From ad026411b2fa2d0027709e6d60f30969c80c3cde Mon Sep 17 00:00:00 2001 From: modimobeikete <54436686+modimobeikete@users.noreply.github.com> Date: Wed, 26 Jun 2024 08:22:39 +0800 Subject: [PATCH] Update zh-cn.json --- zh-cn.json | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/zh-cn.json b/zh-cn.json index 9268749..fef27f3 100644 --- a/zh-cn.json +++ b/zh-cn.json @@ -1030,13 +1030,13 @@ "Export.VideoExportable.OriginalFormat" : "视频 (original format)", - "Importer.Package.Progress.DecodingPackage" : "解包包文件", - "Importer.Package.Progress.DecodingObject" : "解包物品", - "Importer.Package.Progress.ImportingAssets" : "导入资产", + "Importer.Package.Progress.DecodingPackage" : "正在解包包文件", + "Importer.Package.Progress.DecodingObject" : "正在解包物品", + "Importer.Package.Progress.ImportingAssets" : "正在导入资产", "Importer.Package.Progress.LoadingObject" : "正在加载物品", - "Importer.Package.Progress.Imported" : "已导入包文件", - "Importer.Package.Progress.Fail" : "导入失败。 请检查日志。", - + "Importer.Package.Progress.Imported" : "包文件已导入", + "Importer.Package.Progress.Fail" : "无法导入。 请检查日志", + "NewWorld.Title": "创建世界", "NewWorld.SessionTitle": "新会话", "NewWorld.Template": "世界模板:", @@ -1236,7 +1236,7 @@ "Settings.OnlineStatusSettings.InvisibleRememberMode.Description" : "如果你上次被设置为隐身,该设置将控制如何记住你上次的状态。出于隐私原因,隐身状态有一个单独的设置,以确保如果你上次被设置为隐身,即使你的其他状态没有被记住,你也可以确保下次登录时保持隐身状态。", "Settings.OnlineStatusSettings.InvisibleRememberTimespan" : "在指定时间内记住隐身状态", "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description" : "只有当你在这段时间内再次登录时,你上次的隐身状态才会被记住。如果超过这个时间,你将从默认状态开始。", - "Settings.OnlineStatusSettings.AutoAwayTimespan" : "在挂机到指定时间后设置为离开", + "Settings.OnlineStatusSettings.AutoAwayTimespan" : "在挂机到指定事件后设置为离开", "Settings.OnlineStatusSettings.AutoAwayTimespan.Description" : "当你挂机时长达到这个时间后,你的在线状态将自动切换为离开。一旦你回来,就会自动设置回之前的状态,除非你手动设置为离开。", "Settings.AudioInputDeviceSettings": "音频输入", @@ -2068,6 +2068,9 @@ "Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)", "Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值(最小值与最大值)", "Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha", + "Inspector.Texture.AlphaGamma": "Alpha 伽玛", + "Inspector.Texture.AdjustAlphaGamma": " 调整 Alpha 伽玛", + "Inspector.Texture.AddAlpha": "添加 Alpha", "Inspector.Texture.InvalidFloats": "诊断:无效的浮点数", "Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",