From f75338e74e9cbeea9edca3a84e822d172bc8e622 Mon Sep 17 00:00:00 2001 From: Aragubas <47148297+aragubas@users.noreply.github.com> Date: Thu, 5 Oct 2023 21:35:43 -0300 Subject: [PATCH] Oops forgot to translate those strings --- pt-br.json | 82 +++++++++++++++++++++++++++--------------------------- 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/pt-br.json b/pt-br.json index 2cc6e4e..e4779f4 100644 --- a/pt-br.json +++ b/pt-br.json @@ -1394,60 +1394,60 @@ "Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, otimizado para voz em 48 kHz)", "Inspector.Audio.ExtractSides": "Extrair lados (pode ser usado para remover vocais em tracks stereo)", - "Inspector.AudioStream.BufferState": "Available samples: {samples}, Missed: {missed}, Length: {length}, Global Index: {index}", - "Inspector.AudioStream.EncodeState": "Available to encode: {samples}, Frame Size: {frame} (Max: {max_frame}), Sample Rate: {rate}", - "Inspector.AudioStream.DecodeState": "Total Packets: {total}, Total Lost Packets: {lost}, Packet Loss: {loss, number, percent}", - "Inspector.AudioStream.BufferStats": "Avg codec: {avgCodec}/s, Avg read: {avgRead}/s, Avg written: {avgWritten}/s", + "Inspector.AudioStream.BufferState": "Amostras disponíveis: {samples}, Perdidas: {missed}, Comprimento: {length}, Index Global: {index}", + "Inspector.AudioStream.EncodeState": "Disponível para codificar: {samples}, Tamanho do Frame: {frame} (Max: {max_frame}), Taxa de Amostragem: {rate}", + "Inspector.AudioStream.DecodeState": "Total de Pacotes: {total}, Total de Pacotes Perdidos: {lost}, Perda de Pacotes: {loss, number, percent}", + "Inspector.AudioStream.BufferStats": "média codec: {avgCodec}/s, média de leitura: {avgRead}/s, média de escrita: {avgWritten}/s", - "Inspector.DynamicBoneChain.SetupFromChildren": "Setup From Children", - "Inspector.DynamicBoneChain.SetupFromChildrenAll": "Setup From Children (force all)", - "Inspector.DynamicBoneChain.SetupFromChildrenRig": "Setup From Children (rig only)", - "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "Replace Smooth Transforms in children", - "Inspector.DynamicBoneChain.ClearSmoothTransforms": "Clear Smooth Transforms in children", - "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- Colliders & Grabbing -------", - "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "Add fixed colliders from hierarchy (using object root)", - "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "Always grab last bone", + "Inspector.DynamicBoneChain.SetupFromChildren": "Configurar de Children", + "Inspector.DynamicBoneChain.SetupFromChildrenAll": "Configurar de Children (forçar todos)", + "Inspector.DynamicBoneChain.SetupFromChildrenRig": "Configurar de Children (apenas a rig)", + "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "Substitua Smooth Transforms em childrens", + "Inspector.DynamicBoneChain.ClearSmoothTransforms": "Clear Smooth Transforms em children", + "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- Colisores e Agarramento -------", + "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "Adicione colisores fixos da hierarquia (usando a raiz do objeto)", + "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "Sempre pegar o último osso", - "Inspector.Rig.CleanupBoneColliders": "Cleanup bone colliders", - "Inspector.Rig.GenerateDebugVisuals": "Generate debug visuals", - "Inspector.Rig.ClearDebugVisuals": "Clear debug visuals", + "Inspector.Rig.CleanupBoneColliders": "Limpeza de colisores ósseos", + "Inspector.Rig.GenerateDebugVisuals": "Gerar visuais de debug", + "Inspector.Rig.ClearDebugVisuals": "Limpar visuais de debug", - "Inspector.AvatarExpression.AutoAssign": "Auto Assign Blendshapes (using heuristics)", + "Inspector.AvatarExpression.AutoAssign": "Atribuição automática de Blendshapes (usando heurística)", - "Inspector.CharacterController.Warning": "WARNING!
It is possible to use this component as a simple rigidbody by checking SimulateRotation. Before you do, please understand that it is not optimized for this purpose and proper Rigidbody Support is coming in the future.
Proper rigidbody support will offer:
- CPU and network efficiency - with CharacterController you'll be getting higher CPU usage and significant amount of network traffic
- Constraints - you'll be able to create joints, hinges, springs and other constraints between rigidbodies
- Smooth simulation and interactions for everyone - CharacterController will glitch out if another person tries to interact
- New Features and Tools - to make using them much easier
-----------------------
As long as you understand those limitations, have fun!", - "Inspector.PrimitiveMemberEditor.Warning": "WARNING!
It is possible to use this component to interact with references by using their IDs. This process is commonly called 'Ref Hacking'.

Before you do this, please understand that this is not supported and may break at any time. Do not rely on this functionality for your creations.", + "Inspector.CharacterController.Warning": "AVISO!
É possivel usar este componente como um corpo rígido simples verificando SimulateRotation. Antes que você faça isto, por favor entenda que ele não está otimizado para esse propósito e o suporte Rigidbody adequado estará disponível no futuro.
Suporte adequado do corpo rígido oferecerá:
- Eficiência de CPU e Rede- com o CharacterController você obterá maior uso da CPU e uma quantidade maior significativa de tráfego de rede
- Constraints - você poderá criar juntas, dobradiças, molas e outras restrições entre corpos rígidos
- Simulação e interações suaves para todos - CharacterController irá quebrar se outra pessoa tentar interagir
- Novos recursos e ferramentas - para tornar seu uso muito mais fácil
-----------------------
Contanto que você entenda essas limitações, divirta-se!", + "Inspector.PrimitiveMemberEditor.Warning": "AVISO!
É possivel usar este componente interagir com referências usando seus IDs. Este processo é comumente chamado de 'Ref Hacking'.

Antes que você faça isto, por favor entenda que isto não é suportado e poderá quebrar a qualquer momento. Não dependa neste funcionalidade para suas criações.", - "Inspector.ParticleStyle.CommonTransitions": "Common Transition Templates:", - "Inspector.ParticleStyle.AlphaFadeInOut": "Alpha Fade In & Fade Out", - "Inspector.ParticleStyle.AlphaFadeIn": "Alpha Fade In", - "Inspector.ParticleStyle.AlphaFadeOut": "Alpha Fade Out", - "Inspector.ParticleStyle.IntensityFadeInOut": "Intensity Fade In & Fade Out", - "Inspector.ParticleStyle.IntensityFadeIn": "Intensity Fade In", - "Inspector.ParticleStyle.IntensityFadeOut": "Intensity Fade Out", - "Inspector.ParticleStyle.ClearFades": "Clear Fades", + "Inspector.ParticleStyle.CommonTransitions": "Templates de Transição Comuns:", + "Inspector.ParticleStyle.AlphaFadeInOut": "Fade In e Fade Out do Alfa", + "Inspector.ParticleStyle.AlphaFadeIn": "Fade In do Alfa", + "Inspector.ParticleStyle.AlphaFadeOut": "Fade Out do Alfa", + "Inspector.ParticleStyle.IntensityFadeInOut": "Fade In e Fade Out de Intensidade", + "Inspector.ParticleStyle.IntensityFadeIn": "Fade In de Intensidade", + "Inspector.ParticleStyle.IntensityFadeOut": "Fade Out de Intensidade", + "Inspector.ParticleStyle.ClearFades": "Limpar Fades", - "Inspector.Collider.SetFromLocalBounds": "Set from local bounds", - "Inspector.Collider.SetFromGlobalBounds": "Set from global bounds", - "Inspector.Collider.SetFromLocalBoundsPrecise": "Set from local bounds (precise)", - "Inspector.Collider.SetFromGlobalBoundsPrecise": "Set from global bounds (precise)", - "Inspector.Collider.SetFromPreciseBounds": "Set from precise bounds", - "Inspector.Collider.SetFromPreciseCylinderBounds": "Set from precise cylinder bounds", - "Inspector.Collider.Visualize": "Visualize Collider", + "Inspector.Collider.SetFromLocalBounds": "Definir a partir dos limites locais", + "Inspector.Collider.SetFromGlobalBounds": "Definir a partir dos limites globais", + "Inspector.Collider.SetFromLocalBoundsPrecise": "Definido a partir dos limites locais (preciso)", + "Inspector.Collider.SetFromGlobalBoundsPrecise": "Definir a partir dos limites globais (preciso)", + "Inspector.Collider.SetFromPreciseBounds": "Definir a partir de limites precisos", + "Inspector.Collider.SetFromPreciseCylinderBounds": "Definido a partir de limites de cilindro precisos", + "Inspector.Collider.Visualize": "Visualizar Colisor", "Inspector.SimpleAwayIndicator.TestAway" : "Set to away (debug)", - "Inspector.SimpleAwayIndicator.TestRestore" : "Restore to normal (debug)", + "Inspector.SimpleAwayIndicator.TestRestore" : "Restaurar para o normal (debug)", - "Inspector.Fields.Drive" : "Drive", - "Inspector.Fields.DriveWriteBack" : "Drive (write back)", + "Inspector.Fields.Drive" : "Vincular", + "Inspector.Fields.DriveWriteBack" : "Vincular (write back)", - "Inspector.Actions.CopyComponent" : "Copy Component", - "Inspector.Actions.MoveComponent" : "Move Component", + "Inspector.Actions.CopyComponent" : "Copiar Componente", + "Inspector.Actions.MoveComponent" : "Mover Componente", - "UserInspector.Title" : "User Inspector", + "UserInspector.Title" : "Inspetor do Usuário", - "WorkerInspector.Title" : "{name} Inspector", + "WorkerInspector.Title" : "Inspetor de {name}", - "CreateNew.Title" : "New", + "CreateNew.Title" : "Novo", "Wizard.General.ProcessRoot": "Raíz de processamento:", "Wizard.General.Result": "Resultado:",