From 4b020bedccac57a6859e0815b24bb24883ba5dbf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Thu, 5 Jun 2025 23:24:21 +0800 Subject: [PATCH 01/10] zh-tw.json: add missing keys --- zh-tw.json | 744 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 744 insertions(+) diff --git a/zh-tw.json b/zh-tw.json index a009be4..842916a 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1321,9 +1321,753 @@ "Settings.Category.Graphics": "圖形", "Settings.Category.InteractiveCamera": "相機", + "#Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - Convert Legacy Settings", + "#Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - Reset all simple settings", + + "#Settings.GeneralControlsSettings": "General Controls", + "#Settings.LocomotionSettings": "Locomotion", + "#Settings.MovementSettings": "Movement", + "#Settings.MouseSettings": "Mouse", + + "#Settings.GeneralHapticsSettings": "Haptic Feedback", + "#Settings.GeneralVRSettings": "VR", + "#Settings.LeapMotionSettings": "Leap Motion", + "#Settings.ViveHandTrackingSettings": "Vive Hand Tracking", + "#Settings.TrackingSmoothingSettings": "Tracking Smoothing", + + "#Settings.UserMetricsSettings": "User Metrics", + + "#Settings.OnlineStatusSettings": "Online Status", + "#Settings.OnlineStatusSettings.DefaultStatus": "Default Status", + "#Settings.OnlineStatusSettings.DefaultStatus.Description": "This is the default status that you will start with after logging in, unless there's a previously remembered status.", + "#Settings.OnlineStatusSettings.RememberMode": "Remember last status", + "#Settings.OnlineStatusSettings.RememberMode.Description": "Use this to control if your last online status should be preserved between logins or not. This includes any statuses other than Invisible, which is controlled via separate setting.", + "#Settings.OnlineStatusSettings.RememberTimespan": "Remember status for", + "#Settings.OnlineStatusSettings.RememberTimespan.Description": "Your last online status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.", + "#Settings.OnlineStatusSettings.InvisibleRememberMode": "Remember last invisible status", + "#Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "This controls how your last status is remembered specifically if you were last set to Invisible. Otherwise this functions the same.\n\nThe invisible status has a separate setting for privacy reasons, to ensure that if you were last set to invisible, you can ensure that you'll stay invisible at the next login even if your other statuses are not remembered.", + "#Settings.OnlineStatusSettings.InvisibleRememberTimespan": "Remember invisible status for", + "#Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "Your last invisible status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.", + "#Settings.OnlineStatusSettings.AutoAwayTimespan": "Switch to Away when idle for", + "#Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "When you are idle for this amount of time, your online status will automatically be switched to Away. Once you come back, it will automatically be set back to previous state, unless you set it to Away manually.", + + "#Settings.AudioInputDeviceSettings": "Audio Input", + "#Settings.AudioOutputDeviceSettings": "Audio Output", + "#Settings.AudioVolumeSettings": "Volume", + "#Settings.AudioAccessibilitySettings": "Audio Accessibility", + "#Settings.AudioInputFilteringSettings": "Input Filtering", + + "#Settings.RealtimeNetworkingSettings": "Realtime Networking", + "#Settings.AssetGatherSettings": "Asset Gathering", + + "#Settings.HostAccessSettings": "Host Access", + "#Settings.UserRestrictionsSettings": "User Restrictions", + + "#Settings.WindowsSettings": "Windows Settings", + "#Settings.DebugSettings": "Debug", + "#Settings.LegacyFeatureSettings": "Legacy Features", + "#Settings.TwitchInterfaceSettings": "Twitch Streaming Interface", + + "#Settings.MessagingPrivacySettings": "Messaging Privacy", + + "#Settings.LocaleSettings": "Locale", + "#Settings.DashSettings": "Dashboard", + "#Settings.NamePlateSettings": "Nameplates", + "#Settings.LaserSettings": "Interaction Lasers", + "#Settings.DesktopViewSettings": "Desktop View", + "#Settings.PhotoCaptureSettings": "Quick Photo Capture", + + "#Settings.DesktopRenderSettings": "Desktop Render Settings", + + "#Settings.InteractiveCameraFramingSettings": "Framing", + "#Settings.InteractiveCameraPositioningSettings": "Positioning", + "#Settings.InteractiveCameraRenderSettings": "Rendering", + "#Settings.InteractiveCameraGroupSettings": "User Grouping", + "#Settings.InteractiveCameraSmoothingSettings": "Smoothing", + "#Settings.InteractiveCameraAnchorSettings": "Anchors", + "#Settings.InteractiveCameraPhotoSettings": "Photos", + "#Settings.InteractiveCameraPostProcessingSettings": "Post Processing", + + "#Settings.GeneralControlsSettings.PrimaryHand": "Primary hand", + "#Settings.GeneralControlsSettings.PrimaryHand.Description": "Which hand is considered your primary. Various systems use this for interactions, e.g. when equipping tools.", + "#Settings.GeneralControlsSettings.DoubleClickInterval": "Double click interval", + "#Settings.GeneralControlsSettings.DoubleClickInterval.Description": "This controls the maximum amount of time that may pass between the first and second clicks of a double-click. If you are triggering double clicks too frequently, decrease this value. If you are having trouble triggering double clicks, raise this value.", + + "#Settings.LocomotionSettings.LocomotionPreferences": "Locomotion Preferences", + "#Settings.LocomotionSettings.LocomotionPreferences.Breadcrumb": "Locomotion Preferences", + + "#Settings.MovementSettings.LeftSidewaysMode": "Left controller sideways movement mode", + "#Settings.MovementSettings.LeftSidewaysMode.Description": "Use this to determine what the sideways joystick/touchpad motion on your left controller will do.", + "#Settings.MovementSettings.RightSidewaysMode": "Right controller sideways movement mode", + "#Settings.MovementSettings.RightSidewaysMode.Description": "Use this to determine what the sideways joystick/touchpad motion on your right controller will do.", + "#Settings.MovementSettings.UseHeadDirectionForMovement": "Use head direction for movement", + "#Settings.MovementSettings.UseHeadDirectionForMovement.Description": "When enabled, moving forward will move you in whatever direction you are currently looking for while in VR. When disabled, the direction your controller is pointing will be used instead.", + "#Settings.MovementSettings.UseSmoothTurn": "Smooth turning", + "#Settings.MovementSettings.UseSmoothTurn.Description": "This will gradually rotate you when turning while in VR. This can be more immersive, but is more likely to induce nausea. Turn this setting off if you prefer snap turning.", + "#Settings.MovementSettings.SmoothTurnExclusiveMode": "Use smooth turn exclusive mode", + "#Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "When enabled, a single joystick can either move you forward/backward or turn you, but never both at the same time. Enable this if you're often accidentally turning while just trying to move.", + "#Settings.MovementSettings.SmoothTurnSpeed": "Smooth turning speed", + "#Settings.MovementSettings.SmoothTurnSpeed.Description": "This setting controls how fast you will turn when smooth turning is enabled. The value is degrees per second, so a value of 360 will turn you full circle in one second at full joystick tilt.", + "#Settings.MovementSettings.SnapTurnAngle": "Snap turning angle", + "#Settings.MovementSettings.SnapTurnAngle.Description": "This is the angle (in degrees) you will rotate when you trigger a snap turn.", + "#Settings.MovementSettings.NoClipSpeed": "Noclip speed", + "#Settings.MovementSettings.NoClipSpeed.Description": "This controls how fast you'll move when you're using the Noclip locomotion specifically. This type of locomotion is often used for building and testing and as such is not controlled by the world you're in, while others typically are.", + "#Settings.MovementSettings.MovementDeadzone": "Movement deadzone", + "#Settings.MovementSettings.MovementDeadzone.Description": "This setting can be used to correct drift. Increasing this value will require you to tilt your joystick further to start moving.", + "#Settings.MovementSettings.TurningDeadzone": "Turning deadzone", + "#Settings.MovementSettings.TurningDeadzone.Description": "This setting can be used to correct drift and prevent accidental turning when moving and turning on the same joystick. Increasing this value will require you to tilt your joystick further to start turning.", + "#Settings.MovementSettings.MovementExponent": "Movement exponent", + "#Settings.MovementSettings.MovementExponent.Description": "Use this to control the curve response when moving. You can use this to either start moving slow at first and then quickly ramp up or start moving faster immediately, depending whether the value is above or below 1.0", + + "#Settings.GrabbingSettings": "Grabbing Settings", + "#Settings.GrabbingSettings.DefaultHandGrabType": "Default Hand Grab Type", + "#Settings.GrabbingSettings.DefaultHandGrabType.Description": "This determines what your default grab mode for hands is when you spawn in new worlds.\n\nPalm: You will grab all objects that are near your palm.\n\nPrecision: You will grab a single object between your index finger and thumb.\n\nAuto: Mode is automatically switched between palm and precision depending on the orientation of your hand.\n\nOff: You'll only be able to grab items with your lasers.", + + "#Settings.FullBodyTrackingSettings": "Full Body Tracking", + "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "Body Horizontal Angle", + "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", + + "#Settings.GamepadSettings": "Gamepad", + "#Settings.GamepadSettings.ThumbstickLookSpeed": "Thumbstick Looking Speed", + "#Settings.GamepadSettings.ThumbstickLookSpeed.Description": "Use this to adjust the sensitivity of the speed at which the viewpoint is moved with the thumbstick.", + "#Settings.GamepadSettings.ThumbstickLookExponent": "Thumbstick Looking Exponent", + "#Settings.GamepadSettings.ThumbstickLookExponent.Description": "Use this to control the curve response of the viewpoint movement with the thumbstick. With this setting, you can either start moving slowly at first and then ramp up quickly, or start moving faster immediately, depending on whether the value is above or below 1.0.", + "#Settings.GamepadSettings.UseGamepadWhenUnfocused": "Use gamepad when unfocused", + "#Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "When this setting is enabled, any inputs from gamepads will be used even when the application window isn't currently focused. You can turn this off if you like to run other games at the same time that also use gamepad.", + + "#Settings.MouseSettings.MouseSensitivity": "Sensitivity", + "#Settings.MouseSettings.MouseSensitivity.Description": "Overall mouse sensitivity for desktop interactions.", + "#Settings.MouseSettings.MouseLookSpeed": "Looking speed", + "#Settings.MouseSettings.MouseLookSpeed.Description": "Use this to adjust the sensitivity of how fast the camera looks around when in first or third person mode.", + "#Settings.MouseSettings.MousePanSpeed": "Panning speed", + "#Settings.MouseSettings.MousePanSpeed.Description": "This controls how fast the view looks with mouse movement when in UI aligned viewing mode.", + "#Settings.MouseSettings.MouseRotateSpeed": "Rotation speed", + "#Settings.MouseSettings.MouseRotateSpeed.Description": "When holding items in desktop mode, this controls how fast they will be rotated around their axis with the mouse.", + "#Settings.MouseSettings.MouseFreeformRotateSpeed": "Freeform rotation speed", + "#Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "When holding items in desktop mode, this controls how fast they will be rotated when using freeform rotation.", + "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "Grab Move Speed", + "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", + + "#Settings.KeyboardLookSettings": "Keyboard Look Settings", + "#Settings.KeyboardLookSettings.LookEnabled": "Keyboard Look", + "#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard.
It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.", + "#Settings.KeyboardLookSettings.HorizontalSpeed": "Horizontal Speed for Keyboard Looking", + "#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.", + "#Settings.KeyboardLookSettings.VerticalSpeed": "Vertical Speed for Keyboard Looking.", + "#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.", + + "#Settings.GeneralHapticsSettings.EnableControllerVibration": "Controller vibration", + "#Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "Use this to enable or disable haptic vibration specifically on VR controllers.", + "#Settings.GeneralHapticsSettings.EnableHaptics": "Haptic feedback", + "#Settings.GeneralHapticsSettings.EnableHaptics.Description": "When enabled, you will receive haptic feedback from avatars and items in the world on your controllers and other haptic devices.", + + "#Settings.GeneralVRSettings.UseVRHotswitching": "VR Hotswitching", + "#Settings.GeneralVRSettings.UseVRHotswitching.Description": "When enabled, you will automatically be switched between VR and desktop mode when you take your VR headset on or off", + + "#Settings.TrackingSmoothingSettings.HandPositionSmoothing": "Hand Position Smoothing", + "#Settings.TrackingSmoothingSettings.HandRotationSmoothing": "Hand Rotation Smoothing", + "#Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description": "When enabled, this controls how much the hand position is smoothed out. Typically this is helpful for users with tremors and other accessibility issues that cause jitter.", + "#Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description": "When enabled, this controls how much the hand rotation is smoothed out. Typically this is helpful for users with tremors and other accessibility issues that cause jitter.", + + "#Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "Feet Position Smoothing", + "#Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "Feet Rotation Smoothing", + + "#Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description": "When enabled, this controls how much the position of feet is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", + "#Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description": "When enabled, this controls how much the rotation of feet is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", + + "#Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "Hips Position Smoothing", + "#Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "Hips Rotation Smoothing", + "#Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description": "When enabled, this controls how much the position of hips is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", + "#Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description": "When enabled, this controls how much the rotation of hips is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", + + "#Settings.MediaPrivacySettings": "Media Privacy", + "#Settings.MediaPrivacySettings.MediaMetadataOptOut": "Opt out of media metadata", + "#Settings.MediaPrivacySettings.MediaMetadataOptOut.Description": "When enabled, you will be excluded from metadata in captured media (typically virtual photos & audio clips). You will still appear in those media assets, but no information, such as your UserID and position in the scene will be stored alongside it.\n\nIf you become aware of any users are modifying their clients to ignore this opt out, please report them to the moderation team, as this would be considered harassment.", + "#Settings.MediaPrivacySettings.HideInScreenshots": "Do not show me in screenshots", + "#Settings.MediaPrivacySettings.HideInScreenshots.Description": "When enabled, you will not be rendered in screenshots captured in-game.\n\nIMPORTANT: Please note that this does not affect realtime cameras, screenshots taken by methods outside of the game or captures done through other methods in-world that might be part of the world's mechanics.", + + "#Settings.MediaPrivacySettings.StripImageFileMetadata": "Strip image metadata on import", + "#Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "When enabled, strips metadata from images on import.\n\nIncludes EXIF, Embedded comments, IPTC, XMP, and GEOTIFF metadata.\n\nThis will also strip any location data (such as GPS) within that metadata.\n\nDoes not, include files imported with the \"Raw File\" option.", + + "#Settings.Category.Integrations": "Integrations", + "#Settings.DiscordIntegrationSettings": "Discord Integration", + "#Settings.SteamIntegrationSettings": "Steam Integration", + + "#Settings.DiscordIntegrationSettings.RichPresence": "Discord Rich Presence", + "#Settings.DiscordIntegrationSettings.RichPresence.Description": "Controls what information {appName} sends to Discord's Rich Presence systems.\n\nNone - Do not send Rich Presence information to Discord.\nBasic - Send only limited details such as your presence in {appName}.\nFull - When in a public session, send all suitable session information to Discord. Includes the world name and how many users are in the session.\n\nDiscord itself also does its own detection to display what game you are playing. This can be disabled in Discord's settings.", + + "#Settings.SteamIntegrationSettings.RichPresence": "Steam Rich Presence", + "#Settings.SteamIntegrationSettings.RichPresence.Description": "Controls what information {appName} sends to Steam's Rich Presence systems.\n\nNone - Do not send Rich Presence information to Steam.\nBasic - Send only limited details such as your presence in {appName}.\nFull - When in a public session, send all suitable session information to Steam. Includes the world name and how many users are in the session.\n\nSteam itself will display that you are playing {appName} regardless of this setting. Changing this setting only affects how much extra data is sent to Steam about your active session.", + + "#Settings.SteamIntegrationSettings.SaveScreenshots": "Save Screenshots", + "#Settings.SteamIntegrationSettings.SaveScreenshots.Description": "When you take a picture with this setting enabled, a copy will be saved to Steam screenshots.", + + "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "Force Steam Voice when Remote Play is active", + "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.

Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", + + "#Settings.LeapMotionSettings.LeapMotionEnabled": "Leap Motion hand tracking", + "#Settings.LeapMotionSettings.LeapMotionEnabled.Description": "When enabled, the Leap Motion device will be used to track your hands and fingers when present.", + "#Settings.LeapMotionSettings.Offset": "Hand tracking offset", + "#Settings.LeapMotionSettings.Offset.Description": "This is the offset in meters of the Leap Motion sensor on your VR headset. Tweak these values to make sure your hands are positioned correctly.", + "#Settings.LeapMotionSettings.SnapDistance": "Controller snapping distance", + "#Settings.LeapMotionSettings.SnapDistance.Description": "When your hands are within the range of controllers, they will automatically snap to them and use the hand tracking data from the controller itself, instead of Leap Motion. This controls the distance at which the hands will snap.", + "#Settings.LeapMotionSettings.UseFingersWhenSnapped": "Track hands while using controllers", + "#Settings.LeapMotionSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the Leap Motion", + + "#Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled": "Vive hand tracking", + "#Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled.Description": "When enabled, your hands and fingers will be tracked using the Vive hand tracking. This typically uses the cameras on the VR headset itself. You might need to enable the hand tracking in Steam VR settings.", + "#Settings.ViveHandTrackingSettings.SnapDistance": "Controller snapping distance", + "#Settings.ViveHandTrackingSettings.SnapDistance.Description": "When your hands are within the range of controllers, they will automatically snap to them and use the hand tracking data from the controller itself, instead of the headset cameras. This controls the distance at which the hands will snap.", + "#Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "Track hands while using controllers", + "#Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the VR headset cameras", + + "#Settings.TrackerSettings": "Tracker Settings", + "#Settings.TrackerSettings.UseTrackers": "Use Trackers", + "#Settings.TrackerSettings.UseTrackers.Description": "Using this option you can globally disable all body trackers. This can be useful if your trackers are in a corner and charging, resulting in your avatar being crumpled up.", + "#Settings.TrackerSettings.Trackers": "Manage Trackers", + "#Settings.TrackerSettings.Trackers.Breadcrumb": "Trackers", + + "#Settings.TrackerSettings.Trackers.UseTracker": "Use Tracker", + "#Settings.TrackerSettings.Trackers.UseTracker.Description": "Should this tracker be used for tracking? You can use this to temporarily disable given tracker without having to reset its mapping.", + "#Settings.TrackerSettings.Trackers.FreezeTracking": "Freeze Tracking", + "#Settings.TrackerSettings.Trackers.FreezeTracking.Description": "Enabling this will keep the tracker active, but freeze its current position and rotation. This setting is not persistent and will be reset on the next launch.", + "#Settings.TrackerSettings.Trackers.CustomName": "Custom Name", + "#Settings.TrackerSettings.Trackers.CustomName.Description": "You can give the tracker a custom name to make it easy to distinguish from others, rather than using its ID. This is mostly cosmetic, with no functional differences.", + "#Settings.TrackerSettings.Trackers.MappedBodyNode": "Tracker Mapping", + "#Settings.TrackerSettings.Trackers.MappedBodyNode.Description": "Which body part is this tracker mapped to for full body tracking.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", + "#Settings.TrackerSettings.Trackers.MappedPosition": "Mapped Position", + "#Settings.TrackerSettings.Trackers.MappedPosition.Description": "The position of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", + "#Settings.TrackerSettings.Trackers.MappedRotation": "Mapped Rotation", + "#Settings.TrackerSettings.Trackers.MappedRotation.Description": "The rotation of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", + "#Settings.TrackerSettings.Trackers.UseInVR": "Use in VR", + "#Settings.TrackerSettings.Trackers.UseInVR.Description": "Should this tracker affect your avatar while in VR mode?", + "#Settings.TrackerSettings.Trackers.UseInDesktop": "Use in desktop", + "#Settings.TrackerSettings.Trackers.UseInDesktop.Description": "Should this tracker affect your avatar while in desktop mode?", + "#Settings.TrackerSettings.Trackers.TrackerID": "Tracker ID", + "#Settings.TrackerSettings.Trackers.TrackerID.Description": "Unique ID of this tracker. This information is considered private and is not the same ID as one that will be shown in world to avoid tracking through fingerprinting.", + "#Settings.TrackerSettings.Trackers.TrackerBattery": "Tracker battery", + "#Settings.TrackerSettings.Trackers.TrackerBattery.Description": "The current battery level of this tracker. Note that some trackers might not support tracking current battery level.", + "#Settings.TrackerSettings.Trackers.TrackerIsCharging": "Is Charging", + "#Settings.TrackerSettings.Trackers.TrackerIsCharging.Description": "This indicates if the tracker is currently charging. Note that some trackers might not support reporting this information.", + "#Settings.TrackerSettings.Trackers.Unmap": "Reset mapping", + "#Settings.TrackerSettings.Trackers.Remove": "Remove tracker entry", + + "#Settings.SteamLinkSettings": "Steam Link", + "#Settings.SteamLinkSettings.OSC_DataPort": "OSC Face tracking port", + "#Settings.SteamLinkSettings.OSC_DataPort.Description": "Which port should be used for listening for OSC face tracking data. This should match the same port you set in SteamVR settings for the face tracking to work.", + + "#Settings.HapticPointMapping.MappingTarget": "Map To", + "#Settings.HapticPointMapping.MappingTarget.Description": "Use this to configure which part of the avatar you want this device to be mapped to.", + + "#Settings.HapticPointMapping.PointRadius": "Haptic Point Radius", + "#Settings.HapticPointMapping.PointRadius.Description": "This lets you control the size of the haptic point on the avatar. Making it bigger will make it easier to trigger from bigger distances, but also results in less precision, as any haptic trigger within the point's volume will activate it.", + + "#Settings.HapticPointMapping.TorsoHorizontalPosition": "Horizontal position on torso", + "#Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "This is the horizontal position along torso, going from left to the right", + "#Settings.HapticPointMapping.TorsoVerticalPosition": "Vertical position on torso", + "#Settings.HapticPointMapping.TorsoVerticalPosition.Description": "This is the vertical position along torso, going from the bottom to the top.", + "#Settings.HapticPointMapping.TorsoSide": "Torso side", + "#Settings.HapticPointMapping.TorsoSide.Description": "This indicates which side of torso should this device be mapped to (front or back)", + + "#Settings.HapticPointMapping.HeadPitchAngle": "Head Pitch Angle", + "#Settings.HapticPointMapping.HeadPitchAngle.Description": "This controls position along the \"vertical\" axis of the head. The default position is the center of face (where your nose is). Increasing the angle will go upwards toward the top of your head. Decreasing the value goes downwards towards the chin.", + "#Settings.HapticPointMapping.HeadYawAngle": "Head Yaw Angle", + "#Settings.HapticPointMapping.HeadYawAngle.Description": "This controls the horizontal position around head, turning left or right. The center (where your nose is) is the default pose. Decreasing the value will go left, increasing will go right. This wraps all around the head in a circle at 180°, which is where the back of your head is.", + + "#Settings.HapticPointMapping.ArmSide": "Arm", + "#Settings.HapticPointMapping.ArmSide.Description": "Which arm should this map to? Left or right?", + "#Settings.HapticPointMapping.ArmPositionAlong": "Position along the arm", + "#Settings.HapticPointMapping.ArmPositionAlong.Description": "This controls the position along the arm. This starts at the shoulder and goes all the way to the wrist. Midway position is where the elbow is.", + "#Settings.HapticPointMapping.ArmAngleAround": "Angle around the arm", + "#Settings.HapticPointMapping.ArmAngleAround.Description": "This controls the angle around the circumference of the arm. The default 0° position is aligned with the top of your hand. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the side of your arm where your palm is.", + + "#Settings.HapticPointMapping.LegSide": "Leg", + "#Settings.HapticPointMapping.LegSide.Description": "Which leg should this map to? Left or right?", + "#Settings.HapticPointMapping.LegPositionAlong": "Position along the leg", + "#Settings.HapticPointMapping.LegPositionAlong.Description": "This controls the position along the leg. This starts at the hips and goes all the way to the ankle. Midway position is where the knee is.", + "#Settings.HapticPointMapping.LegAngleAround": "Angle around the leg", + "#Settings.HapticPointMapping.LegAngleAround.Description": "This controls the angle around the circumference of the leg. The default 0° position is aligned with the front of your leg - the direction your knee is pointing. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the back side of your leg.", + + "#Settings.HapticPointMapping.ControllerSide": "Controller", + "#Settings.HapticPointMapping.ControllerSide.Description": "Which controller should this haptic point be mapped to? Left or right?", + + "#Settings.HapticPointMapping.Tag": "Haptic Tag", + "#Settings.HapticPointMapping.Tag.Description": "Tag associated with this haptic point. This will map to the point on your avatar with a matching haptic tag specified on the TagHapticPointMapper component. If no point with this haptic tag is defined on the avatar, the haptic device will not work.\n\nThis is useful when you need full control over precise point on the avatar that the haptic device will be mapped to - e.g. when the generalized mapping doesn't suit your needs.", + + "#Settings.GiggleTechSettings": "GiggleTech Devices", + "#Settings.GiggleTechSettings.Devices": "Manage GigglePucks", + "#Settings.GiggleTechSettings.GigglePuckIP": "GigglePuck IP to manually add", + "#Settings.GiggleTechSettings.GigglePuckIP.Description": "If your GigglePuck isn't automatically detected on the network, fill its IP address in this field and then click the button below to add it manually.\n\nOnce added, go to \"Manage GigglePucks\" to configure it.", + "#Settings.GiggleTechSettings.RegisterGigglePuck": "Register GigglePuck manually", + "#Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP", + "#Settings.GiggleTechSettings.Devices.IsConnected": "Is GigglePuck connected", + "#Settings.GiggleTechSettings.Devices.UseDevice": "Use Device", + "#Settings.GiggleTechSettings.Devices.UseDevice.Description": "You can use this to enable or disable individual GigglePucks when they are mapped. Disabling the device will stop all the haptics.", + "#Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "Always treat as connected", + "#Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "When this is enabled, the GigglePuck will be always considered to be connected, even if it's not detected on the network.\n\nThis can be useful for certain networks that might have issues with automatic detection.", + "#Settings.GiggleTechSettings.Devices.IntensityScale": "Intensity Scale", + "#Settings.GiggleTechSettings.Devices.IntensityScale.Description": "This lets you scale the intensity of the haptics sent to the GigglePuck. The actual strength of the haptics will never go beyond GigglePuck's maximum safe value - the values are clamped to safe maximum that will not overvolt the motor.", + "#Settings.GiggleTechSettings.Devices.Remove": "Remove Entry", + "#Settings.GiggleTechSettings.Devices.CustomName": "Custom Name", + "#Settings.GiggleTechSettings.Devices.CustomName.Description": "You can use this to give this GigglePuck a custom name for easier reference. This is purely cosmetic and has no functional differences.", + "#Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePucks", + "#Settings.GiggleTechSettings.Devices.ActivationIntensity": "Current Intensity", + "#Settings.GiggleTechSettings.Devices.MinimumIntensity": "Minimum Intensity", + "#Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "This is the minimum intensity that the haptic will be run at. When the intensity is too low, this can cause the haptic device to stall and stop responding.", + "#Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "Initial Activation Intensity", + "#Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "When the haptics go from inactive to active, they will be run at at least this amount of intensity for a very short time period. This can help \"kick-start\" the haptics, when the activation value is too low for the motor to start spinning.", + + "#Settings.UserMetricsSettings.UserHeight": "Height", + "#Settings.UserMetricsSettings.UserHeight.Description": "This is your real world height, which is used to properly scale your avatar so it fits you well. It is also the height you will be placed at when you enable seated mode.\n\nYou can enter your height by using appropriate units, for example by typing 175 cm or 1.75 m for metric or 5'11\" for imperial.", + + "#Settings.FavoritesSettings": "Favorites", + "#Settings.FavoritesSettings.AutoLoadCloudHome": "Load cloud home on startup", + "#Settings.FavoritesSettings.AutoLoadCloudHome.Description": "When enabled, your cloud home will be automatically loaded on startup. If you'd prefer it to not be loaded, you can disable this option. It will take effect next time you start.", + + "#Settings.AudioInputDeviceSettings.UseSystemDefault": "Use System Default Input Device", + "#Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "Enable this to automatically use the input device you have set as default input in your system. If you'd like to override this and use a specific device instead, disable this option and configure the preferred devices below.", + "#Settings.AudioInputDeviceSettings.DevicePriorities": "Configure Preferred Audio Input Devices", + "#Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Input Devices", + "#Settings.AudioInputDeviceSettings.SetAsDefault": "Set As Default", + "#Settings.AudioInputDeviceSettings.Testing.Header": "Test audio input", + "#Settings.AudioInputDeviceSettings.Testing.Description": "You can use this to monitor and test the selected audio device to ensure it's working properly. Use the button to listen to the input, which will play the sound back at you.", + "#Settings.AudioInputDeviceSettings.Testing.ListenToInput": "Listen to this input", + "#Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "Stop listening", + "#Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "Live audio monitoring", + + "#Settings.AudioOutputDeviceSettings.UseSystemDefault": "Use System Default Output Device", + "#Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "Enable this to use the default system device for outputting audio. By disabling this, you can configure which audio device is used for outputting the audio below. This can be useful when you use different devices when toggling between VR and desktop.", + "#Settings.AudioOutputDeviceSettings.DevicePriorities": "Configure Preferred Audio Output Devices", + "#Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Output Devices", + "#Settings.AudioOutputDeviceSettings.SetAsDefault": "Set As Default", + "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "Force Refresh Audio Devices", + "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "Pressing this will force Resonite to refresh the audio device list. In most cases this should not be needed, but if Resonite is failing to pick up audio device that was added, using this might help.", + "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "Separate Streaming Camera Output", + "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "When enabled, the streaming camera will render audio from its viewpoint and output it to a separate audio device.

This lets you keep your own audio from your perspective, while also capturing audio from the camera's perspective.

For this to work, the selected device must be different from your normal output device.", + "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "Streaming Camera Output Devices", + "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "Streaming Camera Output Devices", + + "#Settings.AudioVolumeSettings.MasterVolume": "Master volume", + "#Settings.AudioVolumeSettings.MasterVolume.Description": "This controls the volume of everything uniformly. If everything is too loud or quiet, you can tweak this setting.", + "#Settings.AudioVolumeSettings.SoundEffectVolume": "Sound effect volume", + "#Settings.AudioVolumeSettings.SoundEffectVolume.Description": "Adjust the volume of all sound effects. These are typically sounds that various items and gadgets make.", + "#Settings.AudioVolumeSettings.MultimediaVolume": "Multimedia volume", + "#Settings.AudioVolumeSettings.MultimediaVolume.Description": "Control the audio volume of various multimedia. Typically audio, music and video players are classified as multimedia as well as background sound tracks in the world.", + "#Settings.AudioVolumeSettings.VoiceVolume": "Voice volume", + "#Settings.AudioVolumeSettings.VoiceVolume.Description": "This controls the speech volume of all other users. In some cases pre-recorded voice clips will also be controlled by this setting. You can also adjust volume of individual users in the Session tab.", + "#Settings.AudioVolumeSettings.UserInterfaceVolume": "UI volume", + "#Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "With this setting, you can adjust the sound effects of UI specifically - hovering and pressing buttons, sliders, some tools interactions, capturing photos and so on.", + + "#Settings.AudioAccessibilitySettings.WhisperVolume": "Whisper mode volume", + "#Settings.AudioAccessibilitySettings.WhisperVolume.Description": "When you have Whisper mode activated, this indicates how loud sounds outside of the sphere will be. If they are too loud or too quiet, you can use this to tweak the volume attenuation.", + "#Settings.AudioAccessibilitySettings.VoiceMessageVolume": "Voice message volume", + "#Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "This indicates how loud other sounds will be when you are recording a voice message in Contacts. This can help prevent \"voice jamming\", making it easier to focus on what you are saying.", "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff": "強制關閉語音對話效果", "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff.Description": "開啟本選項會強制關閉套用在其他人的語音對話效果(例如迴音等)。若你會因為語音對話效果造成聽解困難,本功能會有幫助。

重要:世界可以因遊戲流程因素覆蓋這個設定,在此情況下本功能不會有任何作用。", + "#Settings.AudioInputFilteringSettings.UseVoiceNormalization": "Voice normalization", + "#Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "This feature will try to ensure that your voice input is brought to a uniform level. This helps make your volume the same as other users, regardless of your microphone settings. We strongly recommend to keep this setting on to ensure you can be heard well by other users.", + "#Settings.AudioInputFilteringSettings.NoiseGateThreshold": "Noise gate threshold", + "#Settings.AudioInputFilteringSettings.NoiseGateThreshold.Description": "Noise gate prevents background noises from being transmitted to other users. This setting indicates the maximum volume at which sounds will be filtered out. If too much noise is making it in, increase this setting, if your voice is not getting through, lower it.", + "#Settings.AudioInputFilteringSettings.NoiseGateAttack": "Noise gate attack", + "#Settings.AudioInputFilteringSettings.NoiseGateAttack.Description": "This indicates how fast the noise gate responds to an incoming sound that is louder than the threshold volume. Larger values will result in a slower volume fade in, while smaller ones will make the volume ramp up quicker.", + "#Settings.AudioInputFilteringSettings.NoiseGateHold": "Noise gate hold", + "#Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "This controls how long it takes for the noise gate to begin to close after the microphone input volume falls below the threshold volume.", + "#Settings.AudioInputFilteringSettings.NoiseGateRelease": "Noise gate release", + "#Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "This setting controls how fast the noise gate closes after the incoming audio has quieted again.", + + "#Settings.AudioInputFilteringSettings.NormalizationThreshold": "Normalization threshold", + "#Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "Using this setting you can control the threshold when the incoming audio will become amplified. If your normal speech is too quiet and it's not getting amplified, lower this setting. If random quiet noises are being amplified, increase it.", + + "#Settings.AudioInputFilteringSettings.UseNoiseSuppression": "Noise suppression (RNNoise)", + "#Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "This feature processes the incoming audio to filter out various undesirable noises. This can clean up audio from noisy microphones considerably, producing a cleaner voice. We strongly recommend keeping this setting on. However, it can also filter out certain noises that do not get identified as speech.", + + "#Settings.AudioPerformanceSettings": "Audio Performance Settings", + "#Settings.AudioPerformanceSettings.MaxVoices": "Maximum number of active sounds", + "#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.

If you set this too high, you might hear audio crackling.", + "#Settings.AudioPerformanceSettings.SimulationFrameSize": "Simulation Frame Size", + "#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.

Generally we do not recommend changing this value and keeping the default 1024.", + "#Settings.AudioPerformanceSettings.OutputBufferSize": "Playback Buffer Size", + "#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.

By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.", + + "#Settings.VoiceSettings": "Voice Settings", + "#Settings.VoiceSettings.MutePersistence": "Mute Persistence", + "#Settings.VoiceSettings.MutePersistence.Description": "Start Unmuted: When you log in, you will always start unmuted.\n\nStarted Muted: When you log in, your voice will always start muted. You will either have to unmute or press the \"push to talk\" key (V by default) to speak.\n\nRemember Last: When you login, the status from the last time you logged out will be preserved.", + + "#Settings.EarmuffSettings": "Earmuff", + "#Settings.EarmuffSettings.EarmuffEnabled": "Use Earmuff", + "#Settings.EarmuffSettings.EarmuffEnabled.Description": "When earmuff mode is activated, voices of users will be significantly attenuated based on their distance and the direction you are facing.\n\nIn effect, this creates a \"listening cone\", which can help when there are too many overlapping voices in a world.", + "#Settings.EarmuffSettings.Directionality": "Directionality", + "#Settings.EarmuffSettings.Directionality.Description": "This controls how directional the voice attenuation is. At 0 %, voices behind you will be at same volume as voices same distance in front of you. At 100 % values, you will not hear voices behind you unless they're really close.\n\nIf you want to hear voices behind you better, lower this value.", + "#Settings.EarmuffSettings.Distance": "Distance", + "#Settings.EarmuffSettings.Distance.Description": "This controls the distance in front of you (and behind you if directionality is 0 %) beyond which will voices become quieter.", + "#Settings.EarmuffSettings.Angle": "Angle", + "#Settings.EarmuffSettings.Angle.Description": "This controls the angle in front of your face within which the voices are at their normal level. Any voices beyond this angle will start attenuating once they reach the transition distance.", + "#Settings.EarmuffSettings.TransitionStart": "Transition Start", + "#Settings.EarmuffSettings.TransitionStart.Description": "This controls the distance from the \"listening cone\" at which voices will become quieter. It's recommended to keep this above zero, because that will better include voices on the sides and voices near your head (e.g. users who are technically behind you, but very close).", + "#Settings.EarmuffSettings.TransitionLength": "Transition Range", + "#Settings.EarmuffSettings.TransitionLength.Description": "Use this to control the distance over which the voices will fade from their normal volume to fully attenuated. Larger values will transition the volume more smoothly, while lower values will result in more abrupt transition.", + "#Settings.EarmuffSettings.VolumeAttenuation": "Volume Attenuation", + "#Settings.EarmuffSettings.VolumeAttenuation.Description": "This controls how loud voices beyond the \"listening cone\" will be. Setting this to 0 % will completely mute all users beyond the listening cone.", + + "#Settings.RealtimeNetworkingSettings.DisableLAN": "Disable LAN", + "#Settings.RealtimeNetworkingSettings.DisableLAN.Description": "This disables networking features specific to local networks, such as broadcasting your session on the local network or listening to other sessions broadcasted on this network.", + "#Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "Prefer Steam Networking Sockets", + "#Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "When enabled, you will connect via Steam Networking Sockets protocol if possible. This can help in some cases when LNL protocol results in significant queuing. However as this protocol is missing some features, you can run into more networking instability, so we recommend only enabling this once you ran into issues.", + "#Settings.RealtimeNetworkingSettings.PreferTCP": "Prefer TCP", + "#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.", + "#Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL Window Size", + "#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\nDefault Value: 64\n\nIMPORTANT: This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.", + + "#Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "Maximum number of concurrent asset transfers", + "#Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "When hosting sessions, this indicates how many locally imported assets can be transferred at the time. Increasing this can transfer assets to users faster, but can also degrade the quality of the network connection. We recommend testing what values can your network handle.", + "#Settings.AssetGatherSettings.MaxConcurrentDownloads": "Maximum number of concurrent downloads", + "#Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "Use this to control how many assets can be downloaded at the same time. Using bigger value can speed up loading of worlds, but can also overload your network, so use caution when tweaking this value.", + + "#Settings.HostAccessSettings.Entries": "Manage Host Access Permissions", + "#Settings.HostAccessSettings.Entries.Breadcrumb": "Host Access Permissions", + "#Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "Allow HTTP requests", + "#Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "This indicates if HTTP(s) requests are allowed for this host. These are typically REST API requests to communicate with a third party services.", + "#Settings.HostAccessSettings.Entries.AllowWebsockets": "Allow websockets", + "#Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "This indicates if realtime Websocket connections are allowed for this host. These are often used for more realtime bi-directional communications and data streams.", + "#Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "Allow OSC receiving", + "#Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "This indicates if {appName} can receive and process OSC data", + "#Settings.HostAccessSettings.Entries.AllowOSC_Sending": "Allow OSC sending", + "#Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "This controls if {appName} is allowed to send data via OSC protocol to given host", + "#Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "Last hyperlink request reason", + "#Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "Last websocket request reason", + "#Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "Last OSC Sender request reason", + "#Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "Last OSC Receiver request reason", + "#Settings.HostAccessSettings.Entries.Remove": "Remove entry (you will be asked again next time)", + "#Settings.HostAccessSettings.DebugReset": "Reset Host Access Entries", + + "#Settings.UserRestrictionsSettings.DebugReset": "Reset User Restrictions", + + "#Settings.WindowsSettings.KeepOriginalScreenshotFormat": "Keep original screenshot format", + "#Settings.WindowsSettings.KeepOriginalScreenshotFormat.Description": "Enable this to avoid converting captured screenshots to JPG or PNG when saving them to the Documents folder in Windows. This can make them more difficult to use, as some apps might not be able to open the format.", + + "#Settings.DebugSettings.DebugInputBindings": "Debug input bindings", + "#Settings.DebugSettings.DebugInputBindings.Description": "When enabled, you will see debugging information for the input binding system. This is mostly useful for developers.", + "#Settings.DebugSettings.ConvertParticleSystems": "Convert particle systems to PhotonDust", + "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any newly loaded items and worlds.

This is intended for testing purposes only! If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.

Please see our GitHub/Discord if you'd like to help with testing.", + + "#Settings.LegacyFeatureSettings.UseLegacyGripEquip": "Double press grip to equip items", + "#Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "When enabled, you can equip tools and gadgets by pressing grip twice in rapid succession. This setting will likely get removed at some point.", + "#Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "Use legacy world switcher", + "#Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "When enabled, the app button on your non-primary hand will open a legacy world switch to switch between active worlds. This feature will be replaced in the future by a more flexible solution.", + "#Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "Use inventory & session gesture shortcut", + "#Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "When enabled, when you hold grip and press the App button (that normally opens/closes dash), it will open the legacy inventory or session menu.", + + "#Settings.LegacyFeatureSettings.SuppressFeetSimulation": "Suppress Feet Simulation", + "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them.

If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers.

IMPORTANT: This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", + + "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "Preserve legacy reverb zone handling", + "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.

Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.", + + "#Settings.TwitchInterfaceSettings.ChannelName": "Twitch Channel Name", + "#Settings.TwitchInterfaceSettings.ChannelName.Description": "This sets the default Twitch channel name for the Twitch Chat panel in the Camera Controls panel. This is mostly used by Twitch streamers who want to see their Twitch chat.", + + "#Settings.MessagingPrivacySettings.DoNotSendReadStatus": "Do not send realtime read status", + "#Settings.MessagingPrivacySettings.DoNotSendReadStatus.Description": "When enabled, other users won't be able to see when you have read their messages immediately. You will also not see when they have read yours.", + + "#Settings.LocaleSettings.CultureLocaleCode": "Culture locale code", + "#Settings.LocaleSettings.CultureLocaleCode.Description": "When set, this will override the default culture locale used for formatting numbers and other quantities. Normally the culture of your selected locale will be used, but this lets you mix and match them. E.g. using your native language with US culture.", + "#Settings.LocaleSettings.UseImperialUnits": "Use imperial units", + "#Settings.LocaleSettings.UseImperialUnits.Description": "When enabled, editors for quantities (length/height, mass, volume...) will try to use imperial units instead of metric. Useful if you're from the US, UK, Liberia or Myanmar.", + "#Settings.LocaleSettings.AvailableLocales": "Select Locale", + "#Settings.LocaleSettings.AvailableLocales.Breadcrumb": "Locales", + "#Settings.LocaleSettings.AvailableLocales.SystemLocale": "Use System Language", + + "#Settings.DashSettings.DashCurvature": "Curvature", + "#Settings.DashSettings.DashCurvature.Description": "This controls how curved the dash is when you are in VR. Setting it to 0 will make it completely flat.", + "#Settings.DashSettings.OpenCloseSpeed": "Open/close speed", + "#Settings.DashSettings.OpenCloseSpeed.Description": "Use this to adjust how quickly the dash opens and closes. If you don't like the animation, you can set this to very high value so dash opens and closes near instantly.", + "#Settings.DashSettings.AllowReplacingSettings": "Allow replacing settings", + "#Settings.DashSettings.AllowReplacingSettings.Description": "When enabled, you'll be able to pick the Settings facet on the dash when in UI edit mode and replace it with another.\n\nThis setting needs to be off if you want to pick the individual settings as facets. It's recommended to turn this on temporarily when you want to replace the settings UI with custom and then disable it again.", + + "#Settings.NotificationSettings": "Notifications", + "#Settings.NotificationSettings.UserOnline": "Contact Online", + "#Settings.NotificationSettings.UserOnline.Description": "This controls if you'll get notifications when your contacts come online.", + "#Settings.NotificationSettings.UserSociable": "Contact Sociable", + "#Settings.NotificationSettings.UserSociable.Description": "When one of your contacts becomes sociable, you will receive a distinct notification with sound, so you can invite or poke them!\n\nIf you don't like these notifications, you can turn this off, which will treat Sociable status as no different from user coming Online for notifications.", + "#Settings.NotificationSettings.UserOnlineOnAnotherBuild": "Contact Online on an incompatible build", + "#Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "This controls if you'll get notifications when your contacts come online when they are using a build that's not compatible with your own (e.g. a new version or pre-release builds).", + "#Settings.NotificationSettings.Message": "Messages", + "#Settings.NotificationSettings.Message.Description": "This controls notifications you will get when you receive messages.", + "#Settings.NotificationSettings.Invite": "Session Invites", + "#Settings.NotificationSettings.Invite.Description": "This controls if you get notifications when you are invited to a session.", + "#Settings.NotificationSettings.InviteRequest": "Invite Requests", + "#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.", + "#Settings.NotificationSettings.ContactRequest": "Contact Requests", + "#Settings.NotificationSettings.ContactRequest.Description": "This controls what notifications you get when you receive a contact request from someone", + "#Settings.NotificationSettings.ContactSessionStarted": "New Contact Sessions", + "#Settings.NotificationSettings.ContactSessionStarted.Description": "This controls what notifications you get when a new session is started by one of your contacts.", + "#Settings.NotificationSettings.PublicSessionStarted": "New Public Sessions", + "#Settings.NotificationSettings.PublicSessionStarted.Description": "This controls what notifications you get when a new public session is started by a person that's not your contact.", + "#Settings.NotificationSettings.UserJoinAndLeave": "Users joining & leaving", + "#Settings.NotificationSettings.UserJoinAndLeave.Description": "When enabled, you will receive notifications when users join and leave the world you're currently in.", + "#Settings.NotificationSettings.PermissionChanged": "Permission Role Changed", + "#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.", + + "#Settings.NamePlateSettings.NameplateVisibility": "Nameplate visibility", + "#Settings.NamePlateSettings.NameplateVisibility.Description": "Use this to control whose nameplates will be visible to you.", + "#Settings.NamePlateSettings.UseCustomNameplates": "Show custom nameplates", + "#Settings.NamePlateSettings.UseCustomNameplates.Description": "If some nameplates are difficult to read, completely hidden or you need to see user's actual username and badges (e.g. for moderation purposes), you disable custom nameplates and see the default ones.", + + "#Settings.CustomizationSettings": "Customization Settings", + "#Settings.CustomizationSettings.UserInterfaceEditMode": "UI Edit Mode", + "#Settings.CustomizationSettings.UserInterfaceEditMode.Description": "When enabled, you'll be able to edit placements of Facets (modular pieces of UI) in the dash and on the facet anchors on your hands and viewport (if those are enabled).\n\nRemember to turn this setting off once you are done! You can also turn it off using dedicated button under the dash.", + + "#Settings.FacetAnchorsSettings": "Facet Anchors", + "#Settings.FacetAnchorsSettings.UseFacetAnchors": "Use Facet Anchors", + "#Settings.FacetAnchorsSettings.UseFacetAnchors.Description": "When enabled, you will be able to use the app button on your right controller to toggle facet anchors on your arms and forearms. These provide space to place any facets for quick access in addition to the main dash.", + "#Settings.FacetAnchorsSettings.AnimationSpeed": "Show/Hide Animation Speed", + "#Settings.FacetAnchorsSettings.AnimationSpeed.Description": "This determines how quickly the facet anchors appear and hide when toggled.", + "#Settings.FacetAnchorsSettings.FacetAnchorToggle": "Toggle Controller", + "#Settings.FacetAnchorsSettings.FacetAnchorToggle.Description": "This controls which controller (left or right) will toggle the facet anchors. The dash will be toggled with the other controller.", + "#Settings.FacetAnchorsSettings.ShowContainerBackground": "Show background", + "#Settings.FacetAnchorsSettings.ShowContainerBackground.Description": "Turning this off will disable the background visual on the facet anchors, making the facets themselves the only visible part.", + + "#Settings.LaserSettings.SmoothSpeed": "Laser smooth speed", + "#Settings.LaserSettings.SmoothSpeed.Description": "Use this to control how fast the laser responds to your movements. Lower values will make the laser more sluggish, but better at filtering tremors. Higher values will be more responsive, but also transfer more controller shake.", + "#Settings.LaserSettings.ModulateStartAngle": "Modulate start angle", + "#Settings.LaserSettings.ModulateStartAngle.Description": "This indicates the angle at which the laser smoothing speed will start modulating to catch up to your movements. Increasing this value will require larger movements for the laser to start catching up.", + "#Settings.LaserSettings.ModulateEndAngle": "Modulate end angle", + "#Settings.LaserSettings.ModulateEndAngle.Description": "Related to the modulate start angle, this indicates when the modulation will reach maximum speed. By changing the start and end angles, you can control how responsive the laser is the more you move your hand.", + "#Settings.LaserSettings.ModulateExponent": "Modulate exponent", + "#Settings.LaserSettings.ModulateExponent.Description": "This controls the response curve of the laser modulation between the start and end angles. You can use this to either make the laser respond more sluggishly at first or to start responding quickly and then tapering off.", + "#Settings.LaserSettings.ModulateSpeedMultiplier": "Modulate speed multiplier", + "#Settings.LaserSettings.ModulateSpeedMultiplier.Description": "The laser smoothing speed will be multiplied by this value once you have reached the modulate end angle. Increasing this value will make the laser catch up quicker once you move your hand far enough. Lowering the value will make it take longer to catch up.", + "#Settings.LaserSettings.StickThreshold": "Laser stickiness", + "#Settings.LaserSettings.StickThreshold.Description": "This controls how much the laser will stick to interactive items. Larger values will make it stick more. Setting this to zero will stop the stickiness completely.", + "#Settings.LaserSettings.ShowInDesktop": "Show lasers in desktop mode", + "#Settings.LaserSettings.ShowInDesktop.Description": "When on, the laser visual will be rendered to you fully when in first person view in desktop mode.", + + "#Settings.EditSettings": "Edit Settings", + "#Settings.EditSettings.ConfirmComponentDestroy": "Confirm destroying components", + "#Settings.EditSettings.ConfirmComponentDestroy.Description": "When enabled, you'll be asked for confirmation before destroying a component in the inspector. This helps prevent destroying them accidentally with misclick.", + "#Settings.EditSettings.ConfirmSlotDestroy": "Confirm destroying slots", + "#Settings.EditSettings.ConfirmSlotDestroy.Description": "When enabled, you'll be asked for confirmation when destroying Slots with the Developer Tool. This can prevent accidentally destroying objects when misclick.", + + "#Settings.CursorSettings": "Cursor Settings", + + "#Settings.CursorSettings.BaseCursorSize": "Base cursor size", + "#Settings.CursorSettings.BaseCursorSize.Description": "This sets a base cursor size. We recommend setting this first, before adjusting the others as their size is relative to this.", + + "#Settings.CursorSettings.GrabMultiplier": "Grab multiplier", + "#Settings.CursorSettings.GrabMultiplier.Description": "This is applied as a multiplier to your cursor while grabbing objects and items.", + + "#Settings.CursorSettings.InteractionMultiplier": "Interaction multiplier", + "#Settings.CursorSettings.InteractionMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with UI elements such as buttons.", + + "#Settings.CursorSettings.TextMultiplier": "Text multiplier", + "#Settings.CursorSettings.TextMultiplier.Description": "This is applied as a multiplier to your cursor while interacting and manipulating text.", + + "#Settings.CursorSettings.SliderMultiplier": "Slider multiplier", + "#Settings.CursorSettings.SliderMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with sliders and scrollbars.", + + "#Settings.DesktopViewSettings.FollowCursor": "Follow cursor", + "#Settings.DesktopViewSettings.FollowCursor.Description": "When enabled, the Desktop view will automatically switch to whichever screen is your cursor on. This is useful when you're using physical keyboard and mouse while in VR.", + "#Settings.DesktopViewSettings.Brightness": "Brightness", + "#Settings.DesktopViewSettings.Brightness.Description": "The brightness of the desktop view.", + "#Settings.DesktopViewSettings.Opacity": "Opacity", + "#Settings.DesktopViewSettings.Opacity.Description": "Lower the value to make the desktop view semi-transparent, making it easier to see what's behind it in the world.", + + "#Settings.PhotoCaptureSettings.FingerGestureEnabled": "Finger photo gesture", + "#Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.", + "#Settings.PhotoCaptureSettings.NormalCaptureResolution": "Photo resolution", + "#Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "This sets what resolution normal photos captured by the finger gesture or the desktop key shortcut will be. Higher resolutions will take more time and storage to process, but give better detail.", + "#Settings.PhotoCaptureSettings.TimerCaptureResolution": "Timed photo resolution", + "#Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "Similar to normal resolution, you can set a separate resolution for photos captured with the timer feature. This can be useful if you use timer to capture group photos, which can benefit from higher resolution.", + "#Settings.PhotoCaptureSettings.TimerSeconds": "Timer duration", + "#Settings.PhotoCaptureSettings.TimerSeconds.Description": "How many seconds does it take before a photo is captured with the timer feature.", + "#Settings.PhotoCaptureSettings.HandsNearFOV": "Hands near FOV", + "#Settings.PhotoCaptureSettings.HandsNearFOV.Description": "Field of view for photos captured by the finger gesture while your hands are closest to your head.", + "#Settings.PhotoCaptureSettings.HandsFarFOV": "Hands far FOV", + "#Settings.PhotoCaptureSettings.HandsFarFOV.Description": "Field of view for photos captured by the finger gesture while your hands are furthest from your head.", + "#Settings.PhotoCaptureSettings.CaptureStereo": "Capture stereo photo", + "#Settings.PhotoCaptureSettings.CaptureStereo.Description": "When enabled, all quick photo captures will be stereoscopic. This is mostly useful when viewed in VR.", + "#Settings.PhotoCaptureSettings.StereoSeparation": "Stereo Separation", + "#Settings.PhotoCaptureSettings.StereoSeparation.Description": "Use this to control the separation between the stereo cameras when the stereo mode is on. This controls how distant the cameras are from each other, which affects the strength of the stereo effect for more distant objects.\n\nWhen capturing close up objects, lower values will work better, when capturing large scenes, larger values will work better.", + "#Settings.PhotoCaptureSettings.PhotoAutosavePath": "Photo inventory autosave path", + "#Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "When set, any photos you capture (or save with context menu) will be automatically saved to your in-game inventory. For example Photos/%year%/%month_name%\n\nFollowing variables are available:\n\n%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%", + "#Settings.PhotoCaptureSettings.OpenAutosavePath": "Open autosave path for current world", + "#Settings.PhotoCaptureSettings.OpenAutosavePath.Description": "If you have photo autosave configured, clicking this will open Inventory at the location where photos are saved for the world you're currently in at the current time.\n\nMake sure that you've taken some photos in this world already, otherwise this action will fail, because the folder will not exist yet!", + "#Settings.PhotoCaptureSettings.CapturePrivateUI": "Capture Private UI", + "#Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "When enabled, the quick photo capture will render your private UI such as the dash. This can be useful in case you want to show information there.\n\nWe recommend turning this setting off once you're done, as leaving it on can lead to accidentally capturing and leaking your private information.", + "#Settings.PhotoCaptureSettings.EncodeFormat": "Encode Format", + "#Settings.PhotoCaptureSettings.EncodeFormat.Description": "The image file format which captured photos will be encoded into. If you need the photos to be in particular format, you can use this setting to select which one they'll be encoded in.\n\nPlease note that certain formats might lack some features (like alpha support), might encode significantly slower, have lower image quality or result in bigger files.", + "#Settings.PhotoCaptureSettings.AlwaysHideNameplates": "Always Hide Nameplates", + "#Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description": "Turn this on if you want nameplates to never show in your photos. This setting is independent of the current nameplate visibility and will always ensure that they are hidden in captured photos.", + + "#Settings.DesktopRenderSettings.FieldOfView": "Field of view", + "#Settings.DesktopRenderSettings.FieldOfView.Description": "Use this to control the field of view (FOV) when in desktop mode. Larger values will give you wider view at the cost of greater distortion on the sides.", + + "#Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "Zoom FOV when sprinting", + "#Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "When this option is enabled, your FOV will be zoomed when you are sprinting in Desktop. Disable this setting to remove this effect.\n\nPlease note that this does NOT disable effects found in User Generated Content.", + + "#Settings.DesktopRenderSettings.VSync": "VSync", + "#Settings.DesktopRenderSettings.VSync.Description": "When this option is enabled, the framerate will be synced with the refresh rate of your screen. Disabling this can render frames faster, but it will also cause visible tearing.\n\nThis can be useful when doing performance testing as it will uncap the update and rendering speed.\n\nIMPORTANT: This setting cannot be toggled while in VR since framerate is controlled by VR.", + "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "Limit framerate when in background", + "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "When enabled, the framerate will be limited to a set value when the application window is unfocused. This is useful if you use other programs and games at the same time, as it will free up more resources for them.", + "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "Maximum background framerate", + "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "This determines the allowed maximum framerate while in background. Lower values will conserve more system resources.", + + "#Settings.InteractiveCameraFramingSettings.PositioningMode": "Positioning mode", + "#Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "This controls how the interactive camera is positioned in the world.", + "#Settings.InteractiveCameraFramingSettings.FieldOfView": "Field of view", + "#Settings.InteractiveCameraFramingSettings.FieldOfView.Description": "The field of view of the interactive camera. Higher values will capture more of the scene at the cost of distortion at the edges.", + "#Settings.InteractiveCameraFramingSettings.AnglePosition": "Angle", + "#Settings.InteractiveCameraFramingSettings.AnglePosition.Description": "In third person or group mode, this controls position around circle of the target subject/group.", + "#Settings.InteractiveCameraFramingSettings.Distance": "Distance", + "#Settings.InteractiveCameraFramingSettings.Distance.Description": "In third person or group mode, this controls how far away the camera is from the target subject/group.", + "#Settings.InteractiveCameraFramingSettings.HeightOffset": "Height offset", + "#Settings.InteractiveCameraFramingSettings.HeightOffset.Description": "In third person or group mode, this lets you move the camera higher or lower relative to the target subject/group.", + "#Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "First person pitch angle", + "#Settings.InteractiveCameraFramingSettings.FirstPersonPitch.Description": "In first person mode, use this to pitch the camera up and down.", + "#Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "First person roll angle", + "#Settings.InteractiveCameraFramingSettings.FirstPersonRoll.Description": "In first person mode, this controls the sideways rotation of the camera - tilting of left and right", + "#Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "First person offset", + "#Settings.InteractiveCameraFramingSettings.FirstPersonOffset.Description": "Use this to move the camera offset in first person view relative to your eyes. This can be used if the avatar face geometry is clipping into the camera's view.", + "#Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "Framing viewport position", + "#Settings.InteractiveCameraFramingSettings.FramingViewportPosition.Description": "These are normalized coordinates in the camera's viewport. The camera will try to frame the target (e.g. user's head in third person mode) to this position in the viewport.", + "#Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "Aim in front of head", + "#Settings.InteractiveCameraFramingSettings.AimInFrontOfHead.Description": "Instead of camera pointing directly at the user's head, it will try to aim at a point in front of user's head. This can be useful when you want to frame what the user is looking at (e.g. in-world items and interfaces).", + + "#Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "Avoid occlusion", + "#Settings.InteractiveCameraPositioningSettings.AvoidOcclusion.Description": "If the view of the camera would be obscured by collidable object, it will automatically move closer to avoid the occlusion.", + "#Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "Keep in world space", + "#Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace.Description": "Make sure that the camera stay in the root world space, rather than parenting itself in the same space as the user. This can give better framing and positioning when using user anchors (e.g. in vehicles).", + "#Settings.InteractiveCameraPositioningSettings.MovementWobble": "Movement wobble", + "#Settings.InteractiveCameraPositioningSettings.MovementWobble.Description": "This adds a random movement offset to the position of the camera that changes over time. This can make shots look less static, especially if you don't move much.", + + "#Settings.InteractiveCameraRenderSettings.HideAllBadges": "Hide badges", + "#Settings.InteractiveCameraRenderSettings.HideAllBadges.Description": "The camera will not render any user badges, regardless of your badge setting.", + "#Settings.InteractiveCameraRenderSettings.HideAllLasers": "Hide lasers", + "#Settings.InteractiveCameraRenderSettings.HideAllLasers.Description": "The camera will not render any user interaction lasers.", + "#Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "User eyes always look at camera", + "#Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera.Description": "When avatar uses simulated eye movement (meaning the user doesn't have eye tracking), this will make avatar prioritize eye contact with the camera.", + + "#Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "Group detection radius", + "#Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "Users that are within this distance will be added to the group that the camera is automatically framing in the group mode.", + "#Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "Group leave boundary", + "#Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "How far does the user need to move away from the group radius before they are excluded from the group.", + + "#Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "Position smoothing speed", + "#Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "This indicates how fast does the camera move to its target position in the world. Larger values will make the camera move faster, but also result in more jerky movements.", + "#Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "Angle smoothing speed", + "#Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed.Description": "This indicates how quickly does the camera respond to change in angle around the target subject.", + "#Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "Framing smoothing speed", + "#Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed.Description": "This controls how fast the camera adjusts its framing of the target subject. Larger values will make it track the target faster, but also result in more jerky movements.", + + "#Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "Interpolate between anchors", + "#Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors.Description": "When enabled, camera will smoothly interpolate between camera anchors in the world.", + "#Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "Interpolation speed", + "#Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed.Description": "When interpolation between anchors is enabled, this controls how fast the camera moves from one anchor to another.", + "#Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "Use linear interpolation", + "#Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation.Description": "Enable this to use linear interpolation when moving between anchors instead of a smooth one. Linear interpolation starts and stops abruptly, but has a constant movement speed, regardless of the distance between anchors. This means that if anchors are further apart, it'll take longer for the camera to reach it.", + + "#Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "Spawn taken photos in world", + "#Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld.Description": "When you take photos using the interactive camera dialog, should they be spawned into the world? When disabled, they will only be saved to your documents or inventory (if autosave is configured)", + + "#Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "Motion blur", + "#Settings.InteractiveCameraPostProcessingSettings.MotionBlur.Description": "Should the camera render motion blur effect?", + "#Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "Screen space reflections", + "#Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections.Description": "Should the camera render screen space reflections effects? This can provide better reflections for shiny surfaces, but can lead to artifacts and increased performance requirements.", + + "#Settings.InteractiveCameraAudioSettings": "Audio", + "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "Render own voice to camera", + "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "When the audio output for the interactive camera is separated to its own audio device, this controls whether the camera will hear your own voice or not.

This is useful to make your own voice rendered fully spatilized as it would be heard by other users in the world.

Make sure to disable microphone capture in your recording software when this option is on.", + + "#Settings.DescriptionField.NoTextTitle": "More Information", + "#Settings.DescriptionField.NoTextDescription": "Hover over a setting to see its description.", + + "#Settings.RelaySettings": "Network Relays", + "#Settings.RelaySettings.AlwaysUseRelay": "Always use relay to connect", + "#Settings.RelaySettings.AlwaysUseRelay.Description": "Relays are typically used as a fallback when a direct connection to the host cannot be established. By enabling this option, you will force the connection to always happen through a relay.\n\nThis can be useful in cases of connection issues to particular hosts. It is NOT recommended to have this option permanently on.", + "#Settings.RelaySettings.UseClosestAvailableRelay": "Use closest available relay", + "#Settings.RelaySettings.UseClosestAvailableRelay.Description": "When this option is enabled the closest available relay will be automatically selected. If you want to connect through a specific relay (e.g. in case of long distance connections to avoid packet queuing) you can disable this option and configure the preferred relays below.", + "#Settings.RelaySettings.RelayPriorities": "Configure relay server priorities", + "#Settings.RelaySettings.RelayPriorities.Breadcrumb": "Relay Priorities", + + "#Settings.VideoStreamingServicesSettings": "Video Streaming Services", + "#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser": "Use Cookies From Browser", + "#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser.Description": "If YouTube and other service videos are not loading for you, select the browser you typically use to load cookies from when fetching those videos. This increases the chances of video loading successfully.", + + "#Settings.PostProcessingSettings": "Post Processing", + "#Settings.PostProcessingSettings.MotionBlurIntensity": "Motion Blur Intensity", + "#Settings.PostProcessingSettings.MotionBlurIntensity.Description": "This controls the strength of the motion blur effect, which smears image with motion. Higher values will result in more blurring with same amount of motion.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", + "#Settings.PostProcessingSettings.BloomIntensity": "Bloom Intensity", + "#Settings.PostProcessingSettings.BloomIntensity.Description": "Bloom effect causes a glow to appear around bright objects in the scene, typically with ones in the HDR range. This lets you control the strength of this effect for the same amount of light. \n\nPlease note that some content can look incorrect when this effect is set to low or disabled.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", + "#Settings.PostProcessingSettings.AmbientOcclusionIntensity": "Ambient Occlusion (AO) Intensity", + "#Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description": "Ambient Occlusion darkens creases and corners in the scene, which would typically receive less light. This can give the scene more depth and realism. Using this control you can control the intensity of the effect.\n\nPlease note that by setting this too low or disabling it, some content might look incorrect or completely flat when it otherwise would not.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", + "#Settings.PostProcessingSettings.ScreenSpaceReflections": "Screen Space Reflections (experimental)", + "#Settings.PostProcessingSettings.ScreenSpaceReflections.Description": "When enabled, any parts of the scene currently visible to the camera will reflect off shiny surfaces in realtime. This can add more realism to the scene and improve look of shiny surfaces at cost of extra performance.\n\nPlease note that this filter is considered experimental right now and does not work well in a lot of scenarios, resulting in ghostly reflections and artifacts.", + "#Settings.PostProcessingSettings.Antialiasing": "Antialiasing (AA)", + "#Settings.PostProcessingSettings.Antialiasing.Description": "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\nWarning: Some AA options might not be suitable or work at all in VR.", + + "#Settings.TextureQualitySettings": "Texture Quality", + "#Settings.TextureQualitySettings.TextureSizeRatio": "Relative Texture Size", + "#Settings.TextureQualitySettings.TextureSizeRatio.Description": "This determines the relative size of all textures that will be loaded. You can use this to lower the overall resolution of textures, which improves VRAM usage and loading speed at the cost of visual clarity.\n\nFor example if the texture is 4K and you set this to half resolution, 2K version of the texture will be loaded instead.", + "#Settings.TextureQualitySettings.TextureSizeLimit": "Maximum Texture Size", + "#Settings.TextureQualitySettings.TextureSizeLimit.Description": "Use this to limit the maximum resolution of loaded textures. Any textures above this resolution will be limited to the set resolution. Any textures that are smaller than this will not be affected.\n\nThis setting is applied after the relative texture size.", + "#Settings.TextureQualitySettings.MinimumTextureSize": "Limit Texture above resolution", + "#Settings.TextureQualitySettings.MinimumTextureSize.Description": "This controls the minimum resolution of the texture that will be limited by the settings above. If the texture is below this size, it will be loaded as is.\n\nE.g. if you set this to 512, then if texture is 256, it will be still loaded as 256 even if the texture size ratio is set to half.", + "#Settings.TextureQualitySettings.DefaultFilterMode": "Texture Filtering", + "#Settings.TextureQualitySettings.DefaultFilterMode.Description": "This controls the filtering used for textures, which controls their quality and performance.\n\nPoint: Lowest quality with no interpolation. Textures will be blocky.\n\nBilinear: Texture pixels are interpolated, but mip map transitions will be harsh, leading to a visible transition line.\n\nTrilinear: Smoothly transitions between different mip levels, removing the harsh transition line at distance.\n\nAnisotropic: Highest quality, textures will be sharp even at steep angles.", + "#Settings.TextureQualitySettings.AnisotropicLevel": "Anisotropic Level", + "#Settings.TextureQualitySettings.AnisotropicLevel.Description": "Controls the quality of the anisotropic filtering.", + "#Settings.TextureQualitySettings.ReloadAllTextures": "Reload All Textures (can be heavy)", + + "#Settings.GaussianSplatQualitySettings": "Gaussian Splat Rendering Quality", + "#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "Sorting Mega-operations per camera", + "#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.

Increase the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.

Decrease the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.", + "#Settings.GaussianSplatQualitySettings.QualityPreset": "Quality Preset", + "#Settings.GaussianSplatQualitySettings.QualityPreset.Description": "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.

Very Low: ~18.62x smaller
Low: ~14x smaller
Medium: ~5.14x smaller
High: ~2.94x smaller
Very High: Uncompressed (original)", + "#Settings.GaussianSplatQualitySettings.MinLocalQuality": "Minimum locally compressed quality", + "#Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "For locally imported gaussian splats, the quality will never be lower than this value.

We do not recommend setting this below Medium, as lower quality levels are significantly more intense and time consuming to compress and should be left to compress on the cloud.

Setting this to Very High will make gaussian splats load much faster after import due to not having to be compressed at cost of high VRAM usage.", + "#Settings.GaussianSplatQualitySettings.AdvancedQuality": "Advanced Quality Settings", + "#Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "When enabled, you can configure the specific encodings used for different Gaussian Splat buffers. This gives you very fined grained control over the quality. It can also be used for testing/diagnostics purposes.", + "#Settings.GaussianSplatQualitySettings.PositionFormat": "Position data format", + "#Settings.GaussianSplatQualitySettings.PositionFormat.Description": "Encoding used for the positions of the splats", + "#Settings.GaussianSplatQualitySettings.ScaleFormat": "Scale data format", + "#Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "Encoding used for the scales of the splats", + "#Settings.GaussianSplatQualitySettings.ColorFormat": "Color data format", + "#Settings.GaussianSplatQualitySettings.ColorFormat.Description": "Encoding used for the colors & opacities of the splats", + "#Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "Spherical Harmonics data format", + "#Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "Encoding used for the spherical harmonic data of the splats", + + "#Settings.ResolutionSettings": "Resolution", + "#Settings.ResolutionSettings.Fullscreen": "Fullscreen", + "#Settings.ResolutionSettings.Fullscreen.Description": "Toggles between fullscreen mode and windowed mode", + "#Settings.ResolutionSettings.WindowResolution": "Window Resolution", + "#Settings.ResolutionSettings.WindowResolution.Description": "What resolution should be used when in the windowed mode. This controls the actual size of the window on the screen.", + "#Settings.ResolutionSettings.FullscreenResolution": "Fullscreen Resolution", + "#Settings.ResolutionSettings.FullscreenResolution.Description": "What resolution should be used when in fullscreen mode. The size will remain the same, but lowering the resolution can improve performance (particularly with high-resolution screens like 4K) at the cost of more blurry image.", + "#Settings.ResolutionSettings.ApplyResolution": "Apply Changes", + + "#Settings.RenderingQualitySettings": "Rendering Quality", + "#Settings.RenderingQualitySettings.PerPixelLights": "Per Pixel Lights", + "#Settings.RenderingQualitySettings.PerPixelLights.Description": "This controls how many point & spot lights can directly affect objects rendered using the forward method - typically transparent and non-PBS objects (e.g. with the toon shader).\n\nIncreasing this value will improve the quality of lighting and reduce color flickering in presence of multiple lights at the cost of performance - the object needs to be rendered multiple times for each light affecting it.", + "#Settings.RenderingQualitySettings.ShadowCascades": "Shadow Cascades", + "#Settings.RenderingQualitySettings.ShadowCascades.Description": "This controls the resolution cascading of the shadows for directional lights in the world. Cascades better distribute the resolution of the shadow map - providing higher shadow resolution up close and lower resolution further away, but cost more performance to render.", + "#Settings.RenderingQualitySettings.ShadowResolution": "Shadow Resolution", + "#Settings.RenderingQualitySettings.ShadowResolution.Description": "This controls the resolution of shadows for lights. Increasing this value will give shadow smoother edges and better definition, but increase the performance requirements.\n\nPlease note that some lights might override the shadow resolution and won't be affected by this setting.", + "#Settings.RenderingQualitySettings.ShadowDistance": "Shadow Distance", + "#Settings.RenderingQualitySettings.ShadowDistance.Description": "This controls the distance that shadows cover. Increasing this value will make sure more distant parts of the scene are properly covered in shadows, but this also spreads out the detail of the shadow over larger area.\n\nYou should change this setting together with the shadow cascades and resolution - with higher shadow resolution, you can afford higher shadow distance. If you lower the shadow resolution and cascades, you'll want to lower the shadow distance so shadows have better definition.", + "#Settings.RenderingQualitySettings.SkinWeightMode": "Skin Weights", + "#Settings.RenderingQualitySettings.SkinWeightMode.Description": "For any skinned meshes (3D models that are deformed by bones, like most avatars), this controls how many bones are used to affect position of each vertex.\n\nLowering this value will save some performance, but the deformation quality will be lower, resulting in sharp creases and other artifacts, typically around joints.", + + "#Settings.ImportSettings": "Import Settings", + "#Settings.ImportSettings.SessionUrls": "On Session URL Import", + "#Settings.ImportSettings.SessionUrls.Description": "When a Session URL is imported, what should happen. The available options are:\n\nOpen - Open the Session.\nSpawnInterface - Spawns a representation(such as a session orb) of the URL in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", + "#Settings.ImportSettings.WorldUrls": "On World URL Import", + "#Settings.ImportSettings.WorldUrls.Description": "When a World URL is imported, what should happen. The available options are:\n\nOpen - Open the World.\nSpawnInterface - Spawns a representation(such as a world orb) of the world in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", + "#Settings.ImportSettings.NetworkUrls": "On Network URL Import", + "#Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\nOpen - Open a connection to the session at the URL.\nSpawnInterface - Spawns a representation(such as a session orb) of the url in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", + + "#Settings.MysterySettings": "Mystery Settings", + "LocomotionArchetype.Walk": "移動", "LocomotionArchetype.Fly": "飛行", "LocomotionArchetype.NoClip": "穿牆", From a763d9cf0f13080ca34f1ffa24de874d82db08ab Mon Sep 17 00:00:00 2001 From: Lavenderfox Date: Sun, 8 Jun 2025 11:10:17 +0800 Subject: [PATCH 02/10] =?UTF-8?q?UpdatePatch=E5=8B=95=E4=BA=86Zh-tw.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- zh-tw.json | 466 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 466 insertions(+) diff --git a/zh-tw.json b/zh-tw.json index 842916a..ee5044d 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1320,6 +1320,472 @@ "Settings.Category.UserInterface": "介面", "Settings.Category.Graphics": "圖形", "Settings.Category.InteractiveCamera": "相機", + "Settings.GeneralControlsSettings": "一般操作", + "Settings.LocomotionSettings": "行動模式", + "Settings.MovementSettings": "移動", + "Settings.MouseSettings": "滑鼠", + + "Settings.GeneralHapticsSettings": "觸覺回饋", + "Settings.GeneralVRSettings": "VR", + "Settings.LeapMotionSettings": "Leap Motion設定", + "Settings.ViveHandTrackingSettings": "Vive手部追蹤", + "Settings.TrackingSmoothingSettings": "平滑追蹤", + + "Settings.UserMetricsSettings": "單位設置", + + "Settings.OnlineStatusSettings" : "線上狀態", + "Settings.OnlineStatusSettings.DefaultStatus" : "預設狀態", + "Settings.OnlineStatusSettings.DefaultStatus.Description" : "登入遊戲時的預設狀態,除非有選擇記住狀態的選項", + "Settings.OnlineStatusSettings.RememberMode" : "記住上一個狀態", + "Settings.OnlineStatusSettings.RememberMode.Description" : "保留上一次登出時的狀態", + "Settings.OnlineStatusSettings.RememberTimespan" : "記住狀態限時", + "Settings.OnlineStatusSettings.RememberTimespan.Description" : "在這時間內使用上次記住的狀態,超過時間變回預設狀態", + "Settings.OnlineStatusSettings.InvisibleRememberMode" : "記住上個隱藏狀態", + "Settings.OnlineStatusSettings.InvisibleRememberMode.Description" : "此控制您上一次狀態為隱身與否得以記住,基於隱私,隱身設置擁有獨立的開關", + "Settings.OnlineStatusSettings.InvisibleRememberTimespan" : "記住隱藏狀態限時", + "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description" : "在這時間內使用上次隱身的狀態,超過時間變回預設狀態", + "Settings.OnlineStatusSettings.AutoAwayTimespan" : "切換至暫離當時間大於", + "Settings.OnlineStatusSettings.AutoAwayTimespan.Description" : "當您超過此時間掛機後,您的狀態將被自動切換為暫離。玩家回歸後將自動切換為暫離前上個狀態", + + "Settings.AudioInputDeviceSettings": "音訊輸入", + "Settings.AudioOutputDeviceSettings": "音訊輸出", + "Settings.AudioVolumeSettings": "音量", + "Settings.AudioAccessibilitySettings": "音訊輔助", + "Settings.AudioInputFilteringSettings": "音訊過濾", + + "Settings.RealtimeNetworkingSettings": "即時連線", + "Settings.AssetGatherSettings": "物件聚集", + + "Settings.HostAccessSettings": "主持人權限", + "Settings.UserRestrictionsSettings": "使用者限制", + + "Settings.WindowsSettings": "視窗設定", + "Settings.DebugSettings": "除錯", + "Settings.LegacyFeatureSettings": "邊存配置", + "Settings.TwitchInterfaceSettings": "Twitch直播介面", + + "Settings.MessagingPrivacySettings": "訊息隱私", + + "Settings.LocaleSettings": "語言/地區", + "Settings.DashSettings": "主面板", + "Settings.NamePlateSettings": "姓名牌", + "Settings.LaserSettings": "互動式雷射", + "Settings.DesktopViewSettings": "桌面顯示", + "Settings.PhotoCaptureSettings": "快速截圖", + + "Settings.DesktopRenderSettings": "桌面畫質設定", + + "Settings.InteractiveCameraFramingSettings": "邊框配置", + "Settings.InteractiveCameraPositioningSettings": "位置", + "Settings.InteractiveCameraRenderSettings": "渲染", + "Settings.InteractiveCameraGroupSettings": "玩家群組", + "Settings.InteractiveCameraSmoothingSettings": "柔滑", + "Settings.InteractiveCameraAnchorSettings": "定錨", + "Settings.InteractiveCameraPhotoSettings": "相片", + "Settings.InteractiveCameraPostProcessingSettings": "後製", + + "Settings.GeneralControlsSettings.PrimaryHand": "慣用手", + "Settings.GeneralControlsSettings.PrimaryHand.Description": "指定慣用手,裝卸工具時的系統預設互動", + "Settings.GeneralControlsSettings.DoubleClickInterval": "雙擊間隔", + "Settings.GeneralControlsSettings.DoubleClickInterval.Description": "判定是否為雙擊互動的中間間隔,若過於容易觸發雙擊互動則需要提高此值,反之降低", + + "Settings.LocomotionSettings.LocomotionPreferences": "行動模式偏好", + "Settings.LocomotionSettings.LocomotionPreferences.Breadcrumb": "行動模式偏好", + + "Settings.MovementSettings.LeftSidewaysMode": "左搖桿側面行動模式", + "Settings.MovementSettings.LeftSidewaysMode.Description": "左搖桿側面行動的操作方式", + "Settings.MovementSettings.RightSidewaysMode": "右搖桿側面行動模式", + "Settings.MovementSettings.RightSidewaysMode.Description": "右搖桿側面行動的操作方式", + "Settings.MovementSettings.UseHeadDirectionForMovement": "使用頭部朝向移動", + "Settings.MovementSettings.UseHeadDirectionForMovement.Description": "啟動時VR頭部向前即可移動,關閉時需要透過搖桿或是其他控制器移動", + "Settings.MovementSettings.UseSmoothTurn": "滑順轉向", + "Settings.MovementSettings.UseSmoothTurn.Description": "滑順的全身轉向(3D暈注意:若引起不適的症狀建議關閉)", + "Settings.MovementSettings.SmoothTurnExclusiveMode": "滑順轉向專有模式", + "Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "單一搖桿即可前後左右前進轉向(無法同時移動轉向)", + "Settings.MovementSettings.SmoothTurnSpeed": "滑順轉向速度", + "Settings.MovementSettings.SmoothTurnSpeed.Description": "滑順轉向時的速度(注意:若數值過高將導致暈眩)", + "Settings.MovementSettings.SnapTurnAngle": "定角轉向角", + "Settings.MovementSettings.SnapTurnAngle.Description": "定角轉向的角度(以360度為單位)", + "Settings.MovementSettings.NoClipSpeed": "穿牆模式速度", + "Settings.MovementSettings.NoClipSpeed.Description": "穿牆模式的速度,不會受到世界和化身配置的影響", + "Settings.MovementSettings.MovementDeadzone": "移動偵測死區", + "Settings.MovementSettings.MovementDeadzone.Description": "若您的搖桿在移動時經常鬼飄,建議將此數值提高,需要將搖桿方向輸入大於一定的程度才可移動", + "Settings.MovementSettings.TurningDeadzone": "轉向偵測死區", + "Settings.MovementSettings.TurningDeadzone.Description": "若您的搖桿在轉向時經常鬼飄,建議將此數值提高,需要將搖桿方向輸入大於一定的程度才可移動", + "Settings.MovementSettings.MovementExponent": "移動起始速度", + "Settings.MovementSettings.MovementExponent.Description": "控制起始移動的速度和速度曲線", + + "Settings.GrabbingSettings": "抓取設定", + "Settings.GrabbingSettings.DefaultHandGrabType": "預設抓取模式", + "Settings.GrabbingSettings.DefaultHandGrabType.Description" : "決定進入新世界的抓取設定預設。\n\n手掌: 你可以抓取手心附近的物體\n\n精確: 你必須使用食指拇指抓取物體。\n\n自動: 根據手掌與精確之間手的移動方式自動切換。\n\n關閉: 你只能用雷射抓取物品。", + + "Settings.GamepadSettings": "遊戲手把", + "Settings.GamepadSettings.ThumbstickLookSpeed": "滑桿靈敏度", + "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "調整滑桿移動與視角的靈敏度", + "Settings.GamepadSettings.ThumbstickLookExponent": "滑桿起始速度", + "Settings.GamepadSettings.ThumbstickLookExponent.Description": "決定滑桿起始速度曲線", + "Settings.GamepadSettings.UseGamepadWhenUnfocused": "退出專注模式時使用遊戲手把", + "Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "開啟後,即使沒有專注於遊戲視窗,遊戲手把照舊輸入動作,若您在同一個裝置需要遊玩其他遊戲建議您關閉此功能", + + "Settings.MouseSettings.MouseSensitivity": "靈敏度", + "Settings.MouseSettings.MouseSensitivity.Description": "桌機模式的滑鼠靈敏度", + "Settings.MouseSettings.MouseLookSpeed": "視角速度", + "Settings.MouseSettings.MouseLookSpeed.Description": "調整環顧視角的速度", + "Settings.MouseSettings.MousePanSpeed": "滑動速度", + "Settings.MouseSettings.MousePanSpeed.Description": "使用者介面下鼠標滑動的速度", + "Settings.MouseSettings.MouseRotateSpeed": "物件旋轉速度", + "Settings.MouseSettings.MouseRotateSpeed.Description": "桌機模式下拿取物體時,旋轉物體的速度", + "Settings.MouseSettings.MouseFreeformRotateSpeed": "鼠標自由旋轉速度", + "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌機模式下拿取物體時,控制物體用鼠標自由旋轉的速度", + + "Settings.GeneralHapticsSettings.EnableControllerVibration": "搖桿震動", + "Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "開關VR上搖桿的震動", + "Settings.GeneralHapticsSettings.EnableHaptics": "觸覺回饋", + "Settings.GeneralHapticsSettings.EnableHaptics.Description": "世界物體與玩家的互動將回應至搖桿或其他回饋裝置使其震動", + + "Settings.GeneralVRSettings.UseVRHotswitching": "VR桌面模式自動切換", + "Settings.GeneralVRSettings.UseVRHotswitching.Description": "穿戴VR會自動切換桌機、VR模式", + + "Settings.TrackingSmoothingSettings.HandPositionSmoothing": "手部移位防抖", + "Settings.TrackingSmoothingSettings.HandRotationSmoothing": "手部轉向防抖", + "Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description" : "手部移位的平滑程度,可以控制化身手部移位抖動狀況", + "Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description" : "手部轉向的平滑程度,可以控制化身手部轉向抖動狀況", + + "Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "腳部移位防抖", + "Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "腳部轉向防抖", + "Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description" : "腳部移位的平滑程度,可以控制化身腳部移位抖動狀況", + "Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description" : "腳部轉向的平滑程度,可以控制化身腳部轉向抖動狀況", + + "Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "臀部移位防抖", + "Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "臀部轉向防抖", + "Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description" : "臀部移位的平滑程度,可以控制化身臀部移位抖動狀況(注意:可能導致化身身體延遲)", + "Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description" : "臀部轉向的平滑程度,可以控制化身臀部轉向抖動狀況(注意:可能導致化身身體延遲)", + + + "Settings.MediaPrivacySettings": "多媒體隱私", + "Settings.MediaPrivacySettings.MediaMetadataOptOut": "排除使用者資訊截取", + "Settings.MediaPrivacySettings.MediaMetadataOptOut.Description" : "您將排除任何的多媒體截取關於您的資訊(如:使用者ID、地點資訊)", + "Settings.MediaPrivacySettings.HideInScreenshots": "我不要在遊戲截圖裡", + "Settings.MediaPrivacySettings.HideInScreenshots.Description" : "您將排除於遊戲截圖\n\n注意: 這不會影響遊戲外的方式截取遊戲畫面(可能透過連結或是世界配置截取)。", + + "Settings.MediaPrivacySettings.StripImageFileMetadata": "導入時刪除圖片資訊", + "Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "可在導入時刪除多媒體資訊。\n\n包括 EXIF、勘入注釋、IPTC、XMP 和 GEOTIFF 等數據。\n\n這也會刪除任何位置數據(如 GPS)。\n\n包括使用 \"Raw 文件\" 選項至入的物件。", + + "Settings.Category.Integrations": "整合", + "Settings.DiscordIntegrationSettings": "Discord 整合", + "Settings.SteamIntegrationSettings": "Steam 整合", + + "Settings.DiscordIntegrationSettings.RichPresence": "Discord 遊戲狀態", + "Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Discord 的遊戲狀態傳送那些訊息\n\n無 - 不向 Discord 傳送遊戲狀態。\n基本 - 只傳送有限的Resonite訊息(如:在線狀態)。\n完整 - 所有的Resonite狀態傳送至steam\n\n無論是否設置,Discord 還是會顯示您正在玩 Resonite,可以透過Discord設置關閉。", + + "Settings.SteamIntegrationSettings.RichPresence": "Steam 遊戲狀態", + "Settings.SteamIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Steam 的遊戲狀態傳送那些訊息\n\n無 - 不向 Steam 傳送遊戲狀態。\n基本 - 只傳送有限的Resonite訊息(如:在線狀態)。\n完整 - 所有的Resonite狀態傳送至steam\n\n無論是否設置,Steam 還是會顯示您正在玩 Resonite。", + + "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截圖", + "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於steam的截圖資料夾當中", + + "Settings.LeapMotionSettings.LeapMotionEnabled": "開啟手部追蹤", + "Settings.LeapMotionSettings.LeapMotionEnabled.Description": "追蹤器將得以追蹤您的手指移動", + "Settings.LeapMotionSettings.Offset": "手部追蹤偏移設置", + "Settings.LeapMotionSettings.Offset.Description": "調整手部追蹤的偏移(單位:公尺))", + "Settings.LeapMotionSettings.SnapDistance": "捕捉範圍", + "Settings.LeapMotionSettings.SnapDistance.Description": "手部在範圍內將被捕捉追蹤", + "Settings.LeapMotionSettings.UseFingersWhenSnapped": "控制手把開啟手指捕捉", + "Settings.LeapMotionSettings.UseFingersWhenSnapped.Description": "控制手把仍會追蹤手指的動向", + + "Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled": "Vive手部追蹤", + "Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled.Description": "開啟Vive手把的手部追蹤功能(仍需要到steam VR設置開啟)", + "Settings.ViveHandTrackingSettings.SnapDistance": "捕捉範圍", + "Settings.ViveHandTrackingSettings.SnapDistance.Description": "手部在範圍內將被捕捉追蹤", + "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "控制手把開啟手指捕捉", + "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "控制手把仍會透過VR攝影機追蹤手指在手把上的動向", + + "Settings.TrackerSettings" : "追蹤器設定", + "Settings.TrackerSettings.UseTrackers" : "開關所有追蹤器", + "Settings.TrackerSettings.UseTrackers.Description" : "所有追蹤器的開關", + "Settings.TrackerSettings.Trackers" : "管理追蹤器", + "Settings.TrackerSettings.Trackers.Breadcrumb" : "追蹤器", + + "Settings.TrackerSettings.Trackers.UseTracker" : "開關單一追蹤器", + "Settings.TrackerSettings.Trackers.UseTracker.Description" : "開關特定的追蹤器", + "Settings.TrackerSettings.Trackers.FreezeTracking" : "凍結追蹤器", + "Settings.TrackerSettings.Trackers.FreezeTracking.Description" : "凍結追蹤器在固定的角度和位置", + "Settings.TrackerSettings.Trackers.CustomName" : "自訂名稱", + "Settings.TrackerSettings.Trackers.CustomName.Description" : "為您的追蹤器命名", + "Settings.TrackerSettings.Trackers.MappedBodyNode" : "追蹤器映射", + "Settings.TrackerSettings.Trackers.MappedBodyNode.Description" : "追蹤器對應到哪個身體部位\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.MappedPosition" : "映射位置", + "Settings.TrackerSettings.Trackers.MappedPosition.Description" : "追蹤器對應到身體部位的位置\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.MappedRotation" : "映射旋轉角度", + "Settings.TrackerSettings.Trackers.MappedRotation.Description" : "追蹤器對應到哪個身體部位的角度\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.UseInVR" : "在 VR 模式裡使用", + "Settings.TrackerSettings.Trackers.UseInVR.Description" : "這個追蹤器是否會在VR模式下影響化身?", + "Settings.TrackerSettings.Trackers.UseInDesktop" : "在桌機模式裡使用", + "Settings.TrackerSettings.Trackers.UseInDesktop.Description" : "這個追蹤器是否會在桌機模式下影響化身?", + "Settings.TrackerSettings.Trackers.TrackerID" : "追蹤器ID", + "Settings.TrackerSettings.Trackers.TrackerID.Description" : "此追蹤器的唯一的ID", + "Settings.TrackerSettings.Trackers.TrackerBattery" : "追蹤器電量", + "Settings.TrackerSettings.Trackers.TrackerBattery.Description" : "此追蹤器的目前電池電量 (注意:某些追蹤器不支援電量顯示)", + "Settings.TrackerSettings.Trackers.TrackerIsCharging" : "充電中", + "Settings.TrackerSettings.Trackers.TrackerIsCharging.Description" : "此追蹤器是否在充電中(注意:某些追蹤器不支援充電狀態指示)", + "Settings.TrackerSettings.Trackers.Unmap" : "定位重置", + "Settings.TrackerSettings.Trackers.Remove" : "移除追蹤器綁定", + + "Settings.SteamLinkSettings": "Steam 連結", + "Settings.SteamLinkSettings.OSC_DataPort": "OSC 臉部追蹤端口", + "Settings.SteamLinkSettings.OSC_DataPort.Description": "聽取OSC臉部追蹤的數據端口(注意:需要與steam VR設置端口一致)", + + "Settings.HapticPointMapping.MappingTarget" : "定點至", + "Settings.HapticPointMapping.MappingTarget.Description" : "定點到化身的哪個部位?", + + "Settings.HapticPointMapping.PointRadius" : "觸覺點位半徑", + "Settings.HapticPointMapping.PointRadius.Description" : "控制化身觸覺點位的範圍,範圍越大更容易觸發觸覺回饋", + + "Settings.HapticPointMapping.TorsoHorizontalPosition" : "身軀水平位置", + "Settings.HapticPointMapping.TorsoHorizontalPosition.Description" : "沿著身軀左至右的水平位置", + "Settings.HapticPointMapping.TorsoVerticalPosition" : "身軀垂直位置", + "Settings.HapticPointMapping.TorsoVerticalPosition.Description" : "沿著身軀上至下的垂直位置", + "Settings.HapticPointMapping.TorsoSide" : "身軀側面", + "Settings.HapticPointMapping.TorsoSide.Description" : "設備定位到身軀的哪一側(前胸或後背)", + + "Settings.HapticPointMapping.HeadPitchAngle" : "頭部仰角", + "Settings.HapticPointMapping.HeadPitchAngle.Description" : "控制頭部垂直上下的位置,預設位置為臉部中心。減少時向下傾斜,增加時向上傾斜", + "Settings.HapticPointMapping.HeadYawAngle" : "頭部轉角", + "Settings.HapticPointMapping.HeadYawAngle.Description" : "控制頭部水平左右的位置,預設位置為臉部中心鼻子。減少時向左轉動,增加時向右轉動", + + "Settings.HapticPointMapping.ArmSide" : "手臂", + "Settings.HapticPointMapping.ArmSide.Description" : "要定位到哪一支手臂?左手臂或右手臂?", + "Settings.HapticPointMapping.ArmPositionAlong" : "手臂的位置", + "Settings.HapticPointMapping.ArmPositionAlong.Description" : "控制手臂的位置,從肩膀到手腕", + "Settings.HapticPointMapping.ArmAngleAround" : "手臂周角", + "Settings.HapticPointMapping.ArmAngleAround.Description" : "控制手臂圓周的角度,預設0度位置與手頂部前方對齊,負角度向左,正角度向右", + + "Settings.HapticPointMapping.LegSide" : "腿部", + "Settings.HapticPointMapping.LegSide.Description" : "要定位到哪一支腿?左腿或右腿?", + "Settings.HapticPointMapping.LegPositionAlong" : "腿部的位置", + "Settings.HapticPointMapping.LegPositionAlong.Description" : "控制腿的位置,從臀部到腳踝", + "Settings.HapticPointMapping.LegAngleAround" : "腿部周角", + "Settings.HapticPointMapping.LegAngleAround.Description" : "控制腿部圓周的角度。預設0度位置與腿前方對齊,負角度向左,正角度向右", + + "Settings.HapticPointMapping.ControllerSide" : "控制器手把", + "Settings.HapticPointMapping.ControllerSide.Description" : "觸覺要定位到哪個控制器手把?左邊還是右邊?", + + "Settings.HapticPointMapping.Tag" : "觸覺標籤", + "Settings.HapticPointMapping.Tag.Description" : "與觸覺點相關的標籤,訂定化身標籤觸覺點觸覺定位相配", + + "Settings.GiggleTechSettings" : "GiggleTech設備", + "Settings.GiggleTechSettings.Devices" : "管理 GigglePucks", + "Settings.GiggleTechSettings.GigglePuckIP" : "依GigglePucks IP 手動增加", + "Settings.GiggleTechSettings.GigglePuckIP.Description" : "若網路無法自動偵測到 GigglePuck,透過填寫IP位置手動點擊下方按鈕增加。\n\n增加後點擊\"管理 GigglePuck\" 得以配置", + "Settings.GiggleTechSettings.RegisterGigglePuck" : "手動註冊 GigglePuck", + "Settings.GiggleTechSettings.Devices.IP" : "GigglePuck IP", + "Settings.GiggleTechSettings.Devices.IsConnected" : "GigglePuck 連接了嗎?", + "Settings.GiggleTechSettings.Devices.UseDevice" : "使用該設備", + "Settings.GiggleTechSettings.Devices.UseDevice.Description" : "啟用或關閉個別 GigglePucks 設備,關閉設備將關閉所有的觸覺感應點", + "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected" : "永久視為已經連接", + "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description" : "勾選後,即使沒有檢測到 GigglePuck設備也會被視為已經連接。\n\n對於某些自動連接有問題的網路狀況有幫助", + "Settings.GiggleTechSettings.Devices.IntensityScale" : "強度等級", + "Settings.GiggleTechSettings.Devices.IntensityScale.Description" : "調節發送到GigglePuck的觸覺強度。 觸覺強度永遠不會超過 GigglePuck設備的安全值 - 強度值將線至於設備的馬達與電力上線", + "Settings.GiggleTechSettings.Devices.Remove" : "設備移除", + "Settings.GiggleTechSettings.Devices.CustomName" : "自定義名稱", + "Settings.GiggleTechSettings.Devices.CustomName.Description" : "給這個 GigglePuck 設定名稱,不會影響到運作和辨別。", + "Settings.GiggleTechSettings.Devices.Breadcrumb" : "GigglePucks 設備", + "Settings.GiggleTechSettings.Devices.ActivationIntensity" : "目前強度", + "Settings.GiggleTechSettings.Devices.MinimumIntensity" : "強度最小值", + "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description" : "這個是觸覺裝置運行時的最小強度。強度低於此將無任何觸覺輸出。", + "Settings.GiggleTechSettings.Devices.InitialActivationIntensity" : "起始開啟強度", + "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description" : "當從觸覺感應關閉至啟動時,將在短時間內以最低強度運行。這可以協助裝置在啟用值過低的情境下開始運轉", + + "Settings.UserMetricsSettings.UserHeight": "身高", + "Settings.UserMetricsSettings.UserHeight.Description": "這是你現實生活中的身高,調整您化身比例使其合身,您可以輸入公制單位(如:175cm)或是英制單位(如:5'11)", + + "Settings.FavoritesSettings" : "偏好設定", + "Settings.FavoritesSettings.AutoLoadCloudHome" : "開啟時自動載入雲端之家", + "Settings.FavoritesSettings.AutoLoadCloudHome.Description" : "開啟遊戲時將自動載入雲端設定的家。若您不希望自動載入可以關閉此設定,將在下一次遊戲啓動時生效", + + "Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系統預設輸入音訊", + "Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "開啟後自動設置系統預設輸入音訊。可透過選擇下列特定音訊選項覆蓋", + "Settings.AudioInputDeviceSettings.DevicePriorities": "設置輸入音訊偏好", + "Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "設置音訊輸入設備", + "Settings.AudioInputDeviceSettings.SetAsDefault": "設為預設", + + "Settings.AudioVolumeSettings.MasterVolume": "主音量", + "Settings.AudioVolumeSettings.MasterVolume.Description": "遊戲裡所有的聲音綜合的音量", + "Settings.AudioVolumeSettings.SoundEffectVolume": "音效音量", + "Settings.AudioVolumeSettings.SoundEffectVolume.Description": "音效的音量,主要是物件、工具及特殊效果的聲音", + "Settings.AudioVolumeSettings.MultimediaVolume": "多媒體音量", + "Settings.AudioVolumeSettings.MultimediaVolume.Description": "各種多媒體音訊的音量, 通常情况下,多半為影片、音效播放器等多媒體音訊,部分包含世界背景音效", + "Settings.AudioVolumeSettings.VoiceVolume": "語音音量", + "Settings.AudioVolumeSettings.VoiceVolume.Description": "控制所有玩家的說話音量,部分會影響到預先錄製的音檔,補充:您可以透過活動子選單中調整個別玩家的音量", + "Settings.AudioVolumeSettings.UserInterfaceVolume": "UI音量", + "Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "控制所有使用者介面的音量,多半為互動按鈕、滑桿、及部分工具等聲音。", + + "Settings.AudioAccessibilitySettings.WhisperVolume": "悄悄話音量", + "Settings.AudioAccessibilitySettings.WhisperVolume.Description": "調整悄悄話模式球外的聲音", + "Settings.AudioAccessibilitySettings.VoiceMessageVolume": "語音訊息音量", + "Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "好友傳給您語音訊息時的播放音量", + + "Settings.AudioInputFilteringSettings.UseVoiceNormalization": "標準化語音音量", + "Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "確保語音輸入維持穩定的音量。無視麥克風設置,有助於您的音量與其他玩家相同。建議保持開啟確保其他玩家能清楚的聽到您的聲音", + "Settings.AudioInputFilteringSettings.NoiseGateThreshold": "消噪閾值", + "Settings.AudioInputFilteringSettings.NoiseGateThreshold.Description": "透過音量閾值抵擋外界細小的噪音,過多的噪音建議提高此數值,若己的聲音難以被其他玩家聽到則建議降低此數值", + "Settings.AudioInputFilteringSettings.NoiseGateAttack": "消噪起動閾值", + "Settings.AudioInputFilteringSettings.NoiseGateAttack.Description": "調整噪音閾值在聲音傳入後影響的速度,數值越大音量減弱速度變慢,數值越小音量上升速度越快", + "Settings.AudioInputFilteringSettings.NoiseGateHold": "消噪停留閾值", + "Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "調整偵測到音量後保持多久的時間才開始過濾。數值越高,在發出音量較高的聲音後將會有更多的安靜音流入", + "Settings.AudioInputFilteringSettings.NoiseGateRelease": "消噪釋放閾值", + "Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "調整在噪音閾值在消噪傳入後關閉的速度", + + "Settings.AudioInputFilteringSettings.NormalizationThreshold": "標準化閾值", + "Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "控制輸入聲音放大的閾值,若您正常對話的聲音沒有被放大,請降低此數值,反之若正常的聲音容易被放大,請提高此數值", + + "Settings.AudioInputFilteringSettings.UseNoiseSuppression": "噪音壓制器", + "Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "過濾掉輸入音訊背景的雜噪音,使得您的語音對話較為清楚,強烈建議開啟此選項,然而可能過濾掉系統辨識人聲外的聲音", + + "Settings.VoiceSettings" : "聲音配置", + "Settings.VoiceSettings.MutePersistence" : "登入時的麥克風狀態", + "Settings.VoiceSettings.MutePersistence.Description" : "麥克風開啟:您登入時麥克風保持開啟狀態\n\n麥克風關閉:登入時保持麥克風關閉狀態,需要點擊或按壓 \"按下說話\" 方可說話。\n\n上一次麥克風狀態: 登入時保留上次退出時的麥克風狀態", + + "Settings.EarmuffSettings" : "耳罩模式", + "Settings.EarmuffSettings.EarmuffEnabled" : "使用耳罩模式", + "Settings.EarmuffSettings.EarmuffEnabled.Description" : "開啟此模式,其他玩家的聲音將根據您與其他玩家間的距離增加而遞減", + "Settings.EarmuffSettings.Directionality" : "方向", + "Settings.EarmuffSettings.Directionality.Description" : "控制聲音減弱的方向性,當數值為0 % 時,您身後與身前相同聲音的音量相同,當數值為100 % 時,您將聽不到任何身後的聲音(除非聲音來源在玩家正身後)", + "Settings.EarmuffSettings.Distance" : "距離", + "Settings.EarmuffSettings.Distance.Description" : "控制您前方耳罩的距離。超過此距離,外在聲音音量將減少)", + "Settings.EarmuffSettings.Angle" : "角度", + "Settings.EarmuffSettings.Angle.Description" : "控制聲音在前方保持正常音量的水平角度。超出此角度的任何聲音將隨距離音量減少", + "Settings.EarmuffSettings.TransitionStart" : "過濾起始距離", + "Settings.EarmuffSettings.TransitionStart.Description" : "控制 \"偵測聽覺範圍\" 的距離,距離外聲音將減少, 建議保持在零值以上以包含兩側和頭部後方的聲音", + "Settings.EarmuffSettings.TransitionLength" : "過濾範圍", + "Settings.EarmuffSettings.TransitionLength.Description" : "控制聲音從微弱減少到完全聽不到間的距離,數值越大音量過濾較為平滑,反之數值越小,過濾效果越突然", + "Settings.EarmuffSettings.VolumeAttenuation" : "範圍外音量", + "Settings.EarmuffSettings.VolumeAttenuation.Description" : "控制 \"偵測聽覺範圍\" 以外聲音的音量。設置為0%代表過濾範圍外的聲音您是聽不到的", + + "Settings.RealtimeNetworkingSettings.DisableLAN": "局域網路連接關閉", + "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "停止使用區域網路的功能,無法透過本地網路直播、聽取其他聚集空間", + "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "偏好Steam網路連線", + "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "設置網路偏好連接Steam。有助於LNL嚴重堵塞的情況,然而將會缺少部分功能與連線不穩定,僅建議在前述情況下開啟", + + "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同時物件傳輸數量", + "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "活動開啟時,容許同時間傳輸物件的數量,增加數值將使得同時間內傳輸本地物件增加,但也會同時降低網路連線品質,建議設置在網路最高承受流量數值以下", + "Settings.AssetGatherSettings.MaxConcurrentDownloads": "最大同時下載數量", + "Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "可以弄至同時下載物件的數量,增加數值將使得活動開啟短時間載入更多的物件,世界載入加快,但也可能導致網路超載,請依據您的網路流量偏好配置", + + "Settings.HostAccessSettings.Entries": "管理主持權限設定", + "Settings.HostAccessSettings.Entries.Breadcrumb": "主持權限設定", + "Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允許HTTP請求", + "Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "主持是否允許HTTP等第三方服務(如:REST API)的請求", + "Settings.HostAccessSettings.Entries.AllowWebsockets": "允許使用websockets", + "Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "主持是否允許即時數據串流Websocket的連接", + "Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允許接收OSC數據", + "Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "Resonite是否能接收和處理OSC數據", + "Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允許發送OSC數據", + "Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "Resonite 是否能透過OSC傳送數據至主持", + "Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "上次Hyperlink傳送請求的原因", + "Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "上次Websocket傳送請求的原因", + "Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "上次OSC傳送請求的原因", + "Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "上次OSC接收請求的原因", + "Settings.HostAccessSettings.Entries.Remove": "移除入口 (下次您將被詢問一次)", + "Settings.HostAccessSettings.DebugReset": "重置主持入口", + + "Settings.UserRestrictionsSettings.DebugReset": "重置使用者限制", + + "Settings.WindowsSettings.KeepOriginalScreenshotFormat": "保留原始螢幕截圖格式", + "Settings.WindowsSettings.KeepOriginalScreenshotFormat.Description": "可避免截圖儲存置Windows資料夾時轉換檔案格式為JPG或PNG,但在部分不支援的檔案格式的應用程式下將難以開啟", + + "Settings.DebugSettings.DebugInputBindings": "在輸入系統上顯示除錯訊息", + "Settings.DebugSettings.DebugInputBindings.Description": "開啟時您將在輸入裝置上看到除錯訊息,這對開發者除錯協助方面很有用", + "Settings.DebugSettings.FetchIncompatibleSessions": "顯示不兼容的活動", + "Settings.DebugSettings.FetchIncompatibleSessions.Description": "開啟時您將看到和你目前裝置不兼容的活動", + + "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "雙擊握把按鈕裝備", + "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "雙擊握把按鈕即可裝備物件或工具", + "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用傳統世界切換器", + "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "非慣用手應用按鈕作為打開、切換世界的開關", + "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts" : "使用背包、活動快捷鍵", + "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description" : "開啟後,按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單", + + "Settings.TwitchInterfaceSettings.ChannelName": "Twitch 頻道名稱", + "Settings.TwitchInterfaceSettings.ChannelName.Description": "相機控制面板中的 Twitch 聊天面板設置預設的 Twitch 頻道名稱", + + "Settings.MessagingPrivacySettings.DoNotSendReadStatus": "關閉已讀功能", + "Settings.MessagingPrivacySettings.DoNotSendReadStatus.Description": "開啟後其他用戶將看不到您已讀了他們的訊息,反之你也看不到他們已讀了您的訊息", + + "Settings.LocaleSettings.CultureLocaleCode": "區域格式", + "Settings.LocaleSettings.CultureLocaleCode.Description": "設定覆蓋預設的數字和其他單位格式。正常情況下,所選語言已包含其預設區域格式,此設置可以改變您選擇,例如,使用你的母语语言和美国区域格式来显示内容。", + "Settings.LocaleSettings.UseImperialUnits": "使用英制單位", + "Settings.LocaleSettings.UseImperialUnits.Description": "使用英制單位(長度/高度、重量、體積......等單位)", + "Settings.LocaleSettings.AvailableLocales": "選擇語言", + "Settings.LocaleSettings.AvailableLocales.Breadcrumb": "語言", + + "Settings.DashSettings.DashCurvature": "面板曲度", + "Settings.DashSettings.DashCurvature.Description": "這個控制在VR模式下主面板的曲度,若設置為0則主面板將會完全平坦", + "Settings.DashSettings.OpenCloseSpeed": "打開/關閉速度", + "Settings.DashSettings.OpenCloseSpeed.Description": "打開和關閉面板動畫的耗時,您若不喜歡該開閉動畫可以將數值調到很高", + "Settings.DashSettings.AllowReplacingSettings": "允許替換設定面板", + "Settings.DashSettings.AllowReplacingSettings.Description": "開啟即可在使用者介面編輯模式下自由編輯、替換主面板上的配置,\n\n若您想選出單個面板圖標項目重新排版則需要關閉此配置", + + "Settings.NotificationSettings" : "通知", + "Settings.NotificationSettings.UserOnline" : "好友上線", + "Settings.NotificationSettings.UserOnline.Description" : "好友上線時會自動傳送通知給您", + "Settings.NotificationSettings.UserSociable" : "好友即時社交狀態", + "Settings.NotificationSettings.UserSociable.Description" : "當你其中一個好友處在即時社交狀態時,自動傳送此通知給您", + "Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "好友在不兼容的活動下仍傳送通知", + "Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "即使您的好友與您的版本不兼容,您仍會收到好友上線的通知", + "Settings.NotificationSettings.Message" : "訊息", + "Settings.NotificationSettings.Message.Description" : "收到訊息時即時彈跳出通知", + "Settings.NotificationSettings.Invite" : "活動邀請", + "Settings.NotificationSettings.Invite.Description" : "收到活動的邀請時自動彈跳出通知", + "Settings.NotificationSettings.ContactRequest" : "好友請求", + "Settings.NotificationSettings.ContactRequest.Description" : "在收到好友請求時自動彈跳出通知", + "Settings.NotificationSettings.ContactSessionStarted" : "新的好友活動", + "Settings.NotificationSettings.ContactSessionStarted.Description" : "若您的好友開啟新的活動時自動彈跳出通知", + "Settings.NotificationSettings.PublicSessionStarted" : "新的公開活動", + "Settings.NotificationSettings.PublicSessionStarted.Description" : "若新的公開活動開啟時自動彈跳出通知", + "Settings.NotificationSettings.UserJoinAndLeave" : "玩家加入/離開通知", + "Settings.NotificationSettings.UserJoinAndLeave.Description" : "任何玩家加入或是離開當前的世界自動彈跳出通知", + + "Settings.NamePlateSettings.NameplateVisibility": "姓名牌可見度", + "Settings.NamePlateSettings.NameplateVisibility.Description": "選擇誰能看見您的姓名牌", + "Settings.NamePlateSettings.UseCustomNameplates": "顯示自訂姓名牌", + "Settings.NamePlateSettings.UseCustomNameplates.Description": "若有些姓名牌難以閱讀或完全隱藏您要查看玩家的名稱和徽章,可以關閉此設定以顯示預設名牌", + + "Settings.CustomizationSettings" : "自訂設定", + "Settings.CustomizationSettings.UserInterfaceEditMode" : "使用者介面編輯模式", + "Settings.CustomizationSettings.UserInterfaceEditMode.Description" : "開啟時,您就可以編輯主面板上、手部、或是視窗個別的單一圖標項目的配置\n\n記得在完工的時候關閉此設定!", + + "Settings.FacetAnchorsSettings" : "Facet錨點", + "Settings.FacetAnchorsSettings.UseFacetAnchors" : "使用Facet錨點", + "Settings.FacetAnchorsSettings.UseFacetAnchors.Description" : "開啟可以使用右控制器切換手臂上的Facet錨點,除了主面板,這些錨點提供放置任何的錨點空間以便快速取用", + "Settings.FacetAnchorsSettings.AnimationSpeed" : "顯示/隱藏動畫播放速度", + "Settings.FacetAnchorsSettings.AnimationSpeed.Description" : "切換錨點時出現/隱藏時的速度", + "Settings.FacetAnchorsSettings.FacetAnchorToggle" : "控制器切換", + "Settings.FacetAnchorsSettings.FacetAnchorToggle.Description" : "將控制哪個控制器來切換Facet錨點,該主面板將與另一個控制器進行切換", + "Settings.FacetAnchorsSettings.ShowContainerBackground" : "顯示背景", + "Settings.FacetAnchorsSettings.ShowContainerBackground.Description" : "Facet錨點的背景視覺效果開關", + + "Settings.LaserSettings.SmoothSpeed": "雷射平滑速度", + "Settings.LaserSettings.SmoothSpeed.Description": "控制雷射對您的移動時的反應速度,較低的數值雷射移動將更為遲緩,降低抖動,較高的數值雷射移動較為即時,但抖動將增強", + "Settings.LaserSettings.ModulateStartAngle": "調整起始角速", + "Settings.LaserSettings.ModulateStartAngle.Description": "調節雷射上下移動角度與平滑速度。數值越大需要更大的移動幅度雷射才得以跟上", + "Settings.LaserSettings.ModulateEndAngle": "調整結束角速", + "Settings.LaserSettings.ModulateEndAngle.Description": "調整雷射光在何時達到最高速度。改變起始與調整角度,可以影響雷射在手部移動幅度大小的影響", + "Settings.LaserSettings.ModulateExponent": "速度曲線調整值", + "Settings.LaserSettings.ModulateExponent.Description": "控制起始速度與最高速度的曲線,速度開始與結束的趨向", + "Settings.LaserSettings.ModulateSpeedMultiplier": "速度曲線倍率", + "Settings.LaserSettings.ModulateSpeedMultiplier.Description": "到達最高調整角度速度後乘以此值。手移動到足夠遠的距離後,增加此值雷射光更快跟上手部指向的方向,降低反之更慢更上手部指向的方向", + "Settings.LaserSettings.StickThreshold": "雷射吸附性", + "Settings.LaserSettings.StickThreshold.Description": "控制雷射光吸附物件的取向。數值越大,雷射自動吸附物件性質越強,數值若為0,雷射對物件無任何吸附的效果", + "Settings.LaserSettings.ShowInDesktop": "在桌機模式下開啟雷射", + "Settings.LaserSettings.ShowInDesktop.Description": "開啟後,第一人稱桌機模式開啟雷射視覺效果", + + "Settings.DesktopViewSettings.FollowCursor": "跟隨指標", + "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後,桌面自動切換到滑鼠指標所在的螢幕,適合在VR模式時使用物理滑鼠與鍵盤的情況下開啟", + "Settings.DesktopViewSettings.Brightness": "明度", + "Settings.DesktopViewSettings.Brightness.Description": "在桌面視角下桌面的明度", + "Settings.DesktopViewSettings.Opacity": "不透明度", + "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", "#Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - Convert Legacy Settings", "#Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - Reset all simple settings", From d635c29017fea98821b2ec7a9ad9a4a4044704d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Sun, 8 Jun 2025 11:12:41 +0800 Subject: [PATCH 03/10] zh-tw.json: reformat with CleanJSON.py --- zh-tw.json | 926 +++++++++++++---------------------------------------- 1 file changed, 230 insertions(+), 696 deletions(-) diff --git a/zh-tw.json b/zh-tw.json index ee5044d..c28dc41 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1320,12 +1320,16 @@ "Settings.Category.UserInterface": "介面", "Settings.Category.Graphics": "圖形", "Settings.Category.InteractiveCamera": "相機", + + "#Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - Convert Legacy Settings", + "#Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - Reset all simple settings", + "Settings.GeneralControlsSettings": "一般操作", "Settings.LocomotionSettings": "行動模式", "Settings.MovementSettings": "移動", "Settings.MouseSettings": "滑鼠", - "Settings.GeneralHapticsSettings": "觸覺回饋", + "Settings.GeneralHapticsSettings": "觸覺回饋", "Settings.GeneralVRSettings": "VR", "Settings.LeapMotionSettings": "Leap Motion設定", "Settings.ViveHandTrackingSettings": "Vive手部追蹤", @@ -1333,19 +1337,19 @@ "Settings.UserMetricsSettings": "單位設置", - "Settings.OnlineStatusSettings" : "線上狀態", - "Settings.OnlineStatusSettings.DefaultStatus" : "預設狀態", - "Settings.OnlineStatusSettings.DefaultStatus.Description" : "登入遊戲時的預設狀態,除非有選擇記住狀態的選項", - "Settings.OnlineStatusSettings.RememberMode" : "記住上一個狀態", - "Settings.OnlineStatusSettings.RememberMode.Description" : "保留上一次登出時的狀態", - "Settings.OnlineStatusSettings.RememberTimespan" : "記住狀態限時", - "Settings.OnlineStatusSettings.RememberTimespan.Description" : "在這時間內使用上次記住的狀態,超過時間變回預設狀態", - "Settings.OnlineStatusSettings.InvisibleRememberMode" : "記住上個隱藏狀態", - "Settings.OnlineStatusSettings.InvisibleRememberMode.Description" : "此控制您上一次狀態為隱身與否得以記住,基於隱私,隱身設置擁有獨立的開關", - "Settings.OnlineStatusSettings.InvisibleRememberTimespan" : "記住隱藏狀態限時", - "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description" : "在這時間內使用上次隱身的狀態,超過時間變回預設狀態", - "Settings.OnlineStatusSettings.AutoAwayTimespan" : "切換至暫離當時間大於", - "Settings.OnlineStatusSettings.AutoAwayTimespan.Description" : "當您超過此時間掛機後,您的狀態將被自動切換為暫離。玩家回歸後將自動切換為暫離前上個狀態", + "Settings.OnlineStatusSettings": "線上狀態", + "Settings.OnlineStatusSettings.DefaultStatus": "預設狀態", + "Settings.OnlineStatusSettings.DefaultStatus.Description": "登入遊戲時的預設狀態,除非有選擇記住狀態的選項", + "Settings.OnlineStatusSettings.RememberMode": "記住上一個狀態", + "Settings.OnlineStatusSettings.RememberMode.Description": "保留上一次登出時的狀態", + "Settings.OnlineStatusSettings.RememberTimespan": "記住狀態限時", + "Settings.OnlineStatusSettings.RememberTimespan.Description": "在這時間內使用上次記住的狀態,超過時間變回預設狀態", + "Settings.OnlineStatusSettings.InvisibleRememberMode": "記住上個隱藏狀態", + "Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "此控制您上一次狀態為隱身與否得以記住,基於隱私,隱身設置擁有獨立的開關", + "Settings.OnlineStatusSettings.InvisibleRememberTimespan": "記住隱藏狀態限時", + "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "在這時間內使用上次隱身的狀態,超過時間變回預設狀態", + "Settings.OnlineStatusSettings.AutoAwayTimespan": "切換至暫離當時間大於", + "Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "當您超過此時間掛機後,您的狀態將被自動切換為暫離。玩家回歸後將自動切換為暫離前上個狀態", "Settings.AudioInputDeviceSettings": "音訊輸入", "Settings.AudioOutputDeviceSettings": "音訊輸出", @@ -1417,7 +1421,11 @@ "Settings.GrabbingSettings": "抓取設定", "Settings.GrabbingSettings.DefaultHandGrabType": "預設抓取模式", - "Settings.GrabbingSettings.DefaultHandGrabType.Description" : "決定進入新世界的抓取設定預設。\n\n手掌: 你可以抓取手心附近的物體\n\n精確: 你必須使用食指拇指抓取物體。\n\n自動: 根據手掌與精確之間手的移動方式自動切換。\n\n關閉: 你只能用雷射抓取物品。", + "Settings.GrabbingSettings.DefaultHandGrabType.Description": "決定進入新世界的抓取設定預設。\n\n手掌: 你可以抓取手心附近的物體\n\n精確: 你必須使用食指拇指抓取物體。\n\n自動: 根據手掌與精確之間手的移動方式自動切換。\n\n關閉: 你只能用雷射抓取物品。", + + "#Settings.FullBodyTrackingSettings": "Full Body Tracking", + "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "Body Horizontal Angle", + "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", "Settings.GamepadSettings": "遊戲手把", "Settings.GamepadSettings.ThumbstickLookSpeed": "滑桿靈敏度", @@ -1437,6 +1445,16 @@ "Settings.MouseSettings.MouseRotateSpeed.Description": "桌機模式下拿取物體時,旋轉物體的速度", "Settings.MouseSettings.MouseFreeformRotateSpeed": "鼠標自由旋轉速度", "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌機模式下拿取物體時,控制物體用鼠標自由旋轉的速度", + "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "Grab Move Speed", + "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", + + "#Settings.KeyboardLookSettings": "Keyboard Look Settings", + "#Settings.KeyboardLookSettings.LookEnabled": "Keyboard Look", + "#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard.
It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.", + "#Settings.KeyboardLookSettings.HorizontalSpeed": "Horizontal Speed for Keyboard Looking", + "#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.", + "#Settings.KeyboardLookSettings.VerticalSpeed": "Vertical Speed for Keyboard Looking.", + "#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.", "Settings.GeneralHapticsSettings.EnableControllerVibration": "搖桿震動", "Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "開關VR上搖桿的震動", @@ -1448,25 +1466,25 @@ "Settings.TrackingSmoothingSettings.HandPositionSmoothing": "手部移位防抖", "Settings.TrackingSmoothingSettings.HandRotationSmoothing": "手部轉向防抖", - "Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description" : "手部移位的平滑程度,可以控制化身手部移位抖動狀況", - "Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description" : "手部轉向的平滑程度,可以控制化身手部轉向抖動狀況", + "Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description": "手部移位的平滑程度,可以控制化身手部移位抖動狀況", + "Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description": "手部轉向的平滑程度,可以控制化身手部轉向抖動狀況", "Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "腳部移位防抖", "Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "腳部轉向防抖", - "Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description" : "腳部移位的平滑程度,可以控制化身腳部移位抖動狀況", - "Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description" : "腳部轉向的平滑程度,可以控制化身腳部轉向抖動狀況", + + "Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description": "腳部移位的平滑程度,可以控制化身腳部移位抖動狀況", + "Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description": "腳部轉向的平滑程度,可以控制化身腳部轉向抖動狀況", "Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "臀部移位防抖", "Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "臀部轉向防抖", - "Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description" : "臀部移位的平滑程度,可以控制化身臀部移位抖動狀況(注意:可能導致化身身體延遲)", - "Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description" : "臀部轉向的平滑程度,可以控制化身臀部轉向抖動狀況(注意:可能導致化身身體延遲)", - + "Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description": "臀部移位的平滑程度,可以控制化身臀部移位抖動狀況(注意:可能導致化身身體延遲)", + "Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description": "臀部轉向的平滑程度,可以控制化身臀部轉向抖動狀況(注意:可能導致化身身體延遲)", "Settings.MediaPrivacySettings": "多媒體隱私", "Settings.MediaPrivacySettings.MediaMetadataOptOut": "排除使用者資訊截取", - "Settings.MediaPrivacySettings.MediaMetadataOptOut.Description" : "您將排除任何的多媒體截取關於您的資訊(如:使用者ID、地點資訊)", + "Settings.MediaPrivacySettings.MediaMetadataOptOut.Description": "您將排除任何的多媒體截取關於您的資訊(如:使用者ID、地點資訊)", "Settings.MediaPrivacySettings.HideInScreenshots": "我不要在遊戲截圖裡", - "Settings.MediaPrivacySettings.HideInScreenshots.Description" : "您將排除於遊戲截圖\n\n注意: 這不會影響遊戲外的方式截取遊戲畫面(可能透過連結或是世界配置截取)。", + "Settings.MediaPrivacySettings.HideInScreenshots.Description": "您將排除於遊戲截圖\n\n注意: 這不會影響遊戲外的方式截取遊戲畫面(可能透過連結或是世界配置截取)。", "Settings.MediaPrivacySettings.StripImageFileMetadata": "導入時刪除圖片資訊", "Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "可在導入時刪除多媒體資訊。\n\n包括 EXIF、勘入注釋、IPTC、XMP 和 GEOTIFF 等數據。\n\n這也會刪除任何位置數據(如 GPS)。\n\n包括使用 \"Raw 文件\" 選項至入的物件。", @@ -1484,6 +1502,9 @@ "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截圖", "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於steam的截圖資料夾當中", + "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "Force Steam Voice when Remote Play is active", + "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.

Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", + "Settings.LeapMotionSettings.LeapMotionEnabled": "開啟手部追蹤", "Settings.LeapMotionSettings.LeapMotionEnabled.Description": "追蹤器將得以追蹤您的手指移動", "Settings.LeapMotionSettings.Offset": "手部追蹤偏移設置", @@ -1500,114 +1521,131 @@ "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "控制手把開啟手指捕捉", "Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "控制手把仍會透過VR攝影機追蹤手指在手把上的動向", - "Settings.TrackerSettings" : "追蹤器設定", - "Settings.TrackerSettings.UseTrackers" : "開關所有追蹤器", - "Settings.TrackerSettings.UseTrackers.Description" : "所有追蹤器的開關", - "Settings.TrackerSettings.Trackers" : "管理追蹤器", - "Settings.TrackerSettings.Trackers.Breadcrumb" : "追蹤器", + "Settings.TrackerSettings": "追蹤器設定", + "Settings.TrackerSettings.UseTrackers": "開關所有追蹤器", + "Settings.TrackerSettings.UseTrackers.Description": "所有追蹤器的開關", + "Settings.TrackerSettings.Trackers": "管理追蹤器", + "Settings.TrackerSettings.Trackers.Breadcrumb": "追蹤器", - "Settings.TrackerSettings.Trackers.UseTracker" : "開關單一追蹤器", - "Settings.TrackerSettings.Trackers.UseTracker.Description" : "開關特定的追蹤器", - "Settings.TrackerSettings.Trackers.FreezeTracking" : "凍結追蹤器", - "Settings.TrackerSettings.Trackers.FreezeTracking.Description" : "凍結追蹤器在固定的角度和位置", - "Settings.TrackerSettings.Trackers.CustomName" : "自訂名稱", - "Settings.TrackerSettings.Trackers.CustomName.Description" : "為您的追蹤器命名", - "Settings.TrackerSettings.Trackers.MappedBodyNode" : "追蹤器映射", - "Settings.TrackerSettings.Trackers.MappedBodyNode.Description" : "追蹤器對應到哪個身體部位\n\n建議使用全身校準設置,在此手動調整不建議", - "Settings.TrackerSettings.Trackers.MappedPosition" : "映射位置", - "Settings.TrackerSettings.Trackers.MappedPosition.Description" : "追蹤器對應到身體部位的位置\n\n建議使用全身校準設置,在此手動調整不建議", - "Settings.TrackerSettings.Trackers.MappedRotation" : "映射旋轉角度", - "Settings.TrackerSettings.Trackers.MappedRotation.Description" : "追蹤器對應到哪個身體部位的角度\n\n建議使用全身校準設置,在此手動調整不建議", - "Settings.TrackerSettings.Trackers.UseInVR" : "在 VR 模式裡使用", - "Settings.TrackerSettings.Trackers.UseInVR.Description" : "這個追蹤器是否會在VR模式下影響化身?", - "Settings.TrackerSettings.Trackers.UseInDesktop" : "在桌機模式裡使用", - "Settings.TrackerSettings.Trackers.UseInDesktop.Description" : "這個追蹤器是否會在桌機模式下影響化身?", - "Settings.TrackerSettings.Trackers.TrackerID" : "追蹤器ID", - "Settings.TrackerSettings.Trackers.TrackerID.Description" : "此追蹤器的唯一的ID", - "Settings.TrackerSettings.Trackers.TrackerBattery" : "追蹤器電量", - "Settings.TrackerSettings.Trackers.TrackerBattery.Description" : "此追蹤器的目前電池電量 (注意:某些追蹤器不支援電量顯示)", - "Settings.TrackerSettings.Trackers.TrackerIsCharging" : "充電中", - "Settings.TrackerSettings.Trackers.TrackerIsCharging.Description" : "此追蹤器是否在充電中(注意:某些追蹤器不支援充電狀態指示)", - "Settings.TrackerSettings.Trackers.Unmap" : "定位重置", - "Settings.TrackerSettings.Trackers.Remove" : "移除追蹤器綁定", + "Settings.TrackerSettings.Trackers.UseTracker": "開關單一追蹤器", + "Settings.TrackerSettings.Trackers.UseTracker.Description": "開關特定的追蹤器", + "Settings.TrackerSettings.Trackers.FreezeTracking": "凍結追蹤器", + "Settings.TrackerSettings.Trackers.FreezeTracking.Description": "凍結追蹤器在固定的角度和位置", + "Settings.TrackerSettings.Trackers.CustomName": "自訂名稱", + "Settings.TrackerSettings.Trackers.CustomName.Description": "為您的追蹤器命名", + "Settings.TrackerSettings.Trackers.MappedBodyNode": "追蹤器映射", + "Settings.TrackerSettings.Trackers.MappedBodyNode.Description": "追蹤器對應到哪個身體部位\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.MappedPosition": "映射位置", + "Settings.TrackerSettings.Trackers.MappedPosition.Description": "追蹤器對應到身體部位的位置\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.MappedRotation": "映射旋轉角度", + "Settings.TrackerSettings.Trackers.MappedRotation.Description": "追蹤器對應到哪個身體部位的角度\n\n建議使用全身校準設置,在此手動調整不建議", + "Settings.TrackerSettings.Trackers.UseInVR": "在 VR 模式裡使用", + "Settings.TrackerSettings.Trackers.UseInVR.Description": "這個追蹤器是否會在VR模式下影響化身?", + "Settings.TrackerSettings.Trackers.UseInDesktop": "在桌機模式裡使用", + "Settings.TrackerSettings.Trackers.UseInDesktop.Description": "這個追蹤器是否會在桌機模式下影響化身?", + "Settings.TrackerSettings.Trackers.TrackerID": "追蹤器ID", + "Settings.TrackerSettings.Trackers.TrackerID.Description": "此追蹤器的唯一的ID", + "Settings.TrackerSettings.Trackers.TrackerBattery": "追蹤器電量", + "Settings.TrackerSettings.Trackers.TrackerBattery.Description": "此追蹤器的目前電池電量 (注意:某些追蹤器不支援電量顯示)", + "Settings.TrackerSettings.Trackers.TrackerIsCharging": "充電中", + "Settings.TrackerSettings.Trackers.TrackerIsCharging.Description": "此追蹤器是否在充電中(注意:某些追蹤器不支援充電狀態指示)", + "Settings.TrackerSettings.Trackers.Unmap": "定位重置", + "Settings.TrackerSettings.Trackers.Remove": "移除追蹤器綁定", "Settings.SteamLinkSettings": "Steam 連結", "Settings.SteamLinkSettings.OSC_DataPort": "OSC 臉部追蹤端口", "Settings.SteamLinkSettings.OSC_DataPort.Description": "聽取OSC臉部追蹤的數據端口(注意:需要與steam VR設置端口一致)", - "Settings.HapticPointMapping.MappingTarget" : "定點至", - "Settings.HapticPointMapping.MappingTarget.Description" : "定點到化身的哪個部位?", + "Settings.HapticPointMapping.MappingTarget": "定點至", + "Settings.HapticPointMapping.MappingTarget.Description": "定點到化身的哪個部位?", - "Settings.HapticPointMapping.PointRadius" : "觸覺點位半徑", - "Settings.HapticPointMapping.PointRadius.Description" : "控制化身觸覺點位的範圍,範圍越大更容易觸發觸覺回饋", + "Settings.HapticPointMapping.PointRadius": "觸覺點位半徑", + "Settings.HapticPointMapping.PointRadius.Description": "控制化身觸覺點位的範圍,範圍越大更容易觸發觸覺回饋", - "Settings.HapticPointMapping.TorsoHorizontalPosition" : "身軀水平位置", - "Settings.HapticPointMapping.TorsoHorizontalPosition.Description" : "沿著身軀左至右的水平位置", - "Settings.HapticPointMapping.TorsoVerticalPosition" : "身軀垂直位置", - "Settings.HapticPointMapping.TorsoVerticalPosition.Description" : "沿著身軀上至下的垂直位置", - "Settings.HapticPointMapping.TorsoSide" : "身軀側面", - "Settings.HapticPointMapping.TorsoSide.Description" : "設備定位到身軀的哪一側(前胸或後背)", + "Settings.HapticPointMapping.TorsoHorizontalPosition": "身軀水平位置", + "Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "沿著身軀左至右的水平位置", + "Settings.HapticPointMapping.TorsoVerticalPosition": "身軀垂直位置", + "Settings.HapticPointMapping.TorsoVerticalPosition.Description": "沿著身軀上至下的垂直位置", + "Settings.HapticPointMapping.TorsoSide": "身軀側面", + "Settings.HapticPointMapping.TorsoSide.Description": "設備定位到身軀的哪一側(前胸或後背)", - "Settings.HapticPointMapping.HeadPitchAngle" : "頭部仰角", - "Settings.HapticPointMapping.HeadPitchAngle.Description" : "控制頭部垂直上下的位置,預設位置為臉部中心。減少時向下傾斜,增加時向上傾斜", - "Settings.HapticPointMapping.HeadYawAngle" : "頭部轉角", - "Settings.HapticPointMapping.HeadYawAngle.Description" : "控制頭部水平左右的位置,預設位置為臉部中心鼻子。減少時向左轉動,增加時向右轉動", + "Settings.HapticPointMapping.HeadPitchAngle": "頭部仰角", + "Settings.HapticPointMapping.HeadPitchAngle.Description": "控制頭部垂直上下的位置,預設位置為臉部中心。減少時向下傾斜,增加時向上傾斜", + "Settings.HapticPointMapping.HeadYawAngle": "頭部轉角", + "Settings.HapticPointMapping.HeadYawAngle.Description": "控制頭部水平左右的位置,預設位置為臉部中心鼻子。減少時向左轉動,增加時向右轉動", - "Settings.HapticPointMapping.ArmSide" : "手臂", - "Settings.HapticPointMapping.ArmSide.Description" : "要定位到哪一支手臂?左手臂或右手臂?", - "Settings.HapticPointMapping.ArmPositionAlong" : "手臂的位置", - "Settings.HapticPointMapping.ArmPositionAlong.Description" : "控制手臂的位置,從肩膀到手腕", - "Settings.HapticPointMapping.ArmAngleAround" : "手臂周角", - "Settings.HapticPointMapping.ArmAngleAround.Description" : "控制手臂圓周的角度,預設0度位置與手頂部前方對齊,負角度向左,正角度向右", + "Settings.HapticPointMapping.ArmSide": "手臂", + "Settings.HapticPointMapping.ArmSide.Description": "要定位到哪一支手臂?左手臂或右手臂?", + "Settings.HapticPointMapping.ArmPositionAlong": "手臂的位置", + "Settings.HapticPointMapping.ArmPositionAlong.Description": "控制手臂的位置,從肩膀到手腕", + "Settings.HapticPointMapping.ArmAngleAround": "手臂周角", + "Settings.HapticPointMapping.ArmAngleAround.Description": "控制手臂圓周的角度,預設0度位置與手頂部前方對齊,負角度向左,正角度向右", - "Settings.HapticPointMapping.LegSide" : "腿部", - "Settings.HapticPointMapping.LegSide.Description" : "要定位到哪一支腿?左腿或右腿?", - "Settings.HapticPointMapping.LegPositionAlong" : "腿部的位置", - "Settings.HapticPointMapping.LegPositionAlong.Description" : "控制腿的位置,從臀部到腳踝", - "Settings.HapticPointMapping.LegAngleAround" : "腿部周角", - "Settings.HapticPointMapping.LegAngleAround.Description" : "控制腿部圓周的角度。預設0度位置與腿前方對齊,負角度向左,正角度向右", + "Settings.HapticPointMapping.LegSide": "腿部", + "Settings.HapticPointMapping.LegSide.Description": "要定位到哪一支腿?左腿或右腿?", + "Settings.HapticPointMapping.LegPositionAlong": "腿部的位置", + "Settings.HapticPointMapping.LegPositionAlong.Description": "控制腿的位置,從臀部到腳踝", + "Settings.HapticPointMapping.LegAngleAround": "腿部周角", + "Settings.HapticPointMapping.LegAngleAround.Description": "控制腿部圓周的角度。預設0度位置與腿前方對齊,負角度向左,正角度向右", - "Settings.HapticPointMapping.ControllerSide" : "控制器手把", - "Settings.HapticPointMapping.ControllerSide.Description" : "觸覺要定位到哪個控制器手把?左邊還是右邊?", + "Settings.HapticPointMapping.ControllerSide": "控制器手把", + "Settings.HapticPointMapping.ControllerSide.Description": "觸覺要定位到哪個控制器手把?左邊還是右邊?", - "Settings.HapticPointMapping.Tag" : "觸覺標籤", - "Settings.HapticPointMapping.Tag.Description" : "與觸覺點相關的標籤,訂定化身標籤觸覺點觸覺定位相配", + "Settings.HapticPointMapping.Tag": "觸覺標籤", + "Settings.HapticPointMapping.Tag.Description": "與觸覺點相關的標籤,訂定化身標籤觸覺點觸覺定位相配", - "Settings.GiggleTechSettings" : "GiggleTech設備", - "Settings.GiggleTechSettings.Devices" : "管理 GigglePucks", - "Settings.GiggleTechSettings.GigglePuckIP" : "依GigglePucks IP 手動增加", - "Settings.GiggleTechSettings.GigglePuckIP.Description" : "若網路無法自動偵測到 GigglePuck,透過填寫IP位置手動點擊下方按鈕增加。\n\n增加後點擊\"管理 GigglePuck\" 得以配置", - "Settings.GiggleTechSettings.RegisterGigglePuck" : "手動註冊 GigglePuck", - "Settings.GiggleTechSettings.Devices.IP" : "GigglePuck IP", - "Settings.GiggleTechSettings.Devices.IsConnected" : "GigglePuck 連接了嗎?", - "Settings.GiggleTechSettings.Devices.UseDevice" : "使用該設備", - "Settings.GiggleTechSettings.Devices.UseDevice.Description" : "啟用或關閉個別 GigglePucks 設備,關閉設備將關閉所有的觸覺感應點", - "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected" : "永久視為已經連接", - "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description" : "勾選後,即使沒有檢測到 GigglePuck設備也會被視為已經連接。\n\n對於某些自動連接有問題的網路狀況有幫助", - "Settings.GiggleTechSettings.Devices.IntensityScale" : "強度等級", - "Settings.GiggleTechSettings.Devices.IntensityScale.Description" : "調節發送到GigglePuck的觸覺強度。 觸覺強度永遠不會超過 GigglePuck設備的安全值 - 強度值將線至於設備的馬達與電力上線", - "Settings.GiggleTechSettings.Devices.Remove" : "設備移除", - "Settings.GiggleTechSettings.Devices.CustomName" : "自定義名稱", - "Settings.GiggleTechSettings.Devices.CustomName.Description" : "給這個 GigglePuck 設定名稱,不會影響到運作和辨別。", - "Settings.GiggleTechSettings.Devices.Breadcrumb" : "GigglePucks 設備", - "Settings.GiggleTechSettings.Devices.ActivationIntensity" : "目前強度", - "Settings.GiggleTechSettings.Devices.MinimumIntensity" : "強度最小值", - "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description" : "這個是觸覺裝置運行時的最小強度。強度低於此將無任何觸覺輸出。", - "Settings.GiggleTechSettings.Devices.InitialActivationIntensity" : "起始開啟強度", - "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description" : "當從觸覺感應關閉至啟動時,將在短時間內以最低強度運行。這可以協助裝置在啟用值過低的情境下開始運轉", + "Settings.GiggleTechSettings": "GiggleTech設備", + "Settings.GiggleTechSettings.Devices": "管理 GigglePucks", + "Settings.GiggleTechSettings.GigglePuckIP": "依GigglePucks IP 手動增加", + "Settings.GiggleTechSettings.GigglePuckIP.Description": "若網路無法自動偵測到 GigglePuck,透過填寫IP位置手動點擊下方按鈕增加。\n\n增加後點擊\"管理 GigglePuck\" 得以配置", + "Settings.GiggleTechSettings.RegisterGigglePuck": "手動註冊 GigglePuck", + "Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP", + "Settings.GiggleTechSettings.Devices.IsConnected": "GigglePuck 連接了嗎?", + "Settings.GiggleTechSettings.Devices.UseDevice": "使用該設備", + "Settings.GiggleTechSettings.Devices.UseDevice.Description": "啟用或關閉個別 GigglePucks 設備,關閉設備將關閉所有的觸覺感應點", + "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "永久視為已經連接", + "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "勾選後,即使沒有檢測到 GigglePuck設備也會被視為已經連接。\n\n對於某些自動連接有問題的網路狀況有幫助", + "Settings.GiggleTechSettings.Devices.IntensityScale": "強度等級", + "Settings.GiggleTechSettings.Devices.IntensityScale.Description": "調節發送到GigglePuck的觸覺強度。 觸覺強度永遠不會超過 GigglePuck設備的安全值 - 強度值將線至於設備的馬達與電力上線", + "Settings.GiggleTechSettings.Devices.Remove": "設備移除", + "Settings.GiggleTechSettings.Devices.CustomName": "自定義名稱", + "Settings.GiggleTechSettings.Devices.CustomName.Description": "給這個 GigglePuck 設定名稱,不會影響到運作和辨別。", + "Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePucks 設備", + "Settings.GiggleTechSettings.Devices.ActivationIntensity": "目前強度", + "Settings.GiggleTechSettings.Devices.MinimumIntensity": "強度最小值", + "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "這個是觸覺裝置運行時的最小強度。強度低於此將無任何觸覺輸出。", + "Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "起始開啟強度", + "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "當從觸覺感應關閉至啟動時,將在短時間內以最低強度運行。這可以協助裝置在啟用值過低的情境下開始運轉", "Settings.UserMetricsSettings.UserHeight": "身高", "Settings.UserMetricsSettings.UserHeight.Description": "這是你現實生活中的身高,調整您化身比例使其合身,您可以輸入公制單位(如:175cm)或是英制單位(如:5'11)", - "Settings.FavoritesSettings" : "偏好設定", - "Settings.FavoritesSettings.AutoLoadCloudHome" : "開啟時自動載入雲端之家", - "Settings.FavoritesSettings.AutoLoadCloudHome.Description" : "開啟遊戲時將自動載入雲端設定的家。若您不希望自動載入可以關閉此設定,將在下一次遊戲啓動時生效", + "Settings.FavoritesSettings": "偏好設定", + "Settings.FavoritesSettings.AutoLoadCloudHome": "開啟時自動載入雲端之家", + "Settings.FavoritesSettings.AutoLoadCloudHome.Description": "開啟遊戲時將自動載入雲端設定的家。若您不希望自動載入可以關閉此設定,將在下一次遊戲啓動時生效", "Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系統預設輸入音訊", "Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "開啟後自動設置系統預設輸入音訊。可透過選擇下列特定音訊選項覆蓋", "Settings.AudioInputDeviceSettings.DevicePriorities": "設置輸入音訊偏好", "Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "設置音訊輸入設備", "Settings.AudioInputDeviceSettings.SetAsDefault": "設為預設", + "#Settings.AudioInputDeviceSettings.Testing.Header": "Test audio input", + "#Settings.AudioInputDeviceSettings.Testing.Description": "You can use this to monitor and test the selected audio device to ensure it's working properly. Use the button to listen to the input, which will play the sound back at you.", + "#Settings.AudioInputDeviceSettings.Testing.ListenToInput": "Listen to this input", + "#Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "Stop listening", + "#Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "Live audio monitoring", + + "#Settings.AudioOutputDeviceSettings.UseSystemDefault": "Use System Default Output Device", + "#Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "Enable this to use the default system device for outputting audio. By disabling this, you can configure which audio device is used for outputting the audio below. This can be useful when you use different devices when toggling between VR and desktop.", + "#Settings.AudioOutputDeviceSettings.DevicePriorities": "Configure Preferred Audio Output Devices", + "#Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Output Devices", + "#Settings.AudioOutputDeviceSettings.SetAsDefault": "Set As Default", + "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "Force Refresh Audio Devices", + "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "Pressing this will force Resonite to refresh the audio device list. In most cases this should not be needed, but if Resonite is failing to pick up audio device that was added, using this might help.", + "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "Separate Streaming Camera Output", + "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "When enabled, the streaming camera will render audio from its viewpoint and output it to a separate audio device.

This lets you keep your own audio from your perspective, while also capturing audio from the camera's perspective.

For this to work, the selected device must be different from your normal output device.", + "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "Streaming Camera Output Devices", + "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "Streaming Camera Output Devices", "Settings.AudioVolumeSettings.MasterVolume": "主音量", "Settings.AudioVolumeSettings.MasterVolume.Description": "遊戲裡所有的聲音綜合的音量", @@ -1624,6 +1662,8 @@ "Settings.AudioAccessibilitySettings.WhisperVolume.Description": "調整悄悄話模式球外的聲音", "Settings.AudioAccessibilitySettings.VoiceMessageVolume": "語音訊息音量", "Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "好友傳給您語音訊息時的播放音量", + "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff": "強制關閉語音對話效果", + "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff.Description": "開啟本選項會強制關閉套用在其他人的語音對話效果(例如迴音等)。若你會因為語音對話效果造成聽解困難,本功能會有幫助。

重要:世界可以因遊戲流程因素覆蓋這個設定,在此情況下本功能不會有任何作用。", "Settings.AudioInputFilteringSettings.UseVoiceNormalization": "標準化語音音量", "Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "確保語音輸入維持穩定的音量。無視麥克風設置,有助於您的音量與其他玩家相同。建議保持開啟確保其他玩家能清楚的聽到您的聲音", @@ -1642,30 +1682,42 @@ "Settings.AudioInputFilteringSettings.UseNoiseSuppression": "噪音壓制器", "Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "過濾掉輸入音訊背景的雜噪音,使得您的語音對話較為清楚,強烈建議開啟此選項,然而可能過濾掉系統辨識人聲外的聲音", - "Settings.VoiceSettings" : "聲音配置", - "Settings.VoiceSettings.MutePersistence" : "登入時的麥克風狀態", - "Settings.VoiceSettings.MutePersistence.Description" : "麥克風開啟:您登入時麥克風保持開啟狀態\n\n麥克風關閉:登入時保持麥克風關閉狀態,需要點擊或按壓 \"按下說話\" 方可說話。\n\n上一次麥克風狀態: 登入時保留上次退出時的麥克風狀態", + "#Settings.AudioPerformanceSettings": "Audio Performance Settings", + "#Settings.AudioPerformanceSettings.MaxVoices": "Maximum number of active sounds", + "#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.

If you set this too high, you might hear audio crackling.", + "#Settings.AudioPerformanceSettings.SimulationFrameSize": "Simulation Frame Size", + "#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.

Generally we do not recommend changing this value and keeping the default 1024.", + "#Settings.AudioPerformanceSettings.OutputBufferSize": "Playback Buffer Size", + "#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.

By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.", - "Settings.EarmuffSettings" : "耳罩模式", - "Settings.EarmuffSettings.EarmuffEnabled" : "使用耳罩模式", - "Settings.EarmuffSettings.EarmuffEnabled.Description" : "開啟此模式,其他玩家的聲音將根據您與其他玩家間的距離增加而遞減", - "Settings.EarmuffSettings.Directionality" : "方向", - "Settings.EarmuffSettings.Directionality.Description" : "控制聲音減弱的方向性,當數值為0 % 時,您身後與身前相同聲音的音量相同,當數值為100 % 時,您將聽不到任何身後的聲音(除非聲音來源在玩家正身後)", - "Settings.EarmuffSettings.Distance" : "距離", - "Settings.EarmuffSettings.Distance.Description" : "控制您前方耳罩的距離。超過此距離,外在聲音音量將減少)", - "Settings.EarmuffSettings.Angle" : "角度", - "Settings.EarmuffSettings.Angle.Description" : "控制聲音在前方保持正常音量的水平角度。超出此角度的任何聲音將隨距離音量減少", - "Settings.EarmuffSettings.TransitionStart" : "過濾起始距離", - "Settings.EarmuffSettings.TransitionStart.Description" : "控制 \"偵測聽覺範圍\" 的距離,距離外聲音將減少, 建議保持在零值以上以包含兩側和頭部後方的聲音", - "Settings.EarmuffSettings.TransitionLength" : "過濾範圍", - "Settings.EarmuffSettings.TransitionLength.Description" : "控制聲音從微弱減少到完全聽不到間的距離,數值越大音量過濾較為平滑,反之數值越小,過濾效果越突然", - "Settings.EarmuffSettings.VolumeAttenuation" : "範圍外音量", - "Settings.EarmuffSettings.VolumeAttenuation.Description" : "控制 \"偵測聽覺範圍\" 以外聲音的音量。設置為0%代表過濾範圍外的聲音您是聽不到的", + "Settings.VoiceSettings": "聲音配置", + "Settings.VoiceSettings.MutePersistence": "登入時的麥克風狀態", + "Settings.VoiceSettings.MutePersistence.Description": "麥克風開啟:您登入時麥克風保持開啟狀態\n\n麥克風關閉:登入時保持麥克風關閉狀態,需要點擊或按壓 \"按下說話\" 方可說話。\n\n上一次麥克風狀態: 登入時保留上次退出時的麥克風狀態", + + "Settings.EarmuffSettings": "耳罩模式", + "Settings.EarmuffSettings.EarmuffEnabled": "使用耳罩模式", + "Settings.EarmuffSettings.EarmuffEnabled.Description": "開啟此模式,其他玩家的聲音將根據您與其他玩家間的距離增加而遞減", + "Settings.EarmuffSettings.Directionality": "方向", + "Settings.EarmuffSettings.Directionality.Description": "控制聲音減弱的方向性,當數值為0 % 時,您身後與身前相同聲音的音量相同,當數值為100 % 時,您將聽不到任何身後的聲音(除非聲音來源在玩家正身後)", + "Settings.EarmuffSettings.Distance": "距離", + "Settings.EarmuffSettings.Distance.Description": "控制您前方耳罩的距離。超過此距離,外在聲音音量將減少)", + "Settings.EarmuffSettings.Angle": "角度", + "Settings.EarmuffSettings.Angle.Description": "控制聲音在前方保持正常音量的水平角度。超出此角度的任何聲音將隨距離音量減少", + "Settings.EarmuffSettings.TransitionStart": "過濾起始距離", + "Settings.EarmuffSettings.TransitionStart.Description": "控制 \"偵測聽覺範圍\" 的距離,距離外聲音將減少, 建議保持在零值以上以包含兩側和頭部後方的聲音", + "Settings.EarmuffSettings.TransitionLength": "過濾範圍", + "Settings.EarmuffSettings.TransitionLength.Description": "控制聲音從微弱減少到完全聽不到間的距離,數值越大音量過濾較為平滑,反之數值越小,過濾效果越突然", + "Settings.EarmuffSettings.VolumeAttenuation": "範圍外音量", + "Settings.EarmuffSettings.VolumeAttenuation.Description": "控制 \"偵測聽覺範圍\" 以外聲音的音量。設置為0%代表過濾範圍外的聲音您是聽不到的", "Settings.RealtimeNetworkingSettings.DisableLAN": "局域網路連接關閉", "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "停止使用區域網路的功能,無法透過本地網路直播、聽取其他聚集空間", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "偏好Steam網路連線", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "設置網路偏好連接Steam。有助於LNL嚴重堵塞的情況,然而將會缺少部分功能與連線不穩定,僅建議在前述情況下開啟", + "#Settings.RealtimeNetworkingSettings.PreferTCP": "Prefer TCP", + "#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.", + "#Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL Window Size", + "#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\nDefault Value: 64\n\nIMPORTANT: This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同時物件傳輸數量", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "活動開啟時,容許同時間傳輸物件的數量,增加數值將使得同時間內傳輸本地物件增加,但也會同時降低網路連線品質,建議設置在網路最高承受流量數值以下", @@ -1696,15 +1748,21 @@ "Settings.DebugSettings.DebugInputBindings": "在輸入系統上顯示除錯訊息", "Settings.DebugSettings.DebugInputBindings.Description": "開啟時您將在輸入裝置上看到除錯訊息,這對開發者除錯協助方面很有用", - "Settings.DebugSettings.FetchIncompatibleSessions": "顯示不兼容的活動", - "Settings.DebugSettings.FetchIncompatibleSessions.Description": "開啟時您將看到和你目前裝置不兼容的活動", + "#Settings.DebugSettings.ConvertParticleSystems": "Convert particle systems to PhotonDust", + "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any newly loaded items and worlds.

This is intended for testing purposes only! If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.

Please see our GitHub/Discord if you'd like to help with testing.", "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "雙擊握把按鈕裝備", "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "雙擊握把按鈕即可裝備物件或工具", "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用傳統世界切換器", "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "非慣用手應用按鈕作為打開、切換世界的開關", - "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts" : "使用背包、活動快捷鍵", - "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description" : "開啟後,按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單", + "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用背包、活動快捷鍵", + "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後,按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單", + + "#Settings.LegacyFeatureSettings.SuppressFeetSimulation": "Suppress Feet Simulation", + "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them.

If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers.

IMPORTANT: This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", + + "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "Preserve legacy reverb zone handling", + "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.

Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.", "Settings.TwitchInterfaceSettings.ChannelName": "Twitch 頻道名稱", "Settings.TwitchInterfaceSettings.ChannelName.Description": "相機控制面板中的 Twitch 聊天面板設置預設的 Twitch 頻道名稱", @@ -1718,6 +1776,7 @@ "Settings.LocaleSettings.UseImperialUnits.Description": "使用英制單位(長度/高度、重量、體積......等單位)", "Settings.LocaleSettings.AvailableLocales": "選擇語言", "Settings.LocaleSettings.AvailableLocales.Breadcrumb": "語言", + "#Settings.LocaleSettings.AvailableLocales.SystemLocale": "Use System Language", "Settings.DashSettings.DashCurvature": "面板曲度", "Settings.DashSettings.DashCurvature.Description": "這個控制在VR模式下主面板的曲度,若設置為0則主面板將會完全平坦", @@ -1726,44 +1785,48 @@ "Settings.DashSettings.AllowReplacingSettings": "允許替換設定面板", "Settings.DashSettings.AllowReplacingSettings.Description": "開啟即可在使用者介面編輯模式下自由編輯、替換主面板上的配置,\n\n若您想選出單個面板圖標項目重新排版則需要關閉此配置", - "Settings.NotificationSettings" : "通知", - "Settings.NotificationSettings.UserOnline" : "好友上線", - "Settings.NotificationSettings.UserOnline.Description" : "好友上線時會自動傳送通知給您", - "Settings.NotificationSettings.UserSociable" : "好友即時社交狀態", - "Settings.NotificationSettings.UserSociable.Description" : "當你其中一個好友處在即時社交狀態時,自動傳送此通知給您", - "Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "好友在不兼容的活動下仍傳送通知", - "Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "即使您的好友與您的版本不兼容,您仍會收到好友上線的通知", - "Settings.NotificationSettings.Message" : "訊息", - "Settings.NotificationSettings.Message.Description" : "收到訊息時即時彈跳出通知", - "Settings.NotificationSettings.Invite" : "活動邀請", - "Settings.NotificationSettings.Invite.Description" : "收到活動的邀請時自動彈跳出通知", - "Settings.NotificationSettings.ContactRequest" : "好友請求", - "Settings.NotificationSettings.ContactRequest.Description" : "在收到好友請求時自動彈跳出通知", - "Settings.NotificationSettings.ContactSessionStarted" : "新的好友活動", - "Settings.NotificationSettings.ContactSessionStarted.Description" : "若您的好友開啟新的活動時自動彈跳出通知", - "Settings.NotificationSettings.PublicSessionStarted" : "新的公開活動", - "Settings.NotificationSettings.PublicSessionStarted.Description" : "若新的公開活動開啟時自動彈跳出通知", - "Settings.NotificationSettings.UserJoinAndLeave" : "玩家加入/離開通知", - "Settings.NotificationSettings.UserJoinAndLeave.Description" : "任何玩家加入或是離開當前的世界自動彈跳出通知", + "Settings.NotificationSettings": "通知", + "Settings.NotificationSettings.UserOnline": "好友上線", + "Settings.NotificationSettings.UserOnline.Description": "好友上線時會自動傳送通知給您", + "Settings.NotificationSettings.UserSociable": "好友即時社交狀態", + "Settings.NotificationSettings.UserSociable.Description": "當你其中一個好友處在即時社交狀態時,自動傳送此通知給您", + "Settings.NotificationSettings.UserOnlineOnAnotherBuild": "好友在不兼容的活動下仍傳送通知", + "Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "即使您的好友與您的版本不兼容,您仍會收到好友上線的通知", + "Settings.NotificationSettings.Message": "訊息", + "Settings.NotificationSettings.Message.Description": "收到訊息時即時彈跳出通知", + "Settings.NotificationSettings.Invite": "活動邀請", + "Settings.NotificationSettings.Invite.Description": "收到活動的邀請時自動彈跳出通知", + "#Settings.NotificationSettings.InviteRequest": "Invite Requests", + "#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.", + "Settings.NotificationSettings.ContactRequest": "好友請求", + "Settings.NotificationSettings.ContactRequest.Description": "在收到好友請求時自動彈跳出通知", + "Settings.NotificationSettings.ContactSessionStarted": "新的好友活動", + "Settings.NotificationSettings.ContactSessionStarted.Description": "若您的好友開啟新的活動時自動彈跳出通知", + "Settings.NotificationSettings.PublicSessionStarted": "新的公開活動", + "Settings.NotificationSettings.PublicSessionStarted.Description": "若新的公開活動開啟時自動彈跳出通知", + "Settings.NotificationSettings.UserJoinAndLeave": "玩家加入/離開通知", + "Settings.NotificationSettings.UserJoinAndLeave.Description": "任何玩家加入或是離開當前的世界自動彈跳出通知", + "#Settings.NotificationSettings.PermissionChanged": "Permission Role Changed", + "#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.", "Settings.NamePlateSettings.NameplateVisibility": "姓名牌可見度", "Settings.NamePlateSettings.NameplateVisibility.Description": "選擇誰能看見您的姓名牌", "Settings.NamePlateSettings.UseCustomNameplates": "顯示自訂姓名牌", "Settings.NamePlateSettings.UseCustomNameplates.Description": "若有些姓名牌難以閱讀或完全隱藏您要查看玩家的名稱和徽章,可以關閉此設定以顯示預設名牌", - "Settings.CustomizationSettings" : "自訂設定", - "Settings.CustomizationSettings.UserInterfaceEditMode" : "使用者介面編輯模式", - "Settings.CustomizationSettings.UserInterfaceEditMode.Description" : "開啟時,您就可以編輯主面板上、手部、或是視窗個別的單一圖標項目的配置\n\n記得在完工的時候關閉此設定!", + "Settings.CustomizationSettings": "自訂設定", + "Settings.CustomizationSettings.UserInterfaceEditMode": "使用者介面編輯模式", + "Settings.CustomizationSettings.UserInterfaceEditMode.Description": "開啟時,您就可以編輯主面板上、手部、或是視窗個別的單一圖標項目的配置\n\n記得在完工的時候關閉此設定!", - "Settings.FacetAnchorsSettings" : "Facet錨點", - "Settings.FacetAnchorsSettings.UseFacetAnchors" : "使用Facet錨點", - "Settings.FacetAnchorsSettings.UseFacetAnchors.Description" : "開啟可以使用右控制器切換手臂上的Facet錨點,除了主面板,這些錨點提供放置任何的錨點空間以便快速取用", - "Settings.FacetAnchorsSettings.AnimationSpeed" : "顯示/隱藏動畫播放速度", - "Settings.FacetAnchorsSettings.AnimationSpeed.Description" : "切換錨點時出現/隱藏時的速度", - "Settings.FacetAnchorsSettings.FacetAnchorToggle" : "控制器切換", - "Settings.FacetAnchorsSettings.FacetAnchorToggle.Description" : "將控制哪個控制器來切換Facet錨點,該主面板將與另一個控制器進行切換", - "Settings.FacetAnchorsSettings.ShowContainerBackground" : "顯示背景", - "Settings.FacetAnchorsSettings.ShowContainerBackground.Description" : "Facet錨點的背景視覺效果開關", + "Settings.FacetAnchorsSettings": "Facet錨點", + "Settings.FacetAnchorsSettings.UseFacetAnchors": "使用Facet錨點", + "Settings.FacetAnchorsSettings.UseFacetAnchors.Description": "開啟可以使用右控制器切換手臂上的Facet錨點,除了主面板,這些錨點提供放置任何的錨點空間以便快速取用", + "Settings.FacetAnchorsSettings.AnimationSpeed": "顯示/隱藏動畫播放速度", + "Settings.FacetAnchorsSettings.AnimationSpeed.Description": "切換錨點時出現/隱藏時的速度", + "Settings.FacetAnchorsSettings.FacetAnchorToggle": "控制器切換", + "Settings.FacetAnchorsSettings.FacetAnchorToggle.Description": "將控制哪個控制器來切換Facet錨點,該主面板將與另一個控制器進行切換", + "Settings.FacetAnchorsSettings.ShowContainerBackground": "顯示背景", + "Settings.FacetAnchorsSettings.ShowContainerBackground.Description": "Facet錨點的背景視覺效果開關", "Settings.LaserSettings.SmoothSpeed": "雷射平滑速度", "Settings.LaserSettings.SmoothSpeed.Description": "控制雷射對您的移動時的反應速度,較低的數值雷射移動將更為遲緩,降低抖動,較高的數值雷射移動較為即時,但抖動將增強", @@ -1780,535 +1843,6 @@ "Settings.LaserSettings.ShowInDesktop": "在桌機模式下開啟雷射", "Settings.LaserSettings.ShowInDesktop.Description": "開啟後,第一人稱桌機模式開啟雷射視覺效果", - "Settings.DesktopViewSettings.FollowCursor": "跟隨指標", - "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後,桌面自動切換到滑鼠指標所在的螢幕,適合在VR模式時使用物理滑鼠與鍵盤的情況下開啟", - "Settings.DesktopViewSettings.Brightness": "明度", - "Settings.DesktopViewSettings.Brightness.Description": "在桌面視角下桌面的明度", - "Settings.DesktopViewSettings.Opacity": "不透明度", - "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", - - "#Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - Convert Legacy Settings", - "#Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - Reset all simple settings", - - "#Settings.GeneralControlsSettings": "General Controls", - "#Settings.LocomotionSettings": "Locomotion", - "#Settings.MovementSettings": "Movement", - "#Settings.MouseSettings": "Mouse", - - "#Settings.GeneralHapticsSettings": "Haptic Feedback", - "#Settings.GeneralVRSettings": "VR", - "#Settings.LeapMotionSettings": "Leap Motion", - "#Settings.ViveHandTrackingSettings": "Vive Hand Tracking", - "#Settings.TrackingSmoothingSettings": "Tracking Smoothing", - - "#Settings.UserMetricsSettings": "User Metrics", - - "#Settings.OnlineStatusSettings": "Online Status", - "#Settings.OnlineStatusSettings.DefaultStatus": "Default Status", - "#Settings.OnlineStatusSettings.DefaultStatus.Description": "This is the default status that you will start with after logging in, unless there's a previously remembered status.", - "#Settings.OnlineStatusSettings.RememberMode": "Remember last status", - "#Settings.OnlineStatusSettings.RememberMode.Description": "Use this to control if your last online status should be preserved between logins or not. This includes any statuses other than Invisible, which is controlled via separate setting.", - "#Settings.OnlineStatusSettings.RememberTimespan": "Remember status for", - "#Settings.OnlineStatusSettings.RememberTimespan.Description": "Your last online status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.", - "#Settings.OnlineStatusSettings.InvisibleRememberMode": "Remember last invisible status", - "#Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "This controls how your last status is remembered specifically if you were last set to Invisible. Otherwise this functions the same.\n\nThe invisible status has a separate setting for privacy reasons, to ensure that if you were last set to invisible, you can ensure that you'll stay invisible at the next login even if your other statuses are not remembered.", - "#Settings.OnlineStatusSettings.InvisibleRememberTimespan": "Remember invisible status for", - "#Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "Your last invisible status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.", - "#Settings.OnlineStatusSettings.AutoAwayTimespan": "Switch to Away when idle for", - "#Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "When you are idle for this amount of time, your online status will automatically be switched to Away. Once you come back, it will automatically be set back to previous state, unless you set it to Away manually.", - - "#Settings.AudioInputDeviceSettings": "Audio Input", - "#Settings.AudioOutputDeviceSettings": "Audio Output", - "#Settings.AudioVolumeSettings": "Volume", - "#Settings.AudioAccessibilitySettings": "Audio Accessibility", - "#Settings.AudioInputFilteringSettings": "Input Filtering", - - "#Settings.RealtimeNetworkingSettings": "Realtime Networking", - "#Settings.AssetGatherSettings": "Asset Gathering", - - "#Settings.HostAccessSettings": "Host Access", - "#Settings.UserRestrictionsSettings": "User Restrictions", - - "#Settings.WindowsSettings": "Windows Settings", - "#Settings.DebugSettings": "Debug", - "#Settings.LegacyFeatureSettings": "Legacy Features", - "#Settings.TwitchInterfaceSettings": "Twitch Streaming Interface", - - "#Settings.MessagingPrivacySettings": "Messaging Privacy", - - "#Settings.LocaleSettings": "Locale", - "#Settings.DashSettings": "Dashboard", - "#Settings.NamePlateSettings": "Nameplates", - "#Settings.LaserSettings": "Interaction Lasers", - "#Settings.DesktopViewSettings": "Desktop View", - "#Settings.PhotoCaptureSettings": "Quick Photo Capture", - - "#Settings.DesktopRenderSettings": "Desktop Render Settings", - - "#Settings.InteractiveCameraFramingSettings": "Framing", - "#Settings.InteractiveCameraPositioningSettings": "Positioning", - "#Settings.InteractiveCameraRenderSettings": "Rendering", - "#Settings.InteractiveCameraGroupSettings": "User Grouping", - "#Settings.InteractiveCameraSmoothingSettings": "Smoothing", - "#Settings.InteractiveCameraAnchorSettings": "Anchors", - "#Settings.InteractiveCameraPhotoSettings": "Photos", - "#Settings.InteractiveCameraPostProcessingSettings": "Post Processing", - - "#Settings.GeneralControlsSettings.PrimaryHand": "Primary hand", - "#Settings.GeneralControlsSettings.PrimaryHand.Description": "Which hand is considered your primary. Various systems use this for interactions, e.g. when equipping tools.", - "#Settings.GeneralControlsSettings.DoubleClickInterval": "Double click interval", - "#Settings.GeneralControlsSettings.DoubleClickInterval.Description": "This controls the maximum amount of time that may pass between the first and second clicks of a double-click. If you are triggering double clicks too frequently, decrease this value. If you are having trouble triggering double clicks, raise this value.", - - "#Settings.LocomotionSettings.LocomotionPreferences": "Locomotion Preferences", - "#Settings.LocomotionSettings.LocomotionPreferences.Breadcrumb": "Locomotion Preferences", - - "#Settings.MovementSettings.LeftSidewaysMode": "Left controller sideways movement mode", - "#Settings.MovementSettings.LeftSidewaysMode.Description": "Use this to determine what the sideways joystick/touchpad motion on your left controller will do.", - "#Settings.MovementSettings.RightSidewaysMode": "Right controller sideways movement mode", - "#Settings.MovementSettings.RightSidewaysMode.Description": "Use this to determine what the sideways joystick/touchpad motion on your right controller will do.", - "#Settings.MovementSettings.UseHeadDirectionForMovement": "Use head direction for movement", - "#Settings.MovementSettings.UseHeadDirectionForMovement.Description": "When enabled, moving forward will move you in whatever direction you are currently looking for while in VR. When disabled, the direction your controller is pointing will be used instead.", - "#Settings.MovementSettings.UseSmoothTurn": "Smooth turning", - "#Settings.MovementSettings.UseSmoothTurn.Description": "This will gradually rotate you when turning while in VR. This can be more immersive, but is more likely to induce nausea. Turn this setting off if you prefer snap turning.", - "#Settings.MovementSettings.SmoothTurnExclusiveMode": "Use smooth turn exclusive mode", - "#Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "When enabled, a single joystick can either move you forward/backward or turn you, but never both at the same time. Enable this if you're often accidentally turning while just trying to move.", - "#Settings.MovementSettings.SmoothTurnSpeed": "Smooth turning speed", - "#Settings.MovementSettings.SmoothTurnSpeed.Description": "This setting controls how fast you will turn when smooth turning is enabled. The value is degrees per second, so a value of 360 will turn you full circle in one second at full joystick tilt.", - "#Settings.MovementSettings.SnapTurnAngle": "Snap turning angle", - "#Settings.MovementSettings.SnapTurnAngle.Description": "This is the angle (in degrees) you will rotate when you trigger a snap turn.", - "#Settings.MovementSettings.NoClipSpeed": "Noclip speed", - "#Settings.MovementSettings.NoClipSpeed.Description": "This controls how fast you'll move when you're using the Noclip locomotion specifically. This type of locomotion is often used for building and testing and as such is not controlled by the world you're in, while others typically are.", - "#Settings.MovementSettings.MovementDeadzone": "Movement deadzone", - "#Settings.MovementSettings.MovementDeadzone.Description": "This setting can be used to correct drift. Increasing this value will require you to tilt your joystick further to start moving.", - "#Settings.MovementSettings.TurningDeadzone": "Turning deadzone", - "#Settings.MovementSettings.TurningDeadzone.Description": "This setting can be used to correct drift and prevent accidental turning when moving and turning on the same joystick. Increasing this value will require you to tilt your joystick further to start turning.", - "#Settings.MovementSettings.MovementExponent": "Movement exponent", - "#Settings.MovementSettings.MovementExponent.Description": "Use this to control the curve response when moving. You can use this to either start moving slow at first and then quickly ramp up or start moving faster immediately, depending whether the value is above or below 1.0", - - "#Settings.GrabbingSettings": "Grabbing Settings", - "#Settings.GrabbingSettings.DefaultHandGrabType": "Default Hand Grab Type", - "#Settings.GrabbingSettings.DefaultHandGrabType.Description": "This determines what your default grab mode for hands is when you spawn in new worlds.\n\nPalm: You will grab all objects that are near your palm.\n\nPrecision: You will grab a single object between your index finger and thumb.\n\nAuto: Mode is automatically switched between palm and precision depending on the orientation of your hand.\n\nOff: You'll only be able to grab items with your lasers.", - - "#Settings.FullBodyTrackingSettings": "Full Body Tracking", - "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "Body Horizontal Angle", - "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", - - "#Settings.GamepadSettings": "Gamepad", - "#Settings.GamepadSettings.ThumbstickLookSpeed": "Thumbstick Looking Speed", - "#Settings.GamepadSettings.ThumbstickLookSpeed.Description": "Use this to adjust the sensitivity of the speed at which the viewpoint is moved with the thumbstick.", - "#Settings.GamepadSettings.ThumbstickLookExponent": "Thumbstick Looking Exponent", - "#Settings.GamepadSettings.ThumbstickLookExponent.Description": "Use this to control the curve response of the viewpoint movement with the thumbstick. With this setting, you can either start moving slowly at first and then ramp up quickly, or start moving faster immediately, depending on whether the value is above or below 1.0.", - "#Settings.GamepadSettings.UseGamepadWhenUnfocused": "Use gamepad when unfocused", - "#Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "When this setting is enabled, any inputs from gamepads will be used even when the application window isn't currently focused. You can turn this off if you like to run other games at the same time that also use gamepad.", - - "#Settings.MouseSettings.MouseSensitivity": "Sensitivity", - "#Settings.MouseSettings.MouseSensitivity.Description": "Overall mouse sensitivity for desktop interactions.", - "#Settings.MouseSettings.MouseLookSpeed": "Looking speed", - "#Settings.MouseSettings.MouseLookSpeed.Description": "Use this to adjust the sensitivity of how fast the camera looks around when in first or third person mode.", - "#Settings.MouseSettings.MousePanSpeed": "Panning speed", - "#Settings.MouseSettings.MousePanSpeed.Description": "This controls how fast the view looks with mouse movement when in UI aligned viewing mode.", - "#Settings.MouseSettings.MouseRotateSpeed": "Rotation speed", - "#Settings.MouseSettings.MouseRotateSpeed.Description": "When holding items in desktop mode, this controls how fast they will be rotated around their axis with the mouse.", - "#Settings.MouseSettings.MouseFreeformRotateSpeed": "Freeform rotation speed", - "#Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "When holding items in desktop mode, this controls how fast they will be rotated when using freeform rotation.", - "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "Grab Move Speed", - "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", - - "#Settings.KeyboardLookSettings": "Keyboard Look Settings", - "#Settings.KeyboardLookSettings.LookEnabled": "Keyboard Look", - "#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard.
It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.", - "#Settings.KeyboardLookSettings.HorizontalSpeed": "Horizontal Speed for Keyboard Looking", - "#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.", - "#Settings.KeyboardLookSettings.VerticalSpeed": "Vertical Speed for Keyboard Looking.", - "#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.", - - "#Settings.GeneralHapticsSettings.EnableControllerVibration": "Controller vibration", - "#Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "Use this to enable or disable haptic vibration specifically on VR controllers.", - "#Settings.GeneralHapticsSettings.EnableHaptics": "Haptic feedback", - "#Settings.GeneralHapticsSettings.EnableHaptics.Description": "When enabled, you will receive haptic feedback from avatars and items in the world on your controllers and other haptic devices.", - - "#Settings.GeneralVRSettings.UseVRHotswitching": "VR Hotswitching", - "#Settings.GeneralVRSettings.UseVRHotswitching.Description": "When enabled, you will automatically be switched between VR and desktop mode when you take your VR headset on or off", - - "#Settings.TrackingSmoothingSettings.HandPositionSmoothing": "Hand Position Smoothing", - "#Settings.TrackingSmoothingSettings.HandRotationSmoothing": "Hand Rotation Smoothing", - "#Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description": "When enabled, this controls how much the hand position is smoothed out. Typically this is helpful for users with tremors and other accessibility issues that cause jitter.", - "#Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description": "When enabled, this controls how much the hand rotation is smoothed out. Typically this is helpful for users with tremors and other accessibility issues that cause jitter.", - - "#Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "Feet Position Smoothing", - "#Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "Feet Rotation Smoothing", - - "#Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description": "When enabled, this controls how much the position of feet is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", - "#Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description": "When enabled, this controls how much the rotation of feet is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", - - "#Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "Hips Position Smoothing", - "#Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "Hips Rotation Smoothing", - "#Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description": "When enabled, this controls how much the position of hips is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", - "#Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description": "When enabled, this controls how much the rotation of hips is smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.", - - "#Settings.MediaPrivacySettings": "Media Privacy", - "#Settings.MediaPrivacySettings.MediaMetadataOptOut": "Opt out of media metadata", - "#Settings.MediaPrivacySettings.MediaMetadataOptOut.Description": "When enabled, you will be excluded from metadata in captured media (typically virtual photos & audio clips). You will still appear in those media assets, but no information, such as your UserID and position in the scene will be stored alongside it.\n\nIf you become aware of any users are modifying their clients to ignore this opt out, please report them to the moderation team, as this would be considered harassment.", - "#Settings.MediaPrivacySettings.HideInScreenshots": "Do not show me in screenshots", - "#Settings.MediaPrivacySettings.HideInScreenshots.Description": "When enabled, you will not be rendered in screenshots captured in-game.\n\nIMPORTANT: Please note that this does not affect realtime cameras, screenshots taken by methods outside of the game or captures done through other methods in-world that might be part of the world's mechanics.", - - "#Settings.MediaPrivacySettings.StripImageFileMetadata": "Strip image metadata on import", - "#Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "When enabled, strips metadata from images on import.\n\nIncludes EXIF, Embedded comments, IPTC, XMP, and GEOTIFF metadata.\n\nThis will also strip any location data (such as GPS) within that metadata.\n\nDoes not, include files imported with the \"Raw File\" option.", - - "#Settings.Category.Integrations": "Integrations", - "#Settings.DiscordIntegrationSettings": "Discord Integration", - "#Settings.SteamIntegrationSettings": "Steam Integration", - - "#Settings.DiscordIntegrationSettings.RichPresence": "Discord Rich Presence", - "#Settings.DiscordIntegrationSettings.RichPresence.Description": "Controls what information {appName} sends to Discord's Rich Presence systems.\n\nNone - Do not send Rich Presence information to Discord.\nBasic - Send only limited details such as your presence in {appName}.\nFull - When in a public session, send all suitable session information to Discord. Includes the world name and how many users are in the session.\n\nDiscord itself also does its own detection to display what game you are playing. This can be disabled in Discord's settings.", - - "#Settings.SteamIntegrationSettings.RichPresence": "Steam Rich Presence", - "#Settings.SteamIntegrationSettings.RichPresence.Description": "Controls what information {appName} sends to Steam's Rich Presence systems.\n\nNone - Do not send Rich Presence information to Steam.\nBasic - Send only limited details such as your presence in {appName}.\nFull - When in a public session, send all suitable session information to Steam. Includes the world name and how many users are in the session.\n\nSteam itself will display that you are playing {appName} regardless of this setting. Changing this setting only affects how much extra data is sent to Steam about your active session.", - - "#Settings.SteamIntegrationSettings.SaveScreenshots": "Save Screenshots", - "#Settings.SteamIntegrationSettings.SaveScreenshots.Description": "When you take a picture with this setting enabled, a copy will be saved to Steam screenshots.", - - "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "Force Steam Voice when Remote Play is active", - "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.

Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", - - "#Settings.LeapMotionSettings.LeapMotionEnabled": "Leap Motion hand tracking", - "#Settings.LeapMotionSettings.LeapMotionEnabled.Description": "When enabled, the Leap Motion device will be used to track your hands and fingers when present.", - "#Settings.LeapMotionSettings.Offset": "Hand tracking offset", - "#Settings.LeapMotionSettings.Offset.Description": "This is the offset in meters of the Leap Motion sensor on your VR headset. Tweak these values to make sure your hands are positioned correctly.", - "#Settings.LeapMotionSettings.SnapDistance": "Controller snapping distance", - "#Settings.LeapMotionSettings.SnapDistance.Description": "When your hands are within the range of controllers, they will automatically snap to them and use the hand tracking data from the controller itself, instead of Leap Motion. This controls the distance at which the hands will snap.", - "#Settings.LeapMotionSettings.UseFingersWhenSnapped": "Track hands while using controllers", - "#Settings.LeapMotionSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the Leap Motion", - - "#Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled": "Vive hand tracking", - "#Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled.Description": "When enabled, your hands and fingers will be tracked using the Vive hand tracking. This typically uses the cameras on the VR headset itself. You might need to enable the hand tracking in Steam VR settings.", - "#Settings.ViveHandTrackingSettings.SnapDistance": "Controller snapping distance", - "#Settings.ViveHandTrackingSettings.SnapDistance.Description": "When your hands are within the range of controllers, they will automatically snap to them and use the hand tracking data from the controller itself, instead of the headset cameras. This controls the distance at which the hands will snap.", - "#Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "Track hands while using controllers", - "#Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the VR headset cameras", - - "#Settings.TrackerSettings": "Tracker Settings", - "#Settings.TrackerSettings.UseTrackers": "Use Trackers", - "#Settings.TrackerSettings.UseTrackers.Description": "Using this option you can globally disable all body trackers. This can be useful if your trackers are in a corner and charging, resulting in your avatar being crumpled up.", - "#Settings.TrackerSettings.Trackers": "Manage Trackers", - "#Settings.TrackerSettings.Trackers.Breadcrumb": "Trackers", - - "#Settings.TrackerSettings.Trackers.UseTracker": "Use Tracker", - "#Settings.TrackerSettings.Trackers.UseTracker.Description": "Should this tracker be used for tracking? You can use this to temporarily disable given tracker without having to reset its mapping.", - "#Settings.TrackerSettings.Trackers.FreezeTracking": "Freeze Tracking", - "#Settings.TrackerSettings.Trackers.FreezeTracking.Description": "Enabling this will keep the tracker active, but freeze its current position and rotation. This setting is not persistent and will be reset on the next launch.", - "#Settings.TrackerSettings.Trackers.CustomName": "Custom Name", - "#Settings.TrackerSettings.Trackers.CustomName.Description": "You can give the tracker a custom name to make it easy to distinguish from others, rather than using its ID. This is mostly cosmetic, with no functional differences.", - "#Settings.TrackerSettings.Trackers.MappedBodyNode": "Tracker Mapping", - "#Settings.TrackerSettings.Trackers.MappedBodyNode.Description": "Which body part is this tracker mapped to for full body tracking.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", - "#Settings.TrackerSettings.Trackers.MappedPosition": "Mapped Position", - "#Settings.TrackerSettings.Trackers.MappedPosition.Description": "The position of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", - "#Settings.TrackerSettings.Trackers.MappedRotation": "Mapped Rotation", - "#Settings.TrackerSettings.Trackers.MappedRotation.Description": "The rotation of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.", - "#Settings.TrackerSettings.Trackers.UseInVR": "Use in VR", - "#Settings.TrackerSettings.Trackers.UseInVR.Description": "Should this tracker affect your avatar while in VR mode?", - "#Settings.TrackerSettings.Trackers.UseInDesktop": "Use in desktop", - "#Settings.TrackerSettings.Trackers.UseInDesktop.Description": "Should this tracker affect your avatar while in desktop mode?", - "#Settings.TrackerSettings.Trackers.TrackerID": "Tracker ID", - "#Settings.TrackerSettings.Trackers.TrackerID.Description": "Unique ID of this tracker. This information is considered private and is not the same ID as one that will be shown in world to avoid tracking through fingerprinting.", - "#Settings.TrackerSettings.Trackers.TrackerBattery": "Tracker battery", - "#Settings.TrackerSettings.Trackers.TrackerBattery.Description": "The current battery level of this tracker. Note that some trackers might not support tracking current battery level.", - "#Settings.TrackerSettings.Trackers.TrackerIsCharging": "Is Charging", - "#Settings.TrackerSettings.Trackers.TrackerIsCharging.Description": "This indicates if the tracker is currently charging. Note that some trackers might not support reporting this information.", - "#Settings.TrackerSettings.Trackers.Unmap": "Reset mapping", - "#Settings.TrackerSettings.Trackers.Remove": "Remove tracker entry", - - "#Settings.SteamLinkSettings": "Steam Link", - "#Settings.SteamLinkSettings.OSC_DataPort": "OSC Face tracking port", - "#Settings.SteamLinkSettings.OSC_DataPort.Description": "Which port should be used for listening for OSC face tracking data. This should match the same port you set in SteamVR settings for the face tracking to work.", - - "#Settings.HapticPointMapping.MappingTarget": "Map To", - "#Settings.HapticPointMapping.MappingTarget.Description": "Use this to configure which part of the avatar you want this device to be mapped to.", - - "#Settings.HapticPointMapping.PointRadius": "Haptic Point Radius", - "#Settings.HapticPointMapping.PointRadius.Description": "This lets you control the size of the haptic point on the avatar. Making it bigger will make it easier to trigger from bigger distances, but also results in less precision, as any haptic trigger within the point's volume will activate it.", - - "#Settings.HapticPointMapping.TorsoHorizontalPosition": "Horizontal position on torso", - "#Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "This is the horizontal position along torso, going from left to the right", - "#Settings.HapticPointMapping.TorsoVerticalPosition": "Vertical position on torso", - "#Settings.HapticPointMapping.TorsoVerticalPosition.Description": "This is the vertical position along torso, going from the bottom to the top.", - "#Settings.HapticPointMapping.TorsoSide": "Torso side", - "#Settings.HapticPointMapping.TorsoSide.Description": "This indicates which side of torso should this device be mapped to (front or back)", - - "#Settings.HapticPointMapping.HeadPitchAngle": "Head Pitch Angle", - "#Settings.HapticPointMapping.HeadPitchAngle.Description": "This controls position along the \"vertical\" axis of the head. The default position is the center of face (where your nose is). Increasing the angle will go upwards toward the top of your head. Decreasing the value goes downwards towards the chin.", - "#Settings.HapticPointMapping.HeadYawAngle": "Head Yaw Angle", - "#Settings.HapticPointMapping.HeadYawAngle.Description": "This controls the horizontal position around head, turning left or right. The center (where your nose is) is the default pose. Decreasing the value will go left, increasing will go right. This wraps all around the head in a circle at 180°, which is where the back of your head is.", - - "#Settings.HapticPointMapping.ArmSide": "Arm", - "#Settings.HapticPointMapping.ArmSide.Description": "Which arm should this map to? Left or right?", - "#Settings.HapticPointMapping.ArmPositionAlong": "Position along the arm", - "#Settings.HapticPointMapping.ArmPositionAlong.Description": "This controls the position along the arm. This starts at the shoulder and goes all the way to the wrist. Midway position is where the elbow is.", - "#Settings.HapticPointMapping.ArmAngleAround": "Angle around the arm", - "#Settings.HapticPointMapping.ArmAngleAround.Description": "This controls the angle around the circumference of the arm. The default 0° position is aligned with the top of your hand. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the side of your arm where your palm is.", - - "#Settings.HapticPointMapping.LegSide": "Leg", - "#Settings.HapticPointMapping.LegSide.Description": "Which leg should this map to? Left or right?", - "#Settings.HapticPointMapping.LegPositionAlong": "Position along the leg", - "#Settings.HapticPointMapping.LegPositionAlong.Description": "This controls the position along the leg. This starts at the hips and goes all the way to the ankle. Midway position is where the knee is.", - "#Settings.HapticPointMapping.LegAngleAround": "Angle around the leg", - "#Settings.HapticPointMapping.LegAngleAround.Description": "This controls the angle around the circumference of the leg. The default 0° position is aligned with the front of your leg - the direction your knee is pointing. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the back side of your leg.", - - "#Settings.HapticPointMapping.ControllerSide": "Controller", - "#Settings.HapticPointMapping.ControllerSide.Description": "Which controller should this haptic point be mapped to? Left or right?", - - "#Settings.HapticPointMapping.Tag": "Haptic Tag", - "#Settings.HapticPointMapping.Tag.Description": "Tag associated with this haptic point. This will map to the point on your avatar with a matching haptic tag specified on the TagHapticPointMapper component. If no point with this haptic tag is defined on the avatar, the haptic device will not work.\n\nThis is useful when you need full control over precise point on the avatar that the haptic device will be mapped to - e.g. when the generalized mapping doesn't suit your needs.", - - "#Settings.GiggleTechSettings": "GiggleTech Devices", - "#Settings.GiggleTechSettings.Devices": "Manage GigglePucks", - "#Settings.GiggleTechSettings.GigglePuckIP": "GigglePuck IP to manually add", - "#Settings.GiggleTechSettings.GigglePuckIP.Description": "If your GigglePuck isn't automatically detected on the network, fill its IP address in this field and then click the button below to add it manually.\n\nOnce added, go to \"Manage GigglePucks\" to configure it.", - "#Settings.GiggleTechSettings.RegisterGigglePuck": "Register GigglePuck manually", - "#Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP", - "#Settings.GiggleTechSettings.Devices.IsConnected": "Is GigglePuck connected", - "#Settings.GiggleTechSettings.Devices.UseDevice": "Use Device", - "#Settings.GiggleTechSettings.Devices.UseDevice.Description": "You can use this to enable or disable individual GigglePucks when they are mapped. Disabling the device will stop all the haptics.", - "#Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "Always treat as connected", - "#Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "When this is enabled, the GigglePuck will be always considered to be connected, even if it's not detected on the network.\n\nThis can be useful for certain networks that might have issues with automatic detection.", - "#Settings.GiggleTechSettings.Devices.IntensityScale": "Intensity Scale", - "#Settings.GiggleTechSettings.Devices.IntensityScale.Description": "This lets you scale the intensity of the haptics sent to the GigglePuck. The actual strength of the haptics will never go beyond GigglePuck's maximum safe value - the values are clamped to safe maximum that will not overvolt the motor.", - "#Settings.GiggleTechSettings.Devices.Remove": "Remove Entry", - "#Settings.GiggleTechSettings.Devices.CustomName": "Custom Name", - "#Settings.GiggleTechSettings.Devices.CustomName.Description": "You can use this to give this GigglePuck a custom name for easier reference. This is purely cosmetic and has no functional differences.", - "#Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePucks", - "#Settings.GiggleTechSettings.Devices.ActivationIntensity": "Current Intensity", - "#Settings.GiggleTechSettings.Devices.MinimumIntensity": "Minimum Intensity", - "#Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "This is the minimum intensity that the haptic will be run at. When the intensity is too low, this can cause the haptic device to stall and stop responding.", - "#Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "Initial Activation Intensity", - "#Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "When the haptics go from inactive to active, they will be run at at least this amount of intensity for a very short time period. This can help \"kick-start\" the haptics, when the activation value is too low for the motor to start spinning.", - - "#Settings.UserMetricsSettings.UserHeight": "Height", - "#Settings.UserMetricsSettings.UserHeight.Description": "This is your real world height, which is used to properly scale your avatar so it fits you well. It is also the height you will be placed at when you enable seated mode.\n\nYou can enter your height by using appropriate units, for example by typing 175 cm or 1.75 m for metric or 5'11\" for imperial.", - - "#Settings.FavoritesSettings": "Favorites", - "#Settings.FavoritesSettings.AutoLoadCloudHome": "Load cloud home on startup", - "#Settings.FavoritesSettings.AutoLoadCloudHome.Description": "When enabled, your cloud home will be automatically loaded on startup. If you'd prefer it to not be loaded, you can disable this option. It will take effect next time you start.", - - "#Settings.AudioInputDeviceSettings.UseSystemDefault": "Use System Default Input Device", - "#Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "Enable this to automatically use the input device you have set as default input in your system. If you'd like to override this and use a specific device instead, disable this option and configure the preferred devices below.", - "#Settings.AudioInputDeviceSettings.DevicePriorities": "Configure Preferred Audio Input Devices", - "#Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Input Devices", - "#Settings.AudioInputDeviceSettings.SetAsDefault": "Set As Default", - "#Settings.AudioInputDeviceSettings.Testing.Header": "Test audio input", - "#Settings.AudioInputDeviceSettings.Testing.Description": "You can use this to monitor and test the selected audio device to ensure it's working properly. Use the button to listen to the input, which will play the sound back at you.", - "#Settings.AudioInputDeviceSettings.Testing.ListenToInput": "Listen to this input", - "#Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "Stop listening", - "#Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "Live audio monitoring", - - "#Settings.AudioOutputDeviceSettings.UseSystemDefault": "Use System Default Output Device", - "#Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "Enable this to use the default system device for outputting audio. By disabling this, you can configure which audio device is used for outputting the audio below. This can be useful when you use different devices when toggling between VR and desktop.", - "#Settings.AudioOutputDeviceSettings.DevicePriorities": "Configure Preferred Audio Output Devices", - "#Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Output Devices", - "#Settings.AudioOutputDeviceSettings.SetAsDefault": "Set As Default", - "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "Force Refresh Audio Devices", - "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "Pressing this will force Resonite to refresh the audio device list. In most cases this should not be needed, but if Resonite is failing to pick up audio device that was added, using this might help.", - "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "Separate Streaming Camera Output", - "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "When enabled, the streaming camera will render audio from its viewpoint and output it to a separate audio device.

This lets you keep your own audio from your perspective, while also capturing audio from the camera's perspective.

For this to work, the selected device must be different from your normal output device.", - "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "Streaming Camera Output Devices", - "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "Streaming Camera Output Devices", - - "#Settings.AudioVolumeSettings.MasterVolume": "Master volume", - "#Settings.AudioVolumeSettings.MasterVolume.Description": "This controls the volume of everything uniformly. If everything is too loud or quiet, you can tweak this setting.", - "#Settings.AudioVolumeSettings.SoundEffectVolume": "Sound effect volume", - "#Settings.AudioVolumeSettings.SoundEffectVolume.Description": "Adjust the volume of all sound effects. These are typically sounds that various items and gadgets make.", - "#Settings.AudioVolumeSettings.MultimediaVolume": "Multimedia volume", - "#Settings.AudioVolumeSettings.MultimediaVolume.Description": "Control the audio volume of various multimedia. Typically audio, music and video players are classified as multimedia as well as background sound tracks in the world.", - "#Settings.AudioVolumeSettings.VoiceVolume": "Voice volume", - "#Settings.AudioVolumeSettings.VoiceVolume.Description": "This controls the speech volume of all other users. In some cases pre-recorded voice clips will also be controlled by this setting. You can also adjust volume of individual users in the Session tab.", - "#Settings.AudioVolumeSettings.UserInterfaceVolume": "UI volume", - "#Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "With this setting, you can adjust the sound effects of UI specifically - hovering and pressing buttons, sliders, some tools interactions, capturing photos and so on.", - - "#Settings.AudioAccessibilitySettings.WhisperVolume": "Whisper mode volume", - "#Settings.AudioAccessibilitySettings.WhisperVolume.Description": "When you have Whisper mode activated, this indicates how loud sounds outside of the sphere will be. If they are too loud or too quiet, you can use this to tweak the volume attenuation.", - "#Settings.AudioAccessibilitySettings.VoiceMessageVolume": "Voice message volume", - "#Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "This indicates how loud other sounds will be when you are recording a voice message in Contacts. This can help prevent \"voice jamming\", making it easier to focus on what you are saying.", - "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff": "強制關閉語音對話效果", - "Settings.AudioAccessibilitySettings.ForceVoiceAudioEffectsOff.Description": "開啟本選項會強制關閉套用在其他人的語音對話效果(例如迴音等)。若你會因為語音對話效果造成聽解困難,本功能會有幫助。

重要:世界可以因遊戲流程因素覆蓋這個設定,在此情況下本功能不會有任何作用。", - - "#Settings.AudioInputFilteringSettings.UseVoiceNormalization": "Voice normalization", - "#Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "This feature will try to ensure that your voice input is brought to a uniform level. This helps make your volume the same as other users, regardless of your microphone settings. We strongly recommend to keep this setting on to ensure you can be heard well by other users.", - "#Settings.AudioInputFilteringSettings.NoiseGateThreshold": "Noise gate threshold", - "#Settings.AudioInputFilteringSettings.NoiseGateThreshold.Description": "Noise gate prevents background noises from being transmitted to other users. This setting indicates the maximum volume at which sounds will be filtered out. If too much noise is making it in, increase this setting, if your voice is not getting through, lower it.", - "#Settings.AudioInputFilteringSettings.NoiseGateAttack": "Noise gate attack", - "#Settings.AudioInputFilteringSettings.NoiseGateAttack.Description": "This indicates how fast the noise gate responds to an incoming sound that is louder than the threshold volume. Larger values will result in a slower volume fade in, while smaller ones will make the volume ramp up quicker.", - "#Settings.AudioInputFilteringSettings.NoiseGateHold": "Noise gate hold", - "#Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "This controls how long it takes for the noise gate to begin to close after the microphone input volume falls below the threshold volume.", - "#Settings.AudioInputFilteringSettings.NoiseGateRelease": "Noise gate release", - "#Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "This setting controls how fast the noise gate closes after the incoming audio has quieted again.", - - "#Settings.AudioInputFilteringSettings.NormalizationThreshold": "Normalization threshold", - "#Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "Using this setting you can control the threshold when the incoming audio will become amplified. If your normal speech is too quiet and it's not getting amplified, lower this setting. If random quiet noises are being amplified, increase it.", - - "#Settings.AudioInputFilteringSettings.UseNoiseSuppression": "Noise suppression (RNNoise)", - "#Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "This feature processes the incoming audio to filter out various undesirable noises. This can clean up audio from noisy microphones considerably, producing a cleaner voice. We strongly recommend keeping this setting on. However, it can also filter out certain noises that do not get identified as speech.", - - "#Settings.AudioPerformanceSettings": "Audio Performance Settings", - "#Settings.AudioPerformanceSettings.MaxVoices": "Maximum number of active sounds", - "#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.

If you set this too high, you might hear audio crackling.", - "#Settings.AudioPerformanceSettings.SimulationFrameSize": "Simulation Frame Size", - "#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.

Generally we do not recommend changing this value and keeping the default 1024.", - "#Settings.AudioPerformanceSettings.OutputBufferSize": "Playback Buffer Size", - "#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.

By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.", - - "#Settings.VoiceSettings": "Voice Settings", - "#Settings.VoiceSettings.MutePersistence": "Mute Persistence", - "#Settings.VoiceSettings.MutePersistence.Description": "Start Unmuted: When you log in, you will always start unmuted.\n\nStarted Muted: When you log in, your voice will always start muted. You will either have to unmute or press the \"push to talk\" key (V by default) to speak.\n\nRemember Last: When you login, the status from the last time you logged out will be preserved.", - - "#Settings.EarmuffSettings": "Earmuff", - "#Settings.EarmuffSettings.EarmuffEnabled": "Use Earmuff", - "#Settings.EarmuffSettings.EarmuffEnabled.Description": "When earmuff mode is activated, voices of users will be significantly attenuated based on their distance and the direction you are facing.\n\nIn effect, this creates a \"listening cone\", which can help when there are too many overlapping voices in a world.", - "#Settings.EarmuffSettings.Directionality": "Directionality", - "#Settings.EarmuffSettings.Directionality.Description": "This controls how directional the voice attenuation is. At 0 %, voices behind you will be at same volume as voices same distance in front of you. At 100 % values, you will not hear voices behind you unless they're really close.\n\nIf you want to hear voices behind you better, lower this value.", - "#Settings.EarmuffSettings.Distance": "Distance", - "#Settings.EarmuffSettings.Distance.Description": "This controls the distance in front of you (and behind you if directionality is 0 %) beyond which will voices become quieter.", - "#Settings.EarmuffSettings.Angle": "Angle", - "#Settings.EarmuffSettings.Angle.Description": "This controls the angle in front of your face within which the voices are at their normal level. Any voices beyond this angle will start attenuating once they reach the transition distance.", - "#Settings.EarmuffSettings.TransitionStart": "Transition Start", - "#Settings.EarmuffSettings.TransitionStart.Description": "This controls the distance from the \"listening cone\" at which voices will become quieter. It's recommended to keep this above zero, because that will better include voices on the sides and voices near your head (e.g. users who are technically behind you, but very close).", - "#Settings.EarmuffSettings.TransitionLength": "Transition Range", - "#Settings.EarmuffSettings.TransitionLength.Description": "Use this to control the distance over which the voices will fade from their normal volume to fully attenuated. Larger values will transition the volume more smoothly, while lower values will result in more abrupt transition.", - "#Settings.EarmuffSettings.VolumeAttenuation": "Volume Attenuation", - "#Settings.EarmuffSettings.VolumeAttenuation.Description": "This controls how loud voices beyond the \"listening cone\" will be. Setting this to 0 % will completely mute all users beyond the listening cone.", - - "#Settings.RealtimeNetworkingSettings.DisableLAN": "Disable LAN", - "#Settings.RealtimeNetworkingSettings.DisableLAN.Description": "This disables networking features specific to local networks, such as broadcasting your session on the local network or listening to other sessions broadcasted on this network.", - "#Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "Prefer Steam Networking Sockets", - "#Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "When enabled, you will connect via Steam Networking Sockets protocol if possible. This can help in some cases when LNL protocol results in significant queuing. However as this protocol is missing some features, you can run into more networking instability, so we recommend only enabling this once you ran into issues.", - "#Settings.RealtimeNetworkingSettings.PreferTCP": "Prefer TCP", - "#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.", - "#Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL Window Size", - "#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\nDefault Value: 64\n\nIMPORTANT: This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.", - - "#Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "Maximum number of concurrent asset transfers", - "#Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "When hosting sessions, this indicates how many locally imported assets can be transferred at the time. Increasing this can transfer assets to users faster, but can also degrade the quality of the network connection. We recommend testing what values can your network handle.", - "#Settings.AssetGatherSettings.MaxConcurrentDownloads": "Maximum number of concurrent downloads", - "#Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "Use this to control how many assets can be downloaded at the same time. Using bigger value can speed up loading of worlds, but can also overload your network, so use caution when tweaking this value.", - - "#Settings.HostAccessSettings.Entries": "Manage Host Access Permissions", - "#Settings.HostAccessSettings.Entries.Breadcrumb": "Host Access Permissions", - "#Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "Allow HTTP requests", - "#Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "This indicates if HTTP(s) requests are allowed for this host. These are typically REST API requests to communicate with a third party services.", - "#Settings.HostAccessSettings.Entries.AllowWebsockets": "Allow websockets", - "#Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "This indicates if realtime Websocket connections are allowed for this host. These are often used for more realtime bi-directional communications and data streams.", - "#Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "Allow OSC receiving", - "#Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "This indicates if {appName} can receive and process OSC data", - "#Settings.HostAccessSettings.Entries.AllowOSC_Sending": "Allow OSC sending", - "#Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "This controls if {appName} is allowed to send data via OSC protocol to given host", - "#Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "Last hyperlink request reason", - "#Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "Last websocket request reason", - "#Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "Last OSC Sender request reason", - "#Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "Last OSC Receiver request reason", - "#Settings.HostAccessSettings.Entries.Remove": "Remove entry (you will be asked again next time)", - "#Settings.HostAccessSettings.DebugReset": "Reset Host Access Entries", - - "#Settings.UserRestrictionsSettings.DebugReset": "Reset User Restrictions", - - "#Settings.WindowsSettings.KeepOriginalScreenshotFormat": "Keep original screenshot format", - "#Settings.WindowsSettings.KeepOriginalScreenshotFormat.Description": "Enable this to avoid converting captured screenshots to JPG or PNG when saving them to the Documents folder in Windows. This can make them more difficult to use, as some apps might not be able to open the format.", - - "#Settings.DebugSettings.DebugInputBindings": "Debug input bindings", - "#Settings.DebugSettings.DebugInputBindings.Description": "When enabled, you will see debugging information for the input binding system. This is mostly useful for developers.", - "#Settings.DebugSettings.ConvertParticleSystems": "Convert particle systems to PhotonDust", - "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any newly loaded items and worlds.

This is intended for testing purposes only! If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.

Please see our GitHub/Discord if you'd like to help with testing.", - - "#Settings.LegacyFeatureSettings.UseLegacyGripEquip": "Double press grip to equip items", - "#Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "When enabled, you can equip tools and gadgets by pressing grip twice in rapid succession. This setting will likely get removed at some point.", - "#Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "Use legacy world switcher", - "#Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "When enabled, the app button on your non-primary hand will open a legacy world switch to switch between active worlds. This feature will be replaced in the future by a more flexible solution.", - "#Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "Use inventory & session gesture shortcut", - "#Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "When enabled, when you hold grip and press the App button (that normally opens/closes dash), it will open the legacy inventory or session menu.", - - "#Settings.LegacyFeatureSettings.SuppressFeetSimulation": "Suppress Feet Simulation", - "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them.

If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers.

IMPORTANT: This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", - - "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "Preserve legacy reverb zone handling", - "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.

Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.", - - "#Settings.TwitchInterfaceSettings.ChannelName": "Twitch Channel Name", - "#Settings.TwitchInterfaceSettings.ChannelName.Description": "This sets the default Twitch channel name for the Twitch Chat panel in the Camera Controls panel. This is mostly used by Twitch streamers who want to see their Twitch chat.", - - "#Settings.MessagingPrivacySettings.DoNotSendReadStatus": "Do not send realtime read status", - "#Settings.MessagingPrivacySettings.DoNotSendReadStatus.Description": "When enabled, other users won't be able to see when you have read their messages immediately. You will also not see when they have read yours.", - - "#Settings.LocaleSettings.CultureLocaleCode": "Culture locale code", - "#Settings.LocaleSettings.CultureLocaleCode.Description": "When set, this will override the default culture locale used for formatting numbers and other quantities. Normally the culture of your selected locale will be used, but this lets you mix and match them. E.g. using your native language with US culture.", - "#Settings.LocaleSettings.UseImperialUnits": "Use imperial units", - "#Settings.LocaleSettings.UseImperialUnits.Description": "When enabled, editors for quantities (length/height, mass, volume...) will try to use imperial units instead of metric. Useful if you're from the US, UK, Liberia or Myanmar.", - "#Settings.LocaleSettings.AvailableLocales": "Select Locale", - "#Settings.LocaleSettings.AvailableLocales.Breadcrumb": "Locales", - "#Settings.LocaleSettings.AvailableLocales.SystemLocale": "Use System Language", - - "#Settings.DashSettings.DashCurvature": "Curvature", - "#Settings.DashSettings.DashCurvature.Description": "This controls how curved the dash is when you are in VR. Setting it to 0 will make it completely flat.", - "#Settings.DashSettings.OpenCloseSpeed": "Open/close speed", - "#Settings.DashSettings.OpenCloseSpeed.Description": "Use this to adjust how quickly the dash opens and closes. If you don't like the animation, you can set this to very high value so dash opens and closes near instantly.", - "#Settings.DashSettings.AllowReplacingSettings": "Allow replacing settings", - "#Settings.DashSettings.AllowReplacingSettings.Description": "When enabled, you'll be able to pick the Settings facet on the dash when in UI edit mode and replace it with another.\n\nThis setting needs to be off if you want to pick the individual settings as facets. It's recommended to turn this on temporarily when you want to replace the settings UI with custom and then disable it again.", - - "#Settings.NotificationSettings": "Notifications", - "#Settings.NotificationSettings.UserOnline": "Contact Online", - "#Settings.NotificationSettings.UserOnline.Description": "This controls if you'll get notifications when your contacts come online.", - "#Settings.NotificationSettings.UserSociable": "Contact Sociable", - "#Settings.NotificationSettings.UserSociable.Description": "When one of your contacts becomes sociable, you will receive a distinct notification with sound, so you can invite or poke them!\n\nIf you don't like these notifications, you can turn this off, which will treat Sociable status as no different from user coming Online for notifications.", - "#Settings.NotificationSettings.UserOnlineOnAnotherBuild": "Contact Online on an incompatible build", - "#Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "This controls if you'll get notifications when your contacts come online when they are using a build that's not compatible with your own (e.g. a new version or pre-release builds).", - "#Settings.NotificationSettings.Message": "Messages", - "#Settings.NotificationSettings.Message.Description": "This controls notifications you will get when you receive messages.", - "#Settings.NotificationSettings.Invite": "Session Invites", - "#Settings.NotificationSettings.Invite.Description": "This controls if you get notifications when you are invited to a session.", - "#Settings.NotificationSettings.InviteRequest": "Invite Requests", - "#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.", - "#Settings.NotificationSettings.ContactRequest": "Contact Requests", - "#Settings.NotificationSettings.ContactRequest.Description": "This controls what notifications you get when you receive a contact request from someone", - "#Settings.NotificationSettings.ContactSessionStarted": "New Contact Sessions", - "#Settings.NotificationSettings.ContactSessionStarted.Description": "This controls what notifications you get when a new session is started by one of your contacts.", - "#Settings.NotificationSettings.PublicSessionStarted": "New Public Sessions", - "#Settings.NotificationSettings.PublicSessionStarted.Description": "This controls what notifications you get when a new public session is started by a person that's not your contact.", - "#Settings.NotificationSettings.UserJoinAndLeave": "Users joining & leaving", - "#Settings.NotificationSettings.UserJoinAndLeave.Description": "When enabled, you will receive notifications when users join and leave the world you're currently in.", - "#Settings.NotificationSettings.PermissionChanged": "Permission Role Changed", - "#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.", - - "#Settings.NamePlateSettings.NameplateVisibility": "Nameplate visibility", - "#Settings.NamePlateSettings.NameplateVisibility.Description": "Use this to control whose nameplates will be visible to you.", - "#Settings.NamePlateSettings.UseCustomNameplates": "Show custom nameplates", - "#Settings.NamePlateSettings.UseCustomNameplates.Description": "If some nameplates are difficult to read, completely hidden or you need to see user's actual username and badges (e.g. for moderation purposes), you disable custom nameplates and see the default ones.", - - "#Settings.CustomizationSettings": "Customization Settings", - "#Settings.CustomizationSettings.UserInterfaceEditMode": "UI Edit Mode", - "#Settings.CustomizationSettings.UserInterfaceEditMode.Description": "When enabled, you'll be able to edit placements of Facets (modular pieces of UI) in the dash and on the facet anchors on your hands and viewport (if those are enabled).\n\nRemember to turn this setting off once you are done! You can also turn it off using dedicated button under the dash.", - - "#Settings.FacetAnchorsSettings": "Facet Anchors", - "#Settings.FacetAnchorsSettings.UseFacetAnchors": "Use Facet Anchors", - "#Settings.FacetAnchorsSettings.UseFacetAnchors.Description": "When enabled, you will be able to use the app button on your right controller to toggle facet anchors on your arms and forearms. These provide space to place any facets for quick access in addition to the main dash.", - "#Settings.FacetAnchorsSettings.AnimationSpeed": "Show/Hide Animation Speed", - "#Settings.FacetAnchorsSettings.AnimationSpeed.Description": "This determines how quickly the facet anchors appear and hide when toggled.", - "#Settings.FacetAnchorsSettings.FacetAnchorToggle": "Toggle Controller", - "#Settings.FacetAnchorsSettings.FacetAnchorToggle.Description": "This controls which controller (left or right) will toggle the facet anchors. The dash will be toggled with the other controller.", - "#Settings.FacetAnchorsSettings.ShowContainerBackground": "Show background", - "#Settings.FacetAnchorsSettings.ShowContainerBackground.Description": "Turning this off will disable the background visual on the facet anchors, making the facets themselves the only visible part.", - - "#Settings.LaserSettings.SmoothSpeed": "Laser smooth speed", - "#Settings.LaserSettings.SmoothSpeed.Description": "Use this to control how fast the laser responds to your movements. Lower values will make the laser more sluggish, but better at filtering tremors. Higher values will be more responsive, but also transfer more controller shake.", - "#Settings.LaserSettings.ModulateStartAngle": "Modulate start angle", - "#Settings.LaserSettings.ModulateStartAngle.Description": "This indicates the angle at which the laser smoothing speed will start modulating to catch up to your movements. Increasing this value will require larger movements for the laser to start catching up.", - "#Settings.LaserSettings.ModulateEndAngle": "Modulate end angle", - "#Settings.LaserSettings.ModulateEndAngle.Description": "Related to the modulate start angle, this indicates when the modulation will reach maximum speed. By changing the start and end angles, you can control how responsive the laser is the more you move your hand.", - "#Settings.LaserSettings.ModulateExponent": "Modulate exponent", - "#Settings.LaserSettings.ModulateExponent.Description": "This controls the response curve of the laser modulation between the start and end angles. You can use this to either make the laser respond more sluggishly at first or to start responding quickly and then tapering off.", - "#Settings.LaserSettings.ModulateSpeedMultiplier": "Modulate speed multiplier", - "#Settings.LaserSettings.ModulateSpeedMultiplier.Description": "The laser smoothing speed will be multiplied by this value once you have reached the modulate end angle. Increasing this value will make the laser catch up quicker once you move your hand far enough. Lowering the value will make it take longer to catch up.", - "#Settings.LaserSettings.StickThreshold": "Laser stickiness", - "#Settings.LaserSettings.StickThreshold.Description": "This controls how much the laser will stick to interactive items. Larger values will make it stick more. Setting this to zero will stop the stickiness completely.", - "#Settings.LaserSettings.ShowInDesktop": "Show lasers in desktop mode", - "#Settings.LaserSettings.ShowInDesktop.Description": "When on, the laser visual will be rendered to you fully when in first person view in desktop mode.", - "#Settings.EditSettings": "Edit Settings", "#Settings.EditSettings.ConfirmComponentDestroy": "Confirm destroying components", "#Settings.EditSettings.ConfirmComponentDestroy.Description": "When enabled, you'll be asked for confirmation before destroying a component in the inspector. This helps prevent destroying them accidentally with misclick.", @@ -2332,12 +1866,12 @@ "#Settings.CursorSettings.SliderMultiplier": "Slider multiplier", "#Settings.CursorSettings.SliderMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with sliders and scrollbars.", - "#Settings.DesktopViewSettings.FollowCursor": "Follow cursor", - "#Settings.DesktopViewSettings.FollowCursor.Description": "When enabled, the Desktop view will automatically switch to whichever screen is your cursor on. This is useful when you're using physical keyboard and mouse while in VR.", - "#Settings.DesktopViewSettings.Brightness": "Brightness", - "#Settings.DesktopViewSettings.Brightness.Description": "The brightness of the desktop view.", - "#Settings.DesktopViewSettings.Opacity": "Opacity", - "#Settings.DesktopViewSettings.Opacity.Description": "Lower the value to make the desktop view semi-transparent, making it easier to see what's behind it in the world.", + "Settings.DesktopViewSettings.FollowCursor": "跟隨指標", + "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後,桌面自動切換到滑鼠指標所在的螢幕,適合在VR模式時使用物理滑鼠與鍵盤的情況下開啟", + "Settings.DesktopViewSettings.Brightness": "明度", + "Settings.DesktopViewSettings.Brightness.Description": "在桌面視角下桌面的明度", + "Settings.DesktopViewSettings.Opacity": "不透明度", + "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", "#Settings.PhotoCaptureSettings.FingerGestureEnabled": "Finger photo gesture", "#Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.", From e69e7fba2c65e670043af07032e81687b12f95fb Mon Sep 17 00:00:00 2001 From: Lavenderfox Date: Sun, 8 Jun 2025 13:13:56 +0800 Subject: [PATCH 04/10] UpdatePatch Zh-tw.json --- zh-tw.json | 47 ++++++++++++++++++++++++++++++++++++----------- 1 file changed, 36 insertions(+), 11 deletions(-) diff --git a/zh-tw.json b/zh-tw.json index c28dc41..8ba85d6 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1873,46 +1873,68 @@ "Settings.DesktopViewSettings.Opacity": "不透明度", "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", - "#Settings.PhotoCaptureSettings.FingerGestureEnabled": "Finger photo gesture", - "#Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.", - "#Settings.PhotoCaptureSettings.NormalCaptureResolution": "Photo resolution", - "#Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "This sets what resolution normal photos captured by the finger gesture or the desktop key shortcut will be. Higher resolutions will take more time and storage to process, but give better detail.", - "#Settings.PhotoCaptureSettings.TimerCaptureResolution": "Timed photo resolution", + "Settings.PhotoCaptureSettings.FingerGestureEnabled": "使用手指拍照手勢", + "#Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "開啟該功能後,您只需將手指擺成相框的形狀,然後蜷曲食指,就能在世界中快速拍照", + "Settings.PhotoCaptureSettings.NormalCaptureResolution": "照片解析度", + "Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "這將設置手指手勢或桌面快捷鍵擷取的普通照片解析度。更高的解析度需要更多的時間和儲存空間處理,但能提供更多的細節。", + "Settings.PhotoCaptureSettings.TimerCaptureResolution": "定時拍照解析度", + "Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "類似於普通照片解析度,你可以為定時拍照設定不同的解析度,有助於使用定時拍照拍攝更高解析度的團體照片", "#Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "Similar to normal resolution, you can set a separate resolution for photos captured with the timer feature. This can be useful if you use timer to capture group photos, which can benefit from higher resolution.", "#Settings.PhotoCaptureSettings.TimerSeconds": "Timer duration", - "#Settings.PhotoCaptureSettings.TimerSeconds.Description": "How many seconds does it take before a photo is captured with the timer feature.", + "Settings.PhotoCaptureSettings.TimerSeconds": "定時器倒數設定", + "Settings.PhotoCaptureSettings.TimerSeconds.Description": "使用定時器拍照倒數計時的秒數", "#Settings.PhotoCaptureSettings.HandsNearFOV": "Hands near FOV", "#Settings.PhotoCaptureSettings.HandsNearFOV.Description": "Field of view for photos captured by the finger gesture while your hands are closest to your head.", "#Settings.PhotoCaptureSettings.HandsFarFOV": "Hands far FOV", "#Settings.PhotoCaptureSettings.HandsFarFOV.Description": "Field of view for photos captured by the finger gesture while your hands are furthest from your head.", - "#Settings.PhotoCaptureSettings.CaptureStereo": "Capture stereo photo", + "Settings.PhotoCaptureSettings.CaptureStereo": "拍攝立體照片", + "Settings.PhotoCaptureSettings.CaptureStereo.Description": "當開啟時,所有的快速截圖照片都是立體的,可以在VR模式下觀看。", "#Settings.PhotoCaptureSettings.CaptureStereo.Description": "When enabled, all quick photo captures will be stereoscopic. This is mostly useful when viewed in VR.", + "Settings.PhotoCaptureSettings.StereoSeparation" : "立體距離", "#Settings.PhotoCaptureSettings.StereoSeparation": "Stereo Separation", + "Settings.PhotoCaptureSettings.StereoSeparation.Description" : "當立體模式開啟時,本選項將控制兩個立體相機之間的距離。從而影響較遠物體的立體效果強度。\n\n拍攝近距離物體時,數值愈小效果愈好,拍攝大場景時,數值愈大小果愈好。", "#Settings.PhotoCaptureSettings.StereoSeparation.Description": "Use this to control the separation between the stereo cameras when the stereo mode is on. This controls how distant the cameras are from each other, which affects the strength of the stereo effect for more distant objects.\n\nWhen capturing close up objects, lower values will work better, when capturing large scenes, larger values will work better.", "#Settings.PhotoCaptureSettings.PhotoAutosavePath": "Photo inventory autosave path", + "Settings.PhotoCaptureSettings.PhotoAutosavePath": "自動儲存路徑", + "Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "設置後,任何您截取(或使用上下文選單儲存)的任何照片都將自動儲存到您的物品欄中。例如 照片/%year%/%month_name%\n\n可以使用以下變數:\n\n%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%", "#Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "When set, any photos you capture (or save with context menu) will be automatically saved to your in-game inventory. For example Photos/%year%/%month_name%\n\nFollowing variables are available:\n\n%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%", "#Settings.PhotoCaptureSettings.OpenAutosavePath": "Open autosave path for current world", + "Settings.PhotoCaptureSettings.OpenAutosavePath": "在物品欄中打開目前照片的儲存路徑", + "Settings.PhotoCaptureSettings.OpenAutosavePath.Description": "如果有設定自動儲存路徑,點擊這裡將開啟現在時間與現在地點的照片儲存路徑。\n\n請確保您已經在這個世界拍攝過照片,否則此操作將失敗,因為資料夾尚不存在。", "#Settings.PhotoCaptureSettings.OpenAutosavePath.Description": "If you have photo autosave configured, clicking this will open Inventory at the location where photos are saved for the world you're currently in at the current time.\n\nMake sure that you've taken some photos in this world already, otherwise this action will fail, because the folder will not exist yet!", - "#Settings.PhotoCaptureSettings.CapturePrivateUI": "Capture Private UI", + "Settings.PhotoCaptureSettings.CapturePrivateUI": "擷取私人UI", + "Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "開啟時, 快速擷取將包含您的私人UI,例如主面板。若您想要用於展示私人UI的資訊。\n\n建議您在使用後將本設定關閉,若保持此設定開啟可能有私人資訊被截取與外流的風險。", "#Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "When enabled, the quick photo capture will render your private UI such as the dash. This can be useful in case you want to show information there.\n\nWe recommend turning this setting off once you're done, as leaving it on can lead to accidentally capturing and leaking your private information.", "#Settings.PhotoCaptureSettings.EncodeFormat": "Encode Format", + "Settings.PhotoCaptureSettings.EncodeFormat" : "照片編碼格式", + "Settings.PhotoCaptureSettings.EncodeFormat.Description" : "拍攝的照片所使用的影像格式。\n\n請注意,某些格式可能缺乏某些功能(例如 alpha),編碼速度可能明顯變慢,圖片畫質可能降低,或導致檔案變大。", "#Settings.PhotoCaptureSettings.EncodeFormat.Description": "The image file format which captured photos will be encoded into. If you need the photos to be in particular format, you can use this setting to select which one they'll be encoded in.\n\nPlease note that certain formats might lack some features (like alpha support), might encode significantly slower, have lower image quality or result in bigger files.", - "#Settings.PhotoCaptureSettings.AlwaysHideNameplates": "Always Hide Nameplates", + "Settings.PhotoCaptureSettings.AlwaysHideNameplates": "保持名牌隱藏", + "Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description" : "如果您希望照片中永遠不顯示名牌,請將此打開。此設定獨立於名牌顯示狀態,並始終在擷取的照片中保持隱藏。", "#Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description": "Turn this on if you want nameplates to never show in your photos. This setting is independent of the current nameplate visibility and will always ensure that they are hidden in captured photos.", "#Settings.DesktopRenderSettings.FieldOfView": "Field of view", + "Settings.DesktopRenderSettings.FieldOfView": "視角", + "Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下,用此控制視角(FOV)。 數值愈大,視野愈寬闊,但畫面兩側變形愈大。", "#Settings.DesktopRenderSettings.FieldOfView.Description": "Use this to control the field of view (FOV) when in desktop mode. Larger values will give you wider view at the cost of greater distortion on the sides.", "#Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "Zoom FOV when sprinting", + "Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "衝刺時擴大視野", "#Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "When this option is enabled, your FOV will be zoomed when you are sprinting in Desktop. Disable this setting to remove this effect.\n\nPlease note that this does NOT disable effects found in User Generated Content.", + "Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "開啟此選項時,在桌面模式下奔跑將擴大視野。\n\n請注意關閉此選項將不影響使用者生成內容。", + + + "Settings.DesktopRenderSettings.VSync": "垂直同步(VSync)", + "Settings.DesktopRenderSettings.VSync.Description": "當選項開啟後, 更新速率會與您的螢幕更新率同步。關閉此選項可以解除幀數上限,但可能導致畫面撕裂。\n\n若您需要進行效能測試,關閉這個選項可以解除更新與渲染的速度上限\n\n重要: 此設定無法在VR模式下切換,因為更新速率是由VR控制。", - "#Settings.DesktopRenderSettings.VSync": "VSync", - "#Settings.DesktopRenderSettings.VSync.Description": "When this option is enabled, the framerate will be synced with the refresh rate of your screen. Disabling this can render frames faster, but it will also cause visible tearing.\n\nThis can be useful when doing performance testing as it will uncap the update and rendering speed.\n\nIMPORTANT: This setting cannot be toggled while in VR since framerate is controlled by VR.", "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "Limit framerate when in background", "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "When enabled, the framerate will be limited to a set value when the application window is unfocused. This is useful if you use other programs and games at the same time, as it will free up more resources for them.", "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "Maximum background framerate", "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "This determines the allowed maximum framerate while in background. Lower values will conserve more system resources.", + + + "#Settings.InteractiveCameraFramingSettings.PositioningMode": "Positioning mode", "#Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "This controls how the interactive camera is positioned in the world.", "#Settings.InteractiveCameraFramingSettings.FieldOfView": "Field of view", @@ -1979,6 +2001,9 @@ "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "Render own voice to camera", "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "When the audio output for the interactive camera is separated to its own audio device, this controls whether the camera will hear your own voice or not.

This is useful to make your own voice rendered fully spatilized as it would be heard by other users in the world.

Make sure to disable microphone capture in your recording software when this option is on.", + + + "#Settings.DescriptionField.NoTextTitle": "More Information", "#Settings.DescriptionField.NoTextDescription": "Hover over a setting to see its description.", From 97cd00ec3f21071df5e57d7e8d9fcc7d39703838 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Sun, 8 Jun 2025 13:15:44 +0800 Subject: [PATCH 05/10] zh-tw.json: reformat and cleanup with CleanJSON.py --- zh-tw.json | 47 +++++++++++------------------------------------ 1 file changed, 11 insertions(+), 36 deletions(-) diff --git a/zh-tw.json b/zh-tw.json index 8ba85d6..f5282d5 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1874,14 +1874,12 @@ "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", "Settings.PhotoCaptureSettings.FingerGestureEnabled": "使用手指拍照手勢", - "#Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "開啟該功能後,您只需將手指擺成相框的形狀,然後蜷曲食指,就能在世界中快速拍照", + "#Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.", "Settings.PhotoCaptureSettings.NormalCaptureResolution": "照片解析度", "Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "這將設置手指手勢或桌面快捷鍵擷取的普通照片解析度。更高的解析度需要更多的時間和儲存空間處理,但能提供更多的細節。", "Settings.PhotoCaptureSettings.TimerCaptureResolution": "定時拍照解析度", - "Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "類似於普通照片解析度,你可以為定時拍照設定不同的解析度,有助於使用定時拍照拍攝更高解析度的團體照片", - "#Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "Similar to normal resolution, you can set a separate resolution for photos captured with the timer feature. This can be useful if you use timer to capture group photos, which can benefit from higher resolution.", - "#Settings.PhotoCaptureSettings.TimerSeconds": "Timer duration", - "Settings.PhotoCaptureSettings.TimerSeconds": "定時器倒數設定", + "Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "類似於普通照片解析度,你可以為定時拍照設定不同的解析度,有助於使用定時拍照拍攝更高解析度的團體照片", + "Settings.PhotoCaptureSettings.TimerSeconds": "定時器倒數設定", "Settings.PhotoCaptureSettings.TimerSeconds.Description": "使用定時器拍照倒數計時的秒數", "#Settings.PhotoCaptureSettings.HandsNearFOV": "Hands near FOV", "#Settings.PhotoCaptureSettings.HandsNearFOV.Description": "Field of view for photos captured by the finger gesture while your hands are closest to your head.", @@ -1889,52 +1887,32 @@ "#Settings.PhotoCaptureSettings.HandsFarFOV.Description": "Field of view for photos captured by the finger gesture while your hands are furthest from your head.", "Settings.PhotoCaptureSettings.CaptureStereo": "拍攝立體照片", "Settings.PhotoCaptureSettings.CaptureStereo.Description": "當開啟時,所有的快速截圖照片都是立體的,可以在VR模式下觀看。", - "#Settings.PhotoCaptureSettings.CaptureStereo.Description": "When enabled, all quick photo captures will be stereoscopic. This is mostly useful when viewed in VR.", - "Settings.PhotoCaptureSettings.StereoSeparation" : "立體距離", - "#Settings.PhotoCaptureSettings.StereoSeparation": "Stereo Separation", - "Settings.PhotoCaptureSettings.StereoSeparation.Description" : "當立體模式開啟時,本選項將控制兩個立體相機之間的距離。從而影響較遠物體的立體效果強度。\n\n拍攝近距離物體時,數值愈小效果愈好,拍攝大場景時,數值愈大小果愈好。", - "#Settings.PhotoCaptureSettings.StereoSeparation.Description": "Use this to control the separation between the stereo cameras when the stereo mode is on. This controls how distant the cameras are from each other, which affects the strength of the stereo effect for more distant objects.\n\nWhen capturing close up objects, lower values will work better, when capturing large scenes, larger values will work better.", - "#Settings.PhotoCaptureSettings.PhotoAutosavePath": "Photo inventory autosave path", + "Settings.PhotoCaptureSettings.StereoSeparation": "立體距離", + "Settings.PhotoCaptureSettings.StereoSeparation.Description": "當立體模式開啟時,本選項將控制兩個立體相機之間的距離。從而影響較遠物體的立體效果強度。\n\n拍攝近距離物體時,數值愈小效果愈好,拍攝大場景時,數值愈大小果愈好。", "Settings.PhotoCaptureSettings.PhotoAutosavePath": "自動儲存路徑", - "Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "設置後,任何您截取(或使用上下文選單儲存)的任何照片都將自動儲存到您的物品欄中。例如 照片/%year%/%month_name%\n\n可以使用以下變數:\n\n%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%", - "#Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "When set, any photos you capture (or save with context menu) will be automatically saved to your in-game inventory. For example Photos/%year%/%month_name%\n\nFollowing variables are available:\n\n%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%", - "#Settings.PhotoCaptureSettings.OpenAutosavePath": "Open autosave path for current world", - "Settings.PhotoCaptureSettings.OpenAutosavePath": "在物品欄中打開目前照片的儲存路徑", - "Settings.PhotoCaptureSettings.OpenAutosavePath.Description": "如果有設定自動儲存路徑,點擊這裡將開啟現在時間與現在地點的照片儲存路徑。\n\n請確保您已經在這個世界拍攝過照片,否則此操作將失敗,因為資料夾尚不存在。", - "#Settings.PhotoCaptureSettings.OpenAutosavePath.Description": "If you have photo autosave configured, clicking this will open Inventory at the location where photos are saved for the world you're currently in at the current time.\n\nMake sure that you've taken some photos in this world already, otherwise this action will fail, because the folder will not exist yet!", + "Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "設置後,任何您截取(或使用上下文選單儲存)的任何照片都將自動儲存到您的物品欄中。例如 照片/%year%/%month_name%\n\n可以使用以下變數:\n\n%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%", + "Settings.PhotoCaptureSettings.OpenAutosavePath": "在物品欄中打開目前照片的儲存路徑", + "Settings.PhotoCaptureSettings.OpenAutosavePath.Description": "如果有設定自動儲存路徑,點擊這裡將開啟現在時間與現在地點的照片儲存路徑。\n\n請確保您已經在這個世界拍攝過照片,否則此操作將失敗,因為資料夾尚不存在。", "Settings.PhotoCaptureSettings.CapturePrivateUI": "擷取私人UI", "Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "開啟時, 快速擷取將包含您的私人UI,例如主面板。若您想要用於展示私人UI的資訊。\n\n建議您在使用後將本設定關閉,若保持此設定開啟可能有私人資訊被截取與外流的風險。", - "#Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "When enabled, the quick photo capture will render your private UI such as the dash. This can be useful in case you want to show information there.\n\nWe recommend turning this setting off once you're done, as leaving it on can lead to accidentally capturing and leaking your private information.", - "#Settings.PhotoCaptureSettings.EncodeFormat": "Encode Format", - "Settings.PhotoCaptureSettings.EncodeFormat" : "照片編碼格式", - "Settings.PhotoCaptureSettings.EncodeFormat.Description" : "拍攝的照片所使用的影像格式。\n\n請注意,某些格式可能缺乏某些功能(例如 alpha),編碼速度可能明顯變慢,圖片畫質可能降低,或導致檔案變大。", - "#Settings.PhotoCaptureSettings.EncodeFormat.Description": "The image file format which captured photos will be encoded into. If you need the photos to be in particular format, you can use this setting to select which one they'll be encoded in.\n\nPlease note that certain formats might lack some features (like alpha support), might encode significantly slower, have lower image quality or result in bigger files.", + "Settings.PhotoCaptureSettings.EncodeFormat": "照片編碼格式", + "Settings.PhotoCaptureSettings.EncodeFormat.Description": "拍攝的照片所使用的影像格式。\n\n請注意,某些格式可能缺乏某些功能(例如 alpha),編碼速度可能明顯變慢,圖片畫質可能降低,或導致檔案變大。", "Settings.PhotoCaptureSettings.AlwaysHideNameplates": "保持名牌隱藏", - "Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description" : "如果您希望照片中永遠不顯示名牌,請將此打開。此設定獨立於名牌顯示狀態,並始終在擷取的照片中保持隱藏。", - "#Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description": "Turn this on if you want nameplates to never show in your photos. This setting is independent of the current nameplate visibility and will always ensure that they are hidden in captured photos.", + "Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description": "如果您希望照片中永遠不顯示名牌,請將此打開。此設定獨立於名牌顯示狀態,並始終在擷取的照片中保持隱藏。", - "#Settings.DesktopRenderSettings.FieldOfView": "Field of view", "Settings.DesktopRenderSettings.FieldOfView": "視角", "Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下,用此控制視角(FOV)。 數值愈大,視野愈寬闊,但畫面兩側變形愈大。", - "#Settings.DesktopRenderSettings.FieldOfView.Description": "Use this to control the field of view (FOV) when in desktop mode. Larger values will give you wider view at the cost of greater distortion on the sides.", - "#Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "Zoom FOV when sprinting", "Settings.DesktopRenderSettings.SprintFieldOfViewZoom": "衝刺時擴大視野", - "#Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "When this option is enabled, your FOV will be zoomed when you are sprinting in Desktop. Disable this setting to remove this effect.\n\nPlease note that this does NOT disable effects found in User Generated Content.", "Settings.DesktopRenderSettings.SprintFieldOfViewZoom.Description": "開啟此選項時,在桌面模式下奔跑將擴大視野。\n\n請注意關閉此選項將不影響使用者生成內容。", - "Settings.DesktopRenderSettings.VSync": "垂直同步(VSync)", "Settings.DesktopRenderSettings.VSync.Description": "當選項開啟後, 更新速率會與您的螢幕更新率同步。關閉此選項可以解除幀數上限,但可能導致畫面撕裂。\n\n若您需要進行效能測試,關閉這個選項可以解除更新與渲染的速度上限\n\n重要: 此設定無法在VR模式下切換,因為更新速率是由VR控制。", - "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "Limit framerate when in background", "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "When enabled, the framerate will be limited to a set value when the application window is unfocused. This is useful if you use other programs and games at the same time, as it will free up more resources for them.", "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "Maximum background framerate", "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "This determines the allowed maximum framerate while in background. Lower values will conserve more system resources.", - - - "#Settings.InteractiveCameraFramingSettings.PositioningMode": "Positioning mode", "#Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "This controls how the interactive camera is positioned in the world.", "#Settings.InteractiveCameraFramingSettings.FieldOfView": "Field of view", @@ -2001,9 +1979,6 @@ "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "Render own voice to camera", "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "When the audio output for the interactive camera is separated to its own audio device, this controls whether the camera will hear your own voice or not.

This is useful to make your own voice rendered fully spatilized as it would be heard by other users in the world.

Make sure to disable microphone capture in your recording software when this option is on.", - - - "#Settings.DescriptionField.NoTextTitle": "More Information", "#Settings.DescriptionField.NoTextDescription": "Hover over a setting to see its description.", From 33eefa6918b795fa25005d568953f7cbbee7ceb8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Sat, 14 Jun 2025 19:30:41 +0800 Subject: [PATCH 06/10] zh-tw.json: restore translated string --- zh-tw.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zh-tw.json b/zh-tw.json index f5282d5..a2108fd 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1874,7 +1874,7 @@ "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", "Settings.PhotoCaptureSettings.FingerGestureEnabled": "使用手指拍照手勢", - "#Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.", + "Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "開啟該功能後,您只需將手指擺成相框的形狀,然後蜷曲食指,就能在世界中快速拍照", "Settings.PhotoCaptureSettings.NormalCaptureResolution": "照片解析度", "Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "這將設置手指手勢或桌面快捷鍵擷取的普通照片解析度。更高的解析度需要更多的時間和儲存空間處理,但能提供更多的細節。", "Settings.PhotoCaptureSettings.TimerCaptureResolution": "定時拍照解析度", From 203e670ebc9c27d024b3595a852d679a9f0cad4d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Sat, 14 Jun 2025 19:39:49 +0800 Subject: [PATCH 07/10] zh-tw.json: add Lavenderfox as one of authors --- zh-tw.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zh-tw.json b/zh-tw.json index a2108fd..63541d2 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1,6 +1,6 @@ { "localeCode": "zh-tw", - "authors": ["Melnus", "huang825172", "Harmonica", "Meow Wei"], + "authors": ["Melnus", "huang825172", "Harmonica", "Meow Wei", "Lavenderfox"], "messages": { "General.OK": "OK", From ef30e91fedb31a5ba75f1455a95f7c56d936d972 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Sat, 14 Jun 2025 21:30:46 +0800 Subject: [PATCH 08/10] zh-tw.json: update translations --- zh-tw.json | 280 ++++++++++++++++++++++++++--------------------------- 1 file changed, 140 insertions(+), 140 deletions(-) diff --git a/zh-tw.json b/zh-tw.json index 63541d2..de298a6 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -897,7 +897,7 @@ "CreateNew.Object.AvatarCreator": "虛擬化身創建器", "CreateNew.Object.Camera": "相機", "CreateNew.Object.ReflectionProbe": "反射探針", - "CreateNew.Object.ReverbZone": "反射區域", + "CreateNew.Object.ReverbZone": "迴音區域", "CreateNew.Object.Mirror": "鏡子", "CreateNew.Object.Portal": "傳送門", "CreateNew.Object.VideoPlayer": "視頻播放器", @@ -1372,7 +1372,7 @@ "Settings.LocaleSettings": "語言/地區", "Settings.DashSettings": "主面板", - "Settings.NamePlateSettings": "姓名牌", + "Settings.NamePlateSettings": "名牌", "Settings.LaserSettings": "互動式雷射", "Settings.DesktopViewSettings": "桌面顯示", "Settings.PhotoCaptureSettings": "快速截圖", @@ -1423,17 +1423,17 @@ "Settings.GrabbingSettings.DefaultHandGrabType": "預設抓取模式", "Settings.GrabbingSettings.DefaultHandGrabType.Description": "決定進入新世界的抓取設定預設。\n\n手掌: 你可以抓取手心附近的物體\n\n精確: 你必須使用食指拇指抓取物體。\n\n自動: 根據手掌與精確之間手的移動方式自動切換。\n\n關閉: 你只能用雷射抓取物品。", - "#Settings.FullBodyTrackingSettings": "Full Body Tracking", - "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "Body Horizontal Angle", + "Settings.FullBodyTrackingSettings": "全身追蹤設定", + "Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "身體水平角度", "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", - "Settings.GamepadSettings": "遊戲手把", - "Settings.GamepadSettings.ThumbstickLookSpeed": "滑桿靈敏度", - "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "調整滑桿移動與視角的靈敏度", - "Settings.GamepadSettings.ThumbstickLookExponent": "滑桿起始速度", - "Settings.GamepadSettings.ThumbstickLookExponent.Description": "決定滑桿起始速度曲線", - "Settings.GamepadSettings.UseGamepadWhenUnfocused": "退出專注模式時使用遊戲手把", - "Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "開啟後,即使沒有專注於遊戲視窗,遊戲手把照舊輸入動作,若您在同一個裝置需要遊玩其他遊戲建議您關閉此功能", + "Settings.GamepadSettings": "遊戲控制器設定", + "Settings.GamepadSettings.ThumbstickLookSpeed": "搖桿靈敏度", + "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "調整搖桿移動與視角的靈敏度", + "Settings.GamepadSettings.ThumbstickLookExponent": "搖桿起始速度", + "Settings.GamepadSettings.ThumbstickLookExponent.Description": "決定搖桿起始速度曲線", + "Settings.GamepadSettings.UseGamepadWhenUnfocused": "程式處於背景時仍可使用遊戲手把", + "Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "開啟後,即使沒有將程式放在前景,遊戲控制器照舊輸入動作,若您在同一個裝置需要遊玩其他遊戲建議您關閉此功能", "Settings.MouseSettings.MouseSensitivity": "靈敏度", "Settings.MouseSettings.MouseSensitivity.Description": "桌機模式的滑鼠靈敏度", @@ -1445,15 +1445,15 @@ "Settings.MouseSettings.MouseRotateSpeed.Description": "桌機模式下拿取物體時,旋轉物體的速度", "Settings.MouseSettings.MouseFreeformRotateSpeed": "鼠標自由旋轉速度", "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌機模式下拿取物體時,控制物體用鼠標自由旋轉的速度", - "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "Grab Move Speed", + "Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "抓取時的移動速度", "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", - "#Settings.KeyboardLookSettings": "Keyboard Look Settings", - "#Settings.KeyboardLookSettings.LookEnabled": "Keyboard Look", + "Settings.KeyboardLookSettings": "鍵盤操控視角設定", + "Settings.KeyboardLookSettings.LookEnabled": "鍵盤操控視角", "#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard.
It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.", - "#Settings.KeyboardLookSettings.HorizontalSpeed": "Horizontal Speed for Keyboard Looking", + "Settings.KeyboardLookSettings.HorizontalSpeed": "鍵盤操控視角時的水平移動速度", "#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.", - "#Settings.KeyboardLookSettings.VerticalSpeed": "Vertical Speed for Keyboard Looking.", + "Settings.KeyboardLookSettings.VerticalSpeed": "鍵盤操控視角時的垂直移動速度", "#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.", "Settings.GeneralHapticsSettings.EnableControllerVibration": "搖桿震動", @@ -1502,7 +1502,7 @@ "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截圖", "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於steam的截圖資料夾當中", - "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "Force Steam Voice when Remote Play is active", + "Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "當 Steam 遠端暢玩開啟時,強制使用遠端麥克風", "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.

Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", "Settings.LeapMotionSettings.LeapMotionEnabled": "開啟手部追蹤", @@ -1624,28 +1624,28 @@ "Settings.FavoritesSettings.AutoLoadCloudHome": "開啟時自動載入雲端之家", "Settings.FavoritesSettings.AutoLoadCloudHome.Description": "開啟遊戲時將自動載入雲端設定的家。若您不希望自動載入可以關閉此設定,將在下一次遊戲啓動時生效", - "Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系統預設輸入音訊", - "Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "開啟後自動設置系統預設輸入音訊。可透過選擇下列特定音訊選項覆蓋", - "Settings.AudioInputDeviceSettings.DevicePriorities": "設置輸入音訊偏好", - "Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "設置音訊輸入設備", + "Settings.AudioInputDeviceSettings.UseSystemDefault": "使用系統預設的輸入裝置", + "Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "啟用此選項以自動選擇系統上的預設音訊輸入作為輸入裝置,若您想要改以其他裝置覆蓋這個設定,請關閉此選項並從下方選擇偏好的裝置。", + "Settings.AudioInputDeviceSettings.DevicePriorities": "設定偏好的音訊輸入裝置", + "Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "音訊輸入裝置", "Settings.AudioInputDeviceSettings.SetAsDefault": "設為預設", - "#Settings.AudioInputDeviceSettings.Testing.Header": "Test audio input", - "#Settings.AudioInputDeviceSettings.Testing.Description": "You can use this to monitor and test the selected audio device to ensure it's working properly. Use the button to listen to the input, which will play the sound back at you.", - "#Settings.AudioInputDeviceSettings.Testing.ListenToInput": "Listen to this input", - "#Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "Stop listening", - "#Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "Live audio monitoring", + "Settings.AudioInputDeviceSettings.Testing.Header": "測試音訊輸入", + "Settings.AudioInputDeviceSettings.Testing.Description": "本功能用於監聽與測試所選的音訊輸入裝置來檢查功能是否正常,按下按鈕可以裝輸入裝置收到的聲音回播。", + "Settings.AudioInputDeviceSettings.Testing.ListenToInput": "聆聽此輸入裝置", + "Settings.AudioInputDeviceSettings.Testing.StopListeningToInput": "停止聆聽", + "Settings.AudioInputDeviceSettings.Testing.Monitoring.Header": "即時音訊監聽", - "#Settings.AudioOutputDeviceSettings.UseSystemDefault": "Use System Default Output Device", - "#Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "Enable this to use the default system device for outputting audio. By disabling this, you can configure which audio device is used for outputting the audio below. This can be useful when you use different devices when toggling between VR and desktop.", - "#Settings.AudioOutputDeviceSettings.DevicePriorities": "Configure Preferred Audio Output Devices", - "#Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "Audio Output Devices", - "#Settings.AudioOutputDeviceSettings.SetAsDefault": "Set As Default", - "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "Force Refresh Audio Devices", - "#Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "Pressing this will force Resonite to refresh the audio device list. In most cases this should not be needed, but if Resonite is failing to pick up audio device that was added, using this might help.", - "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "Separate Streaming Camera Output", - "#Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "When enabled, the streaming camera will render audio from its viewpoint and output it to a separate audio device.

This lets you keep your own audio from your perspective, while also capturing audio from the camera's perspective.

For this to work, the selected device must be different from your normal output device.", - "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "Streaming Camera Output Devices", - "#Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "Streaming Camera Output Devices", + "Settings.AudioOutputDeviceSettings.UseSystemDefault": "使用系統預設的輸出裝置", + "Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "啟用此選項以自動選擇系統上的預設音訊輸出作為輸出裝置,關閉這個選項即可從下方選擇用來輸出的音訊裝置,有利於在 VR 與桌面模式使用不同的裝置來輸出音訊。", + "Settings.AudioOutputDeviceSettings.DevicePriorities": "設定偏好的音訊輸出裝置", + "Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "音訊輸出裝置", + "Settings.AudioOutputDeviceSettings.SetAsDefault": "設為預設", + "Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "強制更新音訊裝置列表", + "Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "點選此選項使 Resonite 強制更新音訊裝置列表,一般情況下應無須使用,但若 Resonite 無法取得剛加入的音訊裝置,可以嘗試此按鈕。", + "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "相機串流使用不同音訊輸出裝置", + "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "啟用後,相機輸出串流畫面會使用相機視角來擷取聲音,並輸出至不同的音訊裝置。

本選項可以讓您聆聽自己視角的聲音,並同時以相機視角來擷取。

本功能必須要在所選的裝置與一般音訊輸出裝置不同才能使用。", + "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "相機串流音訊輸出裝置", + "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "相機串流音訊輸出裝置", "Settings.AudioVolumeSettings.MasterVolume": "主音量", "Settings.AudioVolumeSettings.MasterVolume.Description": "遊戲裡所有的聲音綜合的音量", @@ -1682,12 +1682,12 @@ "Settings.AudioInputFilteringSettings.UseNoiseSuppression": "噪音壓制器", "Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "過濾掉輸入音訊背景的雜噪音,使得您的語音對話較為清楚,強烈建議開啟此選項,然而可能過濾掉系統辨識人聲外的聲音", - "#Settings.AudioPerformanceSettings": "Audio Performance Settings", - "#Settings.AudioPerformanceSettings.MaxVoices": "Maximum number of active sounds", + "Settings.AudioPerformanceSettings": "音訊效能設定", + "Settings.AudioPerformanceSettings.MaxVoices": "最大發聲數", "#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.

If you set this too high, you might hear audio crackling.", - "#Settings.AudioPerformanceSettings.SimulationFrameSize": "Simulation Frame Size", + "Settings.AudioPerformanceSettings.SimulationFrameSize": "模擬訊框大小", "#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.

Generally we do not recommend changing this value and keeping the default 1024.", - "#Settings.AudioPerformanceSettings.OutputBufferSize": "Playback Buffer Size", + "Settings.AudioPerformanceSettings.OutputBufferSize": "播放緩衝大小", "#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.

By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.", "Settings.VoiceSettings": "聲音配置", @@ -1714,9 +1714,9 @@ "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "停止使用區域網路的功能,無法透過本地網路直播、聽取其他聚集空間", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "偏好Steam網路連線", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "設置網路偏好連接Steam。有助於LNL嚴重堵塞的情況,然而將會缺少部分功能與連線不穩定,僅建議在前述情況下開啟", - "#Settings.RealtimeNetworkingSettings.PreferTCP": "Prefer TCP", + "Settings.RealtimeNetworkingSettings.PreferTCP": "偏好使用 TCP", "#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.", - "#Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL Window Size", + "Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 窗口大小", "#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\nDefault Value: 64\n\nIMPORTANT: This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同時物件傳輸數量", @@ -1748,7 +1748,7 @@ "Settings.DebugSettings.DebugInputBindings": "在輸入系統上顯示除錯訊息", "Settings.DebugSettings.DebugInputBindings.Description": "開啟時您將在輸入裝置上看到除錯訊息,這對開發者除錯協助方面很有用", - "#Settings.DebugSettings.ConvertParticleSystems": "Convert particle systems to PhotonDust", + "Settings.DebugSettings.ConvertParticleSystems": "將粒子系統轉換為 PhotonDust", "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any newly loaded items and worlds.

This is intended for testing purposes only! If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.

Please see our GitHub/Discord if you'd like to help with testing.", "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "雙擊握把按鈕裝備", @@ -1758,10 +1758,10 @@ "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用背包、活動快捷鍵", "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後,按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單", - "#Settings.LegacyFeatureSettings.SuppressFeetSimulation": "Suppress Feet Simulation", + "Settings.LegacyFeatureSettings.SuppressFeetSimulation": "關閉腳部模擬", "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them.

If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers.

IMPORTANT: This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", - "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "Preserve legacy reverb zone handling", + "Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "保留舊版迴音區域處理模式", "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.

Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.", "Settings.TwitchInterfaceSettings.ChannelName": "Twitch 頻道名稱", @@ -1796,7 +1796,7 @@ "Settings.NotificationSettings.Message.Description": "收到訊息時即時彈跳出通知", "Settings.NotificationSettings.Invite": "活動邀請", "Settings.NotificationSettings.Invite.Description": "收到活動的邀請時自動彈跳出通知", - "#Settings.NotificationSettings.InviteRequest": "Invite Requests", + "Settings.NotificationSettings.InviteRequest": "邀請請求", "#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.", "Settings.NotificationSettings.ContactRequest": "好友請求", "Settings.NotificationSettings.ContactRequest.Description": "在收到好友請求時自動彈跳出通知", @@ -1806,13 +1806,13 @@ "Settings.NotificationSettings.PublicSessionStarted.Description": "若新的公開活動開啟時自動彈跳出通知", "Settings.NotificationSettings.UserJoinAndLeave": "玩家加入/離開通知", "Settings.NotificationSettings.UserJoinAndLeave.Description": "任何玩家加入或是離開當前的世界自動彈跳出通知", - "#Settings.NotificationSettings.PermissionChanged": "Permission Role Changed", + "Settings.NotificationSettings.PermissionChanged": "權限變更", "#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.", - "Settings.NamePlateSettings.NameplateVisibility": "姓名牌可見度", - "Settings.NamePlateSettings.NameplateVisibility.Description": "選擇誰能看見您的姓名牌", - "Settings.NamePlateSettings.UseCustomNameplates": "顯示自訂姓名牌", - "Settings.NamePlateSettings.UseCustomNameplates.Description": "若有些姓名牌難以閱讀或完全隱藏您要查看玩家的名稱和徽章,可以關閉此設定以顯示預設名牌", + "Settings.NamePlateSettings.NameplateVisibility": "名牌可見度", + "Settings.NamePlateSettings.NameplateVisibility.Description": "選擇誰能看見您的名牌", + "Settings.NamePlateSettings.UseCustomNameplates": "顯示自訂名牌", + "Settings.NamePlateSettings.UseCustomNameplates.Description": "若有些名牌難以閱讀或完全隱藏您要查看玩家的名稱和徽章,可以關閉此設定以顯示預設名牌", "Settings.CustomizationSettings": "自訂設定", "Settings.CustomizationSettings.UserInterfaceEditMode": "使用者介面編輯模式", @@ -1843,27 +1843,27 @@ "Settings.LaserSettings.ShowInDesktop": "在桌機模式下開啟雷射", "Settings.LaserSettings.ShowInDesktop.Description": "開啟後,第一人稱桌機模式開啟雷射視覺效果", - "#Settings.EditSettings": "Edit Settings", - "#Settings.EditSettings.ConfirmComponentDestroy": "Confirm destroying components", + "Settings.EditSettings": "編輯設定", + "Settings.EditSettings.ConfirmComponentDestroy": "銷毀物件時再次確認", "#Settings.EditSettings.ConfirmComponentDestroy.Description": "When enabled, you'll be asked for confirmation before destroying a component in the inspector. This helps prevent destroying them accidentally with misclick.", - "#Settings.EditSettings.ConfirmSlotDestroy": "Confirm destroying slots", + "Settings.EditSettings.ConfirmSlotDestroy": "銷毀 Slot 時再次確認", "#Settings.EditSettings.ConfirmSlotDestroy.Description": "When enabled, you'll be asked for confirmation when destroying Slots with the Developer Tool. This can prevent accidentally destroying objects when misclick.", - "#Settings.CursorSettings": "Cursor Settings", + "Settings.CursorSettings": "游標設定", - "#Settings.CursorSettings.BaseCursorSize": "Base cursor size", + "Settings.CursorSettings.BaseCursorSize": "基本游標大小", "#Settings.CursorSettings.BaseCursorSize.Description": "This sets a base cursor size. We recommend setting this first, before adjusting the others as their size is relative to this.", - "#Settings.CursorSettings.GrabMultiplier": "Grab multiplier", + "Settings.CursorSettings.GrabMultiplier": "抓取物件時的縮放倍率", "#Settings.CursorSettings.GrabMultiplier.Description": "This is applied as a multiplier to your cursor while grabbing objects and items.", - "#Settings.CursorSettings.InteractionMultiplier": "Interaction multiplier", + "Settings.CursorSettings.InteractionMultiplier": "互動時的縮放倍率", "#Settings.CursorSettings.InteractionMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with UI elements such as buttons.", - "#Settings.CursorSettings.TextMultiplier": "Text multiplier", + "Settings.CursorSettings.TextMultiplier": "與文字互動時的縮放倍率", "#Settings.CursorSettings.TextMultiplier.Description": "This is applied as a multiplier to your cursor while interacting and manipulating text.", - "#Settings.CursorSettings.SliderMultiplier": "Slider multiplier", + "Settings.CursorSettings.SliderMultiplier": "與滑桿互動時的縮放倍率", "#Settings.CursorSettings.SliderMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with sliders and scrollbars.", "Settings.DesktopViewSettings.FollowCursor": "跟隨指標", @@ -1881,9 +1881,9 @@ "Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "類似於普通照片解析度,你可以為定時拍照設定不同的解析度,有助於使用定時拍照拍攝更高解析度的團體照片", "Settings.PhotoCaptureSettings.TimerSeconds": "定時器倒數設定", "Settings.PhotoCaptureSettings.TimerSeconds.Description": "使用定時器拍照倒數計時的秒數", - "#Settings.PhotoCaptureSettings.HandsNearFOV": "Hands near FOV", + "Settings.PhotoCaptureSettings.HandsNearFOV": "手部與視角的最近距離", "#Settings.PhotoCaptureSettings.HandsNearFOV.Description": "Field of view for photos captured by the finger gesture while your hands are closest to your head.", - "#Settings.PhotoCaptureSettings.HandsFarFOV": "Hands far FOV", + "Settings.PhotoCaptureSettings.HandsFarFOV": "手部與視角的最遠距離", "#Settings.PhotoCaptureSettings.HandsFarFOV.Description": "Field of view for photos captured by the finger gesture while your hands are furthest from your head.", "Settings.PhotoCaptureSettings.CaptureStereo": "拍攝立體照片", "Settings.PhotoCaptureSettings.CaptureStereo.Description": "當開啟時,所有的快速截圖照片都是立體的,可以在VR模式下觀看。", @@ -1908,165 +1908,165 @@ "Settings.DesktopRenderSettings.VSync": "垂直同步(VSync)", "Settings.DesktopRenderSettings.VSync.Description": "當選項開啟後, 更新速率會與您的螢幕更新率同步。關閉此選項可以解除幀數上限,但可能導致畫面撕裂。\n\n若您需要進行效能測試,關閉這個選項可以解除更新與渲染的速度上限\n\n重要: 此設定無法在VR模式下切換,因為更新速率是由VR控制。", - "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "Limit framerate when in background", + "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "當程式在背景時限制 FPS", "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "When enabled, the framerate will be limited to a set value when the application window is unfocused. This is useful if you use other programs and games at the same time, as it will free up more resources for them.", - "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "Maximum background framerate", + "Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "背景狀態最大 FPS", "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "This determines the allowed maximum framerate while in background. Lower values will conserve more system resources.", - "#Settings.InteractiveCameraFramingSettings.PositioningMode": "Positioning mode", + "Settings.InteractiveCameraFramingSettings.PositioningMode": "定位模式", "#Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "This controls how the interactive camera is positioned in the world.", - "#Settings.InteractiveCameraFramingSettings.FieldOfView": "Field of view", + "Settings.InteractiveCameraFramingSettings.FieldOfView": "視野", "#Settings.InteractiveCameraFramingSettings.FieldOfView.Description": "The field of view of the interactive camera. Higher values will capture more of the scene at the cost of distortion at the edges.", - "#Settings.InteractiveCameraFramingSettings.AnglePosition": "Angle", + "Settings.InteractiveCameraFramingSettings.AnglePosition": "角度", "#Settings.InteractiveCameraFramingSettings.AnglePosition.Description": "In third person or group mode, this controls position around circle of the target subject/group.", - "#Settings.InteractiveCameraFramingSettings.Distance": "Distance", + "Settings.InteractiveCameraFramingSettings.Distance": "距離", "#Settings.InteractiveCameraFramingSettings.Distance.Description": "In third person or group mode, this controls how far away the camera is from the target subject/group.", - "#Settings.InteractiveCameraFramingSettings.HeightOffset": "Height offset", + "Settings.InteractiveCameraFramingSettings.HeightOffset": "高度差", "#Settings.InteractiveCameraFramingSettings.HeightOffset.Description": "In third person or group mode, this lets you move the camera higher or lower relative to the target subject/group.", - "#Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "First person pitch angle", + "Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "第一人稱視角的仰角", "#Settings.InteractiveCameraFramingSettings.FirstPersonPitch.Description": "In first person mode, use this to pitch the camera up and down.", - "#Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "First person roll angle", + "Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "第一人稱視角的翻滾角", "#Settings.InteractiveCameraFramingSettings.FirstPersonRoll.Description": "In first person mode, this controls the sideways rotation of the camera - tilting of left and right", - "#Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "First person offset", + "Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "第一人稱視角的距離差", "#Settings.InteractiveCameraFramingSettings.FirstPersonOffset.Description": "Use this to move the camera offset in first person view relative to your eyes. This can be used if the avatar face geometry is clipping into the camera's view.", - "#Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "Framing viewport position", + "Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "第三人稱視角的取景位置", "#Settings.InteractiveCameraFramingSettings.FramingViewportPosition.Description": "These are normalized coordinates in the camera's viewport. The camera will try to frame the target (e.g. user's head in third person mode) to this position in the viewport.", - "#Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "Aim in front of head", + "Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "相機對準頭部的前面", "#Settings.InteractiveCameraFramingSettings.AimInFrontOfHead.Description": "Instead of camera pointing directly at the user's head, it will try to aim at a point in front of user's head. This can be useful when you want to frame what the user is looking at (e.g. in-world items and interfaces).", - "#Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "Avoid occlusion", + "Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "避免與物體碰撞", "#Settings.InteractiveCameraPositioningSettings.AvoidOcclusion.Description": "If the view of the camera would be obscured by collidable object, it will automatically move closer to avoid the occlusion.", - "#Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "Keep in world space", + "Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "維持在世界空間", "#Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace.Description": "Make sure that the camera stay in the root world space, rather than parenting itself in the same space as the user. This can give better framing and positioning when using user anchors (e.g. in vehicles).", - "#Settings.InteractiveCameraPositioningSettings.MovementWobble": "Movement wobble", + "Settings.InteractiveCameraPositioningSettings.MovementWobble": "晃動效果", "#Settings.InteractiveCameraPositioningSettings.MovementWobble.Description": "This adds a random movement offset to the position of the camera that changes over time. This can make shots look less static, especially if you don't move much.", - "#Settings.InteractiveCameraRenderSettings.HideAllBadges": "Hide badges", + "Settings.InteractiveCameraRenderSettings.HideAllBadges": "隱藏名牌", "#Settings.InteractiveCameraRenderSettings.HideAllBadges.Description": "The camera will not render any user badges, regardless of your badge setting.", - "#Settings.InteractiveCameraRenderSettings.HideAllLasers": "Hide lasers", + "Settings.InteractiveCameraRenderSettings.HideAllLasers": "隱藏雷射", "#Settings.InteractiveCameraRenderSettings.HideAllLasers.Description": "The camera will not render any user interaction lasers.", - "#Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "User eyes always look at camera", + "Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "使用者眼睛保持直視相機", "#Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera.Description": "When avatar uses simulated eye movement (meaning the user doesn't have eye tracking), this will make avatar prioritize eye contact with the camera.", - "#Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "Group detection radius", + "Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "群組偵測半徑", "#Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "Users that are within this distance will be added to the group that the camera is automatically framing in the group mode.", - "#Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "Group leave boundary", + "Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "使用者離開群組的距離", "#Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "How far does the user need to move away from the group radius before they are excluded from the group.", - "#Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "Position smoothing speed", + "Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "位置平滑化速度", "#Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "This indicates how fast does the camera move to its target position in the world. Larger values will make the camera move faster, but also result in more jerky movements.", - "#Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "Angle smoothing speed", + "Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "角度平滑化速度", "#Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed.Description": "This indicates how quickly does the camera respond to change in angle around the target subject.", - "#Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "Framing smoothing speed", + "Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "取景平滑化速度", "#Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed.Description": "This controls how fast the camera adjusts its framing of the target subject. Larger values will make it track the target faster, but also result in more jerky movements.", - "#Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "Interpolate between anchors", + "Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "在錨點之間移動", "#Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors.Description": "When enabled, camera will smoothly interpolate between camera anchors in the world.", - "#Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "Interpolation speed", + "Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "移動速度", "#Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed.Description": "When interpolation between anchors is enabled, this controls how fast the camera moves from one anchor to another.", - "#Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "Use linear interpolation", + "Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "使用線性移動", "#Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation.Description": "Enable this to use linear interpolation when moving between anchors instead of a smooth one. Linear interpolation starts and stops abruptly, but has a constant movement speed, regardless of the distance between anchors. This means that if anchors are further apart, it'll take longer for the camera to reach it.", - "#Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "Spawn taken photos in world", + "Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "將已拍攝的相片生成在世界內", "#Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld.Description": "When you take photos using the interactive camera dialog, should they be spawned into the world? When disabled, they will only be saved to your documents or inventory (if autosave is configured)", - "#Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "Motion blur", + "Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "動態模糊", "#Settings.InteractiveCameraPostProcessingSettings.MotionBlur.Description": "Should the camera render motion blur effect?", - "#Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "Screen space reflections", + "Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "螢幕空間反射", "#Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections.Description": "Should the camera render screen space reflections effects? This can provide better reflections for shiny surfaces, but can lead to artifacts and increased performance requirements.", - "#Settings.InteractiveCameraAudioSettings": "Audio", - "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "Render own voice to camera", + "Settings.InteractiveCameraAudioSettings": "音效", + "Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "收錄自己的聲音", "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "When the audio output for the interactive camera is separated to its own audio device, this controls whether the camera will hear your own voice or not.

This is useful to make your own voice rendered fully spatilized as it would be heard by other users in the world.

Make sure to disable microphone capture in your recording software when this option is on.", - "#Settings.DescriptionField.NoTextTitle": "More Information", - "#Settings.DescriptionField.NoTextDescription": "Hover over a setting to see its description.", + "Settings.DescriptionField.NoTextTitle": "更多資訊", + "Settings.DescriptionField.NoTextDescription": "指向選項以檢視描述。", - "#Settings.RelaySettings": "Network Relays", - "#Settings.RelaySettings.AlwaysUseRelay": "Always use relay to connect", + "Settings.RelaySettings": "網路轉發設定", + "Settings.RelaySettings.AlwaysUseRelay": "強制使用轉發伺服器來連線", "#Settings.RelaySettings.AlwaysUseRelay.Description": "Relays are typically used as a fallback when a direct connection to the host cannot be established. By enabling this option, you will force the connection to always happen through a relay.\n\nThis can be useful in cases of connection issues to particular hosts. It is NOT recommended to have this option permanently on.", - "#Settings.RelaySettings.UseClosestAvailableRelay": "Use closest available relay", + "Settings.RelaySettings.UseClosestAvailableRelay": "使用最近可用的轉發伺服器", "#Settings.RelaySettings.UseClosestAvailableRelay.Description": "When this option is enabled the closest available relay will be automatically selected. If you want to connect through a specific relay (e.g. in case of long distance connections to avoid packet queuing) you can disable this option and configure the preferred relays below.", - "#Settings.RelaySettings.RelayPriorities": "Configure relay server priorities", + "Settings.RelaySettings.RelayPriorities": "設定轉發伺服器的優先順序", "#Settings.RelaySettings.RelayPriorities.Breadcrumb": "Relay Priorities", - "#Settings.VideoStreamingServicesSettings": "Video Streaming Services", - "#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser": "Use Cookies From Browser", + "Settings.VideoStreamingServicesSettings": "網路串流服務", + "Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser": "從瀏覽器取得 Cookie", "#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser.Description": "If YouTube and other service videos are not loading for you, select the browser you typically use to load cookies from when fetching those videos. This increases the chances of video loading successfully.", - "#Settings.PostProcessingSettings": "Post Processing", - "#Settings.PostProcessingSettings.MotionBlurIntensity": "Motion Blur Intensity", + "Settings.PostProcessingSettings": "畫面後處理設定", + "Settings.PostProcessingSettings.MotionBlurIntensity": "動態模糊設定", "#Settings.PostProcessingSettings.MotionBlurIntensity.Description": "This controls the strength of the motion blur effect, which smears image with motion. Higher values will result in more blurring with same amount of motion.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", - "#Settings.PostProcessingSettings.BloomIntensity": "Bloom Intensity", + "Settings.PostProcessingSettings.BloomIntensity": "光暈強度", "#Settings.PostProcessingSettings.BloomIntensity.Description": "Bloom effect causes a glow to appear around bright objects in the scene, typically with ones in the HDR range. This lets you control the strength of this effect for the same amount of light. \n\nPlease note that some content can look incorrect when this effect is set to low or disabled.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", - "#Settings.PostProcessingSettings.AmbientOcclusionIntensity": "Ambient Occlusion (AO) Intensity", + "Settings.PostProcessingSettings.AmbientOcclusionIntensity": "環境光遮蔽強度", "#Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description": "Ambient Occlusion darkens creases and corners in the scene, which would typically receive less light. This can give the scene more depth and realism. Using this control you can control the intensity of the effect.\n\nPlease note that by setting this too low or disabling it, some content might look incorrect or completely flat when it otherwise would not.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", - "#Settings.PostProcessingSettings.ScreenSpaceReflections": "Screen Space Reflections (experimental)", + "Settings.PostProcessingSettings.ScreenSpaceReflections": "螢幕空間反射(實驗功能)", "#Settings.PostProcessingSettings.ScreenSpaceReflections.Description": "When enabled, any parts of the scene currently visible to the camera will reflect off shiny surfaces in realtime. This can add more realism to the scene and improve look of shiny surfaces at cost of extra performance.\n\nPlease note that this filter is considered experimental right now and does not work well in a lot of scenarios, resulting in ghostly reflections and artifacts.", - "#Settings.PostProcessingSettings.Antialiasing": "Antialiasing (AA)", + "Settings.PostProcessingSettings.Antialiasing": "反鋸齒", "#Settings.PostProcessingSettings.Antialiasing.Description": "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\nWarning: Some AA options might not be suitable or work at all in VR.", - "#Settings.TextureQualitySettings": "Texture Quality", - "#Settings.TextureQualitySettings.TextureSizeRatio": "Relative Texture Size", + "Settings.TextureQualitySettings": "貼圖品質", + "Settings.TextureQualitySettings.TextureSizeRatio": "相對貼圖大小", "#Settings.TextureQualitySettings.TextureSizeRatio.Description": "This determines the relative size of all textures that will be loaded. You can use this to lower the overall resolution of textures, which improves VRAM usage and loading speed at the cost of visual clarity.\n\nFor example if the texture is 4K and you set this to half resolution, 2K version of the texture will be loaded instead.", - "#Settings.TextureQualitySettings.TextureSizeLimit": "Maximum Texture Size", + "Settings.TextureQualitySettings.TextureSizeLimit": "最大貼圖大小", "#Settings.TextureQualitySettings.TextureSizeLimit.Description": "Use this to limit the maximum resolution of loaded textures. Any textures above this resolution will be limited to the set resolution. Any textures that are smaller than this will not be affected.\n\nThis setting is applied after the relative texture size.", - "#Settings.TextureQualitySettings.MinimumTextureSize": "Limit Texture above resolution", + "Settings.TextureQualitySettings.MinimumTextureSize": "採用相對貼圖大小的最小解析度", "#Settings.TextureQualitySettings.MinimumTextureSize.Description": "This controls the minimum resolution of the texture that will be limited by the settings above. If the texture is below this size, it will be loaded as is.\n\nE.g. if you set this to 512, then if texture is 256, it will be still loaded as 256 even if the texture size ratio is set to half.", - "#Settings.TextureQualitySettings.DefaultFilterMode": "Texture Filtering", + "Settings.TextureQualitySettings.DefaultFilterMode": "貼圖過濾", "#Settings.TextureQualitySettings.DefaultFilterMode.Description": "This controls the filtering used for textures, which controls their quality and performance.\n\nPoint: Lowest quality with no interpolation. Textures will be blocky.\n\nBilinear: Texture pixels are interpolated, but mip map transitions will be harsh, leading to a visible transition line.\n\nTrilinear: Smoothly transitions between different mip levels, removing the harsh transition line at distance.\n\nAnisotropic: Highest quality, textures will be sharp even at steep angles.", - "#Settings.TextureQualitySettings.AnisotropicLevel": "Anisotropic Level", + "Settings.TextureQualitySettings.AnisotropicLevel": "各向異性過濾等級", "#Settings.TextureQualitySettings.AnisotropicLevel.Description": "Controls the quality of the anisotropic filtering.", - "#Settings.TextureQualitySettings.ReloadAllTextures": "Reload All Textures (can be heavy)", + "Settings.TextureQualitySettings.ReloadAllTextures": "重新載入全部貼圖(可能會卡頓)", - "#Settings.GaussianSplatQualitySettings": "Gaussian Splat Rendering Quality", - "#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "Sorting Mega-operations per camera", + "Settings.GaussianSplatQualitySettings": "高斯潑濺渲染品質設定", + "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "每個相機的百萬排序指令", "#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.

Increase the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.

Decrease the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.", - "#Settings.GaussianSplatQualitySettings.QualityPreset": "Quality Preset", + "Settings.GaussianSplatQualitySettings.QualityPreset": "品質預置設定", "#Settings.GaussianSplatQualitySettings.QualityPreset.Description": "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.

Very Low: ~18.62x smaller
Low: ~14x smaller
Medium: ~5.14x smaller
High: ~2.94x smaller
Very High: Uncompressed (original)", - "#Settings.GaussianSplatQualitySettings.MinLocalQuality": "Minimum locally compressed quality", + "Settings.GaussianSplatQualitySettings.MinLocalQuality": "本地匯入的壓縮品質", "#Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "For locally imported gaussian splats, the quality will never be lower than this value.

We do not recommend setting this below Medium, as lower quality levels are significantly more intense and time consuming to compress and should be left to compress on the cloud.

Setting this to Very High will make gaussian splats load much faster after import due to not having to be compressed at cost of high VRAM usage.", - "#Settings.GaussianSplatQualitySettings.AdvancedQuality": "Advanced Quality Settings", + "Settings.GaussianSplatQualitySettings.AdvancedQuality": "進階品質設定", "#Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "When enabled, you can configure the specific encodings used for different Gaussian Splat buffers. This gives you very fined grained control over the quality. It can also be used for testing/diagnostics purposes.", - "#Settings.GaussianSplatQualitySettings.PositionFormat": "Position data format", + "Settings.GaussianSplatQualitySettings.PositionFormat": "定位資料格式", "#Settings.GaussianSplatQualitySettings.PositionFormat.Description": "Encoding used for the positions of the splats", - "#Settings.GaussianSplatQualitySettings.ScaleFormat": "Scale data format", + "Settings.GaussianSplatQualitySettings.ScaleFormat": "縮放資料格式", "#Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "Encoding used for the scales of the splats", - "#Settings.GaussianSplatQualitySettings.ColorFormat": "Color data format", + "Settings.GaussianSplatQualitySettings.ColorFormat": "顏色資料格式", "#Settings.GaussianSplatQualitySettings.ColorFormat.Description": "Encoding used for the colors & opacities of the splats", - "#Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "Spherical Harmonics data format", + "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "球諧函數 (Spherical Harmonics) 資料格式", "#Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "Encoding used for the spherical harmonic data of the splats", - "#Settings.ResolutionSettings": "Resolution", - "#Settings.ResolutionSettings.Fullscreen": "Fullscreen", + "Settings.ResolutionSettings": "解析度設定", + "Settings.ResolutionSettings.Fullscreen": "全螢幕", "#Settings.ResolutionSettings.Fullscreen.Description": "Toggles between fullscreen mode and windowed mode", - "#Settings.ResolutionSettings.WindowResolution": "Window Resolution", + "Settings.ResolutionSettings.WindowResolution": "視窗解析度", "#Settings.ResolutionSettings.WindowResolution.Description": "What resolution should be used when in the windowed mode. This controls the actual size of the window on the screen.", - "#Settings.ResolutionSettings.FullscreenResolution": "Fullscreen Resolution", + "Settings.ResolutionSettings.FullscreenResolution": "全螢幕解析度", "#Settings.ResolutionSettings.FullscreenResolution.Description": "What resolution should be used when in fullscreen mode. The size will remain the same, but lowering the resolution can improve performance (particularly with high-resolution screens like 4K) at the cost of more blurry image.", - "#Settings.ResolutionSettings.ApplyResolution": "Apply Changes", + "Settings.ResolutionSettings.ApplyResolution": "套用設定", - "#Settings.RenderingQualitySettings": "Rendering Quality", - "#Settings.RenderingQualitySettings.PerPixelLights": "Per Pixel Lights", + "Settings.RenderingQualitySettings": "渲染品質設定", + "Settings.RenderingQualitySettings.PerPixelLights": "逐像素光照光源數上限", "#Settings.RenderingQualitySettings.PerPixelLights.Description": "This controls how many point & spot lights can directly affect objects rendered using the forward method - typically transparent and non-PBS objects (e.g. with the toon shader).\n\nIncreasing this value will improve the quality of lighting and reduce color flickering in presence of multiple lights at the cost of performance - the object needs to be rendered multiple times for each light affecting it.", - "#Settings.RenderingQualitySettings.ShadowCascades": "Shadow Cascades", + "Settings.RenderingQualitySettings.ShadowCascades": "陰影層級", "#Settings.RenderingQualitySettings.ShadowCascades.Description": "This controls the resolution cascading of the shadows for directional lights in the world. Cascades better distribute the resolution of the shadow map - providing higher shadow resolution up close and lower resolution further away, but cost more performance to render.", - "#Settings.RenderingQualitySettings.ShadowResolution": "Shadow Resolution", + "Settings.RenderingQualitySettings.ShadowResolution": "陰影解析度", "#Settings.RenderingQualitySettings.ShadowResolution.Description": "This controls the resolution of shadows for lights. Increasing this value will give shadow smoother edges and better definition, but increase the performance requirements.\n\nPlease note that some lights might override the shadow resolution and won't be affected by this setting.", - "#Settings.RenderingQualitySettings.ShadowDistance": "Shadow Distance", + "Settings.RenderingQualitySettings.ShadowDistance": "陰影距離", "#Settings.RenderingQualitySettings.ShadowDistance.Description": "This controls the distance that shadows cover. Increasing this value will make sure more distant parts of the scene are properly covered in shadows, but this also spreads out the detail of the shadow over larger area.\n\nYou should change this setting together with the shadow cascades and resolution - with higher shadow resolution, you can afford higher shadow distance. If you lower the shadow resolution and cascades, you'll want to lower the shadow distance so shadows have better definition.", - "#Settings.RenderingQualitySettings.SkinWeightMode": "Skin Weights", + "Settings.RenderingQualitySettings.SkinWeightMode": "綁定權重數", "#Settings.RenderingQualitySettings.SkinWeightMode.Description": "For any skinned meshes (3D models that are deformed by bones, like most avatars), this controls how many bones are used to affect position of each vertex.\n\nLowering this value will save some performance, but the deformation quality will be lower, resulting in sharp creases and other artifacts, typically around joints.", - "#Settings.ImportSettings": "Import Settings", - "#Settings.ImportSettings.SessionUrls": "On Session URL Import", + "Settings.ImportSettings": "匯入設定", + "Settings.ImportSettings.SessionUrls": "匯入活動 URL 時的行為", "#Settings.ImportSettings.SessionUrls.Description": "When a Session URL is imported, what should happen. The available options are:\n\nOpen - Open the Session.\nSpawnInterface - Spawns a representation(such as a session orb) of the URL in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", - "#Settings.ImportSettings.WorldUrls": "On World URL Import", + "Settings.ImportSettings.WorldUrls": "匯入世界 URL 時的行為", "#Settings.ImportSettings.WorldUrls.Description": "When a World URL is imported, what should happen. The available options are:\n\nOpen - Open the World.\nSpawnInterface - Spawns a representation(such as a world orb) of the world in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", - "#Settings.ImportSettings.NetworkUrls": "On Network URL Import", + "Settings.ImportSettings.NetworkUrls": "匯入網路 URL 時的行為", "#Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\nOpen - Open a connection to the session at the URL.\nSpawnInterface - Spawns a representation(such as a session orb) of the url in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", - "#Settings.MysterySettings": "Mystery Settings", + "Settings.MysterySettings": "神秘設定", "LocomotionArchetype.Walk": "移動", "LocomotionArchetype.Fly": "飛行", From 491ef5c72175685b6fc6613c27fe41c4487786ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Sun, 15 Jun 2025 13:02:10 +0800 Subject: [PATCH 09/10] zh-tw.json: update translations --- zh-tw.json | 250 ++++++++++++++++++++++++++--------------------------- 1 file changed, 125 insertions(+), 125 deletions(-) diff --git a/zh-tw.json b/zh-tw.json index de298a6..46ba8cc 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -73,7 +73,7 @@ "Locomotion.WalkRunGripping.Description": "走路,奔跑,跳躍和攀登。", "Locomotion.ZeroG.Name": "零重力", "Locomotion.ZeroG.Description": "帶有碰撞的失重移動模式", - "Locomotion.GrabWorld.Name": "抓取世界移動", + "Locomotion.GrabWorld.Name": "握持世界移動", "Locomotion.GrabWorld.Description": "建立世界錨點作為參考,並相對於該點移動使用者。", "Locomotion.Slide.Name": "滑動", "Locomotion.Slide.Description": "簡單的滑動運動,若附著在表面會貼齊移動,若無則會飛行移動。", @@ -92,12 +92,12 @@ "Interaction.ResetScale": "重設縮放", "Interaction.LaserEnabled": "雷射:開啟", "Interaction.LaserDisabled": "雷射:關閉", - "Interaction.Grab.Palm": "抓取:手掌", - "Interaction.Grab.Precision": "抓取:精準", - "Interaction.Grab.Auto": "抓取:自動", - "Interaction.Grab.Off": "抓取:僅雷射", - "Interaction.Grabbing": "抓取", - "Interaction.Grab.StickyGrab": "黏性抓取", + "Interaction.Grab.Palm": "握持:手掌", + "Interaction.Grab.Precision": "握持:精確", + "Interaction.Grab.Auto": "握持:自動", + "Interaction.Grab.Off": "握持:僅雷射", + "Interaction.Grabbing": "握持", + "Interaction.Grab.StickyGrab": "黏性握持", "Interaction.Grab.HoldToHold": "持續握持", "Interaction.Locomotion": "運動", "Interaction.Locomotion.None": "無", @@ -720,7 +720,7 @@ "Undo.ResetRotation": "重置旋轉", "Undo.ResetScale": "重置縮放", - "Undo.GrabObjects": "抓取物體", + "Undo.GrabObjects": "握持物體", "Undo.DestroyGrabbed": "銷毀所持物體", "Undo.DuplicateGrabbed": "複製所持物體", @@ -772,15 +772,15 @@ "Tools.Color.Name": "顏色工具", "Tools.Color.Picker": "選色器", - "Tools.GrabbableSetter.Name": "抓取設定工具", + "Tools.GrabbableSetter.Name": "握持設定工具", "Tools.GrabbableSetter.Scalable": "設為可縮放", "Tools.GrabbableSetter.NonScalable": "設為不可縮放", "Tools.GrabbableSetter.ApplyToRoot": "設為套用到物件根部", "Tools.GrabbableSetter.AppyToHit": "設為套用到 Slot 碰撞", "Tools.CharacterCollider.Name": "角色碰撞器設定工具", - "Tools.CharacterCollider.MarkGrippable": "標記為可抓取", - "Tools.CharacterCollider.DontMarkGrippable": "不要標記為可抓取", + "Tools.CharacterCollider.MarkGrippable": "標記為可握持", + "Tools.CharacterCollider.DontMarkGrippable": "不要標記為可握持", "Tools.CharacterCollider.EnsureWalkRun": "確保步行/跑步運動", "Tools.CharacterCollider.EnsureZeroG": "確保零重力運動", "Tools.CharacterCollider.EnsurePhysicalFly": "確保物理飛行運動", @@ -1079,7 +1079,7 @@ "Importer.Model.Advanced.ForceNoMipMaps": "強制不使用 MipMaps", "Importer.Model.Advanced.ForceUncompressed": "強制解壓縮", - "Importer.Model.Advanced.Grabbable": "使可抓取", + "Importer.Model.Advanced.Grabbable": "使可握持", "Importer.Model.Advanced.Scalable": "使可擴展", "Importer.Model.Advanced.PositionAtOrigin": "置於原點", "Importer.Model.Advanced.AssetsOnObject": "將資產放在對象上", @@ -1177,7 +1177,7 @@ "FullBody.FineTuneCalibrationInstructions": "通過移動藍色參考來驗證和微調校準", "FullBody.CalibrateTrackersHeader": "校準跟踪器", - "FullBody.CalibrateTrackersInstructions": "抓取並放置相對於跟蹤器的藍色身體部分,以調整其偏移量。它們應與跟踪器在您身體上的位置相匹配。 \n 您可以在以後隨時通過重新打開此工具來調整校準。", + "FullBody.CalibrateTrackersInstructions": "握持並放置相對於跟蹤器的藍色身體部分,以調整其偏移量。它們應與跟踪器在您身體上的位置相匹配。 \n 您可以在以後隨時通過重新打開此工具來調整校準。", "FullBody.UseSymmetry": "使用對稱", "FullBody.ShowBodyOverlay": "顯示身體疊加", "FullBody.HeightCompensationInstructions": "如果人體模型過高(彎曲)或過矮,請調整高度補償以達到最佳配合。", @@ -1263,7 +1263,7 @@ "CameraControl.Control.AnyoneCanInteract": "任何人都可以互動", "CameraControl.Control.RenderPreviewForEveryone": "所有人的渲染預覽", "CameraControl.Control.RenderPrivateUI": "渲染私人用戶界面", - "CameraControl.Control.MotionBlur": "運動模糊", + "CameraControl.Control.MotionBlur": "動態模糊", "CameraControl.Control.ScreenSpaceReflections": "屏幕空間反射", "CameraControl.Control.SpawnPhotoInWorld": "在世界中生成照片", "CameraControl.Control.FlipPreview": "翻轉預覽", @@ -1321,8 +1321,8 @@ "Settings.Category.Graphics": "圖形", "Settings.Category.InteractiveCamera": "相機", - "#Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - Convert Legacy Settings", - "#Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - Reset all simple settings", + "Settings.LegacyFeatureSettings.ConvertLegacySettings": "DEBUG - 轉換舊版設定", + "Settings.DebugSettings.DebugResetAllSimpleSettings": "DEBUG - 重置全部簡易設定", "Settings.GeneralControlsSettings": "一般操作", "Settings.LocomotionSettings": "行動模式", @@ -1331,11 +1331,11 @@ "Settings.GeneralHapticsSettings": "觸覺回饋", "Settings.GeneralVRSettings": "VR", - "Settings.LeapMotionSettings": "Leap Motion設定", - "Settings.ViveHandTrackingSettings": "Vive手部追蹤", + "Settings.LeapMotionSettings": "Leap Motion 設定", + "Settings.ViveHandTrackingSettings": "Vive 手部追蹤", "Settings.TrackingSmoothingSettings": "平滑追蹤", - "Settings.UserMetricsSettings": "單位設置", + "Settings.UserMetricsSettings": "單位設定", "Settings.OnlineStatusSettings": "線上狀態", "Settings.OnlineStatusSettings.DefaultStatus": "預設狀態", @@ -1366,7 +1366,7 @@ "Settings.WindowsSettings": "視窗設定", "Settings.DebugSettings": "除錯", "Settings.LegacyFeatureSettings": "邊存配置", - "Settings.TwitchInterfaceSettings": "Twitch直播介面", + "Settings.TwitchInterfaceSettings": "Twitch 直播介面", "Settings.MessagingPrivacySettings": "訊息隱私", @@ -1401,15 +1401,15 @@ "Settings.MovementSettings.RightSidewaysMode": "右搖桿側面行動模式", "Settings.MovementSettings.RightSidewaysMode.Description": "右搖桿側面行動的操作方式", "Settings.MovementSettings.UseHeadDirectionForMovement": "使用頭部朝向移動", - "Settings.MovementSettings.UseHeadDirectionForMovement.Description": "啟動時VR頭部向前即可移動,關閉時需要透過搖桿或是其他控制器移動", + "Settings.MovementSettings.UseHeadDirectionForMovement.Description": "啟動時 VR 頭部向前即可移動,關閉時需要透過搖桿或是其他控制器移動", "Settings.MovementSettings.UseSmoothTurn": "滑順轉向", - "Settings.MovementSettings.UseSmoothTurn.Description": "滑順的全身轉向(3D暈注意:若引起不適的症狀建議關閉)", + "Settings.MovementSettings.UseSmoothTurn.Description": "滑順的全身轉向(動暈注意:若會引起不適,建議關閉)", "Settings.MovementSettings.SmoothTurnExclusiveMode": "滑順轉向專有模式", - "Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "單一搖桿即可前後左右前進轉向(無法同時移動轉向)", + "Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "單一搖桿即可前後左右前進轉向(無法同時移動與轉向)", "Settings.MovementSettings.SmoothTurnSpeed": "滑順轉向速度", - "Settings.MovementSettings.SmoothTurnSpeed.Description": "滑順轉向時的速度(注意:若數值過高將導致暈眩)", - "Settings.MovementSettings.SnapTurnAngle": "定角轉向角", - "Settings.MovementSettings.SnapTurnAngle.Description": "定角轉向的角度(以360度為單位)", + "Settings.MovementSettings.SmoothTurnSpeed.Description": "滑順轉向時的速度(注意:若數值過高將導致暈眩)", + "Settings.MovementSettings.SnapTurnAngle": "固定角度轉向", + "Settings.MovementSettings.SnapTurnAngle.Description": "當使用固定角度轉向時,左右旋轉的角度(以度為單位)", "Settings.MovementSettings.NoClipSpeed": "穿牆模式速度", "Settings.MovementSettings.NoClipSpeed.Description": "穿牆模式的速度,不會受到世界和化身配置的影響", "Settings.MovementSettings.MovementDeadzone": "移動偵測死區", @@ -1419,33 +1419,33 @@ "Settings.MovementSettings.MovementExponent": "移動起始速度", "Settings.MovementSettings.MovementExponent.Description": "控制起始移動的速度和速度曲線", - "Settings.GrabbingSettings": "抓取設定", - "Settings.GrabbingSettings.DefaultHandGrabType": "預設抓取模式", - "Settings.GrabbingSettings.DefaultHandGrabType.Description": "決定進入新世界的抓取設定預設。\n\n手掌: 你可以抓取手心附近的物體\n\n精確: 你必須使用食指拇指抓取物體。\n\n自動: 根據手掌與精確之間手的移動方式自動切換。\n\n關閉: 你只能用雷射抓取物品。", + "Settings.GrabbingSettings": "握持設定", + "Settings.GrabbingSettings.DefaultHandGrabType": "預設握持模式", + "Settings.GrabbingSettings.DefaultHandGrabType.Description": "決定進入新世界的握持設定預設。\n\nPalm - 可以握持手心附近的物體。\n\nPrecision - 握持大拇指與食指之間的單一物體。\n\nAuto - 根據手的姿勢在手掌模式(Palm)與精確模式(Precision)之間切換。\n\nOff - 只能使用雷射握持物品。", "Settings.FullBodyTrackingSettings": "全身追蹤設定", "Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "身體水平角度", "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", "Settings.GamepadSettings": "遊戲控制器設定", - "Settings.GamepadSettings.ThumbstickLookSpeed": "搖桿靈敏度", - "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "調整搖桿移動與視角的靈敏度", - "Settings.GamepadSettings.ThumbstickLookExponent": "搖桿起始速度", - "Settings.GamepadSettings.ThumbstickLookExponent.Description": "決定搖桿起始速度曲線", - "Settings.GamepadSettings.UseGamepadWhenUnfocused": "程式處於背景時仍可使用遊戲手把", - "Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "開啟後,即使沒有將程式放在前景,遊戲控制器照舊輸入動作,若您在同一個裝置需要遊玩其他遊戲建議您關閉此功能", + "Settings.GamepadSettings.ThumbstickLookSpeed": "搖桿移動視角的速度", + "Settings.GamepadSettings.ThumbstickLookSpeed.Description": "變更搖桿改變視角時的移動靈敏度", + "Settings.GamepadSettings.ThumbstickLookExponent": "搖桿移動視角的的加減速", + "Settings.GamepadSettings.ThumbstickLookExponent.Description": "控制搖桿移動視角的響應曲線。若數值大於 1.0,搖桿移動幅度越大速度增加越多,若數值小於 1.0,搖桿移動幅度越大速度增加越少。", + "Settings.GamepadSettings.UseGamepadWhenUnfocused": "程式處於背景時仍可使用遊戲控制器", + "Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "開啟後,即使沒有將程式放在前景,遊戲控制器仍可以輸入動作。若您在同一個裝置需要遊玩其他遊戲,建議您關閉此功能", "Settings.MouseSettings.MouseSensitivity": "靈敏度", - "Settings.MouseSettings.MouseSensitivity.Description": "桌機模式的滑鼠靈敏度", + "Settings.MouseSettings.MouseSensitivity.Description": "桌面模式的滑鼠靈敏度。", "Settings.MouseSettings.MouseLookSpeed": "視角速度", - "Settings.MouseSettings.MouseLookSpeed.Description": "調整環顧視角的速度", + "Settings.MouseSettings.MouseLookSpeed.Description": "調整第一人稱與第三人稱下,視角的移動靈敏度。", "Settings.MouseSettings.MousePanSpeed": "滑動速度", - "Settings.MouseSettings.MousePanSpeed.Description": "使用者介面下鼠標滑動的速度", + "Settings.MouseSettings.MousePanSpeed.Description": "使用者介面下游標移動的速度", "Settings.MouseSettings.MouseRotateSpeed": "物件旋轉速度", - "Settings.MouseSettings.MouseRotateSpeed.Description": "桌機模式下拿取物體時,旋轉物體的速度", - "Settings.MouseSettings.MouseFreeformRotateSpeed": "鼠標自由旋轉速度", - "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌機模式下拿取物體時,控制物體用鼠標自由旋轉的速度", - "Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "抓取時的移動速度", + "Settings.MouseSettings.MouseRotateSpeed.Description": "桌面模式下拿取物體時,旋轉物體的速度", + "Settings.MouseSettings.MouseFreeformRotateSpeed": "游標自由旋轉速度", + "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌面模式下拿取物體時,用游標控制物體自由旋轉的速度", + "Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "握持時的移動速度", "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", "Settings.KeyboardLookSettings": "鍵盤操控視角設定", @@ -1493,14 +1493,14 @@ "Settings.DiscordIntegrationSettings": "Discord 整合", "Settings.SteamIntegrationSettings": "Steam 整合", - "Settings.DiscordIntegrationSettings.RichPresence": "Discord 遊戲狀態", - "Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Discord 的遊戲狀態傳送那些訊息\n\n無 - 不向 Discord 傳送遊戲狀態。\n基本 - 只傳送有限的Resonite訊息(如:在線狀態)。\n完整 - 所有的Resonite狀態傳送至steam\n\n無論是否設置,Discord 還是會顯示您正在玩 Resonite,可以透過Discord設置關閉。", + "Settings.DiscordIntegrationSettings.RichPresence": "Discord 豐富狀態", + "Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 {appName} 向 Discord 的遊戲狀態傳送那些訊息\n\nNone - 不向 Discord 傳送遊戲狀態。\nBasic - 只傳送有限的資訊,例如線上狀態。\nFull - 在公開活動時,傳送適當的活動資訊到 Discord,包含世界名稱與在活動中的人數。\n\nDiscord 本身也會偵測正在遊玩的遊戲名稱,可以透過 Discord 設定關閉。", - "Settings.SteamIntegrationSettings.RichPresence": "Steam 遊戲狀態", - "Settings.SteamIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Steam 的遊戲狀態傳送那些訊息\n\n無 - 不向 Steam 傳送遊戲狀態。\n基本 - 只傳送有限的Resonite訊息(如:在線狀態)。\n完整 - 所有的Resonite狀態傳送至steam\n\n無論是否設置,Steam 還是會顯示您正在玩 Resonite。", + "Settings.SteamIntegrationSettings.RichPresence": "Steam 豐富狀態", + "Settings.SteamIntegrationSettings.RichPresence.Description": "控制 {appName} 向 Steam 的遊戲狀態傳送哪些訊息\n\n無 - 不向 Steam 傳送遊戲狀態。\n基本 - 只傳送有限的資訊,例如線上狀態。\n完整 - 在公開活動時,傳送適當的活動資訊到 Steam,包含世界名稱與在活動中的人數。\n\n無論是哪種設定,Steam 本身還是會顯示您正在遊玩 {appName},更改此設定只會影響傳送至 Steam 的資訊多寡。", "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截圖", - "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於steam的截圖資料夾當中", + "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於 Steam 的截圖資料夾當中", "Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "當 Steam 遠端暢玩開啟時,強制使用遠端麥克風", "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.

Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", @@ -1552,15 +1552,15 @@ "Settings.TrackerSettings.Trackers.Unmap": "定位重置", "Settings.TrackerSettings.Trackers.Remove": "移除追蹤器綁定", - "Settings.SteamLinkSettings": "Steam 連結", - "Settings.SteamLinkSettings.OSC_DataPort": "OSC 臉部追蹤端口", - "Settings.SteamLinkSettings.OSC_DataPort.Description": "聽取OSC臉部追蹤的數據端口(注意:需要與steam VR設置端口一致)", + "Settings.SteamLinkSettings": "Steam Link 設定", + "Settings.SteamLinkSettings.OSC_DataPort": "OSC 臉部追蹤連接埠", + "Settings.SteamLinkSettings.OSC_DataPort.Description": "用於接聽 OSC 臉部追蹤資料的連接埠,需要與 SteamVR 設定一致才能運作。", - "Settings.HapticPointMapping.MappingTarget": "定點至", - "Settings.HapticPointMapping.MappingTarget.Description": "定點到化身的哪個部位?", + "Settings.HapticPointMapping.MappingTarget": "對應至", + "Settings.HapticPointMapping.MappingTarget.Description": "用來設定本裝置要對應到化身的哪個部位。", - "Settings.HapticPointMapping.PointRadius": "觸覺點位半徑", - "Settings.HapticPointMapping.PointRadius.Description": "控制化身觸覺點位的範圍,範圍越大更容易觸發觸覺回饋", + "Settings.HapticPointMapping.PointRadius": "觸覺點半徑", + "Settings.HapticPointMapping.PointRadius.Description": "控制化身觸覺點的範圍,範圍越大更容易觸發觸覺回饋", "Settings.HapticPointMapping.TorsoHorizontalPosition": "身軀水平位置", "Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "沿著身軀左至右的水平位置", @@ -1594,28 +1594,28 @@ "Settings.HapticPointMapping.Tag": "觸覺標籤", "Settings.HapticPointMapping.Tag.Description": "與觸覺點相關的標籤,訂定化身標籤觸覺點觸覺定位相配", - "Settings.GiggleTechSettings": "GiggleTech設備", - "Settings.GiggleTechSettings.Devices": "管理 GigglePucks", - "Settings.GiggleTechSettings.GigglePuckIP": "依GigglePucks IP 手動增加", - "Settings.GiggleTechSettings.GigglePuckIP.Description": "若網路無法自動偵測到 GigglePuck,透過填寫IP位置手動點擊下方按鈕增加。\n\n增加後點擊\"管理 GigglePuck\" 得以配置", + "Settings.GiggleTechSettings": "GiggleTech 裝置", + "Settings.GiggleTechSettings.Devices": "管理 GigglePuck", + "Settings.GiggleTechSettings.GigglePuckIP": "依 GigglePuck IP 手動新增", + "Settings.GiggleTechSettings.GigglePuckIP.Description": "若網路無法自動偵測到 GigglePuck,透過填寫 IP 位置手動點擊下方按鈕增加。\n\n增加後點擊「管理 GigglePuck」以配置。", "Settings.GiggleTechSettings.RegisterGigglePuck": "手動註冊 GigglePuck", "Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP", - "Settings.GiggleTechSettings.Devices.IsConnected": "GigglePuck 連接了嗎?", - "Settings.GiggleTechSettings.Devices.UseDevice": "使用該設備", - "Settings.GiggleTechSettings.Devices.UseDevice.Description": "啟用或關閉個別 GigglePucks 設備,關閉設備將關閉所有的觸覺感應點", + "Settings.GiggleTechSettings.Devices.IsConnected": "GigglePuck 連接了嗎", + "Settings.GiggleTechSettings.Devices.UseDevice": "使用該裝置", + "Settings.GiggleTechSettings.Devices.UseDevice.Description": "啟用或關閉個別 GigglePucs 裝置,關閉裝置將關閉該裝置的觸覺", "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "永久視為已經連接", - "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "勾選後,即使沒有檢測到 GigglePuck設備也會被視為已經連接。\n\n對於某些自動連接有問題的網路狀況有幫助", + "Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "勾選後,即使沒有檢測到 GigglePuck 裝置也會被視為已經連接。\n\n對於某些自動連接有問題的網路狀況有幫助", "Settings.GiggleTechSettings.Devices.IntensityScale": "強度等級", - "Settings.GiggleTechSettings.Devices.IntensityScale.Description": "調節發送到GigglePuck的觸覺強度。 觸覺強度永遠不會超過 GigglePuck設備的安全值 - 強度值將線至於設備的馬達與電力上線", - "Settings.GiggleTechSettings.Devices.Remove": "設備移除", - "Settings.GiggleTechSettings.Devices.CustomName": "自定義名稱", - "Settings.GiggleTechSettings.Devices.CustomName.Description": "給這個 GigglePuck 設定名稱,不會影響到運作和辨別。", + "Settings.GiggleTechSettings.Devices.IntensityScale.Description": "調節發送到 GigglePuck 的觸覺強度。 觸覺強度永遠不會超過 GigglePuck 裝置的安全值——強度值會限制在設備的馬達與電力上限", + "Settings.GiggleTechSettings.Devices.Remove": "移除裝置", + "Settings.GiggleTechSettings.Devices.CustomName": "自訂名稱", + "Settings.GiggleTechSettings.Devices.CustomName.Description": "給這個 GigglePuck 設定名稱,不會影響到運作和識別。", "Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePucks 設備", "Settings.GiggleTechSettings.Devices.ActivationIntensity": "目前強度", "Settings.GiggleTechSettings.Devices.MinimumIntensity": "強度最小值", - "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "這個是觸覺裝置運行時的最小強度。強度低於此將無任何觸覺輸出。", - "Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "起始開啟強度", - "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "當從觸覺感應關閉至啟動時,將在短時間內以最低強度運行。這可以協助裝置在啟用值過低的情境下開始運轉", + "Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "這個是觸覺裝置運作時的最小強度,強度低於此將無任何觸覺輸出。", + "Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "起始觸發強度", + "Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "當觸覺感應從關閉到開啟時,將在短時間內以此強度輸出,用來在啟用值過低的情況下「發動」裝置的馬達。", "Settings.UserMetricsSettings.UserHeight": "身高", "Settings.UserMetricsSettings.UserHeight.Description": "這是你現實生活中的身高,調整您化身比例使其合身,您可以輸入公制單位(如:175cm)或是英制單位(如:5'11)", @@ -1724,39 +1724,39 @@ "Settings.AssetGatherSettings.MaxConcurrentDownloads": "最大同時下載數量", "Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "可以弄至同時下載物件的數量,增加數值將使得活動開啟短時間載入更多的物件,世界載入加快,但也可能導致網路超載,請依據您的網路流量偏好配置", - "Settings.HostAccessSettings.Entries": "管理主持權限設定", - "Settings.HostAccessSettings.Entries.Breadcrumb": "主持權限設定", - "Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允許HTTP請求", - "Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "主持是否允許HTTP等第三方服務(如:REST API)的請求", - "Settings.HostAccessSettings.Entries.AllowWebsockets": "允許使用websockets", - "Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "主持是否允許即時數據串流Websocket的連接", - "Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允許接收OSC數據", - "Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "Resonite是否能接收和處理OSC數據", - "Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允許發送OSC數據", - "Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "Resonite 是否能透過OSC傳送數據至主持", - "Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "上次Hyperlink傳送請求的原因", - "Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "上次Websocket傳送請求的原因", - "Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "上次OSC傳送請求的原因", - "Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "上次OSC接收請求的原因", - "Settings.HostAccessSettings.Entries.Remove": "移除入口 (下次您將被詢問一次)", - "Settings.HostAccessSettings.DebugReset": "重置主持入口", + "Settings.HostAccessSettings.Entries": "主機存取權限管理", + "Settings.HostAccessSettings.Entries.Breadcrumb": "主機存取權限", + "Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允許 HTTP 請求", + "Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "表示是否在此主機允許 HTTP(S) 等的服務請求,通常用於透過 REST API 與第三方服務通訊。", + "Settings.HostAccessSettings.Entries.AllowWebsockets": "允許使用 Websocket", + "Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示是否在此主機允許 Websocket 即時串流的連接,經常用於即時雙向通訊與資料串流。", + "Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允許接收 OSC 資料", + "Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "表示 {appName} 是否能接收和處理 OSC 資料", + "Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允許發送 OSC 資料", + "Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "控制 {appName} 是否能透過 OSC 協定傳送資料到指定的主機", + "Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "上次 Hyperlink 傳送請求的原因", + "Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "上次 Websocket 傳送請求的原因", + "Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "上次 OSC 傳送請求的原因", + "Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "上次 OSC 接收請求的原因", + "Settings.HostAccessSettings.Entries.Remove": "移除項目(下次請求時會再詢問)", + "Settings.HostAccessSettings.DebugReset": "重置主機存取項目", "Settings.UserRestrictionsSettings.DebugReset": "重置使用者限制", "Settings.WindowsSettings.KeepOriginalScreenshotFormat": "保留原始螢幕截圖格式", - "Settings.WindowsSettings.KeepOriginalScreenshotFormat.Description": "可避免截圖儲存置Windows資料夾時轉換檔案格式為JPG或PNG,但在部分不支援的檔案格式的應用程式下將難以開啟", + "Settings.WindowsSettings.KeepOriginalScreenshotFormat.Description": "可避免截圖儲存至 Windows 資料夾時轉換檔案格式為 JPG 或 PNG,但部分不支援原始檔案格式的應用程式可能無法開啟。", - "Settings.DebugSettings.DebugInputBindings": "在輸入系統上顯示除錯訊息", - "Settings.DebugSettings.DebugInputBindings.Description": "開啟時您將在輸入裝置上看到除錯訊息,這對開發者除錯協助方面很有用", + "Settings.DebugSettings.DebugInputBindings": "顯示輸入綁定系統的除錯訊息", + "Settings.DebugSettings.DebugInputBindings.Description": "開啟時,會顯示輸入綁定系統的除錯資訊,本功能對開發者較為有用。", "Settings.DebugSettings.ConvertParticleSystems": "將粒子系統轉換為 PhotonDust", "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any newly loaded items and worlds.

This is intended for testing purposes only! If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.

Please see our GitHub/Discord if you'd like to help with testing.", - "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "雙擊握把按鈕裝備", - "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "雙擊握把按鈕即可裝備物件或工具", - "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用傳統世界切換器", - "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "非慣用手應用按鈕作為打開、切換世界的開關", - "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用背包、活動快捷鍵", - "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後,按住手柄並且項下按住A鍵(通常會打開和關閉主面板),就會打開傳統的背包和活動選單", + "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "壓兩下握把裝備", + "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "握兩下握把按鈕即可裝備物件或工具", + "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用舊版世界切換器", + "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "非慣用手的 App 鍵會開啟舊版的世界切換器,用來切換活動中的世界,本功能未來會被更有彈性的方案取代。", + "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "使用背包/活動快捷鍵", + "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後,握住握把並按下 App 鍵(用來開啟儀表板的那個按鈕),會開啟舊版的物品欄或活動選單。", "Settings.LegacyFeatureSettings.SuppressFeetSimulation": "關閉腳部模擬", "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them.

If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers.

IMPORTANT: This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", @@ -1772,11 +1772,11 @@ "Settings.LocaleSettings.CultureLocaleCode": "區域格式", "Settings.LocaleSettings.CultureLocaleCode.Description": "設定覆蓋預設的數字和其他單位格式。正常情況下,所選語言已包含其預設區域格式,此設置可以改變您選擇,例如,使用你的母语语言和美国区域格式来显示内容。", - "Settings.LocaleSettings.UseImperialUnits": "使用英制單位", - "Settings.LocaleSettings.UseImperialUnits.Description": "使用英制單位(長度/高度、重量、體積......等單位)", + "Settings.LocaleSettings.UseImperialUnits": "使用英制度量衡單位", + "Settings.LocaleSettings.UseImperialUnits.Description": "使用英制度量衡單位(長度/高度、重量、體積等)。", "Settings.LocaleSettings.AvailableLocales": "選擇語言", "Settings.LocaleSettings.AvailableLocales.Breadcrumb": "語言", - "#Settings.LocaleSettings.AvailableLocales.SystemLocale": "Use System Language", + "Settings.LocaleSettings.AvailableLocales.SystemLocale": "使用系統語言", "Settings.DashSettings.DashCurvature": "面板曲度", "Settings.DashSettings.DashCurvature.Description": "這個控制在VR模式下主面板的曲度,若設置為0則主面板將會完全平坦", @@ -1854,7 +1854,7 @@ "Settings.CursorSettings.BaseCursorSize": "基本游標大小", "#Settings.CursorSettings.BaseCursorSize.Description": "This sets a base cursor size. We recommend setting this first, before adjusting the others as their size is relative to this.", - "Settings.CursorSettings.GrabMultiplier": "抓取物件時的縮放倍率", + "Settings.CursorSettings.GrabMultiplier": "握持物件時的縮放倍率", "#Settings.CursorSettings.GrabMultiplier.Description": "This is applied as a multiplier to your cursor while grabbing objects and items.", "Settings.CursorSettings.InteractionMultiplier": "互動時的縮放倍率", @@ -1866,12 +1866,12 @@ "Settings.CursorSettings.SliderMultiplier": "與滑桿互動時的縮放倍率", "#Settings.CursorSettings.SliderMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with sliders and scrollbars.", - "Settings.DesktopViewSettings.FollowCursor": "跟隨指標", - "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後,桌面自動切換到滑鼠指標所在的螢幕,適合在VR模式時使用物理滑鼠與鍵盤的情況下開啟", + "Settings.DesktopViewSettings.FollowCursor": "跟隨游標", + "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後,桌面自動切換到滑鼠游標所在的螢幕,適合在 VR 模式時使用實體滑鼠與鍵盤的情況下開啟", "Settings.DesktopViewSettings.Brightness": "明度", "Settings.DesktopViewSettings.Brightness.Description": "在桌面視角下桌面的明度", "Settings.DesktopViewSettings.Opacity": "不透明度", - "Settings.DesktopViewSettings.Opacity.Description": "降低使得桌面視角呈現半透明的狀態,看到桌面視角後的視野", + "Settings.DesktopViewSettings.Opacity.Description": "降低會使桌面畫面呈現半透明的狀態,可以看到桌面畫面後方的視野", "Settings.PhotoCaptureSettings.FingerGestureEnabled": "使用手指拍照手勢", "Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "開啟該功能後,您只需將手指擺成相框的形狀,然後蜷曲食指,就能在世界中快速拍照", @@ -1995,7 +1995,7 @@ "#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser.Description": "If YouTube and other service videos are not loading for you, select the browser you typically use to load cookies from when fetching those videos. This increases the chances of video loading successfully.", "Settings.PostProcessingSettings": "畫面後處理設定", - "Settings.PostProcessingSettings.MotionBlurIntensity": "動態模糊設定", + "Settings.PostProcessingSettings.MotionBlurIntensity": "動態模糊強度", "#Settings.PostProcessingSettings.MotionBlurIntensity.Description": "This controls the strength of the motion blur effect, which smears image with motion. Higher values will result in more blurring with same amount of motion.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", "Settings.PostProcessingSettings.BloomIntensity": "光暈強度", "#Settings.PostProcessingSettings.BloomIntensity.Description": "Bloom effect causes a glow to appear around bright objects in the scene, typically with ones in the HDR range. This lets you control the strength of this effect for the same amount of light. \n\nPlease note that some content can look incorrect when this effect is set to low or disabled.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", @@ -2020,7 +2020,7 @@ "Settings.TextureQualitySettings.ReloadAllTextures": "重新載入全部貼圖(可能會卡頓)", "Settings.GaussianSplatQualitySettings": "高斯潑濺渲染品質設定", - "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "每個相機的百萬排序指令", + "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "每個相機一次處理的排序指令數量(百萬)", "#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.

Increase the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.

Decrease the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.", "Settings.GaussianSplatQualitySettings.QualityPreset": "品質預置設定", "#Settings.GaussianSplatQualitySettings.QualityPreset.Description": "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.

Very Low: ~18.62x smaller
Low: ~14x smaller
Medium: ~5.14x smaller
High: ~2.94x smaller
Very High: Uncompressed (original)", @@ -2072,7 +2072,7 @@ "LocomotionArchetype.Fly": "飛行", "LocomotionArchetype.NoClip": "穿牆", "LocomotionArchetype.Teleport": "傳送", - "LocomotionArchetype.GrabWorld": "抓取世界移動", + "LocomotionArchetype.GrabWorld": "握持世界移動", "LocomotionArchetype.NoLocomotion": "無移動", "LocomotionArchetype.ThreeAxisNoClip": "三軸穿牆", "LocomotionArchetype.ThreeAxisFly": "三軸飛行", @@ -2247,19 +2247,19 @@ "Inspector.SimpleAvatarProtection.Warning": "警告!
以任何除下方按鈕之外的方式移除這個組件,都會觸發保護機制,並導致自毀和可能的數據損失!", "Inspector.SimpleAvatarProtection.ConfirmRemoveAll": "移除化身保護", - "Inspector.BipedRig.GetDiagnosticInfo": "獲取rig診斷信息", - "Inspector.BipedRig.GenerateDebugVisuals": "生成調試視覺效果", - "Inspector.BipedRig.ClearDebugVisuals": "清除調試視覺效果", - "Inspector.BipedRig.DetectHands": "檢測手部綁定", - "Inspector.BipedRig.DetectLeftHand": "檢測左手綁定", - "Inspector.BipedRig.DetectRightHand": "檢測右手綁定", + "Inspector.BipedRig.GetDiagnosticInfo": "取得骨架綁定診斷訊息", + "Inspector.BipedRig.GenerateDebugVisuals": "產生除錯檢視", + "Inspector.BipedRig.ClearDebugVisuals": "清除除錯檢視", + "Inspector.BipedRig.DetectHands": "偵測手部綁定", + "Inspector.BipedRig.DetectLeftHand": "偵測左手綁定", + "Inspector.BipedRig.DetectRightHand": "偵測右手綁定", "Inspector.BipedRig.HandRigResult": "完成!左手:{left}, 右手:{right}", - "Inspector.BipedRig.LeftHandRigResult": "完成!檢測到左手:{detected}", - "Inspector.BipedRig.RightHandRigResult": "完成!檢測到右手:{detected}", + "Inspector.BipedRig.LeftHandRigResult": "完成!偵測到左手:{detected}", + "Inspector.BipedRig.RightHandRigResult": "完成!偵測到右手:{detected}", "Inspector.Texture.Size": "尺寸:{width} x {height}", "Inspector.Texture.Format": "格式:{format}, 儲存:{memory}", - "Inspector.Texture.Variant": "變種ID:{variant}", + "Inspector.Texture.Variant": "VariantID:{variant}", "Inspector.Texture3D.Size": "尺寸: {width} x {height} x {depth}", "Inspector.Texture.BakeTexture": "烘焙貼圖", @@ -2358,9 +2358,9 @@ "Inspector.DynamicBoneChain.SetupFromChildrenRig": "從子級設置 (只有綁定)", "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替換子級中的平滑變換", "Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子級中的平滑變換", - "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞體與抓取 -------", + "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞體與握持 -------", "Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "從層次結構添加固定碰撞體(使用對像根)", - "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是抓取末端骨骼", + "Inspector.DynamicBoneChain.AlwaysGrabLastBone": "總是握持末端骨骼", "Inspector.DataPreset.SetActive": "設定啟用", "Inspector.DataPreset.SetValues": "設定數值", @@ -2814,7 +2814,7 @@ "Tutorial.InfoPanel.Title": "嘿!在您繼續之前...", "Tutorial.InfoPanel.Content": " 等待着您的是一個充滿可能性的世界,您的想象將是唯一的限制。

您迄今所見之物幾乎都是在遊戲內開發的!來自世界各地的人們實時協作、共同建造了它們。

這個平臺仍處於早期開發階段,我們在不斷更新和改進它。現在,您也是這旅程的一份子了!海闊憑魚躍,天高任鳥飛!

感謝您駐足體驗。", - "Tutorial.GrabItems.Grab": "抓取", + "Tutorial.GrabItems.Grab": "握持", "Tutorial.GrabItems.Snap": "吸附", "Tutorial.GrabItems.Slide": "滑動", @@ -2842,25 +2842,25 @@ "Hints.Bridge.RaiseTheWorld": "按下這個按鈕,召喚平臺!", - "Hints.Grabbing.GrabbingDesktop": "按住鼠標右鍵以符合物理地抓取物品!", - "Hints.Grabbing.GrabbingVR": "按下抓握鍵以符合物理地抓取物品!", + "Hints.Grabbing.GrabbingDesktop": "按住鼠標右鍵以符合物理地握持物品!", + "Hints.Grabbing.GrabbingVR": "按下抓握鍵以符合物理地握持物品!", - "Hints.Grabbing.Rotating": "按住E鍵並移動鼠標以旋轉抓取的物品!", + "Hints.Grabbing.Rotating": "按住E鍵並移動鼠標以旋轉握持的物品!", "Hints.Grabbing.RotatingExtra": "同時按住Shift鍵與E鍵來繞其水平軸旋轉物品!", - "Hints.Grabbing.ScalingDesktop": "抓取一個物品,按住Shift鍵,使用您的滾輪來縮放它!", - "Hints.Grabbing.ScalingVR": "用您的雙手抓取物品來縮放它們!", + "Hints.Grabbing.ScalingDesktop": "握持一個物品,按住Shift鍵,使用您的滾輪來縮放它!", + "Hints.Grabbing.ScalingVR": "用您的雙手握持物品來縮放它們!", "Hints.Grabbing.OtherGrabbables": "我們提供了繁多的交互類型,擺弄這三件物品來瞭解它們!", "Hints.Grabbing.OtherGrabbablesExtraDesktop": "除了縮放物體,您也可以在上下文菜單中啟用縮放來縮放自己。按住Ctrl並使用滾輪即可!", - "Hints.Grabbing.OtherGrabbablesExtraVR": "除了縮放物體,您也可以在上下文菜單中啟用縮放來縮放自己。用雙手抓取它,然後將其移動得更近或更遠!", + "Hints.Grabbing.OtherGrabbablesExtraVR": "除了縮放物體,您也可以在上下文菜單中啟用縮放來縮放自己。用雙手握持它,然後將其移動得更近或更遠!", - "Hints.Telescope.Alignment": "抓取望遠鏡並將其對準月亮!", + "Hints.Telescope.Alignment": "握持望遠鏡並將其對準月亮!", "Hints.Telescope.TheMoonDesktop": "在對準月亮時,按住右鍵並移動視角來移動月亮!", - "Hints.Telescope.TheMoonVR": "按下扳機鍵以激活激光並抓取、移動月亮!", + "Hints.Telescope.TheMoonVR": "按下扳機鍵以激活激光並握持、移動月亮!", - "Hints.Sundial.SoftEquip": "抓取這個工具並使用它!", + "Hints.Sundial.SoftEquip": "握持這個工具並使用它!", "Hints.Sundial.SoftEquipExtra": "工具使您能夠以多種方式改變您所處的世界!", "Hints.Sundial.HardEquip": "點擊這個工具來裝備它!", From 413f6743935a5206c1314ce472dca212c11e8964 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Yao=20Wei=20=28=E9=AD=8F=E9=8A=98=E5=BB=B7=29?= Date: Sun, 15 Jun 2025 13:04:43 +0800 Subject: [PATCH 10/10] zh-tw.json: remove unused translations --- zh-tw.json | 146 +++++++++++++++++++++-------------------------------- 1 file changed, 57 insertions(+), 89 deletions(-) diff --git a/zh-tw.json b/zh-tw.json index 46ba8cc..091c286 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -1425,7 +1425,6 @@ "Settings.FullBodyTrackingSettings": "全身追蹤設定", "Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "身體水平角度", - "#Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", "Settings.GamepadSettings": "遊戲控制器設定", "Settings.GamepadSettings.ThumbstickLookSpeed": "搖桿移動視角的速度", @@ -1446,15 +1445,13 @@ "Settings.MouseSettings.MouseFreeformRotateSpeed": "游標自由旋轉速度", "Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "桌面模式下拿取物體時,用游標控制物體自由旋轉的速度", "Settings.MouseSettings.ScrollWheelGrabMoveSpeed": "握持時的移動速度", - "#Settings.MouseSettings.ScrollWheelGrabMoveSpeed.Description": "When holding items in desktop mode, this controls how fast they will move back and forth with the scroll wheel on your mouse.", "Settings.KeyboardLookSettings": "鍵盤操控視角設定", "Settings.KeyboardLookSettings.LookEnabled": "鍵盤操控視角", - "#Settings.KeyboardLookSettings.LookEnabled.Description": "When enabled, Keyboard Look allows you to move your head around using the arrow keys on your keyboard.
It is designed for scenarios when a mouse might not be available or suitable, such as when using a laptop or when accessible alternatives to a mouse are required.", + "Settings.KeyboardLookSettings.HorizontalSpeed": "鍵盤操控視角時的水平移動速度", - "#Settings.KeyboardLookSettings.HorizontalSpeed.Description": "Use this to adjust how fast your head moves horizontally when using Keyboard Look.", + "Settings.KeyboardLookSettings.VerticalSpeed": "鍵盤操控視角時的垂直移動速度", - "#Settings.KeyboardLookSettings.VerticalSpeed.Description": "Use this to adjust how fast your head moves vertically when using Keyboard Look.", "Settings.GeneralHapticsSettings.EnableControllerVibration": "搖桿震動", "Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "開關VR上搖桿的震動", @@ -1503,7 +1500,6 @@ "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "您的照片副本將保存於 Steam 的截圖資料夾當中", "Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay": "當 Steam 遠端暢玩開啟時,強制使用遠端麥克風", - "#Settings.SteamIntegrationSettings.ForceSteamVoiceOnRemotePlay.Description": "When enabled, this automatically forces the audio input to use Steam Voice when you play through Steam Remote Play. This helps so you don't need to switch automatically to use the forwarded microphone input.

Disabling this can be useful if you want to use your own audio device - e.g. external microphone.", "Settings.LeapMotionSettings.LeapMotionEnabled": "開啟手部追蹤", "Settings.LeapMotionSettings.LeapMotionEnabled.Description": "追蹤器將得以追蹤您的手指移動", @@ -1643,7 +1639,7 @@ "Settings.AudioOutputDeviceSettings.ForceRefreshDevices": "強制更新音訊裝置列表", "Settings.AudioOutputDeviceSettings.ForceRefreshDevices.Description": "點選此選項使 Resonite 強制更新音訊裝置列表,一般情況下應無須使用,但若 Resonite 無法取得剛加入的音訊裝置,可以嘗試此按鈕。", "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput": "相機串流使用不同音訊輸出裝置", - "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "啟用後,相機輸出串流畫面會使用相機視角來擷取聲音,並輸出至不同的音訊裝置。

本選項可以讓您聆聽自己視角的聲音,並同時以相機視角來擷取。

本功能必須要在所選的裝置與一般音訊輸出裝置不同才能使用。", + "Settings.AudioOutputDeviceSettings.SeparateStreamingCameraOutput.Description": "啟用後,相機輸出串流畫面會使用相機視角來擷取聲音,並輸出至不同的音訊裝置。

本選項可以讓您聆聽自己視角的聲音,並同時以相機視角來擷取。

本功能必須要在所選的裝置與一般音訊輸出裝置不同才能使用。", "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities": "相機串流音訊輸出裝置", "Settings.AudioOutputDeviceSettings.StreamingCameraPriorities.Breadcrumb": "相機串流音訊輸出裝置", @@ -1684,11 +1680,10 @@ "Settings.AudioPerformanceSettings": "音訊效能設定", "Settings.AudioPerformanceSettings.MaxVoices": "最大發聲數", - "#Settings.AudioPerformanceSettings.MaxVoices.Description": "This controls how many sounds can be playing concurrently. Increasing this will allow you to hear more sounds at once at the cost of CPU usage.

If you set this too high, you might hear audio crackling.", + "Settings.AudioPerformanceSettings.SimulationFrameSize": "模擬訊框大小", - "#Settings.AudioPerformanceSettings.SimulationFrameSize.Description": "This controls how much audio data is computed in one go when rendering audio. Increasing the value can improve performance in some ways, but will come at the cost of less frequent audio events and increased latency.

Generally we do not recommend changing this value and keeping the default 1024.", + "Settings.AudioPerformanceSettings.OutputBufferSize": "播放緩衝大小", - "#Settings.AudioPerformanceSettings.OutputBufferSize.Description": "This controls the size of the buffer for audio playback. Higher values will have more audio latency, but are more resilient to crackling and pops.

By lowering this value you can decrease the audio latency, but the system will be more susceptible to crackling and drops.", "Settings.VoiceSettings": "聲音配置", "Settings.VoiceSettings.MutePersistence": "登入時的麥克風狀態", @@ -1715,9 +1710,8 @@ "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "偏好Steam網路連線", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "設置網路偏好連接Steam。有助於LNL嚴重堵塞的情況,然而將會缺少部分功能與連線不穩定,僅建議在前述情況下開啟", "Settings.RealtimeNetworkingSettings.PreferTCP": "偏好使用 TCP", - "#Settings.RealtimeNetworkingSettings.PreferTCP.Description": "When enabled, connections over TCP are preferred over all other protocols. This mostly affects connections on LAN, as TCP is not used for connections over the internet by default.\n\nTCP can have better performance on LAN networks and work on certain networks where UDP based protocols won't work.\n\nHowever they can also suffer from \"head of line\" blocking, causing voices and poses to be significantly delayed.", + "Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 窗口大小", - "#Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "This controls the LNL protocol window size for real time networking. Changing this setting will have an immediate effect in all active sessions.\n\nIf you experience any packet queuing, you can increase this value to improve the connection throughput. However, higher values can also destabilize the connection further, so be careful.\n\nDefault Value: 64\n\nIMPORTANT: This setting is for diagnostics and a temporary workaround; this value will automatically adjust itself in the future.", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同時物件傳輸數量", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "活動開啟時,容許同時間傳輸物件的數量,增加數值將使得同時間內傳輸本地物件增加,但也會同時降低網路連線品質,建議設置在網路最高承受流量數值以下", @@ -1749,7 +1743,6 @@ "Settings.DebugSettings.DebugInputBindings": "顯示輸入綁定系統的除錯訊息", "Settings.DebugSettings.DebugInputBindings.Description": "開啟時,會顯示輸入綁定系統的除錯資訊,本功能對開發者較為有用。", "Settings.DebugSettings.ConvertParticleSystems": "將粒子系統轉換為 PhotonDust", - "#Settings.DebugSettings.ConvertParticleSystems.Description": "Enabling this option will run a conversion from the legacy particle system to the new custom one (PhotonDust) for any newly loaded items and worlds.

This is intended for testing purposes only! If you are not part of testing, we do not recommend turning this option on, YOUR CONTENT MIGHT BE CORRUPTED AS A RESULT.

Please see our GitHub/Discord if you'd like to help with testing.", "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "壓兩下握把裝備", "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "握兩下握把按鈕即可裝備物件或工具", @@ -1759,10 +1752,8 @@ "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "開啟後,握住握把並按下 App 鍵(用來開啟儀表板的那個按鈕),會開啟舊版的物品欄或活動選單。", "Settings.LegacyFeatureSettings.SuppressFeetSimulation": "關閉腳部模擬", - "#Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "This is to make certain features like posers that hijack feet proxies work, without having to modify them.

If you turn this on without using posers or similar features, the animations will NOT look correct. Turn this off after you're done using posers.

IMPORTANT: This will likely be removed at some point, we recommend upgrading posers to be compatible with the new system and automatically suppress the simulation when active.", "Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling": "保留舊版迴音區域處理模式", - "#Settings.LegacyFeatureSettings.PreserveLegacyReverbZoneHandling.Description": "When turned on, any legacy audio content that has spatialization enabled will automatically ignore reverb zones to preserve limitation of the legacy audio system.

Turn this setting on and load the legacy content again. Once you save the converted legacy content, the choice will be \"baked in\" and you'll have to change it manually afterwards.", "Settings.TwitchInterfaceSettings.ChannelName": "Twitch 頻道名稱", "Settings.TwitchInterfaceSettings.ChannelName.Description": "相機控制面板中的 Twitch 聊天面板設置預設的 Twitch 頻道名稱", @@ -1797,7 +1788,7 @@ "Settings.NotificationSettings.Invite": "活動邀請", "Settings.NotificationSettings.Invite.Description": "收到活動的邀請時自動彈跳出通知", "Settings.NotificationSettings.InviteRequest": "邀請請求", - "#Settings.NotificationSettings.InviteRequest.Description": "This controls if you get notifications when you receive an invite request that you can respond to.", + "Settings.NotificationSettings.ContactRequest": "好友請求", "Settings.NotificationSettings.ContactRequest.Description": "在收到好友請求時自動彈跳出通知", "Settings.NotificationSettings.ContactSessionStarted": "新的好友活動", @@ -1807,7 +1798,6 @@ "Settings.NotificationSettings.UserJoinAndLeave": "玩家加入/離開通知", "Settings.NotificationSettings.UserJoinAndLeave.Description": "任何玩家加入或是離開當前的世界自動彈跳出通知", "Settings.NotificationSettings.PermissionChanged": "權限變更", - "#Settings.NotificationSettings.PermissionChanged.Description": "When enabled, you will be notified when your permission role is changed in a world. E.g. when you are changed from Guest to Builder.", "Settings.NamePlateSettings.NameplateVisibility": "名牌可見度", "Settings.NamePlateSettings.NameplateVisibility.Description": "選擇誰能看見您的名牌", @@ -1845,26 +1835,20 @@ "Settings.EditSettings": "編輯設定", "Settings.EditSettings.ConfirmComponentDestroy": "銷毀物件時再次確認", - "#Settings.EditSettings.ConfirmComponentDestroy.Description": "When enabled, you'll be asked for confirmation before destroying a component in the inspector. This helps prevent destroying them accidentally with misclick.", + "Settings.EditSettings.ConfirmSlotDestroy": "銷毀 Slot 時再次確認", - "#Settings.EditSettings.ConfirmSlotDestroy.Description": "When enabled, you'll be asked for confirmation when destroying Slots with the Developer Tool. This can prevent accidentally destroying objects when misclick.", "Settings.CursorSettings": "游標設定", "Settings.CursorSettings.BaseCursorSize": "基本游標大小", - "#Settings.CursorSettings.BaseCursorSize.Description": "This sets a base cursor size. We recommend setting this first, before adjusting the others as their size is relative to this.", "Settings.CursorSettings.GrabMultiplier": "握持物件時的縮放倍率", - "#Settings.CursorSettings.GrabMultiplier.Description": "This is applied as a multiplier to your cursor while grabbing objects and items.", "Settings.CursorSettings.InteractionMultiplier": "互動時的縮放倍率", - "#Settings.CursorSettings.InteractionMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with UI elements such as buttons.", "Settings.CursorSettings.TextMultiplier": "與文字互動時的縮放倍率", - "#Settings.CursorSettings.TextMultiplier.Description": "This is applied as a multiplier to your cursor while interacting and manipulating text.", "Settings.CursorSettings.SliderMultiplier": "與滑桿互動時的縮放倍率", - "#Settings.CursorSettings.SliderMultiplier.Description": "This is applied as a multiplier to your cursor while interacting with sliders and scrollbars.", "Settings.DesktopViewSettings.FollowCursor": "跟隨游標", "Settings.DesktopViewSettings.FollowCursor.Description": "開啟後,桌面自動切換到滑鼠游標所在的螢幕,適合在 VR 模式時使用實體滑鼠與鍵盤的情況下開啟", @@ -1882,9 +1866,9 @@ "Settings.PhotoCaptureSettings.TimerSeconds": "定時器倒數設定", "Settings.PhotoCaptureSettings.TimerSeconds.Description": "使用定時器拍照倒數計時的秒數", "Settings.PhotoCaptureSettings.HandsNearFOV": "手部與視角的最近距離", - "#Settings.PhotoCaptureSettings.HandsNearFOV.Description": "Field of view for photos captured by the finger gesture while your hands are closest to your head.", + "Settings.PhotoCaptureSettings.HandsFarFOV": "手部與視角的最遠距離", - "#Settings.PhotoCaptureSettings.HandsFarFOV.Description": "Field of view for photos captured by the finger gesture while your hands are furthest from your head.", + "Settings.PhotoCaptureSettings.CaptureStereo": "拍攝立體照片", "Settings.PhotoCaptureSettings.CaptureStereo.Description": "當開啟時,所有的快速截圖照片都是立體的,可以在VR模式下觀看。", "Settings.PhotoCaptureSettings.StereoSeparation": "立體距離", @@ -1909,162 +1893,146 @@ "Settings.DesktopRenderSettings.VSync": "垂直同步(VSync)", "Settings.DesktopRenderSettings.VSync.Description": "當選項開啟後, 更新速率會與您的螢幕更新率同步。關閉此選項可以解除幀數上限,但可能導致畫面撕裂。\n\n若您需要進行效能測試,關閉這個選項可以解除更新與渲染的速度上限\n\n重要: 此設定無法在VR模式下切換,因為更新速率是由VR控制。", "Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused": "當程式在背景時限制 FPS", - "#Settings.DesktopRenderSettings.LimitFramerateWhenUnfocused.Description": "When enabled, the framerate will be limited to a set value when the application window is unfocused. This is useful if you use other programs and games at the same time, as it will free up more resources for them.", + "Settings.DesktopRenderSettings.MaximumBackgroundFramerate": "背景狀態最大 FPS", - "#Settings.DesktopRenderSettings.MaximumBackgroundFramerate.Description": "This determines the allowed maximum framerate while in background. Lower values will conserve more system resources.", "Settings.InteractiveCameraFramingSettings.PositioningMode": "定位模式", - "#Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "This controls how the interactive camera is positioned in the world.", + "Settings.InteractiveCameraFramingSettings.FieldOfView": "視野", - "#Settings.InteractiveCameraFramingSettings.FieldOfView.Description": "The field of view of the interactive camera. Higher values will capture more of the scene at the cost of distortion at the edges.", + "Settings.InteractiveCameraFramingSettings.AnglePosition": "角度", - "#Settings.InteractiveCameraFramingSettings.AnglePosition.Description": "In third person or group mode, this controls position around circle of the target subject/group.", + "Settings.InteractiveCameraFramingSettings.Distance": "距離", - "#Settings.InteractiveCameraFramingSettings.Distance.Description": "In third person or group mode, this controls how far away the camera is from the target subject/group.", + "Settings.InteractiveCameraFramingSettings.HeightOffset": "高度差", - "#Settings.InteractiveCameraFramingSettings.HeightOffset.Description": "In third person or group mode, this lets you move the camera higher or lower relative to the target subject/group.", + "Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "第一人稱視角的仰角", - "#Settings.InteractiveCameraFramingSettings.FirstPersonPitch.Description": "In first person mode, use this to pitch the camera up and down.", + "Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "第一人稱視角的翻滾角", - "#Settings.InteractiveCameraFramingSettings.FirstPersonRoll.Description": "In first person mode, this controls the sideways rotation of the camera - tilting of left and right", + "Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "第一人稱視角的距離差", - "#Settings.InteractiveCameraFramingSettings.FirstPersonOffset.Description": "Use this to move the camera offset in first person view relative to your eyes. This can be used if the avatar face geometry is clipping into the camera's view.", + "Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "第三人稱視角的取景位置", - "#Settings.InteractiveCameraFramingSettings.FramingViewportPosition.Description": "These are normalized coordinates in the camera's viewport. The camera will try to frame the target (e.g. user's head in third person mode) to this position in the viewport.", + "Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "相機對準頭部的前面", - "#Settings.InteractiveCameraFramingSettings.AimInFrontOfHead.Description": "Instead of camera pointing directly at the user's head, it will try to aim at a point in front of user's head. This can be useful when you want to frame what the user is looking at (e.g. in-world items and interfaces).", "Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "避免與物體碰撞", - "#Settings.InteractiveCameraPositioningSettings.AvoidOcclusion.Description": "If the view of the camera would be obscured by collidable object, it will automatically move closer to avoid the occlusion.", + "Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "維持在世界空間", - "#Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace.Description": "Make sure that the camera stay in the root world space, rather than parenting itself in the same space as the user. This can give better framing and positioning when using user anchors (e.g. in vehicles).", + "Settings.InteractiveCameraPositioningSettings.MovementWobble": "晃動效果", - "#Settings.InteractiveCameraPositioningSettings.MovementWobble.Description": "This adds a random movement offset to the position of the camera that changes over time. This can make shots look less static, especially if you don't move much.", "Settings.InteractiveCameraRenderSettings.HideAllBadges": "隱藏名牌", - "#Settings.InteractiveCameraRenderSettings.HideAllBadges.Description": "The camera will not render any user badges, regardless of your badge setting.", + "Settings.InteractiveCameraRenderSettings.HideAllLasers": "隱藏雷射", - "#Settings.InteractiveCameraRenderSettings.HideAllLasers.Description": "The camera will not render any user interaction lasers.", + "Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "使用者眼睛保持直視相機", - "#Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera.Description": "When avatar uses simulated eye movement (meaning the user doesn't have eye tracking), this will make avatar prioritize eye contact with the camera.", "Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "群組偵測半徑", - "#Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "Users that are within this distance will be added to the group that the camera is automatically framing in the group mode.", + "Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "使用者離開群組的距離", - "#Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "How far does the user need to move away from the group radius before they are excluded from the group.", "Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "位置平滑化速度", - "#Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "This indicates how fast does the camera move to its target position in the world. Larger values will make the camera move faster, but also result in more jerky movements.", + "Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "角度平滑化速度", - "#Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed.Description": "This indicates how quickly does the camera respond to change in angle around the target subject.", + "Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "取景平滑化速度", - "#Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed.Description": "This controls how fast the camera adjusts its framing of the target subject. Larger values will make it track the target faster, but also result in more jerky movements.", "Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "在錨點之間移動", - "#Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors.Description": "When enabled, camera will smoothly interpolate between camera anchors in the world.", + "Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "移動速度", - "#Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed.Description": "When interpolation between anchors is enabled, this controls how fast the camera moves from one anchor to another.", + "Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "使用線性移動", - "#Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation.Description": "Enable this to use linear interpolation when moving between anchors instead of a smooth one. Linear interpolation starts and stops abruptly, but has a constant movement speed, regardless of the distance between anchors. This means that if anchors are further apart, it'll take longer for the camera to reach it.", "Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "將已拍攝的相片生成在世界內", - "#Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld.Description": "When you take photos using the interactive camera dialog, should they be spawned into the world? When disabled, they will only be saved to your documents or inventory (if autosave is configured)", "Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "動態模糊", - "#Settings.InteractiveCameraPostProcessingSettings.MotionBlur.Description": "Should the camera render motion blur effect?", + "Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "螢幕空間反射", - "#Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections.Description": "Should the camera render screen space reflections effects? This can provide better reflections for shiny surfaces, but can lead to artifacts and increased performance requirements.", "Settings.InteractiveCameraAudioSettings": "音效", "Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera": "收錄自己的聲音", - "#Settings.InteractiveCameraAudioSettings.RenderOwnVoiceOnCamera.Description": "When the audio output for the interactive camera is separated to its own audio device, this controls whether the camera will hear your own voice or not.

This is useful to make your own voice rendered fully spatilized as it would be heard by other users in the world.

Make sure to disable microphone capture in your recording software when this option is on.", "Settings.DescriptionField.NoTextTitle": "更多資訊", "Settings.DescriptionField.NoTextDescription": "指向選項以檢視描述。", "Settings.RelaySettings": "網路轉發設定", "Settings.RelaySettings.AlwaysUseRelay": "強制使用轉發伺服器來連線", - "#Settings.RelaySettings.AlwaysUseRelay.Description": "Relays are typically used as a fallback when a direct connection to the host cannot be established. By enabling this option, you will force the connection to always happen through a relay.\n\nThis can be useful in cases of connection issues to particular hosts. It is NOT recommended to have this option permanently on.", + "Settings.RelaySettings.UseClosestAvailableRelay": "使用最近可用的轉發伺服器", - "#Settings.RelaySettings.UseClosestAvailableRelay.Description": "When this option is enabled the closest available relay will be automatically selected. If you want to connect through a specific relay (e.g. in case of long distance connections to avoid packet queuing) you can disable this option and configure the preferred relays below.", + "Settings.RelaySettings.RelayPriorities": "設定轉發伺服器的優先順序", - "#Settings.RelaySettings.RelayPriorities.Breadcrumb": "Relay Priorities", "Settings.VideoStreamingServicesSettings": "網路串流服務", "Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser": "從瀏覽器取得 Cookie", - "#Settings.VideoStreamingServicesSettings.UseCookiesFromBrowser.Description": "If YouTube and other service videos are not loading for you, select the browser you typically use to load cookies from when fetching those videos. This increases the chances of video loading successfully.", "Settings.PostProcessingSettings": "畫面後處理設定", "Settings.PostProcessingSettings.MotionBlurIntensity": "動態模糊強度", - "#Settings.PostProcessingSettings.MotionBlurIntensity.Description": "This controls the strength of the motion blur effect, which smears image with motion. Higher values will result in more blurring with same amount of motion.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", + "Settings.PostProcessingSettings.BloomIntensity": "光暈強度", - "#Settings.PostProcessingSettings.BloomIntensity.Description": "Bloom effect causes a glow to appear around bright objects in the scene, typically with ones in the HDR range. This lets you control the strength of this effect for the same amount of light. \n\nPlease note that some content can look incorrect when this effect is set to low or disabled.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", + "Settings.PostProcessingSettings.AmbientOcclusionIntensity": "環境光遮蔽強度", - "#Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description": "Ambient Occlusion darkens creases and corners in the scene, which would typically receive less light. This can give the scene more depth and realism. Using this control you can control the intensity of the effect.\n\nPlease note that by setting this too low or disabling it, some content might look incorrect or completely flat when it otherwise would not.\n\nIf you set the effect to 0 % the filter will be disabled completely, which can improve performance.", + "Settings.PostProcessingSettings.ScreenSpaceReflections": "螢幕空間反射(實驗功能)", - "#Settings.PostProcessingSettings.ScreenSpaceReflections.Description": "When enabled, any parts of the scene currently visible to the camera will reflect off shiny surfaces in realtime. This can add more realism to the scene and improve look of shiny surfaces at cost of extra performance.\n\nPlease note that this filter is considered experimental right now and does not work well in a lot of scenarios, resulting in ghostly reflections and artifacts.", + "Settings.PostProcessingSettings.Antialiasing": "反鋸齒", - "#Settings.PostProcessingSettings.Antialiasing.Description": "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\nWarning: Some AA options might not be suitable or work at all in VR.", "Settings.TextureQualitySettings": "貼圖品質", "Settings.TextureQualitySettings.TextureSizeRatio": "相對貼圖大小", - "#Settings.TextureQualitySettings.TextureSizeRatio.Description": "This determines the relative size of all textures that will be loaded. You can use this to lower the overall resolution of textures, which improves VRAM usage and loading speed at the cost of visual clarity.\n\nFor example if the texture is 4K and you set this to half resolution, 2K version of the texture will be loaded instead.", + "Settings.TextureQualitySettings.TextureSizeLimit": "最大貼圖大小", - "#Settings.TextureQualitySettings.TextureSizeLimit.Description": "Use this to limit the maximum resolution of loaded textures. Any textures above this resolution will be limited to the set resolution. Any textures that are smaller than this will not be affected.\n\nThis setting is applied after the relative texture size.", + "Settings.TextureQualitySettings.MinimumTextureSize": "採用相對貼圖大小的最小解析度", - "#Settings.TextureQualitySettings.MinimumTextureSize.Description": "This controls the minimum resolution of the texture that will be limited by the settings above. If the texture is below this size, it will be loaded as is.\n\nE.g. if you set this to 512, then if texture is 256, it will be still loaded as 256 even if the texture size ratio is set to half.", + "Settings.TextureQualitySettings.DefaultFilterMode": "貼圖過濾", - "#Settings.TextureQualitySettings.DefaultFilterMode.Description": "This controls the filtering used for textures, which controls their quality and performance.\n\nPoint: Lowest quality with no interpolation. Textures will be blocky.\n\nBilinear: Texture pixels are interpolated, but mip map transitions will be harsh, leading to a visible transition line.\n\nTrilinear: Smoothly transitions between different mip levels, removing the harsh transition line at distance.\n\nAnisotropic: Highest quality, textures will be sharp even at steep angles.", + "Settings.TextureQualitySettings.AnisotropicLevel": "各向異性過濾等級", - "#Settings.TextureQualitySettings.AnisotropicLevel.Description": "Controls the quality of the anisotropic filtering.", + "Settings.TextureQualitySettings.ReloadAllTextures": "重新載入全部貼圖(可能會卡頓)", "Settings.GaussianSplatQualitySettings": "高斯潑濺渲染品質設定", "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "每個相機一次處理的排序指令數量(百萬)", - "#Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.

Increase the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.

Decrease the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.", + "Settings.GaussianSplatQualitySettings.QualityPreset": "品質預置設定", - "#Settings.GaussianSplatQualitySettings.QualityPreset.Description": "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.

Very Low: ~18.62x smaller
Low: ~14x smaller
Medium: ~5.14x smaller
High: ~2.94x smaller
Very High: Uncompressed (original)", + "Settings.GaussianSplatQualitySettings.MinLocalQuality": "本地匯入的壓縮品質", - "#Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "For locally imported gaussian splats, the quality will never be lower than this value.

We do not recommend setting this below Medium, as lower quality levels are significantly more intense and time consuming to compress and should be left to compress on the cloud.

Setting this to Very High will make gaussian splats load much faster after import due to not having to be compressed at cost of high VRAM usage.", + "Settings.GaussianSplatQualitySettings.AdvancedQuality": "進階品質設定", - "#Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "When enabled, you can configure the specific encodings used for different Gaussian Splat buffers. This gives you very fined grained control over the quality. It can also be used for testing/diagnostics purposes.", + "Settings.GaussianSplatQualitySettings.PositionFormat": "定位資料格式", - "#Settings.GaussianSplatQualitySettings.PositionFormat.Description": "Encoding used for the positions of the splats", + "Settings.GaussianSplatQualitySettings.ScaleFormat": "縮放資料格式", - "#Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "Encoding used for the scales of the splats", + "Settings.GaussianSplatQualitySettings.ColorFormat": "顏色資料格式", - "#Settings.GaussianSplatQualitySettings.ColorFormat.Description": "Encoding used for the colors & opacities of the splats", + "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "球諧函數 (Spherical Harmonics) 資料格式", - "#Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "Encoding used for the spherical harmonic data of the splats", "Settings.ResolutionSettings": "解析度設定", "Settings.ResolutionSettings.Fullscreen": "全螢幕", - "#Settings.ResolutionSettings.Fullscreen.Description": "Toggles between fullscreen mode and windowed mode", + "Settings.ResolutionSettings.WindowResolution": "視窗解析度", - "#Settings.ResolutionSettings.WindowResolution.Description": "What resolution should be used when in the windowed mode. This controls the actual size of the window on the screen.", + "Settings.ResolutionSettings.FullscreenResolution": "全螢幕解析度", - "#Settings.ResolutionSettings.FullscreenResolution.Description": "What resolution should be used when in fullscreen mode. The size will remain the same, but lowering the resolution can improve performance (particularly with high-resolution screens like 4K) at the cost of more blurry image.", + "Settings.ResolutionSettings.ApplyResolution": "套用設定", "Settings.RenderingQualitySettings": "渲染品質設定", "Settings.RenderingQualitySettings.PerPixelLights": "逐像素光照光源數上限", - "#Settings.RenderingQualitySettings.PerPixelLights.Description": "This controls how many point & spot lights can directly affect objects rendered using the forward method - typically transparent and non-PBS objects (e.g. with the toon shader).\n\nIncreasing this value will improve the quality of lighting and reduce color flickering in presence of multiple lights at the cost of performance - the object needs to be rendered multiple times for each light affecting it.", + "Settings.RenderingQualitySettings.ShadowCascades": "陰影層級", - "#Settings.RenderingQualitySettings.ShadowCascades.Description": "This controls the resolution cascading of the shadows for directional lights in the world. Cascades better distribute the resolution of the shadow map - providing higher shadow resolution up close and lower resolution further away, but cost more performance to render.", + "Settings.RenderingQualitySettings.ShadowResolution": "陰影解析度", - "#Settings.RenderingQualitySettings.ShadowResolution.Description": "This controls the resolution of shadows for lights. Increasing this value will give shadow smoother edges and better definition, but increase the performance requirements.\n\nPlease note that some lights might override the shadow resolution and won't be affected by this setting.", + "Settings.RenderingQualitySettings.ShadowDistance": "陰影距離", - "#Settings.RenderingQualitySettings.ShadowDistance.Description": "This controls the distance that shadows cover. Increasing this value will make sure more distant parts of the scene are properly covered in shadows, but this also spreads out the detail of the shadow over larger area.\n\nYou should change this setting together with the shadow cascades and resolution - with higher shadow resolution, you can afford higher shadow distance. If you lower the shadow resolution and cascades, you'll want to lower the shadow distance so shadows have better definition.", + "Settings.RenderingQualitySettings.SkinWeightMode": "綁定權重數", - "#Settings.RenderingQualitySettings.SkinWeightMode.Description": "For any skinned meshes (3D models that are deformed by bones, like most avatars), this controls how many bones are used to affect position of each vertex.\n\nLowering this value will save some performance, but the deformation quality will be lower, resulting in sharp creases and other artifacts, typically around joints.", "Settings.ImportSettings": "匯入設定", "Settings.ImportSettings.SessionUrls": "匯入活動 URL 時的行為", - "#Settings.ImportSettings.SessionUrls.Description": "When a Session URL is imported, what should happen. The available options are:\n\nOpen - Open the Session.\nSpawnInterface - Spawns a representation(such as a session orb) of the URL in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", + "Settings.ImportSettings.WorldUrls": "匯入世界 URL 時的行為", - "#Settings.ImportSettings.WorldUrls.Description": "When a World URL is imported, what should happen. The available options are:\n\nOpen - Open the World.\nSpawnInterface - Spawns a representation(such as a world orb) of the world in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", + "Settings.ImportSettings.NetworkUrls": "匯入網路 URL 時的行為", - "#Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\nOpen - Open a connection to the session at the URL.\nSpawnInterface - Spawns a representation(such as a session orb) of the url in your current location.\nSpawnUrl - Spawns the URL in your current location as a URL Interface.", "Settings.MysterySettings": "神秘設定",