mirror of
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zh-cn: Optimize a portion of the translated text.
This commit is contained in:
parent
3fd50f0492
commit
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1 changed files with 189 additions and 189 deletions
378
zh-cn.json
378
zh-cn.json
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@ -169,11 +169,11 @@
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"Facets.FPS": "{fps}<size=61.803%> 帧每秒</size>",
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"World.Waiting": "正在等候...",
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"World.HostIsStarting": "房主正在开始会话",
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"World.HostIsStarting": "房主正在初始化一个房间",
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"World.Loading": "正在载入...",
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"World.LoadingFailed": "失败",
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"World.LoadedAssets": "已加载{assets}个资产,共{total_assets}个",
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"World.Downloading": "正在下载{total_bytes}个{bytes}资产",
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"World.LoadedAssets": "已加载 {assets}/{total_assets} 个资产",
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"World.Downloading": "正在下载 {bytes}/{total_bytes}",
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"World.Loaded": "加载完成",
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"World.Connection.EstablishingConnection": "正在连接",
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@ -194,9 +194,9 @@
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"World.Error.OnlyRegisteredUsers": "只允许注册用户加入",
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"World.Error.OnlyContacts": "仅允许房主的好友加入",
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"World.Error.OnlyContactsOfContacts": "仅允许在会话中的用戶的好友加入",
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"World.Error.Private": "本会话仅允许私人加入",
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"World.Error.SessionEnded": "会话已关闭",
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"World.Error.UserLimitReached": "会话达到了用户数限制",
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"World.Error.Private": "此房间仅允许房主邀请加入",
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"World.Error.SessionEnded": "此房间已关闭",
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"World.Error.UserLimitReached": "此房间达到了人数上限",
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"World.Error.FailedAuthentication": "身份验证失败",
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"World.Error.FailedUserID": "认证用户标识失败",
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"World.Error.FailedFetchingAuthentication": "无法获取身份验证信息",
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@ -206,7 +206,7 @@
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"World.Error.InvalidAddress": "无效地址",
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"World.Error.NoPort": "未指定端口",
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"World.Error.IncompatibleVersion": "不兼容的版本",
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"World.Error.HostBlocked": "房主被屏蔽",
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"World.Error.HostBlocked": "房主已屏蔽",
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"World.Error.HostBlockedDetail": "你已屏蔽该房主",
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"World.Error.WorldCrash": "世界崩溃了",
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"World.Error.WorldCrashDetail" : "在尝试更新该世界时遭遇了致命错误",
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@ -221,20 +221,20 @@
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"World.Config.MobileFriendly": "移动端友好",
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"World.Config.SaveOptionsHeader": "保存这个世界:",
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"World.Config.EditMode": "编辑模式:",
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"World.Config.AccessLevelHeader": "谁可以加入这个世界?",
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"World.Config.AccessLevelHeader": "谁可以加入这个房间?",
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"World.Config.AutoKickAFK": "自动踢出AFK用户:",
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"World.Config.AutoKickAFKMinutes": "最长AFK时长(分):",
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"World.Config.HideFromListing": "不显示在会话列表中",
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"World.Config.HideFromListing": "不显示在房间列表中",
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"World.Config.Autosave": "自动保存(将覆盖上一次保存):",
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"World.Config.AutosaveInterval": "自动保存间隔(分钟):",
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"World.Config.CleanupAssets": "清理未使用的资产:",
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"World.Config.CleanupInterval": "清理间隔(秒):",
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"World.Actions.StartSession": "开始会话",
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"World.Actions.StartSession": "创建房间",
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"World.Actions.Join": "加入",
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"World.Actions.Focus": "聚焦",
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"World.Actions.Close": "关闭世界",
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"World.Actions.Leave": "离开世界",
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"World.Actions.Close": "关闭房间",
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"World.Actions.Leave": "离开房间",
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"World.Actions.Save": "保存更改",
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"World.Actions.SaveAs": "另存为...",
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"World.Actions.SaveCopy": "保存副本...",
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@ -250,13 +250,13 @@
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"World.Actions.ConfirmOverwrite": "确认覆盖",
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"World.Actions.Overwriting": "正在覆盖...",
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"World.Actions.ClosePrompt": "关闭世界?",
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"World.Actions.LeavePrompt": "离开世界?",
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"World.Actions.ClosePrompt": "要关闭房间吗?",
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"World.Actions.LeavePrompt": "要离开房间吗?",
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"World.Actions.CloseConfirm": "关闭",
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"World.Actions.LeaveConfirm": "离开",
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"World.Actions.CannotClose": "(无法关闭这个世界)",
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"World.Actions.CannotClose": "(无法关闭这个房间)",
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"World.Actions.GuestWarning": "",
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"World.Actions.HostingWarning": "你目前在主持这个世界。如果继续,所有的用户都会从此会话断开连接。",
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"World.Actions.HostingWarning": "你的设备目前是此房间的主机。如果继续操作,所有的玩家都会从此房间断开连接。",
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"World.Actions.GetWorldOrb": "获取世界球体",
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"World.Actions.CopyWorldURL": "复制世界URL",
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@ -267,18 +267,18 @@
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"World.Actions.CopySessionURL": "复制会话URL",
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"World.Indicator.NoData": "没有数据",
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"World.Indicator.LocalWorld": "本地机器",
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"World.Indicator.LocalWorld": "本地设备",
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"World.Indicator.Author": "作者: {name}",
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"World.Indicator.Host": "主持: {name}",
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"World.Indicator.Hosting": "主持中",
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"World.Indicator.Sessions": "{n,plural, other {# 会话}}",
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"World.Indicator.Host": "房主: {name}",
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"World.Indicator.Hosting": "房间运行中",
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"World.Indicator.Sessions": "{n} 个房间",
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"World.Indicator.Users": "用户",
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"World.Indicator.Users.None": "(找不到活跃的会话)",
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"World.Indicator.Description": "描述",
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"World.Indicator.Description.None": "(没有提供描述)",
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"World.Indicator.Visited": "(造访过)",
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"World.Detail.ActiveSessions": "活动的会话:",
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"World.Detail.ActiveSessions": "活跃的会话:",
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"World.Detail.ActiveUsers": "活跃用户:",
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"World.Detail.NewSession": "<新会话>",
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"World.Detail.DescriptionHeader": "描述: ",
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@ -312,12 +312,12 @@
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"World.Category.Custom": "自定义",
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"World.Category.GroupWorlds": "群组世界",
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"World.AccessLevel.Anyone": "任何人",
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"World.AccessLevel.RegisteredUsers": "注册用户",
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"World.AccessLevel.Anyone": "公开",
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"World.AccessLevel.RegisteredUsers": "公开,但不含匿名访客",
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"World.AccessLevel.Contacts": "仅好友",
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"World.AccessLevel.ContactsPlus": "好友+",
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"World.AccessLevel.LAN": "局域网",
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"World.AccessLevel.Private": "私人(仅邀请)",
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"World.AccessLevel.Private": "仅邀请",
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"World.SortParameter.SearchScore": "搜索分数",
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"World.SortParameter.Name": "名称",
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@ -364,7 +364,7 @@
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"World.Edit.ReadOnly": "只读",
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"Tools.AvatarCreator": "虚拟形象创建工具",
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"Tools.FullBodyCalibrator": "全身/虚拟形象校准器",
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"Tools.FullBodyCalibrator": "全身/虚拟形象校准工具",
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"Tools.CameraStreaming": "相机/流媒体",
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"Tools.CreateNewWorld": "创建新世界",
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"Tools.Debug": "调试",
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@ -390,9 +390,9 @@
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"Options.Nameplates.DefaultStyle": "仅使用默认铭牌风格",
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"Options.Nameplates.CustomStyle": "显示自定义铭牌",
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"Indicator.OnlineUsers": "目前共有 <color=hero.yellow>{users}</color> 位用户在线 ",
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"Indicator.OnlineUsersVR": "<color=hero.purple>{users}</color> 位用户在VR模式游玩",
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"Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> 位用户在桌面模式游玩",
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"Indicator.OnlineUsers": "服务器共 <color=hero.yellow>{users}</color> 人在线",
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"Indicator.OnlineUsersVR": "其中 <color=hero.purple>{users}</color> 人位于VR模式",
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"Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> 人位于桌面模式",
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"Indicator.ServerStatus.Status": "云服务状态",
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"Indicator.ServerStatus.Good": "良好",
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@ -401,39 +401,39 @@
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"Indicator.ServerStatus.NoInternet": "无网络连接",
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"Indicator.Sync.AllSynced": "已全部同步",
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"Indicator.Sync.SyncingItems": "正在同步<br><size=61.8033%>{item_count, plural, one {# 项目} other {# 项目}}</size>",
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"Indicator.Sync.SyncingItems": "正在同步<br><size=61.8033%>{item_count} 项内容</size>",
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"Indicator.Sync.UploadingVariants": "正在上传<br><size=61.8033%>资产</size>",
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"Indicator.Sync.SyncError": "同步错误 <size=61.803%>查看日志了解细节</size>",
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"Indicator.Sync.StorageFull": "存储已满 <size=61.803%>无法同步</size>",
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"Indicator.Storage.StorageFull": "存储已满",
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"Indicator.Storage.Usage": "已使用 {storage_used} 的存储 你共有 {storage_max}的存储空间<br><size=61.803%></size>",
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"Indicator.Storage.Usage": "{storage_used}/{storage_max}<br><size=61.803%>存储空间使用率</size>",
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"Indicator.LiveHiddenMessage": "(直播时信息已隐藏)",
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"Login.InvalidCredentials": "登录信息无效",
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"Login.InvalidCredentials.Description": "检查你的登录信息后再试一次,或者点击 \"忘记密码?\"来进行密码重置",
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"Login.InvalidCredentials.Description": "检查你的登录信息后再试一次,或者点击“忘记密码?”来进行密码重置",
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"Login.InvalidLogin": "登录信息无效",
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"Login.InvalidLogin.Description": "检查你的登录信息后再试一次,或者点击 \"忘记密码?\"来进行密码重置",
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"Login.InvalidLogin.Description": "检查你的登录信息后再试一次,或者点击“忘记密码?”来进行密码重置",
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"Login.MalformedUID": "设备信息无效",
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"Login.MalformedUID.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。",
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"Login.MalformedUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。",
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"Login.MissingUID": "设备信息缺失",
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"Login.MissingUID.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。",
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"Login.MissingUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。",
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"Login.MissingSecretMachineId": "机器码缺失",
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"Login.MissingSecretMachineId.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。",
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"Login.MissingSecretMachineId.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。",
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"Login.MalformedSecretMachineId": "机器码无效",
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"Login.MalformedSecretMachineId.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。",
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"Login.MalformedSecretMachineId.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。",
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"Register.MissingUID": "设备信息无效",
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"Register.MissingUID.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。",
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"Register.MissingUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。",
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"Register.MalformedUID": "设备信息无效",
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"Register.MalformedUID.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。",
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"Register.MalformedUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。",
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"Login.MissingLogin": "未提供凭据",
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"Login.MissingLogin.Description": "你是不是忘了填写你的登录信息了?",
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@ -486,8 +486,8 @@
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"Register.InvalidDateOfBirth": "无效出生日期",
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"Register.InvalidDateOfBirth.Description": "你的出生日期无效",
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"Register.UsernameContainsBlockedTerms": "用户名含有屏蔽词",
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"Register.UsernameContainsBlockedTerms.Description": "你的用户名含有屏蔽词。 如果你认为这是一个错误,请在 {supportUrl}联系支持人员。",
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"Register.UsernameContainsBlockedTerms": "用户名含有敏感词",
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"Register.UsernameContainsBlockedTerms.Description": "你的用户名含有敏感词。如果你认为这是一个错误,请在 {supportUrl} 联系支持人员。",
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"Register.MissingPassword": "未输入密码",
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"Register.MissingPassword.Description": "你似乎没有提供密码",
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@ -496,32 +496,32 @@
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"Register.InvalidPassword.Description": "你的密码无效。 密码必须至少包含 8 个字符,包括 1 个数字、1 个大写字母和 1 个小写字母。",
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"Register.EmailAlreadyRegistered": "此邮箱已注册",
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"Register.EmailAlreadyRegistered.Description": "使用此电子邮件的账户已经存在, 如果你忘记了密码,可以点击\"忘记密码?\"。 或者通过 {supportUrl} 联系支持人员。",
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"Register.EmailAlreadyRegistered.Description": "使用此电子邮件的账户已经存在, 如果你忘记了密码,可以点击“忘记密码?”。 或者通过 {supportUrl} 联系支持人员。",
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"Register.UsernameAlreadyRegistered": "此用户名已注册",
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"Register.UsernameAlreadyRegistered.Description": "使用此用户名的帐户已经存在, 如果你忘记了密码,可以点击\"忘记密码?\"。 或者通过 {supportUrl} 联系支持人员。",
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"Register.UsernameAlreadyRegistered.Description": "使用此用户名的帐户已经存在, 如果你忘记了密码,可以点击“忘记密码?”。 或者通过 {supportUrl} 联系支持人员。",
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"Register.ErrorCheckingUserId": "检查用户ID时出错",
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"Register.ErrorCheckingUserId.Description": "请在 {supportUrl}联系支持人员。",
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"Register.ErrorCheckingUserId.Description": "请在 {supportUrl} 联系支持人员。",
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"Recovery.MissingEmail": "未输入电子邮箱",
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"Recovery.MissingEmail.Description": "你似乎没有填写你的邮箱",
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"Recovery.IncorrectEmail": "电子邮箱错误",
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"Recovery.IncorrectEmail.Description": "你填写了一个错误的用于恢复密码的邮箱。 请检查细节后再试一次。",
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"Recovery.IncorrectEmail.Description": "你填写了一个错误的用于恢复密码的邮箱。请检查细节后再试一次。",
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"Recovery.NoPasswordSetup": "未设置密码",
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"Recovery.NoPasswordSetup.Description": "请在:{supportUrl}联系支持人员。",
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"Recovery.NoPasswordSetup.Description": "请在:{supportUrl} 联系支持人员。",
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"Register.UnknownError": "未知错误",
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"Register.UnknownError.Description": "在注册时发生了未知的错误。 请在 {supportUrl}联系支持人员。",
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"Register.UnknownError.Description": "在注册时发生了未知的错误。 请在 {supportUrl} 联系支持人员。",
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"Account.Login": "登录",
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"Account.Logout": "登出",
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"Account.Register": "注册",
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"Account.Saml2" : "使用 SAML 2.0 登录",
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"Account.LoginOrRegister": "登录 / 注册",
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"Account.LogoutConfirm": "确认登出?",
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"Account.LogoutConfirm": "确认登出?",
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"Account.LoggingIn": "正在登录...",
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"Account.LoggingOut": "正在登出...",
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"Account.Registering": "正在注册...",
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@ -529,11 +529,11 @@
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"Account.Username": "用户名:",
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"Account.Email": "电子邮件:",
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"Account.RememberMe": "记住我<br><size=50%>(30天无活动后将登出)</size>",
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"Account.RepeatEmail": "重复电子邮件:",
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"Account.RepeatEmail": "再次输入电子邮件:",
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"Account.UsernameOrEmail": "用户名或电子邮件:",
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"Account.Password": "密码:",
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"Account.RepeatPassword": "重复输入密码:",
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"Account.RecoverPassword": "忘记密码?",
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"Account.RepeatPassword": "再次输入密码:",
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"Account.RecoverPassword": "忘记密码",
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"Account.LiveEmailWarning": "<color=#f00>警告:</color> live.com,hotmail.com,Outlook.com和其他Microsoft托管的服务最多可能需要1-2天才能接收到该电子邮件。",
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"Account.PasswordRules": "(至少8个字符,1个数字,1个小写字母,1个大写字母)",
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"Account.LostPassword": "忘记密码",
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@ -547,7 +547,7 @@
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"Account.ErrorPasswordMismatch": "密码不匹配!",
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"Account.ErrorEmailMismatch": "电子邮件不匹配!",
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"Account.ErrorLoginError": "登录错误:",
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"Account.RegistrationSuccess": "<size=120%>成功!</size><br><br>验证链接已通过电子邮件发送到{email}。<br><br>保持此会话打开并单击此链接后,你将自动登录。<br><br>如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。",
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"Account.RegistrationSuccess": "<size=120%>成功!</size><br><br>验证链接已通过电子邮件发送到 {email}。<br><br>保持此会话打开并单击此链接后,你将自动登录。<br><br>如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。",
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"Account.BirthMonth": "出生月份:",
|
||||
"Account.BirthDay": "出生日:",
|
||||
"Account.BirthYear": "出生年份:",
|
||||
|
|
@ -561,16 +561,16 @@
|
|||
"Account.TOTP.Title" : "两步验证(2FA)",
|
||||
"Account.TOTP.Initializing": "正在检查你账户的 2FA 状态...",
|
||||
"Account.TOTP.Code.Header": "安全码",
|
||||
"Account.TOTP.Code.Description": "首先,你需要将一个安全码输入你的 TOTP 认证应用,例如 <b>Authy</b> 或者 <b>Google Authenticator</b>.<br><br>我们建议以扫描二维码的方式输入,但你也可以手动输入。 <b>千万不要告诉他人你的安全码。</b><br><br>如果你正在VR模式下,你可以通过按下 F8 切换到桌面模式。",
|
||||
"Account.TOTP.Code.Description": "首先,你需要将一个安全码输入你的 2FA 认证应用,例如微软“<b>Authenticator</b>”或“<b>Authy</b>”,它们可以在手机应用商店获取。<br><br>我们建议以扫描二维码的方式输入,但你也可以手动输入。<b>千万不要告诉他人你的安全码。</b><br><br>如果你正在 VR 模式下,你可以通过按下 F8 切换到桌面模式。",
|
||||
"Account.TOTP.Code.QRCode": "扫描二维码",
|
||||
"Account.TOTP.Code.Key": "安全码:",
|
||||
"Account.TOTP.RecoveryCodes.Header": "恢复码",
|
||||
"Account.TOTP.RecoveryCodes.Description": "把这些代码保存在安全的地方。它们可以在你的手机丢失或损坏后,帮助你再次访问你的账户。每条代码只能使用一次。<b>千万不要告诉他人这些代码。</b> 如果你弄丢了它们,你将会 <color=red>永远</color> 失去对你账户的访问权。",
|
||||
"Account.TOTP.RecoveryCodes.Codes": "恢复码:",
|
||||
"Account.TOTP.Activate.Header": "激活 2FA",
|
||||
"Account.TOTP.Activate.Description": "要在你的账户上激活 2FA, 请使用你认证应用所产生的六位数字口令来确保一切工作正常。<br><br>一旦激活,你将需要这些代码来进行特定操作。",
|
||||
"Account.TOTP.Activate.Token": "六位数字口令:",
|
||||
"Account.TOTP.Activate.TokenField": "在此处输入口令...",
|
||||
"Account.TOTP.Activate.Description": "要在你的账户上激活 2FA, 请使用你认证应用所产生的六位一次性密码来确保一切工作正常。<br><br>一旦激活,你将需要这些代码来进行特定操作。",
|
||||
"Account.TOTP.Activate.Token": "六位一次性密码:",
|
||||
"Account.TOTP.Activate.TokenField": "在此处输入一次性密码...",
|
||||
"Account.TOTP.Activate.Activate": "激活",
|
||||
"Account.TOTP.Activate.Activating": "激活中...",
|
||||
"Account.TOTP.Activate.InvalidToken": "无效口令!",
|
||||
|
|
@ -593,7 +593,7 @@
|
|||
"Avatar.Badge.Live" : "直播",
|
||||
|
||||
"2FA.Header": "2FA验证",
|
||||
"2FA.Token": "6位令牌:",
|
||||
"2FA.Token": "一次性密码:",
|
||||
|
||||
"Profile.Status.Sociable" : "想社交",
|
||||
"Profile.Status.Online": "在线",
|
||||
|
|
@ -613,7 +613,7 @@
|
|||
"Session.Permission.Vistor": "访客的默认权限:",
|
||||
"Session.Permission.Contact": "好友的默认权限:",
|
||||
"Session.Permission.Host": "主机的默认权限:",
|
||||
"Session.Permission.PermissionOverrideCount": "权限覆盖: {n,select, -1 {---} other {{n}}}",
|
||||
"Session.Permission.PermissionOverrideCount": "权限覆盖: {n,select, -1 {无} other {#}}",
|
||||
"Session.Permission.ClearOverrides": "清除权限覆盖项",
|
||||
|
||||
"Session.JoinVerifier.EnableHeader" : "激活自定义准入认证?",
|
||||
|
|
@ -670,10 +670,10 @@
|
|||
"Contacts.Migrated": "好友未迁移",
|
||||
"Contacts.IncompatibleSession" : "不兼容的会话",
|
||||
|
||||
"Notifications.IsSociable" : "有社交意愿, 叫一下或者邀请他们!",
|
||||
"Notifications.IsOnline": "上线了",
|
||||
"Notifications.IsOnlineOnDifferentVersion": "上线了 <size=75%>(使用版本: {version})</size>",
|
||||
"Notifications.ReceivedContactRequest": "发来一个好友请求",
|
||||
"Notifications.IsSociable" : "有社交意愿,叫一下或者邀请他们!",
|
||||
"Notifications.IsOnline": "已上线",
|
||||
"Notifications.IsOnlineOnDifferentVersion": "已上线 <size=75%>(使用版本: {version})</size>",
|
||||
"Notifications.ReceivedContactRequest": "请求添加你为好友",
|
||||
"Notifications.ReceivedInvite": "邀请你:",
|
||||
"Notifications.ReceivedItem": "发来一件物品:",
|
||||
"Notifications.VoiceMessage": "发来一条语音消息",
|
||||
|
|
@ -748,7 +748,7 @@
|
|||
"Tools.Dev.Interaction.Projection": "估算",
|
||||
|
||||
"Tools.Color.Name": "颜色工具",
|
||||
"Tools.Color.Picker": "选色器",
|
||||
"Tools.Color.Picker": "取色器",
|
||||
|
||||
"Tools.GrabbableSetter.Name": "抓取状态设置工具",
|
||||
"Tools.GrabbableSetter.Scalable": "设为可缩放",
|
||||
|
|
@ -869,7 +869,7 @@
|
|||
"CreateNew.ExperimentalParticleSystem": "PhotonDust 系统 <color=red>(警告:实验性组件!)</color>",
|
||||
|
||||
"CreateNew.Object": "对象",
|
||||
"CreateNew.Object.AvatarCreator": "虚拟形象创建器",
|
||||
"CreateNew.Object.AvatarCreator": "虚拟形象创建工具",
|
||||
"CreateNew.Object.Camera": "相机",
|
||||
"CreateNew.Object.ReflectionProbe": "反射探针",
|
||||
"CreateNew.Object.Mirror": "镜子",
|
||||
|
|
@ -887,15 +887,15 @@
|
|||
"CreateNew.Object.FogVolume.Gradient": "梯度",
|
||||
|
||||
"CreateNew.Text": "文本",
|
||||
"CreateNew.Text.Basic": "基本的",
|
||||
"CreateNew.Text.Outline": "描边",
|
||||
"CreateNew.Text.Basic": "常规文本",
|
||||
"CreateNew.Text.Outline": "描边文本",
|
||||
|
||||
"CreateNew.Editor": "编辑器",
|
||||
"CreateNew.Editor.UserInspector": "用户查看器",
|
||||
"CreateNew.Editor.UserInspector": "用户查看工具",
|
||||
"CreateNew.Editor.LightSourcesWizard": "世界光源设置向导",
|
||||
"CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导",
|
||||
"CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导",
|
||||
"CreateNew.Editor.CubemapCreator": "立方体贴图创建器",
|
||||
"CreateNew.Editor.CubemapCreator": "立方体贴图创建工具",
|
||||
"CreateNew.Editor.ReflectionProbes": "反射探针设置向导",
|
||||
|
||||
"CreateNew.3DModel": "3D模型",
|
||||
|
|
@ -904,7 +904,7 @@
|
|||
"CreateNew.3DModel.Sphere": "球形",
|
||||
"CreateNew.3DModel.Capsule": "胶囊",
|
||||
"CreateNew.3DModel.Cone": "锥体",
|
||||
"CreateNew.3DModel.Cylinder": "圆筒",
|
||||
"CreateNew.3DModel.Cylinder": "圆柱体",
|
||||
"CreateNew.3DModel.Quad": "四边形",
|
||||
"CreateNew.3DModel.Grid": "网格",
|
||||
"CreateNew.3DModel.Torus": "圆环面",
|
||||
|
|
@ -929,28 +929,28 @@
|
|||
"CreateNew.Directory.Error.LongName": "名称太长了:",
|
||||
"CreateNew.Directory.Error.InvalidName": "无效名称:",
|
||||
|
||||
"AvatarCreator.Title": "虚拟形象创建器",
|
||||
"AvatarCreator.Instructions": "将虚拟形象对象与头显和控制器参考对齐(可选),然后按创建将其转换为虚拟形象",
|
||||
"AvatarCreator.UseSymmetry": "使用对称",
|
||||
"AvatarCreator.Title": "虚拟形象创建工具",
|
||||
"AvatarCreator.Instructions": "将头戴式显示器和控制器参照与模型尽可能对齐,之后按下“创建”将其转换为虚拟形象",
|
||||
"AvatarCreator.UseSymmetry": "启用对称",
|
||||
"AvatarCreator.ShowToolAnchors": "显示工具锚点",
|
||||
"AvatarCreator.SetupVolumeMeter": "设置音量计",
|
||||
"AvatarCreator.SetupEyes": "设置眼睛",
|
||||
"AvatarCreator.SetupFaceTracking": "设置人脸追踪",
|
||||
"AvatarCreator.SetupVolumeMeter": "启用麦克风关联",
|
||||
"AvatarCreator.SetupEyes": "启用眼睛",
|
||||
"AvatarCreator.SetupFaceTracking": "启用面部追踪",
|
||||
"AvatarCreator.ProtectAvatar": "保护虚拟形象",
|
||||
"AvatarCreator.CalibrateFeet": "校准脚",
|
||||
"AvatarCreator.CalibrateHips": "校准骨盆/臀部",
|
||||
"AvatarCreator.AlignHeadForward": "头向前对齐",
|
||||
"AvatarCreator.AlignHeadUp": "头向上对齐",
|
||||
"AvatarCreator.AlignHeadRight": "头向右对齐",
|
||||
"AvatarCreator.CenterHead": "居中头位置",
|
||||
"AvatarCreator.TryAlignHands": "尝试对齐手",
|
||||
"AvatarCreator.AlignToolAnchors": "对齐工具锚点",
|
||||
"AvatarCreator.CalibrateFeet": "校准脚部",
|
||||
"AvatarCreator.CalibrateHips": "校准髋部(Hips)",
|
||||
"AvatarCreator.AlignHeadForward": "将参照向前对齐头部",
|
||||
"AvatarCreator.AlignHeadUp": "将参照向上对齐头部",
|
||||
"AvatarCreator.AlignHeadRight": "将参照向右对齐头部",
|
||||
"AvatarCreator.CenterHead": "将参照居中对齐头部",
|
||||
"AvatarCreator.TryAlignHands": "尝试将参照与手部对齐",
|
||||
"AvatarCreator.AlignToolAnchors": "将参照对齐工具锚点",
|
||||
"AvatarCreator.Create": "创建",
|
||||
"AvatarCreator.ProtectionUnavailable": "<i>虚拟形象保护在该世界不可用。 请切换到另外一个世界来保护虚拟形象。</i>",
|
||||
"AvatarCreator.ProtectionUnavailable": "<i>虚拟形象保护在该世界不可用。请切换到另外一个世界来保护虚拟形象。</i>",
|
||||
|
||||
"Importer.General.AsRawFile": "Raw文件",
|
||||
"Importer.General.AsRawFile": "原文件",
|
||||
|
||||
"Importer.Folder.Title": "文件夹导入器",
|
||||
"Importer.Folder.Title": "文件夹导入工具",
|
||||
"Importer.Folder.Individual": "逐个导入",
|
||||
"Importer.Folder.Individual.Description": "为文件夹中的每个受支持文件创建一个单独的导入对话框",
|
||||
"Importer.Folder.Batch": "批量导入",
|
||||
|
|
@ -958,18 +958,18 @@
|
|||
"Importer.Folder.Minecraft": "Minecraft 中的世界",
|
||||
"Importer.Folder.Minecraft.Description": "如果安装了 Mineways,导入 Minecraft 中的世界。",
|
||||
|
||||
"Importer.Image.Title": "图片导入器",
|
||||
"Importer.Image.Prompt": "你要导入什么?",
|
||||
"Importer.Image.Regular": "图像/纹理",
|
||||
"Importer.Image.Title": "图像导入工具",
|
||||
"Importer.Image.Prompt": "请选择导入方式",
|
||||
"Importer.Image.Regular": "常规图像、纹理",
|
||||
"Importer.Image.Screenshot": "<size=50%>(在这)</size> 截图",
|
||||
"Importer.Image.PixelArt" : "像素艺术",
|
||||
"Importer.Image.Sprite": "雪碧(Sprite)式图片",
|
||||
"Importer.Image.360": "360度照片/天空盒",
|
||||
"Importer.Image.StereoPhoto": "立体照片",
|
||||
"Importer.Image.Stereo360": "立体360度照片",
|
||||
"Importer.Image.180": "180度照片",
|
||||
"Importer.Image.Stereo180": "立体180度照片",
|
||||
"Importer.Image.LUT": "LUT",
|
||||
"Importer.Image.PixelArt" : "像素图",
|
||||
"Importer.Image.Sprite": "精灵(网格图像)",
|
||||
"Importer.Image.360": "360°图像(天空盒)",
|
||||
"Importer.Image.StereoPhoto": "双目图像",
|
||||
"Importer.Image.Stereo360": "360°双目图像",
|
||||
"Importer.Image.180": "180°图像",
|
||||
"Importer.Image.Stereo180": "180°双目图像",
|
||||
"Importer.Image.LUT": "LUT 图像",
|
||||
|
||||
"Importer.Image.Failure.Heading": "导入图片 <color=hero.yellow>{image}</color> 失败",
|
||||
"Importer.Image.Failure.Description": "导入图片失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
|
||||
|
|
@ -977,31 +977,31 @@
|
|||
"Importer.LUT.Failure.Heading": "导入 LUT <color=hero.yellow>{image}</color> 失败",
|
||||
"Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
|
||||
|
||||
"Importer.ImageVideo.LayoutPrompt": "它使用什么布局?",
|
||||
"Importer.ImageVideo.LayoutPrompt": "请选择布局",
|
||||
"Importer.ImageVideo.LayoutHorizontalLR": "并排 LR",
|
||||
"Importer.ImageVideo.LayoutHorizontalRL": "并排 RL",
|
||||
"Importer.ImageVideo.LayoutVerticalLR": "上下 LR",
|
||||
"Importer.ImageVideo.LayoutVerticalRL": "上下 RL",
|
||||
|
||||
"Importer.Model.Title": "模型导入器",
|
||||
"Importer.Model.Prompt": "你要导入什么?",
|
||||
"Importer.Model.Regular": "3D模型",
|
||||
"Importer.Model.3DScan": "3D扫描",
|
||||
"Importer.Model.Title": "模型导入工具",
|
||||
"Importer.Model.Prompt": "请选择导入方式",
|
||||
"Importer.Model.Regular": "常规3D模型",
|
||||
"Importer.Model.3DScan": "3D扫描模型",
|
||||
"Importer.Model.CAD": "CAD模型",
|
||||
"Importer.Model.PointCloud": "点云",
|
||||
"Importer.Model.VertexColorModel": "顶点着色模型",
|
||||
"Importer.Model.AdvancedSettings": "高级设置",
|
||||
"Importer.Model.ModelKindPrompt": "什么样的3D模型?",
|
||||
"Importer.Model.RegularKind": "常规/虚拟形象",
|
||||
"Importer.Model.ModelKindPrompt": "请选择模型类型",
|
||||
"Importer.Model.RegularKind": "虚拟形象、常规物体",
|
||||
"Importer.Model.SeparableKind": "可分离的可吸附组件",
|
||||
"Importer.Model.UnitsPrompt": "它的单位是什么?",
|
||||
"Importer.Model.AutoScale": "自动缩放(未知缩放)",
|
||||
"Importer.Model.AutoHumanoid": "自动人形高度",
|
||||
"Importer.Model.UnitsPrompt": "请选择模型长度单位",
|
||||
"Importer.Model.AutoScale": "自动猜测",
|
||||
"Importer.Model.AutoHumanoid": "自动人形大小",
|
||||
"Importer.Model.Meters": "米(m)",
|
||||
"Importer.Model.Millimeters": "毫米(mm)",
|
||||
"Importer.Model.Centimeters": "厘米(cm)",
|
||||
"Importer.Model.Inches": "英寸",
|
||||
"Importer.Model.FinalizePrompt": "你确定要导入吗?",
|
||||
"Importer.Model.Inches": "英寸(in)",
|
||||
"Importer.Model.FinalizePrompt": "确定要导入吗?",
|
||||
"Importer.Model.RunImport": "运行导入!",
|
||||
|
||||
"Importer.Model.Advanced.Scale": "缩放:",
|
||||
|
|
@ -1049,8 +1049,8 @@
|
|||
"Importer.Model.Advanced.PositionAtOrigin": "置于原点",
|
||||
"Importer.Model.Advanced.AssetsOnObject": "将资产放在对象上",
|
||||
|
||||
"Importer.Video.Title": "视频导入器",
|
||||
"Importer.Video.Prompt": "你要导入什么?",
|
||||
"Importer.Video.Title": "视频导入工具",
|
||||
"Importer.Video.Prompt": "请选择视频类型",
|
||||
"Importer.Video.Regular": "视频",
|
||||
"Importer.Video.360": "360度视频",
|
||||
"Importer.Video.Stereo": "立体视频",
|
||||
|
|
@ -1084,7 +1084,7 @@
|
|||
"Importer.Package.Progress.ImportingAssets" : "正在导入资产",
|
||||
"Importer.Package.Progress.LoadingObject" : "正在加载物品",
|
||||
"Importer.Package.Progress.Imported" : "包文件已导入",
|
||||
"Importer.Package.Progress.Fail" : "无法导入。 请检查日志",
|
||||
"Importer.Package.Progress.Fail" : "无法导入。请检查日志",
|
||||
|
||||
"NewWorld.Title": "创建世界",
|
||||
"NewWorld.SessionTitle": "新会话",
|
||||
|
|
@ -1204,8 +1204,8 @@
|
|||
"CameraControl.Control.ScreenSpaceReflections": "屏幕空间反射",
|
||||
"CameraControl.Control.SpawnPhotoInWorld": "在世界中生成照片",
|
||||
"CameraControl.Control.FlipPreview": "翻转预览",
|
||||
"CameraControl.Control.GroupDetectionRadius": "组检测半径:{n} m",
|
||||
"CameraControl.Control.GroupExcludeBoundary": "组排除边界:{n} m",
|
||||
"CameraControl.Control.GroupDetectionRadius": "组检测半径:{n}m",
|
||||
"CameraControl.Control.GroupExcludeBoundary": "组排除边界:{n}m",
|
||||
"CameraControl.Control.PositionSmoothSpeed": "位置平滑速度:{n}",
|
||||
"CameraControl.Control.AngleSmoothSpeed": "角度平滑速度:{n}",
|
||||
"CameraControl.Control.FramingSmoothSpeed": "构图平滑速度:{n}",
|
||||
|
|
@ -1648,9 +1648,9 @@
|
|||
"Settings.HostAccessSettings.Entries": "管理主机访问权限",
|
||||
"Settings.HostAccessSettings.Entries.Breadcrumb": "主机访问权限",
|
||||
"Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允许HTTP请求",
|
||||
"Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP(s)请求。这些请求通常是与第三方服务通信的 REST API 请求。",
|
||||
"Settings.HostAccessSettings.Entries.AllowWebsockets": "允许使用websockets",
|
||||
"Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机允许的实时 Websocket 连接数。 这些连接通常用于更实时的双向通信和数据流。",
|
||||
"Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP/HTTPS 请求。这些请求通常是与第三方服务通信的 REST API 请求。",
|
||||
"Settings.HostAccessSettings.Entries.AllowWebsockets": "允许使用 WebSocket",
|
||||
"Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机将允许实时 WebSocket 连接。这些连接通常用于延迟敏感型的双向通信和数据流。",
|
||||
"Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允许通过 OSC 接收数据",
|
||||
"Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "这表示 Resonite 是否可以接收和处理 OSC 数据",
|
||||
"Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允许通过 OSC 发送数据",
|
||||
|
|
@ -2005,11 +2005,11 @@
|
|||
"Inspector.Member.SetAllToZ": "全部设为 Z",
|
||||
"Inspector.Member.SetAllToW": "全部设为 W",
|
||||
"Inspector.Member.Normalize": "标准化",
|
||||
"Inspector.Member.BakeBlendshape" : "烘焙 Blendshape",
|
||||
"Inspector.Member.RemoveBlendshape" : "移除 Blendshape",
|
||||
"Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割 Blendshape",
|
||||
"Inspector.Member.SplitBlendshape.Y" : "在 Y 轴上分割 Blendshape",
|
||||
"Inspector.Member.SplitBlendshape.Z" : "在 Z 轴上分割 Blendshape",
|
||||
"Inspector.Member.BakeBlendshape" : "烘焙形态键",
|
||||
"Inspector.Member.RemoveBlendshape" : "移除形态键",
|
||||
"Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割形态键",
|
||||
"Inspector.Member.SplitBlendshape.Y" : "在 Y 轴上分割形态键",
|
||||
"Inspector.Member.SplitBlendshape.Z" : "在 Z 轴上分割形态键",
|
||||
|
||||
"Inspector.ProceduralAsset.UpdateCount": "更新次数: {n}",
|
||||
"Inspector.ProceduralAsset.Error": "错误: {error}",
|
||||
|
|
@ -2030,9 +2030,9 @@
|
|||
"Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑着色)",
|
||||
"Inspector.Mesh.RecalculateTangentsMikkt": "重新计算切线(Mikktspace)",
|
||||
"Inspector.Mesh.RecalculateTangentsSimple": "重新计算切线(简单)",
|
||||
"Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法线",
|
||||
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法线(平滑着色)",
|
||||
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切线(Mikktspace)",
|
||||
"Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算形态键法线",
|
||||
"Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算形态键法线(平滑着色)",
|
||||
"Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算形态键切线(Mikktspace)",
|
||||
"Inspector.Mesh.FlipNormals": "翻转法线",
|
||||
"Inspector.Mesh.ReverseWinding": "反向布线",
|
||||
"Inspector.Mesh.MakeDualSided": "使双面",
|
||||
|
|
@ -2040,16 +2040,16 @@
|
|||
"Inspector.Mesh.ConvertToConvexHull": "转换为凸包",
|
||||
"Inspector.Mesh.ConvertToPointCloud": "转换为点云",
|
||||
"Inspector.Mesh.MergeDoubles": "合并重复项",
|
||||
"Inspector.Mesh.StripEmptyBlendshapes": "去除空 Blendshapes",
|
||||
"Inspector.Mesh.StripBlendshapeNormals": "去除 Blendshape 法线",
|
||||
"Inspector.Mesh.StripBlendshapeTangents": "去除 Blendshape 切线",
|
||||
"Inspector.Mesh.MergeBlendshapes": "合并 Blendshapes",
|
||||
"Inspector.Mesh.StripEmptyBlendshapes": "去除空形态键",
|
||||
"Inspector.Mesh.StripBlendshapeNormals": "去除形态键法线",
|
||||
"Inspector.Mesh.StripBlendshapeTangents": "去除形态键切线",
|
||||
"Inspector.Mesh.MergeBlendshapes": "合并形态键",
|
||||
|
||||
"Inspector.Mesh.GetBoneList": "获取骨骼列表",
|
||||
"Inspector.Mesh.GetBoneData": "获取骨骼数据",
|
||||
|
||||
"Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点骨骼权重:",
|
||||
"Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}",
|
||||
"Inspector.Mesh.BoneTrimCount": "{n} 骨骼",
|
||||
"Inspector.Mesh.UV_Multiplicator": "乘数:",
|
||||
"Inspector.Mesh.ScaleUVs": "UV缩放",
|
||||
|
||||
|
|
@ -2089,21 +2089,21 @@
|
|||
"Inspector.ReflectionProbe.Bake": "烘焙反射探针",
|
||||
"Inspector.ReflectionProbe.Baking": "正在烘焙反射探针...",
|
||||
|
||||
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受Blendshapes影响的网格分离为零件",
|
||||
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes",
|
||||
"Inspector.SkinnedMesh.StripBlendshapesResult": "完成!删除了:{n,plural, one {# blendshape} other {# blendshapes}}",
|
||||
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受形态键影响的网格分离为零件",
|
||||
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空形态键",
|
||||
"Inspector.SkinnedMesh.StripBlendshapesResult": "完成!删除了 {n} 个形态键",
|
||||
"Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼",
|
||||
"Inspector.SkinnedMesh.StripBonesResult": "完成!删除了:{n,plural, one {# 骨骼} other {# 骨骼}}",
|
||||
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动 BlendShapes",
|
||||
"Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes:{n}",
|
||||
"Inspector.SkinnedMesh.StripBonesResult": "完成!删除了 {n} 个骨骼",
|
||||
"Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动形态键",
|
||||
"Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 {n} 个形态键",
|
||||
"Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化骨骼边界框",
|
||||
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似合并骨骼的球形边界",
|
||||
"Inspector.SkinnedMesh.ClearBoundsVisuals": "删除骨骼边界框的视觉效果",
|
||||
"Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根据当前姿态计算显式边界",
|
||||
"Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "从当前姿态拓展显式边界",
|
||||
"Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙为静态网格",
|
||||
"Inspector.SkinnedMesh.SortBlendshapes.Name": "分类 Blendshapes (通过名字)",
|
||||
"Inspector.SkinnedMesh.SortBlendshapes.NameLength": "分类 Blendshapes (通过名字长度, 后名字)",
|
||||
"Inspector.SkinnedMesh.SortBlendshapes.Name": "以名称对形态键排序",
|
||||
"Inspector.SkinnedMesh.SortBlendshapes.NameLength": "以名称长度对形态键排序",
|
||||
|
||||
"Inspector.SimpleAvatarProtection.RemoveAll": "移除所有实例",
|
||||
"Inspector.SimpleAvatarProtection.RemoveSingle": "移除单个实例",
|
||||
|
|
@ -2121,18 +2121,18 @@
|
|||
"Inspector.BipedRig.RightHandRigResult": "完成!检测到右手:{detected}",
|
||||
|
||||
"Inspector.Texture.Size": "尺寸:{width} x {height}",
|
||||
"Inspector.Texture.Format": "格式:{format}, 存储:<nobr>{memory}</nobr>",
|
||||
"Inspector.Texture.Format": "格式:{format}, 大小:<nobr>{memory}</nobr>",
|
||||
"Inspector.Texture.Variant": "变种ID:{variant}",
|
||||
"Inspector.Texture3D.Size": "大小: {width} x {height} x {depth}",
|
||||
"Inspector.Texture3D.Size": "尺寸: {width} x {height} x {depth}",
|
||||
|
||||
"Inspector.Texture.BakeTexture": "烘焙纹理",
|
||||
"Inspector.Texture.ReplaceFromClipboard" : "从剪贴板替换",
|
||||
|
||||
"Inspector.Texture.InvertRGB": "倒置 RGB",
|
||||
"Inspector.Texture.InvertR": "倒置 R",
|
||||
"Inspector.Texture.InvertG": "倒置 G",
|
||||
"Inspector.Texture.InvertB": "倒置 B",
|
||||
"Inspector.Texture.InvertA": "倒置 Alpha",
|
||||
"Inspector.Texture.InvertRGB": "反色",
|
||||
"Inspector.Texture.InvertR": "反相 R 通道",
|
||||
"Inspector.Texture.InvertG": "反相 G 通道",
|
||||
"Inspector.Texture.InvertB": "反相 B 通道",
|
||||
"Inspector.Texture.InvertA": "反相透明度",
|
||||
"Inspector.Texture.ColorToAlphaWhite": "色彩为Alpha(白色)",
|
||||
"Inspector.Texture.ColorToAlphaBlack": "色彩为Alpha(黑色)",
|
||||
"Inspector.Texture.AlphaFromIntensity": "基于强度的Alpha",
|
||||
|
|
@ -2140,15 +2140,15 @@
|
|||
"Inspector.Texture.RemoveAlpha": "删除Alpha",
|
||||
"Inspector.Texture.ConvertToGrayscaleAverage": "转换为灰度(平均)",
|
||||
"Inspector.Texture.ConvertToGrayscaleLuminance": "转换为灰度(明度)",
|
||||
"Inspector.Texture.SwapRG": "交换R和G",
|
||||
"Inspector.Texture.SwapRB": "交换R和B",
|
||||
"Inspector.Texture.SwapRA": "交换R和A",
|
||||
"Inspector.Texture.SwapGB": "交换G和B",
|
||||
"Inspector.Texture.SwapGA": "交换G和A",
|
||||
"Inspector.Texture.SwapBA": "交换B和A",
|
||||
"Inspector.Texture.SwapRG": "交换 R-G 通道",
|
||||
"Inspector.Texture.SwapRB": "交换 R-B 通道",
|
||||
"Inspector.Texture.SwapRA": "交换 R-A 通道",
|
||||
"Inspector.Texture.SwapGB": "交换 G-B 通道",
|
||||
"Inspector.Texture.SwapGA": "交换 G-A 通道",
|
||||
"Inspector.Texture.SwapBA": "交换 B-A 通道",
|
||||
"Inspector.Texture.AddWhiteBackground": "添加白色背景",
|
||||
"Inspector.Texture.AddBlackBackground": "添加黑色背景",
|
||||
"Inspector.Texture.Hue": "色调:",
|
||||
"Inspector.Texture.Hue": "色相:",
|
||||
"Inspector.Texture.ShiftHue": "转变色相",
|
||||
"Inspector.Texture.Saturation": "饱和:",
|
||||
"Inspector.Texture.AdjustSaturation": "调整饱和度",
|
||||
|
|
@ -2168,10 +2168,10 @@
|
|||
"Inspector.Texture.MakeSquare": "使成正方形",
|
||||
"Inspector.Texture.ToNearestPOT": "到最接近的2的幂",
|
||||
"Inspector.Texture.MakeTileable": "使可切块(过渡比率):",
|
||||
"Inspector.Texture.TileLoop": "平铺(循环)",
|
||||
"Inspector.Texture.TileMirror": "平铺(镜面)",
|
||||
"Inspector.Texture.NormalizeMaxOnly" : "归一化(仅最大值)",
|
||||
"Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)",
|
||||
"Inspector.Texture.TileLoop": "循环平铺",
|
||||
"Inspector.Texture.TileMirror": "镜面平铺",
|
||||
"Inspector.Texture.NormalizeMaxOnly" : "最大值归一化",
|
||||
"Inspector.Texture.NormalizeMinMax" : "区间归一化",
|
||||
"Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值(最小值与最大值)",
|
||||
"Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha",
|
||||
"Inspector.Texture.AlphaGamma": "Alpha 伽玛",
|
||||
|
|
@ -2181,13 +2181,13 @@
|
|||
"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
|
||||
"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",
|
||||
|
||||
"Inspector.Material.VariantInfo": "变种ID:{variantID} (Raw变种ID:{rawVariantID})",
|
||||
"Inspector.Material.WaitingForApply": "应用变种(WaitingForApply):{waiting,select,True{等候} False{已应用}}",
|
||||
"Inspector.Material.VariantInfo": "变种ID:{variantID} (原始变种ID:{rawVariantID})",
|
||||
"Inspector.Material.WaitingForApply": "{waiting,select,True{等待} False{已}}应用变种",
|
||||
|
||||
"Inspector.Audio.BakeAudio": "烘焙音频剪辑",
|
||||
"Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 频道:{channels} ({channel_count})",
|
||||
"Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 通道数:{channels} ({channel_count})",
|
||||
"Inspector.Audio.Duration": "持续时间:{duration},采样数:{samples}",
|
||||
"Inspector.Audio.EncodingInfo": "编码器信息:{info}, 完全解码:{decoded}",
|
||||
"Inspector.Audio.EncodingInfo": "编码器信息:{info}, {decoded,select,True{已} False{未}}完全解码",
|
||||
|
||||
"Inspector.Audio.Normalize": "归一化音量",
|
||||
"Inspector.Audio.AmplitudeThreshold": "幅度阈值:",
|
||||
|
|
@ -2211,9 +2211,9 @@
|
|||
"Inspector.AudioStream.DecodeState": "包总数:{total}, 丢包总数:{lost}, 数据包丢失:{loss, number, percent}",
|
||||
"Inspector.AudioStream.BufferStats": "平均编解码:{avgCodec}/s, 平均读取:{avgRead}/s, 平均写入:{avgWritten}/s",
|
||||
|
||||
"Inspector.DynamicBoneChain.SetupFromChildren": "从子级设置",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "从子级设置 (强制全部)",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "从子级设置 (只有绑定)",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildren": "应用到子级",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "全部应用到子级",
|
||||
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "仅将绑定应用到子级",
|
||||
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换子级中的平滑变换",
|
||||
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子级中的平滑变换",
|
||||
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞体与抓取 -------",
|
||||
|
|
@ -2228,7 +2228,7 @@
|
|||
"Inspector.Rig.GenerateDebugVisuals": "生成调试视觉效果",
|
||||
"Inspector.Rig.ClearDebugVisuals": "清除调试视觉效果",
|
||||
|
||||
"Inspector.AvatarExpression.AutoAssign": "自动分配Blendshapes(使用启发式)",
|
||||
"Inspector.AvatarExpression.AutoAssign": "使用启发式自动分配形态键",
|
||||
|
||||
"Inspector.CharacterController.Warning": "<color=red><size=150%>警告!</size></color><br>当勾选模拟旋转(SimulateRotation)时这个组件可以被当作一个简单的刚体。在你这样做之前,你需要明白它不曾为此优化,且对刚体的正式支持会在未来加入。<br>正式支持包括:<br><b>- CPU和网络效率提升</b> - 使用角色控制器,你的CPU和网络占用会显著上升<br><b>- 约束</b> - 你将能够在刚体间创建关节、合页、弹簧和其他约束<br><b>- 对每个人的平滑模拟与交互</b> - 在另一个人尝试交互时,角色控制器会发生故障<br><b>- 新功能与工具</b> - 让使用更加简单<br>-----------------------<br>只要你理解了上述限制,放开玩吧!",
|
||||
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>警告!</size></color><br>通过他们的ID,这个组件可以被用于与引用交互。这个过程常被称为“引用骇入”。<br><br>在你这样做<b>之前</b>,请知晓这种方式 <b>不被</b> 支持且随时可能失效。请勿让你的作品依赖于此项功能。",
|
||||
|
|
@ -2238,18 +2238,18 @@
|
|||
"Inspector.ParticleSystem.TrailInfo" : "尾迹: {trailCount} (容量: {trailCapacity}), 尾迹点容量: {trailPointCapacity}",
|
||||
|
||||
"Inspector.ParticleStyle.CommonTransitions": "通用变化模板:",
|
||||
"Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出",
|
||||
"Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入",
|
||||
"Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出",
|
||||
"Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入 & 淡出",
|
||||
"Inspector.ParticleStyle.AlphaFadeInOut": "透明淡入和淡出",
|
||||
"Inspector.ParticleStyle.AlphaFadeIn": "透明淡入",
|
||||
"Inspector.ParticleStyle.AlphaFadeOut": "透明淡出",
|
||||
"Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入和淡出",
|
||||
"Inspector.ParticleStyle.IntensityFadeIn": "强度淡入",
|
||||
"Inspector.ParticleStyle.IntensityFadeOut": "强度淡出",
|
||||
"Inspector.ParticleStyle.ClearFades": "清除渐变",
|
||||
|
||||
"Inspector.Collider.SetFromLocalBounds": "根据本地边界设置",
|
||||
"Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置",
|
||||
"Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界设置(精准)",
|
||||
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界设置(精准)",
|
||||
"Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界精确地设置",
|
||||
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界精确地设置",
|
||||
"Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置",
|
||||
"Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置",
|
||||
"Inspector.Collider.Visualize": "圆柱体可视化",
|
||||
|
|
@ -2351,29 +2351,29 @@
|
|||
"Tutorial.Welcome.Begin": "让我们开始吧!",
|
||||
|
||||
"Tutorial.Welcome.AccountHeader": "{appName}帐户",
|
||||
"Tutorial.Welcome.AccountDescription": "创建帐户可为你提供1GB的免费存储空间,你将可以保存物品、喜欢的虚拟形象,添加朋友和传递信息。",
|
||||
"Tutorial.Welcome.AccountCreate": "创建帐户",
|
||||
"Tutorial.Welcome.AccountLogin": "我已经有一个帐户",
|
||||
"Tutorial.Welcome.AccountSkip": "在没有帐户的情况下继续",
|
||||
"Tutorial.Welcome.AccountSkipHeader": "跳过创建帐户?",
|
||||
"Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、虚拟形象,添加好友等)将无法访问。",
|
||||
"Tutorial.Welcome.AccountSkipConfirm": "确定跳过",
|
||||
"Tutorial.Welcome.AccountDescription": "注册帐户后你将会拥有 1GB 免费存储空间,它可以用于保存物品、喜欢的虚拟形象,以及添加朋友和传递信息。",
|
||||
"Tutorial.Welcome.AccountCreate": "注册",
|
||||
"Tutorial.Welcome.AccountLogin": "登录",
|
||||
"Tutorial.Welcome.AccountSkip": "以访客模式游玩",
|
||||
"Tutorial.Welcome.AccountSkipHeader": "要以访客模式游玩吗?",
|
||||
"Tutorial.Welcome.AccountSkipDescription": "一些功能将无法使用,例如保存物品、虚拟形象、添加好友等。",
|
||||
"Tutorial.Welcome.AccountSkipConfirm": "确定",
|
||||
|
||||
"Tutorial.Welcome.SettingsHeader": "基本配置",
|
||||
"Tutorial.Welcome.SettingsDescription": "你可以配置基本动作和用户首选项。 所有这些都可以在以后更改。",
|
||||
"Tutorial.Welcome.SettingsTurning": "转向方式",
|
||||
"Tutorial.Welcome.SettingsSnapTurn": "吸附式",
|
||||
"Tutorial.Welcome.SettingsSnapTurn.Description": "立即转向新的角度。适用于新用户。",
|
||||
"Tutorial.Welcome.SettingsSmoothTurn": "平滑",
|
||||
"Tutorial.Welcome.SettingsSmoothTurn.Description": "平滑地转向,但易引起晕动症。",
|
||||
"Tutorial.Welcome.SettingsTurning": "旋转方式",
|
||||
"Tutorial.Welcome.SettingsSnapTurn": "固定角度",
|
||||
"Tutorial.Welcome.SettingsSnapTurn.Description": "每次掰动摇杆,将会旋转固定的角度。适用于新用户。",
|
||||
"Tutorial.Welcome.SettingsSmoothTurn": "平滑旋转",
|
||||
"Tutorial.Welcome.SettingsSmoothTurn.Description": "平滑地旋转,旋转的角度与掰动摇杆的力度有关。容易引起3D眩晕。",
|
||||
"Tutorial.Welcome.SettingsPrimaryController": "主控制器",
|
||||
"Tutorial.Welcome.SettingsPrimaryLeft": "左",
|
||||
"Tutorial.Welcome.SettingsPrimaryLeft.Description": "左手",
|
||||
"Tutorial.Welcome.SettingsPrimaryRight": "右",
|
||||
"Tutorial.Welcome.SettingsPrimaryRight.Description": "右手",
|
||||
|
||||
"Tutorial.Welcome.SettingsHeadDirectionMovement": "移动位置",
|
||||
"Tutorial.Welcome.SettingsUseHeadDirection": "头部位置",
|
||||
"Tutorial.Welcome.SettingsHeadDirectionMovement": "移动方式",
|
||||
"Tutorial.Welcome.SettingsUseHeadDirection": "面朝方向",
|
||||
"Tutorial.Welcome.SettingsUseHeadDirection.Description": "你将朝着你在看的方向前进",
|
||||
"Tutorial.Welcome.SettingsUseControllerDirection": "控制器方向",
|
||||
"Tutorial.Welcome.SettingsUseControllerDirection.Description": "你会朝着控制器的方向移动",
|
||||
|
|
@ -2413,7 +2413,7 @@
|
|||
"Tutorial.Intro.BadgesDescription": "徽章是一些展示用户特色的小图标。这儿是一些需要被记住的重要徽章。用户可以通过 {appName} 机器人赋予自己身体障碍徽章。请查阅 {appName} Wiki 以了解更多信息",
|
||||
"Tutorial.Intro.HelpSite": "帮助",
|
||||
|
||||
"Object.Mirror.Toggle": "开关(镜子)",
|
||||
"Object.Mirror.Toggle": "开关镜子",
|
||||
|
||||
"Twitch.Panel.Button.Commands.Enabled": "命令启用",
|
||||
"Twitch.Panel.Button.Commands.Disabled": "命令禁用",
|
||||
|
|
@ -2423,7 +2423,7 @@
|
|||
"Twitch.Panel.Button.SubscriberCommands.Disabled": "订阅者命令<br> 对所有人启用",
|
||||
"Twitch.Panel.Title.Text": "Twitch 聊天室",
|
||||
|
||||
"Exiting.SavingItems": "正在保存 {n, plural, other {# 项内容}}...",
|
||||
"Exiting.SavingItems": "正在保存 {n} 项内容...",
|
||||
"Exiting.SavingChanges": "正在保存更改...",
|
||||
"Exiting.Exiting": "正在退出...",
|
||||
"Exiting.LoggingOut": "正在注销...",
|
||||
|
|
@ -2465,7 +2465,7 @@
|
|||
|
||||
"Migration.DataSelection.Contacts": "好友",
|
||||
"Migration.DataSelection.Message History": "消息历史",
|
||||
"Migration.DataSelection.InventoryWorld": "库存 & 世界",
|
||||
"Migration.DataSelection.InventoryWorld": "库存和世界",
|
||||
"Migration.DataSelection.CloudVariable.Definitions": "云变量定义",
|
||||
"Migration.DataSelection.CloudVariable.Values": "云变量值",
|
||||
|
||||
|
|
@ -2547,7 +2547,7 @@
|
|||
|
||||
"Tutorial.Teleporter.Error": "加载家园失败!<br><size=66%>走出传送器,然后再尝试走进去</size>",
|
||||
|
||||
"CloudHome.Info.OnlineUsers": "在线 {online_users,plural, one {用户} other {用户}}: {online_users}<br>可加入 {joinable_users,plural, one {用户} other {用户}}: {joinable_users}",
|
||||
"CloudHome.Info.OnlineUsers": "在线用户: {online_users}<br>可加入用户: {joinable_users}",
|
||||
"CloudHome.Info.Moderation": "监管",
|
||||
"CloudHome.Info.Inventory": "库存",
|
||||
"CloudHome.Info.Tools": "工具",
|
||||
|
|
@ -2582,7 +2582,7 @@
|
|||
|
||||
"Mirror.Header.RenderingOptions" : "渲染选项",
|
||||
"Mirror.Header.Type" : "镜子类型",
|
||||
"Mirror.Header.Resolution" : "镜像分辨率",
|
||||
"Mirror.Header.Resolution" : "分辨率",
|
||||
"Mirror.Header.AspectRatio" : "宽高比",
|
||||
|
||||
"Mirror.EnableLights": "启用灯光",
|
||||
|
|
@ -2753,7 +2753,7 @@
|
|||
"UI.VideoPlayer.EnterURL": "<i><alpha=#77>在此输入URL</closeall>",
|
||||
"UI.VideoPlayer.AudioZoneTheater": "本地<br>剧院",
|
||||
"UI.VideoPlayer.AudioZoneGlobal": "世界<br>音频",
|
||||
"UI.VideoPlayer.UsersLoaded": "{users_loaded}/{users_present} {users_present,plural, one {用户} other {用户}}<br>已加载",
|
||||
"UI.VideoPlayer.UsersLoaded": "{users_loaded}/{users_present} 用户<br>已加载",
|
||||
"UI.VideoPlayer.AllUsersLoaded": "所有用户<br>均已加载",
|
||||
|
||||
"UI.ColorPicker.ColorPicker": "取色器",
|
||||
|
|
|
|||
Loading…
Reference in a new issue