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zh-cn:Sync to the latest English version
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1 changed files with 11 additions and 2 deletions
13
zh-cn.json
13
zh-cn.json
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@ -1982,8 +1982,12 @@
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"Settings.GaussianSplatQualitySettings": "高斯溅落渲染质量",
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"Settings.GaussianSplatQualitySettings": "高斯溅落渲染质量",
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"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera" : "按摄像机分类巨量运算",
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"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera" : "按摄像机分类巨量运算",
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"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description" : "渲染高斯溅落时,需按摄像机进行溅落排序。当前该运算负载较高,所以将采用分帧处理以提升整体帧率。<br><br><color=hero.yellow>调高</color>数值可加速排序过程,在快速变换高斯溅落观察角度时减少视觉伪影。<br><br><color=hero.yellow>调低</color>数值可减轻GPU负载,在GPU处理能力不足时,但快速变换观察角度时可能增加伪影。",
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"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description" : "渲染高斯溅落时,必须按摄像机进行溅落排序。当前该运算负载较高,所以将采用分帧处理以提升整体帧率。<br><br><color=hero.yellow>调高</color>数值可加速排序过程,在快速变换高斯溅落观察角度时减少视觉伪影。<br><br><color=hero.yellow>调低</color>数值可减轻GPU负载,在GPU处理能力不足时,但快速变换观察角度时可能增加伪影。",
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"Settings.GaussianSplatQualitySettings.QualityPreset" : "质量预设",
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"Settings.GaussianSplatQualitySettings.QualityPreset.Description" : "控制高斯泼溅渲染质量及其显存使用量。质量越高,显存占用越大。<br><br><color=hero.yellow>极低:</color> 体积约缩小18.62倍<br><color=hero.yellow>低:</color> 体积约缩小14倍<br><color=hero.yellow>中:</color> 体积约缩小5.14倍<br><color=hero.yellow>高:</color> 体积约缩小2.94倍<br><color=hero.yellow>极高:</color> 未压缩(原始体积)",
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"Settings.GaussianSplatQualitySettings.MinLocalQuality" : "最低本地压缩质量",
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"Settings.GaussianSplatQualitySettings.MinLocalQuality.Description" : "对于本地导入的高斯泼溅,其质量永远不会低于此设定值。<br><br>不建议设置为低于「中」,因为更低的质量级别需要更密集的压缩计算耗时,这类压缩工作应交给云端处理。<br><br>设为「极高」将使高斯泼溅在导入后无需压缩即可快速加载,但会显著增加显存占用。",
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"Settings.ResolutionSettings" : "分辨率",
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"Settings.ResolutionSettings" : "分辨率",
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"Settings.ResolutionSettings.Fullscreen" : "全屏",
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"Settings.ResolutionSettings.Fullscreen" : "全屏",
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"Settings.ResolutionSettings.Fullscreen.Description" : "在全屏模式和窗口模式之间切换。",
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"Settings.ResolutionSettings.Fullscreen.Description" : "在全屏模式和窗口模式之间切换。",
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@ -2290,6 +2294,11 @@
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"Inspector.AudioStream.DecodeState": "包总数:{total}, 丢包总数:{lost}, 数据包丢失:{loss, number, percent}",
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"Inspector.AudioStream.DecodeState": "包总数:{total}, 丢包总数:{lost}, 数据包丢失:{loss, number, percent}",
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"Inspector.AudioStream.BufferStats": "平均编解码:{avgCodec}/s, 平均读取:{avgRead}/s, 平均写入:{avgWritten}/s",
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"Inspector.AudioStream.BufferStats": "平均编解码:{avgCodec}/s, 平均读取:{avgRead}/s, 平均写入:{avgWritten}/s",
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"Inspector.GaussianSplat.SplatInfo" : "泼溅数量:{count},显存占用:{vram}",
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"Inspector.GaussianSplat.Variant" : "已加载变体:{variant}",
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"Inspector.GaussianSplat.ColorByIndex" : "按索引着色泼溅",
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"Inspector.GaussianSplat.ReorderMorton" : "使用莫顿排序重新排列泼溅",
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"Inspector.DynamicBoneChain.SetupFromChildren": "应用到子级",
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"Inspector.DynamicBoneChain.SetupFromChildren": "应用到子级",
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"Inspector.DynamicBoneChain.SetupFromChildrenAll": "全部应用到子级",
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"Inspector.DynamicBoneChain.SetupFromChildrenAll": "全部应用到子级",
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"Inspector.DynamicBoneChain.SetupFromChildrenRig": "仅将绑定应用到子级",
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"Inspector.DynamicBoneChain.SetupFromChildrenRig": "仅将绑定应用到子级",
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