diff --git a/en.json b/en.json
index 4d49599..eeb84c7 100644
--- a/en.json
+++ b/en.json
@@ -1007,6 +1007,15 @@
"Importer.Model.3DScan": "3D Scan",
"Importer.Model.CAD": "CAD Model",
"Importer.Model.PointCloud": "Point Cloud",
+
+ "Importer.Model.GaussianSplat": "Gaussian Splat",
+ "Importer.Model.GaussianSplatVertical": "Vertical Axis",
+ "Importer.Model.RegularVertical": "Regular",
+ "Importer.Model.FlipVertical": "Flip Y axis",
+ "Importer.Model.GaussianSplatEncoding": "Encoding",
+ "Importer.Model.GaussianSplatLossless": "Lossless",
+ "Importer.Model.GaussianSplatSPZ": "SPZ (lossy)",
+
"Importer.Model.VertexColorModel": "Vertex Colored Model",
"Importer.Model.AdvancedSettings": "Advanced Settings",
"Importer.Model.ModelKindPrompt": "What kind of 3D model?",
@@ -1067,6 +1076,20 @@
"Importer.Model.Advanced.PositionAtOrigin": "Position At Origin",
"Importer.Model.Advanced.AssetsOnObject": "Place Assets On Object",
+ "Importer.Splat.Progress.Importing": "Importing Gaussian Splat",
+ "Importer.Splat.Progress.ReadingHeader": "Reading file header",
+ "Importer.Splat.Progress.ConvertingSplats": "Converted {converted} splats out of {total}",
+ "Importer.Splat.Progress.EncodingData": "Encoding converted data",
+
+ "GaussianSplat.Encoding.Title" : "Encoding Gaussian Splat",
+ "GaussianSplat.Encoding.Metadata" : "Encoding metadata",
+ "GaussianSplat.Encoding.EncodingPositions" : "Encoding positions {encoded} of {total}",
+ "GaussianSplat.Encoding.EncodingRotations" : "Encoding rotations {encoded} of {total}",
+ "GaussianSplat.Encoding.EncodingScales" : "Encoding scales {encoded} of {total}",
+ "GaussianSplat.Encoding.EncodingAlphas" : "Encoding alphas {encoded} of {total}",
+ "GaussianSplat.Encoding.EncodingColors" : "Encoding colors {encoded} of {total}",
+ "GaussianSplat.Encoding.EncodingFinalizing" : "Finalizing encode",
+
"Importer.Video.Title": "Import Video",
"Importer.Video.Prompt": "What are you importing?",
"Importer.Video.Regular": "Video",
@@ -1954,6 +1977,10 @@
"Settings.TextureQualitySettings.AnisotropicLevel.Description": "Controls the quality of the anisotropic filtering.",
"Settings.TextureQualitySettings.ReloadAllTextures": "Reload All Textures (can be heavy)",
+ "Settings.GaussianSplatQualitySettings": "Guassian Splat Rendering Quality",
+ "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera" : "Sorting Mega-operations per camera",
+ "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description" : "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.
Increase the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.
Decrease the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.",
+
"Settings.ResolutionSettings": "Resolution",
"Settings.ResolutionSettings.Fullscreen": "Fullscreen",
"Settings.ResolutionSettings.Fullscreen.Description": "Toggles between fullscreen mode and windowed mode",