mirror of
https://github.com/Mrdabup/LocaleSpanish.git
synced 2025-12-06 14:23:00 -06:00
feat(HelpTab)#: Changed and enhanced a variety of strings, added asset license content
This commit is contained in:
parent
238a4916ab
commit
cc27b7b049
1 changed files with 24 additions and 21 deletions
45
en.json
45
en.json
|
|
@ -3152,16 +3152,17 @@
|
|||
"Help.ControllerDiagram.ViewingYourControllerLayout": "Viewing Your Controller Layout",
|
||||
"Help.ControllerDiagram.GoToYourControllerLayout": "Goto Your Controller Layout",
|
||||
|
||||
"Help.MainPage.Content": "TODO",
|
||||
"Help.MainPage.Content": "<br><align=center><b><size=250%>Welcome to the <color=hero.purple>Help</color> tab!</closeall><br><br>Here you can find answers to a lot of common questions, and plenty of further reading if you want to dive deeper. <b>Pick a category on the left to get started!</b><br><br><br><size=200%>Useful Links:</size><br> ",
|
||||
"Help.MainPage.Content2": "<br><size=200%>FAQ:</size><br><size=66%><br>Frequently Asked Questions</size>",
|
||||
|
||||
"Help.GettingStarted": "Getting Started",
|
||||
"Help.GettingStarted.Content": "Use the tabs on the left to find quick information on what you can do in {appName}!",
|
||||
"Help.GettingStarted.Content": "<br><align=center><b><size=250%><color=hero.cyan>Getting Started</color></size><br><br>Guided Introductions To {appName}</closeall><br><br><br>Pick a category on the left to find quick information on what you can do in {appName}!<br><br>These introductions only scratch the surface for what {appName} has to offer, so take a look at the rest of what the help tab has to offer when you're done here!",
|
||||
|
||||
"Help.GettingStarted.AvatarBasics": "Avatar Basics",
|
||||
"Help.GettingStarted.AvatarBasics.Equipping": "Equipping",
|
||||
"Help.GettingStarted.AvatarBasics.Equipping.Content": "To wear an avatar, first press <b><color=hero.purple>{Primary_Input}</closeall> to show your laser. Then, point at the avatar with it and press <b><color=hero.purple>{Primary_Input}</closeall>. On the menu that appeared, select <sprite name=EquipAvatar> <b><color=hero.green>Equip Avatar</closeall>. Now you're wearing that avatar!",
|
||||
"Help.GettingStarted.AvatarBasics.Equipping.Content": "<b><color=hero.purple>Avatars</closeall> in {appName} are like outfits - you can put on whatever avatar you like whenever you like, and you can own many avatars or spawn many into your world!<br><br>To wear an avatar, first press <b><color=hero.purple>{Primary_Input}</closeall> to show your laser. Then, point at the avatar with it and press <b><color=hero.purple>{Primary_Input}</closeall> again. On the menu that appeared, select <sprite name=EquipAvatar> <b><color=hero.green>Equip Avatar</closeall>. Now you're wearing that avatar!",
|
||||
"Help.GettingStarted.AvatarBasics.OpeningYourDashboard": "Opening Your Dashboard",
|
||||
"Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "If you want the avatar you're currently using to be the one you load in as, you can do this using your <b><color=hero.cyan>Dashboard</closeall>. To open or close it, press <b><color=hero.purple>{Menu_Input}</closeall>.",
|
||||
"Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "If you want the avatar you're currently using to be the one you load in as, you can do this using your <b><color=hero.cyan>Dashboard</closeall>, which is your all-in-one place to talk with others, browse your Inventory, or explore different worlds.<br><br>To open or close it, press <b><color=hero.purple>{Menu_Input}</closeall>!",
|
||||
"Help.GettingStarted.AvatarBasics.CreatingAFolder": "Creating A Folder",
|
||||
"Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "Your Dashboard has many tabs and things you can do with it. One of these things is being able to save items and avatars to your personal <b><color=hero.yellow>Inventory</closeall>. Regarding saving items and other things on your time here in {appName}, organization is key to a good inventory, so first you'll make a folder to keep your avatar in. To do this, in the assortment of buttons at the top of the Inventory screen, press the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button. Give your folder a name and select <b><color=hero.green>Create</closeall> to make it - you'll automatically be placed inside that folder.",
|
||||
"Help.GettingStarted.AvatarBasics.Saving": "Saving",
|
||||
|
|
@ -3238,6 +3239,23 @@
|
|||
"Help.GettingStarted.BuildingBasics.EndlessPossibilities.Content": "The tools shown in the <color=hero.green><b>Basic creation tools</closeall> are just a fraction of what you can use to create within {appName}, many tools exist within the {appName} Essentials folders to use to create anything you can imagine!",
|
||||
|
||||
"Help.Controls": "Controls",
|
||||
"Help.Controls.Interaction": "Interaction",
|
||||
|
||||
"Help.Controls.Interaction.Grabbing": "Grabbing",
|
||||
"Help.Controls.Interaction.Grabbing.Content": "<b><color=hero.purple>Grabbing</closeall> {is_desktop, select, True {is done using} other {can be done in one of two ways, with your hand or with}} your laser. {is_desktop, select, True {If} other {To <b><color=hero.purple>Grab</closeall> an object physically with your hand, move your hand to it then press and hold <b><color=hero.purple>{Grip_Input}</closeall>.<br><br>If instead}} you want to grab an object{is_desktop, select, True {} other { from a distance}}, first reveal your laser by pressing {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Primary_Input}</closeall> to show it if it isn't already visible, then press and hold <b><color=hero.purple>{Grip_Input}</closeall>.<br><br>{is_desktop, select, True {While} other {If}} you're holding the item{is_desktop, select, True {} other { with your laser}}, you can {is_desktop, select, True {press and hold <b><color=hero.purple>E</closeall>} other {roll your wrist left and right}} to rotate the object.",
|
||||
"Help.Controls.Interaction.ScalingObjects": "Scaling Objects",
|
||||
"Help.Controls.Interaction.ScalingObjects.Content": "Objects in {appName}, unlike in real life, can have their <b><color=hero.purple>Scale</closeall> or overall size adjusted in real time. To change the scale of an object, while grabbing it{is_desktop, select, True {, press and hold <b><color=hero.purple>Shift</closeall> and scroll with your <b><color=hero.purple>Scroll Wheel</closeall>} other { with one hand, grip it with your other hand and move your hands closer or further apart}}.{is_desktop, select, True {} other {<br><br>While grabbing an object with your laser, you'll know if you can scale it if you aim your other laser at the object and your laser's color is <b><color=hero.red>Red</closeall>.}}",
|
||||
"Help.Controls.Interaction.Lasers": "Lasers",
|
||||
"Help.Controls.Interaction.Lasers.Content": "Your <b><color=hero.purple>lasers</closeall> are how you interact with the world around you from a distance. You can show your lasers by pressing <b><color=hero.purple>{Primary_Input}</closeall>, which will allow you to interact with objects such as pressing buttons, grabbing objects, or equipping tools and avatars.<br><br>You can enable or disable your {is_desktop, select, True {laser} other {lasers per hand}} by opening your <b><color=hero.cyan>Context Menu</closeall> with <b><color=hero.purple>{Context_Menu_Input}</closeall> and selecting <b><color=hero.cyan>Laser Enabled</closeall>/<b><color=hero.cyan>Disabled</closeall>.",
|
||||
"Help.Controls.Interaction.Equipping": "Equipping",
|
||||
"Help.Controls.Interaction.Equipping.Content": "<b><color=hero.purple>Equipping</closeall> items places them in your hand, and lets you perform actions. To equip an object or tool, aim your laser at it, press <b><color=hero.purple>{Primary_Input}</closeall>, and select <b><color=hero.purple>Equip</closeall>. If you can't see your laser, press <b><color=hero.purple>{Primary_Input}</closeall> first to reveal your laser, then try again. You can also equip items by grabbing them with <b><color=hero.purple>{Grip_Input}</closeall>, opening your <b><color=hero.cyan>Context Menu</closeall> with <b><color=hero.purple>{Menu_Input}</closeall> and selecting <b><color=hero.cyan>Equip</closeall>.",
|
||||
"Help.Controls.Interaction.DuplicatingAndDeleting": "Duplicating and Deleting",
|
||||
"Help.Controls.Interaction.DuplicatingAndDeleting.Content": "When you grab objects with your hands or lasers, you can <color=hero.green><b>Duplicate</closeall> or <color=hero.red><b>Delete</closeall> objects you are holding by opening your <color=hero.yellow><b>Context Menu</closeall> and selecting the appropriate action.",
|
||||
"Help.Controls.Interaction.UndoAndRedo": "Undo and Redo",
|
||||
"Help.Controls.Interaction.UndoAndRedo.Content": "You can <color=hero.red><b>Undo</closeall> or <color=hero.cyan><b>Redo</closeall> some actions by opening your <b><color=hero.yellow>Context Menu</closeall> with <b><color=hero.purple>{Menu_Input}</closeall> and selecting the respective action. You can also use <b><color=hero.purple>Ctrl + Z</closeall> for <color=hero.red><b>Undo</closeall> and <b><color=hero.purple>Ctrl + Y</closeall> for <color=hero.cyan><b>Redo</closeall>.",
|
||||
"Help.Controls.Interaction.Anchors": "Anchors",
|
||||
"Help.Controls.Interaction.Anchors.Content": "<b><color=hero.purple>Anchors</closeall> are objects that allow you to attach yourself to them, such as furniture, or a seat in a vehicle. When an anchor is moved while you are in it, you will move with the anchor. Some anchors will also have options to pose your avatar allowing you to adjust the positioning for your body. To enter an anchor, aim at it with your laser and press <b><color=hero.purple>{Primary_Input}</closeall> to reveal its menu, then select <b><color=hero.purple>Enter</closeall>. To exit an anchor, press your <b><color=hero.purple>{Secondary_Input}</closeall> or move your <b><color=hero.purple>{Movement_Input}</closeall>, though this behavior can be different per anchor.",
|
||||
|
||||
"Help.Controls.UserScaling": "User Scaling",
|
||||
"Help.Controls.UserScaling.Content": "You can change your size by opening your context menu with <b><color=hero.purple>{Menu_Input}</closeall> and selecting <sprite name=ScaleIcon> <b><color=hero.purple>Scaling disabled</closeall>, this will toggle the ability to scale yourself up or down when holding <b><color=hero.purple>{Grip_Input}</closeall> on both controllers in VR and pulling in or out like zooming on a phone touchscreen, or holding <b><color=hero.purple>Ctrl</closeall> and scrolling your <b><color=hero.purple>mouse wheel</closeall> in Desktop.",
|
||||
"Help.Controls.Locomotion": "Locomotion",
|
||||
|
|
@ -3254,22 +3272,6 @@
|
|||
"Help.Controls.Locomotion.Slide": "Slide",
|
||||
"Help.Controls.Locomotion.Slide.Content": "This locomotion sticks you to the closest surface near you and lets you slide across it directly when you move.",
|
||||
|
||||
"Help.Controls.Interaction": "Interaction",
|
||||
"Help.Controls.Interaction.Grabbing": "Grabbing",
|
||||
"Help.Controls.Interaction.Grabbing.Content": "To grab an object, move your hand to the object and press and hold <b><color=hero.purple>{Grip_Input}</closeall>. You can also grab objects from a distance using your laser - press your <b><color=hero.purple>{Primary_Input}</closeall> to activate your laser then hold <b><color=hero.purple>{Grip_Input}</closeall> to grab.",
|
||||
"Help.Controls.Interaction.ScalingObjects": "Scaling Objects",
|
||||
"Help.Controls.Interaction.ScalingObjects.Content": "To scale an object, grab and hold the object with both hands using <b><color=hero.purple>{Grip_Input}</closeall> and move your hands closer or further apart from each other to scale the object up or down respectively.",
|
||||
"Help.Controls.Interaction.Equipping": "Equipping",
|
||||
"Help.Controls.Interaction.Equipping.Content": "To <b><color=hero.purple>Equip</closeall> an object or tool, aim your laser at it, press <b><color=hero.purple>{Primary_Input}</closeall>, and select <b><color=hero.purple>Equip</closeall>. If you can't see your laser, press <b><color=hero.purple>{Primary_Input}</closeall> first to reveal your laser, then try again. You can also equip items by grabbing them with <b><color=hero.purple>{Grip_Input}</closeall>, opening your <b><color=hero.yellow>Context Menu</closeall> with <b><color=hero.purple>{Menu_Input}</closeall> and selecting <b><color=hero.cyan>Equip</closeall>.",
|
||||
"Help.Controls.Interaction.DuplicatingAndDeleting": "Duplicating and Deleting",
|
||||
"Help.Controls.Interaction.DuplicatingAndDeleting.Content": "When you grab objects with your hands or lasers, you can <color=hero.green><b>Duplicate</closeall> or <color=hero.red><b>Delete</closeall> objects you are holding by opening your <color=hero.yellow><b>Context Menu</closeall> and selecting the appropriate action.",
|
||||
"Help.Controls.Interaction.Lasers": "Lasers",
|
||||
"Help.Controls.Interaction.Lasers.Content": "Your <b><color=hero.purple>lasers</closeall> are how you interact with the world around you from a distance. You can show your lasers by pressing <b><color=hero.purple>{Primary_Input}</closeall>, which will allow you to interact with objects from a distance such as pressing buttons, grabbing objects, or equipping tools.",
|
||||
"Help.Controls.Interaction.UndoAndRedo": "Undo and Redo",
|
||||
"Help.Controls.Interaction.UndoAndRedo.Content": "You can <color=hero.red><b>Undo</closeall> or <color=hero.cyan><b>Redo</closeall> some actions by opening your <b><color=hero.yellow>Context Menu</closeall> with <b><color=hero.purple>{Menu_Input}</closeall> and selecting the respective action. You can also use <b><color=hero.purple>Ctrl + Z</closeall> for <color=hero.red><b>Undo</closeall> and <b><color=hero.purple>Ctrl + Y</closeall> for <color=hero.cyan><b>Redo</closeall>.",
|
||||
"Help.Controls.Interaction.Anchors": "Anchors",
|
||||
"Help.Controls.Interaction.Anchors.Content": "<b><color=hero.purple>Anchors</closeall> are objects that allow you to attach yourself to them, such as furniture, or a seat in a vehicle. When an anchor is moved while you are in it, you will move with the anchor. Some anchors will also have options to pose your avatar allowing you to adjust the positioning for your body. To enter an anchor, aim at it with your laser and press <b><color=hero.purple>{Primary_Input}</closeall> to reveal its menu, then select <b><color=hero.purple>Enter</closeall>. To exit an anchor, press your <b><color=hero.purple>{Secondary_Input}</closeall> or move your <b><color=hero.purple>{Movement_Input}</closeall>, though this behavior can be different per anchor.",
|
||||
|
||||
"Help.Controls.ContextMenu": "Context Menu",
|
||||
"Help.Controls.ContextMenu.Content": "The Context Menu provides you with options that rely on the context of what you are interacting with or what environment you are in. You can open your <b><color=hero.purple>Context Menu</closeall> with <b><color=hero.purple>{Menu_Input}</closeall>. Here you will find different options for locomotion, Interactions, tools, Saving, and custom made context menu items.",
|
||||
"Help.Controls.VRGestures": "VR Gestures",
|
||||
|
|
@ -3627,7 +3629,7 @@
|
|||
|
||||
"Help.About": "About",
|
||||
"Help.About.Platform": "{appName}",
|
||||
"Help.About.Platform.Content": "A novel digital universe with infinite possibilities.<br>Whether you resonate with people around the world in a casual conversation, playing games and socializing.<br>Or you riff off each other when creating anything from art to programming complex games, you'll find your place here.",
|
||||
"Help.About.Platform.Content": "A novel digital universe with infinite possibilities.<br><br>Whether you resonate with people around the world in a casual conversation, playing games and socializing, or you riff off each other when creating anything from art to programming complex games, you'll find your place here.",
|
||||
"Help.About.Platform.PlatformLink": "{appName} Website",
|
||||
"Help.About.ThePlatformTeam": "The {appName} Team",
|
||||
|
||||
|
|
@ -3708,6 +3710,7 @@
|
|||
"Help.About.Studio.StudioLink": "{studioNameLong}",
|
||||
"Help.About.LicenseInformation": "License Information",
|
||||
"Help.About.LicenseInformation.PlatformAssetLicense": "{appName} Asset License",
|
||||
"Help.About.LicenseInformation.PlatformAssetLicense.Content": "<align=center><b><size=125%>CC BY 4.0</size><br><br><size=150%>Attribution 4.0 International</size></closeall><br><br><b><size=125%>You are free to:</size><br><br><size=110%> Share</closeall> - Copy and redistribute the material in any medium or format for any purpose, even commercially.<br><br><b><size=110%> Adapt</closeall> - Remix, transform, and build upon the material for any purpose, even commercially.<br><br>The licensor cannot revoke these freedoms as long as you follow the license terms.<br><br><b><size=125%>Under the following terms:</size><br><br><size=110%><b> Attribution</closeall> - You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.<br><br><b><size=110%> No additional restrictions</closeall> - You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.<br><br><b><size=125%>Notices:</closeall><br><br>• You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.<br><br>• No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.",
|
||||
|
||||
"Dummy": "Dummy"
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue