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Fix typo
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1 changed files with 2 additions and 2 deletions
4
en.json
4
en.json
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@ -1543,8 +1543,8 @@
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"Settings.PostProcessingSettings.AmbientOcclusionIntensity.Description" : "Ambient Occlusion darkens creases and corners in the scene, which would typically receive less light. This can give the scene more depth and realism. Using this control you can control the intensity of the effect.\n\nPlease note that by setting this too low or disabling it, some content might look incorrect or completely flat when it otherwise would not.\n\nIf you set the effect to <nobr><color=hero.yellow>0 %</color></nobr> the filter will be disabled completely, which can improve performance.",
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"Settings.PostProcessingSettings.ScreenSpaceReflections" : "Screen Space Reflections <size=75%>(experimental)</size>",
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"Settings.PostProcessingSettings.ScreenSpaceReflections.Description" : "When enabled, any parts of the scene currently visible to the camera will reflect off shiny surfaces in realtime. This can add more realism to the scene and improve look of shiny surfaces at cost of extra performance.\n\nPlease note that this filter is considered experimental right now and does not work well in a lot of scenarios, resulting in ghostly reflections and artifacts.",
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"Settings.PostProcessingSettings.Antialising" : "Antialiasing (AA)",
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"Settings.PostProcessingSettings.Antialising.Description" : "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\n<color=red>Warning:</color> Some AA options might not be suitable or work at all in VR.",
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"Settings.PostProcessingSettings.Antialiasing" : "Antialiasing (AA)",
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"Settings.PostProcessingSettings.Antialiasing.Description" : "Antialising smooths out sharp jagged edges on objects in the scene. You can select from several different filters, with each filter having different downsides. FXAA is commonly used and works reasonably well enough, but can also blur other parts of the scene, such as text.\n\n<color=red>Warning:</color> Some AA options might not be suitable or work at all in VR.",
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"LocomotionArchetype.Walk": "Walk",
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"LocomotionArchetype.Fly": "Fly",
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