From 99e4374a165015dee6be59505be509c73a544349 Mon Sep 17 00:00:00 2001 From: Rue Shejn <65612998+RueShejn@users.noreply.github.com> Date: Fri, 25 Jul 2025 15:44:10 -0500 Subject: [PATCH] Update en.json Fixed some wording and added desktop specific conditionals --- en.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/en.json b/en.json index 71ec373..b6cb61a 100644 --- a/en.json +++ b/en.json @@ -3236,13 +3236,13 @@ "Help.GettingStarted.BuildingBasics.ImportingFiles": "Importing Files", "Help.GettingStarted.BuildingBasics.ImportingFiles.Content": "{appName} supports a wide variety of file formats to import directly into the world you are in and save to your inventory. To import files into {appName}, you can drag and drop files from your desktop onto the {appName} window, or copy the file from your system's file browser and paste it into the {appName} window, or use the in-platform file browser to find your files. Once imported, a Import Dialog will appear and will have different options depending on what you are importing.", "Help.GettingStarted.BuildingBasics.EndlessPossibilities": "Endless Possibilities", - "Help.GettingStarted.BuildingBasics.EndlessPossibilities.Content": "The tools shown in the Basic creation tools are just a fraction of what you can use to create within {appName}, many tools exist within the {appName} Essentials folders to use to create anything you can imagine!", + "Help.GettingStarted.BuildingBasics.EndlessPossibilities.Content": "The tools shown in the Basic creation tools are just a fraction of what you can use to create within {appName}, many tools exist within the {appName} Essentials folders you can use to create anything you can imagine!", "Help.Controls": "Controls", "Help.Controls.Interaction": "Interaction", "Help.Controls.Interaction.Grabbing": "Grabbing", - "Help.Controls.Interaction.Grabbing.Content": "Grabbing {is_desktop, select, True {is done using} other {can be done in one of two ways, with your hand or with}} your laser. {is_desktop, select, True {If} other {To Grab an object physically with your hand, move your hand to it then press and hold {Grip_Input}.

If instead}} you want to grab an object{is_desktop, select, True {} other { from a distance}}, first reveal your laser by pressing {is_desktop, select, True {} other {your }}{Primary_Input} to show it if it isn't already visible, then press and hold {Grip_Input}.

{is_desktop, select, True {While} other {If}} you're holding the item{is_desktop, select, True {} other { with your laser}}, you can {is_desktop, select, True {press and hold E} other {roll your wrist left and right}} to rotate the object.", + "Help.Controls.Interaction.Grabbing.Content": "Grabbing {is_desktop, select, True {is done using} other {can be done in one of two ways, with your hand or with}} your laser. {is_desktop, select, True {If} other {To Grab an object physically with your hand, move your hand to it then press and hold {Grip_Input}.

If instead}} you want to grab an object{is_desktop, select, True {} other { from a distance}}, first reveal your laser by pressing {is_desktop, select, True {} other {your }}{Primary_Input} to show your laser if it isn't already visible, then press and hold {Grip_Input}.

{is_desktop, select, True {While} other {If}} you're holding the item{is_desktop, select, True {} other { with your laser}}, you can {is_desktop, select, True {press and hold E} other {roll your wrist left and right}} to rotate the object.", "Help.Controls.Interaction.ScalingObjects": "Scaling Objects", "Help.Controls.Interaction.ScalingObjects.Content": "Objects in {appName}, unlike in real life, can have their Scale or overall size adjusted in real time. To change the scale of an object, while grabbing it{is_desktop, select, True {, press and hold Shift and scroll with your Scroll Wheel} other { with one hand, grip it with your other hand and move your hands closer or further apart}}.{is_desktop, select, True {} other {

While grabbing an object with your laser, you'll know if you can scale it if you aim your other laser at the object and your laser's color is Red.}}", "Help.Controls.Interaction.Lasers": "Lasers", @@ -3254,14 +3254,14 @@ "Help.Controls.Interaction.UndoAndRedo": "Undo and Redo", "Help.Controls.Interaction.UndoAndRedo.Content": "You can Undo or Redo some actions by opening your Context Menu with {Menu_Input} and selecting the respective action. You can also use Ctrl + Z for Undo and Ctrl + Y for Redo.", "Help.Controls.Interaction.Anchors": "Anchors", - "Help.Controls.Interaction.Anchors.Content": "Anchors are objects that allow you to attach yourself to them, such as furniture, or a seat in a vehicle. When an anchor is moved while you are in it, you will move with the anchor. Some anchors will also have options to pose your avatar allowing you to adjust the positioning for your body. To enter an anchor, aim at it with your laser and press {Primary_Input} to reveal its menu, then select Enter. To exit an anchor, press your {Secondary_Input} or move your {Movement_Input}, though this behavior can be different per anchor.", + "Help.Controls.Interaction.Anchors.Content": "Anchors are objects that allow you to attach yourself to them, such as furniture, or a seat in a vehicle. When an anchor is moved while you are in it, you will move with the anchor. Some anchors will also have options to pose your avatar allowing you to adjust the positioning for your body. To enter an anchor, aim at it with your laser and press {Primary_Input} to reveal its menu, then select Enter. To exit an anchor, press {Secondary_Input} or move your {Movement_Input}, though this behavior can be different per anchor.", "Help.Controls.UserScaling": "User Scaling", - "Help.Controls.UserScaling.Content": "You can change your size by opening your context menu with {Menu_Input} and selecting Scaling disabled, this will toggle the ability to scale yourself up or down when holding {Grip_Input} on both controllers in VR and pulling in or out like zooming on a phone touchscreen, or holding Ctrl and scrolling your mouse wheel in Desktop.", + "Help.Controls.UserScaling.Content": "You can change your size by opening your context menu with {Menu_Input} and selecting Scaling disabled, this will toggle the ability to scale yourself up or down when holding holding {is_desktop, select, True {Ctrl and scrolling your mouse wheel} other, {{Grip_Input} on both controllers in VR and pulling in or out like zooming on a phone touchscreen}}.", "Help.Controls.Locomotion": "Locomotion", "Help.Controls.Locomotion.Content": "In most worlds there are four main locomotion types that can be accessed by opening your radial menu with {Menu_Input} and selecting Locomotion. Please note that some of these movement types can cause motion sickness and should be used at your discretion.

These only scratch the surface of movement within {appName} and you may encounter custom locomotion types created by community members. Locomotion types can differ from world to world, and can even be added to an avatar if you want constant quick access to a custom type. If you are prone to motion sickness consider using simple locomotion types like Walk/Run, Teleport, or Grab world, in addition to using the Snap Turn or Smooth Turn control settings.", - "Help.Controls.Locomotion.WalkRun.Content": "Allows you to move around the world as you would in real life. Walking while pressing forward on the {Movement_Input} and running while pressing {Movement_Input} on both controllers in VR or holding the Shift key on desktop.", + "Help.Controls.Locomotion.WalkRun.Content": "Allows you to move around the world as you would in real life. Walking while pressing forward on the {Movement_Input} and running while pressing {is_desktop, select, True {and holding the Shift key} other, {{Movement_Input} on both controllers}}.", "Help.Controls.Locomotion.WalkRunWithClimbing": "Walk / Run (With Climbing)", "Help.Controls.Locomotion.WalkRunWithClimbing.Content": "Walk/Run (with climbing) - Same as Walk/Run but also allows you to climb on objects or walls by holding {Grip_Input} and pulling yourself to the object.", "Help.Controls.Locomotion.Fly.Content": "Allows you to move through the air while still interacting with the ground, walls, and objects in the environment.", @@ -3314,16 +3314,16 @@ "Help.General.VoiceMode.Whisper": "Whisper", "Help.General.VoiceMode.Whisper.Content": "This option will put you in a visible bubble that will lower the volume of anything outside of it and only lets others hear you if they are inside of the bubble.", "Help.General.VoiceMode.Mute": "Mute", - "Help.General.VoiceMode.Mute.Content": "This option will your microphone in {appName}.", + "Help.General.VoiceMode.Mute.Content": "This option will mute your microphone in {appName}.", "Help.General.OnlineStatus": "Online Status", "Help.General.OnlineStatus.Sociable.Content": "This lets other users know that you want to interact with others and notifies them that you are open to invites.", "Help.General.OnlineStatus.Online.Content": "This lets users know when you are online when you log in.", "Help.General.OnlineStatus.Away.Content": "Clicking this will make you appear as Away. The away status will also automatically activate when you're inactive for over 1 minute, or you take off your VR headset.", "Help.General.OnlineStatus.Busy.Content": "This lets users know that you don't want to be bothered, and prevents you from seeing message notification popups.", - "Help.General.OnlineStatus.Invisible.Content": "When invisible you will appear offline to other users when you're logged in.", + "Help.General.OnlineStatus.Invisible.Content": "When invisible you will appear offline to other users even when you're logged in.", "Help.General.OnlineStatus.Offline.Content": "When you are not logged in you will appear as Offline to all other users. You will also appear offline when invisible.", "Help.General.Favoriting": "Favoriting", - "Help.General.Favoriting.Content": "Some items can be Favorited, like your Avatar, Keyboard, and Stream Camera. This allows you to change them from the default.

You can tell if an item is favorited if it has a pink background in your Inventory.

See below for a list of Favoritable items:", + "Help.General.Favoriting.Content": "Some items can be Favorited, like your Avatar, Keyboard, and Stream Camera. This allows you to replace default item with a custom version.

You can tell if an item is favorited if it has a pink background in your Inventory.

See below for a list of Favoritable items:", "Help.General.Favoriting.Home.Content": "Your home world - the world that loads when you launch {appName}.", "Help.General.Favoriting.ProgressBar.Content": "The loading indicator for objects you're importing, gaussian splats you're editing, and more.", @@ -3333,14 +3333,14 @@ "Help.General.Favoriting.AudioPlayer.Content": "Your audio player.", "Help.General.Favoriting.InteractiveCamera.Content": "Your Stream Camera.", "Help.General.Favoriting.Keyboard.Content": "Your keyboard.", - "Help.General.Favoriting.Avatar.Content": "The avatar you use by default.", + "Help.General.Favoriting.Avatar.Content": "The avatar you use by default and spawn with equiped.", "Help.General.Favoriting.WorldLoadingIndicator.Content": "Your World Loading Indicator.", "Help.General.Favoriting.ColorDialog.Content": "The color picker for picking colors.", "Help.General.Favoriting.Hyperlink.Content": "A link to a web page or external URL.", "Help.General.Favoriting.Document.Content": "A panel which displays a PDF document when imported.", "Help.General.Saving": "Saving", - "Help.General.Saving.Content": "Saving items lets you use them anywhere you can spawn items. To save an item grab it with your hand or lasers and open your Context Menu while holding it, select Save. this will save the items into your inventory, in the folder you are currently viewing. You can also save items by grabbing the slot from an inspector. After clicking the save button you will see the syncing facet on the top right of your dash display Syncing... this shows the progress and percentage of uploading the item to your inventory on the cloud. Saving multiple copies of an item will only save the Changes made to that item, for instance saving an avatar and then saving the same avatar again with a different hair color will only take up 1 avatars worth of storage.", + "Help.General.Saving.Content": "Saving items lets you use them anywhere you can spawn items. To save an item grab it with your hand or lasers and open your Context Menu while holding it, select Save. this will save the items into your inventory, in the folder you are currently viewing. You can also save items by grabbing the slot from an inspector. After clicking the save button you will see the syncing facet on the top right of your dash display Syncing... this shows the progress and percentage while uploading the item to your inventory on the cloud. Saving multiple copies of an item will only save the Changes made to that item, for instance saving an avatar and then saving the same avatar again with a different hair color will only take up 1 avatars worth of storage.", "Help.Dashboard": "Dashboard", "Help.Dashboard.Introduction": "Introduction", @@ -3353,9 +3353,9 @@ "Help.Dashboard.SessionSettings.Settings.Content": "Change the name, access level, and description of your session.", "Help.Dashboard.SessionSettings.Users.Content": "You can manage the Users in your session here. You can also respawn yourself, and others from this menu.", - "Help.Dashboard.SessionSettings.Permissions.Content": "The permission access level that you have in the session. If you are at a high enough permission, you can manage user roles from here.", + "Help.Dashboard.SessionSettings.Permissions.Content": "The permission access level that you have in the session. If you are at moderatior or above, you can manage user roles from here.", - "Help.Dashboard.Desktop.Content": "Here, you can view your Desktop.

Pressing {Secondary_Input} while pointing at your desktop will open a menu. It allows you to open your keyboard, and switch monitors.", + "Help.Dashboard.Desktop.Content": "Here, you can view your Desktop.

Pressing {Secondary_Input} while pointing at your desktop will open a menu to open your keyboard, or switch monitors.", "Help.Dashboard.FileBrowser.Content": "Here, you can browse your computer's filesystem, share files, and import assets.", "Help.Dashboard.Settings.Content": "Here, you can customize your settings.", @@ -3392,7 +3392,7 @@ "Help.Advanced.LocalSaves": "Local Saves", "Help.Advanced.Syncing": "Syncing", - "Help.Advanced.Syncing.Content": "When you save an item or a world to your inventory, they are uploaded to the cloud, a process called Syncing. If you're saving a particularly large item or world with many assets, syncing it can take some time. In the case of syncing worlds though, once the syncing process has begun. you can continue to work on the world without issue, as in essence a \"snapshot\" of the world is being uploaded, not what you currently see. If for some reason {appName} closes unexpectedly and you are still syncing items - don't worry! Syncing items are stored locally on your computer and they will resume syncing when you restart {appName} - no data will be lost.

In rare cases you may encounter a Sync Error, which is when an item or world cannot sync to the cloud for one reason or another. If you find yourself with a sync error, please don't delete your cache or data folders! That is a last resort option, and there are likely other options you can take before then to not cause data loss.

Depending on what kind of sync error you've encountered, there are a few ways to remedy them. Check out the wiki links below for what's relevant to your current error.", + "Help.Advanced.Syncing.Content": "When you save an item or a world to your inventory, they are uploaded to the cloud, a process called Syncing. If you're saving a particularly large item or world with many assets, syncing it can take some time. In the case of syncing worlds though, once the syncing process has begun. you can continue to work on the world without issue, as in essence a \"snapshot\" of the world is being uploaded, not what you currently see. If for some reason {appName} closes unexpectedly and you are still syncing items - don't worry! Syncing items are stored locally on your computer and they will resume syncing when you restart {appName} - no data will be lost.

In rare cases you may encounter a Sync Error, which is when an item or world cannot sync to the cloud for one reason or another. If you find yourself with a sync error, please don't delete your cache or data folders! That is a last resort option, and there are likely other options you can take before then to prevent data loss.

Depending on what kind of sync error you've encountered, there are a few ways to remedy them. Check out the wiki links below for what's relevant to your current error.", "Help.Advanced.CloudVariables": "Default Cloud Variables", "Help.Advanced.CloudVariables.Content": "These cloud variables are provided to you by {appName} to use as you wish. To learn more about cloud variables, check out our wiki.", "Help.Advanced.CloudVariables.Content2": "If you want to learn how to create your own cloud variables, see below for a list of commands available to do so.",