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Update for new strings and tidy
Add in the new missing strings. Thanks Nammi for reminding me.
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1 changed files with 20 additions and 15 deletions
35
en-gb.json
35
en-gb.json
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@ -6,55 +6,60 @@
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"Undo.ChangeColor": "Change Colour",
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"Tooltip.Color.Picker": "Colour Picker",
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"Tooltip.Microphone.SourceFiltered": "Filtered & Normalised",
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"Tooltips.Brush.ChangeColor" : "Change Colour",
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"CreateNew.Editor.AssetOptimizationWizard": "Asset Optimisation Wizard",
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"AvatarCreator.AlignHeadForward": "Align Head Forwards",
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"AvatarCreator.CenterHead": "Centre Head Position",
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"Importer.Folder.Individual.Description": "Creates a separate import dialogue for each supported file in the folder",
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"Importer.Model.VertexColorModel": "Vertex Coloured Model",
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"Importer.Model.Meters": "Metres (m)",
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"Importer.Model.Millimeters": "Millimetres (mm)",
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"Importer.Model.Centimeters": "Centimetres (cm)",
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"Importer.Model.Advanced.VertexColors": "Import Vertex Colours",
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"Importer.Model.Advanced.AlbedoColor": "Import Albedo Colour",
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"Importer.Model.Advanced.VisualizeRig": "Visualise Rig",
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"Importer.Model.Advanced.Optimize": "Optimise Model/Scene",
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"Importer.Model.Advanced.RandomColors": "Generate Random Colours",
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"Settings.Audio.DisableVoiceNormalization": "Disable Voice Normalisation",
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"Inventory.Favorite.ColorDialog": "Set Colour Picker",
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"Settings.Audio.DisableVoiceNormalization": "Disable Voice Normalisation",
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"Settings.Audio.NormzliationThreshold": "Normalisation Threshold: {n}",
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"Inspector.Mesh.ChannelStats": "Normals: {normals}, Tangents: {tangents}, Colours: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",
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"Inspector.SkinnedMesh.VisualizeBoneBounds": "Visualise bone bounding boxes",
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"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "Visualise approximate merged bone sphere bounds",
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"Inspector.Texture.ColorToAlphaWhite": "Colour to Alpha (white)",
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"Inspector.Texture.ColorToAlphaBlack": "Colour to Alpha (black)",
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"Inspector.Texture.TrimByCornerColor" : "Trim By Corner Colour",
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"Inspector.Texture.NormalizeMaxOnly" : "Normalise (max only)",
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"Inspector.Texture.NormalizeMinMax" : "Normalise (min and max)",
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"Inspector.Texture.NormalizeIndependent" : "Normalise RGB independently (min and max)",
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"Inspector.Texture.BleedColorToAlpha" : "Bleed Colour To Alpha",
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"Inspector.Texture.ConvertToGrayscaleAverage": "Convert to greyscale (average)",
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"Inspector.Audio.Normalize": "Normalise Volume",
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"Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, optimised for voice at 48 kHz)",
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"Wizard.TextRenderer.SetColor": "Set Colour",
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"Wizard.AssetOptimization.Title": "Asset Optimisation Wizard",
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"StickyNote.BrushColor": "Change the brush colour and size in your Context Menu",
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"CloudHome.Panel.LightColor": "Light Colour",
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"CloudHome.Panel.LightColorTemperature": "Light Colour Temperature",
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"UI.ColorPicker.ColorPicker": "Colour Picker",
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"Tutorial.Intro.BadgesMentor": "Mentor",
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"Tools.Names.Color": "Colour Tool",
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"Tools.StreamAudio.Spatialized": "Spatialised",
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"Dummy": "Dummy"
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}
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}
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