Merge pull request #797 from Charizmare/main

Fixed wrong colors assigned to saving and made language more clear.
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Ryuvi 2025-08-05 03:40:13 -05:00 committed by GitHub
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en.json
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@ -1,6 +1,6 @@
{
"localeCode": "en",
"authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern", "Xau", "bredo"],
"authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern", "Xau", "Charizmare", "bredo"],
"messages": {
"General.OK": "OK",
@ -3169,7 +3169,7 @@
"Help.GettingStarted.AvatarBasics.OpeningYourDashboard": "Opening Your Dashboard",
"Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "If you want the avatar you're currently using to be the one you load in as, you can do this using your <b><color=hero.cyan>Dashboard</closeall>, which is your all-in-one place to talk with others, browse your Inventory, or explore different worlds.<br><br>To open or close it, press {is_using_vive_wands, select, True{and hold } other{}}<b><color=hero.purple>{Menu_Input}</closeall>{is_using_vive_wands, select, True{ until the ring is full, then release} other{}}!",
"Help.GettingStarted.AvatarBasics.CreatingAFolder": "Creating A Folder",
"Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "Your Dashboard has many tabs and things you can do with it. One of these things is being able to save items and avatars to your personal <b><color=hero.yellow>Inventory</closeall>. Regarding saving items and other things on your time here in {appName}, organization is key to a good inventory, so first you'll make a folder to keep your avatar in.<br><br>To do this, in the assortment of buttons at the top of the Inventory screen, press the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button. Give your folder a name and select <b><color=hero.green>Create</closeall> to make it - your inventory will automatically switch to this folder.",
"Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "Your Dashboard has many tabs and things you can do with it. One of these things is being able to save items and avatars to your personal <b><color=hero.yellow>Inventory</closeall>. Regarding saving items and other things on your time here in {appName}, organization is key to a good inventory, so first you'll make a folder to keep your avatar in.<br><br>To do this, in the assortment of buttons at the top of the Inventory screen, press the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button. Give your folder a name and select <b><color=hero.green>Create</closeall> to make it - you'll automatically be placed inside that folder.",
"Help.GettingStarted.AvatarBasics.Saving": "Saving",
"Help.GettingStarted.AvatarBasics.Saving.Content": "To save an avatar, go to your <sprite name=InventoryIcon> <b><color=hero.yellow>Inventory</closeall> if you're not already there, and press the <b><color=hero.cyan>Save Avatar</closeall> button. This takes the avatar you're currently using and saves it into the folder you're currently looking at inside your inventory.",
"Help.GettingStarted.AvatarBasics.Saving.Content2": "If instead you want to save an avatar that you aren't currently using, grab it first {is_desktop, select, True {by looking at it and pressing and} other {by}} holding <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.green><b>Save Held</b></Color> button. This will save the avatar into the folder you're currently in.",
@ -3187,13 +3187,13 @@
"Help.GettingStarted.ExploringWorlds.Categories": "Categories",
"Help.GettingStarted.ExploringWorlds.Categories.Content": "Narrowing your search for worlds is easy - on the left of the <sprite name=WorldsIcon> <b><color=hero.cyan>Worlds</closeall> tab you can find a list of categories to help you get started. These categories work using the <b><color=hero.yellow>Tags</closeall> assigned to worlds.<br><br>If you want to have more granular searching of worlds, at the bottom of the category list is the <sprite name=SettingsIcon> <b><color=hero.Cyan>Custom</closeall> button, which will provide you with an assortment of advanced filtering options.",
"Help.GettingStarted.ExploringWorlds.BrowserInformation": "Browser Information",
"Help.GettingStarted.ExploringWorlds.BrowserInformation.Content": "To see more information about a world or opened session, click on the world preview{is_desktop, select, True {} other { with your <b><color=hero.purple>{Primary_Input}</closeall> }} to select it, then click on the <sprite name=ArrowIcon> <b><color=hero.cyan>More Info</closeall> button on the top right of the pop-up. This expanded view provides you with more info, including but not limited to: tags, opened sessions, present users, and more.",
"Help.GettingStarted.ExploringWorlds.BrowserInformation.Content": "To see more information about a world or opened session, click on the world preview {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }} to select it, then click on the <sprite name=ArrowIcon> <b><color=hero.cyan>More Info</closeall> button on the top right of the pop-up. This expanded view provides you with more info, including but not limited to: tags, opened sessions, present users, and more.",
"Help.GettingStarted.ExploringWorlds.SessionInformation": "Session Information",
"Help.GettingStarted.ExploringWorlds.SessionInformation.Content": "You can cycle through the available opened sessions for a particular world by first clicking on the world preview{is_desktop, select, True {} other { with your <b><color=hero.purple>{Primary_Input}</closeall>}}, then selecting the left or right arrow buttons on the top right of the pop-up to see the different sessions available.",
"Help.GettingStarted.ExploringWorlds.JoiningASession": "Joining A Session",
"Help.GettingStarted.ExploringWorlds.JoiningASession.Content": "To join a session, click on the world preview {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }}and click <b><color=hero.cyan>Join</closeall>. This will begin loading you into that world, which may take a moment.<br><br>Note that you will still be in the world you came from, since in {appName} you can be in multiple sessions at once and switch between them quickly.",
"Help.GettingStarted.ExploringWorlds.SessionManagement": "Session Management",
"Help.GettingStarted.ExploringWorlds.SessionManagement.Content": "Worlds in {appName} have a variety of permissions you can apply to them, allowing you to choose who can join your world. To change these permissions, head to the <sprite name=SessionIcon> <b><color=hero.purple>Session</closeall> tab at the bottom of your Dashboard. On the right is a list of access levels you can set the world to. These access levels include: <br><br>• <color=hero.red><b>Private (invite only)</b></color> - Only users with a direct invite from the host of the session can join.<br><br>• <color=hero.orange><b>LAN</b></color> - Only users on the same local network can join.<br><br>• <color=hero.yellow><b>Contacts</b></color> - Only users that are contacts of the host can join.<br><br>• <color=hero.green><b>Contacts+</b></color> - Users who are a contact of any user in the session can join.<br><br>• <color=hero.cyan><b>Registered Users</b></color> - Any user that has a {appName} account can join.<br><br>• <color=hero.purple><b>Anyone</b></color> - Any user can join, including unregistered users.",
"Help.GettingStarted.ExploringWorlds.SessionManagement.Content": "Worlds in {appName} have a variety of permissions you can apply to them, allowing you to choose who can join your world. To change these permissions, head to the <sprite name=SessionIcon> <b><color=hero.cyan>Session</closeall> tab at the bottom of your Dashboard. On the right is a list of access levels you can set the world to. These access levels include: <br><br>• <color=hero.red><b>Private (invite only)</b></color> - Only users with a direct invite from the host of the session can join.<br><br>• <color=hero.orange><b>LAN</b></color> - Only users on the same local network can join.<br><br>• <color=hero.yellow><b>Contacts</b></color> - Only users that are contacts of the host can join.<br><br>• <color=hero.green><b>Contacts+</b></color> - Users who are a contact of any user in the session can join.<br><br>• <color=hero.cyan><b>Registered Users</b></color> - Any user that has a {appName} account can join.<br><br>• <color=hero.purple><b>Anyone</b></color> - Any user can join, including unregistered users.",
"Help.GettingStarted.ExploringWorlds.WorldsToSee": "Worlds To See",
"Help.GettingStarted.ExploringWorlds.WorldsToSee.Content": "Looking for cool worlds to see? Take a look at the <b><color=hero.cyan>MMC</closeall> and <b><color=hero.cyan>Featured Worlds</closeall> categories to explore some of the best experiences {appName} has to offer!",
@ -3205,7 +3205,7 @@
"Help.GettingStarted.YourContacts.Searching": "Searching",
"Help.GettingStarted.YourContacts.Searching.Content": "Looking for a particular contact or want to find someone to add as a contact? Type their name into the search bar at the top-left! As you type, you'll be presented with users who match the name you have entered.",
"Help.GettingStarted.YourContacts.AddingAContact": "Adding A Contact",
"Help.GettingStarted.YourContacts.AddingAContact.Content": "Found the user you're looking for? Select them to get some actions you can do with them. If you want to add the user as a contact, send them a contact request using the <b><color=hero.purple>Add Contact</closeall> button! If they accept, they will appear in your contacts list and you can message them and join them in worlds they're in.",
"Help.GettingStarted.YourContacts.AddingAContact.Content": "Found the user you're looking for? Select them to get some actions you can do with them at the top of the Dash. If you want to add the user as a contact, send them a contact request using the <b><color=hero.purple>Add Contact</closeall> button! If they accept, they will appear in your contacts list and you can message them and join them in worlds they're in.",
"Help.GettingStarted.YourContacts.ContactRequests": "Contact Requests",
"Help.GettingStarted.YourContacts.ContactRequests.Content": "When someone sends you a contact request, you will get a notification, and the requesting user will appear on the left in your contacts list with a <b><color=hero.purple>purple</closeall> outline. You can accept or ignore the request by selecting the user and choosing the action you want to take.",
"Help.GettingStarted.YourContacts.Invites": "Invites",
@ -3237,7 +3237,7 @@
"Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders",
"Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "To create a new folder in your inventory, click on the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button at the top. Give the folder a name and click <b><color=hero.green>Create</closeall> to make it, which will place you inside the folder automatically - creating folders and staying organized will be important for when you start to collect a larger number of items.",
"Help.GettingStarted.BuildingBasics.BasicCreationTools": "Basic Creation Tools",
"Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: <color=hero.green>Brushes</color>, the <color=hero.green>Shape Tool</color>, the <color=hero.purple>Color Tool</color>, and the <color=hero.purple>Glue Tool</color>.<br><br> • <b><color=hero.green>Brushes</closeall> Allows you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush press and hold <b><color=hero.purple>{Primary_Input}</closeall> and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your <b><color=hero.purple>{Primary_Input}</closeall> is pressed. }}<br><br>Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.<br><br>To find a collection of pre-made brushes you can use right away, look in the <b><color=hero.yellow><b>{appName} Essentials</closeall> folder under <b><color=hero.green>Tools/Brushes</closeall>.<br><br> • The <color=hero.green><b>Shape Tool</b></color> is a tool that creates simple 3D shapes. To create a shape with it you hold your <b><color=hero.purple>{Primary_Input}</closeall> and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to switch between all available shapes. The Shape Tool is located in the <color=hero.green><b>Tools</b></color> folder in the <color=hero.yellow><b>{appName} Essentials</b></color> folder.<br><br> • The <color=hero.purple><b>Color Tool</closeall> allows you to tint items a certain color. To change the current selected color, open your <color=hero.cyan><b>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <b><color=hero.yellow>Color Picker</closeall>. A <color=hero.orange><b>Color Dialogue</closeall> will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall>.<br><br> • The <color=hero.green><b>Glue Tool</closeall> allows you to attach objects together. <color=hero.red><b>Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself!</closeall> To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Primary_Input}</closeall> and drag across the area you are gluing together. The glue tool uses a bubble to show the area you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your <b><color=hero.purple>{Primary_Input}</closeall> and let it dry, or press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble, it will attach to other objects.",
"Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: <color=hero.green>Brushes</color>, the <color=hero.green>Shape Tool</color>, the <color=hero.purple>Color Tool</color>, and the <color=hero.purple>Glue Tool</color>.<br><br> • <b><color=hero.green>Brushes</closeall> allow you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush, press and hold <b><color=hero.purple>{Primary_Input}</closeall> and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your <b><color=hero.purple>{Primary_Input}</closeall> is pressed. }}<br><br>Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.<br><br>To find a collection of pre-made brushes you can use right away, look in the <b><color=hero.yellow><b>{appName} Essentials</closeall> folder under <b><color=hero.green>Tools/Brushes</closeall>.<br><br> • The <color=hero.green><b>Shape Tool</b></color> is a tool that creates simple 3D shapes. To create a shape, hold your <b><color=hero.purple>{Primary_Input}</closeall> and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to switch between all available shapes. The Shape Tool is located in the <color=hero.green><b>Tools</b></color> folder in the <color=hero.yellow><b>{appName} Essentials</b></color> folder.<br><br> • The <color=hero.purple><b>Color Tool</closeall> allows you to tint items a certain color. To change the current selected color, open your <color=hero.cyan><b>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <b><color=hero.yellow>Color Picker</closeall>. A <color=hero.orange><b>Color Dialogue</closeall> will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall>.<br><br> • The <color=hero.green><b>Glue Tool</closeall> allows you to attach objects together. <color=hero.red><b>Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself!</closeall> To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Primary_Input}</closeall> and drag across the items you are gluing. The glue tool uses a bubble to show the area where you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your <b><color=hero.purple>{Primary_Input}</closeall> and let it dry, or press {is_desktop, select, True {} other {your }}<b><color=hero.purple>{Secondary_Input}</closeall> to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.",
"Help.GettingStarted.BuildingBasics.SavingYourCreations": "Saving Your Creations",
"Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your <b><color=hero.cyan>Inventory</color></b>, then grab the item with <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.cyan><b>Save Held</b></Color> button. This will save the item into the folder you're currently in.<br><br>While grabbing the item, open your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the item without needing to go to open your Dashboard.",
"Help.GettingStarted.BuildingBasics.ImportingFiles": "Importing Files",
@ -3341,7 +3341,7 @@
"Help.Controls.DesktopControls.FreecamMode.Content": "Enter or exit Freecam mode using <b><color=hero.purple>F6</closeall>. While in this mode, press and hold <b><color=hero.purple>Control</color> and <b><color=hero.purple>Right Mouse</color> to allow you to rotate your view, and use your <b><color=hero.purple>Movement Keys</color> to move around. Once you are looking and moving around, you can let go of <b><color=hero.purple>Control</color> - but keep <b><color=hero.purple>Right Mouse</color> held down, otherwise your view will lock in place again.",
"Help.Controls.SteamBindings": "Steam Bindings",
"Help.General": "General",
"Help.General.VoiceMode": "Voice Mode",
"Help.General.VoiceMode.Content": "<color=hero.purple><b>Voice modes</closeall> allow you to change how you're heard by others.<br><br>You can change your voice mode in the top right of your <color=hero.purple><b>Dashboard</closeall>.",
@ -3395,7 +3395,6 @@
"Help.Dashboard.SessionSettings.Settings.Content": "Change the name, access level, and description of your session.",
"Help.Dashboard.SessionSettings.Users.Content": "You can manage the users in your session here. You can also respawn yourself and others from this menu.",
"Help.Dashboard.SessionSettings.Permissions.Content": "Shows you the permission levels of every user in the session. If your permission level is moderator or above, you can assign permission levels to other users.",
"Help.Dashboard.Desktop.Content": "The <b><color=hero.cyan>Desktop</closeall> tab lets you view your desktop screens.<br><br>Pressing <b><color=hero.purple>{Secondary_Input}</closeall> while pointing at your desktop will open a menu to open your keyboard, or switch monitors.",
"Help.Dashboard.FileBrowser.Content": "Using the <b><color=hero.cyan>Files</closeall> tab, you can browse your computer's filesystem, share files, and import assets.",
"Help.Dashboard.FileBrowser.Content2": "Available at the top of the window are a set of buttons for adding or importing files, and more.<br><br> • <b><color=hero.cyan>Import</closeall>: With a file selected, this will let you import that file into {appName} if it is a supported type.<br><br> • <b><color=hero.orange>Import As File</closeall>: With a file selected, this lets you import a file as an in-world representation of the file itself, letting you easily share it with others, or save it to your inventory.<br><br> • <b><color=hero.green>Add Folder</closeall>: This lets you create a new folder on your computer.<br><br> • <b><color=#7777ff>Refresh</closeall>: This refreshes the file browser, in case the files present have changed.",
@ -3602,7 +3601,7 @@
"Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PotatoBadge.Content": "Grant or remove from yourself the potato badge. It tells users your computer works best in more optimized scenes.",
"Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges": "Pride Flag Badges",
"Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.Content": "Grant or remove a pride flag badge to yourself. Sending this command without a flag name will list all available badges for use.",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode": "Get Headless Access Code",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode.Content": "Gives you the headless beta branch access code. To use this command you have to be subscribed to a supporter tier which has this perk.",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage": "Shared Storage",
@ -3661,7 +3660,7 @@
"Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.Command": "/AddPrideBadge <Add Pride Flag>",
"Help.LinksAndResources.PlatformBotCommands.BadgeCommands.PrideFlagBadges.SecondaryCommand": "/RemovePrideBadge <Pride Flag Name>",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.Command": "/ShareStorageWithUser <User Name> <Storage Amount>",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.SecondaryCommand": "/ShareStorageWithGroup <Group Name> <Storage Amount>",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge.Command": "/Set2DBadge <Asset Hash>",