From d635c29017fea98821b2ec7a9ad9a4a4044704d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Sun, 8 Jun 2025 11:12:41 +0800 Subject: [PATCH] zh-tw.json: reformat with CleanJSON.py --- zh-tw.json | 926 +++++++++++++---------------------------------------- 1 file changed, 230 insertions(+), 696 deletions(-) diff --git a/zh-tw.json b/zh-tw.json index ee5044d..c28dc41 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1320,12 +1320,16 @@ "Settings.Category.UserInterface": "介面", "Settings.Category.Graphics": "圖形", "Settings.Category.InteractiveCamera": "相機", + + "#Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - Convert Legacy Settings", + "#Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - Reset all simple settings", + "Settings.GeneralControlsSettings": "一般操作", "Settings.LocomotionSettings": "行動模式", "Settings.MovementSettings": "移動", "Settings.MouseSettings": "滑鼠", - "Settings.GeneralHapticsSettings": "觸覺回饋", + "Settings.GeneralHapticsSettings": "觸覺回饋", "Settings.GeneralVRSettings": "VR", "Settings.LeapMotionSettings": "Leap Motion設定", "Settings.ViveHandTrackingSettings": "Vive手部追蹤", @@ -1333,19 +1337,19 @@ "Settings.UserMetricsSettings": "單位設置", - "Settings.OnlineStatusSettings" : "線上狀態", - "Settings.OnlineStatusSettings.DefaultStatus" : "預設狀態", - "Settings.OnlineStatusSettings.DefaultStatus.Description" : "登入遊戲時的預設狀態,除非有選擇記住狀態的選項", - "Settings.OnlineStatusSettings.RememberMode" : "記住上一個狀態", - "Settings.OnlineStatusSettings.RememberMode.Description" : "保留上一次登出時的狀態", - "Settings.OnlineStatusSettings.RememberTimespan" : "記住狀態限時", - "Settings.OnlineStatusSettings.RememberTimespan.Description" : "在這時間內使用上次記住的狀態,超過時間變回預設狀態", - "Settings.OnlineStatusSettings.InvisibleRememberMode" : "記住上個隱藏狀態", - "Settings.OnlineStatusSettings.InvisibleRememberMode.Description" : "此控制您上一次狀態為隱身與否得以記住,基於隱私,隱身設置擁有獨立的開關", - "Settings.OnlineStatusSettings.InvisibleRememberTimespan" : "記住隱藏狀態限時", - "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description" : "在這時間內使用上次隱身的狀態,超過時間變回預設狀態", - "Settings.OnlineStatusSettings.AutoAwayTimespan" : "切換至暫離當時間大於", - "Settings.OnlineStatusSettings.AutoAwayTimespan.Description" : "當您超過此時間掛機後,您的狀態將被自動切換為暫離。玩家回歸後將自動切換為暫離前上個狀態", + "Settings.OnlineStatusSettings": "線上狀態", + "Settings.OnlineStatusSettings.DefaultStatus": "預設狀態", + "Settings.OnlineStatusSettings.DefaultStatus.Description": "登入遊戲時的預設狀態,除非有選擇記住狀態的選項", + "Settings.OnlineStatusSettings.RememberMode": "記住上一個狀態", + "Settings.OnlineStatusSettings.RememberMode.Description": "保留上一次登出時的狀態", + "Settings.OnlineStatusSettings.RememberTimespan": "記住狀態限時", + "Settings.OnlineStatusSettings.RememberTimespan.Description": "在這時間內使用上次記住的狀態,超過時間變回預設狀態", + "Settings.OnlineStatusSettings.InvisibleRememberMode": "記住上個隱藏狀態", + "Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "此控制您上一次狀態為隱身與否得以記住,基於隱私,隱身設置擁有獨立的開關", + "Settings.OnlineStatusSettings.InvisibleRememberTimespan": "記住隱藏狀態限時", + "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "在這時間內使用上次隱身的狀態,超過時間變回預設狀態", + "Settings.OnlineStatusSettings.AutoAwayTimespan": "切換至暫離當時間大於", + "Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "當您超過此時間掛機後,您的狀態將被自動切換為暫離。玩家回歸後將自動切換為暫離前上個狀態", "Settings.AudioInputDeviceSettings": "音訊輸入", "Settings.AudioOutputDeviceSettings": "音訊輸出", @@ -1417,7 +1421,11 @@ "Settings.GrabbingSettings": "抓取設定", "Settings.GrabbingSettings.DefaultHandGrabType": "預設抓取模式", - "Settings.GrabbingSettings.DefaultHandGrabType.Description" : "決定進入新世界的抓取設定預設。\n\n手掌: 你可以抓取手心附近的物體\n\n精確: 你必須使用食指拇指抓取物體。\n\n自動: 根據手掌與精確之間手的移動方式自動切換。\n\n關閉: 你只能用雷射抓取物品。", + "Settings.GrabbingSettings.DefaultHandGrabType.Description": "決定進入新世界的抓取設定預設。\n\n手掌: 你可以抓取手心附近的物體\n\n精確: 你必須使用食指拇指抓取物體。\n\n自動: 根據手掌與精確之間手的移動方式自動切換。\n\n關閉: 你只能用雷射抓取物品。", + + "#Settings.FullBodyTrackingSettings": "Full Body Tracking", + "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "Body Horizontal Angle", + "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", "Settings.GamepadSettings": "遊戲手把", "Settings.GamepadSettings.ThumbstickLookSpeed": "滑桿靈敏度", @@ -1437,6 +1445,16 @@ "Settings.MouseSettings.MouseRotateSpeed.Description": "桌機模式下拿取物體時,旋轉物體的速度", "Settings.MouseSettings.MouseFreeformRotateSpeed": "鼠標自由旋轉速度", "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌機模式下拿取物體時,控制物體用鼠標自由旋轉的速度", + "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "Grab Move Speed", + "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", + + "#Settings.KeyboardLookSettings": "Keyboard Look Settings", + "#Settings.KeyboardLookSettings.LookEnabled": "Keyboard Look", + "#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard.
It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.", + "#Settings.KeyboardLookSettings.HorizontalSpeed": "Horizontal Speed for Keyboard Looking", + "#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.", + "#Settings.KeyboardLookSettings.VerticalSpeed": "Vertical Speed for Keyboard Looking.", + "#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.", "Settings.GeneralHapticsSettings.EnableControllerVibration": "搖桿震動", "Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "開關VR上搖桿的震動", @@ -1448,25 +1466,25 @@ "Settings.TrackingSmoothingSettings.HandPositionSmoothing": "手部移位防抖", "Settings.TrackingSmoothingSettings.HandRotationSmoothing": "手部轉向防抖", - "Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description" : "手部移位的平滑程度,可以控制化身手部移位抖動狀況", - "Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description" : "手部轉向的平滑程度,可以控制化身手部轉向抖動狀況", + "Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description": "手部移位的平滑程度,可以控制化身手部移位抖動狀況", + "Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description": "手部轉向的平滑程度,可以控制化身手部轉向抖動狀況", "Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "腳部移位防抖", "Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "腳部轉向防抖", - "Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description" : "腳部移位的平滑程度,可以控制化身腳部移位抖動狀況", - "Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description" : "腳部轉向的平滑程度,可以控制化身腳部轉向抖動狀況", + + "Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description": "腳部移位的平滑程度,可以控制化身腳部移位抖動狀況", + "Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description": "腳部轉向的平滑程度,可以控制化身腳部轉向抖動狀況", "Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "臀部移位防抖", "Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "臀部轉向防抖", - "Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description" : "臀部移位的平滑程度,可以控制化身臀部移位抖動狀況(注意:可能導致化身身體延遲)", - "Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description" : "臀部轉向的平滑程度,可以控制化身臀部轉向抖動狀況(注意:可能導致化身身體延遲)", - + "Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description": "臀部移位的平滑程度,可以控制化身臀部移位抖動狀況(注意:可能導致化身身體延遲)", + "Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description": "臀部轉向的平滑程度,可以控制化身臀部轉向抖動狀況(注意:可能導致化身身體延遲)", "Settings.MediaPrivacySettings": "多媒體隱私", "Settings.MediaPrivacySettings.MediaMetadataOptOut": "排除使用者資訊截取", - "Settings.MediaPrivacySettings.MediaMetadataOptOut.Description" : "您將排除任何的多媒體截取關於您的資訊(如:使用者ID、地點資訊)", + "Settings.MediaPrivacySettings.MediaMetadataOptOut.Description": "您將排除任何的多媒體截取關於您的資訊(如:使用者ID、地點資訊)", "Settings.MediaPrivacySettings.HideInScreenshots": "我不要在遊戲截圖裡", - "Settings.MediaPrivacySettings.HideInScreenshots.Description" : "您將排除於遊戲截圖\n\n注意: 這不會影響遊戲外的方式截取遊戲畫面(可能透過連結或是世界配置截取)。", + "Settings.MediaPrivacySettings.HideInScreenshots.Description": "您將排除於遊戲截圖\n\n注意: 這不會影響遊戲外的方式截取遊戲畫面(可能透過連結或是世界配置截取)。", "Settings.MediaPrivacySettings.StripImageFileMetadata": "導入時刪除圖片資訊", "Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "可在導入時刪除多媒體資訊。\n\n包括 EXIF、勘入注釋、IPTC、XMP 和 GEOTIFF 等數據。\n\n這也會刪除任何位置數據(如 GPS)。\n\n包括使用 \"Raw 文件\" 選項至入的物件。", @@ -1484,6 +1502,9 @@ "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截圖", "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於steam的截圖資料夾當中", + "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "Force Steam Voice when Remote Play is active", + "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.

Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", + "Settings.LeapMotionSettings.LeapMotionEnabled": "開啟手部追蹤", "Settings.LeapMotionSettings.LeapMotionEnabled.Description": "追蹤器將得以追蹤您的手指移動", "Settings.LeapMotionSettings.Offset": "手部追蹤偏移設置", @@ -1500,114 +1521,131 @@ "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "控制手把開啟手指捕捉", "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "控制手把仍會透過VR攝影機追蹤手指在手把上的動向", - "Settings.TrackerSettings" : "追蹤器設定", - "Settings.TrackerSettings.UseTrackers" : "開關所有追蹤器", - "Settings.TrackerSettings.UseTrackers.Description" : "所有追蹤器的開關", - "Settings.TrackerSettings.Trackers" : "管理追蹤器", - "Settings.TrackerSettings.Trackers.Breadcrumb" : "追蹤器", + "Settings.TrackerSettings": "追蹤器設定", + "Settings.TrackerSettings.UseTrackers": "開關所有追蹤器", + "Settings.TrackerSettings.UseTrackers.Description": "所有追蹤器的開關", + "Settings.TrackerSettings.Trackers": "管理追蹤器", + "Settings.TrackerSettings.Trackers.Breadcrumb": "追蹤器", - "Settings.TrackerSettings.Trackers.UseTracker" : "開關單一追蹤器", - "Settings.TrackerSettings.Trackers.UseTracker.Description" : "開關特定的追蹤器", - "Settings.TrackerSettings.Trackers.FreezeTracking" : "凍結追蹤器", - "Settings.TrackerSettings.Trackers.FreezeTracking.Description" : "凍結追蹤器在固定的角度和位置", - "Settings.TrackerSettings.Trackers.CustomName" : "自訂名稱", - "Settings.TrackerSettings.Trackers.CustomName.Description" : "為您的追蹤器命名", - "Settings.TrackerSettings.Trackers.MappedBodyNode" : "追蹤器映射", - "Settings.TrackerSettings.Trackers.MappedBodyNode.Description" : "追蹤器對應到哪個身體部位\n\n建議使用全身校準設置,在此手動調整不建議", - "Settings.TrackerSettings.Trackers.MappedPosition" : "映射位置", - "Settings.TrackerSettings.Trackers.MappedPosition.Description" : "追蹤器對應到身體部位的位置\n\n建議使用全身校準設置,在此手動調整不建議", - "Settings.TrackerSettings.Trackers.MappedRotation" : "映射旋轉角度", - "Settings.TrackerSettings.Trackers.MappedRotation.Description" : "追蹤器對應到哪個身體部位的角度\n\n建議使用全身校準設置,在此手動調整不建議", - "Settings.TrackerSettings.Trackers.UseInVR" : "在 VR 模式裡使用", - "Settings.TrackerSettings.Trackers.UseInVR.Description" : "這個追蹤器是否會在VR模式下影響化身?", - "Settings.TrackerSettings.Trackers.UseInDesktop" : "在桌機模式裡使用", - "Settings.TrackerSettings.Trackers.UseInDesktop.Description" : "這個追蹤器是否會在桌機模式下影響化身?", - "Settings.TrackerSettings.Trackers.TrackerID" : "追蹤器ID", - "Settings.TrackerSettings.Trackers.TrackerID.Description" : "此追蹤器的唯一的ID", - "Settings.TrackerSettings.Trackers.TrackerBattery" : "追蹤器電量", - "Settings.TrackerSettings.Trackers.TrackerBattery.Description" : "此追蹤器的目前電池電量 (注意:某些追蹤器不支援電量顯示)", - "Settings.TrackerSettings.Trackers.TrackerIsCharging" : "充電中", - "Settings.TrackerSettings.Trackers.TrackerIsCharging.Description" : "此追蹤器是否在充電中(注意:某些追蹤器不支援充電狀態指示)", - "Settings.TrackerSettings.Trackers.Unmap" : "定位重置", - "Settings.TrackerSettings.Trackers.Remove" : "移除追蹤器綁定", + "Settings.TrackerSettings.Trackers.UseTracker": "開關單一追蹤器", + "Settings.TrackerSettings.Trackers.UseTracker.Description": "開關特定的追蹤器", + "Settings.TrackerSettings.Trackers.FreezeTracking": "凍結追蹤器", + "Settings.TrackerSettings.Trackers.FreezeTracking.Description": "凍結追蹤器在固定的角度和位置", + "Settings.TrackerSettings.Trackers.CustomName": "自訂名稱", + "Settings.TrackerSettings.Trackers.CustomName.Description": "為您的追蹤器命名", + "Settings.TrackerSettings.Trackers.MappedBodyNode": "追蹤器映射", + "Settings.TrackerSettings.Trackers.MappedBodyNode.Description": "追蹤器對應到哪個身體部位\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.MappedPosition": "映射位置", + "Settings.TrackerSettings.Trackers.MappedPosition.Description": "追蹤器對應到身體部位的位置\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.MappedRotation": "映射旋轉角度", + "Settings.TrackerSettings.Trackers.MappedRotation.Description": "追蹤器對應到哪個身體部位的角度\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.UseInVR": "在 VR 模式裡使用", + "Settings.TrackerSettings.Trackers.UseInVR.Description": "這個追蹤器是否會在VR模式下影響化身?", + "Settings.TrackerSettings.Trackers.UseInDesktop": "在桌機模式裡使用", + "Settings.TrackerSettings.Trackers.UseInDesktop.Description": "這個追蹤器是否會在桌機模式下影響化身?", + "Settings.TrackerSettings.Trackers.TrackerID": "追蹤器ID", + "Settings.TrackerSettings.Trackers.TrackerID.Description": "此追蹤器的唯一的ID", + "Settings.TrackerSettings.Trackers.TrackerBattery": "追蹤器電量", + "Settings.TrackerSettings.Trackers.TrackerBattery.Description": "此追蹤器的目前電池電量 (注意:某些追蹤器不支援電量顯示)", + "Settings.TrackerSettings.Trackers.TrackerIsCharging": "充電中", + "Settings.TrackerSettings.Trackers.TrackerIsCharging.Description": "此追蹤器是否在充電中(注意:某些追蹤器不支援充電狀態指示)", + "Settings.TrackerSettings.Trackers.Unmap": "定位重置", + "Settings.TrackerSettings.Trackers.Remove": "移除追蹤器綁定", "Settings.SteamLinkSettings": "Steam 連結", "Settings.SteamLinkSettings.OSC_DataPort": "OSC 臉部追蹤端口", "Settings.SteamLinkSettings.OSC_DataPort.Description": "聽取OSC臉部追蹤的數據端口(注意:需要與steam VR設置端口一致)", - "Settings.HapticPointMapping.MappingTarget" : "定點至", - "Settings.HapticPointMapping.MappingTarget.Description" : "定點到化身的哪個部位?", + "Settings.HapticPointMapping.MappingTarget": "定點至", + "Settings.HapticPointMapping.MappingTarget.Description": "定點到化身的哪個部位?", - "Settings.HapticPointMapping.PointRadius" : "觸覺點位半徑", - "Settings.HapticPointMapping.PointRadius.Description" : "控制化身觸覺點位的範圍,範圍越大更容易觸發觸覺回饋", + "Settings.HapticPointMapping.PointRadius": "觸覺點位半徑", + "Settings.HapticPointMapping.PointRadius.Description": "控制化身觸覺點位的範圍,範圍越大更容易觸發觸覺回饋", - "Settings.HapticPointMapping.TorsoHorizontalPosition" : "身軀水平位置", - "Settings.HapticPointMapping.TorsoHorizontalPosition.Description" : "沿著身軀左至右的水平位置", - "Settings.HapticPointMapping.TorsoVerticalPosition" : "身軀垂直位置", - "Settings.HapticPointMapping.TorsoVerticalPosition.Description" : "沿著身軀上至下的垂直位置", - "Settings.HapticPointMapping.TorsoSide" : "身軀側面", - "Settings.HapticPointMapping.TorsoSide.Description" : "設備定位到身軀的哪一側(前胸或後背)", + "Settings.HapticPointMapping.TorsoHorizontalPosition": "身軀水平位置", + "Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "沿著身軀左至右的水平位置", + "Settings.HapticPointMapping.TorsoVerticalPosition": "身軀垂直位置", + "Settings.HapticPointMapping.TorsoVerticalPosition.Description": "沿著身軀上至下的垂直位置", + "Settings.HapticPointMapping.TorsoSide": "身軀側面", + "Settings.HapticPointMapping.TorsoSide.Description": "設備定位到身軀的哪一側(前胸或後背)", - "Settings.HapticPointMapping.HeadPitchAngle" : "頭部仰角", - "Settings.HapticPointMapping.HeadPitchAngle.Description" : "控制頭部垂直上下的位置,預設位置為臉部中心。減少時向下傾斜,增加時向上傾斜", - "Settings.HapticPointMapping.HeadYawAngle" : "頭部轉角", - "Settings.HapticPointMapping.HeadYawAngle.Description" : "控制頭部水平左右的位置,預設位置為臉部中心鼻子。減少時向左轉動,增加時向右轉動", + "Settings.HapticPointMapping.HeadPitchAngle": "頭部仰角", + "Settings.HapticPointMapping.HeadPitchAngle.Description": "控制頭部垂直上下的位置,預設位置為臉部中心。減少時向下傾斜,增加時向上傾斜", + "Settings.HapticPointMapping.HeadYawAngle": "頭部轉角", + "Settings.HapticPointMapping.HeadYawAngle.Description": "控制頭部水平左右的位置,預設位置為臉部中心鼻子。減少時向左轉動,增加時向右轉動", - "Settings.HapticPointMapping.ArmSide" : "手臂", - "Settings.HapticPointMapping.ArmSide.Description" : "要定位到哪一支手臂?左手臂或右手臂?", - "Settings.HapticPointMapping.ArmPositionAlong" : "手臂的位置", - "Settings.HapticPointMapping.ArmPositionAlong.Description" : "控制手臂的位置,從肩膀到手腕", - "Settings.HapticPointMapping.ArmAngleAround" : "手臂周角", - "Settings.HapticPointMapping.ArmAngleAround.Description" : "控制手臂圓周的角度,預設0度位置與手頂部前方對齊,負角度向左,正角度向右", + "Settings.HapticPointMapping.ArmSide": "手臂", + "Settings.HapticPointMapping.ArmSide.Description": "要定位到哪一支手臂?左手臂或右手臂?", + "Settings.HapticPointMapping.ArmPositionAlong": "手臂的位置", + "Settings.HapticPointMapping.ArmPositionAlong.Description": "控制手臂的位置,從肩膀到手腕", + "Settings.HapticPointMapping.ArmAngleAround": "手臂周角", + "Settings.HapticPointMapping.ArmAngleAround.Description": "控制手臂圓周的角度,預設0度位置與手頂部前方對齊,負角度向左,正角度向右", - "Settings.HapticPointMapping.LegSide" : "腿部", - "Settings.HapticPointMapping.LegSide.Description" : "要定位到哪一支腿?左腿或右腿?", - "Settings.HapticPointMapping.LegPositionAlong" : "腿部的位置", - "Settings.HapticPointMapping.LegPositionAlong.Description" : "控制腿的位置,從臀部到腳踝", - "Settings.HapticPointMapping.LegAngleAround" : "腿部周角", - "Settings.HapticPointMapping.LegAngleAround.Description" : "控制腿部圓周的角度。預設0度位置與腿前方對齊,負角度向左,正角度向右", + "Settings.HapticPointMapping.LegSide": "腿部", + "Settings.HapticPointMapping.LegSide.Description": "要定位到哪一支腿?左腿或右腿?", + "Settings.HapticPointMapping.LegPositionAlong": "腿部的位置", + "Settings.HapticPointMapping.LegPositionAlong.Description": "控制腿的位置,從臀部到腳踝", + "Settings.HapticPointMapping.LegAngleAround": "腿部周角", + "Settings.HapticPointMapping.LegAngleAround.Description": "控制腿部圓周的角度。預設0度位置與腿前方對齊,負角度向左,正角度向右", - "Settings.HapticPointMapping.ControllerSide" : "控制器手把", - "Settings.HapticPointMapping.ControllerSide.Description" : "觸覺要定位到哪個控制器手把?左邊還是右邊?", + "Settings.HapticPointMapping.ControllerSide": "控制器手把", + "Settings.HapticPointMapping.ControllerSide.Description": "觸覺要定位到哪個控制器手把?左邊還是右邊?", - "Settings.HapticPointMapping.Tag" : "觸覺標籤", - "Settings.HapticPointMapping.Tag.Description" : "與觸覺點相關的標籤,訂定化身標籤觸覺點觸覺定位相配", + "Settings.HapticPointMapping.Tag": "觸覺標籤", + "Settings.HapticPointMapping.Tag.Description": "與觸覺點相關的標籤,訂定化身標籤觸覺點觸覺定位相配", - "Settings.GiggleTechSettings" : "GiggleTech設備", - "Settings.GiggleTechSettings.Devices" : "管理 GigglePucks", - "Settings.GiggleTechSettings.GigglePuckIP" : "依GigglePucks IP 手動增加", - "Settings.GiggleTechSettings.GigglePuckIP.Description" : "若網路無法自動偵測到 GigglePuck,透過填寫IP位置手動點擊下方按鈕增加。\n\n增加後點擊\"管理 GigglePuck\" 得以配置", - "Settings.GiggleTechSettings.RegisterGigglePuck" : "手動註冊 GigglePuck", - "Settings.GiggleTechSettings.Devices.IP" : "GigglePuck IP", - "Settings.GiggleTechSettings.Devices.IsConnected" : "GigglePuck 連接了嗎?", - "Settings.GiggleTechSettings.Devices.UseDevice" : "使用該設備", - "Settings.GiggleTechSettings.Devices.UseDevice.Description" : "啟用或關閉個別 GigglePucks 設備,關閉設備將關閉所有的觸覺感應點", - "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected" : "永久視為已經連接", - "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description" : "勾選後,即使沒有檢測到 GigglePuck設備也會被視為已經連接。\n\n對於某些自動連接有問題的網路狀況有幫助", - "Settings.GiggleTechSettings.Devices.IntensityScale" : "強度等級", - "Settings.GiggleTechSettings.Devices.IntensityScale.Description" : "調節發送到GigglePuck的觸覺強度。 觸覺強度永遠不會超過 GigglePuck設備的安全值 - 強度值將線至於設備的馬達與電力上線", - "Settings.GiggleTechSettings.Devices.Remove" : "設備移除", - "Settings.GiggleTechSettings.Devices.CustomName" : "自定義名稱", - "Settings.GiggleTechSettings.Devices.CustomName.Description" : "給這個 GigglePuck 設定名稱,不會影響到運作和辨別。", - "Settings.GiggleTechSettings.Devices.Breadcrumb" : "GigglePucks 設備", - "Settings.GiggleTechSettings.Devices.ActivationIntensity" : "目前強度", - "Settings.GiggleTechSettings.Devices.MinimumIntensity" : "強度最小值", - "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description" : "這個是觸覺裝置運行時的最小強度。強度低於此將無任何觸覺輸出。", - "Settings.GiggleTechSettings.Devices.InitialActivationIntensity" : "起始開啟強度", - "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description" : "當從觸覺感應關閉至啟動時,將在短時間內以最低強度運行。這可以協助裝置在啟用值過低的情境下開始運轉", + "Settings.GiggleTechSettings": "GiggleTech設備", + "Settings.GiggleTechSettings.Devices": "管理 GigglePucks", + "Settings.GiggleTechSettings.GigglePuckIP": "依GigglePucks IP 手動增加", + "Settings.GiggleTechSettings.GigglePuckIP.Description": "若網路無法自動偵測到 GigglePuck,透過填寫IP位置手動點擊下方按鈕增加。\n\n增加後點擊\"管理 GigglePuck\" 得以配置", + "Settings.GiggleTechSettings.RegisterGigglePuck": "手動註冊 GigglePuck", + "Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP", + "Settings.GiggleTechSettings.Devices.IsConnected": "GigglePuck 連接了嗎?", + "Settings.GiggleTechSettings.Devices.UseDevice": "使用該設備", + "Settings.GiggleTechSettings.Devices.UseDevice.Description": "啟用或關閉個別 GigglePucks 設備,關閉設備將關閉所有的觸覺感應點", + "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "永久視為已經連接", + "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "勾選後,即使沒有檢測到 GigglePuck設備也會被視為已經連接。\n\n對於某些自動連接有問題的網路狀況有幫助", + "Settings.GiggleTechSettings.Devices.IntensityScale": "強度等級", + "Settings.GiggleTechSettings.Devices.IntensityScale.Description": "調節發送到GigglePuck的觸覺強度。 觸覺強度永遠不會超過 GigglePuck設備的安全值 - 強度值將線至於設備的馬達與電力上線", + "Settings.GiggleTechSettings.Devices.Remove": "設備移除", + "Settings.GiggleTechSettings.Devices.CustomName": "自定義名稱", + "Settings.GiggleTechSettings.Devices.CustomName.Description": "給這個 GigglePuck 設定名稱,不會影響到運作和辨別。", + "Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePucks 設備", + "Settings.GiggleTechSettings.Devices.ActivationIntensity": "目前強度", + "Settings.GiggleTechSettings.Devices.MinimumIntensity": "強度最小值", + "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "這個是觸覺裝置運行時的最小強度。強度低於此將無任何觸覺輸出。", + "Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "起始開啟強度", + "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "當從觸覺感應關閉至啟動時,將在短時間內以最低強度運行。這可以協助裝置在啟用值過低的情境下開始運轉", "Settings.UserMetricsSettings.UserHeight": "身高", "Settings.UserMetricsSettings.UserHeight.Description": "這是你現實生活中的身高,調整您化身比例使其合身,您可以輸入公制單位(如:175cm)或是英制單位(如:5'11)", - "Settings.FavoritesSettings" : "偏好設定", - "Settings.FavoritesSettings.AutoLoadCloudHome" : "開啟時自動載入雲端之家", - "Settings.FavoritesSettings.AutoLoadCloudHome.Description" : "開啟遊戲時將自動載入雲端設定的家。若您不希望自動載入可以關閉此設定,將在下一次遊戲啓動時生效", + "Settings.FavoritesSettings": "偏好設定", + "Settings.FavoritesSettings.AutoLoadCloudHome": "開啟時自動載入雲端之家", + "Settings.FavoritesSettings.AutoLoadCloudHome.Description": "開啟遊戲時將自動載入雲端設定的家。若您不希望自動載入可以關閉此設定,將在下一次遊戲啓動時生效", "Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系統預設輸入音訊", "Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "開啟後自動設置系統預設輸入音訊。可透過選擇下列特定音訊選項覆蓋", "Settings.AudioInputDeviceSettings.DevicePriorities": "設置輸入音訊偏好", "Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "設置音訊輸入設備", "Settings.AudioInputDeviceSettings.SetAsDefault": "設為預設", + "#Settings.AudioInputDeviceSettings.Testing.Header": "Test audio input", + "#Settings.AudioInputDeviceSettings.Testing.Description": "You can use this to monitor and test the selected audio device to ensure it's working properly. Use the button to listen to the input, which will play the sound back at you.", + "#Settings.AudioInputDeviceSettings.Testing.ListenToInput": "Listen to this input", + "#Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "Stop listening", + "#Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "Live audio monitoring", + + "#Settings.AudioOutputDeviceSettings.UseSystemDefault": "Use System Default Output Device", + "#Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "Enable this to use the default system device for outputting audio. By disabling this, you can configure which audio device is used for outputting the audio below. This can be useful when you use different devices when toggling between VR and desktop.", + "#Settings.AudioOutputDeviceSettings.DevicePriorities": "Configure Preferred Audio Output Devices", + "#Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Output Devices", + "#Settings.AudioOutputDeviceSettings.SetAsDefault": "Set As Default", + "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "Force Refresh Audio Devices", + "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "Pressing this will force Resonite to refresh the audio device list. In most cases this should not be needed, but if Resonite is failing to pick up audio device that was added, using this might help.", + "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "Separate Streaming Camera Output", + "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "When enabled, the streaming camera will render audio from its viewpoint and output it to a separate audio device.

This lets you keep your own audio from your perspective, while also capturing audio from the camera's perspective.

For this to work, the selected device must be different from your normal output device.", + "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "Streaming Camera Output Devices", + "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "Streaming Camera Output Devices", "Settings.AudioVolumeSettings.MasterVolume": "主音量", "Settings.AudioVolumeSettings.MasterVolume.Description": "遊戲裡所有的聲音綜合的音量", @@ -1624,6 +1662,8 @@ "Settings.AudioAccessibilitySettings.WhisperVolume.Description": "調整悄悄話模式球外的聲音", "Settings.AudioAccessibilitySettings.VoiceMessageVolume": "語音訊息音量", "Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "好友傳給您語音訊息時的播放音量", + "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff": "強制關閉語音對話效果", + "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff.Description": "開啟本選項會強制關閉套用在其他人的語音對話效果(例如迴音等)。若你會因為語音對話效果造成聽解困難,本功能會有幫助。

重要:世界可以因遊戲流程因素覆蓋這個設定,在此情況下本功能不會有任何作用。", "Settings.AudioInputFilteringSettings.UseVoiceNormalization": "標準化語音音量", "Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "確保語音輸入維持穩定的音量。無視麥克風設置,有助於您的音量與其他玩家相同。建議保持開啟確保其他玩家能清楚的聽到您的聲音", @@ -1642,30 +1682,42 @@ "Settings.AudioInputFilteringSettings.UseNoiseSuppression": "噪音壓制器", "Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "過濾掉輸入音訊背景的雜噪音,使得您的語音對話較為清楚,強烈建議開啟此選項,然而可能過濾掉系統辨識人聲外的聲音", - "Settings.VoiceSettings" : "聲音配置", - "Settings.VoiceSettings.MutePersistence" : "登入時的麥克風狀態", - "Settings.VoiceSettings.MutePersistence.Description" : "麥克風開啟:您登入時麥克風保持開啟狀態\n\n麥克風關閉:登入時保持麥克風關閉狀態,需要點擊或按壓 \"按下說話\" 方可說話。\n\n上一次麥克風狀態: 登入時保留上次退出時的麥克風狀態", + "#Settings.AudioPerformanceSettings": "Audio Performance Settings", + "#Settings.AudioPerformanceSettings.MaxVoices": "Maximum number of active sounds", + "#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.

If you set this too high, you might hear audio crackling.", + "#Settings.AudioPerformanceSettings.SimulationFrameSize": "Simulation Frame Size", + "#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.

Generally we do not recommend changing this value and keeping the default 1024.", + "#Settings.AudioPerformanceSettings.OutputBufferSize": "Playback Buffer Size", + "#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.

By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.", - "Settings.EarmuffSettings" : "耳罩模式", - "Settings.EarmuffSettings.EarmuffEnabled" : "使用耳罩模式", - "Settings.EarmuffSettings.EarmuffEnabled.Description" : "開啟此模式,其他玩家的聲音將根據您與其他玩家間的距離增加而遞減", - "Settings.EarmuffSettings.Directionality" : "方向", - "Settings.EarmuffSettings.Directionality.Description" : "控制聲音減弱的方向性,當數值為0 % 時,您身後與身前相同聲音的音量相同,當數值為100 % 時,您將聽不到任何身後的聲音(除非聲音來源在玩家正身後)", - "Settings.EarmuffSettings.Distance" : "距離", - "Settings.EarmuffSettings.Distance.Description" : "控制您前方耳罩的距離。超過此距離,外在聲音音量將減少)", - "Settings.EarmuffSettings.Angle" : "角度", - "Settings.EarmuffSettings.Angle.Description" : "控制聲音在前方保持正常音量的水平角度。超出此角度的任何聲音將隨距離音量減少", - "Settings.EarmuffSettings.TransitionStart" : "過濾起始距離", - "Settings.EarmuffSettings.TransitionStart.Description" : "控制 \"偵測聽覺範圍\" 的距離,距離外聲音將減少, 建議保持在零值以上以包含兩側和頭部後方的聲音", - "Settings.EarmuffSettings.TransitionLength" : "過濾範圍", - "Settings.EarmuffSettings.TransitionLength.Description" : "控制聲音從微弱減少到完全聽不到間的距離,數值越大音量過濾較為平滑,反之數值越小,過濾效果越突然", - "Settings.EarmuffSettings.VolumeAttenuation" : "範圍外音量", - "Settings.EarmuffSettings.VolumeAttenuation.Description" : "控制 \"偵測聽覺範圍\" 以外聲音的音量。設置為0%代表過濾範圍外的聲音您是聽不到的", + "Settings.VoiceSettings": "聲音配置", + "Settings.VoiceSettings.MutePersistence": "登入時的麥克風狀態", + "Settings.VoiceSettings.MutePersistence.Description": "麥克風開啟:您登入時麥克風保持開啟狀態\n\n麥克風關閉:登入時保持麥克風關閉狀態,需要點擊或按壓 \"按下說話\" 方可說話。\n\n上一次麥克風狀態: 登入時保留上次退出時的麥克風狀態", + + "Settings.EarmuffSettings": "耳罩模式", + "Settings.EarmuffSettings.EarmuffEnabled": "使用耳罩模式", + "Settings.EarmuffSettings.EarmuffEnabled.Description": "開啟此模式,其他玩家的聲音將根據您與其他玩家間的距離增加而遞減", + "Settings.EarmuffSettings.Directionality": "方向", + "Settings.EarmuffSettings.Directionality.Description": "控制聲音減弱的方向性,當數值為0 % 時,您身後與身前相同聲音的音量相同,當數值為100 % 時,您將聽不到任何身後的聲音(除非聲音來源在玩家正身後)", + "Settings.EarmuffSettings.Distance": "距離", + "Settings.EarmuffSettings.Distance.Description": "控制您前方耳罩的距離。超過此距離,外在聲音音量將減少)", + "Settings.EarmuffSettings.Angle": "角度", + "Settings.EarmuffSettings.Angle.Description": "控制聲音在前方保持正常音量的水平角度。超出此角度的任何聲音將隨距離音量減少", + "Settings.EarmuffSettings.TransitionStart": "過濾起始距離", + "Settings.EarmuffSettings.TransitionStart.Description": "控制 \"偵測聽覺範圍\" 的距離,距離外聲音將減少, 建議保持在零值以上以包含兩側和頭部後方的聲音", + "Settings.EarmuffSettings.TransitionLength": "過濾範圍", + "Settings.EarmuffSettings.TransitionLength.Description": "控制聲音從微弱減少到完全聽不到間的距離,數值越大音量過濾較為平滑,反之數值越小,過濾效果越突然", + "Settings.EarmuffSettings.VolumeAttenuation": "範圍外音量", + "Settings.EarmuffSettings.VolumeAttenuation.Description": "控制 \"偵測聽覺範圍\" 以外聲音的音量。設置為0%代表過濾範圍外的聲音您是聽不到的", "Settings.RealtimeNetworkingSettings.DisableLAN": "局域網路連接關閉", "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "停止使用區域網路的功能,無法透過本地網路直播、聽取其他聚集空間", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "偏好Steam網路連線", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "設置網路偏好連接Steam。有助於LNL嚴重堵塞的情況,然而將會缺少部分功能與連線不穩定,僅建議在前述情況下開啟", + "#Settings.RealtimeNetworkingSettings.PreferTCP": "Prefer TCP", + "#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.", + "#Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL Window Size", + "#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\nDefault Value: 64\n\nIMPORTANT: This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同時物件傳輸數量", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "活動開啟時,容許同時間傳輸物件的數量,增加數值將使得同時間內傳輸本地物件增加,但也會同時降低網路連線品質,建議設置在網路最高承受流量數值以下", @@ -1696,15 +1748,21 @@ "Settings.DebugSettings.DebugInputBindings": "在輸入系統上顯示除錯訊息", "Settings.DebugSettings.DebugInputBindings.Description": "開啟時您將在輸入裝置上看到除錯訊息,這對開發者除錯協助方面很有用", - "Settings.DebugSettings.FetchIncompatibleSessions": "顯示不兼容的活動", - "Settings.DebugSettings.FetchIncompatibleSessions.Description": "開啟時您將看到和你目前裝置不兼容的活動", + "#Settings.DebugSettings.ConvertParticleSystems": "Convert particle systems to PhotonDust", + "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any newly loaded items and worlds.

This is intended for testing purposes only! If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.

Please see our GitHub/Discord if you'd like to help with testing.", "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "雙擊握把按鈕裝備", "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "雙擊握把按鈕即可裝備物件或工具", "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用傳統世界切換器", "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "非慣用手應用按鈕作為打開、切換世界的開關", - "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts" : "使用背包、活動快捷鍵", - "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description" : "開啟後,按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單", + "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用背包、活動快捷鍵", + "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後,按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單", + + "#Settings.LegacyFeatureSettings.SuppressFeetSimulation": "Suppress Feet Simulation", + "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them.

If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers.

IMPORTANT: This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", + + "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "Preserve legacy reverb zone handling", + "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.

Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.", "Settings.TwitchInterfaceSettings.ChannelName": "Twitch 頻道名稱", "Settings.TwitchInterfaceSettings.ChannelName.Description": "相機控制面板中的 Twitch 聊天面板設置預設的 Twitch 頻道名稱", @@ -1718,6 +1776,7 @@ "Settings.LocaleSettings.UseImperialUnits.Description": "使用英制單位(長度/高度、重量、體積......等單位)", "Settings.LocaleSettings.AvailableLocales": "選擇語言", "Settings.LocaleSettings.AvailableLocales.Breadcrumb": "語言", + "#Settings.LocaleSettings.AvailableLocales.SystemLocale": "Use System Language", "Settings.DashSettings.DashCurvature": "面板曲度", "Settings.DashSettings.DashCurvature.Description": "這個控制在VR模式下主面板的曲度,若設置為0則主面板將會完全平坦", @@ -1726,44 +1785,48 @@ "Settings.DashSettings.AllowReplacingSettings": "允許替換設定面板", "Settings.DashSettings.AllowReplacingSettings.Description": "開啟即可在使用者介面編輯模式下自由編輯、替換主面板上的配置,\n\n若您想選出單個面板圖標項目重新排版則需要關閉此配置", - "Settings.NotificationSettings" : "通知", - "Settings.NotificationSettings.UserOnline" : "好友上線", - "Settings.NotificationSettings.UserOnline.Description" : "好友上線時會自動傳送通知給您", - "Settings.NotificationSettings.UserSociable" : "好友即時社交狀態", - "Settings.NotificationSettings.UserSociable.Description" : "當你其中一個好友處在即時社交狀態時,自動傳送此通知給您", - "Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "好友在不兼容的活動下仍傳送通知", - "Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "即使您的好友與您的版本不兼容,您仍會收到好友上線的通知", - "Settings.NotificationSettings.Message" : "訊息", - "Settings.NotificationSettings.Message.Description" : "收到訊息時即時彈跳出通知", - "Settings.NotificationSettings.Invite" : "活動邀請", - "Settings.NotificationSettings.Invite.Description" : "收到活動的邀請時自動彈跳出通知", - "Settings.NotificationSettings.ContactRequest" : "好友請求", - "Settings.NotificationSettings.ContactRequest.Description" : "在收到好友請求時自動彈跳出通知", - "Settings.NotificationSettings.ContactSessionStarted" : "新的好友活動", - "Settings.NotificationSettings.ContactSessionStarted.Description" : "若您的好友開啟新的活動時自動彈跳出通知", - "Settings.NotificationSettings.PublicSessionStarted" : "新的公開活動", - "Settings.NotificationSettings.PublicSessionStarted.Description" : "若新的公開活動開啟時自動彈跳出通知", - "Settings.NotificationSettings.UserJoinAndLeave" : "玩家加入/離開通知", - "Settings.NotificationSettings.UserJoinAndLeave.Description" : "任何玩家加入或是離開當前的世界自動彈跳出通知", + "Settings.NotificationSettings": "通知", + "Settings.NotificationSettings.UserOnline": "好友上線", + "Settings.NotificationSettings.UserOnline.Description": "好友上線時會自動傳送通知給您", + "Settings.NotificationSettings.UserSociable": "好友即時社交狀態", + "Settings.NotificationSettings.UserSociable.Description": "當你其中一個好友處在即時社交狀態時,自動傳送此通知給您", + "Settings.NotificationSettings.UserOnlineOnAnotherBuild": "好友在不兼容的活動下仍傳送通知", + "Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "即使您的好友與您的版本不兼容,您仍會收到好友上線的通知", + "Settings.NotificationSettings.Message": "訊息", + "Settings.NotificationSettings.Message.Description": "收到訊息時即時彈跳出通知", + "Settings.NotificationSettings.Invite": "活動邀請", + "Settings.NotificationSettings.Invite.Description": "收到活動的邀請時自動彈跳出通知", + "#Settings.NotificationSettings.InviteRequest": "Invite Requests", + "#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.", + "Settings.NotificationSettings.ContactRequest": "好友請求", + "Settings.NotificationSettings.ContactRequest.Description": "在收到好友請求時自動彈跳出通知", + "Settings.NotificationSettings.ContactSessionStarted": "新的好友活動", + "Settings.NotificationSettings.ContactSessionStarted.Description": "若您的好友開啟新的活動時自動彈跳出通知", + "Settings.NotificationSettings.PublicSessionStarted": "新的公開活動", + "Settings.NotificationSettings.PublicSessionStarted.Description": "若新的公開活動開啟時自動彈跳出通知", + "Settings.NotificationSettings.UserJoinAndLeave": "玩家加入/離開通知", + "Settings.NotificationSettings.UserJoinAndLeave.Description": "任何玩家加入或是離開當前的世界自動彈跳出通知", + "#Settings.NotificationSettings.PermissionChanged": "Permission Role Changed", + "#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.", "Settings.NamePlateSettings.NameplateVisibility": "姓名牌可見度", "Settings.NamePlateSettings.NameplateVisibility.Description": "選擇誰能看見您的姓名牌", "Settings.NamePlateSettings.UseCustomNameplates": "顯示自訂姓名牌", "Settings.NamePlateSettings.UseCustomNameplates.Description": "若有些姓名牌難以閱讀或完全隱藏您要查看玩家的名稱和徽章,可以關閉此設定以顯示預設名牌", - "Settings.CustomizationSettings" : "自訂設定", - "Settings.CustomizationSettings.UserInterfaceEditMode" : "使用者介面編輯模式", - "Settings.CustomizationSettings.UserInterfaceEditMode.Description" : "開啟時,您就可以編輯主面板上、手部、或是視窗個別的單一圖標項目的配置\n\n記得在完工的時候關閉此設定!", + "Settings.CustomizationSettings": "自訂設定", + "Settings.CustomizationSettings.UserInterfaceEditMode": "使用者介面編輯模式", + "Settings.CustomizationSettings.UserInterfaceEditMode.Description": "開啟時,您就可以編輯主面板上、手部、或是視窗個別的單一圖標項目的配置\n\n記得在完工的時候關閉此設定!", - "Settings.FacetAnchorsSettings" : "Facet錨點", - "Settings.FacetAnchorsSettings.UseFacetAnchors" : "使用Facet錨點", - "Settings.FacetAnchorsSettings.UseFacetAnchors.Description" : "開啟可以使用右控制器切換手臂上的Facet錨點,除了主面板,這些錨點提供放置任何的錨點空間以便快速取用", - "Settings.FacetAnchorsSettings.AnimationSpeed" : "顯示/隱藏動畫播放速度", - "Settings.FacetAnchorsSettings.AnimationSpeed.Description" : "切換錨點時出現/隱藏時的速度", - "Settings.FacetAnchorsSettings.FacetAnchorToggle" : "控制器切換", - "Settings.FacetAnchorsSettings.FacetAnchorToggle.Description" : "將控制哪個控制器來切換Facet錨點,該主面板將與另一個控制器進行切換", - "Settings.FacetAnchorsSettings.ShowContainerBackground" : "顯示背景", - "Settings.FacetAnchorsSettings.ShowContainerBackground.Description" : "Facet錨點的背景視覺效果開關", + "Settings.FacetAnchorsSettings": "Facet錨點", + "Settings.FacetAnchorsSettings.UseFacetAnchors": "使用Facet錨點", + "Settings.FacetAnchorsSettings.UseFacetAnchors.Description": "開啟可以使用右控制器切換手臂上的Facet錨點,除了主面板,這些錨點提供放置任何的錨點空間以便快速取用", + "Settings.FacetAnchorsSettings.AnimationSpeed": "顯示/隱藏動畫播放速度", + "Settings.FacetAnchorsSettings.AnimationSpeed.Description": "切換錨點時出現/隱藏時的速度", + "Settings.FacetAnchorsSettings.FacetAnchorToggle": "控制器切換", + "Settings.FacetAnchorsSettings.FacetAnchorToggle.Description": "將控制哪個控制器來切換Facet錨點,該主面板將與另一個控制器進行切換", + "Settings.FacetAnchorsSettings.ShowContainerBackground": "顯示背景", + "Settings.FacetAnchorsSettings.ShowContainerBackground.Description": "Facet錨點的背景視覺效果開關", "Settings.LaserSettings.SmoothSpeed": "雷射平滑速度", "Settings.LaserSettings.SmoothSpeed.Description": "控制雷射對您的移動時的反應速度,較低的數值雷射移動將更為遲緩,降低抖動,較高的數值雷射移動較為即時,但抖動將增強", @@ -1780,535 +1843,6 @@ "Settings.LaserSettings.ShowInDesktop": "在桌機模式下開啟雷射", "Settings.LaserSettings.ShowInDesktop.Description": "開啟後,第一人稱桌機模式開啟雷射視覺效果", - "Settings.DesktopViewSettings.FollowCursor": "跟隨指標", - "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後,桌面自動切換到滑鼠指標所在的螢幕,適合在VR模式時使用物理滑鼠與鍵盤的情況下開啟", - "Settings.DesktopViewSettings.Brightness": "明度", - "Settings.DesktopViewSettings.Brightness.Description": "在桌面視角下桌面的明度", - "Settings.DesktopViewSettings.Opacity": "不透明度", - "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", - - "#Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - Convert Legacy Settings", - "#Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - Reset all simple settings", - - "#Settings.GeneralControlsSettings": "General Controls", - "#Settings.LocomotionSettings": "Locomotion", - "#Settings.MovementSettings": "Movement", - "#Settings.MouseSettings": "Mouse", - - "#Settings.GeneralHapticsSettings": "Haptic Feedback", - "#Settings.GeneralVRSettings": "VR", - "#Settings.LeapMotionSettings": "Leap Motion", - "#Settings.ViveHandTrackingSettings": "Vive Hand Tracking", - "#Settings.TrackingSmoothingSettings": "Tracking Smoothing", - - "#Settings.UserMetricsSettings": "User Metrics", - - "#Settings.OnlineStatusSettings": "Online Status", - "#Settings.OnlineStatusSettings.DefaultStatus": "Default Status", - "#Settings.OnlineStatusSettings.DefaultStatus.Description": "This is the default status that you will start with after logging in, unless there's a previously remembered status.", - "#Settings.OnlineStatusSettings.RememberMode": "Remember last status", - "#Settings.OnlineStatusSettings.RememberMode.Description": "Use this to control if your last online status should be preserved between logins or not. This includes any statuses other than Invisible, which is controlled via separate setting.", - "#Settings.OnlineStatusSettings.RememberTimespan": "Remember status for", - "#Settings.OnlineStatusSettings.RememberTimespan.Description": "Your last online status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.", - "#Settings.OnlineStatusSettings.InvisibleRememberMode": "Remember last invisible status", - "#Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "This controls how your last status is remembered specifically if you were last set to Invisible. Otherwise this functions the same.\n\nThe invisible status has a separate setting for privacy reasons, to ensure that if you were last set to invisible, you can ensure that you'll stay invisible at the next login even if your other statuses are not remembered.", - "#Settings.OnlineStatusSettings.InvisibleRememberTimespan": "Remember invisible status for", - "#Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "Your last invisible status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.", - "#Settings.OnlineStatusSettings.AutoAwayTimespan": "Switch to Away when idle for", - "#Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "When you are idle for this amount of time, your online status will automatically be switched to Away. Once you come back, it will automatically be set back to previous state, unless you set it to Away manually.", - - "#Settings.AudioInputDeviceSettings": "Audio Input", - "#Settings.AudioOutputDeviceSettings": "Audio Output", - "#Settings.AudioVolumeSettings": "Volume", - "#Settings.AudioAccessibilitySettings": "Audio Accessibility", - "#Settings.AudioInputFilteringSettings": "Input Filtering", - - "#Settings.RealtimeNetworkingSettings": "Realtime Networking", - "#Settings.AssetGatherSettings": "Asset Gathering", - - "#Settings.HostAccessSettings": "Host Access", - "#Settings.UserRestrictionsSettings": "User Restrictions", - - "#Settings.WindowsSettings": "Windows Settings", - "#Settings.DebugSettings": "Debug", - "#Settings.LegacyFeatureSettings": "Legacy Features", - "#Settings.TwitchInterfaceSettings": "Twitch Streaming Interface", - - "#Settings.MessagingPrivacySettings": "Messaging Privacy", - - "#Settings.LocaleSettings": "Locale", - "#Settings.DashSettings": "Dashboard", - "#Settings.NamePlateSettings": "Nameplates", - "#Settings.LaserSettings": "Interaction Lasers", - "#Settings.DesktopViewSettings": "Desktop View", - "#Settings.PhotoCaptureSettings": "Quick Photo Capture", - - "#Settings.DesktopRenderSettings": "Desktop Render Settings", - - "#Settings.InteractiveCameraFramingSettings": "Framing", - "#Settings.InteractiveCameraPositioningSettings": "Positioning", - "#Settings.InteractiveCameraRenderSettings": "Rendering", - "#Settings.InteractiveCameraGroupSettings": "User Grouping", - "#Settings.InteractiveCameraSmoothingSettings": "Smoothing", - "#Settings.InteractiveCameraAnchorSettings": "Anchors", - "#Settings.InteractiveCameraPhotoSettings": "Photos", - "#Settings.InteractiveCameraPostProcessingSettings": "Post Processing", - - "#Settings.GeneralControlsSettings.PrimaryHand": "Primary hand", - "#Settings.GeneralControlsSettings.PrimaryHand.Description": "Which hand is considered your primary. Various systems use this for interactions, e.g. when equipping tools.", - "#Settings.GeneralControlsSettings.DoubleClickInterval": "Double click interval", - "#Settings.GeneralControlsSettings.DoubleClickInterval.Description": "This controls the maximum amount of time that may pass between the first and second clicks of a double-click. If you are triggering double clicks too frequently, decrease this value. If you are having trouble triggering double clicks, raise this value.", - - "#Settings.LocomotionSettings.LocomotionPreferences": "Locomotion Preferences", - "#Settings.LocomotionSettings.LocomotionPreferences.Breadcrumb": "Locomotion Preferences", - - "#Settings.MovementSettings.LeftSidewaysMode": "Left controller sideways movement mode", - "#Settings.MovementSettings.LeftSidewaysMode.Description": "Use this to determine what the sideways joystick/touchpad motion on your left controller will do.", - "#Settings.MovementSettings.RightSidewaysMode": "Right controller sideways movement mode", - "#Settings.MovementSettings.RightSidewaysMode.Description": "Use this to determine what the sideways joystick/touchpad motion on your right controller will do.", - "#Settings.MovementSettings.UseHeadDirectionForMovement": "Use head direction for movement", - "#Settings.MovementSettings.UseHeadDirectionForMovement.Description": "When enabled, moving forward will move you in whatever direction you are currently looking for while in VR. When disabled, the direction your controller is pointing will be used instead.", - "#Settings.MovementSettings.UseSmoothTurn": "Smooth turning", - "#Settings.MovementSettings.UseSmoothTurn.Description": "This will gradually rotate you when turning while in VR. This can be more immersive, but is more likely to induce nausea. Turn this setting off if you prefer snap turning.", - "#Settings.MovementSettings.SmoothTurnExclusiveMode": "Use smooth turn exclusive mode", - "#Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "When enabled, a single joystick can either move you forward/backward or turn you, but never both at the same time. Enable this if you're often accidentally turning while just trying to move.", - "#Settings.MovementSettings.SmoothTurnSpeed": "Smooth turning speed", - "#Settings.MovementSettings.SmoothTurnSpeed.Description": "This setting controls how fast you will turn when smooth turning is enabled. The value is degrees per second, so a value of 360 will turn you full circle in one second at full joystick tilt.", - "#Settings.MovementSettings.SnapTurnAngle": "Snap turning angle", - "#Settings.MovementSettings.SnapTurnAngle.Description": "This is the angle (in degrees) you will rotate when you trigger a snap turn.", - "#Settings.MovementSettings.NoClipSpeed": "Noclip speed", - "#Settings.MovementSettings.NoClipSpeed.Description": "This controls how fast you'll move when you're using the Noclip locomotion specifically. This type of locomotion is often used for building and testing and as such is not controlled by the world you're in, while others typically are.", - "#Settings.MovementSettings.MovementDeadzone": "Movement deadzone", - "#Settings.MovementSettings.MovementDeadzone.Description": "This setting can be used to correct drift. Increasing this value will require you to tilt your joystick further to start moving.", - "#Settings.MovementSettings.TurningDeadzone": "Turning deadzone", - "#Settings.MovementSettings.TurningDeadzone.Description": "This setting can be used to correct drift and prevent accidental turning when moving and turning on the same joystick. Increasing this value will require you to tilt your joystick further to start turning.", - "#Settings.MovementSettings.MovementExponent": "Movement exponent", - "#Settings.MovementSettings.MovementExponent.Description": "Use this to control the curve response when moving. You can use this to either start moving slow at first and then quickly ramp up or start moving faster immediately, depending whether the value is above or below 1.0", - - "#Settings.GrabbingSettings": "Grabbing Settings", - "#Settings.GrabbingSettings.DefaultHandGrabType": "Default Hand Grab Type", - "#Settings.GrabbingSettings.DefaultHandGrabType.Description": "This determines what your default grab mode for hands is when you spawn in new worlds.\n\nPalm: You will grab all objects that are near your palm.\n\nPrecision: You will grab a single object between your index finger and thumb.\n\nAuto: Mode is automatically switched between palm and precision depending on the orientation of your hand.\n\nOff: You'll only be able to grab items with your lasers.", - - "#Settings.FullBodyTrackingSettings": "Full Body Tracking", - "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "Body Horizontal Angle", - "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", - - "#Settings.GamepadSettings": "Gamepad", - "#Settings.GamepadSettings.ThumbstickLookSpeed": "Thumbstick Looking Speed", - "#Settings.GamepadSettings.ThumbstickLookSpeed.Description": "Use this to adjust the sensitivity of the speed at which the viewpoint is moved with the thumbstick.", - "#Settings.GamepadSettings.ThumbstickLookExponent": "Thumbstick Looking Exponent", - "#Settings.GamepadSettings.ThumbstickLookExponent.Description": "Use this to control the curve response of the viewpoint movement with the thumbstick. With this setting, you can either start moving slowly at first and then ramp up quickly, or start moving faster immediately, depending on whether the value is above or below 1.0.", - "#Settings.GamepadSettings.UseGamepadWhenUnfocused": "Use gamepad when unfocused", - "#Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "When this setting is enabled, any inputs from gamepads will be used even when the application window isn't currently focused. You can turn this off if you like to run other games at the same time that also use gamepad.", - - "#Settings.MouseSettings.MouseSensitivity": "Sensitivity", - "#Settings.MouseSettings.MouseSensitivity.Description": "Overall mouse sensitivity for desktop interactions.", - "#Settings.MouseSettings.MouseLookSpeed": "Looking speed", - "#Settings.MouseSettings.MouseLookSpeed.Description": "Use this to adjust the sensitivity of how fast the camera looks around when in first or third person mode.", - "#Settings.MouseSettings.MousePanSpeed": "Panning speed", - "#Settings.MouseSettings.MousePanSpeed.Description": "This controls how fast the view looks with mouse movement when in UI aligned viewing mode.", - "#Settings.MouseSettings.MouseRotateSpeed": "Rotation speed", - "#Settings.MouseSettings.MouseRotateSpeed.Description": "When holding items in desktop mode, this controls how fast they will be rotated around their axis with the mouse.", - "#Settings.MouseSettings.MouseFreeformRotateSpeed": "Freeform rotation speed", - "#Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "When holding items in desktop mode, this controls how fast they will be rotated when using freeform rotation.", - "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "Grab Move Speed", - "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", - - "#Settings.KeyboardLookSettings": "Keyboard Look Settings", - "#Settings.KeyboardLookSettings.LookEnabled": "Keyboard Look", - "#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard.
It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.", - "#Settings.KeyboardLookSettings.HorizontalSpeed": "Horizontal Speed for Keyboard Looking", - "#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.", - "#Settings.KeyboardLookSettings.VerticalSpeed": "Vertical Speed for Keyboard Looking.", - "#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.", - - "#Settings.GeneralHapticsSettings.EnableControllerVibration": "Controller vibration", - "#Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "Use this to enable or disable haptic vibration specifically on VR controllers.", - "#Settings.GeneralHapticsSettings.EnableHaptics": "Haptic feedback", - "#Settings.GeneralHapticsSettings.EnableHaptics.Description": "When enabled, you will receive haptic feedback from avatars and items in the world on your controllers and other haptic devices.", - - "#Settings.GeneralVRSettings.UseVRHotswitching": "VR Hotswitching", - "#Settings.GeneralVRSettings.UseVRHotswitching.Description": "When enabled, you will automatically be switched between VR and desktop mode when you take your VR headset on or off", - - "#Settings.TrackingSmoothingSettings.HandPositionSmoothing": "Hand Position Smoothing", - "#Settings.TrackingSmoothingSettings.HandRotationSmoothing": "Hand Rotation Smoothing", - "#Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description": "When enabled, this controls how much the hand position is smoothed out. Typically this is helpful for users with tremors and other accessibility issues that cause jitter.", - "#Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description": "When enabled, this controls how much the hand rotation is smoothed out. Typically this is helpful for users with tremors and other accessibility issues that cause jitter.", - - "#Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "Feet Position Smoothing", - "#Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "Feet Rotation Smoothing", - - "#Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description": "When enabled, this controls how much the position of feet is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", - "#Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description": "When enabled, this controls how much the rotation of feet is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", - - "#Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "Hips Position Smoothing", - "#Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "Hips Rotation Smoothing", - "#Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description": "When enabled, this controls how much the position of hips is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", - "#Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description": "When enabled, this controls how much the rotation of hips is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", - - "#Settings.MediaPrivacySettings": "Media Privacy", - "#Settings.MediaPrivacySettings.MediaMetadataOptOut": "Opt out of media metadata", - "#Settings.MediaPrivacySettings.MediaMetadataOptOut.Description": "When enabled, you will be excluded from metadata in captured media (typically virtual photos & audio clips). You will still appear in those media assets, but no information, such as your UserID and position in the scene will be stored alongside it.\n\nIf you become aware of any users are modifying their clients to ignore this opt out, please report them to the moderation team, as this would be considered harassment.", - "#Settings.MediaPrivacySettings.HideInScreenshots": "Do not show me in screenshots", - "#Settings.MediaPrivacySettings.HideInScreenshots.Description": "When enabled, you will not be rendered in screenshots captured in-game.\n\nIMPORTANT: Please note that this does not affect realtime cameras, screenshots taken by methods outside of the game or captures done through other methods in-world that might be part of the world's mechanics.", - - "#Settings.MediaPrivacySettings.StripImageFileMetadata": "Strip image metadata on import", - "#Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "When enabled, strips metadata from images on import.\n\nIncludes EXIF, Embedded comments, IPTC, XMP, and GEOTIFF metadata.\n\nThis will also strip any location data (such as GPS) within that metadata.\n\nDoes not, include files imported with the \"Raw File\" option.", - - "#Settings.Category.Integrations": "Integrations", - "#Settings.DiscordIntegrationSettings": "Discord Integration", - "#Settings.SteamIntegrationSettings": "Steam Integration", - - "#Settings.DiscordIntegrationSettings.RichPresence": "Discord Rich Presence", - "#Settings.DiscordIntegrationSettings.RichPresence.Description": "Controls what information {appName} sends to Discord's Rich Presence systems.\n\nNone - Do not send Rich Presence information to Discord.\nBasic - Send only limited details such as your presence in {appName}.\nFull - When in a public session, send all suitable session information to Discord. Includes the world name and how many users are in the session.\n\nDiscord itself also does its own detection to display what game you are playing. This can be disabled in Discord's settings.", - - "#Settings.SteamIntegrationSettings.RichPresence": "Steam Rich Presence", - "#Settings.SteamIntegrationSettings.RichPresence.Description": "Controls what information {appName} sends to Steam's Rich Presence systems.\n\nNone - Do not send Rich Presence information to Steam.\nBasic - Send only limited details such as your presence in {appName}.\nFull - When in a public session, send all suitable session information to Steam. Includes the world name and how many users are in the session.\n\nSteam itself will display that you are playing {appName} regardless of this setting. Changing this setting only affects how much extra data is sent to Steam about your active session.", - - "#Settings.SteamIntegrationSettings.SaveScreenshots": "Save Screenshots", - "#Settings.SteamIntegrationSettings.SaveScreenshots.Description": "When you take a picture with this setting enabled, a copy will be saved to Steam screenshots.", - - "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "Force Steam Voice when Remote Play is active", - "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.

Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", - - "#Settings.LeapMotionSettings.LeapMotionEnabled": "Leap Motion hand tracking", - "#Settings.LeapMotionSettings.LeapMotionEnabled.Description": "When enabled, the Leap Motion device will be used to track your hands and fingers when present.", - "#Settings.LeapMotionSettings.Offset": "Hand tracking offset", - "#Settings.LeapMotionSettings.Offset.Description": "This is the offset in meters of the Leap Motion sensor on your VR headset. Tweak these values to make sure your hands are positioned correctly.", - "#Settings.LeapMotionSettings.SnapDistance": "Controller snapping distance", - "#Settings.LeapMotionSettings.SnapDistance.Description": "When your hands are within the range of controllers, they will automatically snap to them and use the hand tracking data from the controller itself, instead of Leap Motion. This controls the distance at which the hands will snap.", - "#Settings.LeapMotionSettings.UseFingersWhenSnapped": "Track hands while using controllers", - "#Settings.LeapMotionSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the Leap Motion", - - "#Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled": "Vive hand tracking", - "#Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled.Description": "When enabled, your hands and fingers will be tracked using the Vive hand tracking. This typically uses the cameras on the VR headset itself. You might need to enable the hand tracking in Steam VR settings.", - "#Settings.ViveHandTrackingSettings.SnapDistance": "Controller snapping distance", - "#Settings.ViveHandTrackingSettings.SnapDistance.Description": "When your hands are within the range of controllers, they will automatically snap to them and use the hand tracking data from the controller itself, instead of the headset cameras. This controls the distance at which the hands will snap.", - "#Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "Track hands while using controllers", - "#Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the VR headset cameras", - - "#Settings.TrackerSettings": "Tracker Settings", - "#Settings.TrackerSettings.UseTrackers": "Use Trackers", - "#Settings.TrackerSettings.UseTrackers.Description": "Using this option you can globally disable all body trackers. This can be useful if your trackers are in a corner and charging, resulting in your avatar being crumpled up.", - "#Settings.TrackerSettings.Trackers": "Manage Trackers", - "#Settings.TrackerSettings.Trackers.Breadcrumb": "Trackers", - - "#Settings.TrackerSettings.Trackers.UseTracker": "Use Tracker", - "#Settings.TrackerSettings.Trackers.UseTracker.Description": "Should this tracker be used for tracking? You can use this to temporarily disable given tracker without having to reset its mapping.", - "#Settings.TrackerSettings.Trackers.FreezeTracking": "Freeze Tracking", - "#Settings.TrackerSettings.Trackers.FreezeTracking.Description": "Enabling this will keep the tracker active, but freeze its current position and rotation. This setting is not persistent and will be reset on the next launch.", - "#Settings.TrackerSettings.Trackers.CustomName": "Custom Name", - "#Settings.TrackerSettings.Trackers.CustomName.Description": "You can give the tracker a custom name to make it easy to distinguish from others, rather than using its ID. This is mostly cosmetic, with no functional differences.", - "#Settings.TrackerSettings.Trackers.MappedBodyNode": "Tracker Mapping", - "#Settings.TrackerSettings.Trackers.MappedBodyNode.Description": "Which body part is this tracker mapped to for full body tracking.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", - "#Settings.TrackerSettings.Trackers.MappedPosition": "Mapped Position", - "#Settings.TrackerSettings.Trackers.MappedPosition.Description": "The position of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", - "#Settings.TrackerSettings.Trackers.MappedRotation": "Mapped Rotation", - "#Settings.TrackerSettings.Trackers.MappedRotation.Description": "The rotation of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", - "#Settings.TrackerSettings.Trackers.UseInVR": "Use in VR", - "#Settings.TrackerSettings.Trackers.UseInVR.Description": "Should this tracker affect your avatar while in VR mode?", - "#Settings.TrackerSettings.Trackers.UseInDesktop": "Use in desktop", - "#Settings.TrackerSettings.Trackers.UseInDesktop.Description": "Should this tracker affect your avatar while in desktop mode?", - "#Settings.TrackerSettings.Trackers.TrackerID": "Tracker ID", - "#Settings.TrackerSettings.Trackers.TrackerID.Description": "Unique ID of this tracker. This information is considered private and is not the same ID as one that will be shown in world to avoid tracking through fingerprinting.", - "#Settings.TrackerSettings.Trackers.TrackerBattery": "Tracker battery", - "#Settings.TrackerSettings.Trackers.TrackerBattery.Description": "The current battery level of this tracker. Note that some trackers might not support tracking current battery level.", - "#Settings.TrackerSettings.Trackers.TrackerIsCharging": "Is Charging", - "#Settings.TrackerSettings.Trackers.TrackerIsCharging.Description": "This indicates if the tracker is currently charging. Note that some trackers might not support reporting this information.", - "#Settings.TrackerSettings.Trackers.Unmap": "Reset mapping", - "#Settings.TrackerSettings.Trackers.Remove": "Remove tracker entry", - - "#Settings.SteamLinkSettings": "Steam Link", - "#Settings.SteamLinkSettings.OSC_DataPort": "OSC Face tracking port", - "#Settings.SteamLinkSettings.OSC_DataPort.Description": "Which port should be used for listening for OSC face tracking data. This should match the same port you set in SteamVR settings for the face tracking to work.", - - "#Settings.HapticPointMapping.MappingTarget": "Map To", - "#Settings.HapticPointMapping.MappingTarget.Description": "Use this to configure which part of the avatar you want this device to be mapped to.", - - "#Settings.HapticPointMapping.PointRadius": "Haptic Point Radius", - "#Settings.HapticPointMapping.PointRadius.Description": "This lets you control the size of the haptic point on the avatar. Making it bigger will make it easier to trigger from bigger distances, but also results in less precision, as any haptic trigger within the point's volume will activate it.", - - "#Settings.HapticPointMapping.TorsoHorizontalPosition": "Horizontal position on torso", - "#Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "This is the horizontal position along torso, going from left to the right", - "#Settings.HapticPointMapping.TorsoVerticalPosition": "Vertical position on torso", - "#Settings.HapticPointMapping.TorsoVerticalPosition.Description": "This is the vertical position along torso, going from the bottom to the top.", - "#Settings.HapticPointMapping.TorsoSide": "Torso side", - "#Settings.HapticPointMapping.TorsoSide.Description": "This indicates which side of torso should this device be mapped to (front or back)", - - "#Settings.HapticPointMapping.HeadPitchAngle": "Head Pitch Angle", - "#Settings.HapticPointMapping.HeadPitchAngle.Description": "This controls position along the \"vertical\" axis of the head. The default position is the center of face (where your nose is). Increasing the angle will go upwards toward the top of your head. Decreasing the value goes downwards towards the chin.", - "#Settings.HapticPointMapping.HeadYawAngle": "Head Yaw Angle", - "#Settings.HapticPointMapping.HeadYawAngle.Description": "This controls the horizontal position around head, turning left or right. The center (where your nose is) is the default pose. Decreasing the value will go left, increasing will go right. This wraps all around the head in a circle at 180°, which is where the back of your head is.", - - "#Settings.HapticPointMapping.ArmSide": "Arm", - "#Settings.HapticPointMapping.ArmSide.Description": "Which arm should this map to? Left or right?", - "#Settings.HapticPointMapping.ArmPositionAlong": "Position along the arm", - "#Settings.HapticPointMapping.ArmPositionAlong.Description": "This controls the position along the arm. This starts at the shoulder and goes all the way to the wrist. Midway position is where the elbow is.", - "#Settings.HapticPointMapping.ArmAngleAround": "Angle around the arm", - "#Settings.HapticPointMapping.ArmAngleAround.Description": "This controls the angle around the circumference of the arm. The default 0° position is aligned with the top of your hand. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the side of your arm where your palm is.", - - "#Settings.HapticPointMapping.LegSide": "Leg", - "#Settings.HapticPointMapping.LegSide.Description": "Which leg should this map to? Left or right?", - "#Settings.HapticPointMapping.LegPositionAlong": "Position along the leg", - "#Settings.HapticPointMapping.LegPositionAlong.Description": "This controls the position along the leg. This starts at the hips and goes all the way to the ankle. Midway position is where the knee is.", - "#Settings.HapticPointMapping.LegAngleAround": "Angle around the leg", - "#Settings.HapticPointMapping.LegAngleAround.Description": "This controls the angle around the circumference of the leg. The default 0° position is aligned with the front of your leg - the direction your knee is pointing. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the back side of your leg.", - - "#Settings.HapticPointMapping.ControllerSide": "Controller", - "#Settings.HapticPointMapping.ControllerSide.Description": "Which controller should this haptic point be mapped to? Left or right?", - - "#Settings.HapticPointMapping.Tag": "Haptic Tag", - "#Settings.HapticPointMapping.Tag.Description": "Tag associated with this haptic point. This will map to the point on your avatar with a matching haptic tag specified on the TagHapticPointMapper component. If no point with this haptic tag is defined on the avatar, the haptic device will not work.\n\nThis is useful when you need full control over precise point on the avatar that the haptic device will be mapped to - e.g. when the generalized mapping doesn't suit your needs.", - - "#Settings.GiggleTechSettings": "GiggleTech Devices", - "#Settings.GiggleTechSettings.Devices": "Manage GigglePucks", - "#Settings.GiggleTechSettings.GigglePuckIP": "GigglePuck IP to manually add", - "#Settings.GiggleTechSettings.GigglePuckIP.Description": "If your GigglePuck isn't automatically detected on the network, fill its IP address in this field and then click the button below to add it manually.\n\nOnce added, go to \"Manage GigglePucks\" to configure it.", - "#Settings.GiggleTechSettings.RegisterGigglePuck": "Register GigglePuck manually", - "#Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP", - "#Settings.GiggleTechSettings.Devices.IsConnected": "Is GigglePuck connected", - "#Settings.GiggleTechSettings.Devices.UseDevice": "Use Device", - "#Settings.GiggleTechSettings.Devices.UseDevice.Description": "You can use this to enable or disable individual GigglePucks when they are mapped. Disabling the device will stop all the haptics.", - "#Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "Always treat as connected", - "#Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "When this is enabled, the GigglePuck will be always considered to be connected, even if it's not detected on the network.\n\nThis can be useful for certain networks that might have issues with automatic detection.", - "#Settings.GiggleTechSettings.Devices.IntensityScale": "Intensity Scale", - "#Settings.GiggleTechSettings.Devices.IntensityScale.Description": "This lets you scale the intensity of the haptics sent to the GigglePuck. The actual strength of the haptics will never go beyond GigglePuck's maximum safe value - the values are clamped to safe maximum that will not overvolt the motor.", - "#Settings.GiggleTechSettings.Devices.Remove": "Remove Entry", - "#Settings.GiggleTechSettings.Devices.CustomName": "Custom Name", - "#Settings.GiggleTechSettings.Devices.CustomName.Description": "You can use this to give this GigglePuck a custom name for easier reference. This is purely cosmetic and has no functional differences.", - "#Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePucks", - "#Settings.GiggleTechSettings.Devices.ActivationIntensity": "Current Intensity", - "#Settings.GiggleTechSettings.Devices.MinimumIntensity": "Minimum Intensity", - "#Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "This is the minimum intensity that the haptic will be run at. When the intensity is too low, this can cause the haptic device to stall and stop responding.", - "#Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "Initial Activation Intensity", - "#Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "When the haptics go from inactive to active, they will be run at at least this amount of intensity for a very short time period. This can help \"kick-start\" the haptics, when the activation value is too low for the motor to start spinning.", - - "#Settings.UserMetricsSettings.UserHeight": "Height", - "#Settings.UserMetricsSettings.UserHeight.Description": "This is your real world height, which is used to properly scale your avatar so it fits you well. It is also the height you will be placed at when you enable seated mode.\n\nYou can enter your height by using appropriate units, for example by typing 175 cm or 1.75 m for metric or 5'11\" for imperial.", - - "#Settings.FavoritesSettings": "Favorites", - "#Settings.FavoritesSettings.AutoLoadCloudHome": "Load cloud home on startup", - "#Settings.FavoritesSettings.AutoLoadCloudHome.Description": "When enabled, your cloud home will be automatically loaded on startup. If you'd prefer it to not be loaded, you can disable this option. It will take effect next time you start.", - - "#Settings.AudioInputDeviceSettings.UseSystemDefault": "Use System Default Input Device", - "#Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "Enable this to automatically use the input device you have set as default input in your system. If you'd like to override this and use a specific device instead, disable this option and configure the preferred devices below.", - "#Settings.AudioInputDeviceSettings.DevicePriorities": "Configure Preferred Audio Input Devices", - "#Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Input Devices", - "#Settings.AudioInputDeviceSettings.SetAsDefault": "Set As Default", - "#Settings.AudioInputDeviceSettings.Testing.Header": "Test audio input", - "#Settings.AudioInputDeviceSettings.Testing.Description": "You can use this to monitor and test the selected audio device to ensure it's working properly. Use the button to listen to the input, which will play the sound back at you.", - "#Settings.AudioInputDeviceSettings.Testing.ListenToInput": "Listen to this input", - "#Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "Stop listening", - "#Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "Live audio monitoring", - - "#Settings.AudioOutputDeviceSettings.UseSystemDefault": "Use System Default Output Device", - "#Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "Enable this to use the default system device for outputting audio. By disabling this, you can configure which audio device is used for outputting the audio below. This can be useful when you use different devices when toggling between VR and desktop.", - "#Settings.AudioOutputDeviceSettings.DevicePriorities": "Configure Preferred Audio Output Devices", - "#Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Output Devices", - "#Settings.AudioOutputDeviceSettings.SetAsDefault": "Set As Default", - "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "Force Refresh Audio Devices", - "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "Pressing this will force Resonite to refresh the audio device list. In most cases this should not be needed, but if Resonite is failing to pick up audio device that was added, using this might help.", - "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "Separate Streaming Camera Output", - "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "When enabled, the streaming camera will render audio from its viewpoint and output it to a separate audio device.

This lets you keep your own audio from your perspective, while also capturing audio from the camera's perspective.

For this to work, the selected device must be different from your normal output device.", - "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "Streaming Camera Output Devices", - "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "Streaming Camera Output Devices", - - "#Settings.AudioVolumeSettings.MasterVolume": "Master volume", - "#Settings.AudioVolumeSettings.MasterVolume.Description": "This controls the volume of everything uniformly. If everything is too loud or quiet, you can tweak this setting.", - "#Settings.AudioVolumeSettings.SoundEffectVolume": "Sound effect volume", - "#Settings.AudioVolumeSettings.SoundEffectVolume.Description": "Adjust the volume of all sound effects. These are typically sounds that various items and gadgets make.", - "#Settings.AudioVolumeSettings.MultimediaVolume": "Multimedia volume", - "#Settings.AudioVolumeSettings.MultimediaVolume.Description": "Control the audio volume of various multimedia. Typically audio, music and video players are classified as multimedia as well as background sound tracks in the world.", - "#Settings.AudioVolumeSettings.VoiceVolume": "Voice volume", - "#Settings.AudioVolumeSettings.VoiceVolume.Description": "This controls the speech volume of all other users. In some cases pre-recorded voice clips will also be controlled by this setting. You can also adjust volume of individual users in the Session tab.", - "#Settings.AudioVolumeSettings.UserInterfaceVolume": "UI volume", - "#Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "With this setting, you can adjust the sound effects of UI specifically - hovering and pressing buttons, sliders, some tools interactions, capturing photos and so on.", - - "#Settings.AudioAccessibilitySettings.WhisperVolume": "Whisper mode volume", - "#Settings.AudioAccessibilitySettings.WhisperVolume.Description": "When you have Whisper mode activated, this indicates how loud sounds outside of the sphere will be. If they are too loud or too quiet, you can use this to tweak the volume attenuation.", - "#Settings.AudioAccessibilitySettings.VoiceMessageVolume": "Voice message volume", - "#Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "This indicates how loud other sounds will be when you are recording a voice message in Contacts. This can help prevent \"voice jamming\", making it easier to focus on what you are saying.", - "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff": "強制關閉語音對話效果", - "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff.Description": "開啟本選項會強制關閉套用在其他人的語音對話效果(例如迴音等)。若你會因為語音對話效果造成聽解困難,本功能會有幫助。

重要:世界可以因遊戲流程因素覆蓋這個設定,在此情況下本功能不會有任何作用。", - - "#Settings.AudioInputFilteringSettings.UseVoiceNormalization": "Voice normalization", - "#Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "This feature will try to ensure that your voice input is brought to a uniform level. This helps make your volume the same as other users, regardless of your microphone settings. We strongly recommend to keep this setting on to ensure you can be heard well by other users.", - "#Settings.AudioInputFilteringSettings.NoiseGateThreshold": "Noise gate threshold", - "#Settings.AudioInputFilteringSettings.NoiseGateThreshold.Description": "Noise gate prevents background noises from being transmitted to other users. This setting indicates the maximum volume at which sounds will be filtered out. If too much noise is making it in, increase this setting, if your voice is not getting through, lower it.", - "#Settings.AudioInputFilteringSettings.NoiseGateAttack": "Noise gate attack", - "#Settings.AudioInputFilteringSettings.NoiseGateAttack.Description": "This indicates how fast the noise gate responds to an incoming sound that is louder than the threshold volume. Larger values will result in a slower volume fade in, while smaller ones will make the volume ramp up quicker.", - "#Settings.AudioInputFilteringSettings.NoiseGateHold": "Noise gate hold", - "#Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "This controls how long it takes for the noise gate to begin to close after the microphone input volume falls below the threshold volume.", - "#Settings.AudioInputFilteringSettings.NoiseGateRelease": "Noise gate release", - "#Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "This setting controls how fast the noise gate closes after the incoming audio has quieted again.", - - "#Settings.AudioInputFilteringSettings.NormalizationThreshold": "Normalization threshold", - "#Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "Using this setting you can control the threshold when the incoming audio will become amplified. If your normal speech is too quiet and it's not getting amplified, lower this setting. If random quiet noises are being amplified, increase it.", - - "#Settings.AudioInputFilteringSettings.UseNoiseSuppression": "Noise suppression (RNNoise)", - "#Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "This feature processes the incoming audio to filter out various undesirable noises. This can clean up audio from noisy microphones considerably, producing a cleaner voice. We strongly recommend keeping this setting on. However, it can also filter out certain noises that do not get identified as speech.", - - "#Settings.AudioPerformanceSettings": "Audio Performance Settings", - "#Settings.AudioPerformanceSettings.MaxVoices": "Maximum number of active sounds", - "#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.

If you set this too high, you might hear audio crackling.", - "#Settings.AudioPerformanceSettings.SimulationFrameSize": "Simulation Frame Size", - "#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.

Generally we do not recommend changing this value and keeping the default 1024.", - "#Settings.AudioPerformanceSettings.OutputBufferSize": "Playback Buffer Size", - "#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.

By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.", - - "#Settings.VoiceSettings": "Voice Settings", - "#Settings.VoiceSettings.MutePersistence": "Mute Persistence", - "#Settings.VoiceSettings.MutePersistence.Description": "Start Unmuted: When you log in, you will always start unmuted.\n\nStarted Muted: When you log in, your voice will always start muted. You will either have to unmute or press the \"push to talk\" key (V by default) to speak.\n\nRemember Last: When you login, the status from the last time you logged out will be preserved.", - - "#Settings.EarmuffSettings": "Earmuff", - "#Settings.EarmuffSettings.EarmuffEnabled": "Use Earmuff", - "#Settings.EarmuffSettings.EarmuffEnabled.Description": "When earmuff mode is activated, voices of users will be significantly attenuated based on their distance and the direction you are facing.\n\nIn effect, this creates a \"listening cone\", which can help when there are too many overlapping voices in a world.", - "#Settings.EarmuffSettings.Directionality": "Directionality", - "#Settings.EarmuffSettings.Directionality.Description": "This controls how directional the voice attenuation is. At 0 %, voices behind you will be at same volume as voices same distance in front of you. At 100 % values, you will not hear voices behind you unless they're really close.\n\nIf you want to hear voices behind you better, lower this value.", - "#Settings.EarmuffSettings.Distance": "Distance", - "#Settings.EarmuffSettings.Distance.Description": "This controls the distance in front of you (and behind you if directionality is 0 %) beyond which will voices become quieter.", - "#Settings.EarmuffSettings.Angle": "Angle", - "#Settings.EarmuffSettings.Angle.Description": "This controls the angle in front of your face within which the voices are at their normal level. Any voices beyond this angle will start attenuating once they reach the transition distance.", - "#Settings.EarmuffSettings.TransitionStart": "Transition Start", - "#Settings.EarmuffSettings.TransitionStart.Description": "This controls the distance from the \"listening cone\" at which voices will become quieter. It's recommended to keep this above zero, because that will better include voices on the sides and voices near your head (e.g. users who are technically behind you, but very close).", - "#Settings.EarmuffSettings.TransitionLength": "Transition Range", - "#Settings.EarmuffSettings.TransitionLength.Description": "Use this to control the distance over which the voices will fade from their normal volume to fully attenuated. Larger values will transition the volume more smoothly, while lower values will result in more abrupt transition.", - "#Settings.EarmuffSettings.VolumeAttenuation": "Volume Attenuation", - "#Settings.EarmuffSettings.VolumeAttenuation.Description": "This controls how loud voices beyond the \"listening cone\" will be. Setting this to 0 % will completely mute all users beyond the listening cone.", - - "#Settings.RealtimeNetworkingSettings.DisableLAN": "Disable LAN", - "#Settings.RealtimeNetworkingSettings.DisableLAN.Description": "This disables networking features specific to local networks, such as broadcasting your session on the local network or listening to other sessions broadcasted on this network.", - "#Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "Prefer Steam Networking Sockets", - "#Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "When enabled, you will connect via Steam Networking Sockets protocol if possible. This can help in some cases when LNL protocol results in significant queuing. However as this protocol is missing some features, you can run into more networking instability, so we recommend only enabling this once you ran into issues.", - "#Settings.RealtimeNetworkingSettings.PreferTCP": "Prefer TCP", - "#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.", - "#Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL Window Size", - "#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\nDefault Value: 64\n\nIMPORTANT: This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.", - - "#Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "Maximum number of concurrent asset transfers", - "#Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "When hosting sessions, this indicates how many locally imported assets can be transferred at the time. Increasing this can transfer assets to users faster, but can also degrade the quality of the network connection. We recommend testing what values can your network handle.", - "#Settings.AssetGatherSettings.MaxConcurrentDownloads": "Maximum number of concurrent downloads", - "#Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "Use this to control how many assets can be downloaded at the same time. Using bigger value can speed up loading of worlds, but can also overload your network, so use caution when tweaking this value.", - - "#Settings.HostAccessSettings.Entries": "Manage Host Access Permissions", - "#Settings.HostAccessSettings.Entries.Breadcrumb": "Host Access Permissions", - "#Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "Allow HTTP requests", - "#Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "This indicates if HTTP(s) requests are allowed for this host. These are typically REST API requests to communicate with a third party services.", - "#Settings.HostAccessSettings.Entries.AllowWebsockets": "Allow websockets", - "#Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "This indicates if realtime Websocket connections are allowed for this host. These are often used for more realtime bi-directional communications and data streams.", - "#Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "Allow OSC receiving", - "#Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "This indicates if {appName} can receive and process OSC data", - "#Settings.HostAccessSettings.Entries.AllowOSC_Sending": "Allow OSC sending", - "#Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "This controls if {appName} is allowed to send data via OSC protocol to given host", - "#Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "Last hyperlink request reason", - "#Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "Last websocket request reason", - "#Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "Last OSC Sender request reason", - "#Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "Last OSC Receiver request reason", - "#Settings.HostAccessSettings.Entries.Remove": "Remove entry (you will be asked again next time)", - "#Settings.HostAccessSettings.DebugReset": "Reset Host Access Entries", - - "#Settings.UserRestrictionsSettings.DebugReset": "Reset User Restrictions", - - "#Settings.WindowsSettings.KeepOriginalScreenshotFormat": "Keep original screenshot format", - "#Settings.WindowsSettings.KeepOriginalScreenshotFormat.Description": "Enable this to avoid converting captured screenshots to JPG or PNG when saving them to the Documents folder in Windows. This can make them more difficult to use, as some apps might not be able to open the format.", - - "#Settings.DebugSettings.DebugInputBindings": "Debug input bindings", - "#Settings.DebugSettings.DebugInputBindings.Description": "When enabled, you will see debugging information for the input binding system. This is mostly useful for developers.", - "#Settings.DebugSettings.ConvertParticleSystems": "Convert particle systems to PhotonDust", - "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any newly loaded items and worlds.

This is intended for testing purposes only! If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.

Please see our GitHub/Discord if you'd like to help with testing.", - - "#Settings.LegacyFeatureSettings.UseLegacyGripEquip": "Double press grip to equip items", - "#Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "When enabled, you can equip tools and gadgets by pressing grip twice in rapid succession. This setting will likely get removed at some point.", - "#Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "Use legacy world switcher", - "#Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "When enabled, the app button on your non-primary hand will open a legacy world switch to switch between active worlds. This feature will be replaced in the future by a more flexible solution.", - "#Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "Use inventory & session gesture shortcut", - "#Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "When enabled, when you hold grip and press the App button (that normally opens/closes dash), it will open the legacy inventory or session menu.", - - "#Settings.LegacyFeatureSettings.SuppressFeetSimulation": "Suppress Feet Simulation", - "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them.

If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers.

IMPORTANT: This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", - - "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "Preserve legacy reverb zone handling", - "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.

Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.", - - "#Settings.TwitchInterfaceSettings.ChannelName": "Twitch Channel Name", - "#Settings.TwitchInterfaceSettings.ChannelName.Description": "This sets the default Twitch channel name for the Twitch Chat panel in the Camera Controls panel. This is mostly used by Twitch streamers who want to see their Twitch chat.", - - "#Settings.MessagingPrivacySettings.DoNotSendReadStatus": "Do not send realtime read status", - "#Settings.MessagingPrivacySettings.DoNotSendReadStatus.Description": "When enabled, other users won't be able to see when you have read their messages immediately. You will also not see when they have read yours.", - - "#Settings.LocaleSettings.CultureLocaleCode": "Culture locale code", - "#Settings.LocaleSettings.CultureLocaleCode.Description": "When set, this will override the default culture locale used for formatting numbers and other quantities. Normally the culture of your selected locale will be used, but this lets you mix and match them. E.g. using your native language with US culture.", - "#Settings.LocaleSettings.UseImperialUnits": "Use imperial units", - "#Settings.LocaleSettings.UseImperialUnits.Description": "When enabled, editors for quantities (length/height, mass, volume...) will try to use imperial units instead of metric. Useful if you're from the US, UK, Liberia or Myanmar.", - "#Settings.LocaleSettings.AvailableLocales": "Select Locale", - "#Settings.LocaleSettings.AvailableLocales.Breadcrumb": "Locales", - "#Settings.LocaleSettings.AvailableLocales.SystemLocale": "Use System Language", - - "#Settings.DashSettings.DashCurvature": "Curvature", - "#Settings.DashSettings.DashCurvature.Description": "This controls how curved the dash is when you are in VR. Setting it to 0 will make it completely flat.", - "#Settings.DashSettings.OpenCloseSpeed": "Open/close speed", - "#Settings.DashSettings.OpenCloseSpeed.Description": "Use this to adjust how quickly the dash opens and closes. If you don't like the animation, you can set this to very high value so dash opens and closes near instantly.", - "#Settings.DashSettings.AllowReplacingSettings": "Allow replacing settings", - "#Settings.DashSettings.AllowReplacingSettings.Description": "When enabled, you'll be able to pick the Settings facet on the dash when in UI edit mode and replace it with another.\n\nThis setting needs to be off if you want to pick the individual settings as facets. It's recommended to turn this on temporarily when you want to replace the settings UI with custom and then disable it again.", - - "#Settings.NotificationSettings": "Notifications", - "#Settings.NotificationSettings.UserOnline": "Contact Online", - "#Settings.NotificationSettings.UserOnline.Description": "This controls if you'll get notifications when your contacts come online.", - "#Settings.NotificationSettings.UserSociable": "Contact Sociable", - "#Settings.NotificationSettings.UserSociable.Description": "When one of your contacts becomes sociable, you will receive a distinct notification with sound, so you can invite or poke them!\n\nIf you don't like these notifications, you can turn this off, which will treat Sociable status as no different from user coming Online for notifications.", - "#Settings.NotificationSettings.UserOnlineOnAnotherBuild": "Contact Online on an incompatible build", - "#Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "This controls if you'll get notifications when your contacts come online when they are using a build that's not compatible with your own (e.g. a new version or pre-release builds).", - "#Settings.NotificationSettings.Message": "Messages", - "#Settings.NotificationSettings.Message.Description": "This controls notifications you will get when you receive messages.", - "#Settings.NotificationSettings.Invite": "Session Invites", - "#Settings.NotificationSettings.Invite.Description": "This controls if you get notifications when you are invited to a session.", - "#Settings.NotificationSettings.InviteRequest": "Invite Requests", - "#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.", - "#Settings.NotificationSettings.ContactRequest": "Contact Requests", - "#Settings.NotificationSettings.ContactRequest.Description": "This controls what notifications you get when you receive a contact request from someone", - "#Settings.NotificationSettings.ContactSessionStarted": "New Contact Sessions", - "#Settings.NotificationSettings.ContactSessionStarted.Description": "This controls what notifications you get when a new session is started by one of your contacts.", - "#Settings.NotificationSettings.PublicSessionStarted": "New Public Sessions", - "#Settings.NotificationSettings.PublicSessionStarted.Description": "This controls what notifications you get when a new public session is started by a person that's not your contact.", - "#Settings.NotificationSettings.UserJoinAndLeave": "Users joining & leaving", - "#Settings.NotificationSettings.UserJoinAndLeave.Description": "When enabled, you will receive notifications when users join and leave the world you're currently in.", - "#Settings.NotificationSettings.PermissionChanged": "Permission Role Changed", - "#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.", - - "#Settings.NamePlateSettings.NameplateVisibility": "Nameplate visibility", - "#Settings.NamePlateSettings.NameplateVisibility.Description": "Use this to control whose nameplates will be visible to you.", - "#Settings.NamePlateSettings.UseCustomNameplates": "Show custom nameplates", - "#Settings.NamePlateSettings.UseCustomNameplates.Description": "If some nameplates are difficult to read, completely hidden or you need to see user's actual username and badges (e.g. for moderation purposes), you disable custom nameplates and see the default ones.", - - "#Settings.CustomizationSettings": "Customization Settings", - "#Settings.CustomizationSettings.UserInterfaceEditMode": "UI Edit Mode", - "#Settings.CustomizationSettings.UserInterfaceEditMode.Description": "When enabled, you'll be able to edit placements of Facets (modular pieces of UI) in the dash and on the facet anchors on your hands and viewport (if those are enabled).\n\nRemember to turn this setting off once you are done! You can also turn it off using dedicated button under the dash.", - - "#Settings.FacetAnchorsSettings": "Facet Anchors", - "#Settings.FacetAnchorsSettings.UseFacetAnchors": "Use Facet Anchors", - "#Settings.FacetAnchorsSettings.UseFacetAnchors.Description": "When enabled, you will be able to use the app button on your right controller to toggle facet anchors on your arms and forearms. These provide space to place any facets for quick access in addition to the main dash.", - "#Settings.FacetAnchorsSettings.AnimationSpeed": "Show/Hide Animation Speed", - "#Settings.FacetAnchorsSettings.AnimationSpeed.Description": "This determines how quickly the facet anchors appear and hide when toggled.", - "#Settings.FacetAnchorsSettings.FacetAnchorToggle": "Toggle Controller", - "#Settings.FacetAnchorsSettings.FacetAnchorToggle.Description": "This controls which controller (left or right) will toggle the facet anchors. The dash will be toggled with the other controller.", - "#Settings.FacetAnchorsSettings.ShowContainerBackground": "Show background", - "#Settings.FacetAnchorsSettings.ShowContainerBackground.Description": "Turning this off will disable the background visual on the facet anchors, making the facets themselves the only visible part.", - - "#Settings.LaserSettings.SmoothSpeed": "Laser smooth speed", - "#Settings.LaserSettings.SmoothSpeed.Description": "Use this to control how fast the laser responds to your movements. Lower values will make the laser more sluggish, but better at filtering tremors. Higher values will be more responsive, but also transfer more controller shake.", - "#Settings.LaserSettings.ModulateStartAngle": "Modulate start angle", - "#Settings.LaserSettings.ModulateStartAngle.Description": "This indicates the angle at which the laser smoothing speed will start modulating to catch up to your movements. Increasing this value will require larger movements for the laser to start catching up.", - "#Settings.LaserSettings.ModulateEndAngle": "Modulate end angle", - "#Settings.LaserSettings.ModulateEndAngle.Description": "Related to the modulate start angle, this indicates when the modulation will reach maximum speed. By changing the start and end angles, you can control how responsive the laser is the more you move your hand.", - "#Settings.LaserSettings.ModulateExponent": "Modulate exponent", - "#Settings.LaserSettings.ModulateExponent.Description": "This controls the response curve of the laser modulation between the start and end angles. You can use this to either make the laser respond more sluggishly at first or to start responding quickly and then tapering off.", - "#Settings.LaserSettings.ModulateSpeedMultiplier": "Modulate speed multiplier", - "#Settings.LaserSettings.ModulateSpeedMultiplier.Description": "The laser smoothing speed will be multiplied by this value once you have reached the modulate end angle. Increasing this value will make the laser catch up quicker once you move your hand far enough. Lowering the value will make it take longer to catch up.", - "#Settings.LaserSettings.StickThreshold": "Laser stickiness", - "#Settings.LaserSettings.StickThreshold.Description": "This controls how much the laser will stick to interactive items. Larger values will make it stick more. Setting this to zero will stop the stickiness completely.", - "#Settings.LaserSettings.ShowInDesktop": "Show lasers in desktop mode", - "#Settings.LaserSettings.ShowInDesktop.Description": "When on, the laser visual will be rendered to you fully when in first person view in desktop mode.", - "#Settings.EditSettings": "Edit Settings", "#Settings.EditSettings.ConfirmComponentDestroy": "Confirm destroying components", "#Settings.EditSettings.ConfirmComponentDestroy.Description": "When enabled, you'll be asked for confirmation before destroying a component in the inspector. This helps prevent destroying them accidentally with misclick.", @@ -2332,12 +1866,12 @@ "#Settings.CursorSettings.SliderMultiplier": "Slider multiplier", "#Settings.CursorSettings.SliderMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with sliders and scrollbars.", - "#Settings.DesktopViewSettings.FollowCursor": "Follow cursor", - "#Settings.DesktopViewSettings.FollowCursor.Description": "When enabled, the Desktop view will automatically switch to whichever screen is your cursor on. This is useful when you're using physical keyboard and mouse while in VR.", - "#Settings.DesktopViewSettings.Brightness": "Brightness", - "#Settings.DesktopViewSettings.Brightness.Description": "The brightness of the desktop view.", - "#Settings.DesktopViewSettings.Opacity": "Opacity", - "#Settings.DesktopViewSettings.Opacity.Description": "Lower the value to make the desktop view semi-transparent, making it easier to see what's behind it in the world.", + "Settings.DesktopViewSettings.FollowCursor": "跟隨指標", + "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後,桌面自動切換到滑鼠指標所在的螢幕,適合在VR模式時使用物理滑鼠與鍵盤的情況下開啟", + "Settings.DesktopViewSettings.Brightness": "明度", + "Settings.DesktopViewSettings.Brightness.Description": "在桌面視角下桌面的明度", + "Settings.DesktopViewSettings.Opacity": "不透明度", + "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", "#Settings.PhotoCaptureSettings.FingerGestureEnabled": "Finger photo gesture", "#Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.",