Reset bones to bind poses

This commit is contained in:
Frooxius 2025-05-29 15:41:04 -06:00
parent 2ff7487036
commit 9d8308ce79
26 changed files with 50 additions and 25 deletions

View file

@ -828,6 +828,7 @@ Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.Texture3D.Size
Inspector.Texture.ReplaceFromClipboard
Inspector.Texture.AlphaGamma

View file

@ -2,5 +2,6 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# German [de]
Inspector.SkinnedMesh.ResetBonesToBindPoses
UI.ColorPicker.Blackbody

View file

@ -1867,6 +1867,7 @@ Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.BakeToStaticMesh
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.RemoveAll
Inspector.SimpleAvatarProtection.RemoveSingle
Inspector.SimpleAvatarProtection.Warning

View file

@ -794,6 +794,7 @@ Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.Texture3D.Size
Inspector.Texture.ReplaceFromClipboard
Inspector.Texture.AlphaGamma

View file

@ -155,6 +155,7 @@ Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.GaussianSplat.SplatInfo
Inspector.GaussianSplat.Variant
Inspector.GaussianSplat.ColorByIndex

View file

@ -1166,6 +1166,7 @@ Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.BakeToStaticMesh
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.RemoveAll
Inspector.SimpleAvatarProtection.RemoveSingle
Inspector.SimpleAvatarProtection.Warning

View file

@ -245,6 +245,7 @@ Inspector.VHACD.Parameter.ConvexHullDownsampling
Inspector.SkinnedMesh.VisualizeApproximateBoneBounds
Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose
Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.Warning
Inspector.Texture.TrimByCornerColor
Inspector.Texture.MakeTileable

View file

@ -2,6 +2,7 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# French [fr]
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.FacetPreset.Warning
UI.ColorPicker.Blackbody

View file

@ -1251,6 +1251,7 @@ Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.BakeToStaticMesh
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.RemoveAll
Inspector.SimpleAvatarProtection.RemoveSingle
Inspector.SimpleAvatarProtection.Warning

View file

@ -1339,6 +1339,7 @@ Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.BakeToStaticMesh
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.RemoveAll
Inspector.SimpleAvatarProtection.RemoveSingle
Inspector.SimpleAvatarProtection.Warning

View file

@ -2,5 +2,6 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Japanese [ja]
Inspector.SkinnedMesh.ResetBonesToBindPoses
UI.ColorPicker.Blackbody

View file

@ -2,6 +2,7 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Korean [ko]
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.FacetPreset.Warning
UI.ColorPicker.Blackbody

View file

@ -2,6 +2,7 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Mongolian [mn]
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.FacetPreset.Warning
UI.ColorPicker.Blackbody

View file

@ -126,6 +126,7 @@ Settings.MysterySettings
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.GaussianSplat.SplatInfo
Inspector.GaussianSplat.Variant
Inspector.GaussianSplat.ColorByIndex

View file

@ -860,6 +860,7 @@ Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.Texture3D.Size
Inspector.Texture.ReplaceFromClipboard
Inspector.Texture.AlphaGamma

View file

@ -3,6 +3,7 @@ Note that this file updates only during build processes and doesn't necessarily
# Polish [pl]
World.Category.Avatars
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.FacetPreset.Warning
UI.ColorPicker.Blackbody

View file

@ -861,6 +861,7 @@ Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.Texture3D.Size
Inspector.Texture.ReplaceFromClipboard
Inspector.Texture.AlphaGamma

View file

@ -115,6 +115,7 @@ Settings.MysterySettings
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.GaussianSplat.SplatInfo
Inspector.GaussianSplat.Variant
Inspector.GaussianSplat.ColorByIndex

View file

@ -1319,6 +1319,7 @@ Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.BakeToStaticMesh
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.RemoveAll
Inspector.SimpleAvatarProtection.RemoveSingle
Inspector.SimpleAvatarProtection.Warning

View file

@ -1844,6 +1844,7 @@ Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.BakeToStaticMesh
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.RemoveAll
Inspector.SimpleAvatarProtection.RemoveSingle
Inspector.SimpleAvatarProtection.Warning

View file

@ -1200,6 +1200,7 @@ Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.BakeToStaticMesh
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.RemoveAll
Inspector.SimpleAvatarProtection.RemoveSingle
Inspector.SimpleAvatarProtection.Warning

View file

@ -596,6 +596,7 @@ Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose
Inspector.SkinnedMesh.BakeToStaticMesh
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.SimpleAvatarProtection.RemoveAll
Inspector.SimpleAvatarProtection.RemoveSingle
Inspector.SimpleAvatarProtection.Warning

View file

@ -2,5 +2,6 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Chinese (Simplified, Mainland China) [zh-cn]
Inspector.SkinnedMesh.ResetBonesToBindPoses
UI.ColorPicker.Blackbody

View file

@ -856,6 +856,7 @@ Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.Texture3D.Size
Inspector.Texture.ReplaceFromClipboard
Inspector.Texture.AlphaGamma

View file

@ -2,33 +2,33 @@
This repository contains the locale assets for the core UI of [Resonite](https://resonite.com) and allows anyone to contribute translations. The contents of this repository will be periodically merged with the public build released on Steam (STEAM) and other platforms.
## Localization Status
Czech [cs] - 59.9% - Missing keys: 1061
German [de] - 100.0% - Missing keys: 1
English (United Kingdom) [en-gb] - 2.4% - Missing keys: 2583
Czech [cs] - 59.9% - Missing keys: 1062
German [de] - 99.9% - Missing keys: 2
English (United Kingdom) [en-gb] - 2.4% - Missing keys: 2584
English [en] - 100.0% - Missing keys: 0
Esperanto [eo] - 61.2% - Missing keys: 1027
Spanish [es] - 86.8% - Missing keys: 349
Estonian [et] - 31.2% - Missing keys: 1821
Finnish [fi] - 87.9% - Missing keys: 321
French [fr] - 99.9% - Missing keys: 2
Hungarian [hu] - 25.0% - Missing keys: 1985
Icelandic [is] - 23.4% - Missing keys: 2026
Japanese [ja] - 100.0% - Missing keys: 1
Korean [ko] - 99.9% - Missing keys: 2
Mongolian [mn] - 99.9% - Missing keys: 2
Dutch [nl] - 88.0% - Missing keys: 318
Norwegian [no] - 58.6% - Missing keys: 1095
Polish [pl] - 99.9% - Missing keys: 3
Portuguese (Brazil) [pt-br] - 58.6% - Missing keys: 1096
Russian [ru] - 88.4% - Missing keys: 307
Swedish [sv] - 24.1% - Missing keys: 2009
Thai [th] - 2.6% - Missing keys: 2577
Turkish [tr] - 30.7% - Missing keys: 1833
Ukrainian [uk] - 49.6% - Missing keys: 1334
Chinese (Simplified, Mainland China) [zh-cn] - 100.0% - Missing keys: 1
Chinese (Traditional, Taiwan) [zh-tw] - 58.8% - Missing keys: 1090
Esperanto [eo] - 61.2% - Missing keys: 1028
Spanish [es] - 86.8% - Missing keys: 350
Estonian [et] - 31.2% - Missing keys: 1822
Finnish [fi] - 87.8% - Missing keys: 322
French [fr] - 99.9% - Missing keys: 3
Hungarian [hu] - 25.0% - Missing keys: 1986
Icelandic [is] - 23.4% - Missing keys: 2027
Japanese [ja] - 99.9% - Missing keys: 2
Korean [ko] - 99.9% - Missing keys: 3
Mongolian [mn] - 99.9% - Missing keys: 3
Dutch [nl] - 87.9% - Missing keys: 319
Norwegian [no] - 58.6% - Missing keys: 1096
Polish [pl] - 99.8% - Missing keys: 4
Portuguese (Brazil) [pt-br] - 58.6% - Missing keys: 1097
Russian [ru] - 88.4% - Missing keys: 308
Swedish [sv] - 24.1% - Missing keys: 2010
Thai [th] - 2.6% - Missing keys: 2578
Turkish [tr] - 30.7% - Missing keys: 1834
Ukrainian [uk] - 49.6% - Missing keys: 1335
Chinese (Simplified, Mainland China) [zh-cn] - 99.9% - Missing keys: 2
Chinese (Traditional, Taiwan) [zh-tw] - 58.8% - Missing keys: 1091
Total keys: 2646
Total keys: 2647
## How To Contribute
If you'd like to contribute translations, create a fork of the repository, make the changes and **once they are ready** to be merged create a Pull Request, so the contributions can be checked and merged. You don't need to translate everything at once, if you cover part of the UI, the changes can be merged, with more translations coming later.

View file

@ -2234,6 +2234,7 @@
"Inspector.SkinnedMesh.BakeToStaticMesh": "Bake To Static Mesh",
"Inspector.SkinnedMesh.SortBlendshapes.Name": "Sort Blendshapes (by name)",
"Inspector.SkinnedMesh.SortBlendshapes.NameLength": "Sort Blendshapes (by name length, then name)",
"Inspector.SkinnedMesh.ResetBonesToBindPoses": "Reset Bones to bind poses",
"Inspector.SimpleAvatarProtection.RemoveAll": "Remove All Instances",
"Inspector.SimpleAvatarProtection.RemoveSingle": "Remove Single Instance",