zh-tw.json: update translations

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Yao Wei (魏銘廷) 2025-06-14 21:30:46 +08:00
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@ -897,7 +897,7 @@
"CreateNew.Object.AvatarCreator": "虛擬化身創建器", "CreateNew.Object.AvatarCreator": "虛擬化身創建器",
"CreateNew.Object.Camera": "相機", "CreateNew.Object.Camera": "相機",
"CreateNew.Object.ReflectionProbe": "反射探針", "CreateNew.Object.ReflectionProbe": "反射探針",
"CreateNew.Object.ReverbZone": "反射區域", "CreateNew.Object.ReverbZone": "迴音區域",
"CreateNew.Object.Mirror": "鏡子", "CreateNew.Object.Mirror": "鏡子",
"CreateNew.Object.Portal": "傳送門", "CreateNew.Object.Portal": "傳送門",
"CreateNew.Object.VideoPlayer": "視頻播放器", "CreateNew.Object.VideoPlayer": "視頻播放器",
@ -1372,7 +1372,7 @@
"Settings.LocaleSettings": "語言/地區", "Settings.LocaleSettings": "語言/地區",
"Settings.DashSettings": "主面板", "Settings.DashSettings": "主面板",
"Settings.NamePlateSettings": "名牌", "Settings.NamePlateSettings": "名牌",
"Settings.LaserSettings": "互動式雷射", "Settings.LaserSettings": "互動式雷射",
"Settings.DesktopViewSettings": "桌面顯示", "Settings.DesktopViewSettings": "桌面顯示",
"Settings.PhotoCaptureSettings": "快速截圖", "Settings.PhotoCaptureSettings": "快速截圖",
@ -1423,17 +1423,17 @@
"Settings.GrabbingSettings.DefaultHandGrabType": "預設抓取模式", "Settings.GrabbingSettings.DefaultHandGrabType": "預設抓取模式",
"Settings.GrabbingSettings.DefaultHandGrabType.Description": "決定進入新世界的抓取設定預設。\n\n<color=hero.yellow>手掌:</color> 你可以抓取手心附近的物體\n\n<color=hero.yellow>精確:</color> 你必須使用食指拇指抓取物體。\n\n<color=hero.yellow>自動:</color> 根據手掌與精確之間手的移動方式自動切換。\n\n<color=hero.yellow>關閉:</color> 你只能用雷射抓取物品。", "Settings.GrabbingSettings.DefaultHandGrabType.Description": "決定進入新世界的抓取設定預設。\n\n<color=hero.yellow>手掌:</color> 你可以抓取手心附近的物體\n\n<color=hero.yellow>精確:</color> 你必須使用食指拇指抓取物體。\n\n<color=hero.yellow>自動:</color> 根據手掌與精確之間手的移動方式自動切換。\n\n<color=hero.yellow>關閉:</color> 你只能用雷射抓取物品。",
"#Settings.FullBodyTrackingSettings": "Full Body Tracking", "Settings.FullBodyTrackingSettings": "全身追蹤設定",
"#Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "Body Horizontal Angle", "Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "身體水平角度",
"#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.",
"Settings.GamepadSettings": "遊戲手把", "Settings.GamepadSettings": "遊戲控制器設定",
"Settings.GamepadSettings.ThumbstickLookSpeed": "桿靈敏度", "Settings.GamepadSettings.ThumbstickLookSpeed": "桿靈敏度",
"Settings.GamepadSettings.ThumbstickLookSpeed.Description": "調整桿移動與視角的靈敏度", "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "調整桿移動與視角的靈敏度",
"Settings.GamepadSettings.ThumbstickLookExponent": "桿起始速度", "Settings.GamepadSettings.ThumbstickLookExponent": "桿起始速度",
"Settings.GamepadSettings.ThumbstickLookExponent.Description": "決定桿起始速度曲線", "Settings.GamepadSettings.ThumbstickLookExponent.Description": "決定桿起始速度曲線",
"Settings.GamepadSettings.UseGamepadWhenUnfocused": "退出專注模式時使用遊戲手把", "Settings.GamepadSettings.UseGamepadWhenUnfocused": "程式處於背景時仍可使用遊戲手把",
"Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "開啟後,即使沒有專注於遊戲視窗,遊戲手把照舊輸入動作,若您在同一個裝置需要遊玩其他遊戲建議您關閉此功能", "Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "開啟後,即使沒有將程式放在前景,遊戲控制器照舊輸入動作,若您在同一個裝置需要遊玩其他遊戲建議您關閉此功能",
"Settings.MouseSettings.MouseSensitivity": "靈敏度", "Settings.MouseSettings.MouseSensitivity": "靈敏度",
"Settings.MouseSettings.MouseSensitivity.Description": "桌機模式的滑鼠靈敏度", "Settings.MouseSettings.MouseSensitivity.Description": "桌機模式的滑鼠靈敏度",
@ -1445,15 +1445,15 @@
"Settings.MouseSettings.MouseRotateSpeed.Description": "桌機模式下拿取物體時,旋轉物體的速度", "Settings.MouseSettings.MouseRotateSpeed.Description": "桌機模式下拿取物體時,旋轉物體的速度",
"Settings.MouseSettings.MouseFreeformRotateSpeed": "鼠標自由旋轉速度", "Settings.MouseSettings.MouseFreeformRotateSpeed": "鼠標自由旋轉速度",
"Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌機模式下拿取物體時,控制物體用鼠標自由旋轉的速度", "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌機模式下拿取物體時,控制物體用鼠標自由旋轉的速度",
"#Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "Grab Move Speed", "Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "抓取時的移動速度",
"#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.",
"#Settings.KeyboardLookSettings": "Keyboard Look Settings", "Settings.KeyboardLookSettings": "鍵盤操控視角設定",
"#Settings.KeyboardLookSettings.LookEnabled": "Keyboard Look", "Settings.KeyboardLookSettings.LookEnabled": "鍵盤操控視角",
"#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard. <br/> It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.", "#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard. <br/> It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.",
"#Settings.KeyboardLookSettings.HorizontalSpeed": "Horizontal Speed for Keyboard Looking", "Settings.KeyboardLookSettings.HorizontalSpeed": "鍵盤操控視角時的水平移動速度",
"#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.", "#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.",
"#Settings.KeyboardLookSettings.VerticalSpeed": "Vertical Speed for Keyboard Looking.", "Settings.KeyboardLookSettings.VerticalSpeed": "鍵盤操控視角時的垂直移動速度",
"#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.", "#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.",
"Settings.GeneralHapticsSettings.EnableControllerVibration": "搖桿震動", "Settings.GeneralHapticsSettings.EnableControllerVibration": "搖桿震動",
@ -1502,7 +1502,7 @@
"Settings.SteamIntegrationSettings.SaveScreenshots": "保存截圖", "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截圖",
"Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於steam的截圖資料夾當中", "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於steam的截圖資料夾當中",
"#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "Force Steam Voice when Remote Play is active", "Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "當 Steam 遠端暢玩開啟時,強制使用遠端麥克風",
"#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.<br><br>Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.<br><br>Disabling this can be useful if you want to use your own audio device - e.g. external microphone.",
"Settings.LeapMotionSettings.LeapMotionEnabled": "開啟手部追蹤", "Settings.LeapMotionSettings.LeapMotionEnabled": "開啟手部追蹤",
@ -1624,28 +1624,28 @@
"Settings.FavoritesSettings.AutoLoadCloudHome": "開啟時自動載入雲端之家", "Settings.FavoritesSettings.AutoLoadCloudHome": "開啟時自動載入雲端之家",
"Settings.FavoritesSettings.AutoLoadCloudHome.Description": "開啟遊戲時將自動載入雲端設定的家。若您不希望自動載入可以關閉此設定,將在下一次遊戲啓動時生效", "Settings.FavoritesSettings.AutoLoadCloudHome.Description": "開啟遊戲時將自動載入雲端設定的家。若您不希望自動載入可以關閉此設定,將在下一次遊戲啓動時生效",
"Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系統預設輸入音訊", "Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系統預設的輸入裝置",
"Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "開啟後自動設置系統預設輸入音訊。可透過選擇下列特定音訊選項覆蓋", "Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "啟用此選項以自動選擇系統上的預設音訊輸入作為輸入裝置,若您想要改以其他裝置覆蓋這個設定,請關閉此選項並從下方選擇偏好的裝置。",
"Settings.AudioInputDeviceSettings.DevicePriorities": "設置輸入音訊偏好", "Settings.AudioInputDeviceSettings.DevicePriorities": "設定偏好的音訊輸入裝置",
"Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "設置音訊輸入設備", "Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "音訊輸入裝置",
"Settings.AudioInputDeviceSettings.SetAsDefault": "設為預設", "Settings.AudioInputDeviceSettings.SetAsDefault": "設為預設",
"#Settings.AudioInputDeviceSettings.Testing.Header": "Test audio input", "Settings.AudioInputDeviceSettings.Testing.Header": "測試音訊輸入",
"#Settings.AudioInputDeviceSettings.Testing.Description": "You can use this to monitor and test the selected audio device to ensure it's working properly. Use the button to listen to the input, which will play the sound back at you.", "Settings.AudioInputDeviceSettings.Testing.Description": "本功能用於監聽與測試所選的音訊輸入裝置來檢查功能是否正常,按下按鈕可以裝輸入裝置收到的聲音回播。",
"#Settings.AudioInputDeviceSettings.Testing.ListenToInput": "Listen to this input", "Settings.AudioInputDeviceSettings.Testing.ListenToInput": "聆聽此輸入裝置",
"#Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "Stop listening", "Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "停止聆聽",
"#Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "Live audio monitoring", "Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "即時音訊監聽",
"#Settings.AudioOutputDeviceSettings.UseSystemDefault": "Use System Default Output Device", "Settings.AudioOutputDeviceSettings.UseSystemDefault": "使用系統預設的輸出裝置",
"#Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "Enable this to use the default system device for outputting audio. By disabling this, you can configure which audio device is used for outputting the audio below. This can be useful when you use different devices when toggling between VR and desktop.", "Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "啟用此選項以自動選擇系統上的預設音訊輸出作為輸出裝置,關閉這個選項即可從下方選擇用來輸出的音訊裝置,有利於在 VR 與桌面模式使用不同的裝置來輸出音訊。",
"#Settings.AudioOutputDeviceSettings.DevicePriorities": "Configure Preferred Audio Output Devices", "Settings.AudioOutputDeviceSettings.DevicePriorities": "設定偏好的音訊輸出裝置",
"#Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Output Devices", "Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "音訊輸出裝置",
"#Settings.AudioOutputDeviceSettings.SetAsDefault": "Set As Default", "Settings.AudioOutputDeviceSettings.SetAsDefault": "設為預設",
"#Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "Force Refresh Audio Devices", "Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "強制更新音訊裝置列表",
"#Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "Pressing this will force Resonite to refresh the audio device list. In most cases this should not be needed, but if Resonite is failing to pick up audio device that was added, using this might help.", "Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "點選此選項使 Resonite 強制更新音訊裝置列表,一般情況下應無須使用,但若 Resonite 無法取得剛加入的音訊裝置,可以嘗試此按鈕。",
"#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "Separate Streaming Camera Output", "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "相機串流使用不同音訊輸出裝置",
"#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "When enabled, the streaming camera will render audio from its viewpoint and output it to a separate audio device.<br><br>This lets you keep your own audio from your perspective, while also capturing audio from the camera's perspective.<br><br>For this to work, the selected device must be different from your normal output device.", "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "啟用後,相機輸出串流畫面會使用相機視角來擷取聲音,並輸出至不同的音訊裝置。<br><br>本選項可以讓您聆聽自己視角的聲音,並同時以相機視角來擷取。<br><br>本功能必須要在所選的裝置與一般音訊輸出裝置不同才能使用。",
"#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "Streaming Camera Output Devices", "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "相機串流音訊輸出裝置",
"#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "Streaming Camera Output Devices", "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "相機串流音訊輸出裝置",
"Settings.AudioVolumeSettings.MasterVolume": "主音量", "Settings.AudioVolumeSettings.MasterVolume": "主音量",
"Settings.AudioVolumeSettings.MasterVolume.Description": "遊戲裡所有的聲音綜合的音量", "Settings.AudioVolumeSettings.MasterVolume.Description": "遊戲裡所有的聲音綜合的音量",
@ -1682,12 +1682,12 @@
"Settings.AudioInputFilteringSettings.UseNoiseSuppression": "噪音壓制器", "Settings.AudioInputFilteringSettings.UseNoiseSuppression": "噪音壓制器",
"Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "過濾掉輸入音訊背景的雜噪音,使得您的語音對話較為清楚,強烈建議開啟此選項,然而可能過濾掉系統辨識人聲外的聲音", "Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "過濾掉輸入音訊背景的雜噪音,使得您的語音對話較為清楚,強烈建議開啟此選項,然而可能過濾掉系統辨識人聲外的聲音",
"#Settings.AudioPerformanceSettings": "Audio Performance Settings", "Settings.AudioPerformanceSettings": "音訊效能設定",
"#Settings.AudioPerformanceSettings.MaxVoices": "Maximum number of active sounds", "Settings.AudioPerformanceSettings.MaxVoices": "最大發聲數",
"#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.<br><br>If you set this too high, you might hear audio crackling.", "#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.<br><br>If you set this too high, you might hear audio crackling.",
"#Settings.AudioPerformanceSettings.SimulationFrameSize": "Simulation Frame Size", "Settings.AudioPerformanceSettings.SimulationFrameSize": "模擬訊框大小",
"#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.<br><br>Generally we do not recommend changing this value and keeping the default 1024.", "#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.<br><br>Generally we do not recommend changing this value and keeping the default 1024.",
"#Settings.AudioPerformanceSettings.OutputBufferSize": "Playback Buffer Size", "Settings.AudioPerformanceSettings.OutputBufferSize": "播放緩衝大小",
"#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.<br><br>By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.", "#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.<br><br>By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.",
"Settings.VoiceSettings": "聲音配置", "Settings.VoiceSettings": "聲音配置",
@ -1714,9 +1714,9 @@
"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "停止使用區域網路的功能,無法透過本地網路直播、聽取其他聚集空間", "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "停止使用區域網路的功能,無法透過本地網路直播、聽取其他聚集空間",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "偏好Steam網路連線", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "偏好Steam網路連線",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "設置網路偏好連接Steam。有助於LNL嚴重堵塞的情況然而將會缺少部分功能與連線不穩定僅建議在前述情況下開啟", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "設置網路偏好連接Steam。有助於LNL嚴重堵塞的情況然而將會缺少部分功能與連線不穩定僅建議在前述情況下開啟",
"#Settings.RealtimeNetworkingSettings.PreferTCP": "Prefer TCP", "Settings.RealtimeNetworkingSettings.PreferTCP": "偏好使用 TCP",
"#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.", "#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.",
"#Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL Window Size", "Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 窗口大小",
"#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\n<color=hero.yellow>Default Value:</color> 64\n\n<color=hero.red>IMPORTANT:</color> This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.", "#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\n<color=hero.yellow>Default Value:</color> 64\n\n<color=hero.red>IMPORTANT:</color> This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.",
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同時物件傳輸數量", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同時物件傳輸數量",
@ -1748,7 +1748,7 @@
"Settings.DebugSettings.DebugInputBindings": "在輸入系統上顯示除錯訊息", "Settings.DebugSettings.DebugInputBindings": "在輸入系統上顯示除錯訊息",
"Settings.DebugSettings.DebugInputBindings.Description": "開啟時您將在輸入裝置上看到除錯訊息,這對開發者除錯協助方面很有用", "Settings.DebugSettings.DebugInputBindings.Description": "開啟時您將在輸入裝置上看到除錯訊息,這對開發者除錯協助方面很有用",
"#Settings.DebugSettings.ConvertParticleSystems": "Convert particle systems to PhotonDust", "Settings.DebugSettings.ConvertParticleSystems": "將粒子系統轉換為 PhotonDust",
"#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any <b>newly</b> loaded items and worlds.<br><br><color=red>This is intended for testing purposes only!</color> If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.<br><br>Please see our GitHub/Discord if you'd like to help with testing.", "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any <b>newly</b> loaded items and worlds.<br><br><color=red>This is intended for testing purposes only!</color> If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.<br><br>Please see our GitHub/Discord if you'd like to help with testing.",
"Settings.LegacyFeatureSettings.UseLegacyGripEquip": "雙擊握把按鈕裝備", "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "雙擊握把按鈕裝備",
@ -1758,10 +1758,10 @@
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用背包、活動快捷鍵", "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用背包、活動快捷鍵",
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單", "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單",
"#Settings.LegacyFeatureSettings.SuppressFeetSimulation": "Suppress Feet Simulation", "Settings.LegacyFeatureSettings.SuppressFeetSimulation": "關閉腳部模擬",
"#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them. <br><br>If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers. <br><br><color=hero.red>IMPORTANT:</color> This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them. <br><br>If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers. <br><br><color=hero.red>IMPORTANT:</color> This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.",
"#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "Preserve legacy reverb zone handling", "Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "保留舊版迴音區域處理模式",
"#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.<br><br>Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.", "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.<br><br>Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.",
"Settings.TwitchInterfaceSettings.ChannelName": "Twitch 頻道名稱", "Settings.TwitchInterfaceSettings.ChannelName": "Twitch 頻道名稱",
@ -1796,7 +1796,7 @@
"Settings.NotificationSettings.Message.Description": "收到訊息時即時彈跳出通知", "Settings.NotificationSettings.Message.Description": "收到訊息時即時彈跳出通知",
"Settings.NotificationSettings.Invite": "活動邀請", "Settings.NotificationSettings.Invite": "活動邀請",
"Settings.NotificationSettings.Invite.Description": "收到活動的邀請時自動彈跳出通知", "Settings.NotificationSettings.Invite.Description": "收到活動的邀請時自動彈跳出通知",
"#Settings.NotificationSettings.InviteRequest": "Invite Requests", "Settings.NotificationSettings.InviteRequest": "邀請請求",
"#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.", "#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.",
"Settings.NotificationSettings.ContactRequest": "好友請求", "Settings.NotificationSettings.ContactRequest": "好友請求",
"Settings.NotificationSettings.ContactRequest.Description": "在收到好友請求時自動彈跳出通知", "Settings.NotificationSettings.ContactRequest.Description": "在收到好友請求時自動彈跳出通知",
@ -1806,13 +1806,13 @@
"Settings.NotificationSettings.PublicSessionStarted.Description": "若新的公開活動開啟時自動彈跳出通知", "Settings.NotificationSettings.PublicSessionStarted.Description": "若新的公開活動開啟時自動彈跳出通知",
"Settings.NotificationSettings.UserJoinAndLeave": "玩家加入/離開通知", "Settings.NotificationSettings.UserJoinAndLeave": "玩家加入/離開通知",
"Settings.NotificationSettings.UserJoinAndLeave.Description": "任何玩家加入或是離開當前的世界自動彈跳出通知", "Settings.NotificationSettings.UserJoinAndLeave.Description": "任何玩家加入或是離開當前的世界自動彈跳出通知",
"#Settings.NotificationSettings.PermissionChanged": "Permission Role Changed", "Settings.NotificationSettings.PermissionChanged": "權限變更",
"#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.", "#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.",
"Settings.NamePlateSettings.NameplateVisibility": "名牌可見度", "Settings.NamePlateSettings.NameplateVisibility": "名牌可見度",
"Settings.NamePlateSettings.NameplateVisibility.Description": "選擇誰能看見您的名牌", "Settings.NamePlateSettings.NameplateVisibility.Description": "選擇誰能看見您的名牌",
"Settings.NamePlateSettings.UseCustomNameplates": "顯示自訂名牌", "Settings.NamePlateSettings.UseCustomNameplates": "顯示自訂名牌",
"Settings.NamePlateSettings.UseCustomNameplates.Description": "若有些名牌難以閱讀或完全隱藏您要查看玩家的名稱和徽章,可以關閉此設定以顯示預設名牌", "Settings.NamePlateSettings.UseCustomNameplates.Description": "若有些名牌難以閱讀或完全隱藏您要查看玩家的名稱和徽章,可以關閉此設定以顯示預設名牌",
"Settings.CustomizationSettings": "自訂設定", "Settings.CustomizationSettings": "自訂設定",
"Settings.CustomizationSettings.UserInterfaceEditMode": "使用者介面編輯模式", "Settings.CustomizationSettings.UserInterfaceEditMode": "使用者介面編輯模式",
@ -1843,27 +1843,27 @@
"Settings.LaserSettings.ShowInDesktop": "在桌機模式下開啟雷射", "Settings.LaserSettings.ShowInDesktop": "在桌機模式下開啟雷射",
"Settings.LaserSettings.ShowInDesktop.Description": "開啟後,第一人稱桌機模式開啟雷射視覺效果", "Settings.LaserSettings.ShowInDesktop.Description": "開啟後,第一人稱桌機模式開啟雷射視覺效果",
"#Settings.EditSettings": "Edit Settings", "Settings.EditSettings": "編輯設定",
"#Settings.EditSettings.ConfirmComponentDestroy": "Confirm destroying components", "Settings.EditSettings.ConfirmComponentDestroy": "銷毀物件時再次確認",
"#Settings.EditSettings.ConfirmComponentDestroy.Description": "When enabled, you'll be asked for confirmation before destroying a component in the inspector. This helps prevent destroying them accidentally with misclick.", "#Settings.EditSettings.ConfirmComponentDestroy.Description": "When enabled, you'll be asked for confirmation before destroying a component in the inspector. This helps prevent destroying them accidentally with misclick.",
"#Settings.EditSettings.ConfirmSlotDestroy": "Confirm destroying slots", "Settings.EditSettings.ConfirmSlotDestroy": "銷毀 Slot 時再次確認",
"#Settings.EditSettings.ConfirmSlotDestroy.Description": "When enabled, you'll be asked for confirmation when destroying Slots with the Developer Tool. This can prevent accidentally destroying objects when misclick.", "#Settings.EditSettings.ConfirmSlotDestroy.Description": "When enabled, you'll be asked for confirmation when destroying Slots with the Developer Tool. This can prevent accidentally destroying objects when misclick.",
"#Settings.CursorSettings": "Cursor Settings", "Settings.CursorSettings": "游標設定",
"#Settings.CursorSettings.BaseCursorSize": "Base cursor size", "Settings.CursorSettings.BaseCursorSize": "基本游標大小",
"#Settings.CursorSettings.BaseCursorSize.Description": "This sets a base cursor size. We recommend setting this first, before adjusting the others as their size is relative to this.", "#Settings.CursorSettings.BaseCursorSize.Description": "This sets a base cursor size. We recommend setting this first, before adjusting the others as their size is relative to this.",
"#Settings.CursorSettings.GrabMultiplier": "Grab multiplier", "Settings.CursorSettings.GrabMultiplier": "抓取物件時的縮放倍率",
"#Settings.CursorSettings.GrabMultiplier.Description": "This is applied as a multiplier to your cursor while grabbing objects and items.", "#Settings.CursorSettings.GrabMultiplier.Description": "This is applied as a multiplier to your cursor while grabbing objects and items.",
"#Settings.CursorSettings.InteractionMultiplier": "Interaction multiplier", "Settings.CursorSettings.InteractionMultiplier": "互動時的縮放倍率",
"#Settings.CursorSettings.InteractionMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with UI elements such as buttons.", "#Settings.CursorSettings.InteractionMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with UI elements such as buttons.",
"#Settings.CursorSettings.TextMultiplier": "Text multiplier", "Settings.CursorSettings.TextMultiplier": "與文字互動時的縮放倍率",
"#Settings.CursorSettings.TextMultiplier.Description": "This is applied as a multiplier to your cursor while interacting and manipulating text.", "#Settings.CursorSettings.TextMultiplier.Description": "This is applied as a multiplier to your cursor while interacting and manipulating text.",
"#Settings.CursorSettings.SliderMultiplier": "Slider multiplier", "Settings.CursorSettings.SliderMultiplier": "與滑桿互動時的縮放倍率",
"#Settings.CursorSettings.SliderMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with sliders and scrollbars.", "#Settings.CursorSettings.SliderMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with sliders and scrollbars.",
"Settings.DesktopViewSettings.FollowCursor": "跟隨指標", "Settings.DesktopViewSettings.FollowCursor": "跟隨指標",
@ -1881,9 +1881,9 @@
"Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "類似於普通照片解析度,你可以為定時拍照設定不同的解析度,有助於使用定時拍照拍攝更高解析度的團體照片", "Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "類似於普通照片解析度,你可以為定時拍照設定不同的解析度,有助於使用定時拍照拍攝更高解析度的團體照片",
"Settings.PhotoCaptureSettings.TimerSeconds": "定時器倒數設定", "Settings.PhotoCaptureSettings.TimerSeconds": "定時器倒數設定",
"Settings.PhotoCaptureSettings.TimerSeconds.Description": "使用定時器拍照倒數計時的秒數", "Settings.PhotoCaptureSettings.TimerSeconds.Description": "使用定時器拍照倒數計時的秒數",
"#Settings.PhotoCaptureSettings.HandsNearFOV": "Hands near FOV", "Settings.PhotoCaptureSettings.HandsNearFOV": "手部與視角的最近距離",
"#Settings.PhotoCaptureSettings.HandsNearFOV.Description": "Field of view for photos captured by the finger gesture while your hands are closest to your head.", "#Settings.PhotoCaptureSettings.HandsNearFOV.Description": "Field of view for photos captured by the finger gesture while your hands are closest to your head.",
"#Settings.PhotoCaptureSettings.HandsFarFOV": "Hands far FOV", "Settings.PhotoCaptureSettings.HandsFarFOV": "手部與視角的最遠距離",
"#Settings.PhotoCaptureSettings.HandsFarFOV.Description": "Field of view for photos captured by the finger gesture while your hands are furthest from your head.", "#Settings.PhotoCaptureSettings.HandsFarFOV.Description": "Field of view for photos captured by the finger gesture while your hands are furthest from your head.",
"Settings.PhotoCaptureSettings.CaptureStereo": "拍攝立體照片", "Settings.PhotoCaptureSettings.CaptureStereo": "拍攝立體照片",
"Settings.PhotoCaptureSettings.CaptureStereo.Description": "當開啟時所有的快速截圖照片都是立體的可以在VR模式下觀看。", "Settings.PhotoCaptureSettings.CaptureStereo.Description": "當開啟時所有的快速截圖照片都是立體的可以在VR模式下觀看。",
@ -1908,165 +1908,165 @@
"Settings.DesktopRenderSettings.VSync": "垂直同步(VSync)", "Settings.DesktopRenderSettings.VSync": "垂直同步(VSync)",
"Settings.DesktopRenderSettings.VSync.Description": "當選項開啟後, 更新速率會與您的螢幕更新率同步。關閉此選項可以解除幀數上限,但可能導致畫面撕裂。\n\n若您需要進行效能測試關閉這個選項可以解除更新與渲染的速度上限\n\n<color=hero.red>重要:</color> 此設定無法在VR模式下切換因為更新速率是由VR控制。", "Settings.DesktopRenderSettings.VSync.Description": "當選項開啟後, 更新速率會與您的螢幕更新率同步。關閉此選項可以解除幀數上限,但可能導致畫面撕裂。\n\n若您需要進行效能測試關閉這個選項可以解除更新與渲染的速度上限\n\n<color=hero.red>重要:</color> 此設定無法在VR模式下切換因為更新速率是由VR控制。",
"#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "Limit framerate when in background", "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "當程式在背景時限制 FPS",
"#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "When enabled, the framerate will be limited to a set value when the application window is unfocused. This is useful if you use other programs and games at the same time, as it will free up more resources for them.", "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "When enabled, the framerate will be limited to a set value when the application window is unfocused. This is useful if you use other programs and games at the same time, as it will free up more resources for them.",
"#Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "Maximum background framerate", "Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "背景狀態最大 FPS",
"#Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "This determines the allowed maximum framerate while in background. Lower values will conserve more system resources.", "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "This determines the allowed maximum framerate while in background. Lower values will conserve more system resources.",
"#Settings.InteractiveCameraFramingSettings.PositioningMode": "Positioning mode", "Settings.InteractiveCameraFramingSettings.PositioningMode": "定位模式",
"#Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "This controls how the interactive camera is positioned in the world.", "#Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "This controls how the interactive camera is positioned in the world.",
"#Settings.InteractiveCameraFramingSettings.FieldOfView": "Field of view", "Settings.InteractiveCameraFramingSettings.FieldOfView": "視野",
"#Settings.InteractiveCameraFramingSettings.FieldOfView.Description": "The field of view of the interactive camera. Higher values will capture more of the scene at the cost of distortion at the edges.", "#Settings.InteractiveCameraFramingSettings.FieldOfView.Description": "The field of view of the interactive camera. Higher values will capture more of the scene at the cost of distortion at the edges.",
"#Settings.InteractiveCameraFramingSettings.AnglePosition": "Angle", "Settings.InteractiveCameraFramingSettings.AnglePosition": "角度",
"#Settings.InteractiveCameraFramingSettings.AnglePosition.Description": "In third person or group mode, this controls position around circle of the target subject/group.", "#Settings.InteractiveCameraFramingSettings.AnglePosition.Description": "In third person or group mode, this controls position around circle of the target subject/group.",
"#Settings.InteractiveCameraFramingSettings.Distance": "Distance", "Settings.InteractiveCameraFramingSettings.Distance": "距離",
"#Settings.InteractiveCameraFramingSettings.Distance.Description": "In third person or group mode, this controls how far away the camera is from the target subject/group.", "#Settings.InteractiveCameraFramingSettings.Distance.Description": "In third person or group mode, this controls how far away the camera is from the target subject/group.",
"#Settings.InteractiveCameraFramingSettings.HeightOffset": "Height offset", "Settings.InteractiveCameraFramingSettings.HeightOffset": "高度差",
"#Settings.InteractiveCameraFramingSettings.HeightOffset.Description": "In third person or group mode, this lets you move the camera higher or lower relative to the target subject/group.", "#Settings.InteractiveCameraFramingSettings.HeightOffset.Description": "In third person or group mode, this lets you move the camera higher or lower relative to the target subject/group.",
"#Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "First person pitch angle", "Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "第一人稱視角的仰角",
"#Settings.InteractiveCameraFramingSettings.FirstPersonPitch.Description": "In first person mode, use this to pitch the camera up and down.", "#Settings.InteractiveCameraFramingSettings.FirstPersonPitch.Description": "In first person mode, use this to pitch the camera up and down.",
"#Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "First person roll angle", "Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "第一人稱視角的翻滾角",
"#Settings.InteractiveCameraFramingSettings.FirstPersonRoll.Description": "In first person mode, this controls the sideways rotation of the camera - tilting of left and right", "#Settings.InteractiveCameraFramingSettings.FirstPersonRoll.Description": "In first person mode, this controls the sideways rotation of the camera - tilting of left and right",
"#Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "First person offset", "Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "第一人稱視角的距離差",
"#Settings.InteractiveCameraFramingSettings.FirstPersonOffset.Description": "Use this to move the camera offset in first person view relative to your eyes. This can be used if the avatar face geometry is clipping into the camera's view.", "#Settings.InteractiveCameraFramingSettings.FirstPersonOffset.Description": "Use this to move the camera offset in first person view relative to your eyes. This can be used if the avatar face geometry is clipping into the camera's view.",
"#Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "Framing viewport position", "Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "第三人稱視角的取景位置",
"#Settings.InteractiveCameraFramingSettings.FramingViewportPosition.Description": "These are normalized coordinates in the camera's viewport. The camera will try to frame the target (e.g. user's head in third person mode) to this position in the viewport.", "#Settings.InteractiveCameraFramingSettings.FramingViewportPosition.Description": "These are normalized coordinates in the camera's viewport. The camera will try to frame the target (e.g. user's head in third person mode) to this position in the viewport.",
"#Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "Aim in front of head", "Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "相機對準頭部的前面",
"#Settings.InteractiveCameraFramingSettings.AimInFrontOfHead.Description": "Instead of camera pointing directly at the user's head, it will try to aim at a point in front of user's head. This can be useful when you want to frame what the user is looking at (e.g. in-world items and interfaces).", "#Settings.InteractiveCameraFramingSettings.AimInFrontOfHead.Description": "Instead of camera pointing directly at the user's head, it will try to aim at a point in front of user's head. This can be useful when you want to frame what the user is looking at (e.g. in-world items and interfaces).",
"#Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "Avoid occlusion", "Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "避免與物體碰撞",
"#Settings.InteractiveCameraPositioningSettings.AvoidOcclusion.Description": "If the view of the camera would be obscured by collidable object, it will automatically move closer to avoid the occlusion.", "#Settings.InteractiveCameraPositioningSettings.AvoidOcclusion.Description": "If the view of the camera would be obscured by collidable object, it will automatically move closer to avoid the occlusion.",
"#Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "Keep in world space", "Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "維持在世界空間",
"#Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace.Description": "Make sure that the camera stay in the root world space, rather than parenting itself in the same space as the user. This can give better framing and positioning when using user anchors (e.g. in vehicles).", "#Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace.Description": "Make sure that the camera stay in the root world space, rather than parenting itself in the same space as the user. This can give better framing and positioning when using user anchors (e.g. in vehicles).",
"#Settings.InteractiveCameraPositioningSettings.MovementWobble": "Movement wobble", "Settings.InteractiveCameraPositioningSettings.MovementWobble": "晃動效果",
"#Settings.InteractiveCameraPositioningSettings.MovementWobble.Description": "This adds a random movement offset to the position of the camera that changes over time. This can make shots look less static, especially if you don't move much.", "#Settings.InteractiveCameraPositioningSettings.MovementWobble.Description": "This adds a random movement offset to the position of the camera that changes over time. This can make shots look less static, especially if you don't move much.",
"#Settings.InteractiveCameraRenderSettings.HideAllBadges": "Hide badges", "Settings.InteractiveCameraRenderSettings.HideAllBadges": "隱藏名牌",
"#Settings.InteractiveCameraRenderSettings.HideAllBadges.Description": "The camera will not render any user badges, regardless of your badge setting.", "#Settings.InteractiveCameraRenderSettings.HideAllBadges.Description": "The camera will not render any user badges, regardless of your badge setting.",
"#Settings.InteractiveCameraRenderSettings.HideAllLasers": "Hide lasers", "Settings.InteractiveCameraRenderSettings.HideAllLasers": "隱藏雷射",
"#Settings.InteractiveCameraRenderSettings.HideAllLasers.Description": "The camera will not render any user interaction lasers.", "#Settings.InteractiveCameraRenderSettings.HideAllLasers.Description": "The camera will not render any user interaction lasers.",
"#Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "User eyes always look at camera", "Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "使用者眼睛保持直視相機",
"#Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera.Description": "When avatar uses simulated eye movement (meaning the user doesn't have eye tracking), this will make avatar prioritize eye contact with the camera.", "#Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera.Description": "When avatar uses simulated eye movement (meaning the user doesn't have eye tracking), this will make avatar prioritize eye contact with the camera.",
"#Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "Group detection radius", "Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "群組偵測半徑",
"#Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "Users that are within this distance will be added to the group that the camera is automatically framing in the group mode.", "#Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "Users that are within this distance will be added to the group that the camera is automatically framing in the group mode.",
"#Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "Group leave boundary", "Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "使用者離開群組的距離",
"#Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "How far does the user need to move away from the group radius before they are excluded from the group.", "#Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "How far does the user need to move away from the group radius before they are excluded from the group.",
"#Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "Position smoothing speed", "Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "位置平滑化速度",
"#Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "This indicates how fast does the camera move to its target position in the world. Larger values will make the camera move faster, but also result in more jerky movements.", "#Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "This indicates how fast does the camera move to its target position in the world. Larger values will make the camera move faster, but also result in more jerky movements.",
"#Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "Angle smoothing speed", "Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "角度平滑化速度",
"#Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed.Description": "This indicates how quickly does the camera respond to change in angle around the target subject.", "#Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed.Description": "This indicates how quickly does the camera respond to change in angle around the target subject.",
"#Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "Framing smoothing speed", "Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "取景平滑化速度",
"#Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed.Description": "This controls how fast the camera adjusts its framing of the target subject. Larger values will make it track the target faster, but also result in more jerky movements.", "#Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed.Description": "This controls how fast the camera adjusts its framing of the target subject. Larger values will make it track the target faster, but also result in more jerky movements.",
"#Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "Interpolate between anchors", "Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "在錨點之間移動",
"#Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors.Description": "When enabled, camera will smoothly interpolate between camera anchors in the world.", "#Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors.Description": "When enabled, camera will smoothly interpolate between camera anchors in the world.",
"#Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "Interpolation speed", "Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "移動速度",
"#Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed.Description": "When interpolation between anchors is enabled, this controls how fast the camera moves from one anchor to another.", "#Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed.Description": "When interpolation between anchors is enabled, this controls how fast the camera moves from one anchor to another.",
"#Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "Use linear interpolation", "Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "使用線性移動",
"#Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation.Description": "Enable this to use linear interpolation when moving between anchors instead of a smooth one. Linear interpolation starts and stops abruptly, but has a constant movement speed, regardless of the distance between anchors. This means that if anchors are further apart, it'll take longer for the camera to reach it.", "#Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation.Description": "Enable this to use linear interpolation when moving between anchors instead of a smooth one. Linear interpolation starts and stops abruptly, but has a constant movement speed, regardless of the distance between anchors. This means that if anchors are further apart, it'll take longer for the camera to reach it.",
"#Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "Spawn taken photos in world", "Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "將已拍攝的相片生成在世界內",
"#Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld.Description": "When you take photos using the interactive camera dialog, should they be spawned into the world? When disabled, they will only be saved to your documents or inventory (if autosave is configured)", "#Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld.Description": "When you take photos using the interactive camera dialog, should they be spawned into the world? When disabled, they will only be saved to your documents or inventory (if autosave is configured)",
"#Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "Motion blur", "Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "動態模糊",
"#Settings.InteractiveCameraPostProcessingSettings.MotionBlur.Description": "Should the camera render motion blur effect?", "#Settings.InteractiveCameraPostProcessingSettings.MotionBlur.Description": "Should the camera render motion blur effect?",
"#Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "Screen space reflections", "Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "螢幕空間反射",
"#Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections.Description": "Should the camera render screen space reflections effects? This can provide better reflections for shiny surfaces, but can lead to artifacts and increased performance requirements.", "#Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections.Description": "Should the camera render screen space reflections effects? This can provide better reflections for shiny surfaces, but can lead to artifacts and increased performance requirements.",
"#Settings.InteractiveCameraAudioSettings": "Audio", "Settings.InteractiveCameraAudioSettings": "音效",
"#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "Render own voice to camera", "Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "收錄自己的聲音",
"#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "When the audio output for the interactive camera is separated to its own audio device, this controls whether the camera will hear your own voice or not.<br><br>This is useful to make your own voice rendered fully spatilized as it would be heard by other users in the world.<br><br>Make sure to disable microphone capture in your recording software when this option is on.", "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "When the audio output for the interactive camera is separated to its own audio device, this controls whether the camera will hear your own voice or not.<br><br>This is useful to make your own voice rendered fully spatilized as it would be heard by other users in the world.<br><br>Make sure to disable microphone capture in your recording software when this option is on.",
"#Settings.DescriptionField.NoTextTitle": "More Information", "Settings.DescriptionField.NoTextTitle": "更多資訊",
"#Settings.DescriptionField.NoTextDescription": "<i><alpha=#77>Hover over a setting to see its description.</closeall>", "Settings.DescriptionField.NoTextDescription": "<i><alpha=#77>指向選項以檢視描述。</closeall>",
"#Settings.RelaySettings": "Network Relays", "Settings.RelaySettings": "網路轉發設定",
"#Settings.RelaySettings.AlwaysUseRelay": "Always use relay to connect", "Settings.RelaySettings.AlwaysUseRelay": "強制使用轉發伺服器來連線",
"#Settings.RelaySettings.AlwaysUseRelay.Description": "Relays are typically used as a fallback when a direct connection to the host cannot be established. By enabling this option, you will force the connection to always happen through a relay.\n\nThis can be useful in cases of connection issues to particular hosts. It is <b>NOT</b> recommended to have this option permanently on.", "#Settings.RelaySettings.AlwaysUseRelay.Description": "Relays are typically used as a fallback when a direct connection to the host cannot be established. By enabling this option, you will force the connection to always happen through a relay.\n\nThis can be useful in cases of connection issues to particular hosts. It is <b>NOT</b> recommended to have this option permanently on.",
"#Settings.RelaySettings.UseClosestAvailableRelay": "Use closest available relay", "Settings.RelaySettings.UseClosestAvailableRelay": "使用最近可用的轉發伺服器",
"#Settings.RelaySettings.UseClosestAvailableRelay.Description": "When this option is enabled the closest available relay will be automatically selected. If you want to connect through a specific relay (e.g. in case of long distance connections to avoid packet queuing) you can disable this option and configure the preferred relays below.", "#Settings.RelaySettings.UseClosestAvailableRelay.Description": "When this option is enabled the closest available relay will be automatically selected. If you want to connect through a specific relay (e.g. in case of long distance connections to avoid packet queuing) you can disable this option and configure the preferred relays below.",
"#Settings.RelaySettings.RelayPriorities": "Configure relay server priorities", "Settings.RelaySettings.RelayPriorities": "設定轉發伺服器的優先順序",
"#Settings.RelaySettings.RelayPriorities.Breadcrumb": "Relay Priorities", "#Settings.RelaySettings.RelayPriorities.Breadcrumb": "Relay Priorities",
"#Settings.VideoStreamingServicesSettings": "Video Streaming Services", "Settings.VideoStreamingServicesSettings": "網路串流服務",
"#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser": "Use Cookies From Browser", "Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser": "從瀏覽器取得 Cookie",
"#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser.Description": "If YouTube and other service videos are not loading for you, select the browser you typically use to load cookies from when fetching those videos. This increases the chances of video loading successfully.", "#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser.Description": "If YouTube and other service videos are not loading for you, select the browser you typically use to load cookies from when fetching those videos. This increases the chances of video loading successfully.",
"#Settings.PostProcessingSettings": "Post Processing", "Settings.PostProcessingSettings": "畫面後處理設定",
"#Settings.PostProcessingSettings.MotionBlurIntensity": "Motion Blur Intensity", "Settings.PostProcessingSettings.MotionBlurIntensity": "動態模糊設定",
"#Settings.PostProcessingSettings.MotionBlurIntensity.Description": "This controls the strength of the motion blur effect, which smears image with motion. Higher values will result in more blurring with same amount of motion.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.", "#Settings.PostProcessingSettings.MotionBlurIntensity.Description": "This controls the strength of the motion blur effect, which smears image with motion. Higher values will result in more blurring with same amount of motion.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"#Settings.PostProcessingSettings.BloomIntensity": "Bloom Intensity", "Settings.PostProcessingSettings.BloomIntensity": "光暈強度",
"#Settings.PostProcessingSettings.BloomIntensity.Description": "Bloom effect causes a glow to appear around bright objects in the scene, typically with ones in the HDR range. This lets you control the strength of this effect for the same amount of light. \n\nPlease note that some content can look incorrect when this effect is set to low or disabled.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.", "#Settings.PostProcessingSettings.BloomIntensity.Description": "Bloom effect causes a glow to appear around bright objects in the scene, typically with ones in the HDR range. This lets you control the strength of this effect for the same amount of light. \n\nPlease note that some content can look incorrect when this effect is set to low or disabled.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"#Settings.PostProcessingSettings.AmbientOcclusionIntensity": "Ambient Occlusion (AO) Intensity", "Settings.PostProcessingSettings.AmbientOcclusionIntensity": "環境光遮蔽強度",
"#Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description": "Ambient Occlusion darkens creases and corners in the scene, which would typically receive less light. This can give the scene more depth and realism. Using this control you can control the intensity of the effect.\n\nPlease note that by setting this too low or disabling it, some content might look incorrect or completely flat when it otherwise would not.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.", "#Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description": "Ambient Occlusion darkens creases and corners in the scene, which would typically receive less light. This can give the scene more depth and realism. Using this control you can control the intensity of the effect.\n\nPlease note that by setting this too low or disabling it, some content might look incorrect or completely flat when it otherwise would not.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"#Settings.PostProcessingSettings.ScreenSpaceReflections": "Screen Space Reflections <size=75%>(experimental)</size>", "Settings.PostProcessingSettings.ScreenSpaceReflections": "螢幕空間反射<size=75%>(實驗功能)</size>",
"#Settings.PostProcessingSettings.ScreenSpaceReflections.Description": "When enabled, any parts of the scene currently visible to the camera will reflect off shiny surfaces in realtime. This can add more realism to the scene and improve look of shiny surfaces at cost of extra performance.\n\nPlease note that this filter is considered experimental right now and does not work well in a lot of scenarios, resulting in ghostly reflections and artifacts.", "#Settings.PostProcessingSettings.ScreenSpaceReflections.Description": "When enabled, any parts of the scene currently visible to the camera will reflect off shiny surfaces in realtime. This can add more realism to the scene and improve look of shiny surfaces at cost of extra performance.\n\nPlease note that this filter is considered experimental right now and does not work well in a lot of scenarios, resulting in ghostly reflections and artifacts.",
"#Settings.PostProcessingSettings.Antialiasing": "Antialiasing (AA)", "Settings.PostProcessingSettings.Antialiasing": "反鋸齒",
"#Settings.PostProcessingSettings.Antialiasing.Description": "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\n<color=red>Warning:</color> Some AA options might not be suitable or work at all in VR.", "#Settings.PostProcessingSettings.Antialiasing.Description": "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\n<color=red>Warning:</color> Some AA options might not be suitable or work at all in VR.",
"#Settings.TextureQualitySettings": "Texture Quality", "Settings.TextureQualitySettings": "貼圖品質",
"#Settings.TextureQualitySettings.TextureSizeRatio": "Relative Texture Size", "Settings.TextureQualitySettings.TextureSizeRatio": "相對貼圖大小",
"#Settings.TextureQualitySettings.TextureSizeRatio.Description": "This determines the relative size of all textures that will be loaded. You can use this to lower the overall resolution of textures, which improves VRAM usage and loading speed at the cost of visual clarity.\n\nFor example if the texture is 4K and you set this to half resolution, 2K version of the texture will be loaded instead.", "#Settings.TextureQualitySettings.TextureSizeRatio.Description": "This determines the relative size of all textures that will be loaded. You can use this to lower the overall resolution of textures, which improves VRAM usage and loading speed at the cost of visual clarity.\n\nFor example if the texture is 4K and you set this to half resolution, 2K version of the texture will be loaded instead.",
"#Settings.TextureQualitySettings.TextureSizeLimit": "Maximum Texture Size", "Settings.TextureQualitySettings.TextureSizeLimit": "最大貼圖大小",
"#Settings.TextureQualitySettings.TextureSizeLimit.Description": "Use this to limit the maximum resolution of loaded textures. Any textures above this resolution will be limited to the set resolution. Any textures that are smaller than this will not be affected.\n\nThis setting is applied after the relative texture size.", "#Settings.TextureQualitySettings.TextureSizeLimit.Description": "Use this to limit the maximum resolution of loaded textures. Any textures above this resolution will be limited to the set resolution. Any textures that are smaller than this will not be affected.\n\nThis setting is applied after the relative texture size.",
"#Settings.TextureQualitySettings.MinimumTextureSize": "Limit Texture above resolution", "Settings.TextureQualitySettings.MinimumTextureSize": "採用相對貼圖大小的最小解析度",
"#Settings.TextureQualitySettings.MinimumTextureSize.Description": "This controls the minimum resolution of the texture that will be limited by the settings above. If the texture is below this size, it will be loaded as is.\n\nE.g. if you set this to 512, then if texture is 256, it will be still loaded as 256 even if the texture size ratio is set to half.", "#Settings.TextureQualitySettings.MinimumTextureSize.Description": "This controls the minimum resolution of the texture that will be limited by the settings above. If the texture is below this size, it will be loaded as is.\n\nE.g. if you set this to 512, then if texture is 256, it will be still loaded as 256 even if the texture size ratio is set to half.",
"#Settings.TextureQualitySettings.DefaultFilterMode": "Texture Filtering", "Settings.TextureQualitySettings.DefaultFilterMode": "貼圖過濾",
"#Settings.TextureQualitySettings.DefaultFilterMode.Description": "This controls the filtering used for textures, which controls their quality and performance.\n\n<color=hero.yellow>Point:</color> Lowest quality with no interpolation. Textures will be blocky.\n\n<color=hero.yellow>Bilinear:</color> Texture pixels are interpolated, but mip map transitions will be harsh, leading to a visible transition line.\n\n<color=hero.yellow>Trilinear:</color> Smoothly transitions between different mip levels, removing the harsh transition line at distance.\n\n<color=hero.yellow>Anisotropic:</color> Highest quality, textures will be sharp even at steep angles.", "#Settings.TextureQualitySettings.DefaultFilterMode.Description": "This controls the filtering used for textures, which controls their quality and performance.\n\n<color=hero.yellow>Point:</color> Lowest quality with no interpolation. Textures will be blocky.\n\n<color=hero.yellow>Bilinear:</color> Texture pixels are interpolated, but mip map transitions will be harsh, leading to a visible transition line.\n\n<color=hero.yellow>Trilinear:</color> Smoothly transitions between different mip levels, removing the harsh transition line at distance.\n\n<color=hero.yellow>Anisotropic:</color> Highest quality, textures will be sharp even at steep angles.",
"#Settings.TextureQualitySettings.AnisotropicLevel": "Anisotropic Level", "Settings.TextureQualitySettings.AnisotropicLevel": "各向異性過濾等級",
"#Settings.TextureQualitySettings.AnisotropicLevel.Description": "Controls the quality of the anisotropic filtering.", "#Settings.TextureQualitySettings.AnisotropicLevel.Description": "Controls the quality of the anisotropic filtering.",
"#Settings.TextureQualitySettings.ReloadAllTextures": "Reload All Textures (can be heavy)", "Settings.TextureQualitySettings.ReloadAllTextures": "重新載入全部貼圖(可能會卡頓)",
"#Settings.GaussianSplatQualitySettings": "Gaussian Splat Rendering Quality", "Settings.GaussianSplatQualitySettings": "高斯潑濺渲染品質設定",
"#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "Sorting Mega-operations per camera", "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "每個相機的百萬排序指令",
"#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.<br><br><color=hero.yellow>Increase</color> the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.<br><br><color=hero.yellow>Decrease</color> the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.", "#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.<br><br><color=hero.yellow>Increase</color> the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.<br><br><color=hero.yellow>Decrease</color> the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.",
"#Settings.GaussianSplatQualitySettings.QualityPreset": "Quality Preset", "Settings.GaussianSplatQualitySettings.QualityPreset": "品質預置設定",
"#Settings.GaussianSplatQualitySettings.QualityPreset.Description": "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.<br><br><color=hero.yellow>Very Low:</color> ~18.62x smaller<br><color=hero.yellow>Low:</color> ~14x smaller<br><color=hero.yellow>Medium:</color> ~5.14x smaller<br><color=hero.yellow>High:</color> ~2.94x smaller<br><color=hero.yellow>Very High:</color> Uncompressed (original)", "#Settings.GaussianSplatQualitySettings.QualityPreset.Description": "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.<br><br><color=hero.yellow>Very Low:</color> ~18.62x smaller<br><color=hero.yellow>Low:</color> ~14x smaller<br><color=hero.yellow>Medium:</color> ~5.14x smaller<br><color=hero.yellow>High:</color> ~2.94x smaller<br><color=hero.yellow>Very High:</color> Uncompressed (original)",
"#Settings.GaussianSplatQualitySettings.MinLocalQuality": "Minimum locally compressed quality", "Settings.GaussianSplatQualitySettings.MinLocalQuality": "本地匯入的壓縮品質",
"#Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "For locally imported gaussian splats, the quality will never be lower than this value.<br><br>We do not recommend setting this below Medium, as lower quality levels are significantly more intense and time consuming to compress and should be left to compress on the cloud.<br><br>Setting this to Very High will make gaussian splats load much faster after import due to not having to be compressed at cost of high VRAM usage.", "#Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "For locally imported gaussian splats, the quality will never be lower than this value.<br><br>We do not recommend setting this below Medium, as lower quality levels are significantly more intense and time consuming to compress and should be left to compress on the cloud.<br><br>Setting this to Very High will make gaussian splats load much faster after import due to not having to be compressed at cost of high VRAM usage.",
"#Settings.GaussianSplatQualitySettings.AdvancedQuality": "Advanced Quality Settings", "Settings.GaussianSplatQualitySettings.AdvancedQuality": "進階品質設定",
"#Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "When enabled, you can configure the specific encodings used for different Gaussian Splat buffers. This gives you very fined grained control over the quality. It can also be used for testing/diagnostics purposes.", "#Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "When enabled, you can configure the specific encodings used for different Gaussian Splat buffers. This gives you very fined grained control over the quality. It can also be used for testing/diagnostics purposes.",
"#Settings.GaussianSplatQualitySettings.PositionFormat": "Position data format", "Settings.GaussianSplatQualitySettings.PositionFormat": "定位資料格式",
"#Settings.GaussianSplatQualitySettings.PositionFormat.Description": "Encoding used for the positions of the splats", "#Settings.GaussianSplatQualitySettings.PositionFormat.Description": "Encoding used for the positions of the splats",
"#Settings.GaussianSplatQualitySettings.ScaleFormat": "Scale data format", "Settings.GaussianSplatQualitySettings.ScaleFormat": "縮放資料格式",
"#Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "Encoding used for the scales of the splats", "#Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "Encoding used for the scales of the splats",
"#Settings.GaussianSplatQualitySettings.ColorFormat": "Color data format", "Settings.GaussianSplatQualitySettings.ColorFormat": "顏色資料格式",
"#Settings.GaussianSplatQualitySettings.ColorFormat.Description": "Encoding used for the colors & opacities of the splats", "#Settings.GaussianSplatQualitySettings.ColorFormat.Description": "Encoding used for the colors & opacities of the splats",
"#Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "Spherical Harmonics data format", "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "球諧函數 (Spherical Harmonics) 資料格式",
"#Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "Encoding used for the spherical harmonic data of the splats", "#Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "Encoding used for the spherical harmonic data of the splats",
"#Settings.ResolutionSettings": "Resolution", "Settings.ResolutionSettings": "解析度設定",
"#Settings.ResolutionSettings.Fullscreen": "Fullscreen", "Settings.ResolutionSettings.Fullscreen": "全螢幕",
"#Settings.ResolutionSettings.Fullscreen.Description": "Toggles between fullscreen mode and windowed mode", "#Settings.ResolutionSettings.Fullscreen.Description": "Toggles between fullscreen mode and windowed mode",
"#Settings.ResolutionSettings.WindowResolution": "Window Resolution", "Settings.ResolutionSettings.WindowResolution": "視窗解析度",
"#Settings.ResolutionSettings.WindowResolution.Description": "What resolution should be used when in the windowed mode. This controls the actual size of the window on the screen.", "#Settings.ResolutionSettings.WindowResolution.Description": "What resolution should be used when in the windowed mode. This controls the actual size of the window on the screen.",
"#Settings.ResolutionSettings.FullscreenResolution": "Fullscreen Resolution", "Settings.ResolutionSettings.FullscreenResolution": "全螢幕解析度",
"#Settings.ResolutionSettings.FullscreenResolution.Description": "What resolution should be used when in fullscreen mode. The size will remain the same, but lowering the resolution can improve performance (particularly with high-resolution screens like 4K) at the cost of more blurry image.", "#Settings.ResolutionSettings.FullscreenResolution.Description": "What resolution should be used when in fullscreen mode. The size will remain the same, but lowering the resolution can improve performance (particularly with high-resolution screens like 4K) at the cost of more blurry image.",
"#Settings.ResolutionSettings.ApplyResolution": "Apply Changes", "Settings.ResolutionSettings.ApplyResolution": "套用設定",
"#Settings.RenderingQualitySettings": "Rendering Quality", "Settings.RenderingQualitySettings": "渲染品質設定",
"#Settings.RenderingQualitySettings.PerPixelLights": "Per Pixel Lights", "Settings.RenderingQualitySettings.PerPixelLights": "逐像素光照光源數上限",
"#Settings.RenderingQualitySettings.PerPixelLights.Description": "This controls how many point & spot lights can directly affect objects rendered using the forward method - typically transparent and non-PBS objects (e.g. with the toon shader).\n\nIncreasing this value will improve the quality of lighting and reduce color flickering in presence of multiple lights at the cost of performance - the object needs to be rendered multiple times for each light affecting it.", "#Settings.RenderingQualitySettings.PerPixelLights.Description": "This controls how many point & spot lights can directly affect objects rendered using the forward method - typically transparent and non-PBS objects (e.g. with the toon shader).\n\nIncreasing this value will improve the quality of lighting and reduce color flickering in presence of multiple lights at the cost of performance - the object needs to be rendered multiple times for each light affecting it.",
"#Settings.RenderingQualitySettings.ShadowCascades": "Shadow Cascades", "Settings.RenderingQualitySettings.ShadowCascades": "陰影層級",
"#Settings.RenderingQualitySettings.ShadowCascades.Description": "This controls the resolution cascading of the shadows for directional lights in the world. Cascades better distribute the resolution of the shadow map - providing higher shadow resolution up close and lower resolution further away, but cost more performance to render.", "#Settings.RenderingQualitySettings.ShadowCascades.Description": "This controls the resolution cascading of the shadows for directional lights in the world. Cascades better distribute the resolution of the shadow map - providing higher shadow resolution up close and lower resolution further away, but cost more performance to render.",
"#Settings.RenderingQualitySettings.ShadowResolution": "Shadow Resolution", "Settings.RenderingQualitySettings.ShadowResolution": "陰影解析度",
"#Settings.RenderingQualitySettings.ShadowResolution.Description": "This controls the resolution of shadows for lights. Increasing this value will give shadow smoother edges and better definition, but increase the performance requirements.\n\nPlease note that some lights might override the shadow resolution and won't be affected by this setting.", "#Settings.RenderingQualitySettings.ShadowResolution.Description": "This controls the resolution of shadows for lights. Increasing this value will give shadow smoother edges and better definition, but increase the performance requirements.\n\nPlease note that some lights might override the shadow resolution and won't be affected by this setting.",
"#Settings.RenderingQualitySettings.ShadowDistance": "Shadow Distance", "Settings.RenderingQualitySettings.ShadowDistance": "陰影距離",
"#Settings.RenderingQualitySettings.ShadowDistance.Description": "This controls the distance that shadows cover. Increasing this value will make sure more distant parts of the scene are properly covered in shadows, but this also spreads out the detail of the shadow over larger area.\n\nYou should change this setting together with the shadow cascades and resolution - with higher shadow resolution, you can afford higher shadow distance. If you lower the shadow resolution and cascades, you'll want to lower the shadow distance so shadows have better definition.", "#Settings.RenderingQualitySettings.ShadowDistance.Description": "This controls the distance that shadows cover. Increasing this value will make sure more distant parts of the scene are properly covered in shadows, but this also spreads out the detail of the shadow over larger area.\n\nYou should change this setting together with the shadow cascades and resolution - with higher shadow resolution, you can afford higher shadow distance. If you lower the shadow resolution and cascades, you'll want to lower the shadow distance so shadows have better definition.",
"#Settings.RenderingQualitySettings.SkinWeightMode": "Skin Weights", "Settings.RenderingQualitySettings.SkinWeightMode": "綁定權重數",
"#Settings.RenderingQualitySettings.SkinWeightMode.Description": "For any skinned meshes (3D models that are deformed by bones, like most avatars), this controls how many bones are used to affect position of each vertex.\n\nLowering this value will save some performance, but the deformation quality will be lower, resulting in sharp creases and other artifacts, typically around joints.", "#Settings.RenderingQualitySettings.SkinWeightMode.Description": "For any skinned meshes (3D models that are deformed by bones, like most avatars), this controls how many bones are used to affect position of each vertex.\n\nLowering this value will save some performance, but the deformation quality will be lower, resulting in sharp creases and other artifacts, typically around joints.",
"#Settings.ImportSettings": "Import Settings", "Settings.ImportSettings": "匯入設定",
"#Settings.ImportSettings.SessionUrls": "On Session URL Import", "Settings.ImportSettings.SessionUrls": "匯入活動 URL 時的行為",
"#Settings.ImportSettings.SessionUrls.Description": "When a Session URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open the Session.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a session orb) of the URL in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.", "#Settings.ImportSettings.SessionUrls.Description": "When a Session URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open the Session.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a session orb) of the URL in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"#Settings.ImportSettings.WorldUrls": "On World URL Import", "Settings.ImportSettings.WorldUrls": "匯入世界 URL 時的行為",
"#Settings.ImportSettings.WorldUrls.Description": "When a World URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open the World.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a world orb) of the world in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.", "#Settings.ImportSettings.WorldUrls.Description": "When a World URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open the World.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a world orb) of the world in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"#Settings.ImportSettings.NetworkUrls": "On Network URL Import", "Settings.ImportSettings.NetworkUrls": "匯入網路 URL 時的行為",
"#Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open a connection to the session at the URL.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a session orb) of the url in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.", "#Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open a connection to the session at the URL.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a session orb) of the url in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"#Settings.MysterySettings": "Mystery Settings", "Settings.MysterySettings": "神秘設定",
"LocomotionArchetype.Walk": "移動", "LocomotionArchetype.Walk": "移動",
"LocomotionArchetype.Fly": "飛行", "LocomotionArchetype.Fly": "飛行",