Merge branch 'Yellow-Dog-Man:main' into nl-rework

This commit is contained in:
coolymike 2024-06-05 07:18:50 +00:00 committed by GitHub
commit 6c426eaf7f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
30 changed files with 679 additions and 370 deletions

View file

@ -49,6 +49,7 @@ Tooltip.ComponentClone.SingleInstanceOn
Tooltip.ComponentClone.SingleInstanceOff
Tooltip.ComponentClone.ClearTemplate
AvatarCreator.ProtectionUnavailable
Importer.Image.Sprite
Settings.Category.Audio
Settings.Category.Controls
Settings.Category.Devices
@ -72,6 +73,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -334,8 +348,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -1,9 +1,3 @@
# Missing Keys
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# German [de]
Profile.Status.Sociable
Notifications.IsSociable
Settings.NotificationSettings.UserSociable
Settings.NotificationSettings.UserSociable.Description

View file

@ -774,6 +774,7 @@ Importer.Image.Prompt
Importer.Image.Regular
Importer.Image.Screenshot
Importer.Image.PixelArt
Importer.Image.Sprite
Importer.Image.360
Importer.Image.StereoPhoto
Importer.Image.Stereo360
@ -1020,6 +1021,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -1282,8 +1296,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -18,6 +18,7 @@ Notifications.SessionStarted
Notifications.UserJoined
Notifications.UserLeft
AvatarCreator.ProtectionUnavailable
Importer.Image.Sprite
Settings.Category.Audio
Settings.Category.Controls
Settings.Category.Devices
@ -41,6 +42,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -303,8 +317,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -12,6 +12,7 @@ Notifications.SessionStarted
Notifications.UserJoined
Notifications.UserLeft
AvatarCreator.ProtectionUnavailable
Importer.Image.Sprite
Settings.Category.Audio
Settings.Category.Controls
Settings.Category.Devices
@ -35,6 +36,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -297,8 +311,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -306,6 +306,7 @@ Importer.Folder.Minecraft
Importer.Folder.Minecraft.Description
Importer.Image.Screenshot
Importer.Image.PixelArt
Importer.Image.Sprite
Importer.Model.Advanced.PreferSpecular
Importer.Model.Advanced.Lights
Importer.Model.Advanced.SplitSubmeshes
@ -349,6 +350,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -611,8 +625,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -44,6 +44,7 @@ ProtoFlux.UI.Call
ProtoFlux.UI.AsyncCall
ProtoFlux.UI.NodeBrowser.Title
AvatarCreator.ProtectionUnavailable
Importer.Image.Sprite
Importer.Image.LUT
Importer.Video.Regular
Importer.Slices.Title
@ -56,6 +57,19 @@ CameraControl.OBS.Recording
Settings.Category.Audio
Settings.GeneralVRSettings
Settings.LeapMotionSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.GeneralControlsSettings.PrimaryHand.Description
Settings.GeneralControlsSettings.DoubleClickInterval.Description
Settings.MovementSettings.LeftSidewaysMode.Description
@ -169,7 +183,7 @@ Settings.VoiceSettings.MutePersistence.Description
Settings.EarmuffSettings.EarmuffEnabled.Description
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength.Description
Settings.EarmuffSettings.VolumeAttenuation.Description

View file

@ -2,8 +2,18 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# French [fr]
Profile.Status.Sociable
Notifications.IsSociable
Settings.NotificationSettings.UserSociable
Settings.NotificationSettings.UserSociable.Description
Importer.Image.Sprite
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description

View file

@ -255,6 +255,7 @@ Importer.Folder.Batch
Importer.Folder.Batch.Description
Importer.Folder.Minecraft
Importer.Folder.Minecraft.Description
Importer.Image.Sprite
Importer.Image.LUT
Importer.ImageVideo.LayoutPrompt
Importer.ImageVideo.LayoutHorizontalLR
@ -490,6 +491,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -752,8 +766,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -1,9 +1,3 @@
# Missing Keys
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Japanese [ja]
Profile.Status.Sociable
Notifications.IsSociable
Settings.NotificationSettings.UserSociable
Settings.NotificationSettings.UserSociable.Description

View file

@ -1,3 +1,19 @@
# Missing Keys
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Korean [ko]
Importer.Image.Sprite
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description

View file

@ -253,6 +253,7 @@ CreateNew.Light.Spot
AvatarCreator.Title
AvatarCreator.ProtectionUnavailable
Importer.Image.PixelArt
Importer.Image.Sprite
Importer.Image.LUT
Importer.Model.Title
Importer.Model.Regular
@ -313,6 +314,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -575,8 +589,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -78,6 +78,7 @@ Tooltip.ComponentClone.SingleInstanceOn
Tooltip.ComponentClone.SingleInstanceOff
Tooltip.ComponentClone.ClearTemplate
AvatarCreator.ProtectionUnavailable
Importer.Image.Sprite
Importer.Slices.Title
Importer.Slices.TitleGrayscale
Importer.Slices.Description
@ -104,6 +105,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -366,8 +380,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -12,6 +12,20 @@ Notifications.UserJoined
Notifications.UserLeft
Tooltip.Glue.Mode.BakeSkinnedMeshes
AvatarCreator.ProtectionUnavailable
Importer.Image.Sprite
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.MovementSettings.TurningDeadzone
Settings.MovementSettings.TurningDeadzone.Description
Settings.MovementSettings.MovementExponent.Description
@ -220,8 +234,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -79,6 +79,7 @@ Tooltip.ComponentClone.SingleInstanceOn
Tooltip.ComponentClone.SingleInstanceOff
Tooltip.ComponentClone.ClearTemplate
AvatarCreator.ProtectionUnavailable
Importer.Image.Sprite
Importer.Slices.Title
Importer.Slices.TitleGrayscale
Importer.Slices.Description
@ -105,6 +106,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -367,8 +381,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -2,8 +2,18 @@
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Russian [ru]
Profile.Status.Sociable
Notifications.IsSociable
Settings.NotificationSettings.UserSociable
Settings.NotificationSettings.UserSociable.Description
Importer.Image.Sprite
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description

View file

@ -200,6 +200,7 @@ Importer.Image.Prompt
Importer.Image.Regular
Importer.Image.Screenshot
Importer.Image.PixelArt
Importer.Image.Sprite
Importer.Image.360
Importer.Image.StereoPhoto
Importer.Image.Stereo360
@ -455,6 +456,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -717,8 +731,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -750,6 +750,7 @@ Importer.Image.Prompt
Importer.Image.Regular
Importer.Image.Screenshot
Importer.Image.PixelArt
Importer.Image.Sprite
Importer.Image.360
Importer.Image.StereoPhoto
Importer.Image.Stereo360
@ -1005,6 +1006,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -1267,8 +1281,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -339,6 +339,7 @@ Importer.Folder.Minecraft
Importer.Folder.Minecraft.Description
Importer.Image.Screenshot
Importer.Image.PixelArt
Importer.Image.Sprite
Importer.Model.Advanced.PreferSpecular
Importer.Model.Advanced.Lights
Importer.Model.Advanced.SplitSubmeshes
@ -383,6 +384,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -645,8 +659,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -1,3 +1,19 @@
# Missing Keys
Note that this file updates only during build processes and doesn't necessarily reflect the current state.
# Chinese (China) [zh-cn]
Importer.Image.Sprite
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description

View file

@ -77,6 +77,7 @@ Tooltip.ComponentClone.SingleInstanceOn
Tooltip.ComponentClone.SingleInstanceOff
Tooltip.ComponentClone.ClearTemplate
AvatarCreator.ProtectionUnavailable
Importer.Image.Sprite
Settings.Category.Audio
Settings.Category.Controls
Settings.Category.Devices
@ -100,6 +101,19 @@ Settings.LeapMotionSettings
Settings.ViveHandTrackingSettings
Settings.TrackingSmoothingSettings
Settings.UserMetricsSettings
Settings.OnlineStatusSettings
Settings.OnlineStatusSettings.DefaultStatus
Settings.OnlineStatusSettings.DefaultStatus.Description
Settings.OnlineStatusSettings.RememberMode
Settings.OnlineStatusSettings.RememberMode.Description
Settings.OnlineStatusSettings.RememberTimespan
Settings.OnlineStatusSettings.RememberTimespan.Description
Settings.OnlineStatusSettings.InvisibleRememberMode
Settings.OnlineStatusSettings.InvisibleRememberMode.Description
Settings.OnlineStatusSettings.InvisibleRememberTimespan
Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description
Settings.OnlineStatusSettings.AutoAwayTimespan
Settings.OnlineStatusSettings.AutoAwayTimespan.Description
Settings.AudioInputDeviceSettings
Settings.AudioOutputDeviceSettings
Settings.AudioVolumeSettings
@ -362,8 +376,8 @@ Settings.EarmuffSettings.Directionality
Settings.EarmuffSettings.Directionality.Description
Settings.EarmuffSettings.Distance
Settings.EarmuffSettings.Distance.Description
Settings.EarmuffSettings.ConeAngle
Settings.EarmuffSettings.ConeAngle.Description
Settings.EarmuffSettings.Angle
Settings.EarmuffSettings.Angle.Description
Settings.EarmuffSettings.TransitionStart
Settings.EarmuffSettings.TransitionStart.Description
Settings.EarmuffSettings.TransitionLength

View file

@ -2,30 +2,30 @@
This repository contains the locale assets for the core UI of [Resonite](https://resonite.com) and allows anyone to contribute translations. The contents of this repository will be periodically merged with the public build released on Steam (STEAM) and other platforms.
## Localization Status
Czech [cs] - 71.3% - Missing keys: 645
German [de] - 99.8% - Missing keys: 4
English (United Kingdom) [en-gb] - 1.8% - Missing keys: 2207
Czech [cs] - 70.9% - Missing keys: 659
German [de] - 100.0% - Missing keys: 0
English (United Kingdom) [en-gb] - 1.8% - Missing keys: 2221
English [en] - 100.0% - Missing keys: 0
Esperanto [eo] - 72.7% - Missing keys: 614
Spanish [es] - 74.2% - Missing keys: 580
Estonian [et] - 36.6% - Missing keys: 1425
Finnish [fi] - 79.1% - Missing keys: 469
French [fr] - 99.8% - Missing keys: 4
Icelandic [is] - 28.4% - Missing keys: 1610
Japanese [ja] - 99.8% - Missing keys: 4
Korean [ko] - 100.0% - Missing keys: 0
Dutch [nl] - 46.0% - Missing keys: 1215
Norwegian [no] - 69.8% - Missing keys: 679
Polish [pl] - 76.9% - Missing keys: 519
Portuguese (Brazil) [pt-br] - 69.8% - Missing keys: 680
Russian [ru] - 99.8% - Missing keys: 4
Swedish [sv] - 28.3% - Missing keys: 1611
Thai [th] - 1.8% - Missing keys: 2208
Turkish [tr] - 36.1% - Missing keys: 1437
Chinese (China) [zh-cn] - 100.0% - Missing keys: 0
Chinese (Taiwan) [zh-tw] - 70.0% - Missing keys: 674
Esperanto [eo] - 72.2% - Missing keys: 628
Spanish [es] - 73.7% - Missing keys: 594
Estonian [et] - 36.4% - Missing keys: 1439
Finnish [fi] - 78.6% - Missing keys: 483
French [fr] - 99.4% - Missing keys: 14
Icelandic [is] - 28.2% - Missing keys: 1624
Japanese [ja] - 100.0% - Missing keys: 0
Korean [ko] - 99.4% - Missing keys: 14
Dutch [nl] - 45.7% - Missing keys: 1229
Norwegian [no] - 69.4% - Missing keys: 693
Polish [pl] - 76.4% - Missing keys: 533
Portuguese (Brazil) [pt-br] - 69.3% - Missing keys: 694
Russian [ru] - 99.4% - Missing keys: 14
Swedish [sv] - 28.2% - Missing keys: 1625
Thai [th] - 1.8% - Missing keys: 2222
Turkish [tr] - 35.9% - Missing keys: 1451
Chinese (China) [zh-cn] - 99.4% - Missing keys: 14
Chinese (Taiwan) [zh-tw] - 69.6% - Missing keys: 688
Total keys: 2248
Total keys: 2262
## How To Contribute
If you'd like to contribute translations, create a fork of the repository, make the changes and **once they are ready** to be merged create a Pull Request, so the contributions can be checked and merged. You don't need to translate everything at once, if you cover part of the UI, the changes can be merged, with more translations coming later.

31
de.json
View file

@ -112,7 +112,7 @@
"Interaction.ImportFile": "Datei importieren",
"Interaction.ExportFile": "Datei exportieren",
"Interaction.CopyLink": "Link kopieren",
"Interaction.CopyImage": "Bild kopieren",
"Interaction.CopyImage": "Bild kopieren",
"Inventory.OpenWorld": "Welt öffnen",
"Inventory.Equip": "Ausrüsten",
@ -588,6 +588,7 @@
"2FA.Header": "2FA Verifikation",
"2FA.Token": "6-stelliges Token:",
"Profile.Status.Sociable": "Gesellig",
"Profile.Status.Online": "Online",
"Profile.Status.Away": "Abwesend",
"Profile.Status.Busy": "Beschäftigt",
@ -658,6 +659,7 @@
"Contacts.Bot": "Bot-Konto",
"Contacts.Migrated": "Kontakt ist noch nicht migriert",
"Notifications.IsSociable": "Ist gesellig, bitte anstupsen oder einladen!",
"Notifications.IsOnline": "Ist jetzt Online",
"Notifications.IsOnlineOnDifferentVersion": "Ist jetzt Online <size=75%>(mit Version: {version})</size>",
"Notifications.ReceivedContactRequest": "Hat eine Kontaktanfrage gesendet",
@ -919,6 +921,7 @@
"Importer.Image.Regular": "Bild / Textur",
"Importer.Image.Screenshot": "{platform} Photo <size=50%>(hier aufgenommen)</size>",
"Importer.Image.PixelArt": "Pixel-Art",
"Importer.Image.Sprite": "Sprite",
"Importer.Image.360": "360-Foto / Skybox",
"Importer.Image.StereoPhoto": "Stereo-Foto",
"Importer.Image.Stereo360": "Stereo-360-Grad-Foto",
@ -1208,6 +1211,20 @@
"Settings.UserMetricsSettings": "Benutzer-Messwerte",
"Settings.OnlineStatusSettings": "Online Status",
"Settings.OnlineStatusSettings.DefaultStatus": "Standard-Status",
"Settings.OnlineStatusSettings.DefaultStatus.Description": "Nach dem Anmelden beginnen Sie mit diesem Status, es sei denn, es gibt einen früher gespeicherten Status.",
"Settings.OnlineStatusSettings.RememberMode": "Letzten Status merken",
"Settings.OnlineStatusSettings.RememberMode.Description": "Hiermit stellen Sie ein, ob Ihr letzter Online-Staus für die nächste Anmeldung beibehalten werden soll oder nicht. Dies gilt nicht für den Unsichtbar-Status, dieser wird über eine eigene Einstellung gesteuert.",
"Settings.OnlineStatusSettings.RememberTimespan": "Status merken für",
"Settings.OnlineStatusSettings.RememberTimespan.Description": "Der letzte Status wird nur für diese Zeitspanne gespeichert. Wenn Ihre letzte Anmeldung länger zurückliegt, wird stattdessen wieder der Standard-Status verwendet.",
"Settings.OnlineStatusSettings.InvisibleRememberMode": "Letzten Unsichtbar-Status merken",
"Settings.OnlineStatusSettings.InvisibleRememberMode.Description": "Diese Einstellung speichert nur Ihren Unsichtbar-Staus.\n\nFür diesen Status gibt es aus Gründen der Privatsphäre eine eigene Einstellung. Dies stellt sicher, dass Sie beim nächsten Anmelden unsichtbar bleiben können, auch wenn Sie ihren anderen Status nicht speichen lassen.",
"Settings.OnlineStatusSettings.InvisibleRememberTimespan": "Unsichtbar-Status merken für",
"Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description": "Der letzte Unsichtbar-Status wird nur für diese Zeitspanne gespeichert. Wenn Ihre letzte Anmeldung länger zurückliegt, wird stattdessen wieder der Standard-Status verwendet.",
"Settings.OnlineStatusSettings.AutoAwayTimespan": "Auf Abwesend schalten nach Inaktivität für",
"Settings.OnlineStatusSettings.AutoAwayTimespan.Description": "Wenn Sie länger als diese Zeispanne inaktiv sind, wird Ihr Online-Status auf Abwesend umgeschaltet. Sobald Sie zurückkommen, wird er automatisch wieder auf den vorherigen Status zurückgestellt, außer Sie stellen ihn von Hand auf Abwesend.",
"Settings.AudioInputDeviceSettings": "Audio Aufnahmegeräte",
"Settings.AudioOutputDeviceSettings": "Audio Ausgabegeräte",
"Settings.AudioVolumeSettings": "Lautstärke",
@ -1394,7 +1411,7 @@
"Settings.SteamLinkSettings": "Steam Link",
"Settings.SteamLinkSettings.OSC_DataPort": "OSC Port für Gesichtsverfolgung",
"Settings.SteamLinkSettings.OSC_DataPort.Description": "Dies ist der Port, der für die Daten der Gesichtsverfolgung (Face Tracking) verwendet werden soll. Damit die Gesichtsverfolgung funktioniert, stellen Sie hier denselben Port ein, den Sie in den SteamVR-Einstellungen festgelegt haben.",
"Settings.SteamLinkSettings.OSC_DataPort.Description": "Dies ist der Port, der für die Daten der Gesichtsverfolgung (Face Tracking) verwendet werden soll. Damit die Gesichtsverfolgung funktioniert, stellen Sie hier denselben Port ein, den Sie in den SteamVR-Einstellungen festgelegt haben.",
"Settings.HapticPointMapping.MappingTarget": "Zuordnen",
"Settings.HapticPointMapping.MappingTarget.Description": "Benutzen Sie diese Einstellungen, um dieses Gerät einem bestimmten Teil des Avatars zuzuordnen.",
@ -1520,8 +1537,8 @@
"Settings.EarmuffSettings.Directionality.Description": "Hier wird festgelegt, wie gerichtet die Sprachdämpfung ist. Bei 0 % haben Stimmen hinter Ihnen die gleiche Lautstärke wie Stimmen in gleicher Entfernung vor Ihnen. Bei einem Wert von 100 % hören Sie Stimmen hinter Ihnen nur, wenn sie sehr nah sind.\n\nWenn Sie Stimmen hinter sich besser hören möchten, verringern Sie diesen Wert.",
"Settings.EarmuffSettings.Distance": "Entfernung",
"Settings.EarmuffSettings.Distance.Description": "Dies bestimmt die Entfernung in Sichtrichtung (und nach hinten, falls die Richtungsabhängigkeit auf 0 % eingestellt ist), über die hinaus Stimmen gedämpft werden.",
"Settings.EarmuffSettings.ConeAngle": "Winkel",
"Settings.EarmuffSettings.ConeAngle.Description": "Hier wird der Winkel vor Ihrem Gesicht eingestellt, in dem die Stimmen ihre normale Lautstärke haben. Alle Stimmen, die sich außerhalb dieses Winkels befinden, werden gedämpft, sobald sie den Übergangsabstand erreichen.",
"Settings.EarmuffSettings.Angle": "Winkel",
"Settings.EarmuffSettings.Angle.Description": "Hier wird der Winkel vor Ihrem Gesicht eingestellt, in dem die Stimmen ihre normale Lautstärke haben. Alle Stimmen, die sich außerhalb dieses Winkels befinden, werden gedämpft, sobald sie den Übergangsabstand erreichen.",
"Settings.EarmuffSettings.TransitionStart": "Start des Übergangsbereichs",
"Settings.EarmuffSettings.TransitionStart.Description": "Dies kontrolliert den Abstand vom \"Hörkegel\", ab dem Stimmen leiser werden. Es wird empfohlen, dies auf einen Wert größer als Null einzustellen, da so Stimmen von der Seite und Stimmen in der Nähe Ihres Kopfes (z. B. Benutzer, die zwar hinter Ihnen stehen, aber sehr nahe sind) besser berücksichtigt werden.",
"Settings.EarmuffSettings.TransitionLength": "Übergangsbereich",
@ -1596,6 +1613,8 @@
"Settings.NotificationSettings": "Benachrichtigungen",
"Settings.NotificationSettings.UserOnline": "Kontakt Online",
"Settings.NotificationSettings.UserOnline.Description": "Hier stellen Sie ein, ob Sie benachrichtigt werden, wenn dieser Kontakt online geht.",
"Settings.NotificationSettings.UserSociable": "Kontakt Gesellig",
"Settings.NotificationSettings.UserSociable.Description": "Wenn einer Ihrer Kontakte gesellig wird, erhalten Sie eine deutliche Benachrichtigung mit Signalton, so dass Sie ihn einladen oder anstupsen können!\n\nWenn Sie diese Benachrichtigungen nicht mögen, können Sie sie hiermit ausschalten, dann wird dies nicht anders behandelt, als ob ein Benutzer online kommt.",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild": "Kontakt Online mit einem inkompatiblen Build",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "Hier können Sie festlegen, ob Sie Benachrichtigungen erhalten, wenn Ihre Kontakte online gehen und dabei einen Build verwenden, der nicht mit Ihrem eigenen kompatibel ist (z. B. eine neue Version oder Pre-Release-Builds).",
"Settings.NotificationSettings.Message": "Nachrichten",
@ -1874,7 +1893,6 @@
"Inspector.Member.SplitBlendshape.Y": "Blendshape über Y zerteilen",
"Inspector.Member.SplitBlendshape.Z": "Blendshape über Z zerteilen",
"Inspector.ProceduralAsset.UpdateCount": "Anzahl der Aktualisierungen: {n}",
"Inspector.ProceduralAsset.Error": "Fehler: {error}",
@ -2240,12 +2258,11 @@
"Tutorial.Welcome.SidewaysTurnOnly.Description": "Diesen Controller nur zum Drehen verwenden.",
"Tutorial.Welcome.SidewaysTurnAndMove": "Drehen und Bewegen",
"Tutorial.Welcome.SidewaysTurnAndMove.Description": "Diesen Controller zum Drehen und zur Bewegung verwenden.",
"Tutorial.Welcome.SidewaysStrafe": "Seitwärtsbewegung",
"Tutorial.Welcome.SidewaysStrafe.Description": "Diesen Controller zum seitwärts Bewegen verwenden.",
"Tutorial.Welcome.SidewaysOff": "Aus",
"Tutorial.Welcome.SidewaysOff.Description": "Diesen Controller nur zum vorwärts/rückwärts Bewegen verwenden.",
"Tutorial.Welcome.SettingsHeight": "Ihre Größe",
"Tutorial.Welcome.SettingsHeightExamples": "zum Beispiel: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch",

455
en.json
View file

@ -55,8 +55,8 @@
"General.Sort.Ascending": "Ascending",
"General.Sort.Descending": "Descending",
"General.Units.Metric" : "Metric",
"General.Units.Imperial" : "Imperial",
"General.Units.Metric": "Metric",
"General.Units.Imperial": "Imperial",
"Worlds.Home": "Home",
"Worlds.Tutorial": "Tutorial",
@ -503,7 +503,7 @@
"Recovery.IncorrectEmail": "Incorrect Email",
"Recovery.IncorrectEmail.Description": "You've entered an incorrect email for password recovery. Please check your details and try again.",
"Recovery.NoPasswordSetup": "No Password Setup",
"Recovery.NoPasswordSetup": "No Password Setup",
"Recovery.NoPasswordSetup.Description": "Please contact support at {supportUrl}.",
"Register.UnknownError": "Unknown Error",
@ -588,7 +588,7 @@
"2FA.Header": "2FA Verification",
"2FA.Token": "6-digit Token:",
"Profile.Status.Sociable" : "Sociable",
"Profile.Status.Sociable": "Sociable",
"Profile.Status.Online": "Online",
"Profile.Status.Away": "Away",
"Profile.Status.Busy": "Busy",
@ -659,7 +659,7 @@
"Contacts.Bot": "Bot account",
"Contacts.Migrated": "Contact hasn't Migrated",
"Notifications.IsSociable" : "Is sociable, poke or invite them!",
"Notifications.IsSociable": "Is sociable, poke or invite them!",
"Notifications.IsOnline": "Is now Online",
"Notifications.IsOnlineOnDifferentVersion": "Is now Online <size=75%>(using version: {version})</size>",
"Notifications.ReceivedContactRequest": "Sent a contact request",
@ -921,6 +921,7 @@
"Importer.Image.Regular": "Image / Texture",
"Importer.Image.Screenshot": "Screenshot <size=50%>(captured here)</size>",
"Importer.Image.PixelArt": "Pixel Art",
"Importer.Image.Sprite": "Sprite",
"Importer.Image.360": "360° photo / skybox",
"Importer.Image.StereoPhoto": "Stereo Photo",
"Importer.Image.Stereo360": "Stereo 360° photo",
@ -1210,6 +1211,20 @@
"Settings.UserMetricsSettings": "User Metrics",
"Settings.OnlineStatusSettings" : "Online Status",
"Settings.OnlineStatusSettings.DefaultStatus" : "Default Status",
"Settings.OnlineStatusSettings.DefaultStatus.Description" : "This is the default status that you will start with after logging in, unless there's a previously remembered status.",
"Settings.OnlineStatusSettings.RememberMode" : "Remember last status",
"Settings.OnlineStatusSettings.RememberMode.Description" : "Use this to control if your last online status should be preserved between logins or not. This includes any statuses other than Invisible, which is controlled via separate setting.",
"Settings.OnlineStatusSettings.RememberTimespan" : "Remember status for",
"Settings.OnlineStatusSettings.RememberTimespan.Description" : "Your last online status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.",
"Settings.OnlineStatusSettings.InvisibleRememberMode" : "Remember last invisible status",
"Settings.OnlineStatusSettings.InvisibleRememberMode.Description" : "This controls how is your last status remembered specifically if you were last set to Invisible. Otherwise this functions the same.\n\nThe invisible status has a separate setting for privacy reasons, to ensure that if you were last set to invisible, you can ensure that you'll stay invisible at the next login even if your other statuses are not remembered.",
"Settings.OnlineStatusSettings.InvisibleRememberTimespan" : "Remember invisble status for",
"Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description" : "Your last invisible status will be remembered only if you log in again within this timeframe. If you take longer than this, you'll start with your default status instead.",
"Settings.OnlineStatusSettings.AutoAwayTimespan" : "Switch to Away when idle for",
"Settings.OnlineStatusSettings.AutoAwayTimespan.Description" : "When you are idle for this amount of time, your online status will automatically be switched to Away. Once you come back, it will automatically be set back to previous state, unless you set it to Away manually.",
"Settings.AudioInputDeviceSettings": "Audio Input",
"Settings.AudioOutputDeviceSettings": "Audio Output",
"Settings.AudioVolumeSettings": "Volume",
@ -1278,9 +1293,9 @@
"Settings.MovementSettings.MovementExponent": "Movement exponent",
"Settings.MovementSettings.MovementExponent.Description": "Use this to control the curve response when moving. You can use this to either start moving slow at first and then quickly ramp up or start moving faster immediately, depending whether the value is above or below 1.0",
"Settings.GrabbingSettings" : "Grabbing Settings",
"Settings.GrabbingSettings.DefaultHandGrabType" : "Default Hand Grab Type",
"Settings.GrabbingSettings.DefaultHandGrabType.Description" : "This determines what your default grab mode for hands is when you spawn in new worlds.\n\n<color=hero.yellow>Palm:</color> You will grab all objects that are near your palm.\n\n<color=hero.yellow>Precision:</color> You will grab a single object between your index finger and thumb.\n\n<color=hero.yellow>Auto:</color> Mode is automatically switched between palm and precision depending on the orientation of your hand.\n\n<color=hero.yellow>Off:</color> You'll only be able to grab items with your lasers.",
"Settings.GrabbingSettings": "Grabbing Settings",
"Settings.GrabbingSettings.DefaultHandGrabType": "Default Hand Grab Type",
"Settings.GrabbingSettings.DefaultHandGrabType.Description": "This determines what your default grab mode for hands is when you spawn in new worlds.\n\n<color=hero.yellow>Palm:</color> You will grab all objects that are near your palm.\n\n<color=hero.yellow>Precision:</color> You will grab a single object between your index finger and thumb.\n\n<color=hero.yellow>Auto:</color> Mode is automatically switched between palm and precision depending on the orientation of your hand.\n\n<color=hero.yellow>Off:</color> You'll only be able to grab items with your lasers.",
"Settings.GamepadSettings": "Gamepad",
"Settings.GamepadSettings.ThumbstickLookSpeed": "Thumbstick Looking Speed",
@ -1309,27 +1324,27 @@
"Settings.GeneralVRSettings.UseVRHotswitching": "VR Hotswitching",
"Settings.GeneralVRSettings.UseVRHotswitching.Description": "When enabled, you will automatically be switched between VR and desktop mode when you take your VR headset on or off",
"Settings.TrackingSmoothingSettings.HandPositionSmoothing" : "Hand Position Smoothing",
"Settings.TrackingSmoothingSettings.HandRotationSmoothing" : "Hand Rotation Smoothing",
"Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description" : "When enabled, this controls how much is the hand position smoothed out. Typically this is helpful for users with tremors and other accessibility issues that cause jitter.",
"Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description" : "When enabled, this controls how much is the hand rotation smoothed out. Typically this is helpful for users with tremors and other accessibility issues jitter.",
"Settings.TrackingSmoothingSettings.HandPositionSmoothing": "Hand Position Smoothing",
"Settings.TrackingSmoothingSettings.HandRotationSmoothing": "Hand Rotation Smoothing",
"Settings.TrackingSmoothingSettings.HandPositionSmoothing.Description": "When enabled, this controls how much is the hand position smoothed out. Typically this is helpful for users with tremors and other accessibility issues that cause jitter.",
"Settings.TrackingSmoothingSettings.HandRotationSmoothing.Description": "When enabled, this controls how much is the hand rotation smoothed out. Typically this is helpful for users with tremors and other accessibility issues jitter.",
"Settings.TrackingSmoothingSettings.FeetPositionSmoothing" : "Feet Position Smoothing",
"Settings.TrackingSmoothingSettings.FeetRotationSmoothing" : "Feet Rotation Smoothing",
"Settings.TrackingSmoothingSettings.FeetPositionSmoothing": "Feet Position Smoothing",
"Settings.TrackingSmoothingSettings.FeetRotationSmoothing": "Feet Rotation Smoothing",
"Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description" : "When enabled, this controls how much is the position of feet smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.",
"Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description" : "When enabled, this controls how much is the rotation of feet smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.",
"Settings.TrackingSmoothingSettings.FeetPositionSmoothing.Description": "When enabled, this controls how much is the position of feet smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.",
"Settings.TrackingSmoothingSettings.FeetRotationSmoothing.Description": "When enabled, this controls how much is the rotation of feet smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.",
"Settings.TrackingSmoothingSettings.HipsPositionSmoothing" : "Hips Position Smoothing",
"Settings.TrackingSmoothingSettings.HipsRotationSmoothing" : "Hips Rotation Smoothing",
"Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description" : "When enabled, this controls how much is the position of hips smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.",
"Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description" : "When enabled, this controls how much is the rotation of hips smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.",
"Settings.TrackingSmoothingSettings.HipsPositionSmoothing": "Hips Position Smoothing",
"Settings.TrackingSmoothingSettings.HipsRotationSmoothing": "Hips Rotation Smoothing",
"Settings.TrackingSmoothingSettings.HipsPositionSmoothing.Description": "When enabled, this controls how much is the position of hips smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.",
"Settings.TrackingSmoothingSettings.HipsRotationSmoothing.Description": "When enabled, this controls how much is the rotation of hips smoothed out when using full body tracking. This can be useful to eliminate vibrations and jitter, but it also makes the trackers lag behind more and not respond to rapid motions as well.",
"Settings.MediaPrivacySettings" : "Media Privacy",
"Settings.MediaPrivacySettings.MediaMetadataOptOut" : "Opt out of media metadata",
"Settings.MediaPrivacySettings.MediaMetadataOptOut.Description" : "When you enable this option, you will be excluded from metadata in captured media (typically virtual photos & audio clips). You will still appear in those media assets, but no information, such as your UserID and position in the scene will be stored alongside it.\n\nIf you become aware of any users are modifying their clients to ignore this opt out, please report them to the moderation team, as this would be considered harassment.",
"Settings.MediaPrivacySettings.HideInScreenshots" : "Do not show me in screenshots",
"Settings.MediaPrivacySettings.HideInScreenshots.Description" : "When enabled, you will not be rendered in screenshots captured in-game.\n\n<color=hero.red>IMPORTANT:</color> Please note that this does not affect realtime cameras, screenshots taken by methods outside of the game or captures done through other methods in-world that might be part of the world's mechanics.",
"Settings.MediaPrivacySettings": "Media Privacy",
"Settings.MediaPrivacySettings.MediaMetadataOptOut": "Opt out of media metadata",
"Settings.MediaPrivacySettings.MediaMetadataOptOut.Description": "When you enable this option, you will be excluded from metadata in captured media (typically virtual photos & audio clips). You will still appear in those media assets, but no information, such as your UserID and position in the scene will be stored alongside it.\n\nIf you become aware of any users are modifying their clients to ignore this opt out, please report them to the moderation team, as this would be considered harassment.",
"Settings.MediaPrivacySettings.HideInScreenshots": "Do not show me in screenshots",
"Settings.MediaPrivacySettings.HideInScreenshots.Description": "When enabled, you will not be rendered in screenshots captured in-game.\n\n<color=hero.red>IMPORTANT:</color> Please note that this does not affect realtime cameras, screenshots taken by methods outside of the game or captures done through other methods in-world that might be part of the world's mechanics.",
"Settings.MediaPrivacySettings.StripImageFileMetadata": "Strip image metadata on import",
"Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "When enabled, strips metadata from images on <b>import</b>.\n\nIncludes EXIF, Embedded comments, IPTC, XMP, and GEOTIFF metadata.\n\nThis will also strip any location data (such as GPS) within that metadata.\n\nDoes <b>not</b>, include files imported with the \"Raw File\" option.",
@ -1363,108 +1378,108 @@
"Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "Track hands while using controllers",
"Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the VR headset cameras",
"Settings.TrackerSettings" : "Tracker Settings",
"Settings.TrackerSettings.UseTrackers" : "Use Trackers",
"Settings.TrackerSettings.UseTrackers.Description" : "Using this option you can globally disable all body trackers. This can be useful if your trackers are in a corner and charging, resulting in your avatar being crumpled up.",
"Settings.TrackerSettings.Trackers" : "Manage Trackers",
"Settings.TrackerSettings.Trackers.Breadcrumb" : "Trackers",
"Settings.TrackerSettings": "Tracker Settings",
"Settings.TrackerSettings.UseTrackers": "Use Trackers",
"Settings.TrackerSettings.UseTrackers.Description": "Using this option you can globally disable all body trackers. This can be useful if your trackers are in a corner and charging, resulting in your avatar being crumpled up.",
"Settings.TrackerSettings.Trackers": "Manage Trackers",
"Settings.TrackerSettings.Trackers.Breadcrumb": "Trackers",
"Settings.TrackerSettings.Trackers.UseTracker" : "Use Tracker",
"Settings.TrackerSettings.Trackers.UseTracker.Description" : "Should this tracker be used for tracking? You can use this to temporarily disable given tracker without having to reset its mapping.",
"Settings.TrackerSettings.Trackers.FreezeTracking" : "Freeze Tracking",
"Settings.TrackerSettings.Trackers.FreezeTracking.Description" : "Enabling this will keep the tracker active, but freeze its current position and rotation. This setting is not persistent and will be reset on the next launch.",
"Settings.TrackerSettings.Trackers.CustomName" : "Custom Name",
"Settings.TrackerSettings.Trackers.CustomName.Description" : "You can give the tracker a custom name to make it easy to distinguish from others, rather than using its ID. This is mostly cosmetic, with no functional differences.",
"Settings.TrackerSettings.Trackers.MappedBodyNode" : "Tracker Mapping",
"Settings.TrackerSettings.Trackers.MappedBodyNode.Description" : "Which body part is this tracker mapped to for full body tracking.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.",
"Settings.TrackerSettings.Trackers.MappedPosition" : "Mapped Position",
"Settings.TrackerSettings.Trackers.MappedPosition.Description" : "The position of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.",
"Settings.TrackerSettings.Trackers.MappedRotation" : "Mapped Rotation",
"Settings.TrackerSettings.Trackers.MappedRotation.Description" : "The rotation of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.",
"Settings.TrackerSettings.Trackers.UseInVR" : "Use in VR",
"Settings.TrackerSettings.Trackers.UseInVR.Description" : "Should this tracker affect your avatar while in VR mode?",
"Settings.TrackerSettings.Trackers.UseInDesktop" : "Use in desktop",
"Settings.TrackerSettings.Trackers.UseInDesktop.Description" : "Should this tracker affect your avatar while in desktop mode?",
"Settings.TrackerSettings.Trackers.TrackerID" : "Tracker ID",
"Settings.TrackerSettings.Trackers.TrackerID.Description" : "Unique ID of this tracker. This information is considered private and is not the same ID as one that will be shown in world to avoid tracking through fingerprinting.",
"Settings.TrackerSettings.Trackers.TrackerBattery" : "Tracker battery",
"Settings.TrackerSettings.Trackers.TrackerBattery.Description" : "The current battery level of this tracker. Note that some trackers might not support tracking current battery level.",
"Settings.TrackerSettings.Trackers.TrackerIsCharging" : "Is Charging",
"Settings.TrackerSettings.Trackers.TrackerIsCharging.Description" : "This indicates if the tracker is currently charging. Note that some trackers might not support reporting this information.",
"Settings.TrackerSettings.Trackers.Unmap" : "Reset mapping",
"Settings.TrackerSettings.Trackers.Remove" : "Remove tracker entry",
"Settings.TrackerSettings.Trackers.UseTracker": "Use Tracker",
"Settings.TrackerSettings.Trackers.UseTracker.Description": "Should this tracker be used for tracking? You can use this to temporarily disable given tracker without having to reset its mapping.",
"Settings.TrackerSettings.Trackers.FreezeTracking": "Freeze Tracking",
"Settings.TrackerSettings.Trackers.FreezeTracking.Description": "Enabling this will keep the tracker active, but freeze its current position and rotation. This setting is not persistent and will be reset on the next launch.",
"Settings.TrackerSettings.Trackers.CustomName": "Custom Name",
"Settings.TrackerSettings.Trackers.CustomName.Description": "You can give the tracker a custom name to make it easy to distinguish from others, rather than using its ID. This is mostly cosmetic, with no functional differences.",
"Settings.TrackerSettings.Trackers.MappedBodyNode": "Tracker Mapping",
"Settings.TrackerSettings.Trackers.MappedBodyNode.Description": "Which body part is this tracker mapped to for full body tracking.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.",
"Settings.TrackerSettings.Trackers.MappedPosition": "Mapped Position",
"Settings.TrackerSettings.Trackers.MappedPosition.Description": "The position of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.",
"Settings.TrackerSettings.Trackers.MappedRotation": "Mapped Rotation",
"Settings.TrackerSettings.Trackers.MappedRotation.Description": "The rotation of the tracker relative to the body part that it's mapped to.\n\nWe recommend using the full body calibration to set this setting, instead of adjusting it manually here.",
"Settings.TrackerSettings.Trackers.UseInVR": "Use in VR",
"Settings.TrackerSettings.Trackers.UseInVR.Description": "Should this tracker affect your avatar while in VR mode?",
"Settings.TrackerSettings.Trackers.UseInDesktop": "Use in desktop",
"Settings.TrackerSettings.Trackers.UseInDesktop.Description": "Should this tracker affect your avatar while in desktop mode?",
"Settings.TrackerSettings.Trackers.TrackerID": "Tracker ID",
"Settings.TrackerSettings.Trackers.TrackerID.Description": "Unique ID of this tracker. This information is considered private and is not the same ID as one that will be shown in world to avoid tracking through fingerprinting.",
"Settings.TrackerSettings.Trackers.TrackerBattery": "Tracker battery",
"Settings.TrackerSettings.Trackers.TrackerBattery.Description": "The current battery level of this tracker. Note that some trackers might not support tracking current battery level.",
"Settings.TrackerSettings.Trackers.TrackerIsCharging": "Is Charging",
"Settings.TrackerSettings.Trackers.TrackerIsCharging.Description": "This indicates if the tracker is currently charging. Note that some trackers might not support reporting this information.",
"Settings.TrackerSettings.Trackers.Unmap": "Reset mapping",
"Settings.TrackerSettings.Trackers.Remove": "Remove tracker entry",
"Settings.SteamLinkSettings" : "Steam Link",
"Settings.SteamLinkSettings.OSC_DataPort" : "OSC Face tracking port",
"Settings.SteamLinkSettings.OSC_DataPort.Description" : "Which port should be used for listening for OSC face tracking data. This should match the same port you set in SteamVR settings for the face tracking to work.",
"Settings.SteamLinkSettings": "Steam Link",
"Settings.SteamLinkSettings.OSC_DataPort": "OSC Face tracking port",
"Settings.SteamLinkSettings.OSC_DataPort.Description": "Which port should be used for listening for OSC face tracking data. This should match the same port you set in SteamVR settings for the face tracking to work.",
"Settings.HapticPointMapping.MappingTarget" : "Map To",
"Settings.HapticPointMapping.MappingTarget.Description" : "Use this to configure which part of the avatar you want this device to be mapped to.",
"Settings.HapticPointMapping.MappingTarget": "Map To",
"Settings.HapticPointMapping.MappingTarget.Description": "Use this to configure which part of the avatar you want this device to be mapped to.",
"Settings.HapticPointMapping.PointRadius" : "Haptic Point Radius",
"Settings.HapticPointMapping.PointRadius.Description" : "This lets you control the size of the haptic point on the avatar. Making it bigger will make it easier to trigger from bigger distances, but also results in less precision, as any haptic trigger within the point's volume will activate it.",
"Settings.HapticPointMapping.PointRadius": "Haptic Point Radius",
"Settings.HapticPointMapping.PointRadius.Description": "This lets you control the size of the haptic point on the avatar. Making it bigger will make it easier to trigger from bigger distances, but also results in less precision, as any haptic trigger within the point's volume will activate it.",
"Settings.HapticPointMapping.TorsoHorizontalPosition" : "Horizontal position on torso",
"Settings.HapticPointMapping.TorsoHorizontalPosition.Description" : "This is the horizontal position along torso, going from left to the right",
"Settings.HapticPointMapping.TorsoVerticalPosition" : "Vertical position on torso",
"Settings.HapticPointMapping.TorsoVerticalPosition.Description" : "This is the vertical position along torso, going from the bottom to the top.",
"Settings.HapticPointMapping.TorsoSide" : "Torso side",
"Settings.HapticPointMapping.TorsoSide.Description" : "This indicates which side of torso should this device be mapped to (front or back)",
"Settings.HapticPointMapping.TorsoHorizontalPosition": "Horizontal position on torso",
"Settings.HapticPointMapping.TorsoHorizontalPosition.Description": "This is the horizontal position along torso, going from left to the right",
"Settings.HapticPointMapping.TorsoVerticalPosition": "Vertical position on torso",
"Settings.HapticPointMapping.TorsoVerticalPosition.Description": "This is the vertical position along torso, going from the bottom to the top.",
"Settings.HapticPointMapping.TorsoSide": "Torso side",
"Settings.HapticPointMapping.TorsoSide.Description": "This indicates which side of torso should this device be mapped to (front or back)",
"Settings.HapticPointMapping.HeadPitchAngle" : "Head Pitch Angle",
"Settings.HapticPointMapping.HeadPitchAngle.Description" : "This controls position along the \"vertical\" axis of the head. The default position is the center of face (where your nose is). Increasing the angle will go upwards toward the top of your head. Decreasing the value goes downwards towards the chin.",
"Settings.HapticPointMapping.HeadYawAngle" : "Head Yaw Angle",
"Settings.HapticPointMapping.HeadYawAngle.Description" : "This controls the horizontal position around head, turning left or right. The center (where your nose is) is the default pose. Decreasing the value will go left, increasing will go right. This wraps all around the head in a circle at 180°, which is where the back of your head is.",
"Settings.HapticPointMapping.HeadPitchAngle": "Head Pitch Angle",
"Settings.HapticPointMapping.HeadPitchAngle.Description": "This controls position along the \"vertical\" axis of the head. The default position is the center of face (where your nose is). Increasing the angle will go upwards toward the top of your head. Decreasing the value goes downwards towards the chin.",
"Settings.HapticPointMapping.HeadYawAngle": "Head Yaw Angle",
"Settings.HapticPointMapping.HeadYawAngle.Description": "This controls the horizontal position around head, turning left or right. The center (where your nose is) is the default pose. Decreasing the value will go left, increasing will go right. This wraps all around the head in a circle at 180°, which is where the back of your head is.",
"Settings.HapticPointMapping.ArmSide" : "Arm",
"Settings.HapticPointMapping.ArmSide.Description" : "Which arm should this map to? Left or right?",
"Settings.HapticPointMapping.ArmPositionAlong" : "Position along the arm",
"Settings.HapticPointMapping.ArmPositionAlong.Description" : "This controls the position along the arm. This starts at the shoulder and goes all the way to the wrist. Midway position is where the elbow is.",
"Settings.HapticPointMapping.ArmAngleAround" : "Angle around the arm",
"Settings.HapticPointMapping.ArmAngleAround.Description" : "This controls the angle around the circumference of the arm. The default 0° position is aligned with the top of your hand. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the side of your arm where your palm is.",
"Settings.HapticPointMapping.ArmSide": "Arm",
"Settings.HapticPointMapping.ArmSide.Description": "Which arm should this map to? Left or right?",
"Settings.HapticPointMapping.ArmPositionAlong": "Position along the arm",
"Settings.HapticPointMapping.ArmPositionAlong.Description": "This controls the position along the arm. This starts at the shoulder and goes all the way to the wrist. Midway position is where the elbow is.",
"Settings.HapticPointMapping.ArmAngleAround": "Angle around the arm",
"Settings.HapticPointMapping.ArmAngleAround.Description": "This controls the angle around the circumference of the arm. The default 0° position is aligned with the top of your hand. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the side of your arm where your palm is.",
"Settings.HapticPointMapping.LegSide" : "Leg",
"Settings.HapticPointMapping.LegSide.Description" : "Which leg should this map to? Left or right?",
"Settings.HapticPointMapping.LegPositionAlong" : "Position along the leg",
"Settings.HapticPointMapping.LegPositionAlong.Description" : "This controls the position along the leg. This starts at the hips and goes all the way to the ankle. Midway position is where the knee is.",
"Settings.HapticPointMapping.LegAngleAround" : "Angle around the leg",
"Settings.HapticPointMapping.LegAngleAround.Description" : "This controls the angle around the circumference of the leg. The default 0° position is aligned with the front of your leg - the direction your knee is pointing. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the back side of your leg.",
"Settings.HapticPointMapping.LegSide": "Leg",
"Settings.HapticPointMapping.LegSide.Description": "Which leg should this map to? Left or right?",
"Settings.HapticPointMapping.LegPositionAlong": "Position along the leg",
"Settings.HapticPointMapping.LegPositionAlong.Description": "This controls the position along the leg. This starts at the hips and goes all the way to the ankle. Midway position is where the knee is.",
"Settings.HapticPointMapping.LegAngleAround": "Angle around the leg",
"Settings.HapticPointMapping.LegAngleAround.Description": "This controls the angle around the circumference of the leg. The default 0° position is aligned with the front of your leg - the direction your knee is pointing. Going negative will go left, positive to the right. Wrapping around 180° will put the point at the back side of your leg.",
"Settings.HapticPointMapping.ControllerSide" : "Controller",
"Settings.HapticPointMapping.ControllerSide.Description" : "Which controller should this haptic point be mapped to? Left or right?",
"Settings.HapticPointMapping.ControllerSide": "Controller",
"Settings.HapticPointMapping.ControllerSide.Description": "Which controller should this haptic point be mapped to? Left or right?",
"Settings.HapticPointMapping.Tag" : "Haptic Tag",
"Settings.HapticPointMapping.Tag.Description" : "Tag associated with this haptic point. This will map to the point on your avatar with a matching haptic tag specified on the TagHapticPointMapper component. If no point with this haptic tag is defined on the avatar, the haptic device will not work.\n\nThis is useful when you need full control over precise point on the avatar that the haptic device will be mapped to - e.g. when the generalized mapping doesn't suit your needs.",
"Settings.HapticPointMapping.Tag": "Haptic Tag",
"Settings.HapticPointMapping.Tag.Description": "Tag associated with this haptic point. This will map to the point on your avatar with a matching haptic tag specified on the TagHapticPointMapper component. If no point with this haptic tag is defined on the avatar, the haptic device will not work.\n\nThis is useful when you need full control over precise point on the avatar that the haptic device will be mapped to - e.g. when the generalized mapping doesn't suit your needs.",
"Settings.GiggleTechSettings" : "GiggleTech Devices",
"Settings.GiggleTechSettings.Devices" : "Manage GigglePucks",
"Settings.GiggleTechSettings.GigglePuckIP" : "GigglePuck IP to manually add",
"Settings.GiggleTechSettings.GigglePuckIP.Description" : "If your GigglePuck isn't automatically detected on the network, fill its IP address in this field and then click the button below to add it manually.\n\nOnce added, go to \"Manage GigglePucks\" to configure it.",
"Settings.GiggleTechSettings.RegisterGigglePuck" : "Register GigglePuck manually",
"Settings.GiggleTechSettings.Devices.IP" : "GigglePuck IP",
"Settings.GiggleTechSettings.Devices.IsConnected" : "Is GigglePuck connected",
"Settings.GiggleTechSettings.Devices.UseDevice" : "Use Device",
"Settings.GiggleTechSettings.Devices.UseDevice.Description" : "You can use this to enable or disable individual GigglePucks when they are mapped. Disabling the device will stop all the haptics.",
"Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected" : "Always treat as connected",
"Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description" : "When this is enabled, the GigglePuck will be always considered to be connected, even if it's not detected on the network.\n\nThis can be useful for certain networks that might have issues with automatic detection.",
"Settings.GiggleTechSettings.Devices.IntensityScale" : "Intensity Scale",
"Settings.GiggleTechSettings.Devices.IntensityScale.Description" : "This lets you scale the intensity of the haptics sent to the GigglePuck. The actual strength of the haptics will never go beyond GigglePuck's maximum safe value - the values are clamped to safe maximum that will not overvolt the motor.",
"Settings.GiggleTechSettings.Devices.Remove" : "Remove Entry",
"Settings.GiggleTechSettings.Devices.CustomName" : "Custom Name",
"Settings.GiggleTechSettings.Devices.CustomName.Description" : "You can use this to give this GigglePuck a custom name for easier reference. This is purely cosmetic and has no functional differences.",
"Settings.GiggleTechSettings.Devices.Breadcrumb" : "GigglePucks",
"Settings.GiggleTechSettings.Devices.ActivationIntensity" : "Current Intensity",
"Settings.GiggleTechSettings.Devices.MinimumIntensity" : "Minimum Intensity",
"Settings.GiggleTechSettings.Devices.MinimumIntensity.Description" : "This is the minimum intensity that the haptic will be run at. When the intensity is too low, this can cause the haptic device to stall and stop responding.",
"Settings.GiggleTechSettings.Devices.InitialActivationIntensity" : "Initial Activation Intensity",
"Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description" : "When the haptics go from inactive to active, they will be run at at least this amount of intensity for a very short time period. This can help \"kick-start\" the haptics, when the activation value is too low for the motor to start spinning.",
"Settings.GiggleTechSettings": "GiggleTech Devices",
"Settings.GiggleTechSettings.Devices": "Manage GigglePucks",
"Settings.GiggleTechSettings.GigglePuckIP": "GigglePuck IP to manually add",
"Settings.GiggleTechSettings.GigglePuckIP.Description": "If your GigglePuck isn't automatically detected on the network, fill its IP address in this field and then click the button below to add it manually.\n\nOnce added, go to \"Manage GigglePucks\" to configure it.",
"Settings.GiggleTechSettings.RegisterGigglePuck": "Register GigglePuck manually",
"Settings.GiggleTechSettings.Devices.IP": "GigglePuck IP",
"Settings.GiggleTechSettings.Devices.IsConnected": "Is GigglePuck connected",
"Settings.GiggleTechSettings.Devices.UseDevice": "Use Device",
"Settings.GiggleTechSettings.Devices.UseDevice.Description": "You can use this to enable or disable individual GigglePucks when they are mapped. Disabling the device will stop all the haptics.",
"Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected": "Always treat as connected",
"Settings.GiggleTechSettings.Devices.AlwaysTreatAsConnected.Description": "When this is enabled, the GigglePuck will be always considered to be connected, even if it's not detected on the network.\n\nThis can be useful for certain networks that might have issues with automatic detection.",
"Settings.GiggleTechSettings.Devices.IntensityScale": "Intensity Scale",
"Settings.GiggleTechSettings.Devices.IntensityScale.Description": "This lets you scale the intensity of the haptics sent to the GigglePuck. The actual strength of the haptics will never go beyond GigglePuck's maximum safe value - the values are clamped to safe maximum that will not overvolt the motor.",
"Settings.GiggleTechSettings.Devices.Remove": "Remove Entry",
"Settings.GiggleTechSettings.Devices.CustomName": "Custom Name",
"Settings.GiggleTechSettings.Devices.CustomName.Description": "You can use this to give this GigglePuck a custom name for easier reference. This is purely cosmetic and has no functional differences.",
"Settings.GiggleTechSettings.Devices.Breadcrumb": "GigglePucks",
"Settings.GiggleTechSettings.Devices.ActivationIntensity": "Current Intensity",
"Settings.GiggleTechSettings.Devices.MinimumIntensity": "Minimum Intensity",
"Settings.GiggleTechSettings.Devices.MinimumIntensity.Description": "This is the minimum intensity that the haptic will be run at. When the intensity is too low, this can cause the haptic device to stall and stop responding.",
"Settings.GiggleTechSettings.Devices.InitialActivationIntensity": "Initial Activation Intensity",
"Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description": "When the haptics go from inactive to active, they will be run at at least this amount of intensity for a very short time period. This can help \"kick-start\" the haptics, when the activation value is too low for the motor to start spinning.",
"Settings.UserMetricsSettings.UserHeight" : "Height",
"Settings.UserMetricsSettings.UserHeight.Description" : "This is your real world height, which is used to properly scale your avatar so it fits you well. It is also the height you will be placed at when you enable seated mode.\n\nYou can enter your height by using appropriate units, for example by typing <nobr><color=hero.yellow>175 cm</color></nobr> or <nobr><color=hero.yellow>1.75 m</color></nobr> for metric or <color=hero.yellow>5'11\"</color> for imperial.",
"Settings.UserMetricsSettings.UserHeight": "Height",
"Settings.UserMetricsSettings.UserHeight.Description": "This is your real world height, which is used to properly scale your avatar so it fits you well. It is also the height you will be placed at when you enable seated mode.\n\nYou can enter your height by using appropriate units, for example by typing <nobr><color=hero.yellow>175 cm</color></nobr> or <nobr><color=hero.yellow>1.75 m</color></nobr> for metric or <color=hero.yellow>5'11\"</color> for imperial.",
"Settings.FavoritesSettings" : "Favorites",
"Settings.FavoritesSettings.AutoLoadCloudHome" : "Load cloud home on startup",
"Settings.FavoritesSettings.AutoLoadCloudHome.Description" : "When enabled, your cloud home will be automatically loaded on startup. If you'd prefer it to not be loaded, you can disable this option. It will take effect next time you start.",
"Settings.FavoritesSettings": "Favorites",
"Settings.FavoritesSettings.AutoLoadCloudHome": "Load cloud home on startup",
"Settings.FavoritesSettings.AutoLoadCloudHome.Description": "When enabled, your cloud home will be automatically loaded on startup. If you'd prefer it to not be loaded, you can disable this option. It will take effect next time you start.",
"Settings.AudioInputDeviceSettings.UseSystemDefault": "Use System Default Input Device",
"Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "Enable this to automatically use the input device you have set as default input in your system. If you'd like to override this and use a specific device instead, disable this option and configure the preferred devices below.",
@ -1504,16 +1519,16 @@
"Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "This controls for how long should adjusted volume be held after it's initially detected, before starting to filter audio again. A higher setting will let more quieter audio through after you've made a loud enough noise.",
"Settings.AudioInputFilteringSettings.NoiseGateRelease": "Noise gate release",
"Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "This setting controls how fast the noise gate closes after the incoming audio has quieted again.",
"Settings.AudioInputFilteringSettings.NormalizationThreshold": "Normalization threshold",
"Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "Using this setting you can control threshold when will the incoming audio become amplified. If your normal speech is too quiet and it's not getting amplified, lower this setting. If random quiet noises are being amplified, increase it.",
"Settings.AudioInputFilteringSettings.UseNoiseSuppression": "Noise suppression (RNNoise)",
"Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "This feature processes the incoming audio to filter out various undesirable noises. This can clean up audio from noisy microphones considerably produce a cleaner voice. We strongly recommend keeping this setting on. However it can also filter certain noises that do not get identified as a speech.",
"Settings.VoiceSettings" : "Voice Settings",
"Settings.VoiceSettings.MutePersistence" : "Mute Persistence",
"Settings.VoiceSettings.MutePersistence.Description" : "<color=hero.yellow>Start Unmuted:</color> When you log in, you will always start umuted.\n\n<color=hero.yellow>Started Muted:</color> When you log in, your voice will always start muted. You will either have to umute or press the \"push to talk\" key (V by default) to speak.\n\n<color=hero.yellow>Remember Last: </color> When you login, the status from the last time you logged out will be preserved.",
"Settings.VoiceSettings": "Voice Settings",
"Settings.VoiceSettings.MutePersistence": "Mute Persistence",
"Settings.VoiceSettings.MutePersistence.Description": "<color=hero.yellow>Start Unmuted:</color> When you log in, you will always start umuted.\n\n<color=hero.yellow>Started Muted:</color> When you log in, your voice will always start muted. You will either have to umute or press the \"push to talk\" key (V by default) to speak.\n\n<color=hero.yellow>Remember Last: </color> When you login, the status from the last time you logged out will be preserved.",
"Settings.EarmuffSettings" : "Earmuff",
"Settings.EarmuffSettings.EarmuffEnabled" : "Use Earmuff",
@ -1522,8 +1537,8 @@
"Settings.EarmuffSettings.Directionality.Description" : "This controls how directional the voice attenuation is. At 0 %, voices behind you will be at same volume as voices same distance in front of you. At 100 % values, you will not hear voices behind you unless they're really close.\n\nIf you want to hear voices behind you better, lower this value.",
"Settings.EarmuffSettings.Distance" : "Distance",
"Settings.EarmuffSettings.Distance.Description" : "This controls the distance in front of you (and behind you if directionality is 0 %) beyond which will voices become quieter.",
"Settings.EarmuffSettings.ConeAngle" : "Angle",
"Settings.EarmuffSettings.ConeAngle.Description" : "This controls the angle in front of your face within which the voices are at their normal level. Any voices beyond this angle will start attenuating once they reach the transition distance.",
"Settings.EarmuffSettings.Angle" : "Angle",
"Settings.EarmuffSettings.Angle.Description" : "This controls the angle in front of your face within which the voices are at their normal level. Any voices beyond this angle will start attenuating once they reach the transition distance.",
"Settings.EarmuffSettings.TransitionStart" : "Transition Start",
"Settings.EarmuffSettings.TransitionStart.Description" : "This controls the distance from the \"listening cone\" at which voices will become quieter. It's recommended to keep this above zero, because that will better include voices on the sides and voices near your head (e.g. users who are technically behind you, but very close).",
"Settings.EarmuffSettings.TransitionLength" : "Transition Range",
@ -1572,8 +1587,8 @@
"Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "When enabled, you can equip tools and gadgets by pressing grip twice in rapid succession. This setting will likely get removed at some point.",
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "Use legacy world switcher",
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "When enabled, the app button on your non-primary hand will open a legacy world switch to switch between active worlds. This feature will be replaced in the future by a more flexible solution.",
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts" : "Use inventory & session gesture shortcut",
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description" : "When enabled, when you hold grip and press the App button (that normally opens/closes dash), it will open the legacy inventory or session menu.",
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts": "Use inventory & session gesture shortcut",
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description": "When enabled, when you hold grip and press the App button (that normally opens/closes dash), it will open the legacy inventory or session menu.",
"Settings.TwitchInterfaceSettings.ChannelName": "Twitch Channel Name",
"Settings.TwitchInterfaceSettings.ChannelName.Description": "This sets the default Twitch channel name for the Twitch Chat panel in the Camera Controls panel. This is mostly used by Twitch streamers who want to see their Twitch chat.",
@ -1592,47 +1607,47 @@
"Settings.DashSettings.DashCurvature.Description": "This controls how curved the dash is when you are in VR. Setting it to 0 will make it completely flat.",
"Settings.DashSettings.OpenCloseSpeed": "Open/close speed",
"Settings.DashSettings.OpenCloseSpeed.Description": "Use this to adjust how quickly the dash opens and closes. If you don't like the animation, you can set this to very high value so dash opens and closes near instantly.",
"Settings.DashSettings.AllowReplacingSettings" : "Allow replacing settings",
"Settings.DashSettings.AllowReplacingSettings.Description" : "When enabled, you'll be able to pick the Settings facet on the dash when in UI edit mode and replace it with another.\n\nThis setting needs to be off if you want to pick the individual settings as facets. It's recommended to turn this on temporarily when you want to replace the settings UI with custom and then disable it again.",
"Settings.DashSettings.AllowReplacingSettings": "Allow replacing settings",
"Settings.DashSettings.AllowReplacingSettings.Description": "When enabled, you'll be able to pick the Settings facet on the dash when in UI edit mode and replace it with another.\n\nThis setting needs to be off if you want to pick the individual settings as facets. It's recommended to turn this on temporarily when you want to replace the settings UI with custom and then disable it again.",
"Settings.NotificationSettings" : "Notifications",
"Settings.NotificationSettings.UserOnline" : "Contact Online",
"Settings.NotificationSettings.UserOnline.Description" : "This controls if you'll get notifications when your contacts come online.",
"Settings.NotificationSettings.UserSociable" : "Contact Sociable",
"Settings.NotificationSettings.UserSociable.Description" : "When one of your contacts becomes sociable, you will receive a distinct notification with sound, so you can invite or poke them!\n\nIf you don't like these notifications, you can turn this off, which will treat Sociable status as no different from user coming Online for notifications.",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "Contact Online on an incompatible build",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "This controls if you'll get notifications when your contacts come online when they are using a build that's not compatible with your own (e.g. a new version or pre-release builds).",
"Settings.NotificationSettings.Message" : "Messages",
"Settings.NotificationSettings.Message.Description" : "This controls notifications you will get when you receive messages.",
"Settings.NotificationSettings.Invite" : "Session Invites",
"Settings.NotificationSettings.Invite.Description" : "This controls if you get notifications when you are invited to a session.",
"Settings.NotificationSettings.ContactRequest" : "Contact Requests",
"Settings.NotificationSettings.ContactRequest.Description" : "This controls what notifications you get when you receive a contact request from someone",
"Settings.NotificationSettings.ContactSessionStarted" : "New Contact Sessions",
"Settings.NotificationSettings.ContactSessionStarted.Description" : "This controls what notifications you get when a new session is started by one of your contacts.",
"Settings.NotificationSettings.PublicSessionStarted" : "New Public Sessions",
"Settings.NotificationSettings.PublicSessionStarted.Description" : "This controls what notifications you get when a new public session is started by a person that's not your contact.",
"Settings.NotificationSettings.UserJoinAndLeave" : "Users joining & leaving",
"Settings.NotificationSettings.UserJoinAndLeave.Description" : "When enabled, you will receive notifications when users join and leave the world you're currently in.",
"Settings.NotificationSettings": "Notifications",
"Settings.NotificationSettings.UserOnline": "Contact Online",
"Settings.NotificationSettings.UserOnline.Description": "This controls if you'll get notifications when your contacts come online.",
"Settings.NotificationSettings.UserSociable": "Contact Sociable",
"Settings.NotificationSettings.UserSociable.Description": "When one of your contacts becomes sociable, you will receive a distinct notification with sound, so you can invite or poke them!\n\nIf you don't like these notifications, you can turn this off, which will treat Sociable status as no different from user coming Online for notifications.",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild": "Contact Online on an incompatible build",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "This controls if you'll get notifications when your contacts come online when they are using a build that's not compatible with your own (e.g. a new version or pre-release builds).",
"Settings.NotificationSettings.Message": "Messages",
"Settings.NotificationSettings.Message.Description": "This controls notifications you will get when you receive messages.",
"Settings.NotificationSettings.Invite": "Session Invites",
"Settings.NotificationSettings.Invite.Description": "This controls if you get notifications when you are invited to a session.",
"Settings.NotificationSettings.ContactRequest": "Contact Requests",
"Settings.NotificationSettings.ContactRequest.Description": "This controls what notifications you get when you receive a contact request from someone",
"Settings.NotificationSettings.ContactSessionStarted": "New Contact Sessions",
"Settings.NotificationSettings.ContactSessionStarted.Description": "This controls what notifications you get when a new session is started by one of your contacts.",
"Settings.NotificationSettings.PublicSessionStarted": "New Public Sessions",
"Settings.NotificationSettings.PublicSessionStarted.Description": "This controls what notifications you get when a new public session is started by a person that's not your contact.",
"Settings.NotificationSettings.UserJoinAndLeave": "Users joining & leaving",
"Settings.NotificationSettings.UserJoinAndLeave.Description": "When enabled, you will receive notifications when users join and leave the world you're currently in.",
"Settings.NamePlateSettings.NameplateVisibility": "Nameplate visibility",
"Settings.NamePlateSettings.NameplateVisibility.Description": "Use this to control whose nameplates will be visible to you.",
"Settings.NamePlateSettings.UseCustomNameplates": "Show custom nameplates",
"Settings.NamePlateSettings.UseCustomNameplates.Description": "If some nameplates are difficult to read, completely hidden or you need to see user's actual username and badges (e.g. for moderation purposes), you disable custom nameplates and see the default ones.",
"Settings.CustomizationSettings" : "Customization Settings",
"Settings.CustomizationSettings.UserInterfaceEditMode" : "UI Edit Mode",
"Settings.CustomizationSettings.UserInterfaceEditMode.Description" : "When enabled, you'll be able to edit placements of Facets (modular pieces of UI) in the dash and on the facet anchors on your hands and viewport (if those are enabled).\n\nRemember to turn this setting off once you are done! You can also turn it off using dedicated button under the dash.",
"Settings.CustomizationSettings": "Customization Settings",
"Settings.CustomizationSettings.UserInterfaceEditMode": "UI Edit Mode",
"Settings.CustomizationSettings.UserInterfaceEditMode.Description": "When enabled, you'll be able to edit placements of Facets (modular pieces of UI) in the dash and on the facet anchors on your hands and viewport (if those are enabled).\n\nRemember to turn this setting off once you are done! You can also turn it off using dedicated button under the dash.",
"Settings.FacetAnchorsSettings" : "Facet Anchors",
"Settings.FacetAnchorsSettings.UseFacetAnchors" : "Use Facet Anchors",
"Settings.FacetAnchorsSettings.UseFacetAnchors.Description" : "When enabled, you will be able to use the app button on your right controller to toggle facet anchors on your arms and forearms. These provide space to place any facets for quick access in addition to the main dash.",
"Settings.FacetAnchorsSettings.AnimationSpeed" : "Show/Hide Animation Speed",
"Settings.FacetAnchorsSettings.AnimationSpeed.Description" : "This determines how quickly the facet anchors appear and hide when toggled.",
"Settings.FacetAnchorsSettings.FacetAnchorToggle" : "Toggle Controller",
"Settings.FacetAnchorsSettings.FacetAnchorToggle.Description" : "This controls which controller (left or right) will toggle the facet anchors. The dash will be toggled with the other controller.",
"Settings.FacetAnchorsSettings.ShowContainerBackground" : "Show background",
"Settings.FacetAnchorsSettings.ShowContainerBackground.Description" : "Turning this off will disable the background visual on the facet anchors, making the facets themselves the only visible part.",
"Settings.FacetAnchorsSettings": "Facet Anchors",
"Settings.FacetAnchorsSettings.UseFacetAnchors": "Use Facet Anchors",
"Settings.FacetAnchorsSettings.UseFacetAnchors.Description": "When enabled, you will be able to use the app button on your right controller to toggle facet anchors on your arms and forearms. These provide space to place any facets for quick access in addition to the main dash.",
"Settings.FacetAnchorsSettings.AnimationSpeed": "Show/Hide Animation Speed",
"Settings.FacetAnchorsSettings.AnimationSpeed.Description": "This determines how quickly the facet anchors appear and hide when toggled.",
"Settings.FacetAnchorsSettings.FacetAnchorToggle": "Toggle Controller",
"Settings.FacetAnchorsSettings.FacetAnchorToggle.Description": "This controls which controller (left or right) will toggle the facet anchors. The dash will be toggled with the other controller.",
"Settings.FacetAnchorsSettings.ShowContainerBackground": "Show background",
"Settings.FacetAnchorsSettings.ShowContainerBackground.Description": "Turning this off will disable the background visual on the facet anchors, making the facets themselves the only visible part.",
"Settings.LaserSettings.SmoothSpeed": "Laser smooth speed",
"Settings.LaserSettings.SmoothSpeed.Description": "Use this to control how fast the laser responds to your movements. Lower values will make the laser more sluggish, but better at filtering tremors. Higher values will be more responsive, but also transfer more controller shake.",
@ -1657,7 +1672,7 @@
"Settings.DesktopViewSettings.Opacity.Description": "Lower the value to make the desktop view semi-transparent, making it easier to see what's behind it in the world.",
"Settings.PhotoCaptureSettings.FingerGestureEnabled": "Finger photo gesture",
"Settings.PhotoCaptureSettings.FingerGestureEnabled.Description" : "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.",
"Settings.PhotoCaptureSettings.FingerGestureEnabled.Description": "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.",
"Settings.PhotoCaptureSettings.NormalCaptureResolution": "Photo resolution",
"Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "This sets what resolution will normal photos captures by the finger gesture or the desktop key shortcut be. Higher resolutions will take more time and storage to process, but give better detail.",
"Settings.PhotoCaptureSettings.TimerCaptureResolution": "Timed photo resolution",
@ -1666,16 +1681,16 @@
"Settings.PhotoCaptureSettings.TimerSeconds.Description": "How many seconds does it take before a photo is captured with the timer feature.",
"Settings.PhotoCaptureSettings.CaptureStereo": "Capture stereo photo",
"Settings.PhotoCaptureSettings.CaptureStereo.Description": "When enabled, all quick photo captures will be stereoscopic. This is mostly useful when viewed in VR.",
"Settings.PhotoCaptureSettings.StereoSeparation" : "Stereo Separation",
"Settings.PhotoCaptureSettings.StereoSeparation.Description" : "Use this to control the separation between the stereo cameras when the stereo mode is on. This controls how distant the cameras are from each other, which affects the strength of the stereo effect for more distant objects.\n\nWhen capturing close up objects, lower values will work better, when capturing large scenes, larger values will work better.",
"Settings.PhotoCaptureSettings.StereoSeparation": "Stereo Separation",
"Settings.PhotoCaptureSettings.StereoSeparation.Description": "Use this to control the separation between the stereo cameras when the stereo mode is on. This controls how distant the cameras are from each other, which affects the strength of the stereo effect for more distant objects.\n\nWhen capturing close up objects, lower values will work better, when capturing large scenes, larger values will work better.",
"Settings.PhotoCaptureSettings.PhotoAutosavePath": "Photo inventory autosave path",
"Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "When set, any photos you capture (or save with context menu) will be automatically saved to your in-game inventory. For example <color=hero.yellow>Photos/%year%/%month_name%</color>\n\nFollowing variables are available:\n\n<size=75%>%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%</size>",
"Settings.PhotoCaptureSettings.CapturePrivateUI" : "Capture Private UI",
"Settings.PhotoCaptureSettings.CapturePrivateUI.Description" : "When enabled, the quick photo capture will render your private UI such as the dash. This can be useful in case you want to show information show there.\n\nWe recommend turning this setting off once you're done, as leaving it on can lead to accidentally capturing and leaking your private information.",
"Settings.PhotoCaptureSettings.EncodeFormat" : "Encode Format",
"Settings.PhotoCaptureSettings.EncodeFormat.Description" : "The image file format which captured photos will be encoded into. If you need the photos to be in particular format, you can use this setting to select which one they'll be encoded in.\n\nPlease note that certain formats might lack some features (like alpha support), might encode significantly slower, have lower image quality or result in bigger files.",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates" : "Always Hide Nameplates",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description" : "Turn this on if you want nameplates to never show in your photos. This setting is independent of the current nameplate visibility and will always ensure that they are hidden in captured photos.",
"Settings.PhotoCaptureSettings.CapturePrivateUI": "Capture Private UI",
"Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "When enabled, the quick photo capture will render your private UI such as the dash. This can be useful in case you want to show information show there.\n\nWe recommend turning this setting off once you're done, as leaving it on can lead to accidentally capturing and leaking your private information.",
"Settings.PhotoCaptureSettings.EncodeFormat": "Encode Format",
"Settings.PhotoCaptureSettings.EncodeFormat.Description": "The image file format which captured photos will be encoded into. If you need the photos to be in particular format, you can use this setting to select which one they'll be encoded in.\n\nPlease note that certain formats might lack some features (like alpha support), might encode significantly slower, have lower image quality or result in bigger files.",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates": "Always Hide Nameplates",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description": "Turn this on if you want nameplates to never show in your photos. This setting is independent of the current nameplate visibility and will always ensure that they are hidden in captured photos.",
"Settings.DesktopRenderSettings.FieldOfView": "Field of view",
"Settings.DesktopRenderSettings.FieldOfView.Description": "Use this to control the field of view (FOV) when in desktop mode. Larger values will give you wider view at the cost of greater distortion on the sides.",
@ -1751,59 +1766,59 @@
"Settings.DescriptionField.NoTextTitle": "More Information",
"Settings.DescriptionField.NoTextDescription": "<i><alpha=#77>Hover over a setting to see its description.</closeall>",
"Settings.RelaySettings" : "Network Relays",
"Settings.RelaySettings.AlwaysUseRelay" : "Always use relay to connect",
"Settings.RelaySettings.AlwaysUseRelay.Description" : "Relays are typically used as a fallback when a direct connection to the host cannot be established. By enabling this option, you will force the connection to always happen through a relay.\n\nThis can be useful in cases of connection issues to particular hosts. It is <b>NOT</b> recommended to have this option permanently on.",
"Settings.RelaySettings.UseClosestAvailableRelay" : "Use closest available relay",
"Settings.RelaySettings.UseClosestAvailableRelay.Description" : "When this option is enabled an available relay that is the closest to you will automatically be selected for the connection. If you want to connect through a specific relay (e.g. in case of long distance connections to avoid packet queuing) you can disable this option and configure the preferred relays below.",
"Settings.RelaySettings": "Network Relays",
"Settings.RelaySettings.AlwaysUseRelay": "Always use relay to connect",
"Settings.RelaySettings.AlwaysUseRelay.Description": "Relays are typically used as a fallback when a direct connection to the host cannot be established. By enabling this option, you will force the connection to always happen through a relay.\n\nThis can be useful in cases of connection issues to particular hosts. It is <b>NOT</b> recommended to have this option permanently on.",
"Settings.RelaySettings.UseClosestAvailableRelay": "Use closest available relay",
"Settings.RelaySettings.UseClosestAvailableRelay.Description": "When this option is enabled an available relay that is the closest to you will automatically be selected for the connection. If you want to connect through a specific relay (e.g. in case of long distance connections to avoid packet queuing) you can disable this option and configure the preferred relays below.",
"Settings.RelaySettings.RelayPriorities": "Configure relay server priorities",
"Settings.RelaySettings.RelayPriorities.Breadcrumb": "Relay Priorities",
"Settings.PostProcessingSettings" : "Post Processing",
"Settings.PostProcessingSettings.MotionBlurIntensity" : "Motion Blur Intensity",
"Settings.PostProcessingSettings.MotionBlurIntensity.Description" : "This controls the strength of the motion blur effect, which smears image with motion. Higher values will result in more blurring with same amount of motion.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"Settings.PostProcessingSettings.BloomIntensity" : "Bloom Intensity",
"Settings.PostProcessingSettings.BloomIntensity.Description" : "Bloom effect causes a glow to appear around bright objects in the scene, typically with ones in the HDR range. This lets you control the strength of this effect for the same amount of light. \n\nPlease note that some content can look incorrect when this effect is set to low or disabled.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"Settings.PostProcessingSettings.AmbientOcclusionIntensity" : "Ambient Occlusion (AO) Intensity",
"Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description" : "Ambient Occlusion darkens creases and corners in the scene, which would typically receive less light. This can give the scene more depth and realism. Using this control you can control the intensity of the effect.\n\nPlease note that by setting this too low or disabling it, some content might look incorrect or completely flat when it otherwise would not.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"Settings.PostProcessingSettings.ScreenSpaceReflections" : "Screen Space Reflections <size=75%>(experimental)</size>",
"Settings.PostProcessingSettings.ScreenSpaceReflections.Description" : "When enabled, any parts of the scene currently visible to the camera will reflect off shiny surfaces in realtime. This can add more realism to the scene and improve look of shiny surfaces at cost of extra performance.\n\nPlease note that this filter is considered experimental right now and does not work well in a lot of scenarios, resulting in ghostly reflections and artifacts.",
"Settings.PostProcessingSettings.Antialiasing" : "Antialiasing (AA)",
"Settings.PostProcessingSettings.Antialiasing.Description" : "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\n<color=red>Warning:</color> Some AA options might not be suitable or work at all in VR.",
"Settings.PostProcessingSettings": "Post Processing",
"Settings.PostProcessingSettings.MotionBlurIntensity": "Motion Blur Intensity",
"Settings.PostProcessingSettings.MotionBlurIntensity.Description": "This controls the strength of the motion blur effect, which smears image with motion. Higher values will result in more blurring with same amount of motion.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"Settings.PostProcessingSettings.BloomIntensity": "Bloom Intensity",
"Settings.PostProcessingSettings.BloomIntensity.Description": "Bloom effect causes a glow to appear around bright objects in the scene, typically with ones in the HDR range. This lets you control the strength of this effect for the same amount of light. \n\nPlease note that some content can look incorrect when this effect is set to low or disabled.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"Settings.PostProcessingSettings.AmbientOcclusionIntensity": "Ambient Occlusion (AO) Intensity",
"Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description": "Ambient Occlusion darkens creases and corners in the scene, which would typically receive less light. This can give the scene more depth and realism. Using this control you can control the intensity of the effect.\n\nPlease note that by setting this too low or disabling it, some content might look incorrect or completely flat when it otherwise would not.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
"Settings.PostProcessingSettings.ScreenSpaceReflections": "Screen Space Reflections <size=75%>(experimental)</size>",
"Settings.PostProcessingSettings.ScreenSpaceReflections.Description": "When enabled, any parts of the scene currently visible to the camera will reflect off shiny surfaces in realtime. This can add more realism to the scene and improve look of shiny surfaces at cost of extra performance.\n\nPlease note that this filter is considered experimental right now and does not work well in a lot of scenarios, resulting in ghostly reflections and artifacts.",
"Settings.PostProcessingSettings.Antialiasing": "Antialiasing (AA)",
"Settings.PostProcessingSettings.Antialiasing.Description": "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\n<color=red>Warning:</color> Some AA options might not be suitable or work at all in VR.",
"Settings.TextureQualitySettings" : "Texture Quality",
"Settings.TextureQualitySettings.TextureSizeRatio" : "Relative Texture Size",
"Settings.TextureQualitySettings.TextureSizeRatio.Description" : "This determines the relative size of all textures that will be loaded. You can use this to lower the overall resolution of textures, which improves VRAM usage and loading speed at the cost of visual clarity.\n\nFor example if the texture is 4K and you set this to half resolution, 2K version of the texture will be loaded instead.",
"Settings.TextureQualitySettings.TextureSizeLimit" : "Maximum Texture Size",
"Settings.TextureQualitySettings.TextureSizeLimit.Description" : "Use this to limit the maximum resolution of loaded textures. Any textures above this resolution will be limited to the set resolution. Any textures that are smaller than this will not be affected.\n\nThis setting is applied after the relative texture size.",
"Settings.TextureQualitySettings.MinimumTextureSize" : "Limit Texture above resolution",
"Settings.TextureQualitySettings.MinimumTextureSize.Description" : "This controls the minimum resolution of the texture that will be limited by the settings above. If the texture is below this size, it will be loaded as is.\n\nE.g. if you set this to 512, then if texture is 256, it will be still loaded as 256 even if the texture size ratio is set to half.",
"Settings.TextureQualitySettings.DefaultFilterMode" : "Texture Filtering",
"Settings.TextureQualitySettings.DefaultFilterMode.Description" : "This controls the filtering used for textures, which controls their quality and performance.\n\n<color=hero.yellow>Point:</color> Lowest quality with no interpolation. Textures will be blocky.\n\n<color=hero.yellow>Bilinear:</color> Texture pixels are interpolated, but mip map transitions will be harsh, leading to a visible transition line.\n\n<color=hero.yellow>Trilinear:</color> Smoothly transitions between different mip levels, removing the harsh transition line at distance.\n\n<color=hero.yellow>Anisotropic:</color> Highest quality, textures will be sharp even at steep angles.",
"Settings.TextureQualitySettings.AnisotropicLevel" : "Anisotropic Level",
"Settings.TextureQualitySettings.AnisotropicLevel.Description" : "Controls the quality of the anisotropic filtering.",
"Settings.TextureQualitySettings.ReloadAllTextures" : "Reload All Textures (can be heavy)",
"Settings.TextureQualitySettings": "Texture Quality",
"Settings.TextureQualitySettings.TextureSizeRatio": "Relative Texture Size",
"Settings.TextureQualitySettings.TextureSizeRatio.Description": "This determines the relative size of all textures that will be loaded. You can use this to lower the overall resolution of textures, which improves VRAM usage and loading speed at the cost of visual clarity.\n\nFor example if the texture is 4K and you set this to half resolution, 2K version of the texture will be loaded instead.",
"Settings.TextureQualitySettings.TextureSizeLimit": "Maximum Texture Size",
"Settings.TextureQualitySettings.TextureSizeLimit.Description": "Use this to limit the maximum resolution of loaded textures. Any textures above this resolution will be limited to the set resolution. Any textures that are smaller than this will not be affected.\n\nThis setting is applied after the relative texture size.",
"Settings.TextureQualitySettings.MinimumTextureSize": "Limit Texture above resolution",
"Settings.TextureQualitySettings.MinimumTextureSize.Description": "This controls the minimum resolution of the texture that will be limited by the settings above. If the texture is below this size, it will be loaded as is.\n\nE.g. if you set this to 512, then if texture is 256, it will be still loaded as 256 even if the texture size ratio is set to half.",
"Settings.TextureQualitySettings.DefaultFilterMode": "Texture Filtering",
"Settings.TextureQualitySettings.DefaultFilterMode.Description": "This controls the filtering used for textures, which controls their quality and performance.\n\n<color=hero.yellow>Point:</color> Lowest quality with no interpolation. Textures will be blocky.\n\n<color=hero.yellow>Bilinear:</color> Texture pixels are interpolated, but mip map transitions will be harsh, leading to a visible transition line.\n\n<color=hero.yellow>Trilinear:</color> Smoothly transitions between different mip levels, removing the harsh transition line at distance.\n\n<color=hero.yellow>Anisotropic:</color> Highest quality, textures will be sharp even at steep angles.",
"Settings.TextureQualitySettings.AnisotropicLevel": "Anisotropic Level",
"Settings.TextureQualitySettings.AnisotropicLevel.Description": "Controls the quality of the anisotropic filtering.",
"Settings.TextureQualitySettings.ReloadAllTextures": "Reload All Textures (can be heavy)",
"Settings.ResolutionSettings" : "Resolution",
"Settings.ResolutionSettings.Fullscreen" : "Fullscreen",
"Settings.ResolutionSettings.Fullscreen.Description" : "Toggles between fullscreen mode and windowed mode",
"Settings.ResolutionSettings.WindowResolution" : "Window Resolution",
"Settings.ResolutionSettings.WindowResolution.Description" : "What resolution should be used when in the windowed mode. This controls the actual size of the window on the screen.",
"Settings.ResolutionSettings.FullscreenResolution" : "Fullscreen Resolution",
"Settings.ResolutionSettings.FullscreenResolution.Description" : "What resolution should be used when in fullscreen mode. The size will remain the same, but lowering the resolution can improve performance (particularly with high-resolution screens like 4K) at the cost of more blurry image.",
"Settings.ResolutionSettings.ApplyResolution" : "Apply Changes",
"Settings.ResolutionSettings": "Resolution",
"Settings.ResolutionSettings.Fullscreen": "Fullscreen",
"Settings.ResolutionSettings.Fullscreen.Description": "Toggles between fullscreen mode and windowed mode",
"Settings.ResolutionSettings.WindowResolution": "Window Resolution",
"Settings.ResolutionSettings.WindowResolution.Description": "What resolution should be used when in the windowed mode. This controls the actual size of the window on the screen.",
"Settings.ResolutionSettings.FullscreenResolution": "Fullscreen Resolution",
"Settings.ResolutionSettings.FullscreenResolution.Description": "What resolution should be used when in fullscreen mode. The size will remain the same, but lowering the resolution can improve performance (particularly with high-resolution screens like 4K) at the cost of more blurry image.",
"Settings.ResolutionSettings.ApplyResolution": "Apply Changes",
"Settings.RenderingQualitySettings" : "Rendering Quality",
"Settings.RenderingQualitySettings.PerPixelLights" : "Per Pixel Lights",
"Settings.RenderingQualitySettings.PerPixelLights.Description" : "This controls how many point & spot lights can directly affect objects rendered using the forward method - typically transparent and non-PBS objects (e.g. with the toon shader).\n\nIncreasing this value will improve the quality of lighting and reduce color flickering in presence of multiple lights at the cost of performance - the object needs to be rendered multiple times for each light affecting it.",
"Settings.RenderingQualitySettings.ShadowCascades" : "Shadow Cascades",
"Settings.RenderingQualitySettings.ShadowCascades.Description" : "This controls the resolution cascading of the shadows for directional lights in the world. Cascades better distribute the resolution of the shadow map - providing higher shadow resolution up close and lower resolution further away, but cost more performance to render.",
"Settings.RenderingQualitySettings.ShadowResolution" : "Shadow Resolution",
"Settings.RenderingQualitySettings.ShadowResolution.Description" : "This controls the resolution of shadows for lights. Increasing this value will give shadow smoother edges and better definition, but increase the performance requirements.\n\nPlease note that some lights might override the shadow resolution and won't be affected by this setting.",
"Settings.RenderingQualitySettings.ShadowDistance" : "Shadow Distance",
"Settings.RenderingQualitySettings.ShadowDistance.Description" : "This controls the distance that shadows cover. Increasing this value will make sure more distant parts of the scene are properly covered in shadows, but this also spreads out the detail of the shadow over larger area.\n\nYou should change this setting together with the shadow cascades and resolution - with higher shadow resolution, you can afford higher shadow distance. If you lower the shadow resolution and cascades, you'll want to lower the shadow distance so shadows have better definition.",
"Settings.RenderingQualitySettings.SkinWeightMode" : "Skin Weights",
"Settings.RenderingQualitySettings.SkinWeightMode.Description" : "For any skinned meshes (3D models that are deformed by bones, like most avatars), this controls how many bones are used to affect position of each vertex.\n\nLowering this value will save some performance, but the deformation quality will be lower, resulting in sharp creases and other artifacts, typically around joints.",
"Settings.RenderingQualitySettings": "Rendering Quality",
"Settings.RenderingQualitySettings.PerPixelLights": "Per Pixel Lights",
"Settings.RenderingQualitySettings.PerPixelLights.Description": "This controls how many point & spot lights can directly affect objects rendered using the forward method - typically transparent and non-PBS objects (e.g. with the toon shader).\n\nIncreasing this value will improve the quality of lighting and reduce color flickering in presence of multiple lights at the cost of performance - the object needs to be rendered multiple times for each light affecting it.",
"Settings.RenderingQualitySettings.ShadowCascades": "Shadow Cascades",
"Settings.RenderingQualitySettings.ShadowCascades.Description": "This controls the resolution cascading of the shadows for directional lights in the world. Cascades better distribute the resolution of the shadow map - providing higher shadow resolution up close and lower resolution further away, but cost more performance to render.",
"Settings.RenderingQualitySettings.ShadowResolution": "Shadow Resolution",
"Settings.RenderingQualitySettings.ShadowResolution.Description": "This controls the resolution of shadows for lights. Increasing this value will give shadow smoother edges and better definition, but increase the performance requirements.\n\nPlease note that some lights might override the shadow resolution and won't be affected by this setting.",
"Settings.RenderingQualitySettings.ShadowDistance": "Shadow Distance",
"Settings.RenderingQualitySettings.ShadowDistance.Description": "This controls the distance that shadows cover. Increasing this value will make sure more distant parts of the scene are properly covered in shadows, but this also spreads out the detail of the shadow over larger area.\n\nYou should change this setting together with the shadow cascades and resolution - with higher shadow resolution, you can afford higher shadow distance. If you lower the shadow resolution and cascades, you'll want to lower the shadow distance so shadows have better definition.",
"Settings.RenderingQualitySettings.SkinWeightMode": "Skin Weights",
"Settings.RenderingQualitySettings.SkinWeightMode.Description": "For any skinned meshes (3D models that are deformed by bones, like most avatars), this controls how many bones are used to affect position of each vertex.\n\nLowering this value will save some performance, but the deformation quality will be lower, resulting in sharp creases and other artifacts, typically around joints.",
"LocomotionArchetype.Walk": "Walk",
"LocomotionArchetype.Fly": "Fly",
@ -1817,7 +1832,7 @@
"LocomotionSettings.MakePreferred": "Make Preferred",
"LocomotionSettings.MakeLeastPreferred": "Make Least Preferred",
"Security.Hyperlink.Title": "External Link",
"Security.Hyperlink.Warning": "<b><size=125%>Warning: Outgoing hyperlink</size></b>\nYou've clicked a link in a world. Do you want to open it? This will open in your desktop web browser.",
"Security.Hyperlink.Open": "Open",
@ -1872,11 +1887,11 @@
"Inspector.Member.SetAllToY": "Set all to Y",
"Inspector.Member.SetAllToZ": "Set all to Z",
"Inspector.Member.SetAllToW": "Set all to W",
"Inspector.Member.BakeBlendshape" : "Bake Blendshape",
"Inspector.Member.RemoveBlendshape" : "Remove Blendshape",
"Inspector.Member.SplitBlendshape.X" : "Split Blendshape across X",
"Inspector.Member.SplitBlendshape.Y" : "Split Blendshape across Y",
"Inspector.Member.SplitBlendshape.Z" : "Split Blendshape across Z",
"Inspector.Member.BakeBlendshape": "Bake Blendshape",
"Inspector.Member.RemoveBlendshape": "Remove Blendshape",
"Inspector.Member.SplitBlendshape.X": "Split Blendshape across X",
"Inspector.Member.SplitBlendshape.Y": "Split Blendshape across Y",
"Inspector.Member.SplitBlendshape.Z": "Split Blendshape across Z",
"Inspector.ProceduralAsset.UpdateCount": "Update Count: {n}",
"Inspector.ProceduralAsset.Error": "Error: {error}",
@ -1991,7 +2006,7 @@
"Inspector.Texture3D.Size": "Size: {width} x {height} x {depth}",
"Inspector.Texture.BakeTexture": "Bake Texture",
"Inspector.Texture.ReplaceFromClipboard" : "Replace from clipboard",
"Inspector.Texture.ReplaceFromClipboard": "Replace from clipboard",
"Inspector.Texture.InvertRGB": "Invert RGB",
"Inspector.Texture.InvertR": "Invert R",
@ -2228,8 +2243,8 @@
"Tutorial.Welcome.SettingsPrimaryLeft": "Left",
"Tutorial.Welcome.SettingsPrimaryLeft.Description": "Left handed",
"Tutorial.Welcome.SettingsPrimaryRight": "Right",
"Tutorial.Welcome.SettingsPrimaryRight.Description": "Right handed",
"Tutorial.Welcome.SettingsPrimaryRight.Description": "Right handed",
"Tutorial.Welcome.SettingsHeadDirectionMovement": "Movement Direction",
"Tutorial.Welcome.SettingsUseHeadDirection": "Head Direction",
"Tutorial.Welcome.SettingsUseHeadDirection.Description": "You will move in the direction you're looking",

View file

@ -1505,7 +1505,7 @@
"Settings.EarmuffSettings.Distance": "Etäisyys",
"Settings.EarmuffSettings.ConeAngle": "Kulma",
"Settings.EarmuffSettings.Angle": "Kulma",
"Settings.EarmuffSettings.TransitionStart": "Hiljennyksen alkaminen",

14
fr.json
View file

@ -296,7 +296,7 @@
"World.Category.PublishedWorlds": "Mondes publiés",
"World.Category.ActiveSessions": "Sessions actives",
"World.Category.ContactsSessions": "Sessions de contacts",
"World.Category.HeadlessSessions": "Sessions avec hôte dédié",
"World.Category.HeadlessSessions": "Sessions avec serveur de sessions",
"World.Category.Social": "Social",
"World.Category.Games": "Jeux",
"World.Category.Art": "Art",
@ -341,7 +341,7 @@
"World.Filter.SessionFiltering": "Filtre des sessions:",
"World.Filter.MinimumUsers": "Nombre d'utilisateurs minimum: <b>{n}</b>",
"World.Filter.MinimumContacts": "Nombre de contacts minimum: <b>{n}</b>",
"World.Filter.OnlyHeadless": "Hôtes serveurs sans-écrans seulement",
"World.Filter.OnlyHeadless": "Hôtes serveurs de session seulement",
"World.Filter.MaxAccessLevel": "Niveau d'accès maximal:",
"World.Filter.MinimumUptime": "Disponibilité minimale (uptime):",
"World.Filter.Sorting": "Ordre:",
@ -588,12 +588,13 @@
"2FA.Header": "Vérification 2FA",
"2FA.Token": "Jeton à 6 chiffres:",
"Profile.Status.Sociable": "Sociable",
"Profile.Status.Online": "En ligne",
"Profile.Status.Away": "Inactif",
"Profile.Status.Busy": "Occupé",
"Profile.Status.Invisible": "Invisible",
"Profile.Status.Offline": "Hors ligne",
"Profile.Status.Headless": "Serveur",
"Profile.Status.Headless": "Serveur de session",
"Session.Tab.Settings": "Paramètres",
"Session.Tab.Users": "Utilisateurs",
@ -658,6 +659,7 @@
"Contacts.Bot": "Compte de bot",
"Contacts.Migrated": "Contact non-migré",
"Notifications.IsSociable": "Est social, contactez ou invitez-le!",
"Notifications.IsOnline": "est maintenant en ligne",
"Notifications.IsOnlineOnDifferentVersion": "est maintenant en ligne <size=75%>(sur la version: {version})</size>",
"Notifications.ReceivedContactRequest": "à envoyé une demande d'ami",
@ -1520,8 +1522,8 @@
"Settings.EarmuffSettings.Directionality.Description": "Contrôle la direction de l'atténuation de la voix. A 0%, les voix derrière vous seront au même volume que celles devant vous. A 100%, vous ne pourrez pas entendre les voix derrière vous.",
"Settings.EarmuffSettings.Distance": "Distance",
"Settings.EarmuffSettings.Distance.Description": "Contrôle la distance a laquelle vous entendrez les voix.",
"Settings.EarmuffSettings.ConeAngle": "Contrôle l'angle dans lequel les voix sont normales en face de vous. Les voix en dehors de cet angle seront atténuées.",
"Settings.EarmuffSettings.ConeAngle.Description": "Contrôle l'angle devant vous dans lequel les voix sont a un niveau normal. Toutes les voix à l'extérieur de cet angle seront atténuées.",
"Settings.EarmuffSettings.Angle": "Contrôle l'angle dans lequel les voix sont normales en face de vous. Les voix en dehors de cet angle seront atténuées.",
"Settings.EarmuffSettings.Angle.Description": "Contrôle l'angle devant vous dans lequel les voix sont a un niveau normal. Toutes les voix à l'extérieur de cet angle seront atténuées.",
"Settings.EarmuffSettings.TransitionStart": "Début de la transition",
"Settings.EarmuffSettings.TransitionStart.Description": "Contrôle la distance du \"cône de sons\" a laquelle les voix seront atténuées. Il est recommandé de garder cette option au-dessus de zéro.",
"Settings.EarmuffSettings.TransitionLength": "Durée de transition",
@ -1596,6 +1598,8 @@
"Settings.NotificationSettings": "Notifications",
"Settings.NotificationSettings.UserOnline": "Contact en ligne",
"Settings.NotificationSettings.UserOnline.Description": "Contrôle si vous voulez voir les notifications quand vos contacts sont en ligne.",
"Settings.NotificationSettings.UserSociable": "Contact sociable",
"Settings.NotificationSettings.UserSociable.Description": "Quand un de vos contacts passe en mode social, vous recevrez une notification distincte avec un son pour que vous puissiez l'inviter.\n\nSi vous n'aimez pas ces notifications, vous pouvez les désactiver et ces notifications ne seront pas différentes de celles quand un de vos contacts se connecte.",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild": "Contact en ligne avec une autre version",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "Contrôle si vous voulez voir les notifications quand vos contacts sont en ligne avec une version différente (une pre-release ou nouvelle version).",
"Settings.NotificationSettings.Message": "Messages",

25
ja.json
View file

@ -588,6 +588,7 @@
"2FA.Header": "2要素認証",
"2FA.Token": "6桁のコードを入力",
"Profile.Status.Sociable" : "ひまなう",
"Profile.Status.Online": "オンライン",
"Profile.Status.Away": "退席中",
"Profile.Status.Busy": "取込中",
@ -658,6 +659,7 @@
"Contacts.Bot": "ボットアカウント",
"Contacts.Migrated": "移行していないフレンド",
"Notifications.IsSociable" : "ひまなう、気軽に交流できます!",
"Notifications.IsOnline": "さんがオンラインになりました",
"Notifications.IsOnlineOnDifferentVersion": " <size=75%>(using version: {version})</size>さんがオンラインになりました",
"Notifications.ReceivedContactRequest": "フレンドリクエストを受け取りました",
@ -919,6 +921,7 @@
"Importer.Image.Regular": "画像​/​テクスチャ",
"Importer.Image.Screenshot": "​スクリーンショット <size=50%>(ここでスクショした扱いになります)</size>",
"Importer.Image.PixelArt" : "ドット絵",
"Importer.Image.Sprite": "スプライト画像",
"Importer.Image.360": "360°画像/​スカイボックス",
"Importer.Image.StereoPhoto": "ステレオ​画像",
"Importer.Image.Stereo360": "ステレオ360°画像",
@ -1208,6 +1211,20 @@
"Settings.UserMetricsSettings": "ユーザー情報",
"Settings.OnlineStatusSettings" : "オンライン状態",
"Settings.OnlineStatusSettings.DefaultStatus" : "標準の状態",
"Settings.OnlineStatusSettings.DefaultStatus.Description" : "これはログイン時点で設定される、オンライン状態です",
"Settings.OnlineStatusSettings.RememberMode" : "終了時のオンライン状態を保存する",
"Settings.OnlineStatusSettings.RememberMode.Description" : "終了時のオンライン状態を、次回ログイン時まで保持するかどうかを設定できます。これには別の設定で制御される「非表示」以外の状態を含みます。",
"Settings.OnlineStatusSettings.RememberTimespan" : "次の時間オンライン状態を保持する",
"Settings.OnlineStatusSettings.RememberTimespan.Description" : "終了時のオンライン状態は、この時間内に再ログインした場合のみ保持されます。これ以上の時間後に再ログインすると、標準のオンライン状態で開始します。",
"Settings.OnlineStatusSettings.InvisibleRememberMode" : "前回の非表示状態を保持",
"Settings.OnlineStatusSettings.InvisibleRememberMode.Description" : "「非表示」に設定した場合に、終了時に状態を記録するかどうかを設定できます。それ以外の機能は同じです。\n\nプライバシー上の理由から、非表示ステータスには別の設定があり、他の設定にかかわらず、最後に非表示に設定されていた場合は、次回のログイン時にも非表示にしておくことができます。",
"Settings.OnlineStatusSettings.InvisibleRememberTimespan" : "次の時間非表示状態を保持する",
"Settings.OnlineStatusSettings.InvisibleRememberTimespan.Description" : "終了時の「非表示」状態は、この時間内に再ログインした場合のみ保持されます。これ以上の時間後に再ログインすると、標準のオンライン状態で開始します。",
"Settings.OnlineStatusSettings.AutoAwayTimespan" : "操作のない場合、退席中に切り替える",
"Settings.OnlineStatusSettings.AutoAwayTimespan.Description" : "この時間が経過すると、オンライン状態は自動的に「退席中」に切り替わります。復帰後は、自動的に以前の状態に戻ります。",
"Settings.AudioInputDeviceSettings": "音声入力",
"Settings.AudioOutputDeviceSettings": "音声出力",
"Settings.AudioVolumeSettings": "音量",
@ -1519,8 +1536,8 @@
"Settings.EarmuffSettings.Directionality.Description" : "声の減衰の指向性を設定できます。0%にするとあなたの後ろの声は、あなたの前の声と同じ音量になります。100%にすると、かなり近くにいない限り後ろの声は聞こえません。\n\n後ろからの声をよく聞きたい場合は、この値を下げてください。",
"Settings.EarmuffSettings.Distance" : "距離",
"Settings.EarmuffSettings.Distance.Description" : "あなたの前方のに向かって(指向性が0の場合は後方も)、この距離を超えると声が小さくなります。",
"Settings.EarmuffSettings.ConeAngle": "角度",
"Settings.EarmuffSettings.ConeAngle.Description": "あなたの顔から前方に向かって、声が普通の音量で聞こえる範囲の角度を設定できます(\"リスニングコーン\"の角度です)。この角度を超えた声は、移行開始距離に達すると小さくなっていきます。",
"Settings.EarmuffSettings.Angle": "角度",
"Settings.EarmuffSettings.Angle.Description": "あなたの顔から前方に向かって、声が普通の音量で聞こえる範囲の角度を設定できます(\"リスニングコーン\"の角度です)。この角度を超えた声は、移行開始距離に達すると小さくなっていきます。",
"Settings.EarmuffSettings.TransitionStart": "移行開始距離",
"Settings.EarmuffSettings.TransitionStart.Description": "\"リスニングコーン\"からどれだけ離れると声が小さくなり始めるかを設定できます。この値をゼロ以上にすることをお勧めします。そうすることで、横からの声や頭の近くからの声(例:あなたのすぐ後ろにいるユーザーの声)をより含むことができます。",
"Settings.EarmuffSettings.TransitionLength": "移行の距離",
@ -1595,6 +1612,8 @@
"Settings.NotificationSettings": "通知設定",
"Settings.NotificationSettings.UserOnline": "フレンド・オンライン",
"Settings.NotificationSettings.UserOnline.Description": "フレンドがオンラインになったときに通知するかどうかを設定できます。",
"Settings.NotificationSettings.UserSociable" : "フレンドがひまなうになった",
"Settings.NotificationSettings.UserSociable.Description" : "フレンドが「ひまなう」になると、通知されます。気軽に交流しましょう!\n\nこの設定をオフにすると、フレンド・オンラインと同じように扱われます。",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild": "互換性のないビルドでのフレンド・オンライン",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "フレンド互換性のないResonito例:新しいバージョンやプレリリースビルドなど)でオンラインになったときに通知するかどうかを設定できます。",
"Settings.NotificationSettings.Message": "メッセージ",
@ -1671,7 +1690,7 @@
"Settings.PhotoCaptureSettings.CapturePrivateUI.Description": "有効にすると、ダッシュメニューなどのプライベートなUIが撮影時に含まれます。\n\nこの設定を有効にしたままにすると、誤って撮影してしまった場合に、個人情報が漏れてしまう可能性があるので、撮影が終わったらオフにすることをおすすめします。",
"Settings.PhotoCaptureSettings.EncodeFormat": "エンコードフォーマット",
"Settings.PhotoCaptureSettings.EncodeFormat.Description": "撮影した写真をエンコードする画像ファイル形式を設定できます。写真を特定の形式でエンコードする必要がある場合は、この設定でエンコードする形式を選択できます。\n\n形式によっては透過のサポートなどいくつかの機能が欠けていたり、エンコードが著しく遅かったり、画質が悪かったり、ファイルが大きくなったりする場合がありますのでご注意ください。",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates": "ネームプレートを写真に写さない",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates": "ネームプレートを写真に写さない",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description": "写真にネームプレートを写したくない場合は、この設定をオンにします。この設定は、通常のネームプレートの見え方とは無関係で、撮影した写真に常にネームプレートが表示されないようにします。",
"Settings.DesktopRenderSettings.FieldOfView": "視野角",

76
ko.json
View file

@ -57,7 +57,7 @@
"General.Units.Metric" : "미터법",
"General.Units.Imperial" : "야드파운드법",
"Worlds.Home" : "홈",
"Worlds.Tutorial" : "자습서",
@ -386,7 +386,7 @@
"Indicator.OnlineUsers": "온라인 : <color=hero.yellow>{users}</color>명",
"Indicator.OnlineUsersVR": "VR 사용자 <color=hero.purple>{users}</color>명",
"Indicator.OnlineUsersDesktop": "PC 사용자 <color=hero.cyan>{users}</color>명",
"Indicator.ServerStatus.Status": "클라우드 상태",
"Indicator.ServerStatus.Good": "좋음",
"Indicator.ServerStatus.Slow": "느림",
@ -406,7 +406,7 @@
"Login.InvalidCredentials": "계정 정보를 다시 확인해 주세요.",
"Login.InvalidCredentials.Description": "계정 정보를 다시 확인하여 시도 또는 \"암호가 기억나지 않나요?\"를 눌러주세요.",
"Login.InvalidLogin": "계정 정보를 다시 확인해 주세요.",
"Login.InvalidLogin.Description": "계정 정보를 다시 확인하여 시도 또는 \"암호가 기억나지 않나요?\"를 눌러주세요.",
@ -503,7 +503,7 @@
"Recovery.IncorrectEmail" : "메일 주소가 잘못되었습니다.",
"Recovery.IncorrectEmail.Description" : "전자메일 주소를 잘못 입력하셨습니다. 확인 후 다시 시도해보세요.",
"Recovery.NoPasswordSetup" : "비밀번호가 설정되지 않았습니다.",
"Recovery.NoPasswordSetup" : "비밀번호가 설정되지 않았습니다.",
"Recovery.NoPasswordSetup.Description" : "{supportUrl} 사이트를 통해 지원을 받으세요.",
"Register.UnknownError": "알 수 없는 오류",
@ -545,7 +545,7 @@
"Account.BirthDay": "생일",
"Account.BirthYear": "생년",
"Account.PoliciesAgreement": "저는 <color=#22B2FF>서비스 약관</color> 및 <color=#22B2FF>개인 정보 정책</color>에 동의 합니다.",
"Account.AlternateMethods" : "3자 인증서비스로 로그인:",
"Account.AlternateMethods" : "3자 인증서비스로 로그인:",
"Account.Saml2.Title" : "SAML 2.0",
"Account.Saml2.Select" : "사용하고자 하는 SAML 2.0 제공자를 선택하세요.:",
@ -817,7 +817,7 @@
"Tooltip.ComponentClone.SingleInstanceOn" : "단일객체: ON",
"Tooltip.ComponentClone.SingleInstanceOff" : "단일객체: OFF",
"Tooltip.ComponentClone.ClearTemplate" : "임시 저장본 삭제",
"ProtoFlux.UI.Call" : "호출",
"ProtoFlux.UI.AsyncCall" : "<size=50%>비동기</size> 호출",
"ProtoFlux.UI.NodeBrowser.Title" : "ProtoFlux 노드 탐색기",
@ -1289,7 +1289,7 @@
"Settings.GamepadSettings.ThumbstickLookExponent.Description": "아날로그 스틱으로 시점 이동시 가속 속도를 지정합니다. 1.0을 기준으로 천천히 가속할지 빠르게 가속할지 또는 즉시 최대 이동속도로 움직일지를 결정합니다.",
"Settings.GamepadSettings.UseGamepadWhenUnfocused": "레소나이트 창이 선택된 상태가 아니라도 패드 입력 허용",
"Settings.GamepadSettings.UseGamepadWhenUnfocused.Description": "이 설정을 활성화 하는 경우, 다른 프로그램에서 패드를 사용하더라도, 패드의 입력이 레소나이트에 반영됩니다. ",
"Settings.MouseSettings.MouseSensitivity": "민감도",
"Settings.MouseSettings.MouseSensitivity.Description": "데스크탑 모드에서 마우스의 민감도를 설정합니다.",
"Settings.MouseSettings.MouseLookSpeed": "1인칭/3인칭 마우스 감도",
@ -1333,11 +1333,11 @@
"Settings.MediaPrivacySettings.StripImageFileMetadata": "이미지 가져오기시 메타데이터 제거",
"Settings.MediaPrivacySettings.StripImageFileMetadata.Description": "활성화 시, <b>가져오기(Import)</b>시 이미지에서 메타데이터를 제거합니다.\n\n이미지 내 메타데이터인 EXIF, 설명글, IPTC, XMP, GEOTIFF등 모든것이 포함됩니다.\n\n이렇게 하면 이미지 내 GPS 정보 같은 위치 데이터들도 모두 삭제됩니다.\n\n단, 가져오기 옵션에서 <color=hero.yellow>원시(Raw) 파일</color>을 선택한 경우에는 적용되지 않습니다.",
"Settings.Category.Integrations": "연동",
"Settings.DiscordIntegrationSettings": "디스코드 연동",
"Settings.SteamIntegrationSettings": "스팀 연동",
"Settings.DiscordIntegrationSettings.RichPresence": "디스코드",
"Settings.DiscordIntegrationSettings.RichPresence.Description": "레소나이트에서 디스코드에 전달하는 상태 메시지를 제어합니다.\n\n<color=hero.yellow>None</color> : 상태정보 전달안함\n<color=hero.yellow>Basic</color> : 기본정보만 전달\n<color=hero.yellow>Full</color> - 세션 정보(월드명 및 사용자 수)를 포함하여 전달\n\n디스코드도 자체적으로 실행중인 게임정보를 표시합니다. 이것은 디스코드 클라이언트 자체 설정을 통하여 비활성화할 수 있습니다.",
@ -1346,7 +1346,7 @@
"Settings.SteamIntegrationSettings.SaveScreenshots": "스크린샷 저장",
"Settings.SteamIntegrationSettings.SaveScreenshots.Description": "활성화 시, 게임내에서 촬영한 사진이 스팀 스크린샷에도 저장됩니다.",
"Settings.LeapMotionSettings.LeapMotionEnabled": "립모션(Leap Motion) 손가락 추적",
"Settings.LeapMotionSettings.LeapMotionEnabled.Description": "립모션 장치가 있는 상태에서 활성화하면 손가락 정보를 추적하는데 립모션을 이용합니다.",
"Settings.LeapMotionSettings.Offset": "추적 보정치",
@ -1397,7 +1397,7 @@
"Settings.SteamLinkSettings" : "스팀링크",
"Settings.SteamLinkSettings.OSC_DataPort" : "안면추적 OSC 포트번호",
"Settings.SteamLinkSettings.OSC_DataPort.Description" : "OSC를 통한 안면 추적에 사용할 통신 포트를 설정합니다. 설정값은 SteamVR에서 설정한 것과 동일하게 하셔야 합니다.",
"Settings.HapticPointMapping.MappingTarget" : "맵핑할 위치",
"Settings.HapticPointMapping.MappingTarget.Description" : "맵핑할 아바타의 신체 부위를 선택합니다.",
@ -1435,7 +1435,7 @@
"Settings.HapticPointMapping.Tag" : "햅틱 태그",
"Settings.HapticPointMapping.Tag.Description" : "햅틱 반응 지점과 연결되는 태그입니다. 이것을 지정하면 <color=hero.yellow>TagHapticPointMapper</color> 구성요소내 일치하는 태그를 찾아 맵핑합니다. 태그가 지정되지 않은 경우 햅틱장치는 동작하지 않습니다.\n\n이는 보편적인 맵핑 위치가 아닌 사용자가 직접 위치를 지정하고 싶을때 유용하게 사용할 수 있습니다.",
"Settings.GiggleTechSettings" : "기글테크(GiggleTech) 장치",
"Settings.GiggleTechSettings.Devices" : "기글퍽(GigglePucks) 관리",
"Settings.GiggleTechSettings.GigglePuckIP" : "기글퍽 IP 직접 추가",
@ -1458,7 +1458,7 @@
"Settings.GiggleTechSettings.Devices.MinimumIntensity.Description" : "햅틱 반응을 일으킬 최소 강도를 설정합니다. 강도가 너무 낮으면 햅틱 반응이 일어나지 않을 수도 있습니다.",
"Settings.GiggleTechSettings.Devices.InitialActivationIntensity" : "초기 햅틱 강도",
"Settings.GiggleTechSettings.Devices.InitialActivationIntensity.Description" : "햅틱이 활성화 될때 매우 짧은 시간동안 설정된 강도로 반응을 일으킵니다. 이는 활성화 값이 너무 낮은 경우, 햅틱 모터가 \"구동\"되는데 도움이 될 수 있습니다.",
"Settings.UserMetricsSettings.UserHeight": "신장(키)",
"Settings.UserMetricsSettings.UserHeight.Description": "아바타의 크기를 적절하게 조정하기 위한 값입니다. 또한, <color=hero.yellow>좌식 모드</color>를 활성화 했을때 배치되는 높이이기도 합니다. 기록시 미터법에 쓰이는 <color=hero.yellow>cm</color>나 <color=hero.yellow>m</color>, 파운드/인치/피트인 경우 <color=hero.yellow>n'n\"</color> 형식으로 기호를 포함하여 키 정보를 입력하실 수 있습니다.",
@ -1473,7 +1473,7 @@
"Settings.AudioInputDeviceSettings.SetAsDefault": "기본값으로 설정",
"Settings.AudioOutputDeviceSettings.UseSystemDefault": "기본 출력장치 사용",
"Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "활성화한 경우 운영체제에서 제공하는 기본 출력장치를 사용하게 됩니다. 특정 장치를 사용하고자 하는 경우, 이를 비활성 하시고 <color=hero.yellow>음향 출력 장치</color>에 가서 우선순위를 조정하세요. VR/데스크탑 전환시 서로 다른 출력장치를 사용한다면 유용합니다.",
"Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "활성화한 경우 운영체제에서 제공하는 기본 출력장치를 사용하게 됩니다. 특정 장치를 사용하고자 하는 경우, 이를 비활성 하시고 <color=hero.yellow>음향 출력 장치</color>에 가서 우선순위를 조정하세요. VR/데스크탑 전환시 서로 다른 출력장치를 사용한다면 유용합니다.",
"Settings.AudioOutputDeviceSettings.DevicePriorities": "음향 출력 장치",
"Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "음향 출력 장치",
"Settings.AudioOutputDeviceSettings.SetAsDefault": "기본값으로 설정",
@ -1522,15 +1522,15 @@
"Settings.EarmuffSettings.Directionality.Description" : "음성 감쇠에 대한 방향을 제어합니다. 작은 값일수록 뒤에서 들리는 음성은 앞에서 들리는 목소리와 같아지며, 큰 값일수록 뒤에서 들리는 목소리는 작아집니다. 100%로 설정한 경우, 뒤에서 들리는 목소리는 들리지 않게 됩니다.\n\n뒤에서 말하는 음성을 잘 듣고 싶다면 값을 낮추세요.",
"Settings.EarmuffSettings.Distance" : "일반청음 거리",
"Settings.EarmuffSettings.Distance.Description" : "사용자가 바라보는 방향으로 목소리가 조용해 지는 거리를 설정합니다.",
"Settings.EarmuffSettings.ConeAngle" : "각도",
"Settings.EarmuffSettings.ConeAngle.Description" : "사용자가 바라보는 방향을 중심으로 하는 각도이며, 이 범위를 넘어서는 곳에서 들려오는 모든 음성은 <color=hero.yellow>일반청음 거리</color>에 도달하면 감소하기 시작합니다.",
"Settings.EarmuffSettings.Angle" : "각도",
"Settings.EarmuffSettings.Angle.Description" : "사용자가 바라보는 방향을 중심으로 하는 각도이며, 이 범위를 넘어서는 곳에서 들려오는 모든 음성은 <color=hero.yellow>일반청음 거리</color>에 도달하면 감소하기 시작합니다.",
"Settings.EarmuffSettings.TransitionStart" : "볼륨 변화 시작",
"Settings.EarmuffSettings.TransitionStart.Description" : "첨음벙위의 거리를 제어합니다. 이 값은 0보다 크게 설정하는것이 좋습니다. 이는 기술적으로 다른 사용자가 자신의 뒤에 있지만 거리상으로는 아주 가깝기 때문에 소리가 더 잘 들리기 때문입니다.",
"Settings.EarmuffSettings.TransitionLength" : "볼륨 변화 거리",
"Settings.EarmuffSettings.TransitionLength.Description" : "<color=hero.yellow>일반청음 거리</color>로 부터 <color=hero.yellow>범위 외 볼륨</color>으로 감소될때 까지의 거리를 설정합니다. 값이 작으면 그만큼 거리대비 음량 변화속도가 빠릅니다.",
"Settings.EarmuffSettings.VolumeAttenuation" : "범위 외 볼륨",
"Settings.EarmuffSettings.VolumeAttenuation.Description" : "지정된 청음범위 바깥의 음성 볼륨을 제어합니다. 0으로 설정한 경우, 범위를 벗어난 모든 음성이 들리지 않게 됩니다.",
"Settings.RealtimeNetworkingSettings.DisableLAN": "지역망(LAN:Local Area Network) 비활성화",
"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "활성화하면 지역망 내에서의 세션 브로드캐스팅이 양방향으로 모두 중단됩니다.",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "스팀(Steam) 네트워킹 소켓을 우선적용",
@ -1577,7 +1577,7 @@
"Settings.TwitchInterfaceSettings.ChannelName": "트위치 체널명",
"Settings.TwitchInterfaceSettings.ChannelName.Description": "<color=hero.yellow>카메라 제어</color> 화면의 트위치 채팅 화면 내 사용할 기본 채널명을 설정합니다. 트위치에 방송하면서 채팅을 보고자 하시면 유용하게 사용할 수 있습니다.",
"Settings.MessagingPrivacySettings.DoNotSendReadStatus": "읽음여부 전달하지 않기",
"Settings.MessagingPrivacySettings.DoNotSendReadStatus.Description": "메시지 송/수신 후 해당 메시지를 상대 또는 본인이 읽었는지 여부를 상호전달하지 않습니다.",
@ -1633,7 +1633,7 @@
"Settings.FacetAnchorsSettings.FacetAnchorToggle.Description" : "패싯 앵커를 호출할때 사용할 컨트롤러의 방향(좌, 우)을 지정합니다. 대시 메뉴 호출은 항상 반대 방향이 됩니다.",
"Settings.FacetAnchorsSettings.ShowContainerBackground" : "패싯 패널 시각화",
"Settings.FacetAnchorsSettings.ShowContainerBackground.Description" : "이 옵션을 끄는 경우, 패싯만 보이고 패싯이 배치된 패널은 보이지 않게 됩니다.",
"Settings.LaserSettings.SmoothSpeed": "지시선 반응 속도",
"Settings.LaserSettings.SmoothSpeed.Description": "지시선이 사용자의 움직임에 반응하는 속도를 설정하세요. 낮은 값일수록 지시선의 반응이 늦어지지만 손떨림을 걸러내는데 유용합니다. 반대로, 높게 설정한 경우 컨트롤러의 미세한 흔들림도 반영됩니다.",
"Settings.LaserSettings.ModulateStartAngle": "시작점 휨 각도",
@ -1783,7 +1783,7 @@
"Settings.TextureQualitySettings.AnisotropicLevel" : "이방성 레벨",
"Settings.TextureQualitySettings.AnisotropicLevel.Description" : "이방성 필터링의 품질을 제어합니다.",
"Settings.TextureQualitySettings.ReloadAllTextures" : "모든 텍스처 다시 읽기(무거운 작업일 수 있습니다.)",
"Settings.ResolutionSettings" : "해상도",
"Settings.ResolutionSettings.Fullscreen" : "전체화면",
"Settings.ResolutionSettings.Fullscreen.Description" : "전체화면과 창모드를 전환합니다.",
@ -1792,7 +1792,7 @@
"Settings.ResolutionSettings.FullscreenResolution" : "전체화면 해상도",
"Settings.ResolutionSettings.FullscreenResolution.Description" : "전체화면 모드에서 적용되는 해상도입니다. 게임 자체의 해상도를 조절하며, 낮을수록 화질 및 성능 요구치가 낮아집니다.",
"Settings.ResolutionSettings.ApplyResolution" : "해상도 적용하기",
"Settings.RenderingQualitySettings" : "렌더링 품질",
"Settings.RenderingQualitySettings.PerPixelLights" : "픽셀당 조명(Per Pixel Lights)",
"Settings.RenderingQualitySettings.PerPixelLights.Description" : "이는 일반적으로 PBS가 아닌 대상(예를 들자면 툰 셰이더)에 대해 영향을 줄 수 있는 점 또는 스포트라이트 광원의 수를 제어합니다.\n\n값을 높이면 조명 품질이 향상되고 색상의 깜빡임이 줄어들지만, 조명의 갯수에 비례하여 렌더링을 반복해야 하므로, 클라이언트 성능을 희생합니다.",
@ -1804,7 +1804,7 @@
"Settings.RenderingQualitySettings.ShadowDistance.Description" : "개체로 부터 그림자를 어느 정도 거리까지 표현할지 설정합니다.\n\n이 값을 늘리면 먼 거리까지 그림자가 표현되지만, 세부적인 부분도 표시되기에 <color=hero.yellow>거리기반 그림자 해상도(Shadow Cascades)</color> 및 <color=hero.yellow>그림자 해상도(Shadow Resolution)</color>를 함께 조정해야 합니다.\n\n그림자의 해상도를 높이면 먼 거리에 그림자가 표현될때 더 잘 표현합니다. 반대로 그림자의 해상도 설정들이 모두 낮은 상태일때, 이 값도 적절한 값으로 낮추면 그림자가 더 정확하게 표현된다고 느낄 수 있습니다.",
"Settings.RenderingQualitySettings.SkinWeightMode" : "스킨 웨이트(Skin Weights)",
"Settings.RenderingQualitySettings.SkinWeightMode.Description" : "매시에 뼈(Bone) 가중치가 할당된 모든 <color=hero.yellow>스킨드 매시</color>에 대해 각 정점의 위치에 영항을 미치는 뼈(Bone)의 수를 제어합니다.\n\n값을 낮추면 클라이언트의 성능은 좋아지지만, 뼈의 움직임에 의해 변화되는 품질은 낮아집니다. 일반적으로 관절부에 날카로운 주름과 무언가가 나타납니다.",
"LocomotionArchetype.Walk": "걷기/뛰기",
"LocomotionArchetype.Fly": "자유비행",
"LocomotionArchetype.NoClip": "노클립(No-clip)",
@ -2085,7 +2085,7 @@
"Inspector.DataPreset.SetActive": "프리셋 적용",
"Inspector.DataPreset.SetValues": "현재값을 프리셋에 저장",
"Inspector.DataPreset.AddAllChildren": "항목 자동 추가",
"Inspector.Rig.CleanupBoneColliders": "본(Bone) 콜라이더 삭제",
"Inspector.Rig.GenerateDebugVisuals": "디버그 시각화 생성",
"Inspector.Rig.ClearDebugVisuals": "디버그 시각화 삭제",
@ -2114,7 +2114,7 @@
"Inspector.SimpleAwayIndicator.TestAway" : "테스트 (디버그)",
"Inspector.SimpleAwayIndicator.TestRestore" : "복원 (디버그)",
"Inspector.Fields.Drive" : "드라이브",
"Inspector.Fields.DriveWriteBack" : "드라이브 <size=50%>(입력)</size>",
@ -2205,7 +2205,7 @@
"VolumePlaneSlicer.Slicer": "슬라이스",
"Tutorial.Welcome.Welcome": "환영합니다!",
"Tutorial.Welcome.Description" : "무한한 가능성이 있는 새로운 세계로 뛰어들어 보세요. 전 세계 사람들과 어울리기 위해 이곳에 오든, 아름다운 예술, 대화형 아바타 및 장치부터 복잡한 대화형 세계 및 게임에 이르기까지 무엇이든 구축, 생성 및 개발하기 위해 이곳에 오든 Resonite는 여러분을 환영합니다.<br><br>탐험을 떠나기 전, 우선 원활한 경험을 위해 몇 가지 설명을 드리겠습니다. 준비가 되면 아래 버튼을 클릭하세요.",
"Tutorial.Welcome.Description" : "무한한 가능성이 있는 새로운 세계로 뛰어들어 보세요. 전 세계 사람들과 어울리기 위해 이곳에 오든, 아름다운 예술, 대화형 아바타 및 장치부터 복잡한 대화형 세계 및 게임에 이르기까지 무엇이든 구축, 생성 및 개발하기 위해 이곳에 오든 Resonite는 여러분을 환영합니다.<br><br>탐험을 떠나기 전, 우선 원활한 경험을 위해 몇 가지 설명을 드리겠습니다. 준비가 되면 아래 버튼을 클릭하세요.",
"Tutorial.Welcome.Begin": "시작하기!",
"Tutorial.Welcome.AccountHeader": "{appName} 계정",
@ -2248,7 +2248,7 @@
"Tutorial.Welcome.SidewaysStrafe.Description": "이 컨트롤러로 아바타의 수평이동을 처리합니다.",
"Tutorial.Welcome.SidewaysOff": "끄기",
"Tutorial.Welcome.SidewaysOff.Description": "전진/후진 이동만",
"Tutorial.Welcome.SettingsHeight": "사용자의 키를 입력",
"Tutorial.Welcome.SettingsHeightExamples": "예제: 1.85 m, 185 cm, 6' 1\", 6 feet 1 inch",
@ -2257,7 +2257,7 @@
"Tutorial.Welcome.StartTutorial": "자습서 시작",
"Tutorial.CommunityYouTube.Title": "커뮤니티 유튜브 체널",
"Tutorial.UserResources.UserResourcesTitle": "사용자 리소스",
"Tutorial.UserResources.SupportTitle": "{appName} 지원하는 방법",
"Tutorial.UserResources.MerchandiseTitle": "{appName} 관련상품",
@ -2306,10 +2306,10 @@
"Migration.Dialog.Title": "계정 마이그레이션",
"Migration.Dialog.Source" : "호환 가능한 모든 플랫폼에서 이전을 수행할 수 있습니다. 아래에서 데이터를 이전하려는 플랫폼을 선택하세요. 설치경로에 있는 \"Migrations\" 폴더에 구성 파일을 놔두면, 플랫폼을 추가할 수 있습니다.",
"Migration.Dialog.AccountDescription": "이전 작업을 위해 원본 플랫폼인 {platform}의 계정 정보가 필요합니다. 이를통해 로그인 하여 데이터를 가져올 수 있습니다.",
"Migration.ResetID.Title": "UserID 초기화",
"Migration.ResetID.Description":"<color=red><b>경고:</b></color> 이 옵션을 선택하는 경우, UserID를 이용하여 만들어진 <b>기존 컨텐츠가 부분적으로 문제가 발생할 수 있으며, 되돌릴 수 없습니다</b>. 물론 해당 컨텐츠 자체가 파괴되지는 않습니다. 과거 UserID 대신 무작위로 생성되는 UserID를 사용하고자 하는 경우에 사용하세요. 하지만, UserID를 초기화해야 하는 중대한 사유가 아니라면 <b>선택하지 않는 것</b>을 추천합니다. 귀하의 UserID는 다음과 같이 변경됩니다.\n U-MyUsername -> U-fX3pKe7AYYQ",
"Migration.DataSelection.Title": "어떠한 데이터를 이전하시겠습니까?",
"Migration.DataSelection.Everything": "전체",
"Migration.DataSelection.Choose": "이전할 데이터 직접 선택",
@ -2335,7 +2335,7 @@
"Migration.Groups.Introduction": "그룹 정보도 이전할까요?",
"Migration.Groups.Description": "기본적으로 귀하가 관리자인 모든 그룹이 이전됩니다. 일부 그룹만 이전하고자 하는 경우 아래 버튼을 클릭하여 그룹 정보를 조회한 다음, 이전하고자 하는 그룹을 선택하세요.",
"Migration.Groups.LoadGroups": "그룹정보 읽어오기",
"Migration.Groups.RefreshGroups": "그룹정보 다시읽기",
@ -2346,7 +2346,7 @@
"Migration.Groups.NotGroupAdmin": "만약 {platform} 그룹의 관리자가 아닌경우, 해당 그룹 관리자에게 이전문의를 해야 합니다.",
"Migration.Summary": "모든 준비가 끝났습니다. 아래의 마이그레이션 시작을 클릭하면 이전 작업이 시작됩니다.\n\n마이그레이션은 모든 것을 복사하기에, 많은 시간이 걸릴 수 있습니다. 이전 작업은 즐겨찾기 해둔 항목을 우선적으로 수행하게 됩니다.\n\n이전 작업은 {appName}을(를) 계속 실행해 둘 필요는 없습니다만, 다음을 통해 진행상황을 보내드리겠습니다. {appName} 봇이 어떻게 진행되고 있는지 알려줍니다.",
"Migration.List.EmptyTitle": "새로운 마이그레이션을 시작하나요?",
"Migration.List.EmptySubtitle": "좌 상단에 있는 \"새로운 마이그레이션 작업\"을 클릭하세요.",
@ -2375,7 +2375,7 @@
"Migration.Error": "<color=red>오류:</color> {error}",
"Migration.NothingSelected": "아무것도 선택하지 않아 시작할 수 없습니다.",
"Migration.ColorManagement": "이 월드는 색상이 감마 공간에서 작성되었기에, 자동으로 선형 공간으로 변환되었습니다.<br><br>최초 생성때와 다르게 보일 수 있지만, 일반적으로 문제없이 동작합니다.<br><br>월드 제작자라면 <color=red>저장을 수행하지 마세요</color> 월드 이전시 변환 관련 문제가 있습니다. 필요하다면 '새 이름으로 저장'하세요.<br><br>원본만 있다면 변환 문제를 해결할 수 있으나, 그렇지 않으면 직접 문제를 해결해야 할 책임을 가지게 됩니다.",
"Migration.ColorManagement": "이 월드는 색상이 감마 공간에서 작성되었기에, 자동으로 선형 공간으로 변환되었습니다.<br><br>최초 생성때와 다르게 보일 수 있지만, 일반적으로 문제없이 동작합니다.<br><br>월드 제작자라면 <color=red>저장을 수행하지 마세요</color> 월드 이전시 변환 관련 문제가 있습니다. 필요하다면 '새 이름으로 저장'하세요.<br><br>원본만 있다면 변환 문제를 해결할 수 있으나, 그렇지 않으면 직접 문제를 해결해야 할 책임을 가지게 됩니다.",
"Temporary.MMC.Voting UI": "MMC 투표 화면",
"Temporary.MMC.Vote": "투표",
@ -2405,7 +2405,7 @@
"Tutorial.Saving.Content": "환영합니다. 이곳은 당신의 <b><i><color=hero.yellow>홈</b></i></color>입니다!여기는 당신만의 월드이므로, 변경된 정보를 저장할 수 있습니다.<br><br>만약, 저장 하신다면 이곳은 저장한 모습 그대로 당신을 기다릴것입니다.",
"Tutorial.Teleporter.Error": "클라우드 홈을 읽어오는 도중 문제가 발생하였습니다!<br><size=66%>텔레포터에 다시 탑승해보세요.</size>",
"CloudHome.Info.OnlineUsers": "온라인: {online_users}명<br>접속 가능자: {joinable_users}명",
"CloudHome.Info.Moderation": "중재처리",
"CloudHome.Info.Inventory": "보관함",
@ -2570,24 +2570,24 @@
"Hints.Grabbing.OtherGrabbables": "다양한 상호작용이 가능합니다. 여기 3가지를 이용하여 직접 확인해 보세요.",
"Hints.Grabbing.OtherGrabbablesExtraDesktop": "자기 자신의 크기도 조절 가능합니다. 컨텍스트 메뉴에서 '크기비율조정'을 사용 가능하게 선택하고 Ctrl + 마우스스크롤을 조작하면 됩니다.",
"Hints.Grabbing.OtherGrabbablesExtraVR": "자기 자신의 크기도 조절 가능합니다. 컨텍스트 메뉴에서 '크기비율조정'을 사용 가능하게 선택하고 컨트롤러 좌/우를 모두 그립(잡기)한다음 좁혔다 넓혔다 하면 됩니다.",
"Hints.Telescope.Alignment": "망원경을 잡고 망원경을 바라보세요.",
"Hints.Telescope.Alignment": "망원경을 잡고 보고 싶은 대상을 바라보세요.",
"Hints.Telescope.TheMoonDesktop": "달을 마우스 오른쪽 클릭한 상태로 끌면 위치를 변경시킬 수 있습니다.",
"Hints.Telescope.TheMoonVR": "지시선을 달에 맞추고 잡기를 한 후 끌면 달이 이동합니다.",
"Hints.Sundial.SoftEquip": "이 툴을 잡고 사용해보세요.",
"Hints.Sundial.SoftEquipExtra": "이 툴은 월드에 전체적으로 멋진 효과를 제공합니다.",
"Hints.Sundial.SoftEquipExtra": "이 툴은 월드 전체에 걸쳐 멋진 효과를 제공합니다.",
"Hints.Sundial.HardEquip": "이 툴을 클릭하여 '장착하기'를 해 보세요.",
"Hints.Sundial.HardEquipExtra": "지시선이 보이지 않나요? 트리거를 살짝만 당겨보면 다시 보입니다",
"Hints.Sundial.TheSun": "하늘을 향해 조준하시고, 클릭하신 후 이곳으로 끌어보세요.",
"Hints.Sundial.TheSun": "하늘을 향해 조준하시고, 클릭하신 후 아래의 설명대로 끌어보세요.",
"Hints.Sundial.TheSunExtra": "태양을 수평선 아래로 끌어내려서 밤이 되게 해 보세요.",
"Hints.Sundial.Dequip": "컨텍스트 메뉴에서 '장착해제'를 눌러 장착을 해제할 수 있습니다.",
"Hints.Sundial.DequipExtra": "장착 또는 잡고있는 도구에 따라 메뉴가 변경됩니다.",
"Hints.Sundial.Teleporter": "이 버튼을 클릭하면 홈으로 이동시켜주는 텔레포터가 동작합니다.",
"Hints.Sundial.TeleporterExtra": "홈월드에서 즐거운 시간 보내세요. 들려주셔서 감사합니다.",

10
ru.json
View file

@ -588,6 +588,7 @@
"2FA.Header": "Проверка 2FA",
"2FA.Token": "6-значный код:",
"Profile.Status.Sociable" : "Общительный",
"Profile.Status.Online": "Онлайн",
"Profile.Status.Away": "Отошёл",
"Profile.Status.Busy": "Занят",
@ -658,9 +659,10 @@
"Contacts.Bot": "Бот",
"Contacts.Migrated": "Контакт не мигрировал",
"Notifications.IsSociable" : "Общительный(-ая), можно поговорить или пригласить!",
"Notifications.IsOnline": "Сейчас Онлайн",
"Notifications.IsOnlineOnDifferentVersion": "Сейчас Онлайн <size=75%>(использует версию: {version})</size>",
"Notifications.ReceivedContactRequest": "Прислал запрос на добавление в контакты",
"Notifications.ReceivedContactRequest": "Прислал(-ла) запрос на добавление в контакты",
"Notifications.ReceivedInvite": "Приглашает вас в:",
"Notifications.ReceivedItem": "Отправил(-ла) вам предмет:",
"Notifications.VoiceMessage": "Отправил(-ла) голосовое сообщение",
@ -1520,8 +1522,8 @@
"Settings.EarmuffSettings.Directionality.Description": "Задает, насколько направленным будет затухание голоса. При 0 %, голоса позади вас будут той же громкости, как и голоса на том же расстоянии впереди вас. При 100 %, вы не будете слышать голоса позади вас, если только они не очень близко.\n\nЕсли вы хотите лучше слышать голоса позади, уменьшите это значение.",
"Settings.EarmuffSettings.Distance": "Расстояние",
"Settings.EarmuffSettings.Distance.Description": "Задает дистанцию вперед от вас (и назад от вас, если направленность равна 0 %), за пределами которой голоса будут тише.",
"Settings.EarmuffSettings.ConeAngle": "Угол",
"Settings.EarmuffSettings.ConeAngle.Description": "Задает угол перед вашим лицом, в пределах которого голоса будут сохранять нормальную громкость. Все голоса за пределами этого угла будут начинать затухать как только достигнут дистанции перехода.",
"Settings.EarmuffSettings.Angle": "Угол",
"Settings.EarmuffSettings.Angle.Description": "Задает угол перед вашим лицом, в пределах которого голоса будут сохранять нормальную громкость. Все голоса за пределами этого угла будут начинать затухать как только достигнут дистанции перехода.",
"Settings.EarmuffSettings.TransitionStart": "Начало перехода",
"Settings.EarmuffSettings.TransitionStart.Description": "Задает расстояние от \"конуса слуха\", на котором голоса станут тише. Рекомендуется оставить эту настройку выше нуля, так как это лучше захватит голоса с боков и рядом с вашей головой (то есть, пользователи, которые технически позади вас, но очень близко).",
"Settings.EarmuffSettings.TransitionLength": "Диапазон перехода",
@ -1596,6 +1598,8 @@
"Settings.NotificationSettings": "Уведомления",
"Settings.NotificationSettings.UserOnline": "Контакт онлайн",
"Settings.NotificationSettings.UserOnline.Description": "Будете ли вы получать нотификации когда ваши контакты становятся онлайн.",
"Settings.NotificationSettings.UserSociable" : "Контакт общительный",
"Settings.NotificationSettings.UserSociable.Description" : "Когда один из ваших контактов становится общительным, вы получите особую нотификацию со звуком, и вы сможете пригласить его или просто пообщаться!\n\nЕсли вам не нравятся эти нотификации, вы можете их отключить, тогда статус Общительный будет вызывать обычную нотификацию, как статус Онлайн.",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild": "Контакт онлайн на несовместимой сборке",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description": "Будете ли вы получать нотификации когда ваши контакты становятся онлайн в случае если они используют сборку, несовместимую с вашей (например, новую версию или пред-релизную сборку).",
"Settings.NotificationSettings.Message": "Сообщения",

View file

@ -190,8 +190,8 @@
"World.Error.AccessDenied": "拒绝访问",
"World.Error.SecurityViolation": "发生安全违例",
"World.Error.OnlyRegisteredUsers": "只允许注册用户加入",
"World.Error.OnlyContacts": "仅允许房主的联系人加入",
"World.Error.OnlyContactsOfContacts": "仅允许在会话中的用戶的联系人加入",
"World.Error.OnlyContacts": "仅允许房主的好友加入",
"World.Error.OnlyContactsOfContacts": "仅允许在会话中的用戶的好友加入",
"World.Error.Private": "本会话仅允许私人加入",
"World.Error.SessionEnded": "会话已关闭",
"World.Error.UserLimitReached": "会话达到了用户数限制",
@ -493,7 +493,7 @@
"Register.UsernameAlreadyRegistered": "此用户名已注册",
"Register.UsernameAlreadyRegistered.Description": "使用此用户名的帐户已经存在, 如果你忘记了密码,可以点击\"忘记密码?\"。 或者通过 {supportUrl} 联系支持人员。",
"Register.ErrorCheckingUserId": "检查用户ID时出错",
"Register.ErrorCheckingUserId.Description": "请在 {supportUrl}联系支持人员。",
@ -503,7 +503,7 @@
"Recovery.IncorrectEmail": "电子邮箱错误",
"Recovery.IncorrectEmail.Description": "你填写了一个错误的用于恢复密码的邮箱。 请检查细节后再试一次。",
"Recovery.NoPasswordSetup": "未设置密码",
"Recovery.NoPasswordSetup": "未设置密码",
"Recovery.NoPasswordSetup.Description": "请在:{supportUrl}联系支持人员。",
"Register.UnknownError": "未知错误",
@ -772,7 +772,7 @@
"Tooltip.Material.CreateNew": "创建新的",
"Tooltip.Mesh.Edit": "编辑网格",
"Tooltip.Cartridge.Eject": "取出球体",
"Tooltip.Microphone.Format.WAV": "WAV文件",
@ -1015,7 +1015,7 @@
"Importer.Slices.Title": "将图像切片导入为体积纹理",
"Importer.Slices.TitleGrayscale": "将图像切片导入为体积纹理(灰度)",
"Importer.Slices.Description": "将文件夹中的所有图像文件合成为一个体积纹理",
"Exporter.Title": "导出",
"Exporter.FileName": "文件名:",
"Exporter.ExportAs": "导出为:",
@ -1368,7 +1368,7 @@
"Settings.TrackerSettings.UseTrackers.Description" : "使用此选项,你可以全局禁用所有追踪器。如果你的追踪器在角落里充电,导致你的虚拟形象皱成一团的时候,这就很有用了。",
"Settings.TrackerSettings.Trackers" : "管理追踪器",
"Settings.TrackerSettings.Trackers.Breadcrumb" : "追踪器",
"Settings.TrackerSettings.Trackers.UseTracker" : "使用追踪器",
"Settings.TrackerSettings.Trackers.UseTracker.Description" : "是否应使用此追踪器进行追踪?你可以用它来暂时禁用给定的追踪器,而无需重置其映射。",
"Settings.TrackerSettings.Trackers.FreezeTracking" : "冻结追踪器",
@ -1415,7 +1415,7 @@
"Settings.HapticPointMapping.HeadPitchAngle.Description" : "它控制头部 \"垂直\" 轴的位置。 默认位置是脸部中心(鼻子的位置)。增大角度会向上偏向头顶。减小角度值则会向下巴方向移动。",
"Settings.HapticPointMapping.HeadYawAngle" : "头部偏转角度",
"Settings.HapticPointMapping.HeadYawAngle.Description" : "这可以控制头部周围的水平位置,向左或向右转。中心(鼻子的位置)是默认姿势。减小数值会向左转,增大数值会向右转。它以 180° 的角度环绕头部一周,也就是后脑勺的位置。",
"Settings.HapticPointMapping.ArmSide" : "手臂",
"Settings.HapticPointMapping.ArmSide.Description" : "要定位到哪边手臂?左臂还是右臂?",
"Settings.HapticPointMapping.ArmPositionAlong" : "手臂的位置",
@ -1504,7 +1504,7 @@
"Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "此设置调整在最初检测到音量后,调整音量应保持多长时间,然后再开始过滤音频。如果设置较高,则在发出足够大的声音后,会有更多较安静的音频通过。",
"Settings.AudioInputFilteringSettings.NoiseGateRelease": "语音释放阈值",
"Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "此设置可调整噪声门在传入音频恢复安静后的关闭速度。",
"Settings.AudioInputFilteringSettings.NormalizationThreshold": "标准化阈值",
"Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "使用该设置,你可以控制阈值,使传入的音频在何时被放大。如果你的正常说话声太小,没有被放大,请降低该设置。如果有外界的噪音被放大,则提高阈值。",
@ -1522,8 +1522,8 @@
"Settings.EarmuffSettings.Directionality.Description" : "这可以控制声音衰减的方向性。0 % 时,你身后的声音与你身前相同距离的声音音量相同。当值为 100 % 时,除非距离很近,否则你将听不到身后的声音。\n\n如果你想更好地听到身后的声音请降低该值。",
"Settings.EarmuffSettings.Distance" : "距离",
"Settings.EarmuffSettings.Distance.Description" : "这控制着你前方(如果方向性为 0 %,则控制着你后方)的距离,超过这个距离,声音就会变得更小。",
"Settings.EarmuffSettings.ConeAngle" : "角度",
"Settings.EarmuffSettings.ConeAngle.Description" : "这可以控制声音在您的脸前保持正常水平的角度。任何超出这个角度的声音在到达过渡距离后都会开始衰减。",
"Settings.EarmuffSettings.Angle" : "角度",
"Settings.EarmuffSettings.Angle.Description" : "这可以控制声音在您的脸前保持正常水平的角度。任何超出这个角度的声音在到达过渡距离后都会开始衰减。",
"Settings.EarmuffSettings.TransitionStart" : "过渡起步距离",
"Settings.EarmuffSettings.TransitionStart.Description" : "这控制着与 \"侦听锥\" 的距离,在这个距离上,声音会变得更小。 建议将其保持在零以上,因为这样可以更好地包含两侧的声音和头部附近的声音 (例如,声音本质上在你的后面,但却非常接近)。",
"Settings.EarmuffSettings.TransitionLength" : "过渡范围",
@ -1567,7 +1567,7 @@
"Settings.DebugSettings.DebugInputBindings.Description": "启用后,你将看到输入绑定系统的调试信息。 这对开发人员非常有用。",
"Settings.DebugSettings.FetchIncompatibleSessions": "在会话列表显示不兼容的会话",
"Settings.DebugSettings.FetchIncompatibleSessions.Description": "启用后,你将会在会话列表看到与当前客户端版本不兼容的活动会话。",
"Settings.LegacyFeatureSettings.UseLegacyGripEquip": "双击手柄握把键装备物品",
"Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "启用后,只要连续按两次握把键,就可以装备工具和小物件。这一设置可能会在某个时候被移除。",
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用传统世界切换器",
@ -1606,8 +1606,8 @@
"Settings.NotificationSettings.Message.Description" : "这将控制你收到消息时的通知提醒。",
"Settings.NotificationSettings.Invite" : "会话邀请",
"Settings.NotificationSettings.Invite.Description" : "这可以控制你是否在受邀加入会话时收到通知。",
"Settings.NotificationSettings.ContactRequest" : "联络请求",
"Settings.NotificationSettings.ContactRequest.Description" : "这可以控制当你收到某人的联络请求时,你是否能收到通知。",
"Settings.NotificationSettings.ContactRequest" : "好友请求",
"Settings.NotificationSettings.ContactRequest.Description" : "这可以控制当你收到某人的好友请求时,你是否能收到通知。",
"Settings.NotificationSettings.ContactSessionStarted" : "新的好友会话",
"Settings.NotificationSettings.ContactSessionStarted.Description" : "这可以控制当好友启动新会话时,你会收到哪些通知。",
"Settings.NotificationSettings.PublicSessionStarted" : "新的公开会话",
@ -1674,8 +1674,8 @@
"Settings.PhotoCaptureSettings.CapturePrivateUI.Description" : "启用后, 快速照片捕捉将呈现你的UI 如界面。\n\n我们建议你在完成设置后将其关闭因为开启它可能会导致意外拍摄到并泄露你的个人信息。",
"Settings.PhotoCaptureSettings.EncodeFormat" : "照片编码格式",
"Settings.PhotoCaptureSettings.EncodeFormat.Description" : "拍摄的照片将被编码成的图像文件格式。请注意,某些格式可能缺乏某些功能(如支持 alpha编码速度可能会明显变慢图像质量可能会降低或导致文件变大。",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates" : "始终隐藏铭牌",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description" : "如果你希望照片中永远不显示铭牌,请将其打开。此设置与当前的铭牌可见性无关,将始终确保铭牌隐藏在拍摄的照片中。",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates" : "始终隐藏铭牌",
"Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description" : "如果你希望照片中永远不显示铭牌,请将其打开。此设置与当前的铭牌可见性无关,将始终确保铭牌隐藏在拍摄的照片中。",
"Settings.DesktopRenderSettings.FieldOfView": "视场",
"Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下用它来控制视场FOV。 数值越大,视野越开阔,但两侧的失真也越大。",
@ -1725,7 +1725,7 @@
"Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "在此距离内的用户将被添加到摄像机在群组模式下自动取景的群组中。",
"Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "群组离开边界范围",
"Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "用户需要离开群组半径多远才会被排除在群组之外。",
"Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "位置平滑速度",
"Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "这表示摄像机移动到世界中目标位置的速度。数值越大,摄像机移动速度越快,但也会导致移动更加生涩。",
"Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "角度平滑速度",
@ -1750,12 +1750,12 @@
"Settings.DescriptionField.NoTextTitle": "更多信息",
"Settings.DescriptionField.NoTextDescription": "<i><alpha=#77>将鼠标悬停在某个设置上可查看其说明。</closeall>",
"Settings.RelaySettings" : "网络中继",
"Settings.RelaySettings.AlwaysUseRelay" : "总是使用中继模式连接",
"Settings.RelaySettings.AlwaysUseRelay.Description" : "当无法建立与主机的直接连接时,中继模式通常用作备用方法。\n\n这在特定主机出现连接问题时非常有用。 但我们 <b>不</b> 推荐一直打开此选项。",
"Settings.RelaySettings.UseClosestAvailableRelay" : "使用最近的可用中继服务器",
"Settings.RelaySettings.UseClosestAvailableRelay.Description" : "启用该选项后,将自动选择离你最近可用的中继服务器进行连接。如果你想通过特定中继服务器进行连接(例如,在长距离连接时,为避免数据包排队),可以禁用此选项,并在下面配置首选中继服务器。.",
"Settings.RelaySettings.UseClosestAvailableRelay.Description" : "启用该选项后,将自动选择离你最近可用的中继服务器进行连接。如果你想通过特定中继服务器进行连接(例如,在长距离连接时,为避免数据包排队),可以禁用此选项,并在下面配置首选中继服务器。",
"Settings.RelaySettings.RelayPriorities": "配置中继服务器优先级",
"Settings.RelaySettings.RelayPriorities.Breadcrumb": "中继服务器优先级",
@ -1877,7 +1877,7 @@
"Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割 Blendshape",
"Inspector.Member.SplitBlendshape.Y" : "在 Y 轴上分割 Blendshape",
"Inspector.Member.SplitBlendshape.Z" : "在 Z 轴上分割 Blendshape",
"Inspector.ProceduralAsset.UpdateCount": "更新次数: {n}",
"Inspector.ProceduralAsset.Error": "错误: {error}",
@ -2081,7 +2081,7 @@
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞体与抓取 -------",
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "从层次结构添加固定碰撞体(使用对象根)",
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "总是抓取末端骨骼",
"Inspector.DataPreset.SetActive": "设置激活状态",
"Inspector.DataPreset.SetValues": "设定数值",
"Inspector.DataPreset.AddAllChildren": "增加所有子集",
@ -2200,7 +2200,7 @@
"Desktop.LegacyInputMode.Off": "旧版输入模式:禁用",
"Desktop.Brightness": "亮度:{n,number,percent}",
"Desktop.Opacity": "不透明度:{n,number,percent}",
"VolumePlaneSlicer.Highlight": "高亮",
"VolumePlaneSlicer.Slicer": "滑块",