FollowCursor.On": "关注游标: On",
|
||
"Desktop.FollowCursor.Off": "关注游标: Off",
|
||
"Desktop.LegacyInputMode.On": "旧版输入模式: On",
|
||
"Desktop.LegacyInputMode.Off": "旧版输入模式: Off",
|
||
"Desktop.Brightness": "亮度: {n,number,percent}",
|
||
"Desktop.Opacity": "不透明度: {n,number,percent}",
|
||
|
||
"Tutorial.Welcome.WelcomeTo": "欢迎来到",
|
||
"Tutorial.Welcome.LetsStart": "开始吧!",
|
||
|
||
"Tutorial.Welcome.AccountHeader": "{appName}帐户",
|
||
"Tutorial.Welcome.AccountDescription": "创建帐户可为您提供1GB的免费存储空间,并可以访问保存项目,使其成为最喜欢的化身,添加朋友和消息传递。",
|
||
"Tutorial.Welcome.AccountCreate": "创建帐户",
|
||
"Tutorial.Welcome.AccountLogin": "我已经有一个帐户",
|
||
"Tutorial.Welcome.AccountSkip": "没有帐户继续",
|
||
"Tutorial.Welcome.AccountSkipHeader": "跳过创建帐户?",
|
||
"Tutorial.Welcome.AccountSkipDescription": "无法将某些功能(例如,将项目保存到库存,使其成为最喜欢的化身)访问。",
|
||
"Tutorial.Welcome.AccountSkipConfirm": "确定跳过",
|
||
|
||
"Tutorial.Welcome.SettingsHeader": "基本配置",
|
||
"Tutorial.Welcome.SettingsDescription": "你可以配置基本动作和用户首选项。 所有这些都可以在以后更改。",
|
||
"Tutorial.Welcome.SettingsTurning": "车削风格",
|
||
"Tutorial.Welcome.SettingsSnapTurn": "对齐",
|
||
"Tutorial.Welcome.SettingsSnapTurnDescription": "立即转向新的角度。对于新用户。",
|
||
"Tutorial.Welcome.SettingsSmoothTurn": "平滑",
|
||
"Tutorial.Welcome.SettingsSmoothTurnDescription": "逐渐转弯,但会引起恶心。",
|
||
"Tutorial.Welcome.SettingsPrimaryController": "主控制器",
|
||
"Tutorial.Welcome.SettingsPrimaryLeft": "左",
|
||
"Tutorial.Welcome.SettingsPrimaryLeftDescription": "<b>左:</b> 转弯, <b>右:</b> 側身走",
|
||
"Tutorial.Welcome.SettingsPrimaryRight": "右",
|
||
"Tutorial.Welcome.SettingsPrimaryRightDescription": "<b>左:</b> 側身走, <b>右:</b> 转弯",
|
||
"Tutorial.Welcome.SettingsHeight": "你的身高",
|
||
"Tutorial.Welcome.SettingsHeightExamples": "例子: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch",
|
||
|
||
"Tutorial.Welcome.StartTutorialHeader": "开始教程",
|
||
"Tutorial.Welcome.StartTutorialDescription": "我们将带您进入基础教程世界,以帮助您开始使用{appName}。 您可以选择公开教程世界,让{appName}社区加入并为您提供帮助或自己学习。",
|
||
|
||
"Object.Mirror.Toggle": "切换(尽自己)",
|
||
|
||
"Exiting.SavingItems": "正在保存 {n, plural, other {# 项目}}...",
|
||
"Exiting.SavingChanges": "正在保存更改...",
|
||
"Exiting.Exiting": "正在退出...",
|
||
"Exiting.LoggingOut": "正在注销...",
|
||
|
||
"Dummy": "Dummy"
|
||
}
|
||
}
|