diff --git a/en.json b/en.json index 2bd13e0..231c4aa 100644 --- a/en.json +++ b/en.json @@ -1,6 +1,6 @@ { "localeCode": "en", - "authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern"], + "authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern", "Xau"], "messages": { "General.OK": "OK", @@ -3165,7 +3165,7 @@ "Help.GettingStarted.AvatarBasics": "Avatar Basics", "Help.GettingStarted.AvatarBasics.Equipping": "Equipping", "Help.GettingStarted.AvatarBasics.Equipping.Content": "Avatars in {appName} are like outfits - you can put on whatever avatar you like whenever you like, and you can own many avatars or spawn many into your world!

To wear an avatar,{is_desktop, select, True {} other { first press {Primary_Input} to show your laser. Then,}} aim at it{is_desktop, select, True {} other { with your laser}} and press {Primary_Input}{is_desktop, select, True {} other { again}}. On the menu that appears, select Equip Avatar. Now you're wearing that avatar!", - "Help.GettingStarted.AvatarBasics.Equipping.Content2": "Another way to wear an avatar is to first grab it with {Grip_Input}, then open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Equip Avatar.", + "Help.GettingStarted.AvatarBasics.Equipping.Content2": "Another way to wear an avatar is to first grab it with {Grip_Input}, then open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Equip Avatar.", "Help.GettingStarted.AvatarBasics.OpeningYourDashboard": "Opening Your Dashboard", "Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "If you want the avatar you're currently using to be the one you load in as, you can do this using your Dashboard, which is your all-in-one place to talk with others, browse your Inventory, or explore different worlds.

To open or close it, press {is_using_vive_wands, select, True{and hold } other{}}{Menu_Input}{is_using_vive_wands, select, True{ until the ring is full, then release} other{}}!", "Help.GettingStarted.AvatarBasics.CreatingAFolder": "Creating A Folder", @@ -3177,17 +3177,17 @@ "Help.GettingStarted.AvatarBasics.Wearing": "Wearing", "Help.GettingStarted.AvatarBasics.Wearing.Content": "To equip an avatar from your Inventory, click once on the avatar {is_desktop, select, True {} other {with your {Primary_Input} }}to select it, then select Equip Avatar at the top left of the Inventory window. This will replace the avatar you are currently using with the one you chose.", "Help.GettingStarted.AvatarBasics.Favoriting": "Favoriting", - "Help.GettingStarted.AvatarBasics.Favoriting.Content": "To Favorite - or make default - an avatar, click once on the avatar {is_desktop, select, True {} other {with your {Primary_Input} }}to select it, then click the Favorite Avatar button at the top of your Inventory window. Your favorite avatar will appear in your Inventory with a pink background. If you want to un-favorite an avatar, select it and press the Favorite Avatar button again.", + "Help.GettingStarted.AvatarBasics.Favoriting.Content": "To Favorite - or make default - an avatar, click once on the avatar {is_desktop, select, True {} other {with your {Primary_Input} }}to select it, then click the Favorite Avatar button at the top of your Inventory window. Your favorite avatar will appear in your Inventory with a pink background. If you want to un-favorite an avatar, select it and press the Favorite Avatar button again.", "Help.GettingStarted.AvatarBasics.FindingMoreAvatars": "Finding More Avatars", "Help.GettingStarted.AvatarBasics.FindingMoreAvatars.Content": "{appName} has a wide variety of avatars available that are both made by {appName} and by the community. You can find these avatars in a variety of worlds, first by going to your Worlds tab, found at the bottom of your Dashboard. On the left is a list of categories - select the Avatars category to explore worlds which will have avatars for you to browse.", "Help.GettingStarted.ExploringWorlds": "Exploring Worlds", "Help.GettingStarted.ExploringWorlds.WorldBrowser": "World Browser", - "Help.GettingStarted.ExploringWorlds.WorldBrowser.Content": "{appName} has a wide variety of worlds you can see and explore! To browse what's available, head to the Worlds tab on your Dashboard. On the left are a few categories of worlds to help narrow your search, and if you're looking for something in specific, you can use the search bar at the top.

If you want to find worlds where you can meet up with others and socialize, take a look at the Active Sessions category!

Any worlds you have created or have saved into your Inventory will appear in the My Worlds category.", + "Help.GettingStarted.ExploringWorlds.WorldBrowser.Content": "{appName} has a wide variety of worlds you can see and explore! To browse what's available, head to the Worlds tab on your Dashboard. On the left are a few categories of worlds to help narrow your search, and if you're looking for something specific, you can use the search bar at the top.

If you want to find worlds where you can meet up with others and socialize, take a look at the Active Sessions category!

Any worlds you have created or have saved into your Inventory will appear in the My Worlds category.", "Help.GettingStarted.ExploringWorlds.Categories": "Categories", "Help.GettingStarted.ExploringWorlds.Categories.Content": "Narrowing your search for worlds is easy - on the left of the Worlds tab you can find a list of categories to help you get started. These categories work using the Tags assigned to worlds.

If you want to have more granular searching of worlds, at the bottom of the category list is the Custom button, which will provide you with an assortment of advanced filtering options.", "Help.GettingStarted.ExploringWorlds.BrowserInformation": "Browser Information", - "Help.GettingStarted.ExploringWorlds.BrowserInformation.Content": "To see more information about a world or opened session, click on the world preview {is_desktop, select, True {} other {with your {Primary_Input} }} to select it, then click on the More Info button on the top right of the pop-up. This expanded view provides you with more info, including but not limited to: tags, opened sessions, present users, and more.", + "Help.GettingStarted.ExploringWorlds.BrowserInformation.Content": "To see more information about a world or opened session, click on the world preview{is_desktop, select, True {} other { with your {Primary_Input} }} to select it, then click on the More Info button on the top right of the pop-up. This expanded view provides you with more info, including but not limited to: tags, opened sessions, present users, and more.", "Help.GettingStarted.ExploringWorlds.SessionInformation": "Session Information", "Help.GettingStarted.ExploringWorlds.SessionInformation.Content": "You can cycle through the available opened sessions for a particular world by first clicking on the world preview{is_desktop, select, True {} other { with your {Primary_Input}}}, then selecting the left or right arrow buttons on the top right of the pop-up to see the different sessions available.", "Help.GettingStarted.ExploringWorlds.JoiningASession": "Joining A Session", @@ -3199,9 +3199,9 @@ "Help.GettingStarted.YourContacts": "Your Contacts", "Help.GettingStarted.YourContacts.FindingContacts": "Finding Contacts", - "Help.GettingStarted.YourContacts.FindingContacts.Content": "In {appName} you can add other users as Contacts, letting you see and join the worlds they are in, send messages to one another, and more.

To see your contacts list, head to the Contacts tab on your Dashboard.", + "Help.GettingStarted.YourContacts.FindingContacts.Content": "In {appName} you can add other users as Contacts, letting you see and join the worlds they are in, send messages to one another, and more.

To see your contacts list, head to the Contacts tab on your Dashboard.", "Help.GettingStarted.YourContacts.ContactsBrowser": "Contacts Browser", - "Help.GettingStarted.YourContacts.ContactsBrowser.Content": "On the left of the Contacts tab you will see a list of all of your contacts, as well as a search bar to find specific users. On the right you will see information and actions you can take with a selected contact.", + "Help.GettingStarted.YourContacts.ContactsBrowser.Content": "On the left of the Contacts tab, you will see a list of all of your contacts, as well as a search bar to find specific users. On the right you will see information and actions you can take with a selected contact.", "Help.GettingStarted.YourContacts.Searching": "Searching", "Help.GettingStarted.YourContacts.Searching.Content": "Looking for a particular contact or want to find someone to add as a contact? Type their name into the search bar at the top-left! As you type, you'll be presented with users who match the name you have entered.", "Help.GettingStarted.YourContacts.AddingAContact": "Adding A Contact", @@ -3231,15 +3231,15 @@ "Help.GettingStarted.BuildingBasics": "Building Basics", "Help.GettingStarted.BuildingBasics.BuildingInPlatform": "Building In-Platform", - "Help.GettingStarted.BuildingBasics.BuildingInPlatform.Content": "{appName} give you the freedom and tools to be creative and make whatever you can imagine, including items, worlds, and even avatars - all of which can be collaboratively created entirely from within {appName}. A variety of tools are at your disposal to help you in your creative process, from drawing with brushes to using advanced tools to edit any and all aspects of a world, or even make custom tools to suit your specific needs and workflow.", + "Help.GettingStarted.BuildingBasics.BuildingInPlatform.Content": "{appName} gives you the freedom and tools to be creative and make whatever you can imagine, including items, worlds, and even avatars - all of which can be collaboratively created entirely from within {appName}. A variety of tools are at your disposal to help you in your creative process, from drawing with brushes to using advanced tools to edit any and all aspects of a world, or even make custom tools to suit your specific needs and workflow.", "Help.GettingStarted.BuildingBasics.PlatformEssentials": "{appName} Essentials", "Help.GettingStarted.BuildingBasics.PlatformEssentials.Content": "A great place to start when on the path to making something is {appName} Essentials, a folder in your Inventory provided to you, which contains a wide variety of items and tools to help you get started.

To navigate to this folder, Double Click{is_desktop, select, True {} other { with your {Primary_Input}}} on it to open it. Above the grid of items and folders you will see a list of folder you are currently in - akin to the address bar in a file browser. To spawn items from your inventory, Double Click on an item.

A benefit of the {appName} Essentials folder is that it does not count toward your storage usage! This is because the folder is a link and not a folder saved directly inside your inventory - this is why the folder is blue.", "Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders", - "Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "To create a new folder in your inventory, click on the Create Folder button at the top. Give the folder a name and click Create to make it, which will place you inside the folder automatically - creating folders and staying organized will be important for when you start to collect a larger number of items.", + "Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "To create a new folder in your inventory, click on the Create Folder button at the top. Give the folder a name and click Create to make it, which will place you inside the folder automatically - creating folders and staying organized will be important for when you start to collect a larger number of items.", "Help.GettingStarted.BuildingBasics.BasicCreationTools": "Basic Creation Tools", - "Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: Brushes, the Shape Tool, the Color Tool, and the Glue Tool.

Brushes Allows you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush press and hold {Primary_Input} and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your {Primary_Input} is pressed. }}

Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.

To find a collection of pre-made brushes you can use right away, look in the {appName} Essentials folder under Tools/Brushes.

• The Shape Tool is a tool that creates simple 3D shapes. To create a shape with it you hold your {Primary_Input} and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}{Secondary_Input} to switch between all available shapes. The Shape Tool is located in the Tools folder in the {appName} Essentials folder.

• The Color Tool allows you to tint items a certain color. To change the current selected color, open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Color Picker. A Color Dialogue will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}{Secondary_Input}.

• The Glue Tool allows you to attach objects together. Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself! To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}{Primary_Input} and drag across the area you are gluing together. The glue tool uses a bubble to show the area you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your {Primary_Input} and let it dry, or press {is_desktop, select, True {} other {your }}{Secondary_Input} to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.", + "Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: Brushes, the Shape Tool, the Color Tool, and the Glue Tool.

Brushes Allows you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush press and hold {Primary_Input} and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your {Primary_Input} is pressed. }}

Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.

To find a collection of pre-made brushes you can use right away, look in the {appName} Essentials folder under Tools/Brushes.

• The Shape Tool is a tool that creates simple 3D shapes. To create a shape with it you hold your {Primary_Input} and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}{Secondary_Input} to switch between all available shapes. The Shape Tool is located in the Tools folder in the {appName} Essentials folder.

• The Color Tool allows you to tint items a certain color. To change the current selected color, open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Color Picker. A Color Dialogue will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}{Secondary_Input}.

• The Glue Tool allows you to attach objects together. Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself! To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}{Primary_Input} and drag across the area you are gluing together. The glue tool uses a bubble to show the area you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your {Primary_Input} and let it dry, or press {is_desktop, select, True {} other {your }}{Secondary_Input} to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble, it will attach to other objects.", "Help.GettingStarted.BuildingBasics.SavingYourCreations": "Saving Your Creations", - "Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your Inventory, then grab the item with {Grip_Input}. Then while you are holding it, inside your Inventory, press the Save Held button. This will save the item into the folder you're currently in.

While grabbing the item, open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Save To Inventory to save the item without needing to go to open your Dashboard.", + "Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your Inventory, then grab the item with {Grip_Input}. Then while you are holding it, inside your Inventory, press the Save Held button. This will save the item into the folder you're currently in.

While grabbing the item, open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Save To Inventory to save the item without needing to go to open your Dashboard.", "Help.GettingStarted.BuildingBasics.ImportingFiles": "Importing Files", "Help.GettingStarted.BuildingBasics.ImportingFiles.Content": "{appName} supports a wide variety of file formats which can be imported directly into the world and saved to your inventory.

To import a file, you can drag and drop it from your desktop onto the {appName} window, or copy the file from your system's file browser and paste it into the {appName} window using Ctrl + V or the Paste content from clipboard button on your Dashboard, or use the Files Dashboard tab to find your files.

Once imported, an Import Dialog will appear and will have different options depending on what you are importing.", "Help.GettingStarted.BuildingBasics.EndlessPossibilities": "Endless Possibilities",