Merge branch 'Ryuvi/feat/HelpTab' into main

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Ryuvi 2025-08-05 03:39:36 -05:00 committed by GitHub
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en.json
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@ -1,6 +1,6 @@
{ {
"localeCode": "en", "localeCode": "en",
"authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern", "Charizmare"], "authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern", "Xau", "Charizmare", "bredo"],
"messages": { "messages": {
"General.OK": "OK", "General.OK": "OK",
@ -97,9 +97,9 @@
"Interaction.Grab.Precision": "Grab: Precision", "Interaction.Grab.Precision": "Grab: Precision",
"Interaction.Grab.Auto": "Grab: Auto", "Interaction.Grab.Auto": "Grab: Auto",
"Interaction.Grab.Off": "Grab: Laser Only", "Interaction.Grab.Off": "Grab: Laser Only",
"Interaction.Grabbing" : "Grabbing", "Interaction.Grabbing": "Grabbing",
"Interaction.Grab.StickyGrab" : "Sticky Grab", "Interaction.Grab.StickyGrab": "Sticky Grab",
"Interaction.Grab.HoldToHold" : "Hold to hold", "Interaction.Grab.HoldToHold": "Hold to hold",
"Interaction.Locomotion": "Locomotion", "Interaction.Locomotion": "Locomotion",
"Interaction.Locomotion.None": "None", "Interaction.Locomotion.None": "None",
@ -676,20 +676,20 @@
"Contacts.SearchResult": "Search Result", "Contacts.SearchResult": "Search Result",
"Contacts.Bot": "Bot account", "Contacts.Bot": "Bot account",
"Contacts.Migrated": "Contact hasn't Migrated", "Contacts.Migrated": "Contact hasn't Migrated",
"Contacts.IncompatibleSession" : "Incompatible session", "Contacts.IncompatibleSession": "Incompatible session",
"Contacts.AskToJoin" : "<color=hero.yellow>Ask</color> to Join", "Contacts.AskToJoin": "<color=hero.yellow>Ask</color> to Join",
"Contacts.InviteRequest.UserWantsToJoin" : "{username} would like to join you", "Contacts.InviteRequest.UserWantsToJoin": "{username} would like to join you",
"Contacts.InviteRequest.UserWantsToInviteAnother" : "\"{requestingUser}\" wants to invite \"{userToInvite}\" to \"{sessionName}\"", "Contacts.InviteRequest.UserWantsToInviteAnother": "\"{requestingUser}\" wants to invite \"{userToInvite}\" to \"{sessionName}\"",
"Contacts.InviteRequest.GrantInvite" : "Grant Invite (one time)", "Contacts.InviteRequest.GrantInvite": "Grant Invite (one time)",
"Contacts.InviteRequest.AddAsContact" : "Add \"{username}\" as contact", "Contacts.InviteRequest.AddAsContact": "Add \"{username}\" as contact",
"Contacts.InviteRequest.AddAsContactOfHeadless" : "Add \"{username}\" as contact of the headless", "Contacts.InviteRequest.AddAsContactOfHeadless": "Add \"{username}\" as contact of the headless",
"Contacts.InviteRequest.AddHostAsContact" : "Add \"{username}\" (host) as contact", "Contacts.InviteRequest.AddHostAsContact": "Add \"{username}\" (host) as contact",
"Contacts.InviteRequest.HostIsUnregistered" : "Host is unregistered user", "Contacts.InviteRequest.HostIsUnregistered": "Host is unregistered user",
"Contacts.InviteRequest.ForwardToHost" : "Forward to host: {username}", "Contacts.InviteRequest.ForwardToHost": "Forward to host: {username}",
"Contacts.InviteRequest.SentRequest" : "Requested invite", "Contacts.InviteRequest.SentRequest": "Requested invite",
"Contacts.InviteRequest.ForwardedRequest" : "Forwarded invite request from \"{username}\" to session \"{sessionName}\"", "Contacts.InviteRequest.ForwardedRequest": "Forwarded invite request from \"{username}\" to session \"{sessionName}\"",
"Contacts.InviteRequest.GrantedRequest" : "Granted \"{username}\" invite to session \"{sessionName}\"", "Contacts.InviteRequest.GrantedRequest": "Granted \"{username}\" invite to session \"{sessionName}\"",
"Notifications.IsSociable": "Is sociable, poke or invite them!", "Notifications.IsSociable": "Is sociable, poke or invite them!",
"Notifications.IsOnline": "Is now Online", "Notifications.IsOnline": "Is now Online",
@ -867,10 +867,10 @@
"Tools.RigTransfer.Name": "Rig Mesh Transfer Tool", "Tools.RigTransfer.Name": "Rig Mesh Transfer Tool",
"Tools.RigTransfer.ClearSource": "Clear source", "Tools.RigTransfer.ClearSource": "Clear source",
"Tools.GaussianSplat.Name" : "Gaussian Splat Tool", "Tools.GaussianSplat.Name": "Gaussian Splat Tool",
"Tools.GaussianSplat.ClipBox" : "Clip Box", "Tools.GaussianSplat.ClipBox": "Clip Box",
"Tools.GaussianSplat.ClipSphere" : "Clip Sphere", "Tools.GaussianSplat.ClipSphere": "Clip Sphere",
"Tools.GaussianSplat.ClipCylinder" : "Clip Cylinder", "Tools.GaussianSplat.ClipCylinder": "Clip Cylinder",
"Tools.ComponentClone.Name": "Component Clone Tool", "Tools.ComponentClone.Name": "Component Clone Tool",
"Tools.ComponentClone.SingleInstanceOn": "Single Instance: On", "Tools.ComponentClone.SingleInstanceOn": "Single Instance: On",
@ -1090,19 +1090,19 @@
"Importer.Splat.Progress.ConvertingSplats": "Converted {converted} splats out of {total}", "Importer.Splat.Progress.ConvertingSplats": "Converted {converted} splats out of {total}",
"Importer.Splat.Progress.EncodingData": "Encoding converted data", "Importer.Splat.Progress.EncodingData": "Encoding converted data",
"GaussianSplat.Encoding.Title" : "Encoding Gaussian Splat", "GaussianSplat.Encoding.Title": "Encoding Gaussian Splat",
"GaussianSplat.Encoding.Metadata" : "Encoding metadata", "GaussianSplat.Encoding.Metadata": "Encoding metadata",
"GaussianSplat.Encoding.EncodingPositions" : "Encoding positions {encoded} of {total}", "GaussianSplat.Encoding.EncodingPositions": "Encoding positions {encoded} of {total}",
"GaussianSplat.Encoding.EncodingRotations" : "Encoding rotations {encoded} of {total}", "GaussianSplat.Encoding.EncodingRotations": "Encoding rotations {encoded} of {total}",
"GaussianSplat.Encoding.EncodingScales" : "Encoding scales {encoded} of {total}", "GaussianSplat.Encoding.EncodingScales": "Encoding scales {encoded} of {total}",
"GaussianSplat.Encoding.EncodingAlphas" : "Encoding alphas {encoded} of {total}", "GaussianSplat.Encoding.EncodingAlphas": "Encoding alphas {encoded} of {total}",
"GaussianSplat.Encoding.EncodingColors" : "Encoding colors {encoded} of {total}", "GaussianSplat.Encoding.EncodingColors": "Encoding colors {encoded} of {total}",
"GaussianSplat.Encoding.EncodingFinalizing" : "Finalizing encode", "GaussianSplat.Encoding.EncodingFinalizing": "Finalizing encode",
"GaussianSplat.Processing.RemovingSplats" : "Removing Splats", "GaussianSplat.Processing.RemovingSplats": "Removing Splats",
"GaussianSplat.Processing.SplatProgress" : "Processed {count} of {total}", "GaussianSplat.Processing.SplatProgress": "Processed {count} of {total}",
"GaussianSplat.Processing.LoadingData" : "Loading Asset Data", "GaussianSplat.Processing.LoadingData": "Loading Asset Data",
"GaussianSplat.Processing.FailNoData" : "Could not get asset data to process", "GaussianSplat.Processing.FailNoData": "Could not get asset data to process",
"Importer.Video.Title": "Import Video", "Importer.Video.Title": "Import Video",
"Importer.Video.Prompt": "What are you importing?", "Importer.Video.Prompt": "What are you importing?",
@ -1120,10 +1120,10 @@
"Importer.Slices.TitleGrayscale": "Image slices as volumetric texture (grayscale)", "Importer.Slices.TitleGrayscale": "Image slices as volumetric texture (grayscale)",
"Importer.Slices.Description": "Processes all image files in the folder into a volumetric texture", "Importer.Slices.Description": "Processes all image files in the folder into a volumetric texture",
"Importer.UnsupportedRecordType.Heading":"Unsupported Record Type", "Importer.UnsupportedRecordType.Heading": "Unsupported Record Type",
"Importer.UnsupportedRecordType.Description":"The record you are trying to import({url}) has an unsupported type. It's type is: {recordType}. Please report this to us at {bugUrl}.", "Importer.UnsupportedRecordType.Description": "The record you are trying to import({url}) has an unsupported type. It's type is: {recordType}. Please report this to us at {bugUrl}.",
"Importer.Link.Invalid.Heading":"Invalid Folder Link", "Importer.Link.Invalid.Heading": "Invalid Folder Link",
"Importer.Link.Invalid.Description":"The folder link({url}), you are trying to import is invalid. Double check your link and try again.", "Importer.Link.Invalid.Description": "The folder link({url}), you are trying to import is invalid. Double check your link and try again.",
"Inventory.Link.LinkText": "Inventory link to {name}", "Inventory.Link.LinkText": "Inventory link to {name}",
"Exporter.Title": "Export", "Exporter.Title": "Export",
@ -1136,19 +1136,19 @@
"Export.PackageExportable.Package": "Resonite Package", "Export.PackageExportable.Package": "Resonite Package",
"Export.PackageExportable.PackageWithVariants": "Resonite Package <size=75%>(+variants)</size>", "Export.PackageExportable.PackageWithVariants": "Resonite Package <size=75%>(+variants)</size>",
"Export.AudioExportable.OriginalFormat" : "Audio <size=75%>(original format)</size>", "Export.AudioExportable.OriginalFormat": "Audio <size=75%>(original format)</size>",
"Export.VideoExportable.OriginalFormat" : "Video <size=75%>(original format)</size>", "Export.VideoExportable.OriginalFormat": "Video <size=75%>(original format)</size>",
"Export.GaussianSplatExportable.PLY" : "PLY (lossless)", "Export.GaussianSplatExportable.PLY": "PLY (lossless)",
"Export.GaussianSplatExportable.SPZ" : "SPZ (lossy)", "Export.GaussianSplatExportable.SPZ": "SPZ (lossy)",
"Importer.Package.Progress.DecodingPackage" : "Decoding Package", "Importer.Package.Progress.DecodingPackage": "Decoding Package",
"Importer.Package.Progress.DecodingObject" : "Decoding Object", "Importer.Package.Progress.DecodingObject": "Decoding Object",
"Importer.Package.Progress.ImportingAssets" : "Importing Assets", "Importer.Package.Progress.ImportingAssets": "Importing Assets",
"Importer.Package.Progress.LoadingObject" : "Loading Object", "Importer.Package.Progress.LoadingObject": "Loading Object",
"Importer.Package.Progress.Imported" : "Package Imported", "Importer.Package.Progress.Imported": "Package Imported",
"Importer.Package.Progress.Fail" : "Failed to import. Check logs", "Importer.Package.Progress.Fail": "Failed to import. Check logs",
"NewWorld.Title": "New World", "NewWorld.Title": "New World",
"NewWorld.SessionTitle": "New Session", "NewWorld.SessionTitle": "New Session",
@ -1338,19 +1338,19 @@
"Settings.UserMetricsSettings": "User Metrics", "Settings.UserMetricsSettings": "User Metrics",
"Settings.OnlineStatusSettings" : "Online Status", "Settings.OnlineStatusSettings": "Online Status",
"Settings.OnlineStatusSettings.DefaultStatus" : "Default Status", "Settings.OnlineStatusSettings.DefaultStatus": "Default Status",
"Settings.OnlineStatusSettings.DefaultStatus.Description" : "This is the default status that you will start with after logging in, unless there's a previously remembered status.", "Settings.OnlineStatusSettings.DefaultStatus.Description": "This is the default status that you will start with after logging in, unless there's a previously remembered status.",
"Settings.OnlineStatusSettings.RememberMode" : "Remember last status", "Settings.OnlineStatusSettings.RememberMode": "Remember last status",
"Settings.OnlineStatusSettings.RememberMode.Description" : "Use this to control if your last online status should be preserved between logins or not. This includes any statuses other than Invisible, which is controlled via separate setting.", "Settings.OnlineStatusSettings.RememberMode.Description": "Use this to control if your last online status should be preserved between logins or not. This includes any statuses other than Invisible, which is controlled via separate setting.",
"Settings.OnlineStatusSettings.RememberTimespan" : "Remember status for", "Settings.OnlineStatusSettings.RememberTimespan": "Remember status for",
"Settings.OnlineStatusSettings.RememberTimespan.Description" : "Your last online status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.", "Settings.OnlineStatusSettings.RememberTimespan.Description": "Your last online status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.",
"Settings.OnlineStatusSettings.InvisibleRememberMode" : "Remember last invisible status", "Settings.OnlineStatusSettings.InvisibleRememberMode": "Remember last invisible status",
"Settings.OnlineStatusSettings.InvisibleRememberMode.Description" : "This controls how your last status is remembered specifically if you were last set to Invisible. Otherwise this functions the same.\n\nThe invisible status has a separate setting for privacy reasons, to ensure that if you were last set to invisible, you can ensure that you'll stay invisible at the next login even if your other statuses are not remembered.", "Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "This controls how your last status is remembered specifically if you were last set to Invisible. Otherwise this functions the same.\n\nThe invisible status has a separate setting for privacy reasons, to ensure that if you were last set to invisible, you can ensure that you'll stay invisible at the next login even if your other statuses are not remembered.",
"Settings.OnlineStatusSettings.InvisibleRememberTimespan" : "Remember invisible status for", "Settings.OnlineStatusSettings.InvisibleRememberTimespan": "Remember invisible status for",
"Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description" : "Your last invisible status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.", "Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "Your last invisible status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.",
"Settings.OnlineStatusSettings.AutoAwayTimespan" : "Switch to Away when idle for", "Settings.OnlineStatusSettings.AutoAwayTimespan": "Switch to Away when idle for",
"Settings.OnlineStatusSettings.AutoAwayTimespan.Description" : "When you are idle for this amount of time, your online status will automatically be switched to Away. Once you come back, it will automatically be set back to previous state, unless you set it to Away manually.", "Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "When you are idle for this amount of time, your online status will automatically be switched to Away. Once you come back, it will automatically be set back to previous state, unless you set it to Away manually.",
"Settings.AudioInputDeviceSettings": "Audio Input", "Settings.AudioInputDeviceSettings": "Audio Input",
"Settings.AudioOutputDeviceSettings": "Audio Output", "Settings.AudioOutputDeviceSettings": "Audio Output",
@ -1425,8 +1425,8 @@
"Settings.GrabbingSettings.DefaultHandGrabType.Description": "This determines what your default grab mode for hands is when you spawn in new worlds.\n\n<color=hero.yellow>Palm:</color> You will grab all objects that are near your palm.\n\n<color=hero.yellow>Precision:</color> You will grab a single object between your index finger and thumb.\n\n<color=hero.yellow>Auto:</color> Mode is automatically switched between palm and precision depending on the orientation of your hand.\n\n<color=hero.yellow>Off:</color> You'll only be able to grab items with your lasers.", "Settings.GrabbingSettings.DefaultHandGrabType.Description": "This determines what your default grab mode for hands is when you spawn in new worlds.\n\n<color=hero.yellow>Palm:</color> You will grab all objects that are near your palm.\n\n<color=hero.yellow>Precision:</color> You will grab a single object between your index finger and thumb.\n\n<color=hero.yellow>Auto:</color> Mode is automatically switched between palm and precision depending on the orientation of your hand.\n\n<color=hero.yellow>Off:</color> You'll only be able to grab items with your lasers.",
"Settings.FullBodyTrackingSettings": "Full Body Tracking", "Settings.FullBodyTrackingSettings": "Full Body Tracking",
"Settings.FullBodyTrackingSettings.BodyHorizontalAngle" : "Body Horizontal Angle", "Settings.FullBodyTrackingSettings.BodyHorizontalAngle": "Body Horizontal Angle",
"Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description" : "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.", "Settings.FullBodyTrackingSettings.BodyHorizontalAngle.Description": "This is the angle deviation between feet and head, beyond which you'll be considered in a horizontal pose. This affects certain things like overriding your tracker poses with feet simulation.",
"Settings.GamepadSettings": "Gamepad", "Settings.GamepadSettings": "Gamepad",
"Settings.GamepadSettings.ThumbstickLookSpeed": "Thumbstick Looking Speed", "Settings.GamepadSettings.ThumbstickLookSpeed": "Thumbstick Looking Speed",
@ -1695,21 +1695,21 @@
"Settings.VoiceSettings.MutePersistence": "Mute Persistence", "Settings.VoiceSettings.MutePersistence": "Mute Persistence",
"Settings.VoiceSettings.MutePersistence.Description": "<color=hero.yellow>Start Unmuted:</color> When you log in, you will always start unmuted.\n\n<color=hero.yellow>Started Muted:</color> When you log in, your voice will always start muted. You will either have to unmute or press the \"push to talk\" key (V by default) to speak.\n\n<color=hero.yellow>Remember Last: </color> When you login, the status from the last time you logged out will be preserved.", "Settings.VoiceSettings.MutePersistence.Description": "<color=hero.yellow>Start Unmuted:</color> When you log in, you will always start unmuted.\n\n<color=hero.yellow>Started Muted:</color> When you log in, your voice will always start muted. You will either have to unmute or press the \"push to talk\" key (V by default) to speak.\n\n<color=hero.yellow>Remember Last: </color> When you login, the status from the last time you logged out will be preserved.",
"Settings.EarmuffSettings" : "Earmuff", "Settings.EarmuffSettings": "Earmuff",
"Settings.EarmuffSettings.EarmuffEnabled" : "Use Earmuff", "Settings.EarmuffSettings.EarmuffEnabled": "Use Earmuff",
"Settings.EarmuffSettings.EarmuffEnabled.Description" : "When earmuff mode is activated, voices of users will be significantly attenuated based on their distance and the direction you are facing.\n\nIn effect, this creates a \"listening cone\", which can help when there are too many overlapping voices in a world.", "Settings.EarmuffSettings.EarmuffEnabled.Description": "When earmuff mode is activated, voices of users will be significantly attenuated based on their distance and the direction you are facing.\n\nIn effect, this creates a \"listening cone\", which can help when there are too many overlapping voices in a world.",
"Settings.EarmuffSettings.Directionality" : "Directionality", "Settings.EarmuffSettings.Directionality": "Directionality",
"Settings.EarmuffSettings.Directionality.Description" : "This controls how directional the voice attenuation is. At 0 %, voices behind you will be at same volume as voices same distance in front of you. At 100 % values, you will not hear voices behind you unless they're really close.\n\nIf you want to hear voices behind you better, lower this value.", "Settings.EarmuffSettings.Directionality.Description": "This controls how directional the voice attenuation is. At 0 %, voices behind you will be at same volume as voices same distance in front of you. At 100 % values, you will not hear voices behind you unless they're really close.\n\nIf you want to hear voices behind you better, lower this value.",
"Settings.EarmuffSettings.Distance" : "Distance", "Settings.EarmuffSettings.Distance": "Distance",
"Settings.EarmuffSettings.Distance.Description" : "This controls the distance in front of you (and behind you if directionality is 0 %) beyond which will voices become quieter.", "Settings.EarmuffSettings.Distance.Description": "This controls the distance in front of you (and behind you if directionality is 0 %) beyond which will voices become quieter.",
"Settings.EarmuffSettings.Angle" : "Angle", "Settings.EarmuffSettings.Angle": "Angle",
"Settings.EarmuffSettings.Angle.Description" : "This controls the angle in front of your face within which the voices are at their normal level. Any voices beyond this angle will start attenuating once they reach the transition distance.", "Settings.EarmuffSettings.Angle.Description": "This controls the angle in front of your face within which the voices are at their normal level. Any voices beyond this angle will start attenuating once they reach the transition distance.",
"Settings.EarmuffSettings.TransitionStart" : "Transition Start", "Settings.EarmuffSettings.TransitionStart": "Transition Start",
"Settings.EarmuffSettings.TransitionStart.Description" : "This controls the distance from the \"listening cone\" at which voices will become quieter. It's recommended to keep this above zero, because that will better include voices on the sides and voices near your head (e.g. users who are technically behind you, but very close).", "Settings.EarmuffSettings.TransitionStart.Description": "This controls the distance from the \"listening cone\" at which voices will become quieter. It's recommended to keep this above zero, because that will better include voices on the sides and voices near your head (e.g. users who are technically behind you, but very close).",
"Settings.EarmuffSettings.TransitionLength" : "Transition Range", "Settings.EarmuffSettings.TransitionLength": "Transition Range",
"Settings.EarmuffSettings.TransitionLength.Description" : "Use this to control the distance over which the voices will fade from their normal volume to fully attenuated. Larger values will transition the volume more smoothly, while lower values will result in more abrupt transition.", "Settings.EarmuffSettings.TransitionLength.Description": "Use this to control the distance over which the voices will fade from their normal volume to fully attenuated. Larger values will transition the volume more smoothly, while lower values will result in more abrupt transition.",
"Settings.EarmuffSettings.VolumeAttenuation" : "Volume Attenuation", "Settings.EarmuffSettings.VolumeAttenuation": "Volume Attenuation",
"Settings.EarmuffSettings.VolumeAttenuation.Description" : "This controls how loud voices beyond the \"listening cone\" will be. Setting this to 0 % will completely mute all users beyond the listening cone.", "Settings.EarmuffSettings.VolumeAttenuation.Description": "This controls how loud voices beyond the \"listening cone\" will be. Setting this to 0 % will completely mute all users beyond the listening cone.",
"Settings.RealtimeNetworkingSettings.DisableLAN": "Disable LAN", "Settings.RealtimeNetworkingSettings.DisableLAN": "Disable LAN",
"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "This disables networking features specific to local networks, such as broadcasting your session on the local network or listening to other sessions broadcasted on this network.", "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "This disables networking features specific to local networks, such as broadcasting your session on the local network or listening to other sessions broadcasted on this network.",
@ -2024,22 +2024,22 @@
"Settings.TextureQualitySettings.ReloadAllTextures": "Reload All Textures (can be heavy)", "Settings.TextureQualitySettings.ReloadAllTextures": "Reload All Textures (can be heavy)",
"Settings.GaussianSplatQualitySettings": "Gaussian Splat Rendering Quality", "Settings.GaussianSplatQualitySettings": "Gaussian Splat Rendering Quality",
"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera" : "Sorting Mega-operations per camera", "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera": "Sorting Mega-operations per camera",
"Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description" : "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.<br><br><color=hero.yellow>Increase</color> the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.<br><br><color=hero.yellow>Decrease</color> the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.", "Settings.GaussianSplatQualitySettings.SortMegaOperationsPerCamera.Description": "When rendering Gaussian Splats, the splats must be sorted for each camera. Currently, this operation can be quite heavy, so it is spread over time to improve overall framerate.<br><br><color=hero.yellow>Increase</color> the value for sorting to happen faster. This will reduce artifacts when changing the view angle around Gaussian Splats rapidly.<br><br><color=hero.yellow>Decrease</color> the value to reduce the GPU usage if your GPU has trouble handling it. However this will increase artifacts when you rapidly change view angle.",
"Settings.GaussianSplatQualitySettings.QualityPreset" : "Quality Preset", "Settings.GaussianSplatQualitySettings.QualityPreset": "Quality Preset",
"Settings.GaussianSplatQualitySettings.QualityPreset.Description" : "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.<br><br><color=hero.yellow>Very Low:</color> ~18.62x smaller<br><color=hero.yellow>Low:</color> ~14x smaller<br><color=hero.yellow>Medium:</color> ~5.14x smaller<br><color=hero.yellow>High:</color> ~2.94x smaller<br><color=hero.yellow>Very High:</color> Uncompressed (original)", "Settings.GaussianSplatQualitySettings.QualityPreset.Description": "This controls the quality of rendered gaussian splats and their VRAM usage. Higher quality will use more VRAM.<br><br><color=hero.yellow>Very Low:</color> ~18.62x smaller<br><color=hero.yellow>Low:</color> ~14x smaller<br><color=hero.yellow>Medium:</color> ~5.14x smaller<br><color=hero.yellow>High:</color> ~2.94x smaller<br><color=hero.yellow>Very High:</color> Uncompressed (original)",
"Settings.GaussianSplatQualitySettings.MinLocalQuality" : "Minimum locally compressed quality", "Settings.GaussianSplatQualitySettings.MinLocalQuality": "Minimum locally compressed quality",
"Settings.GaussianSplatQualitySettings.MinLocalQuality.Description" : "For locally imported gaussian splats, the quality will never be lower than this value.<br><br>We do not recommend setting this below Medium, as lower quality levels are significantly more intense and time consuming to compress and should be left to compress on the cloud.<br><br>Setting this to Very High will make gaussian splats load much faster after import due to not having to be compressed at cost of high VRAM usage.", "Settings.GaussianSplatQualitySettings.MinLocalQuality.Description": "For locally imported gaussian splats, the quality will never be lower than this value.<br><br>We do not recommend setting this below Medium, as lower quality levels are significantly more intense and time consuming to compress and should be left to compress on the cloud.<br><br>Setting this to Very High will make gaussian splats load much faster after import due to not having to be compressed at cost of high VRAM usage.",
"Settings.GaussianSplatQualitySettings.AdvancedQuality" : "Advanced Quality Settings", "Settings.GaussianSplatQualitySettings.AdvancedQuality": "Advanced Quality Settings",
"Settings.GaussianSplatQualitySettings.AdvancedQuality.Description" : "When enabled, you can configure the specific encodings used for different Gaussian Splat buffers. This gives you very fined grained control over the quality. It can also be used for testing/diagnostics purposes.", "Settings.GaussianSplatQualitySettings.AdvancedQuality.Description": "When enabled, you can configure the specific encodings used for different Gaussian Splat buffers. This gives you very fined grained control over the quality. It can also be used for testing/diagnostics purposes.",
"Settings.GaussianSplatQualitySettings.PositionFormat" : "Position data format", "Settings.GaussianSplatQualitySettings.PositionFormat": "Position data format",
"Settings.GaussianSplatQualitySettings.PositionFormat.Description" : "Encoding used for the positions of the splats", "Settings.GaussianSplatQualitySettings.PositionFormat.Description": "Encoding used for the positions of the splats",
"Settings.GaussianSplatQualitySettings.ScaleFormat" : "Scale data format", "Settings.GaussianSplatQualitySettings.ScaleFormat": "Scale data format",
"Settings.GaussianSplatQualitySettings.ScaleFormat.Description" : "Encoding used for the scales of the splats", "Settings.GaussianSplatQualitySettings.ScaleFormat.Description": "Encoding used for the scales of the splats",
"Settings.GaussianSplatQualitySettings.ColorFormat" : "Color data format", "Settings.GaussianSplatQualitySettings.ColorFormat": "Color data format",
"Settings.GaussianSplatQualitySettings.ColorFormat.Description" : "Encoding used for the colors & opacities of the splats", "Settings.GaussianSplatQualitySettings.ColorFormat.Description": "Encoding used for the colors & opacities of the splats",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat" : "Spherical Harmonics data format", "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat": "Spherical Harmonics data format",
"Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description" : "Encoding used for the spherical harmonic data of the splats", "Settings.GaussianSplatQualitySettings.SphericalHarmonicsFormat.Description": "Encoding used for the spherical harmonic data of the splats",
"Settings.ResolutionSettings": "Resolution", "Settings.ResolutionSettings": "Resolution",
"Settings.ResolutionSettings.Fullscreen": "Fullscreen", "Settings.ResolutionSettings.Fullscreen": "Fullscreen",
@ -2070,7 +2070,7 @@
"Settings.ImportSettings.NetworkUrls": "On Network URL Import", "Settings.ImportSettings.NetworkUrls": "On Network URL Import",
"Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open a connection to the session at the URL.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a session orb) of the url in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.", "Settings.ImportSettings.NetworkUrls.Description": "When a Network URL is imported, what should happen. The available options are:\n\n<color=hero.yellow>Open</color> - Open a connection to the session at the URL.\n<color=hero.yellow>SpawnInterface</color> - Spawns a representation(such as a session orb) of the url in your current location.\n<color=hero.yellow>SpawnUrl</color> - Spawns the URL in your current location as a URL Interface.",
"Settings.MysterySettings" : "Mystery Settings", "Settings.MysterySettings": "Mystery Settings",
"LocomotionArchetype.Walk": "Walk", "LocomotionArchetype.Walk": "Walk",
"LocomotionArchetype.Fly": "Fly", "LocomotionArchetype.Fly": "Fly",
@ -2196,7 +2196,7 @@
"Inspector.MeshCollider.VHACD": "Convex Hull Decomposition (V-HACD 2.0)", "Inspector.MeshCollider.VHACD": "Convex Hull Decomposition (V-HACD 2.0)",
"Inspector.MeshCollider.ReplaceBox": "Replace With Box Collider", "Inspector.MeshCollider.ReplaceBox": "Replace With Box Collider",
"Inspector.Texture3D.SpawnVisualizer" : "Spawn Visualizer", "Inspector.Texture3D.SpawnVisualizer": "Spawn Visualizer",
"Inspector.Skybox.SetActiveSkybox": "Set as active skybox", "Inspector.Skybox.SetActiveSkybox": "Set as active skybox",
"Inspector.AmbientLightSH2.SetActiveAmbientLight": "Set as active ambient light", "Inspector.AmbientLightSH2.SetActiveAmbientLight": "Set as active ambient light",
@ -2352,10 +2352,10 @@
"Inspector.AudioStream.DecodeState": "Total Packets: {total}, Total Lost Packets: {lost}, Packet Loss: {loss, number, percent}", "Inspector.AudioStream.DecodeState": "Total Packets: {total}, Total Lost Packets: {lost}, Packet Loss: {loss, number, percent}",
"Inspector.AudioStream.BufferStats": "Avg codec: {avgCodec}/s, Avg read: {avgRead}/s, Avg written: {avgWritten}/s", "Inspector.AudioStream.BufferStats": "Avg codec: {avgCodec}/s, Avg read: {avgRead}/s, Avg written: {avgWritten}/s",
"Inspector.GaussianSplat.SplatInfo" : "Splat Count: {count}, VRAM usage: {vram}", "Inspector.GaussianSplat.SplatInfo": "Splat Count: {count}, VRAM usage: {vram}",
"Inspector.GaussianSplat.Variant" : "Loaded variant: {variant}", "Inspector.GaussianSplat.Variant": "Loaded variant: {variant}",
"Inspector.GaussianSplat.ColorByIndex" : "Color splats by index", "Inspector.GaussianSplat.ColorByIndex": "Color splats by index",
"Inspector.GaussianSplat.ReorderMorton" : "Reorder splats with Morton ordering", "Inspector.GaussianSplat.ReorderMorton": "Reorder splats with Morton ordering",
"Inspector.DynamicBoneChain.SetupFromChildren": "Setup From Children", "Inspector.DynamicBoneChain.SetupFromChildren": "Setup From Children",
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "Setup From Children (force all)", "Inspector.DynamicBoneChain.SetupFromChildrenAll": "Setup From Children (force all)",
@ -2378,11 +2378,11 @@
"Inspector.CharacterController.Warning": "<color=red><size=150%>WARNING!</size></color><br>It is possible to use this component as a simple rigidbody by checking SimulateRotation. Before you do, please understand that it is not optimized for this purpose and proper Rigidbody Support is coming in the future.<br>Proper rigidbody support will offer:<br><b>- CPU and network efficiency</b> - with CharacterController you'll be getting higher CPU usage and significant amount of network traffic<br><b>- Constraints</b> - you'll be able to create joints, hinges, springs and other constraints between rigidbodies<br><b>- Smooth simulation and interactions for everyone</b> - CharacterController will glitch out if another person tries to interact<br><b>- New Features and Tools</b> - to make using them much easier<br>-----------------------<br>As long as you understand those limitations, have fun!", "Inspector.CharacterController.Warning": "<color=red><size=150%>WARNING!</size></color><br>It is possible to use this component as a simple rigidbody by checking SimulateRotation. Before you do, please understand that it is not optimized for this purpose and proper Rigidbody Support is coming in the future.<br>Proper rigidbody support will offer:<br><b>- CPU and network efficiency</b> - with CharacterController you'll be getting higher CPU usage and significant amount of network traffic<br><b>- Constraints</b> - you'll be able to create joints, hinges, springs and other constraints between rigidbodies<br><b>- Smooth simulation and interactions for everyone</b> - CharacterController will glitch out if another person tries to interact<br><b>- New Features and Tools</b> - to make using them much easier<br>-----------------------<br>As long as you understand those limitations, have fun!",
"Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>WARNING!</size></color><br>It is possible to use this component to interact with references by using their IDs. This process is commonly called 'Ref Hacking'.<br><br><b>Before</b> you do this, please understand that this is <b>not</b> supported and may break at any time. Do not rely on this functionality for your creations.", "Inspector.PrimitiveMemberEditor.Warning": "<color=red><size=150%>WARNING!</size></color><br>It is possible to use this component to interact with references by using their IDs. This process is commonly called 'Ref Hacking'.<br><br><b>Before</b> you do this, please understand that this is <b>not</b> supported and may break at any time. Do not rely on this functionality for your creations.",
"Inspector.FacetPreset.Warning":"<color=red><size=125%>WARNING!</size></color><br>FacetPresets will automatically upgrade their contents when we publish new versions of those presets. If you're making a custom version, we recommend deleting this component.", "Inspector.FacetPreset.Warning": "<color=red><size=125%>WARNING!</size></color><br>FacetPresets will automatically upgrade their contents when we publish new versions of those presets. If you're making a custom version, we recommend deleting this component.",
"Inspector.GrabbableSaveBlock.Warning":"<color=red><size=125%>WARNING!</size></color><br> This component is not designed as a security/asset theft protection system. It is intended to be used for cases where you wish to block the easier methods of saving for gameplay or design reasons. It can easily be bypassed and it will not be made more secure under any circumstances.", "Inspector.GrabbableSaveBlock.Warning": "<color=red><size=125%>WARNING!</size></color><br> This component is not designed as a security/asset theft protection system. It is intended to be used for cases where you wish to block the easier methods of saving for gameplay or design reasons. It can easily be bypassed and it will not be made more secure under any circumstances.",
"Inspector.ParticleSystem.BasicInfo" : "Particles: {count}, FPS: {fps}, Simulation Time: {time}, Submit Time: {renderSubmitTime}, Render allocations: {allocationCount}", "Inspector.ParticleSystem.BasicInfo": "Particles: {count}, FPS: {fps}, Simulation Time: {time}, Submit Time: {renderSubmitTime}, Render allocations: {allocationCount}",
"Inspector.ParticleSystem.TrailInfo" : "Trails: {trailCount} (capacity: {trailCapacity}), Trail Point Capacity: {trailPointCapacity}, Allocations: {allocationCount}", "Inspector.ParticleSystem.TrailInfo": "Trails: {trailCount} (capacity: {trailCapacity}), Trail Point Capacity: {trailPointCapacity}, Allocations: {allocationCount}",
"Inspector.ParticleStyle.CommonTransitions": "Common Transition Templates:", "Inspector.ParticleStyle.CommonTransitions": "Common Transition Templates:",
"Inspector.ParticleStyle.AlphaFadeInOut": "Alpha Fade In & Fade Out", "Inspector.ParticleStyle.AlphaFadeInOut": "Alpha Fade In & Fade Out",
@ -3152,7 +3152,7 @@
"Help.Modal.BrowseTopics": "I'd like to browse on my own", "Help.Modal.BrowseTopics": "I'd like to browse on my own",
"Help.ControllerDiagram.ViewingYourControllerLayout": "Viewing Your Controller Layout", "Help.ControllerDiagram.ViewingYourControllerLayout": "Viewing Your Controller Layout",
"Help.ControllerDiagram.GoToYourControllerLayout": "Goto Your Controller Layout", "Help.ControllerDiagram.GoToYourControllerLayout": "Go to Your Controller Layout",
"Help.HelpTabExploreReminder": "<br>Now that you're done here, don't forget to check out the rest of what the help tab has to offer! Click <b><color=hero.purple>Help</closeall> on the top left to navigate back to the main page.", "Help.HelpTabExploreReminder": "<br>Now that you're done here, don't forget to check out the rest of what the help tab has to offer! Click <b><color=hero.purple>Help</closeall> on the top left to navigate back to the main page.",
@ -3165,25 +3165,25 @@
"Help.GettingStarted.AvatarBasics": "Avatar Basics", "Help.GettingStarted.AvatarBasics": "Avatar Basics",
"Help.GettingStarted.AvatarBasics.Equipping": "Equipping", "Help.GettingStarted.AvatarBasics.Equipping": "Equipping",
"Help.GettingStarted.AvatarBasics.Equipping.Content": "<b><color=hero.purple>Avatars</closeall> in {appName} are like outfits - you can put on whatever avatar you like whenever you like, and you can own many avatars or spawn many into your world!<br><br>To wear an avatar,{is_desktop, select, True {} other { first press <b><color=hero.purple>{Primary_Input}</closeall> to show your laser. Then,}} aim at it{is_desktop, select, True {} other { with your laser}} and press <b><color=hero.purple>{Primary_Input}</closeall>{is_desktop, select, True {} other { again}}. On the menu that appears, select <sprite name=EquipAvatar> <b><color=hero.green>Equip Avatar</closeall>. Now you're wearing that avatar!", "Help.GettingStarted.AvatarBasics.Equipping.Content": "<b><color=hero.purple>Avatars</closeall> in {appName} are like outfits - you can put on whatever avatar you like whenever you like, and you can own many avatars or spawn many into your world!<br><br>To wear an avatar,{is_desktop, select, True {} other { first press <b><color=hero.purple>{Primary_Input}</closeall> to show your laser. Then,}} aim at it{is_desktop, select, True {} other { with your laser}} and press <b><color=hero.purple>{Primary_Input}</closeall>{is_desktop, select, True {} other { again}}. On the menu that appears, select <sprite name=EquipAvatar> <b><color=hero.green>Equip Avatar</closeall>. Now you're wearing that avatar!",
"Help.GettingStarted.AvatarBasics.Equipping.Content2": "Another way to wear an avatar is to first grab it with <b><color=hero.purple>{Grip_Input}</closeall>, then open your <color=hero.cyan><b>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <b><color=hero.green>Equip Avatar</closeall>.", "Help.GettingStarted.AvatarBasics.Equipping.Content2": "Another way to wear an avatar is to first grab it with <b><color=hero.purple>{Grip_Input}</closeall>, then open your <color=hero.cyan><b>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=EquipAvatar> <b><color=hero.green>Equip Avatar</closeall>.",
"Help.GettingStarted.AvatarBasics.OpeningYourDashboard": "Opening Your Dashboard", "Help.GettingStarted.AvatarBasics.OpeningYourDashboard": "Opening Your Dashboard",
"Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "If you want the avatar you're currently using to be the one you load in as, you can do this using your <b><color=hero.cyan>Dashboard</closeall>, which is your all-in-one place to talk with others, browse your Inventory, or explore different worlds.<br><br>To open or close it, press {is_using_vive_wands, select, True{and hold } other{}}<b><color=hero.purple>{Menu_Input}</closeall>{is_using_vive_wands, select, True{ until the ring is full, then release} other{}}!", "Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "If you want the avatar you're currently using to be the one you load in as, you can do this using your <b><color=hero.cyan>Dashboard</closeall>, which is your all-in-one place to talk with others, browse your Inventory, or explore different worlds.<br><br>To open or close it, press {is_using_vive_wands, select, True{and hold } other{}}<b><color=hero.purple>{Menu_Input}</closeall>{is_using_vive_wands, select, True{ until the ring is full, then release} other{}}!",
"Help.GettingStarted.AvatarBasics.CreatingAFolder": "Creating A Folder", "Help.GettingStarted.AvatarBasics.CreatingAFolder": "Creating A Folder",
"Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "Your Dashboard has many tabs and things you can do with it. One of these things is being able to save items and avatars to your personal <b><color=hero.yellow>Inventory</closeall>. Regarding saving items and other things on your time here in {appName}, organization is key to a good inventory, so first you'll make a folder to keep your avatar in.<br><br>To do this, in the assortment of buttons at the top of the Inventory screen, press the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button. Give your folder a name and select <b><color=hero.green>Create</closeall> to make it - you'll automatically be placed inside that folder.", "Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "Your Dashboard has many tabs and things you can do with it. One of these things is being able to save items and avatars to your personal <b><color=hero.yellow>Inventory</closeall>. Regarding saving items and other things on your time here in {appName}, organization is key to a good inventory, so first you'll make a folder to keep your avatar in.<br><br>To do this, in the assortment of buttons at the top of the Inventory screen, press the <sprite name=SaveIcon> <b><color=hero.cyan>Create Folder</closeall> button. Give your folder a name and select <b><color=hero.green>Create</closeall> to make it - you'll automatically be placed inside that folder.",
"Help.GettingStarted.AvatarBasics.Saving": "Saving", "Help.GettingStarted.AvatarBasics.Saving": "Saving",
"Help.GettingStarted.AvatarBasics.Saving.Content": "To save an avatar, go to your <sprite name=InventoryIcon> <b><color=hero.yellow>Inventory</closeall> if you're not already there, and press the <b><color=hero.cyan>Save Avatar</closeall> button. This takes the avatar you're currently using and saves it into the folder you're currently looking at inside your inventory.", "Help.GettingStarted.AvatarBasics.Saving.Content": "To save an avatar, go to your <sprite name=InventoryIcon> <b><color=hero.yellow>Inventory</closeall> if you're not already there, and press the <b><color=hero.cyan>Save Avatar</closeall> button. This takes the avatar you're currently using and saves it into the folder you're currently looking at inside your inventory.",
"Help.GettingStarted.AvatarBasics.Saving.Content2": "If instead you want to save an avatar that you aren't currently using, grab it first {is_desktop, select, True {by looking at it and pressing and} other {by}} holding <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.cyan><b>Save Held</b></Color> button. This will save the avatar into the folder you're currently in.", "Help.GettingStarted.AvatarBasics.Saving.Content2": "If instead you want to save an avatar that you aren't currently using, grab it first {is_desktop, select, True {by looking at it and pressing and} other {by}} holding <b><color=hero.purple>{Grip_Input}</closeall>. Then while you are holding it, inside your Inventory, press the <color=hero.green><b>Save Held</b></Color> button. This will save the avatar into the folder you're currently in.",
"Help.GettingStarted.AvatarBasics.Saving.Content3": "While grabbing the avatar, you can also open your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the avatar without needing to open your Dashboard.", "Help.GettingStarted.AvatarBasics.Saving.Content3": "While grabbing the avatar, you can also open your <b><color=hero.Cyan>Context Menu</closeall> {is_using_vive_wands, select, True {by quickly pressing} other {with}} <b><color=hero.purple>{Context_Menu_Input}</closeall> and select <sprite name=SaveIcon> <b><color=hero.Cyan>Save To Inventory</closeall> to save the avatar without needing to open your Dashboard.",
"Help.GettingStarted.AvatarBasics.Wearing": "Wearing", "Help.GettingStarted.AvatarBasics.Wearing": "Wearing",
"Help.GettingStarted.AvatarBasics.Wearing.Content": "To equip an avatar from your Inventory, click once on the avatar {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }}to select it, then select <sprite name=EquipIcon> <b><color=hero.purple>Equip Avatar</closeall> at the top left of the Inventory window. This will replace the avatar you are currently using with the one you chose.", "Help.GettingStarted.AvatarBasics.Wearing.Content": "To equip an avatar from your Inventory, click once on the avatar {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }}to select it, then select <sprite name=EquipIcon> <b><color=hero.purple>Equip Avatar</closeall> at the top left of the Inventory window. This will replace the avatar you are currently using with the one you chose.",
"Help.GettingStarted.AvatarBasics.Favoriting": "Favoriting", "Help.GettingStarted.AvatarBasics.Favoriting": "Favoriting",
"Help.GettingStarted.AvatarBasics.Favoriting.Content": "To <b><color=hero.orange>Favorite</closeall> - or make default - an avatar, click once on the avatar {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }}to select it, then click the <sprite name=LocationPinIcon> <b><color=hero.orange>Favorite Avatar</closeall> button at the top of your Inventory window. Your favorite avatar will appear in your Inventory with a pink background. If you want to un-favorite an avatar, select it and press the Favorite Avatar button again.", "Help.GettingStarted.AvatarBasics.Favoriting.Content": "To <b><color=hero.orange>Favorite</closeall> - or make default - an avatar, click once on the avatar {is_desktop, select, True {} other {with your <b><color=hero.purple>{Primary_Input}</closeall> }}to select it, then click the <sprite name=LocationPinIcon> <b><color=hero.orange>Favorite Avatar</closeall> button at the top of your Inventory window. Your favorite avatar will appear in your Inventory with a pink background. If you want to un-favorite an avatar, select it and press the <sprite name=LocationPinIcon> <b><color=hero.orange>Favorite Avatar</closeall> button again.",
"Help.GettingStarted.AvatarBasics.FindingMoreAvatars": "Finding More Avatars", "Help.GettingStarted.AvatarBasics.FindingMoreAvatars": "Finding More Avatars",
"Help.GettingStarted.AvatarBasics.FindingMoreAvatars.Content": "{appName} has a wide variety of avatars available that are both made by {appName} and by the community. You can find these avatars in a variety of worlds, first by going to your <sprite name=WorldsIcon> <b><color=hero.cyan>Worlds</closeall> tab, found at the bottom of your Dashboard. On the left is a list of categories - select the <color=hero.green><sprite name=AvatarsIcon> <b>Avatars</closeall> category to explore worlds which will have avatars for you to browse.", "Help.GettingStarted.AvatarBasics.FindingMoreAvatars.Content": "{appName} has a wide variety of avatars available that are both made by {appName} and by the community. You can find these avatars in a variety of worlds, first by going to your <sprite name=WorldsIcon> <b><color=hero.cyan>Worlds</closeall> tab, found at the bottom of your Dashboard. On the left is a list of categories - select the <color=hero.green><sprite name=AvatarsIcon> <b>Avatars</closeall> category to explore worlds which will have avatars for you to browse.",
"Help.GettingStarted.ExploringWorlds": "Exploring Worlds", "Help.GettingStarted.ExploringWorlds": "Exploring Worlds",
"Help.GettingStarted.ExploringWorlds.WorldBrowser": "World Browser", "Help.GettingStarted.ExploringWorlds.WorldBrowser": "World Browser",
"Help.GettingStarted.ExploringWorlds.WorldBrowser.Content": "{appName} has a wide variety of worlds you can see and explore! To browse what's available, head to the <sprite name=WorldsIcon> <b><color=hero.cyan>Worlds</closeall> tab on your Dashboard. On the left are a few categories of worlds to help narrow your search, and if you're looking for something in specific, you can use the search bar at the top.<br><br>If you want to find worlds where you can meet up with others and socialize, take a look at the <b><color=hero.cyan>Active Sessions</closeall> category!<br><br>Any worlds you have created or have saved into your Inventory will appear in the <b><color=hero.cyan>My Worlds</closeall> category.", "Help.GettingStarted.ExploringWorlds.WorldBrowser.Content": "{appName} has a wide variety of worlds you can see and explore! To browse what's available, head to the <sprite name=WorldsIcon> <b><color=hero.cyan>Worlds</closeall> tab on your Dashboard. On the left are a few categories of worlds to help narrow your search, and if you're looking for something specific, you can use the search bar at the top.<br><br>If you want to find worlds where you can meet up with others and socialize, take a look at the <b><color=hero.cyan>Active Sessions</closeall> category!<br><br>Any worlds you have created or have saved into your Inventory will appear in the <b><color=hero.cyan>My Worlds</closeall> category.",
"Help.GettingStarted.ExploringWorlds.Categories": "Categories", "Help.GettingStarted.ExploringWorlds.Categories": "Categories",
"Help.GettingStarted.ExploringWorlds.Categories.Content": "Narrowing your search for worlds is easy - on the left of the <sprite name=WorldsIcon> <b><color=hero.cyan>Worlds</closeall> tab you can find a list of categories to help you get started. These categories work using the <b><color=hero.yellow>Tags</closeall> assigned to worlds.<br><br>If you want to have more granular searching of worlds, at the bottom of the category list is the <sprite name=SettingsIcon> <b><color=hero.Cyan>Custom</closeall> button, which will provide you with an assortment of advanced filtering options.", "Help.GettingStarted.ExploringWorlds.Categories.Content": "Narrowing your search for worlds is easy - on the left of the <sprite name=WorldsIcon> <b><color=hero.cyan>Worlds</closeall> tab you can find a list of categories to help you get started. These categories work using the <b><color=hero.yellow>Tags</closeall> assigned to worlds.<br><br>If you want to have more granular searching of worlds, at the bottom of the category list is the <sprite name=SettingsIcon> <b><color=hero.Cyan>Custom</closeall> button, which will provide you with an assortment of advanced filtering options.",
"Help.GettingStarted.ExploringWorlds.BrowserInformation": "Browser Information", "Help.GettingStarted.ExploringWorlds.BrowserInformation": "Browser Information",
@ -3199,9 +3199,9 @@
"Help.GettingStarted.YourContacts": "Your Contacts", "Help.GettingStarted.YourContacts": "Your Contacts",
"Help.GettingStarted.YourContacts.FindingContacts": "Finding Contacts", "Help.GettingStarted.YourContacts.FindingContacts": "Finding Contacts",
"Help.GettingStarted.YourContacts.FindingContacts.Content": "In {appName} you can add other users as <b><color=hero.cyan>Contacts</closeall>, letting you see and join the worlds they are in, send messages to one another, and more.<br><br>To see your contacts list, head to the <sprite name=ContactsIcon> <b><color=hero.green>Contacts</closeall> tab on your Dashboard.", "Help.GettingStarted.YourContacts.FindingContacts.Content": "In {appName} you can add other users as <b><color=hero.green>Contacts</closeall>, letting you see and join the worlds they are in, send messages to one another, and more.<br><br>To see your contacts list, head to the <sprite name=ContactsIcon> <b><color=hero.green>Contacts</closeall> tab on your Dashboard.",
"Help.GettingStarted.YourContacts.ContactsBrowser": "Contacts Browser", "Help.GettingStarted.YourContacts.ContactsBrowser": "Contacts Browser",
"Help.GettingStarted.YourContacts.ContactsBrowser.Content": "On the left of the <sprite name=ContactsIcon> <b><color=hero.purple>Contacts</closeall> tab you will see a list of all of your contacts, as well as a search bar to find specific users. On the right you will see information and actions you can take with a selected contact.", "Help.GettingStarted.YourContacts.ContactsBrowser.Content": "On the left of the <sprite name=ContactsIcon> <b><color=hero.green>Contacts</closeall> tab, you will see a list of all of your contacts, as well as a search bar to find specific users. On the right you will see information and actions you can take with a selected contact.",
"Help.GettingStarted.YourContacts.Searching": "Searching", "Help.GettingStarted.YourContacts.Searching": "Searching",
"Help.GettingStarted.YourContacts.Searching.Content": "Looking for a particular contact or want to find someone to add as a contact? Type their name into the search bar at the top-left! As you type, you'll be presented with users who match the name you have entered.", "Help.GettingStarted.YourContacts.Searching.Content": "Looking for a particular contact or want to find someone to add as a contact? Type their name into the search bar at the top-left! As you type, you'll be presented with users who match the name you have entered.",
"Help.GettingStarted.YourContacts.AddingAContact": "Adding A Contact", "Help.GettingStarted.YourContacts.AddingAContact": "Adding A Contact",
@ -3223,7 +3223,7 @@
"Help.GettingStarted.GraphicsSettings.Resolution": "Resolution", "Help.GettingStarted.GraphicsSettings.Resolution": "Resolution",
"Help.GettingStarted.GraphicsSettings.Resolution.Content": "For when you're using {appName} on your desktop, if you want to use a specific render resolution, head to the <b><color=hero.purple>Resolution</closeall> section. Here, you can adjust the resolutions for fullscreen and windowed views separately, as well as a toggle to make {appName} fullscreen or not.", "Help.GettingStarted.GraphicsSettings.Resolution.Content": "For when you're using {appName} on your desktop, if you want to use a specific render resolution, head to the <b><color=hero.purple>Resolution</closeall> section. Here, you can adjust the resolutions for fullscreen and windowed views separately, as well as a toggle to make {appName} fullscreen or not.",
"Help.GettingStarted.GraphicsSettings.RenderingQuality": "Rendering Quality", "Help.GettingStarted.GraphicsSettings.RenderingQuality": "Rendering Quality",
"Help.GettingStarted.GraphicsSettings.RenderingQuality.Content": "If you're really seeking to increase performance, the <b><color=hero.purple>Rendering</closeall> section includes settings which will affect {appName} more than most other categories. Here you can change the number of lights that can be rendered at once, the quality of shadows, and more.", "Help.GettingStarted.GraphicsSettings.RenderingQuality.Content": "If you're really seeking to increase performance, the <b><color=hero.purple>Rendering</closeall> section includes settings which will affect it more than most others. Here you can change the number of lights that can be rendered at once, the quality of shadows, and more.",
"Help.GettingStarted.GraphicsSettings.PostProcessing": "Post Processing", "Help.GettingStarted.GraphicsSettings.PostProcessing": "Post Processing",
"Help.GettingStarted.GraphicsSettings.PostProcessing.Content": "Provided in the <b><color=hero.purple>Post Processing</closeall> section are a few post processing effects to enhance the look of {appName}. These settings include <b><color=hero.cyan>Motion Blur</closeall>, <b><color=hero.cyan>Bloom</closeall>, and <b><color=hero.cyan>Ambient Occlusion</closeall>.", "Help.GettingStarted.GraphicsSettings.PostProcessing.Content": "Provided in the <b><color=hero.purple>Post Processing</closeall> section are a few post processing effects to enhance the look of {appName}. These settings include <b><color=hero.cyan>Motion Blur</closeall>, <b><color=hero.cyan>Bloom</closeall>, and <b><color=hero.cyan>Ambient Occlusion</closeall>.",
"Help.GettingStarted.GraphicsSettings.VRRenderQuality": "VR Render Quality", "Help.GettingStarted.GraphicsSettings.VRRenderQuality": "VR Render Quality",
@ -3231,7 +3231,7 @@
"Help.GettingStarted.BuildingBasics": "Building Basics", "Help.GettingStarted.BuildingBasics": "Building Basics",
"Help.GettingStarted.BuildingBasics.BuildingInPlatform": "Building In-Platform", "Help.GettingStarted.BuildingBasics.BuildingInPlatform": "Building In-Platform",
"Help.GettingStarted.BuildingBasics.BuildingInPlatform.Content": "{appName} give you the freedom and tools to be creative and make whatever you can imagine, including items, worlds, and even avatars - all of which can be collaboratively created entirely from within {appName}. A variety of tools are at your disposal to help you in your creative process, from drawing with brushes to using advanced tools to edit any and all aspects of a world, or even make custom tools to suit your specific needs and workflow.", "Help.GettingStarted.BuildingBasics.BuildingInPlatform.Content": "{appName} gives you the freedom and tools to be creative and make whatever you can imagine, including items, worlds, and even avatars - all of which can be collaboratively created entirely from within {appName}. A variety of tools are at your disposal to help you in your creative process, from drawing with brushes to using advanced tools to edit any and all aspects of a world, or even make custom tools to suit your specific needs and workflow.",
"Help.GettingStarted.BuildingBasics.PlatformEssentials": "{appName} Essentials", "Help.GettingStarted.BuildingBasics.PlatformEssentials": "{appName} Essentials",
"Help.GettingStarted.BuildingBasics.PlatformEssentials.Content": "A great place to start when on the path to making something is <b><color=hero.yellow>{appName} Essentials</closeall>, a folder in your Inventory provided to you, which contains a wide variety of items and tools to help you get started.<br><br>To navigate to this folder, <b><color=hero.purple>Double Click</closeall>{is_desktop, select, True {} other { with your <b><color=hero.purple>{Primary_Input}</closeall>}} on it to open it. Above the grid of items and folders you will see a list of folder you are currently in - akin to the address bar in a file browser. To spawn items from your inventory, <b><color=hero.purple>Double Click</closeall> on an item.<br><br>A benefit of the <b><color=hero.yellow>{appName} Essentials</color></b> folder is that it does not count toward your storage usage! This is because the folder is a link and not a folder saved directly inside your inventory - this is why the folder is <b><color=hero.cyan>blue</closeall>.", "Help.GettingStarted.BuildingBasics.PlatformEssentials.Content": "A great place to start when on the path to making something is <b><color=hero.yellow>{appName} Essentials</closeall>, a folder in your Inventory provided to you, which contains a wide variety of items and tools to help you get started.<br><br>To navigate to this folder, <b><color=hero.purple>Double Click</closeall>{is_desktop, select, True {} other { with your <b><color=hero.purple>{Primary_Input}</closeall>}} on it to open it. Above the grid of items and folders you will see a list of folder you are currently in - akin to the address bar in a file browser. To spawn items from your inventory, <b><color=hero.purple>Double Click</closeall> on an item.<br><br>A benefit of the <b><color=hero.yellow>{appName} Essentials</color></b> folder is that it does not count toward your storage usage! This is because the folder is a link and not a folder saved directly inside your inventory - this is why the folder is <b><color=hero.cyan>blue</closeall>.",
"Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders", "Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders",
@ -3384,7 +3384,7 @@
"Help.General.Favoriting.Document.Content": "A panel which displays a PDF document when imported.", "Help.General.Favoriting.Document.Content": "A panel which displays a PDF document when imported.",
"Help.Dashboard": "Dashboard", "Help.Dashboard": "Dashboard",
"Help.Dashboard.Home.Content": "The <sprite name=HomeIcon> <b><color=hero.cyan>Home</closeall> tab is the first tab on the bottom of your Dashboard. Here you can find options for voice modes, your profile, and online status in the top left, and your personal storage amount on the bottom left, among other useful bits of information. Your Home tab can also be customized by enabling <b><color=hero.yellow>UI Edit Mode</closeall> in your <b><color=hero.cyan>Settings</closeall>.", "Help.Dashboard.Home.Content": "The <sprite name=HomeIcon> <b><color=hero.cyan>Home</closeall> tab is the first tab on the bottom of your Dashboard. Here you can find options for voice modes, your profile and online status in the top left, and your personal storage amount on the bottom left, among other useful bits of information. Your Home tab can also be customized by enabling <b><color=hero.yellow>UI Edit Mode</closeall> in your <b><color=hero.cyan>Settings</closeall>.",
"Help.Dashboard.Worlds.Content": "You can join active sessions and browse <b><color=hero.cyan>Worlds</closeall> using this tab.", "Help.Dashboard.Worlds.Content": "You can join active sessions and browse <b><color=hero.cyan>Worlds</closeall> using this tab.",
"Help.Dashboard.Contacts.Content": "Here, you can find your <b><color=hero.green>Contacts</closeall> and search for them by typing into the text field on the top left.", "Help.Dashboard.Contacts.Content": "Here, you can find your <b><color=hero.green>Contacts</closeall> and search for them by typing into the text field on the top left.",
"Help.Dashboard.Contacts.Content2": "The <b><color=hero.cyan>{appName} Bot</closeall> is a contact which lets you run special commands. These command always begin with a <b><color=hero.purple>/</closeall> forward slash.", "Help.Dashboard.Contacts.Content2": "The <b><color=hero.cyan>{appName} Bot</closeall> is a contact which lets you run special commands. These command always begin with a <b><color=hero.purple>/</closeall> forward slash.",
@ -3395,7 +3395,6 @@
"Help.Dashboard.SessionSettings.Settings.Content": "Change the name, access level, and description of your session.", "Help.Dashboard.SessionSettings.Settings.Content": "Change the name, access level, and description of your session.",
"Help.Dashboard.SessionSettings.Users.Content": "You can manage the users in your session here. You can also respawn yourself and others from this menu.", "Help.Dashboard.SessionSettings.Users.Content": "You can manage the users in your session here. You can also respawn yourself and others from this menu.",
"Help.Dashboard.SessionSettings.Permissions.Content": "Shows you the permission levels of every user in the session. If your permission level is moderator or above, you can assign permission levels to other users.", "Help.Dashboard.SessionSettings.Permissions.Content": "Shows you the permission levels of every user in the session. If your permission level is moderator or above, you can assign permission levels to other users.",
"Help.Dashboard.Desktop.Content": "The <b><color=hero.cyan>Desktop</closeall> tab lets you view your desktop screens.<br><br>Pressing <b><color=hero.purple>{Secondary_Input}</closeall> while pointing at your desktop will open a menu to open your keyboard, or switch monitors.", "Help.Dashboard.Desktop.Content": "The <b><color=hero.cyan>Desktop</closeall> tab lets you view your desktop screens.<br><br>Pressing <b><color=hero.purple>{Secondary_Input}</closeall> while pointing at your desktop will open a menu to open your keyboard, or switch monitors.",
"Help.Dashboard.FileBrowser.Content": "Using the <b><color=hero.cyan>Files</closeall> tab, you can browse your computer's filesystem, share files, and import assets.", "Help.Dashboard.FileBrowser.Content": "Using the <b><color=hero.cyan>Files</closeall> tab, you can browse your computer's filesystem, share files, and import assets.",
"Help.Dashboard.FileBrowser.Content2": "Available at the top of the window are a set of buttons for adding or importing files, and more.<br><br> • <b><color=hero.cyan>Import</closeall>: With a file selected, this will let you import that file into {appName} if it is a supported type.<br><br> • <b><color=hero.orange>Import As File</closeall>: With a file selected, this lets you import a file as an in-world representation of the file itself, letting you easily share it with others, or save it to your inventory.<br><br> • <b><color=hero.green>Add Folder</closeall>: This lets you create a new folder on your computer.<br><br> • <b><color=#7777ff>Refresh</closeall>: This refreshes the file browser, in case the files present have changed.", "Help.Dashboard.FileBrowser.Content2": "Available at the top of the window are a set of buttons for adding or importing files, and more.<br><br> • <b><color=hero.cyan>Import</closeall>: With a file selected, this will let you import that file into {appName} if it is a supported type.<br><br> • <b><color=hero.orange>Import As File</closeall>: With a file selected, this lets you import a file as an in-world representation of the file itself, letting you easily share it with others, or save it to your inventory.<br><br> • <b><color=hero.green>Add Folder</closeall>: This lets you create a new folder on your computer.<br><br> • <b><color=#7777ff>Refresh</closeall>: This refreshes the file browser, in case the files present have changed.",
@ -3403,7 +3402,7 @@
"Help.Dashboard.Settings.Audio.Content": "Manage volume, audio devices, filtering, and audio accessibility.", "Help.Dashboard.Settings.Audio.Content": "Manage volume, audio devices, filtering, and audio accessibility.",
"Help.Dashboard.Settings.Controls.Content": "Manage your controls.", "Help.Dashboard.Settings.Controls.Content": "Manage your controls.",
"Help.Dashboard.Settings.UserInterface.Content": "Manage your UI, included but not limited to: how you receive notifications, changing your language, nameplate visibility and Dashboard settings.", "Help.Dashboard.Settings.UserInterface.Content": "Manage your UI, including but not limited to: how you receive notifications, changing your language, nameplate visibility and Dashboard settings.",
"Help.Dashboard.Settings.Devices.Content": "Manage external devices, such as haptics and face tracking.", "Help.Dashboard.Settings.Devices.Content": "Manage external devices, such as haptics and face tracking.",
"Help.Dashboard.Settings.Profile.Content": "Manage your height, and how your statuses appear.", "Help.Dashboard.Settings.Profile.Content": "Manage your height, and how your statuses appear.",
"Help.Dashboard.Settings.Graphics.Content": "Manage and optimize your graphics settings.", "Help.Dashboard.Settings.Graphics.Content": "Manage and optimize your graphics settings.",
@ -3606,7 +3605,7 @@
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode": "Get Headless Access Code", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode": "Get Headless Access Code",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode.Content": "Gives you the headless beta branch access code. To use this command you have to be subscribed to a supporter tier which has this perk.", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetHeadlessAccessCode.Content": "Gives you the headless beta branch access code. To use this command you have to be subscribed to a supporter tier which has this perk.",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage": "Shared Storage", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage": "Shared Storage",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.Content": "Share some of your storage with another user or a group. The storage amount is in gigabytes (e.g. 15Gb), or a percentage amount (e.g.10%). To use this command you have to be subscribed to a supporter tier which has this perk.", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SharedStorage.Content": "Share some of your storage with another user or a group. The storage amount is in gigabytes (e.g. 15GB), or a percentage amount (e.g. 10%). To use this command you have to be subscribed to a supporter tier which has this perk.",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge": "Set Custom 2D Badge", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge": "Set Custom 2D Badge",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge.Content": "Sets or clears your custom 2D badge. The asset hash is the database link to the image you want to use (e.g. resdb://abcdef...). To use this command you need to be subscribed to a supporter tier which has this perk.", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.SetCustom2DBadge.Content": "Sets or clears your custom 2D badge. The asset hash is the database link to the image you want to use (e.g. resdb://abcdef...). To use this command you need to be subscribed to a supporter tier which has this perk.",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.Custom3DBadge": "Custom 3D Badge", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.Custom3DBadge": "Custom 3D Badge",
@ -3616,7 +3615,7 @@
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages": "Exit Messages", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages": "Exit Messages",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages.Content": "Add to or list your current exit messages. To use this command you have to be subscribed to a supporter tier which has this perk.", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.ExitMessages.Content": "Add to or list your current exit messages. To use this command you have to be subscribed to a supporter tier which has this perk.",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetSharedStorage": "Get Shared Storage", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetSharedStorage": "Get Shared Storage",
"Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetStorageShares.Content": "Tells you how much of your storage you're sharing with other users and groups.", "Help.LinksAndResources.PlatformBotCommands.BenefitCommands.GetSharedStorage.Content": "Tells you how much of your storage you're sharing with other users and groups.",
"Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.Command": "/CreateUserVar <Path> <Type> <Default Value> <Read Perms> <Write Perms> <List Perms>", "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.Command": "/CreateUserVar <Path> <Type> <Default Value> <Read Perms> <Write Perms> <List Perms>",
"Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.SecondaryCommand": "/GetUserVar <Path>", "Help.LinksAndResources.PlatformBotCommands.CloudVariables.UserCloudVariables.SecondaryCommand": "/GetUserVar <Path>",
@ -3675,23 +3674,23 @@
"Help.About.ThePlatformTeam": "The {appName} Team", "Help.About.ThePlatformTeam": "The {appName} Team",
"Help.TeamTitle.ArtTeamLead": "Art Team Lead", "Help.TeamTitle.ArtTeamLead": "Art Team Lead",
"Help.TeamTitle.Marketing": "Marketing",
"Help.TeamTitle.Business": "Business", "Help.TeamTitle.Business": "Business",
"Help.TeamTitle.Finance": "Finance",
"Help.TeamTitle.LeadModerator": "Lead Moderator",
"Help.TeamTitle.MarketingLead": "Marketing Lead",
"Help.TeamTitle.Developer": "Developer",
"Help.TeamTitle.Support": "Support",
"Help.TeamTitle.Founder": "Founder",
"Help.TeamTitle.LeadDeveloper": "Lead Developer",
"Help.TeamTitle.Infrastructure": "Infrastructure",
"Help.TeamTitle.SoundDesigner": "Sound Designer",
"Help.TeamTitle.ContentArtist": "Content Artist",
"Help.TeamTitle.VideoProducer": "Video Producer",
"Help.TeamTitle.UI": "UI",
"Help.TeamTitle.ModerationLead": "Moderation Lead",
"Help.TeamTitle.CommunityDirector": "Community Director", "Help.TeamTitle.CommunityDirector": "Community Director",
"Help.TeamTitle.ContentArtist": "Content Artist",
"Help.TeamTitle.Developer": "Developer",
"Help.TeamTitle.Finance": "Finance",
"Help.TeamTitle.Founder": "Founder",
"Help.TeamTitle.Infrastructure": "Infrastructure",
"Help.TeamTitle.LeadDeveloper": "Lead Developer",
"Help.TeamTitle.LeadModerator": "Lead Moderator",
"Help.TeamTitle.Marketing": "Marketing",
"Help.TeamTitle.MarketingLead": "Marketing Lead",
"Help.TeamTitle.MediaDirector": "Media Director", "Help.TeamTitle.MediaDirector": "Media Director",
"Help.TeamTitle.ModerationLead": "Moderation Lead",
"Help.TeamTitle.SoundDesigner": "Sound Designer",
"Help.TeamTitle.Support": "Support",
"Help.TeamTitle.UI": "UI",
"Help.TeamTitle.VideoProducer": "Video Producer",
"Help.About.Badges": "Badges", "Help.About.Badges": "Badges",