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Update zh-cn.json
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46
zh-cn.json
46
zh-cn.json
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@ -659,6 +659,7 @@
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"Notifications.ReceivedInvite": "邀请你:",
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"Notifications.ReceivedItem": "发来一件物品:",
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"Notifications.VoiceMessage": "发来一条语音讯息",
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"Notifications.SessionStarted": "开始的会话:",
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"Undo.SetField": "将字段 {field_name} 设置为 {value}",
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"Undo.SetReference": "将引用 {ref_name} 设置为 {ref_target}",
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@ -1465,6 +1466,20 @@
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"Settings.VoiceSettings.MutePersistence" : "静音持久性",
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"Settings.VoiceSettings.MutePersistence.Description" : "<color=hero.yellow>开始解除静音:</color> 当你登录的时候,你将会一直保持开麦状态。\n\n<color=hero.yellow>开始静音:</color> 当你登录的时候, 你将会一直保持静音状态。 你将需要点击开麦或者点击 \"按下说话\" 键 (默认为 V) 才能说话。\n\n<color=hero.yellow>最后请注意: </color> 登录时,将保留上次退出登录时的状态。",
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"Settings.EarmuffSettings" : "耳罩模式",
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"Settings.EarmuffSettings.EarmuffEnabled" : "使用耳罩模式",
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"Settings.EarmuffSettings.EarmuffEnabled.Description" : "启动耳罩模式后,用户的声音会根据距离和您所面对的方向而明显减弱。\n\n实际上,这就创造了一个 \"侦听锥\",当一个世界里有太多重叠的声音时,它就会有所帮助。",
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"Settings.EarmuffSettings.ConeDistance" : "距离",
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"Settings.EarmuffSettings.ConeDistance.Description" : "这样就可以控制前方的距离,超过这个距离,声音就会变得更小。",
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"Settings.EarmuffSettings.ConeAngle" : "角度",
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"Settings.EarmuffSettings.ConeAngle.Description" : "这可以控制声音在您的脸前保持正常水平的角度。任何超出这个角度的声音在到达过渡距离后都会开始衰减。",
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"Settings.EarmuffSettings.TransitionStart" : "过渡起步距离",
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"Settings.EarmuffSettings.TransitionStart.Description" : "这控制着与 \"侦听锥\" 的距离,在这个距离上,声音会变得更小。 建议将其保持在零以上,因为这样可以更好地包含两侧的声音和头部附近的声音 (例如,本质上在你的后面,但却非常接近)。",
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"Settings.EarmuffSettings.TransitionLength" : "过度范围",
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"Settings.EarmuffSettings.TransitionLength.Description" : "用它来控制声音从正常音量渐弱到完全衰减的距离。数值越大,音量过渡越平滑,而数值越小,过渡越突然。",
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"Settings.EarmuffSettings.VolumeAttenuation" : "音量衰减",
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"Settings.EarmuffSettings.VolumeAttenuation.Description" : "该值控制 \"侦听锥\" 以外声音的响度。 将其设置为 0 % 时,侦听锥范围以外的所有用户都将完全静音。",
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"Settings.RealtimeNetworkingSettings.DisableLAN": "禁用局域网",
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"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播会话或监听本网络上广播的其他会话。",
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"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "Steam 网络通讯优先",
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@ -1481,8 +1496,14 @@
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"Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP(s)请求。这些请求通常是与第三方服务通信的 REST API 请求。",
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"Settings.HostAccessSettings.Entries.AllowWebsockets": "允许websockets",
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"Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机允许的实时 Websocket 连接数。 这些连接通常用于更实时的双向通信和数据流。",
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"Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允许 OSC 接收",
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"Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "这表示 Resonite 是否可以接收和处理 OSC 数据",
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"Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允许 OSC 发送",
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"Settings.HostAccessSettings.Entries.AllowOSC_Sending.Description": "这控制着 Resonite 是否允许通过 OSC 协议向指定主机发送数据",
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"Settings.HostAccessSettings.Entries.LastHyperlinkRequestReason": "最后一次发出超链接请求的原因",
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"Settings.HostAccessSettings.Entries.LastWebsocketRequestReason": "最后一次发出 websocket 请求的原因",
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"Settings.HostAccessSettings.Entries.LastOSC_SenderRequestReason": "最后一次 OSC 发送请求的原因",
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"Settings.HostAccessSettings.Entries.LastOSC_ReceiverRequestReason": "最后一次 OSC 接收请求的原因",
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"Settings.HostAccessSettings.Entries.Remove": "移除入口 (下一次你将会被询问)",
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"Settings.HostAccessSettings.DebugReset": "重置主机访问入口",
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@ -1519,6 +1540,20 @@
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"Settings.DashSettings.OpenCloseSpeed": "打开/关闭速度",
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"Settings.DashSettings.OpenCloseSpeed.Description": "用它来调整面板打开和关闭的速度。如果你不喜欢这种动画效果,可以将其设置为非常高的值,这样面板打开和关闭的速度就会非常快。",
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"Settings.NotificationSettings" : "通知",
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"Settings.NotificationSettings.UserOnline" : "好友在线",
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"Settings.NotificationSettings.UserOnline.Description" : "这可以控制好友上线时是否会收到通知。",
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"Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "在不兼容的会话中通知在线",
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"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "如果好友使用的版本与您的版本不兼容(例如,新版本或预发布版本),则此选项将控制您是否会在好友上线时收到通知。",
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"Settings.NotificationSettings.Message" : "信息",
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"Settings.NotificationSettings.Message.Description" : "这将控制你收到信息时收到的通知。",
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"Settings.NotificationSettings.Invite" : "会话邀请",
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"Settings.NotificationSettings.Invite.Description" : "这可以控制你是否在受邀加入会话时收到通知。",
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"Settings.NotificationSettings.ContactRequest" : "联络请求",
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"Settings.NotificationSettings.ContactRequest.Description" : "这可以控制当你收到某人的联络请求时,你是否能收到通知。",
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"Settings.NotificationSettings.SessionStarted" : "新会话",
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"Settings.NotificationSettings.SessionStarted.Description" : "这将控制当发现新会话并可以加入时,你是否能收到通知。",
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"Settings.NamePlateSettings.NameplateVisibility": "铭牌可见度",
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"Settings.NamePlateSettings.NameplateVisibility.Description": "该选项可以控制你可以看到谁的铭牌。",
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"Settings.NamePlateSettings.UseCustomNameplates": "显示自定义铭牌",
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@ -1564,6 +1599,8 @@
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"Settings.PhotoCaptureSettings.CapturePrivateUI.Description" : "启用后, 快速照片捕捉将呈现你的UI, 如界面。\n\n我们建议你在完成设置后将其关闭,因为开启它可能会导致意外拍摄到并泄露你的个人信息。",
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"Settings.PhotoCaptureSettings.EncodeFormat" : "编码格式",
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"Settings.PhotoCaptureSettings.EncodeFormat.Description" : "拍摄的照片将被编码成的图像文件格式。请注意,某些格式可能缺乏某些功能(如支持 alpha),编码速度可能会明显变慢,图像质量可能会降低,或导致文件变大。",
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"Settings.PhotoCaptureSettings.AlwaysHideNameplates" : "始终隐藏铭牌",
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"Settings.PhotoCaptureSettings.AlwaysHideNameplates.Description" : "如果你希望照片中永远不显示铭牌,请将其打开。此设置与当前的铭牌可见性无关,将始终确保铭牌隐藏在拍摄的照片中。",
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"Settings.DesktopRenderSettings.FieldOfView": "视场",
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"Settings.DesktopRenderSettings.FieldOfView.Description": "在桌面模式下,用它来控制视场(FOV)。 数值越大,视野越开阔,但两侧的失真也越大。",
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@ -1653,6 +1690,15 @@
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"Settings.PostProcessingSettings.Antialiasing" : "抗锯齿 (AA)",
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"Settings.PostProcessingSettings.Antialiasing.Description" : "抗锯齿滤镜可以平滑场景中物体的锯齿状边缘。你可以选择几种不同的滤镜,每种滤镜都有不同的缺点。FXAA 是常用的滤镜,效果相当不错,但也会模糊场景中的其他部分,例如文本。\n\n<color=red>警告:</color> 有些 AA 选项可能不适合在 VR 中使用或根本无法在 VR 中使用。",
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"Settings.ResolutionSettings" : "分辨率",
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"Settings.ResolutionSettings.Fullscreen" : "全屏",
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"Settings.ResolutionSettings.Fullscreen.Description" : "在全屏模式和窗口模式之间切换。",
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"Settings.ResolutionSettings.WindowResolution" : "窗口模式分辨率",
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"Settings.ResolutionSettings.WindowResolution.Description" : "窗口模式下应使用的分辨率。这将控制屏幕上窗口的实际大小。",
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"Settings.ResolutionSettings.FullscreenResolution" : "全屏模式分辨率",
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"Settings.ResolutionSettings.FullscreenResolution.Description" : "在全屏模式下应使用什么分辨率。尺寸将保持不变,但降低分辨率可以提高性能(尤其是 4K 等高分辨率屏幕),但代价是图像更加模糊。",
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"Settings.ResolutionSettings.ApplyResolution" : "应用更改",
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"Settings.RenderingQualitySettings" : "渲染质量",
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"Settings.RenderingQualitySettings.PerPixelLights" : "每像素灯光",
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"Settings.RenderingQualitySettings.PerPixelLights.Description" : "这个值控制着有多少点光源和聚光灯可以直接影响使用正向方法渲染的对象--通常是透明和非 PBS 对象(例如使用着色器)。\n\n增加该值可以提高照明质量,减少多灯情况下的色彩闪烁,但同时也会影响性能--每影响一束光,就需要对物体进行多次渲染。",
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