From 75cf99a3966176797f1d66657822c0d34aec8bf1 Mon Sep 17 00:00:00 2001 From: Frooxius Date: Thu, 9 Jan 2025 21:04:49 -0800 Subject: [PATCH] Gaussian splat rendering quality setting --- en.json | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/en.json b/en.json index a749e63..8dd75df 100644 --- a/en.json +++ b/en.json @@ -1931,6 +1931,10 @@ "Settings.TextureQualitySettings.AnisotropicLevel.Description": "Controls the quality of the anisotropic filtering.", "Settings.TextureQualitySettings.ReloadAllTextures": "Reload All Textures (can be heavy)", + "Settings.GaussianSplatQualitySettings": "Guassian Splat Rendering Quality", + "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera" : "Sorting Mega-operations per camera", + "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description" : "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.

Increase the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.

Decrease the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.", + "Settings.ResolutionSettings": "Resolution", "Settings.ResolutionSettings.Fullscreen": "Fullscreen", "Settings.ResolutionSettings.Fullscreen.Description": "Toggles between fullscreen mode and windowed mode",