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Update en.json
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en.json
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en.json
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{
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{
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"localeCode": "en",
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"localeCode": "en",
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"authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern"],
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"authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern", "Charizmare"],
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"messages": {
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"messages": {
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"General.OK": "OK",
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"General.OK": "OK",
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"Help.GettingStarted.ExploringWorlds.JoiningASession": "Joining A Session",
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"Help.GettingStarted.ExploringWorlds.JoiningASession": "Joining A Session",
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"Help.GettingStarted.ExploringWorlds.JoiningASession.Content": "To join a session, click on the world preview {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }}and click <b><color=hero.cyan>Join</closeall>. This will begin loading you into that world, which may take a moment.<br><br>Note that you will still be in the world you came from, since in {appName} you can be in multiple sessions at once and switch between them quickly.",
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"Help.GettingStarted.ExploringWorlds.JoiningASession.Content": "To join a session, click on the world preview {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }}and click <b><color=hero.cyan>Join</closeall>. This will begin loading you into that world, which may take a moment.<br><br>Note that you will still be in the world you came from, since in {appName} you can be in multiple sessions at once and switch between them quickly.",
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"Help.GettingStarted.ExploringWorlds.SessionManagement": "Session Management",
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"Help.GettingStarted.ExploringWorlds.SessionManagement": "Session Management",
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"Help.GettingStarted.ExploringWorlds.SessionManagement.Content": "Worlds in {appName} have a variety of permissions you can apply to them, allowing you to choose who can join your world. To change these permissions, head to the <sprite name=SessionIcon> <b><color=hero.purple>Session</closeall> tab at the bottom of your Dashboard. On the right is a list of access levels you can set the world to. These access levels include: <br><br>• <color=hero.red><b>Private (invite only)</b></color> - Only users with a direct invite from the host of the session can join.<br><br>• <color=hero.orange><b>LAN</b></color> - Only users on the same local network can join.<br><br>• <color=hero.yellow><b>Contacts</b></color> - Only users that are contacts of the host can join.<br><br>• <color=hero.green><b>Contacts+</b></color> - Users who are a contact of any user in the session can join.<br><br>• <color=hero.cyan><b>Registered Users</b></color> - Any user that has a {appName} account can join.<br><br>• <color=hero.purple><b>Anyone</b></color> - Any user can join, including unregistered users.",
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"Help.GettingStarted.ExploringWorlds.SessionManagement.Content": "Worlds in {appName} have a variety of permissions you can apply to them, allowing you to choose who can join your world. To change these permissions, head to the <sprite name=SessionIcon> <b><color=hero.cyan>Session</closeall> tab at the bottom of your Dashboard. On the right is a list of access levels you can set the world to. These access levels include: <br><br>• <color=hero.red><b>Private (invite only)</b></color> - Only users with a direct invite from the host of the session can join.<br><br>• <color=hero.orange><b>LAN</b></color> - Only users on the same local network can join.<br><br>• <color=hero.yellow><b>Contacts</b></color> - Only users that are contacts of the host can join.<br><br>• <color=hero.green><b>Contacts+</b></color> - Users who are a contact of any user in the session can join.<br><br>• <color=hero.cyan><b>Registered Users</b></color> - Any user that has a {appName} account can join.<br><br>• <color=hero.purple><b>Anyone</b></color> - Any user can join, including unregistered users.",
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"Help.GettingStarted.ExploringWorlds.WorldsToSee": "Worlds To See",
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"Help.GettingStarted.ExploringWorlds.WorldsToSee": "Worlds To See",
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"Help.GettingStarted.ExploringWorlds.WorldsToSee.Content": "Looking for cool worlds to see? Take a look at the <b><color=hero.cyan>MMC</closeall> and <b><color=hero.cyan>Featured Worlds</closeall> categories to explore some of the best experiences {appName} has to offer!",
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"Help.GettingStarted.ExploringWorlds.WorldsToSee.Content": "Looking for cool worlds to see? Take a look at the <b><color=hero.cyan>MMC</closeall> and <b><color=hero.cyan>Featured Worlds</closeall> categories to explore some of the best experiences {appName} has to offer!",
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"Help.GettingStarted.YourContacts.Searching": "Searching",
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"Help.GettingStarted.YourContacts.Searching": "Searching",
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"Help.GettingStarted.YourContacts.Searching.Content": "Looking for a particular contact or want to find someone to add as a contact? Type their name into the search bar at the top-left! As you type, you'll be presented with users who match the name you have entered.",
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"Help.GettingStarted.YourContacts.Searching.Content": "Looking for a particular contact or want to find someone to add as a contact? Type their name into the search bar at the top-left! As you type, you'll be presented with users who match the name you have entered.",
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"Help.GettingStarted.YourContacts.AddingAContact": "Adding A Contact",
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"Help.GettingStarted.YourContacts.AddingAContact": "Adding A Contact",
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"Help.GettingStarted.YourContacts.AddingAContact.Content": "Found the user you're looking for? Select them to get some actions you can do with them. If you want to add the user as a contact, send them a contact request using the <b><color=hero.purple>Add Contact</closeall> button! If they accept, they will appear in your contacts list and you can message them and join them in worlds they're in.",
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"Help.GettingStarted.YourContacts.AddingAContact.Content": "Found the user you're looking for? Select them to get some actions you can do with them at the top of the Dash. If you want to add the user as a contact, send them a contact request using the <b><color=hero.purple>Add Contact</closeall> button! If they accept, they will appear in your contacts list and you can message them and join them in worlds they're in.",
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"Help.GettingStarted.YourContacts.ContactRequests": "Contact Requests",
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"Help.GettingStarted.YourContacts.ContactRequests": "Contact Requests",
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"Help.GettingStarted.YourContacts.ContactRequests.Content": "When someone sends you a contact request, you will get a notification, and the requesting user will appear on the left in your contacts list with a <b><color=hero.purple>purple</closeall> outline. You can accept or ignore the request by selecting the user and choosing the action you want to take.",
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"Help.GettingStarted.YourContacts.ContactRequests.Content": "When someone sends you a contact request, you will get a notification, and the requesting user will appear on the left in your contacts list with a <b><color=hero.purple>purple</closeall> outline. You can accept or ignore the request by selecting the user and choosing the action you want to take.",
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"Help.GettingStarted.YourContacts.Invites": "Invites",
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"Help.GettingStarted.YourContacts.Invites": "Invites",
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"Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders",
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"Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders",
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"Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "To create a new folder in your inventory, click on the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button at the top. Give the folder a name and click <b><color=hero.green>Create</closeall> to make it, which will place you inside the folder automatically - creating folders and staying organized will be important for when you start to collect a larger number of items.",
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"Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "To create a new folder in your inventory, click on the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button at the top. Give the folder a name and click <b><color=hero.green>Create</closeall> to make it, which will place you inside the folder automatically - creating folders and staying organized will be important for when you start to collect a larger number of items.",
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"Help.GettingStarted.BuildingBasics.BasicCreationTools": "Basic Creation Tools",
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"Help.GettingStarted.BuildingBasics.BasicCreationTools": "Basic Creation Tools",
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"Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: <color=hero.green>Brushes</color>, the <color=hero.green>Shape Tool</color>, the <color=hero.purple>Color Tool</color>, and the <color=hero.purple>Glue Tool</color>.<br><br> • <b><color=hero.green>Brushes</closeall> allow you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush, press and hold <b><color=hero.purple>{Primary_Input}</closeall> and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your <b><color=hero.purple>{Primary_Input}</closeall> is pressed. }}<br><br>Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.<br><br>To find a collection of pre-made brushes you can use right away, look in the <b><color=hero.yellow><b>{appName} Essentials</closeall> folder under <b><color=hero.green>Tools/Brushes</closeall>.<br><br> • The <color=hero.green><b>Shape Tool</b></color> is a tool that creates simple 3D shapes. To create a shape, hold your <b><color=hero.purple>{Primary_Input}</closeall> and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to switch between all available shapes. The Shape Tool is located in the <color=hero.green><b>Tools</b></color> folder in the <color=hero.yellow><b>{appName} Essentials</b></color> folder.<br><br> • The <color=hero.purple><b>Color Tool</closeall> allows you to tint items a certain color. To change the current selected color, open your <color=hero.cyan><b>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <b><color=hero.yellow>Color Picker</closeall>. A <color=hero.orange><b>Color Dialogue</closeall> will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall>.<br><br> • The <color=hero.green><b>Glue Tool</closeall> allows you to attach objects together. <color=hero.red><b>Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself!</closeall> To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Primary_Input}</closeall> and drag across the area you are gluing. The glue tool uses a bubble to show the area where you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your <b><color=hero.purple>{Primary_Input}</closeall> and let it dry, or press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.",
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"Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: <color=hero.green>Brushes</color>, the <color=hero.green>Shape Tool</color>, the <color=hero.purple>Color Tool</color>, and the <color=hero.purple>Glue Tool</color>.<br><br> • <b><color=hero.green>Brushes</closeall> allow you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush, press and hold <b><color=hero.purple>{Primary_Input}</closeall> and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your <b><color=hero.purple>{Primary_Input}</closeall> is pressed. }}<br><br>Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.<br><br>To find a collection of pre-made brushes you can use right away, look in the <b><color=hero.yellow><b>{appName} Essentials</closeall> folder under <b><color=hero.green>Tools/Brushes</closeall>.<br><br> • The <color=hero.green><b>Shape Tool</b></color> is a tool that creates simple 3D shapes. To create a shape, hold your <b><color=hero.purple>{Primary_Input}</closeall> and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to switch between all available shapes. The Shape Tool is located in the <color=hero.green><b>Tools</b></color> folder in the <color=hero.yellow><b>{appName} Essentials</b></color> folder.<br><br> • The <color=hero.purple><b>Color Tool</closeall> allows you to tint items a certain color. To change the current selected color, open your <color=hero.cyan><b>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <b><color=hero.yellow>Color Picker</closeall>. A <color=hero.orange><b>Color Dialogue</closeall> will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall>.<br><br> • The <color=hero.green><b>Glue Tool</closeall> allows you to attach objects together. <color=hero.red><b>Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself!</closeall> To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Primary_Input}</closeall> and drag across the items you are gluing. The glue tool uses a bubble to show the area where you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your <b><color=hero.purple>{Primary_Input}</closeall> and let it dry, or press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.",
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"Help.GettingStarted.BuildingBasics.SavingYourCreations": "Saving Your Creations",
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"Help.GettingStarted.BuildingBasics.SavingYourCreations": "Saving Your Creations",
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"Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your <b><color=hero.cyan>Inventory</color></b>, then grab the item with <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.cyan><b>Save Held</b></Color> button. This will save the item into the folder you're currently in.<br><br>While grabbing the item, open your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the item without needing to go to open your Dashboard.",
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"Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your <b><color=hero.cyan>Inventory</color></b>, then grab the item with <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.cyan><b>Save Held</b></Color> button. This will save the item into the folder you're currently in.<br><br>While grabbing the item, open your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the item without needing to go to open your Dashboard.",
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"Help.GettingStarted.BuildingBasics.ImportingFiles": "Importing Files",
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"Help.GettingStarted.BuildingBasics.ImportingFiles": "Importing Files",
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