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ko.json
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@ -1174,7 +1174,7 @@
"Settings.Category.Audio": "음향",
"Settings.Category.Controls": "조작",
"Settings.Category.Devices": "장치",
"Settings.Category.Profile": "프로파일",
"Settings.Category.Profile": "사용자 정보",
"Settings.Category.Networking": "네트워크",
"Settings.Category.Security": "보안",
"Settings.Category.Misc": "기타",
@ -1183,6 +1183,9 @@
"Settings.Category.Graphics": "그래픽",
"Settings.Category.InteractiveCamera": "카메라",
"Settings.LegacyFeatureSettings.ConvertLegacySettings": "디버그 - 구 설정 가져오기",
"Settings.DebugSettings.DebugResetAllSimpleSettings": "디버그 - 설정 초기화",
"Settings.GeneralControlsSettings": "일반조작",
"Settings.LocomotionSettings": "이동기능",
"Settings.MovementSettings": "이동설정",
@ -1190,11 +1193,11 @@
"Settings.GeneralHapticsSettings": "햅틱(터치진동) 반응",
"Settings.GeneralVRSettings": "VR",
"Settings.LeapMotionSettings": "립모션",
"Settings.LeapMotionSettings": "립모션(Leap motion)",
"Settings.ViveHandTrackingSettings": "바이브 손가락 추적기능",
"Settings.TrackingSmoothingSettings": "자연스러운 추적",
"Settings.UserMetricsSettings": "User Metrics",
"Settings.UserMetricsSettings": "개인특성",
"Settings.AudioInputDeviceSettings": "음향 입력장치",
"Settings.AudioOutputDeviceSettings": "음향 출력장치",
@ -1216,93 +1219,143 @@
"Settings.LocaleSettings": "언어",
"Settings.DashSettings": "대시보드",
"Settings.NamePlateSettings": "명판",
"Settings.NamePlateSettings": "이름표",
"Settings.LaserSettings": "지시선",
"Settings.DesktopViewSettings": "데스크탑 뷰",
"Settings.PhotoCaptureSettings": "사진촬영",
"Settings.DesktopRenderSettings": "데스크탑 렌더 설정",
"Settings.InteractiveCameraFramingSettings": "1인칭",
"Settings.InteractiveCameraPositioningSettings": "고정위치",
"Settings.InteractiveCameraRenderSettings": "렌더링",
"Settings.InteractiveCameraGroupSettings": "그룹",
"Settings.InteractiveCameraSmoothingSettings": "3인칭",
"Settings.InteractiveCameraFramingSettings": "프레임",
"Settings.InteractiveCameraPositioningSettings": "위치설정",
"Settings.InteractiveCameraRenderSettings": "부가 표시대상",
"Settings.InteractiveCameraGroupSettings": "그룹",
"Settings.InteractiveCameraSmoothingSettings": "보간속도",
"Settings.InteractiveCameraAnchorSettings": "촬영위치",
"Settings.InteractiveCameraPhotoSettings": "사진",
"Settings.InteractiveCameraPhotoSettings": "사진 결과물",
"Settings.InteractiveCameraPostProcessingSettings": "후처리",
"Settings.GeneralControlsSettings.PrimaryHand": "주로 사용하는 손",
"Settings.GeneralControlsSettings.PrimaryHand": "주로 사용하는 손 방향",
"Settings.GeneralControlsSettings.PrimaryHand.Description": "Which hand is considered your primary. Various systems use this for interactions, e.g. when equipping tools.",
"Settings.GeneralControlsSettings.DoubleClickInterval": "더블클릭 간격",
"Settings.GeneralControlsSettings.DoubleClickInterval.Description": "For any interactions that require a double click, this controls the maximum time between the click that will be considered a double click. If you're having trouble triggering double click, increase the value. If single clicks are detected too easily, lower the value.",
"Settings.LocomotionSettings.LocomotionPreferences": "Locomotion Preferences",
"Settings.LocomotionSettings.LocomotionPreferences.Breadcrumb": "Locomotion Preferences",
"Settings.LocomotionSettings.LocomotionPreferences": "이동기능 우선순위",
"Settings.LocomotionSettings.LocomotionPreferences.Breadcrumb": "이동기능 우선순위",
"Settings.MovementSettings.LeftSidewaysMode": "좌측 컨트롤러로 이동",
"Settings.MovementSettings.LeftSidewaysMode.Description": "Use this to determine what will the sideways joystick/touchpad motion on your left controller do.",
"Settings.MovementSettings.RightSidewaysMode": "우측 컨트롤러로 이동",
"Settings.MovementSettings.RightSidewaysMode.Description": "Use this to determine what will the sideways joystick/touchpad motion on your right controller do.",
"Settings.MovementSettings.UseHeadDirectionForMovement": "사용자가 바라보는 방향으로 이동",
"Settings.MovementSettings.UseHeadDirectionForMovement.Description": "When enabled, moving forward will move you in whatever direction you are currently looking for while in VR. When disabled, the direction your controller is pointing will be used instead.",
"Settings.MovementSettings.UseSmoothTurn": "부드럽게 회전하기",
"Settings.MovementSettings.UseSmoothTurn.Description": "This will gradually rotate you when turning while in VR. This can be more immersive, but is more likely to induce nausea. Turn this setting off if you prefer snap turning.",
"Settings.MovementSettings.SmoothTurnExclusiveMode": "부드러운 회전 전용모드 적용",
"Settings.MovementSettings.SmoothTurnExclusiveMode.Description": "When enabled, a single joystick can either move you forward/backward or turn you, but never both at the same time. Enable this if you're often accidentally turning while just trying to move.",
"Settings.MovementSettings.SmoothTurnSpeed": "회전 속도",
"Settings.MovementSettings.SmoothTurnSpeed.Description": "This setting controls how fast you'll be turning when smooth turning is enabled. The value is degrees per second, so value of 360 will turn you full circle in one second at full joystick tilt.",
"Settings.MovementSettings.SnapTurnAngle": "스냅 턴 각도",
"Settings.MovementSettings.SnapTurnAngle.Description": "This is the angle (in degrees) you will rotate when you trigger a snap turn.",
"Settings.MovementSettings.NoClipSpeed": "노클립(No-clip) 속도",
"Settings.MovementSettings.NoClipSpeed.Description": "This controls how fast you'll move when you're using the Noclip locomotion specifically. This type of locomotion is often used for building and testing and as such is not controlled by the world you're in, while others typically are.",
"Settings.MovementSettings.MovementDeadzone": "컨트롤러 데드존",
"Settings.MovementSettings.MovementDeadzone.Description": "This setting can be used to correct drift. Increasing this value will require you to tilt your joystick further to start moving.",
"Settings.MovementSettings.MovementExponent": "컨트롤러 가속 계수",
"Settings.MovementSettings.MovementExponent.Description": "Use this to control the curve response when moving. You can use this to either start moving slow at first and then quickly ramp up or start moving faster immediatelly, depending whether the value is above or below 1.0",
"Settings.MouseSettings.MouseSensitivity": "민감도",
"Settings.MouseSettings.MouseLookSpeed": "Looking speed",
"Settings.MouseSettings.MousePanSpeed": "Panning speed",
"Settings.MouseSettings.MouseRotateSpeed": "회전속도",
"Settings.MouseSettings.MouseFreeformRotateSpeed": "자유시점 회전 속도",
"Settings.MouseSettings.MouseSensitivity.Description": "Overall mouse sensitivity for desktop interactions.",
"Settings.MouseSettings.MouseLookSpeed": "1인칭/3인칭 마우스 감도",
"Settings.MouseSettings.MouseLookSpeed.Description": "Use this to adjust the sensitivity of how fast the camera looks around when in first or third person mode.",
"Settings.MouseSettings.MousePanSpeed": "UI 정렬모드 마우스 감도",
"Settings.MouseSettings.MousePanSpeed.Description": "This controls how fast the view looks with mouse movement when in UI aligned viewing mode.",
"Settings.MouseSettings.MouseRotateSpeed": "잡은 아이템 회전 속도",
"Settings.MouseSettings.MouseRotateSpeed.Description": "When holding items in desktop mode, this controls how fast they will be rotated around their axis with the mouse.",
"Settings.MouseSettings.MouseFreeformRotateSpeed": "자유형 카메라 모드(F6)시 잡은 아이템 회전 속도",
"Settings.MouseSettings.MouseFreeformRotateSpeed.Description": "When holding items in desktop mode, this controls how fast they will be rotated when using freeform rotation.",
"Settings.GeneralHapticsSettings.EnableControllerVibration": "컨트롤러 진동",
"Settings.GeneralHapticsSettings.EnableHaptics": "햅틱(터치진동) 반응",
"Settings.GeneralHapticsSettings.EnableControllerVibration": "컨트롤러",
"Settings.GeneralHapticsSettings.EnableControllerVibration.Description": "Use this to enable or disable haptic vibration specifically on VR controllers.",
"Settings.GeneralHapticsSettings.EnableHaptics": "햅틱장치",
"Settings.GeneralHapticsSettings.EnableHaptics.Description": "When enabled you will receive haptic feedback from avatars and items in the world on your controllers and other haptic devices.",
"Settings.GeneralVRSettings.UseVRHotswitching": "VR <-> PC 자동전환",
"Settings.GeneralVRSettings.UseVRHotswitching.Description": "When enabled, you will automatically be switched between VR and desktop mode when you take your VR headset on or off",
"Settings.LeapMotionSettings.LeapMotionEnabled": "립모션 손가락 추적",
"Settings.LeapMotionSettings.LeapMotionEnabled.Description": "When enabled, Leap Motion device will be used to track your hands and fingers when present.",
"Settings.LeapMotionSettings.Offset": "추적 보정치",
"Settings.LeapMotionSettings.Offset.Description": "This is the offset in meters of the Leap Motion sensor on your VR headset. Tweak these values to make sure your hands are positioned correctly.",
"Settings.LeapMotionSettings.SnapDistance": "인식거리",
"Settings.LeapMotionSettings.UseFingersWhenSnapped": "컨트롤러 사용시에도 추적하기",
"Settings.LeapMotionSettings.SnapDistance.Description": "When your hands are within the range of controllers, they will automatically snap to them and use the hand tracking data from the controller itself, instead of Leap Motion. This controls the distance at which the hands will snap.",
"Settings.LeapMotionSettings.UseFingersWhenSnapped": "컨트롤러 사용중 추적 허용",
"Settings.LeapMotionSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the Leap Motion",
"Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled": "바이브 손가락 추적",
"Settings.ViveHandTrackingSettings.ViveHandTrackingEnabled.Description": "When enabled, your hands and fingers will be tracked using the Vive hand tracking. This typically uses the cameras on the VR headset itself. You might need to enable the hand tracking in Steam VR settings.",
"Settings.ViveHandTrackingSettings.SnapDistance": "인식거리",
"Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "컨트롤러 사용시에도 추적하기",
"Settings.ViveHandTrackingSettings.SnapDistance.Description": "When your hands are within the range of controllers, they will automatically snap to them and use the hand tracking data from the controller itself, instead of the headset cameras. This controls the distance at which the hands will snap.",
"Settings.ViveHandTrackingSettings.UseFingersWhenSnapped": "컨트롤러 사용중 추적 허용",
"Settings.ViveHandTrackingSettings.UseFingersWhenSnapped.Description": "When hands are snapped to controllers, this will still pose the fingers using data coming from the VR headset cameras",
"Settings.UserMetricsSettings.UserHeight": "나의 키",
"Settings.UserMetricsSettings.UserHeight": "신장(키)",
"Settings.UserMetricsSettings.UserHeight.Description": "This is your real world height, which is used to properly scale your avatar so it fits you well. It is also the height you will be placed at when you enable seated mode.\n\nYou can enter your height by using appropriate units, for example by typing <color=hero.yellow>175 cm</color> or <color=hero.yellow>1.75 m</color> for metric or <color=hero.yellow>5'11\"</color> for imperial.",
"Settings.AudioInputDeviceSettings.UseSystemDefault": "기본 입력장치 사용",
"Settings.AudioInputDeviceSettings.UseSystemDefault.Description": "Enable this to automatically use the input device you have set as default input in your system. If you'd like to override this and use a specific device instead, disable this option and configure the preferred devices below.",
"Settings.AudioInputDeviceSettings.DevicePriorities": "음향 입력 장치",
"Settings.AudioInputDeviceSettings.DevicePriorities.Breadcrumb": "음향 입력 장치",
"Settings.AudioInputDeviceSettings.SetAsDefault": "기본값으로 설정",
"Settings.AudioOutputDeviceSettings.UseSystemDefault": "기본 출력장치 사용",
"Settings.AudioOutputDeviceSettings.UseSystemDefault.Description": "Enable this to use the default system device for outputting audio. By disabling this, you can configure which audio device is used for outputting the audio below. This can be useful when you use different devices when toggling between VR and desktop.",
"Settings.AudioOutputDeviceSettings.DevicePriorities": "음향 출력 장치",
"Settings.AudioOutputDeviceSettings.DevicePriorities.Breadcrumb": "음향 출력 장치",
"Settings.AudioOutputDeviceSettings.SetAsDefault": "기본값으로 설정",
"Settings.AudioVolumeSettings.MasterVolume": "주 볼륨",
"Settings.AudioVolumeSettings.MasterVolume.Description": "This controls the volume of everything uniformly. If everything is too loud or quiet, you can tweak this setting.",
"Settings.AudioVolumeSettings.SoundEffectVolume": "효과음(SFX) 볼륨",
"Settings.AudioVolumeSettings.SoundEffectVolume.Description": "Adjust the volume of all sound effects. These are typically sounds that various items and gadgets make.",
"Settings.AudioVolumeSettings.MultimediaVolume": "멀티미디어(음악, 영상 등) 볼륨",
"Settings.AudioVolumeSettings.MultimediaVolume.Description": "Control the audio volume of various multimedia. Typically audio, music and video players are classified as multimedia as well as background sound tracks in the world.",
"Settings.AudioVolumeSettings.VoiceVolume": "음성 볼륨",
"Settings.AudioVolumeSettings.VoiceVolume.Description": "This controls the speech volume of all other users. In some cases pre-recorded voice clips will also be controlled by this setting. You can also adjust volume of individual users in the Session tab.",
"Settings.AudioVolumeSettings.UserInterfaceVolume": "UI 볼륨",
"Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "With this setting, you can adjust the sound effects of UI specifically - hovering and pressing buttons, sliders, some tools interactions, capturing photos and so on.",
"Settings.AudioAccessibilitySettings.WhisperVolume": "귓속말 볼륨",
"Settings.AudioAccessibilitySettings.WhisperVolume.Description": "When you have Whisper mode activated, this indicates how loud will sounds outside of the sphere be. If they are too loud or too quiet, you can use this to tweak the volume attenuation.",
"Settings.AudioAccessibilitySettings.VoiceMessageVolume": "음성 메세지 볼륨",
"Settings.AudioAccessibilitySettings.VoiceMessageVolume.Description": "This indicates how loud will other sounds be when you are recording voice message in Contacts. This can help prevent \"voice jamming\", making it easier to focus on what you are saying.",
"Settings.AudioInputFilteringSettings.UseVoiceNormalization": "음성 평탄화",
"Settings.AudioInputFilteringSettings.UseVoiceNormalization.Description": "This feature will try to ensure that your voice input is brought to a uniform level. This helps make your volume be same as other users, regardless of your microphone settings. We strongly recommend to keep this setting on to ensure you can be heard well by other users.",
"Settings.AudioInputFilteringSettings.NoiseGateThreshold": "잡음 식별 임계치(Threshold)",
"Settings.AudioInputFilteringSettings.NoiseGateThreshold.Description": "Noise gate prevents random noises from being transmitted to other users. This setting indicates when should we start letting the audio coming from your microphone in. If too much noise is making it in, increase this setting, if your voice is not getting through, lower it.",
"Settings.AudioInputFilteringSettings.NoiseGateAttack": "음성개방 속도(Attack)",
"Settings.AudioInputFilteringSettings.NoiseGateAttack.Description": "This indicates how fast the noise gate responds to an incoming audio that is too quiet. Bigger values will result in a slower volume fade in, while smaller ones will make the volume ramp up quicker.",
"Settings.AudioInputFilteringSettings.NoiseGateHold": "음성개방 최소 유지시간(Hold)",
"Settings.AudioInputFilteringSettings.NoiseGateHold.Description": "This controls for how long should adjusted volume be held after it's initially detected, before starting to filter audio again. A higher setting will let more quieter audio through after you've made a loud enough noise.",
"Settings.AudioInputFilteringSettings.NoiseGateRelease": "음성 감쇠 시간(Release)",
"Settings.AudioInputFilteringSettings.NoiseGateRelease.Description": "This setting controls how fast the noise gate closes after the incoming audio has quieted again.",
"Settings.AudioInputFilteringSettings.NormalizationThreshold": "평탄화 한계치",
"Settings.AudioInputFilteringSettings.NormalizationThreshold.Description": "Using this setting you can control threshold when will the incoming audio become amplified. If your normal speech is too quiet and it's not getting amplified, lower this setting. If random quiet noises are being amplified, increase it.",
"Settings.AudioInputFilteringSettings.UseNoiseSuppression": "노이즈 제거 필터(RNNoise)",
"Settings.AudioInputFilteringSettings.UseNoiseSuppression.Description": "This feature processes the incoming audio to filter out various undesirable noises. This can clean up audio from noisy microphones considerably produce a cleaner voice. We strongly recommend keeping this setting on. However it can also filter certain noises that do not get identified as a speech.",
"Settings.RealtimeNetworkingSettings.DisableLAN": "지역망(LAN:Local Area Network) 비활성화",
"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "This disables networking features specific to local networks, such as broadcasting your session on the local network or listening to other sessions broadcasted on this network.",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "스팀(Steam) 네트워킹 소켓을 우선적용",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "When enabled, you will connect via Steam Networking Sockets protocol if possible. This can help in some cases when LNL protocol results in significant queing. However as this protocol is missing some features, you can run into more networking instability, so we recommend only enabling this once you ran into issues.",
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "자산의 최대 동시 전송량",
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "When hosting sessions, this indicates how many locally imported assets can be transferred at the time. Increasing this can transfer assets to users faster, but can also degrate the quality of the network connection. We recommend testing what values can your network handle.",
"Settings.AssetGatherSettings.MaxConcurrentDownloads": "자산의 최대 동시 수신량",
"Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "Use this to control how many assets can be downloaded at the same time. Using bigger value can speed up loading of worlds, but can also overload your network, so use caution when tweaking this value.",
"Settings.HostAccessSettings.Entries": "호스트 접근목록",
"Settings.HostAccessSettings.Entries.Breadcrumb": "호스트 접근 목록",
@ -1315,86 +1368,137 @@
"Settings.UserRestrictionsSettings.DebugReset": "사용자 제한조치 초기화",
"Settings.WindowsSettings.KeepOriginalScreenshotFormat": "원본 스크린샷 형식 유지",
"Settings.WindowsSettings.KeepOriginalScreenshotFormat.Description": "Enable this to avoid converting captured screenshots to JPG or PNG when saving them to the Documents folder in Windows. This can make them more difficult to use, as some apps might not be able to open the format.",
"Settings.DebugSettings.DebugInputBindings": "입력 바인딩 디버그",
"Settings.DebugSettings.DebugInputBindings.Description": "When enabled, you will see a debugging information for the input binding system. This is mostly useful for developers.",
"Settings.DebugSettings.FetchIncompatibleSessions": "호환되지 않는 세션 보이기",
"Settings.DebugSettings.DebugResetAllSimpleSettings": "설정 초기화",
"Settings.DebugSettings.FetchIncompatibleSessions.Description": "When enabled, you will see active sessions that are not compatible with your current client and that you are unable to join.",
"Settings.LegacyFeatureSettings.UseLegacyGripEquip": "더블 그립으로 장착하기",
"Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "When enabled, you can equip tools and gadgets by pressing grip twice in rapid succession. This setting will likely get removed at some point.",
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "기존 월드 스위처 사용",
"Settings.LegacyFeatureSettings.ConvertLegacySettings": "구 설정 가져오기",
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "When enabled, the app button on your non-primary hand will open a legacy world switch to switch between active worlds. This feature will be replaced in the future by a more flexible solution.",
"Settings.MessagingPrivacySettings.DoNotSendReadStatus": "읽음여부 전달방지",
"Settings.MessagingPrivacySettings.DoNotSendReadStatus": "읽음여부 전달하지 않기",
"Settings.MessagingPrivacySettings.DoNotSendReadStatus.Description": "When enabled, other users won't be able to see when you have read their messages immediatelly. You will also not see when they have read yours.",
"Settings.LocaleSettings.PrimaryInterfaceLocaleCode": "기본 인터페이스 언어 코드",
"Settings.LocaleSettings.CultureLocaleCode": "언어코드",
"Settings.LocaleSettings.CultureLocaleCode.Description": "When set, this will override the default culture locale used for formatting numbers and other quantities. Normally the culture of your selected locale will be used, but this lets you mix and match them. E.g. using your native language with US culture.",
"Settings.LocaleSettings.UseImperialUnits": "파운드 단위계 사용",
"Settings.LocaleSettings.UseImperialUnits.Description": "When enabled, editors for quantities (length/height, mass, volume...) will try to use imperial units instead of metric. Useful if you're from the US, UK, Liberia or Myanmar.",
"Settings.LocaleSettings.AvailableLocales": "지원언어",
"Settings.LocaleSettings.AvailableLocales.Breadcrumb": "사용 가능한 언어",
"Settings.DashSettings.FreeformDash": "자율형 대시",
"Settings.DashSettings.DashCurvature": "곡률",
"Settings.DashSettings.OpenCloseSpeed": "개폐속도",
"Settings.DashSettings.DashCurvature.Description": "This controls how curved the dash is when you are in VR. Setting it to 0 will make it completely flat.",
"Settings.DashSettings.OpenCloseSpeed": "애니메이션 속도",
"Settings.DashSettings.OpenCloseSpeed.Description": "Use this to adjust how quickly the dash opens and closes. If you don't like the animation, you can set this to very high value so dash opens and closes near instantly.",
"Settings.NamePlateSettings.NameplateVisibility": "이름표 보기",
"Settings.NamePlateSettings.NameplateVisibility.Description": "Use this to control whose nameplates will be visible to you.",
"Settings.NamePlateSettings.UseCustomNameplates": "개인화된 이름표 허용",
"Settings.NamePlateSettings.UseCustomNameplates.Description": "If some nameplates are difficult to read, completely hidden or you need to see user's actual username and badges (e.g. for moderation purposes), you disable custom nameplates and see the default ones.",
"Settings.LaserSettings.SmoothSpeed": "커서 이동 속도",
"Settings.LaserSettings.SmoothSpeed.Description": "Use this to control how fast the laser responds to your movements. Lower values will make the laser more sluggish, but better at filtering tremors. Higher values will be more responsive, but also transfer more controller shake.",
"Settings.LaserSettings.ModulateStartAngle": "시작점 휨 각도",
"Settings.LaserSettings.ModulateStartAngle.Description": "This indicates the angle at which the laser smoothing speed will start modulating to catch up to your movements. Increasing this value will require larger movements for the laser to start catching up.",
"Settings.LaserSettings.ModulateEndAngle": "끝자락 휨 각도",
"Settings.LaserSettings.ModulateEndAngle.Description": "Related to the modulate start angle, this indicates when will the modulation reach maximum speed. By changing the start and end angles, you can control how responsive the laser is the more you move your hand.",
"Settings.LaserSettings.ModulateExponent": "조정 계수",
"Settings.LaserSettings.ModulateExponent.Description": "This controls the response curve of the laser modulation between the start and end angles. You can use this to either make the laser respond more sluggishly at first or to start responding quickly and then tapering off.",
"Settings.LaserSettings.ModulateSpeedMultiplier": "조정 속도 계수",
"Settings.LaserSettings.ModulateSpeedMultiplier.Description": "The laser smoothing speed will be multiplied by this value once you have reached the modulate end angle. Increasing this value will make the laser catch up quicker once you move your hand far enough. Lowering the value will make it take longer to catch up.",
"Settings.LaserSettings.StickThreshold": "접점을 유지하는 한계치",
"Settings.LaserSettings.StickThreshold.Description": "This controls how much will the laser stick to interactive items. Larger values will make it stick more. Setting this to zero will stop the stickiness completely.",
"Settings.LaserSettings.ShowInDesktop": "데스크탑 모드에서 지시선 보이기",
"Settings.LaserSettings.ShowInDesktop.Description": "When on, the laser visual will be rendered to you fully when in first person view in desktop mode.",
"Settings.DesktopViewSettings.FollowCursor": "커서추적",
"Settings.DesktopViewSettings.FollowCursor": "커서 따라가기",
"Settings.DesktopViewSettings.FollowCursor.Description": "When enabled, the Desktop view will automatically switch to whichever screen is your cursor on. This is useful when you're using physical keyboard and mouse while in VR.",
"Settings.DesktopViewSettings.Brightness": "밝기",
"Settings.DesktopViewSettings.Brightness.Description": "The brightness of the desktop view.",
"Settings.DesktopViewSettings.Opacity": "불투명도",
"Settings.DesktopViewSettings.Opacity.Description": "Lower the value to make the desktop view semi-transparent, making it easier to see what's behind it in the world.",
"Settings.PhotoCaptureSettings.FingerGestureEnabled": "제스쳐 촬영 사용",
"Settings.PhotoCaptureSettings.FingerGestureEnabled.Description" : "When enabled, you can quickly take pictures in world by posing your fingers to make a picture frame and then curling one of your index fingers.",
"Settings.PhotoCaptureSettings.NormalCaptureResolution": "즉석 촬영 해상도",
"Settings.PhotoCaptureSettings.NormalCaptureResolution.Description": "This sets what resolution will normal photos captures by the finger gesture or the desktop key shortcut be. Higher resolutions will take more time and storage to process, but give better detail.",
"Settings.PhotoCaptureSettings.TimerCaptureResolution": "지연 촬영 해상도",
"Settings.PhotoCaptureSettings.TimerCaptureResolution.Description": "Similar to normal resolution, you can set a separate resolution for photos captured with the timer feature. This can be useful if you use timer to capture group photos, which can benefit from higher resolution.",
"Settings.PhotoCaptureSettings.TimerSeconds": "지연 시간",
"Settings.PhotoCaptureSettings.CaptureStereo": "3D 촬영",
"Settings.PhotoCaptureSettings.TimerSeconds.Description": "How many seconds does it take before a photo is captured with the timer feature.",
"Settings.PhotoCaptureSettings.CaptureStereo": "스테레오 촬영",
"Settings.PhotoCaptureSettings.CaptureStereo.Description": "When enabled, all quick photo captures will be stereoscopic. This us mostly useful when viewed in VR.",
"Settings.PhotoCaptureSettings.PhotoAutosavePath": "사진 저장 경로",
"Settings.PhotoCaptureSettings.PhotoAutosavePath.Description": "When set, any photos you capture (or save with context menu) will be automatically saved to your in-game inventory. For example <color=hero.yellow>Photos/%year%/%month_name%</color>\n\nFollowing variables are available:\n\n<size=75%>%second%, %minute%, %hour%, %day%, %month%, %year%, %day_name%, %day_name_en%, %month_name%, %month_name_en%, %session_second%, %session_minute%, %session_hour%, %session_day%, %session_month%, %session_year%, %session_day_name%, %session_day_name_en%, %session_month_name%, %session_month_name_en%, %location_name%, %app_version%</size>",
"Settings.DesktopRenderSettings.FieldOfView": "시야각",
"Settings.DesktopRenderSettings.FieldOfView": "시야각(FOV)",
"Settings.DesktopRenderSettings.FieldOfView.Description": "Use this to control the field of view (FOV) when in desktop mode. Larger values will give you wider view at the cost of greater distortion on the sides.",
"Settings.InteractiveCameraFramingSettings.PositioningMode": "위치고정 모드",
"Settings.InteractiveCameraFramingSettings.FieldOfView": "시야각",
"Settings.InteractiveCameraFramingSettings.PositioningMode": "시점",
"Settings.InteractiveCameraFramingSettings.PositioningMode.Description": "This controls how is the interactive camera positioned in the world.",
"Settings.InteractiveCameraFramingSettings.FieldOfView": "시야각(FOV)",
"Settings.InteractiveCameraFramingSettings.FieldOfView.Description": "The field of view of the interactive camera. Higher values will capture more of the scene at the cost of distortion at tht edges.",
"Settings.InteractiveCameraFramingSettings.AnglePosition": "각도",
"Settings.InteractiveCameraFramingSettings.AnglePosition.Description": "In third person or group mode, this controls position around circle of the target subject/group.",
"Settings.InteractiveCameraFramingSettings.Distance": "거리",
"Settings.InteractiveCameraFramingSettings.Distance.Description": "In third person or group mode, this controls how far away the camera is from the target subject/group.",
"Settings.InteractiveCameraFramingSettings.HeightOffset": "높이 보정치",
"Settings.InteractiveCameraFramingSettings.HeightOffset.Description": "In third person or group mode, this lets you move the camera higher or lower relative to the target subject/group.",
"Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "1인칭 상하각",
"Settings.InteractiveCameraFramingSettings.FirstPersonPitch.Description": "In first person mode, use this to pitch the camera up and down.",
"Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "1인칭 회전각",
"Settings.InteractiveCameraFramingSettings.FirstPersonRoll.Description": "In first person mode, this controlls the sideways rotation of the camera - tilting of left and right",
"Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "1인칭 수평 보정",
"Settings.InteractiveCameraFramingSettings.FirstPersonOffset.Description": "Use this to move the camera offset in first person view relative to your eyes. This can be used if the avatar face geometry is clipping into the camera's view.",
"Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "뷰포트 위치",
"Settings.InteractiveCameraFramingSettings.FramingViewportPosition.Description": "These are normalized coordinates in the camera's viewport. The camera will try to frame the target (e.g. user's head in third person mode) to this position in the viewport.",
"Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "시점을 머리의 앞쪽으로 이동",
"Settings.InteractiveCameraFramingSettings.AimInFrontOfHead.Description": "Instead of camera pointing directly at the user's head, it will try to aim at a point in front of user's head. This can be useful when you want to frame what the user is looking at (e.g. in-world items and interfaces).",
"Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "촬영 장애물 피하기",
"Settings.InteractiveCameraPositioningSettings.AvoidOcclusion.Description": "If the view of the camera would be obscured by collidable object, it will automatically move closer to avoid the occlusion.",
"Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "카메라를 월드공간에 유지",
"Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace.Description": "Make sure that the camera stay in the root world space, rather than parenting itself in the same space as the user. This can give better framing and positioning when using user anchors (e.g. in vehicles).",
"Settings.InteractiveCameraPositioningSettings.MovementWobble": "흔들림 효과 주기",
"Settings.InteractiveCameraPositioningSettings.MovementWobble.Description": "This adds a random movement offset to the position of the camera that changes over time. This can make shots look less static, especially if you don't move much.",
"Settings.InteractiveCameraRenderSettings.HideAllBadges": "배지 숨기기",
"Settings.InteractiveCameraRenderSettings.HideAllBadges.Description": "The camera will not render any user badges, regardless of your badge setting",
"Settings.InteractiveCameraRenderSettings.HideAllLasers": "지시선 숨기기",
"Settings.InteractiveCameraRenderSettings.HideAllLasers.Description": "The camera will not render any user interaction lasers.",
"Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "아바타의 시선을 카메라로 고정",
"Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera.Description": "When avatar uses simulated eye movement (meaning the user doesn't have eye tracking), this will make avatar prioritize eye contact with the camera.",
"Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "그룹 식별 반경",
"Settings.InteractiveCameraGroupSettings.GroupDetectionRadius.Description": "Users that are within this distance will be added to the group that the camera is automatically framing in the group mode.",
"Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "그룹 이탈 경계",
"Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary.Description": "How far does the user need to move away from the group radius before they are excluded from the group.",
"Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "Position smoothing speed",
"Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "Angle smoothing speed",
"Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "Framing smoothing speed",
"Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "위치 보간속도",
"Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed.Description": "This indicates how fast does the camera move to its target position in the world. Larger values will make the camera move faster, but also result in more jerky movements.",
"Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "각도 보간속도",
"Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed.Description": "This indicates how quickly does the camera respond to change in angle around the target subject.",
"Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "프레임 보간속도",
"Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed.Description": "This controls how fast is the camera adjusting its framing of the target subject. Larger values will make it track the target faster, but also result in more jerky movements.",
"Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "촬영위치간 부드러운 이동 지원",
"Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "전환속도",
"Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "등속전환",
"Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "촬영위치간 보간 이동",
"Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors.Description": "When enabled, camera will smoothly interpolate between camera anchors in the world.",
"Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "보간속도",
"Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed.Description": "When interpolation between anchors is enabled, this controls how fast the camera moves from one anchor to another.",
"Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "등속보간",
"Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation.Description": "Enable this to use linear interpolation when moving between anchors instead of a smooth one. Linear interpolation starts and stops abruptly, but has a constant movement speed, regardless of the distance between the anchor. This means that if anchors are further apart, it'll take longer for the camera to reach it.",
"Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "촬영한 사진을 월드에 생성",
"Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld.Description": "When you take photos using the interactive camera dialog, should they be spawned into the world? When disabled, they will only be saved to your documents or inventory (if autosave is configured)",
"Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "모션블러",
"Settings.InteractiveCameraPostProcessingSettings.MotionBlur.Description": "Should the camera render motion blur effect?",
"Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "SSR(스크린 스페이스 리플렉션)",
"Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections.Description": "Should the camera render screen space reflections effects? This can provide better reflections for shiny surfaces, but can lead to artifacts and increased performance requirements.",
"Settings.DescriptionField.NoTextTitle": "자세히",
"Settings.DescriptionField.NoTextDescription": "<i><alpha=#77>설정에 커서를 올리면 자세한 정보를 얻을 수 있습니다.</closeall>",
@ -1409,8 +1513,8 @@
"LocomotionArchetype.ThreeAxisFly": "3축 자유비행",
"LocomotionArchetype.ZeroG": "무중력",
"LocomotionSettings.MakePreferred": "우선순위로 설정",
"LocomotionSettings.MakeLeastPreferred": "최하순위로 설정",
"LocomotionSettings.MakePreferred": "맨 위로 이동",
"LocomotionSettings.MakeLeastPreferred": "맨 아래로 이동",
"Settings.Height": "나의 키:",
"Settings.Metric": "미터법 (cm)",
@ -1490,10 +1594,10 @@
"Settings.Save": "설정 저장",
"Settings.FullBody.Header": "풀 바디 트래킹:",
"Settings.FullBody.FeetPositionSmoothing": "자연스러운 발 위치",
"Settings.FullBody.FeetRotationSmoothing": "자연스러운 발 회전",
"Settings.FullBody.HipsPositionSmoothing": "자연스러운 허리 위치",
"Settings.FullBody.HipsRotationSmoothing": "자연스러운 허리 회전",
"Settings.FullBody.FeetPositionSmoothing": "발 위치보간",
"Settings.FullBody.FeetRotationSmoothing": "발 회전보간",
"Settings.FullBody.HipsPositionSmoothing": "허리 위치보간",
"Settings.FullBody.HipsRotationSmoothing": "허리 회전보간",
"Settings.Dash.Header": "대시",
"Settings.Dash.Curvature": "대시의 휨 정도(곡률)",
@ -1771,8 +1875,8 @@
"Inspector.DynamicBoneChain.SetupFromChildren": "자식으로부터 설정",
"Inspector.DynamicBoneChain.SetupFromChildrenAll": "자식으로부터 설정(모두)",
"Inspector.DynamicBoneChain.SetupFromChildrenRig": "자식으로부터 설정(리그만)",
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "자식의 부드러운 움직임 설정을 갱신",
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "자식의 부드러운 움직임 설정을 삭제",
"Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "자식의 보간설정 갱신",
"Inspector.DynamicBoneChain.ClearSmoothTransforms": "자식의 보간설정 삭제",
"Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 콜라이더와 잡기 -------",
"Inspector.DynamicBoneChain.AddFixedCollidersFromHierarchy": "부모로부터 상속된 고정 콜라이더를 추가",
"Inspector.DynamicBoneChain.AlwaysGrabLastBone": "항상 마지막 본을 잡도록 함",