mirror of
https://github.com/Mrdabup/LocaleSpanish.git
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commit
cff3879483
2 changed files with 73 additions and 2 deletions
2
fr.json
2
fr.json
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@ -1469,8 +1469,6 @@
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"Settings.EarmuffSettings": "Mode antibruit",
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"Settings.EarmuffSettings.EarmuffEnabled": "Utiliser le mode antibruit",
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"Settings.EarmuffSettings.EarmuffEnabled.Description": "Quand le mode antibruit est utilisé, les voix des utilisateurs seront réduites basé sur leur distance et direction par rapport a vous.\n\nCela créé un \"cône de sons\" qui peut aider quand il y a trop de voix dans un monde.",
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"Settings.EarmuffSettings.ConeDistance": "Distance",
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"Settings.EarmuffSettings.ConeDistance.Description": "Contrôle la distance a laquelle les voix seront atténuées.",
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"Settings.EarmuffSettings.ConeAngle": "Contrôle l'angle dans lequel les voix sont normales en face de vous. Les voix en dehors de cet angle seront atténuées.",
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"Settings.EarmuffSettings.TransitionStart": "Début de la transition",
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"Settings.EarmuffSettings.TransitionStart.Description": "Contrôle la distance du \"cône de sons\" a laquelle les voix seront atténuées. Il est recommandé de garder cette option au-dessus de zéro.",
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73
zh-cn.json
73
zh-cn.json
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@ -659,6 +659,9 @@
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"Notifications.ReceivedInvite": "邀请你:",
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"Notifications.ReceivedItem": "发来一件物品:",
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"Notifications.VoiceMessage": "发来一条语音讯息",
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"Notifications.SessionStarted": "开始的会话:",
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"Notifications.UserJoined": "用户加入了",
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"Notifications.UserLeft": "用户已离开",
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"Undo.SetField": "将字段 {field_name} 设置为 {value}",
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"Undo.SetReference": "将引用 {ref_name} 设置为 {ref_target}",
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@ -1265,11 +1268,17 @@
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"Settings.MovementSettings.MovementExponent": "移动指数",
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"Settings.MovementSettings.MovementExponent.Description": "用它来控制移动时的曲线响应。 你可以用它来使曲线在开始移动时速度较慢,然后快速上升,或者立即开始加速移动,具体取决于该值是高于还是低于 1.0。",
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"Settings.GrabbingSettings" : "抓取设置",
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"Settings.GrabbingSettings.DefaultHandGrabType" : "默认抓取模式",
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"Settings.GrabbingSettings.DefaultHandGrabType.Description" : "这将决定你在进入新世界时双手的默认抓取模式。\n\n<color=hero.yellow>手掌:</color> 你会抓住所有靠近你手掌的物体。\n\n<color=hero.yellow>精确:</color> 你要用食指和拇指抓住一个物体。\n\n<color=hero.yellow>自动:</color> 模式会根据手的方向在手掌和精确度之间自动切换。\n\n<color=hero.yellow>关闭:</color> 你只能用激光抓取物品。",
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"Settings.GamepadSettings": "手柄",
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"Settings.GamepadSettings.ThumbstickLookSpeed": "摇杆观察速度",
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"Settings.GamepadSettings.ThumbstickLookSpeed.Description": "用它来调整拇指摇杆移动视角速度的灵敏度。",
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"Settings.GamepadSettings.ThumbstickLookExponent": "摇杆观察死角",
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"Settings.GamepadSettings.ThumbstickLookExponent.Description": "用它来控制拇指摇杆视角移动的曲线响应。有了这个设置,你既可以一开始缓慢移动,然后迅速变快,也可以立即开始快速移动,这取决于数值是高于还是低于 1.0。",
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"Settings.GamepadSettings.UseGamepadWhenUnfocused": "未聚焦时使用手柄",
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"Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "启用此设置后,即使应用程序窗口当前没有聚焦,也会使用来自游戏手柄的任何输入。如果你想同时运行其他也使用游戏手柄的游戏,可以将其关闭。",
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"Settings.MouseSettings.MouseSensitivity": "灵敏度",
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"Settings.MouseSettings.MouseSensitivity.Description": "桌面模式下的鼠标整体灵敏度.",
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@ -1336,6 +1345,8 @@
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"Settings.TrackerSettings.Trackers.UseTracker" : "使用追踪器",
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"Settings.TrackerSettings.Trackers.UseTracker.Description" : "是否应使用此追踪器进行追踪?你可以用它来暂时禁用给定的追踪器,而无需重置其映射。",
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"Settings.TrackerSettings.Trackers.FreezeTracking" : "冻结追踪器",
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"Settings.TrackerSettings.Trackers.FreezeTracking.Description" : "启用后,跟踪器将保持激活状态,但会冻结其当前位置和旋转角度。此设置不是持久性的,将在下次启动时重置。",
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"Settings.TrackerSettings.Trackers.CustomName" : "自定义名称",
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"Settings.TrackerSettings.Trackers.CustomName.Description" : "你可以给追踪器起一个自定义名称,以便于与其他追踪器器区分,而不是使用它的 ID。这主要是为了美观,在功能上没有区别。",
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"Settings.TrackerSettings.Trackers.MappedBodyNode" : "追踪器映射",
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@ -1465,6 +1476,22 @@
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"Settings.VoiceSettings.MutePersistence" : "静音持久性",
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"Settings.VoiceSettings.MutePersistence.Description" : "<color=hero.yellow>开始解除静音:</color> 当你登录的时候,你将会一直保持开麦状态。\n\n<color=hero.yellow>开始静音:</color> 当你登录的时候, 你将会一直保持静音状态。 你将需要点击开麦或者点击 \"按下说话\" 键 (默认为 V) 才能说话。\n\n<color=hero.yellow>最后请注意: </color> 登录时,将保留上次退出登录时的状态。",
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"Settings.EarmuffSettings" : "耳罩模式",
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"Settings.EarmuffSettings.EarmuffEnabled" : "使用耳罩模式",
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"Settings.EarmuffSettings.EarmuffEnabled.Description" : "启动耳罩模式后,用户的声音会根据距离和您所面对的方向而明显减弱。\n\n实际上,这就创造了一个 \"侦听锥\",当一个世界里有太多重叠的声音时,它就会有所帮助。",
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"Settings.EarmuffSettings.Directionality" : "方向",
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"Settings.EarmuffSettings.Directionality.Description" : "这可以控制声音衰减的方向性。0 % 时,你身后的声音与你身前相同距离的声音音量相同。当值为 100 % 时,除非距离很近,否则你将听不到身后的声音。\n\n如果你想更好地听到身后的声音,请降低该值。",
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"Settings.EarmuffSettings.Distance" : "距离",
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"Settings.EarmuffSettings.Distance.Description" : "这控制着你前方(如果方向性为 0 %,则控制着你后方)的距离,超过这个距离,声音就会变得更小。",
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"Settings.EarmuffSettings.ConeAngle" : "角度",
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"Settings.EarmuffSettings.ConeAngle.Description" : "这可以控制声音在您的脸前保持正常水平的角度。任何超出这个角度的声音在到达过渡距离后都会开始衰减。",
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"Settings.EarmuffSettings.TransitionStart" : "过渡起步距离",
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"Settings.EarmuffSettings.TransitionStart.Description" : "这控制着与 \"侦听锥\" 的距离,在这个距离上,声音会变得更小。 建议将其保持在零以上,因为这样可以更好地包含两侧的声音和头部附近的声音 (例如,本质上在你的后面,但却非常接近)。",
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"Settings.EarmuffSettings.TransitionLength" : "过度范围",
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"Settings.EarmuffSettings.TransitionLength.Description" : "用它来控制声音从正常音量渐弱到完全衰减的距离。数值越大,音量过渡越平滑,而数值越小,过渡越突然。",
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"Settings.EarmuffSettings.VolumeAttenuation" : "音量衰减",
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"Settings.EarmuffSettings.VolumeAttenuation.Description" : "该值控制 \"侦听锥\" 以外声音的响度。 将其设置为 0 % 时,侦听锥范围以外的所有用户都将完全静音。",
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"Settings.RealtimeNetworkingSettings.DisableLAN": "禁用局域网",
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"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播会话或监听本网络上广播的其他会话。",
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"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "Steam 网络通讯优先",
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@ -1481,8 +1508,14 @@
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"Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP(s)请求。这些请求通常是与第三方服务通信的 REST API 请求。",
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"Settings.HostAccessSettings.Entries.AllowWebsockets": "允许websockets",
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"Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机允许的实时 Websocket 连接数。 这些连接通常用于更实时的双向通信和数据流。",
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"Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允许 OSC 接收",
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"Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "这表示 Resonite 是否可以接收和处理 OSC 数据",
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"Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允许 OSC 发送",
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"Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "这控制着 Resonite 是否允许通过 OSC 协议向指定主机发送数据",
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"Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "最后一次发出超链接请求的原因",
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"Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "最后一次发出 websocket 请求的原因",
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"Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "最后一次 OSC 发送请求的原因",
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"Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "最后一次 OSC 接收请求的原因",
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"Settings.HostAccessSettings.Entries.Remove": "移除入口 (下一次你将会被询问)",
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"Settings.HostAccessSettings.DebugReset": "重置主机访问入口",
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@ -1519,6 +1552,22 @@
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"Settings.DashSettings.OpenCloseSpeed": "打开/关闭速度",
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"Settings.DashSettings.OpenCloseSpeed.Description": "用它来调整面板打开和关闭的速度。如果你不喜欢这种动画效果,可以将其设置为非常高的值,这样面板打开和关闭的速度就会非常快。",
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"Settings.NotificationSettings" : "通知",
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"Settings.NotificationSettings.UserOnline" : "好友在线",
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"Settings.NotificationSettings.UserOnline.Description" : "这可以控制好友上线时是否会收到通知。",
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"Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "在不兼容的会话中通知在线",
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"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "如果好友使用的版本与您的版本不兼容(例如,新版本或预发布版本),则此选项将控制您是否会在好友上线时收到通知。",
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"Settings.NotificationSettings.Message" : "信息",
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"Settings.NotificationSettings.Message.Description" : "这将控制你收到信息时收到的通知。",
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"Settings.NotificationSettings.Invite" : "会话邀请",
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"Settings.NotificationSettings.Invite.Description" : "这可以控制你是否在受邀加入会话时收到通知。",
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"Settings.NotificationSettings.ContactRequest" : "联络请求",
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"Settings.NotificationSettings.ContactRequest.Description" : "这可以控制当你收到某人的联络请求时,你是否能收到通知。",
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"Settings.NotificationSettings.SessionStarted" : "新会话",
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"Settings.NotificationSettings.SessionStarted.Description" : "这将控制当发现新会话并可以加入时,你是否能收到通知。",
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"Settings.NotificationSettings.UserJoinAndLeave" : "用户加入 & 离开",
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"Settings.NotificationSettings.UserJoinAndLeave.Description" : "启用后,当用户加入或离开你当前所在的世界时,你将收到通知。",
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"Settings.NamePlateSettings.NameplateVisibility": "铭牌可见度",
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"Settings.NamePlateSettings.NameplateVisibility.Description": "该选项可以控制你可以看到谁的铭牌。",
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"Settings.NamePlateSettings.UseCustomNameplates": "显示自定义铭牌",
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@ -1564,6 +1613,8 @@
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"Settings.PhotoCaptureSettings.CapturePrivateUI.Description" : "启用后, 快速照片捕捉将呈现你的UI, 如界面。\n\n我们建议你在完成设置后将其关闭,因为开启它可能会导致意外拍摄到并泄露你的个人信息。",
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"Settings.PhotoCaptureSettings.EncodeFormat" : "编码格式",
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"Settings.PhotoCaptureSettings.EncodeFormat.Description" : "拍摄的照片将被编码成的图像文件格式。请注意,某些格式可能缺乏某些功能(如支持 alpha),编码速度可能会明显变慢,图像质量可能会降低,或导致文件变大。",
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"Settings.PhotoCaptureSettings.AlwaysHideNameplates" : "始终隐藏铭牌",
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"Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description" : "如果你希望照片中永远不显示铭牌,请将其打开。此设置与当前的铭牌可见性无关,将始终确保铭牌隐藏在拍摄的照片中。",
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"Settings.DesktopRenderSettings.FieldOfView": "视场",
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"Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下,用它来控制视场(FOV)。 数值越大,视野越开阔,但两侧的失真也越大。",
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@ -1653,6 +1704,28 @@
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"Settings.PostProcessingSettings.Antialiasing" : "抗锯齿 (AA)",
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"Settings.PostProcessingSettings.Antialiasing.Description" : "抗锯齿滤镜可以平滑场景中物体的锯齿状边缘。你可以选择几种不同的滤镜,每种滤镜都有不同的缺点。FXAA 是常用的滤镜,效果相当不错,但也会模糊场景中的其他部分,例如文本。\n\n<color=red>警告:</color> 有些 AA 选项可能不适合在 VR 中使用或根本无法在 VR 中使用。",
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"Settings.TextureQualitySettings" : "纹理质量",
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"Settings.TextureQualitySettings.TextureSizeRatio" : "相对纹理大小",
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"Settings.TextureQualitySettings.TextureSizeRatio.Description" : "这决定了将要加载的所有材质的相对大小。你可以用它来降低纹理的整体分辨率,这样可以提高显存使用率和加载速度,但代价是视觉上的清晰度。\n\n例如,如果纹理是 4K,而你将其设置为半分辨率,那么将加载 2K 版本的纹理。",
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"Settings.TextureQualitySettings.TextureSizeLimit" : "最大纹理大小",
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"Settings.TextureQualitySettings.TextureSizeLimit.Description" : "限制已加载纹理的最大分辨率。任何高于此分辨率的纹理都将被限制在设定的分辨率内。任何小于此分辨率的纹理都不会受到影响。\n\n此设置应用于相对纹理大小之后。",
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"Settings.TextureQualitySettings.MinimumTextureSize" : "限制纹理高于分辨率",
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"Settings.TextureQualitySettings.MinimumTextureSize.Description" : "它控制着受上述设置限制的纹理最小分辨率。如果纹理的尺寸小于此值,则将按原样加载。\n\n例如,如果你将其设置为 512,那么如果纹理是 256,即使纹理大小比例设置为一半,也仍会以 256 的形式加载。",
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"Settings.TextureQualitySettings.DefaultFilterMode" : "纹理筛选",
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"Settings.TextureQualitySettings.DefaultFilterMode.Description" : "这可以控制纹理的过滤,从而控制纹理的质量和性能。\n\n<color=hero.yellow>单线性:</color> 最低质量,无插值。纹理将呈块状。\n\n<color=hero.yellow>双线性:</color> 纹理像素是内插的,但贴图的过渡会很粗糙,导致过渡线清晰可见。\n\n<color=hero.yellow>三线性:</color> 不同 mip 级之间平滑过渡,消除了距离上刺眼的过渡线。\n\n<color=hero.yellow>各向异性:</color> 最高质量,即使在陡峭的角度下,纹理也会非常清晰。",
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"Settings.TextureQualitySettings.AnisotropicLevel" : "各向异性等级",
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"Settings.TextureQualitySettings.AnisotropicLevel.Description" : "控制各向异性过滤的质量。",
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"Settings.TextureQualitySettings.ReloadAllTextures" : "重新加载所有材质 (can be heavy)",
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"Settings.ResolutionSettings" : "分辨率",
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"Settings.ResolutionSettings.Fullscreen" : "全屏",
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"Settings.ResolutionSettings.Fullscreen.Description" : "在全屏模式和窗口模式之间切换。",
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"Settings.ResolutionSettings.WindowResolution" : "窗口模式分辨率",
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"Settings.ResolutionSettings.WindowResolution.Description" : "窗口模式下应使用的分辨率。这将控制屏幕上窗口的实际大小。",
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"Settings.ResolutionSettings.FullscreenResolution" : "全屏模式分辨率",
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"Settings.ResolutionSettings.FullscreenResolution.Description" : "在全屏模式下应使用什么分辨率。尺寸将保持不变,但降低分辨率可以提高性能(尤其是 4K 等高分辨率屏幕),但代价是图像更加模糊。",
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"Settings.ResolutionSettings.ApplyResolution" : "应用更改",
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"Settings.RenderingQualitySettings" : "渲染质量",
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"Settings.RenderingQualitySettings.PerPixelLights" : "每像素灯光",
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"Settings.RenderingQualitySettings.PerPixelLights.Description" : "这个值控制着有多少点光源和聚光灯可以直接影响使用正向方法渲染的对象--通常是透明和非 PBS 对象(例如使用着色器)。\n\n增加该值可以提高照明质量,减少多灯情况下的色彩闪烁,但同时也会影响性能--每影响一束光,就需要对物体进行多次渲染。",
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