mirror of
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zh-cn: Make corrections according to the discussion results
This commit is contained in:
parent
fdd2d5ec8b
commit
4a9f798286
1 changed files with 103 additions and 103 deletions
180
zh-cn.json
180
zh-cn.json
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@ -55,8 +55,8 @@
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"General.Sort.Ascending": "升序",
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"General.Sort.Descending": "降序",
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"General.Units.Metric" : "米制",
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"General.Units.Imperial" : "英制单位",
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"General.Units.Metric" : "国际单位(米)",
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"General.Units.Imperial" : "英制单位(吋)",
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"Worlds.Home" : "家",
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"Worlds.Tutorial" : "教程",
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@ -144,7 +144,7 @@
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"Dash.Screens.Contacts": "好友",
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"Dash.Screens.Inventory": "物品栏",
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"Dash.Screens.Desktop": "桌面",
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"Dash.Screens.Session": "会话",
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"Dash.Screens.Session": "房间",
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"Dash.Screens.FileBrowser": "<nobr>文件浏览器",
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"Dash.Screens.Settings": "设置",
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"Dash.Screens.Exit": "结束",
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@ -193,7 +193,7 @@
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"World.Error.SecurityViolation": "发生安全违例",
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"World.Error.OnlyRegisteredUsers": "只允许注册用户加入",
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"World.Error.OnlyContacts": "仅允许房主的好友加入",
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"World.Error.OnlyContactsOfContacts": "仅允许在会话中的用戶的好友加入",
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"World.Error.OnlyContactsOfContacts": "仅允许在房间中的用戶的好友加入",
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"World.Error.Private": "此房间仅允许房主邀请加入",
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"World.Error.SessionEnded": "此房间已关闭",
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"World.Error.UserLimitReached": "此房间达到了人数上限",
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@ -258,31 +258,31 @@
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"World.Actions.GuestWarning": "",
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"World.Actions.HostingWarning": "你的设备目前是此房间的主机。如果继续操作,所有的玩家都会从此房间断开连接。",
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"World.Actions.GetWorldOrb": "获取世界球体",
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"World.Actions.GetWorldOrb": "获取世界球",
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"World.Actions.CopyWorldURL": "复制世界URL",
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"World.Actions.CopyRecordURL": "复制记录URL",
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"World.Actions.StartCustomSession": "开始自定义会话",
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"World.Actions.StartCustomSession": "创建自定义房间",
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"World.Actions.ModifyMetadata": "编辑元数据",
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"World.Actions.GetSessionOrb": "获取会话球",
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"World.Actions.CopySessionURL": "复制会话URL",
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"World.Actions.GetSessionOrb": "获取房间球",
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"World.Actions.CopySessionURL": "复制房间URL",
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"World.Indicator.NoData": "没有数据",
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"World.Indicator.LocalWorld": "本地设备",
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"World.Indicator.Author": "作者: {name}",
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"World.Indicator.Host": "房主: {name}",
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"World.Indicator.Hosting": "房间运行中",
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"World.Indicator.Hosting": "您在此房间",
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"World.Indicator.Sessions": "{n} 个房间",
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"World.Indicator.Users": "用户",
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"World.Indicator.Users.None": "(找不到活跃的会话)",
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"World.Indicator.Users.None": "(找不到活跃的房间)",
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"World.Indicator.Description": "描述",
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"World.Indicator.Description.None": "(没有提供描述)",
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"World.Indicator.Visited": "(造访过)",
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"World.Detail.ActiveSessions": "活跃的会话:",
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"World.Detail.ActiveSessions": "活跃的房间:",
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"World.Detail.ActiveUsers": "活跃用户:",
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"World.Detail.NewSession": "<新会话>",
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"World.Detail.NewSession": "<新房间>",
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"World.Detail.DescriptionHeader": "描述: ",
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"World.Detail.SessionInformationHeader": "会话信息",
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"World.Detail.SessionInformationHeader": "房间信息",
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"World.Detail.Uptime": "运行时间",
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"World.Detail.AccessLevel": "能见度",
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"World.Detail.Users": "用户",
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@ -299,9 +299,9 @@
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"World.Category.Everything": "所有",
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"World.Category.Featured": "精选",
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"World.Category.PublishedWorlds": "发布的世界",
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"World.Category.ActiveSessions": "活跃会话",
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"World.Category.ContactsSessions": "好友的会话",
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"World.Category.HeadlessSessions": "云端会话",
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"World.Category.ActiveSessions": "活跃房间",
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"World.Category.ContactsSessions": "好友的房间",
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"World.Category.HeadlessSessions": "云端房间",
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"World.Category.Social": "社交",
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"World.Category.Games": "游戏类",
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"World.Category.Art": "艺术",
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@ -322,7 +322,7 @@
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"World.SortParameter.SearchScore": "搜索分数",
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"World.SortParameter.Name": "名称",
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"World.SortParameter.OpenedWorldCount": "开放的世界数",
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"World.SortParameter.TotalSessionCount": "总会话数",
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"World.SortParameter.TotalSessionCount": "总房间数",
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"World.SortParameter.TotalUserCount": "总用户数",
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"World.SortParameter.CreationDate": "创建日期",
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"World.SortParameter.LastUpdateDate": "修改日期",
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@ -333,7 +333,7 @@
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"World.Filter.DataSources": "数据源:",
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"World.Filter.OpenedWorlds": "开放的世界",
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"World.Filter.ActiveSessions": "活动会话",
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"World.Filter.ActiveSessions": "活动房间",
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"World.Filter.PublishedWorlds": "发布的世界",
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"World.Filter.LocalWorlds": "本地世界",
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"World.Filter.BaseSearch": "基础搜索:",
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@ -343,11 +343,11 @@
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"World.Filter.SubmittedToGroup": "提交给组:",
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"World.Filter.Featured": "仅精选",
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"World.Filter.MyWorlds": "我的世界",
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"World.Filter.SessionFiltering": "会话过滤:",
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"World.Filter.SessionFiltering": "房间过滤:",
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"World.Filter.MinimumUsers": "最低人数: <b>{n}</b>",
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"World.Filter.MinimumContacts": "最低好友数: <b>{n}</b>",
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"World.Filter.OnlyHeadless": "仅云端主机",
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"World.Filter.IncompatibleSessions": "不兼容的会话",
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"World.Filter.IncompatibleSessions": "不兼容的房间",
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"World.Filter.MaxAccessLevel": "最大访问权限级别:",
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"World.Filter.MinimumUptime": "最小运行时间:",
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"World.Filter.Sorting": "排序:",
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@ -363,9 +363,9 @@
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"World.Edit.AccessPublic": "任何人(公开)",
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"World.Edit.ReadOnly": "只读",
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"Tools.AvatarCreator": "虚拟形象创建工具",
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"Tools.FullBodyCalibrator": "全身/虚拟形象校准工具",
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"Tools.CameraStreaming": "相机/流媒体",
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"Tools.AvatarCreator": "创建虚拟形象",
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"Tools.FullBodyCalibrator": "校准全身追踪",
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"Tools.CameraStreaming": "打开相机",
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"Tools.CreateNewWorld": "创建新世界",
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"Tools.Debug": "调试",
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"Tools.StreamAudio": "流音频",
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@ -391,8 +391,8 @@
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"Options.Nameplates.CustomStyle": "显示自定义铭牌",
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"Indicator.OnlineUsers": "服务器共 <color=hero.yellow>{users}</color> 人在线",
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"Indicator.OnlineUsersVR": "其中 <color=hero.purple>{users}</color> 人位于VR模式",
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"Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> 人位于桌面模式",
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"Indicator.OnlineUsersVR": "其中 <color=hero.purple>{users}</color> 人VR模式在线",
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"Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> 人桌面模式在线",
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"Indicator.ServerStatus.Status": "云服务状态",
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"Indicator.ServerStatus.Good": "良好",
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@ -486,8 +486,8 @@
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"Register.InvalidDateOfBirth": "无效出生日期",
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"Register.InvalidDateOfBirth.Description": "你的出生日期无效",
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"Register.UsernameContainsBlockedTerms": "用户名含有敏感词",
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"Register.UsernameContainsBlockedTerms.Description": "你的用户名含有敏感词。如果你认为这是一个错误,请在 {supportUrl} 联系支持人员。",
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"Register.UsernameContainsBlockedTerms": "用户名含有屏蔽词",
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"Register.UsernameContainsBlockedTerms.Description": "你的用户名含有屏蔽词。如果你认为这是一个错误,请在 {supportUrl} 联系支持人员。",
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"Register.MissingPassword": "未输入密码",
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"Register.MissingPassword.Description": "你似乎没有提供密码",
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@ -547,7 +547,7 @@
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"Account.ErrorPasswordMismatch": "密码不匹配!",
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"Account.ErrorEmailMismatch": "电子邮件不匹配!",
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"Account.ErrorLoginError": "登录错误:",
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"Account.RegistrationSuccess": "<size=120%>成功!</size><br><br>验证链接已通过电子邮件发送到 {email}。<br><br>保持此会话打开并单击此链接后,你将自动登录。<br><br>如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。",
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"Account.RegistrationSuccess": "<size=120%>成功!</size><br><br>验证链接已通过电子邮件发送到 {email}。<br><br>保持此房间打开并单击此链接后,你将自动登录。<br><br>如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。",
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"Account.BirthMonth": "出生月份:",
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"Account.BirthDay": "出生日:",
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"Account.BirthYear": "出生年份:",
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@ -617,7 +617,7 @@
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"Session.Permission.ClearOverrides": "清除权限覆盖项",
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"Session.JoinVerifier.EnableHeader" : "激活自定义准入认证?",
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"Session.JoinVerifier.EnableText" : "<color=red>警告:</color> 你将要启用自定义准入认证,其是当前世界的一部分。当你这样做之前,请确保你信任此世界的创建者。因为自定义准入认证器可以绕过标准会话访问规则,并使用其自己的规则允许或阻止用户进入。",
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"Session.JoinVerifier.EnableText" : "<color=red>警告:</color> 你将要启用自定义准入认证,其是当前世界的一部分。当你这样做之前,请确保你信任此世界的创建者。因为自定义准入认证器可以绕过标准房间访问规则,并使用其自己的规则允许或阻止用户进入。",
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"Session.JoinVerifier.Label" : "使用自定义准入认证器: {name}",
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"Session.JoinVerifier.ComponentWarning" : "<color=red>警告:</color> 目前,并没有机制可以在认证器启用后防止篡改。如果篡改用于认证的 ProtoFlux 设置可能导致问题, 请!不!要!使用这个功能且 不!要!在你的世界中激活它。",
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"Session.JoinVerifier.SetCustomVerifier" : "设为自定义加入请求认证器",
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@ -640,8 +640,8 @@
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"Contacts.IgnoreRequest": "忽略请求",
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"Contacts.Invite": "邀请",
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"Contacts.RevokeInvite": "撤回邀请",
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"Contacts.BanFromAllSessions": "禁止进入我主持的会话",
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"Contacts.UnbanFromAllSessions": "取消禁止进入我主持的会话",
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"Contacts.BanFromAllSessions": "禁止进入我创建的房间",
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"Contacts.UnbanFromAllSessions": "取消禁止进入我创建的房间",
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"Contacts.BanFromCurrentWorld": "禁止进入当前的世界",
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"Contacts.UnbanFromCurrentWorld": "取消禁止进入当前的世界",
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"Contacts.RecordingVoiceMessage": "正在录音...",
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@ -653,13 +653,13 @@
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"Contacts.WriteMessage": "编写消息...",
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"Contacts.InSession": "在 {name}",
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"Contacts.NoSession": "无会话",
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"Contacts.InPrivate": "在私人世界",
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"Contacts.InContactsOnly": "在仅限好友的世界",
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"Contacts.InHidden": "在隐藏的世界",
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"Contacts.InHiddenContactsOnly": "在隐藏的,仅限好友的世界",
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"Contacts.InHiddenContactsPlus": "在隐藏的,仅限好友+的世界",
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"Contacts.InLAN": "在局域网世界",
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"Contacts.NoSession": "无房间",
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"Contacts.InPrivate": "在私人房间",
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"Contacts.InContactsOnly": "在仅限好友的房间",
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"Contacts.InHidden": "在隐藏的房间",
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"Contacts.InHiddenContactsOnly": "在隐藏的,仅限好友的房间",
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"Contacts.InHiddenContactsPlus": "在隐藏的,仅限好友+的房间",
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"Contacts.InLAN": "在局域网房间",
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"Contacts.UsingDifferentVersion": "使用版本: {version}",
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"Contacts.RequestSent": "请求已发送",
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"Contacts.RequestReceived": "好友请求",
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@ -668,16 +668,16 @@
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"Contacts.SearchResult": "搜索结果",
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"Contacts.Bot": "Bot帐户",
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"Contacts.Migrated": "好友未迁移",
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"Contacts.IncompatibleSession" : "不兼容的会话",
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"Contacts.IncompatibleSession" : "房间版本不兼容",
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"Notifications.IsSociable" : "有社交意愿,叫一下或者邀请他们!",
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"Notifications.IsOnline": "已上线",
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"Notifications.IsOnlineOnDifferentVersion": "已上线 <size=75%>(使用版本: {version})</size>",
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"Notifications.IsOnline": "上线了",
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"Notifications.IsOnlineOnDifferentVersion": "上线了 <size=75%>(使用版本: {version})</size>",
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"Notifications.ReceivedContactRequest": "请求添加你为好友",
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"Notifications.ReceivedInvite": "邀请你:",
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"Notifications.ReceivedItem": "发来一件物品:",
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"Notifications.VoiceMessage": "发来一条语音消息",
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"Notifications.SessionStarted": "开始的会话:",
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"Notifications.SessionStarted": "开始的房间:",
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"Notifications.UserJoined": "用户加入了",
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"Notifications.UserLeft": "用户已离开",
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"Notifications.PermissionChanged": "权限组已经改为 {new}",
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@ -891,7 +891,7 @@
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"CreateNew.Text.Outline": "描边文本",
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"CreateNew.Editor": "编辑器",
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"CreateNew.Editor.UserInspector": "用户查看工具",
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"CreateNew.Editor.UserInspector": "用户查看器",
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"CreateNew.Editor.LightSourcesWizard": "世界光源设置向导",
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"CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导",
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"CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导",
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"CreateNew.Directory.Title": "创建新目录:",
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"CreateNew.Directory.Error.EmptyName": "请输入名称:",
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"CreateNew.Directory.Error.LongName": "名称太长了:",
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"CreateNew.Directory.Error.LongName": "名称过长:",
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"CreateNew.Directory.Error.InvalidName": "无效名称:",
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"AvatarCreator.Title": "虚拟形象创建工具",
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"AvatarCreator.Create": "创建",
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"AvatarCreator.ProtectionUnavailable": "<i>虚拟形象保护在该世界不可用。请切换到另外一个世界来保护虚拟形象。</i>",
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"Importer.General.AsRawFile": "原文件",
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"Importer.General.AsRawFile": "原始文件",
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"Importer.Folder.Title": "文件夹导入工具",
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"Importer.Folder.Individual": "逐个导入",
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@ -969,7 +969,7 @@
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"Importer.Image.Stereo360": "360°双目图像",
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"Importer.Image.180": "180°图像",
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"Importer.Image.Stereo180": "180°双目图像",
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"Importer.Image.LUT": "LUT 图像",
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"Importer.Image.LUT": "LUT 颜色查找表",
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"Importer.Image.Failure.Heading": "导入图片 <color=hero.yellow>{image}</color> 失败",
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"Importer.Image.Failure.Description": "导入图片失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
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@ -978,10 +978,10 @@
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"Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
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"Importer.ImageVideo.LayoutPrompt": "请选择布局",
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"Importer.ImageVideo.LayoutHorizontalLR": "并排 LR",
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"Importer.ImageVideo.LayoutHorizontalRL": "并排 RL",
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"Importer.ImageVideo.LayoutVerticalLR": "上下 LR",
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"Importer.ImageVideo.LayoutVerticalRL": "上下 RL",
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"Importer.ImageVideo.LayoutHorizontalLR": "从左到右水平排布",
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"Importer.ImageVideo.LayoutHorizontalRL": "从右到左水平排布",
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"Importer.ImageVideo.LayoutVerticalLR": "从左到右垂直排布",
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"Importer.ImageVideo.LayoutVerticalRL": "从右到左垂直排布",
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"Importer.Model.Title": "模型导入工具",
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"Importer.Model.Prompt": "请选择导入方式",
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@ -995,14 +995,14 @@
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"Importer.Model.RegularKind": "虚拟形象、常规物体",
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"Importer.Model.SeparableKind": "可分离的可吸附组件",
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"Importer.Model.UnitsPrompt": "请选择模型长度单位",
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"Importer.Model.AutoScale": "自动猜测",
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"Importer.Model.AutoScale": "自动检测",
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"Importer.Model.AutoHumanoid": "自动人形大小",
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"Importer.Model.Meters": "米(m)",
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"Importer.Model.Millimeters": "毫米(mm)",
|
||||
"Importer.Model.Centimeters": "厘米(cm)",
|
||||
"Importer.Model.Inches": "英寸(in)",
|
||||
"Importer.Model.FinalizePrompt": "确定要导入吗?",
|
||||
"Importer.Model.RunImport": "运行导入!",
|
||||
"Importer.Model.RunImport": "运行导入",
|
||||
|
||||
"Importer.Model.Advanced.Scale": "缩放:",
|
||||
"Importer.Model.Advanced.AutoScale": "自动缩放",
|
||||
|
|
@ -1032,17 +1032,17 @@
|
|||
"Importer.Model.Advanced.ForceTpose": "强制T-Pose",
|
||||
"Importer.Model.Advanced.ForcePointCloud": "作为点云",
|
||||
|
||||
"Importer.Model.Advanced.DualSided": "强制双面",
|
||||
"Importer.Model.Advanced.FlatShaded": "强制平面着色",
|
||||
"Importer.Model.Advanced.DualSided": "使用双面着色",
|
||||
"Importer.Model.Advanced.FlatShaded": "使用平面着色",
|
||||
"Importer.Model.Advanced.DeduplicateInstances": "删除重复实例(慢)",
|
||||
"Importer.Model.Advanced.Optimize": "优化模型/场景",
|
||||
"Importer.Model.Advanced.SplitSubmeshes": "分割子网格",
|
||||
"Importer.Model.Advanced.RandomColors": "产生随机颜色",
|
||||
"Importer.Model.Advanced.SpawnMaterialOrbs": "生成材质球",
|
||||
"Importer.Model.Advanced.ImagesByName": "按名称导入图像",
|
||||
"Importer.Model.Advanced.ForcePointFiltering": "强制过滤点",
|
||||
"Importer.Model.Advanced.ForceNoMipMaps": "强制不使用 MipMaps",
|
||||
"Importer.Model.Advanced.ForceUncompressed": "强制解压缩",
|
||||
"Importer.Model.Advanced.ForcePointFiltering": "禁用图像插值(像素图)",
|
||||
"Importer.Model.Advanced.ForceNoMipMaps": "禁用 MipMaps",
|
||||
"Importer.Model.Advanced.ForceUncompressed": "禁用图像压缩",
|
||||
|
||||
"Importer.Model.Advanced.Grabbable": "使可抓取",
|
||||
"Importer.Model.Advanced.Scalable": "使可缩放",
|
||||
|
|
@ -1073,7 +1073,7 @@
|
|||
"Exporter.InvalidFileName": "无效的文件名",
|
||||
|
||||
"Export.PackageExportable.Package": "Resonite 包文件",
|
||||
"Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=50%>(+变量)</size>",
|
||||
"Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=50%>(包含变量)</size>",
|
||||
|
||||
"Export.AudioExportable.OriginalFormat" : "音频 <size=75%>(原始格式)</size>",
|
||||
|
||||
|
|
@ -1087,14 +1087,14 @@
|
|||
"Importer.Package.Progress.Fail" : "无法导入。请检查日志",
|
||||
|
||||
"NewWorld.Title": "创建世界",
|
||||
"NewWorld.SessionTitle": "新会话",
|
||||
"NewWorld.SessionTitle": "新房间",
|
||||
"NewWorld.Template": "世界模板:",
|
||||
"NewWorld.CustomPreset": "自定义预设:",
|
||||
"NewWorld.SessionSettings": "会话设定:",
|
||||
"NewWorld.SessionSettings": "房间设定:",
|
||||
"NewWorld.UnsafeMode": "不安全模式:",
|
||||
"NewWorld.Port": "端口:",
|
||||
"NewWorld.AutoPort": "自动:",
|
||||
"NewWorld.DefaultName": "{name} 世界",
|
||||
"NewWorld.DefaultName": "{name}的新世界",
|
||||
|
||||
"FullBody.Title": "全身/虚拟形象校准",
|
||||
"FullBody.SetHeight": "1) 设定身高",
|
||||
|
|
@ -1431,10 +1431,10 @@
|
|||
"Settings.SteamIntegrationSettings": "Steam 整合",
|
||||
|
||||
"Settings.DiscordIntegrationSettings.RichPresence": "Discord 游戏状态",
|
||||
"Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Discord 的游戏状态系统发送哪些信息。\n\n<color=hero.yellow>无</color> - 不要向 Discord 发送游戏状态。\n<color=hero.yellow>基础</color> - 只发送有限的详细信息,例如你目前在 Resonite 处于在线状态。\n<color=hero.yellow>完整</color> - 在公开会话中,将所有合适的会话信息发送到 Discord。 包括世界名称和会话中有多少用户。\n\nDiscord 本身也会进行检测,以显示您正在玩的游戏。 这可以在 Discord 的设置中禁用。",
|
||||
"Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Discord 的游戏状态系统发送哪些信息。\n\n<color=hero.yellow>无</color> - 不要向 Discord 发送游戏状态。\n<color=hero.yellow>基础</color> - 只发送有限的详细信息,例如你目前在 Resonite 处于在线状态。\n<color=hero.yellow>完整</color> - 在公开房间中,将所有合适的房间信息发送到 Discord。 包括世界名称和房间中有多少用户。\n\nDiscord 本身也会进行检测,以显示您正在玩的游戏。 这可以在 Discord 的设置中禁用。",
|
||||
|
||||
"Settings.SteamIntegrationSettings.RichPresence": "Steam 游戏状态",
|
||||
"Settings.SteamIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Steam 的游戏状态系统发送哪些信息。\n\n<color=hero.yellow>无</color> - 不要向 Steam 发送游戏状态。\n<color=hero.yellow>基础</color> - 只发送有限的详细信息,例如你目前在 Resonite 处于在线状态。\n<color=hero.yellow>完整</color> - 在公开会话中,将所有合适的会话状态发送到 Steam。 包括世界名称和会话中有多少用户。\n\n无论设置与否,Steam 本身都会显示您正在玩 Resonite。更改此设置只会影响向 Steam 发送多少有关当前会话的额外数据。",
|
||||
"Settings.SteamIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Steam 的游戏状态系统发送哪些信息。\n\n<color=hero.yellow>无</color> - 不要向 Steam 发送游戏状态。\n<color=hero.yellow>基础</color> - 只发送有限的详细信息,例如你目前在 Resonite 处于在线状态。\n<color=hero.yellow>完整</color> - 在公开房间中,将所有合适的房间状态发送到 Steam。 包括世界名称和房间中有多少用户。\n\n无论设置与否,Steam 本身都会显示您正在玩 Resonite。更改此设置只会影响向 Steam 发送多少有关当前房间的额外数据。",
|
||||
|
||||
"Settings.SteamIntegrationSettings.SaveScreenshots": "保存截图",
|
||||
"Settings.SteamIntegrationSettings.SaveScreenshots.Description": "启用此设置后,您拍摄的照片副本将保存到 Steam 屏幕截图中。",
|
||||
|
|
@ -1585,7 +1585,7 @@
|
|||
"Settings.AudioVolumeSettings.MultimediaVolume": "多媒体音量",
|
||||
"Settings.AudioVolumeSettings.MultimediaVolume.Description": "控制各种多媒体的音频音量。 通常情况下,音频、音乐和视频播放器都属于多媒体,也包括世界上的背景音乐。",
|
||||
"Settings.AudioVolumeSettings.VoiceVolume": "语音音量",
|
||||
"Settings.AudioVolumeSettings.VoiceVolume.Description": "这可以控制所有其他用户的语音音量。在某些情况下,预先录制的语音片段也受此设置控制。你还可以在会话选项中调整每个用户的音量。",
|
||||
"Settings.AudioVolumeSettings.VoiceVolume.Description": "这可以控制所有其他用户的语音音量。在某些情况下,预先录制的语音片段也受此设置控制。你还可以在房间选项中调整每个用户的音量。",
|
||||
"Settings.AudioVolumeSettings.UserInterfaceVolume": "UI音量",
|
||||
"Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "通过该设置,你可以专门调整UI的声音效果--悬停和按下按钮、滑块、某些工具的交互、捕捉照片等。",
|
||||
|
||||
|
|
@ -1632,23 +1632,23 @@
|
|||
"Settings.EarmuffSettings.VolumeAttenuation.Description" : "该值控制 \"侦听锥\" 以外声音的响度。 将其设置为 0 % 时,侦听锥范围以外的所有用户都将完全静音。",
|
||||
|
||||
"Settings.RealtimeNetworkingSettings.DisableLAN": "禁用局域网连接",
|
||||
"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播会话或监听本网络上广播的其他会话。",
|
||||
"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播房间或监听本网络上广播的其他房间。",
|
||||
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "尽可能通过 Steam 网络通信",
|
||||
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "启用后,你将尽可能通过 Steam 网络通信协议进行连接。在某些情况下,例如当 LNL 协议处于严重拥堵状态时,这将有所帮助。不过,由于该协议缺少某些功能,可能会导致网络更不稳定,因此我们建议只有在遇到问题时才启用该协议。",
|
||||
"Settings.RealtimeNetworkingSettings.PreferTCP": "尽可能使用 TCP",
|
||||
"Settings.RealtimeNetworkingSettings.PreferTCP.Description": "启用后,通过 TCP 的连接将优先于所有其他协议。这主要影响局域网内的连接,因为默认情况下互联网上的连接不使用 TCP。\n\nTCP 在局域网中性能更好,在某些基于 UDP 协议的网络中也能正常工作。\n\n不过,它们也会受到 \"头部数据包\" 堵塞的影响, 导致声音和动作出现明显延迟。",
|
||||
"Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 数据包大小",
|
||||
"Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "该值会控制用于实时联网的 LNL 协议的数据包大小。 更改此设置将对你加入的所有会话立即生效。\n\n如果你遇到数据包排队的情况,可以增加该值,这样可以提高连接吞吐量。不过,数值越大也会使连接越不稳定,所以要谨慎。\n\n默认值:64\n\n请注意,此设置只是诊断和临时性的解决办法,将来会自动调整此值。",
|
||||
"Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "该值会控制用于实时联网的 LNL 协议的数据包大小。 更改此设置将对你加入的所有房间立即生效。\n\n如果你遇到数据包排队的情况,可以增加该值,这样可以提高连接吞吐量。不过,数值越大也会使连接越不稳定,所以要谨慎。\n\n默认值:64\n\n请注意,此设置只是诊断和临时性的解决办法,将来会自动调整此值。",
|
||||
|
||||
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同时传输资产数",
|
||||
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "在开始会话时,该设置调整当时可以传输多少本地导入的资产。增加该值可以更快地向用户传输资产,但也会降低网络连接的质量。我们建议测试网络可以承受的数值。",
|
||||
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "该设置调整在进入房间时同时可以传输多少本地导入的资产。增加该值可以更快地向用户传输资产,但也会降低网络连接的质量。我们建议测试网络可以承受的数值。",
|
||||
"Settings.AssetGatherSettings.MaxConcurrentDownloads": "最大同时下载数",
|
||||
"Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "使用此值可控制同时下载资产的数量。 使用较大的值可以加快世界的加载速度,但也会导致网络超载,因此在调整此值时要谨慎。",
|
||||
|
||||
"Settings.HostAccessSettings.Entries": "管理主机访问权限",
|
||||
"Settings.HostAccessSettings.Entries.Breadcrumb": "主机访问权限",
|
||||
"Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允许 HTTP 请求",
|
||||
"Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP/HTTPS 请求。这些请求通常是与第三方服务通信的 REST API 请求。",
|
||||
"Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP(S) 请求。这些请求通常是与第三方服务通信的 REST API 请求。",
|
||||
"Settings.HostAccessSettings.Entries.AllowWebsockets": "允许使用 WebSocket",
|
||||
"Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机将允许实时 WebSocket 连接。这些连接通常用于延迟敏感型的双向通信和数据流。",
|
||||
"Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允许通过 OSC 接收数据",
|
||||
|
|
@ -1676,8 +1676,8 @@
|
|||
"Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "启用后,只要连续按两次握把键,就可以装备工具和小物件。这一设置可能会在某个时候被移除。",
|
||||
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用传统世界切换器",
|
||||
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "启用后,非主要手部的应用按钮将打开传统的世界开关,在在线的世界之间切换。这一功能将来会被更灵活的解决方案所取代。",
|
||||
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts" : "使用物品栏 & 会话手势快捷键",
|
||||
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description" : "启用后,当你按住手柄并按下 A 键(通常会打开/关闭仪表盘)时,就会打开传统的库存或会话菜单。",
|
||||
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts" : "使用传统物品栏与房间手势快捷键",
|
||||
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description" : "启用后,当你按住手柄并按下 A 键(通常会打开/关闭仪表盘)时,就会打开传统的物品栏或房间菜单。",
|
||||
|
||||
"Settings.LegacyFeatureSettings.SuppressFeetSimulation": "抑制脚步模拟",
|
||||
"Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "这是为了使某些功能像劫持脚代理的全身追踪玩家正常工作,而无需修改它们。 <br><br>如果你在未使用追踪器或类似功能的情况下开启此功能,动画效果将无法正常显示。请在使用完追踪器器后再将其关闭。 <br><br><color=hero.red>请注意:</color> 这个设置会在某一时刻移除,我们建议升级定位器,使其与新系统兼容,并在激活时自动抑制动作模拟。",
|
||||
|
|
@ -1691,15 +1691,15 @@
|
|||
"Settings.LocaleSettings.CultureLocaleCode": "区域代码",
|
||||
"Settings.LocaleSettings.CultureLocaleCode.Description": "设置后,将覆盖用于格式化数字和其他数量的默认区域格式。通常情况下,将使用所选语言的区域格式,这个设置可以让你混合它们。例如,使用你的母语语言和美国区域格式来显示内容。",
|
||||
"Settings.LocaleSettings.UseImperialUnits": "使用英制单位",
|
||||
"Settings.LocaleSettings.UseImperialUnits.Description": "启用后,数量(长度/高度、质量、体积......)编辑器将尝试使用英制单位,而不是公制单位。如果你来自美国、英国、利比里亚或缅甸,这将非常有用。",
|
||||
"Settings.LocaleSettings.UseImperialUnits.Description": "启用后,数量(长度/高度、质量、体积......)编辑器将尝试使用英制单位,而不是国际单位。如果你来自美国、英国、利比里亚或缅甸,这将非常有用。",
|
||||
"Settings.LocaleSettings.AvailableLocales": "选择语言",
|
||||
"Settings.LocaleSettings.AvailableLocales.Breadcrumb": "语言",
|
||||
"Settings.LocaleSettings.AvailableLocales.SystemLocale": "使用系统语言",
|
||||
|
||||
"Settings.DashSettings.DashCurvature": "曲度",
|
||||
"Settings.DashSettings.DashCurvature.Description": "此设置可以控制在 VR 模式中面板的弯曲程度。将其设置为 0 将使其完全平坦。",
|
||||
"Settings.DashSettings.OpenCloseSpeed": "打开/关闭速度",
|
||||
"Settings.DashSettings.OpenCloseSpeed.Description": "用它来调整面板打开和关闭的速度。如果你不喜欢这种动画效果,可以将其设置为非常高的值,这样面板打开和关闭的速度就会非常快。",
|
||||
"Settings.DashSettings.DashCurvature": "主菜单曲度",
|
||||
"Settings.DashSettings.DashCurvature.Description": "此设置可以控制在 VR 模式中主菜单的弯曲程度。将其设置为 0 将使其完全平坦。",
|
||||
"Settings.DashSettings.OpenCloseSpeed": "主菜单过渡动画速率",
|
||||
"Settings.DashSettings.OpenCloseSpeed.Description": "用它来调整主菜单打开或关闭时过渡动画的速度。如果你不喜欢这种动画效果,可以将其设置为非常高的值,这样面板打开和关闭的速度就会非常快。",
|
||||
"Settings.DashSettings.AllowReplacingSettings" : "允许替换设置面板",
|
||||
"Settings.DashSettings.AllowReplacingSettings.Description" : "启用后,您就可以在 UI 编辑模式下选择面板上的设置面板,并将其替换为另一个面板。\n\n如果你想选取单个设置作为维面,则需要关闭此设置。 建议在你想用自定义替换设置 UI 时暂时打开,然后再禁用。",
|
||||
|
||||
|
|
@ -1708,18 +1708,18 @@
|
|||
"Settings.NotificationSettings.UserOnline.Description" : "这可以控制好友上线时是否会收到通知。",
|
||||
"Settings.NotificationSettings.UserSociable" : "好友积极社交状态",
|
||||
"Settings.NotificationSettings.UserSociable.Description" : "当你的某个好友有很强的社交意愿时,你会收到一个明显的带声音的通知,这样你就可以邀请或叫他们了!\n\n如果你不喜欢这些通知,可以将其关闭,这将把社交状态视为与用户在线获取通知无异。",
|
||||
"Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "即使好友在不兼容的会话中也发送上线通知",
|
||||
"Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "即使好友在不兼容的房间中也发送上线通知",
|
||||
"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "如果好友使用的版本与您的版本不兼容(例如,新版本或预发布版本),则此选项将控制您是否会在好友上线时收到通知。",
|
||||
"Settings.NotificationSettings.Message" : "消息",
|
||||
"Settings.NotificationSettings.Message.Description" : "这将控制你收到消息时的通知提醒。",
|
||||
"Settings.NotificationSettings.Invite" : "会话邀请",
|
||||
"Settings.NotificationSettings.Invite.Description" : "这可以控制你是否在受邀加入会话时收到通知。",
|
||||
"Settings.NotificationSettings.Invite" : "房间邀请",
|
||||
"Settings.NotificationSettings.Invite.Description" : "这可以控制你是否在受邀加入房间时收到通知。",
|
||||
"Settings.NotificationSettings.ContactRequest" : "好友请求",
|
||||
"Settings.NotificationSettings.ContactRequest.Description" : "这可以控制当你收到某人的好友请求时,你是否能收到通知。",
|
||||
"Settings.NotificationSettings.ContactSessionStarted" : "新的好友会话",
|
||||
"Settings.NotificationSettings.ContactSessionStarted.Description" : "这可以控制当好友启动新会话时,你会收到哪些通知。",
|
||||
"Settings.NotificationSettings.PublicSessionStarted" : "新的公开会话",
|
||||
"Settings.NotificationSettings.PublicSessionStarted.Description" : "这将控制新的公开会话由非联系人发起时,你是否能收到通知。",
|
||||
"Settings.NotificationSettings.ContactSessionStarted" : "新的好友房间",
|
||||
"Settings.NotificationSettings.ContactSessionStarted.Description" : "这可以控制当好友启动新房间时,你会收到哪些通知。",
|
||||
"Settings.NotificationSettings.PublicSessionStarted" : "新的公开房间",
|
||||
"Settings.NotificationSettings.PublicSessionStarted.Description" : "这将控制新的公开房间由非联系人发起时,你是否能收到通知。",
|
||||
"Settings.NotificationSettings.UserJoinAndLeave" : "用户加入 & 离开",
|
||||
"Settings.NotificationSettings.UserJoinAndLeave.Description" : "启用后,当用户加入或离开你当前所在的世界时,你将收到通知。",
|
||||
"Settings.NotificationSettings.PermissionChanged": "权限组改变",
|
||||
|
|
@ -2181,8 +2181,8 @@
|
|||
"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
|
||||
"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",
|
||||
|
||||
"Inspector.Material.VariantInfo": "变种ID:{variantID} (原始变种ID:{rawVariantID})",
|
||||
"Inspector.Material.WaitingForApply": "{waiting,select,True{等待} False{已}}应用变种",
|
||||
"Inspector.Material.VariantInfo": "变体ID:{variantID} (原始变体ID:{rawVariantID})",
|
||||
"Inspector.Material.WaitingForApply": "{waiting,select,True{等待} False{已}}应用变体",
|
||||
|
||||
"Inspector.Audio.BakeAudio": "烘焙音频剪辑",
|
||||
"Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 通道数:{channels} ({channel_count})",
|
||||
|
|
@ -2246,9 +2246,9 @@
|
|||
"Inspector.ParticleStyle.IntensityFadeOut": "强度淡出",
|
||||
"Inspector.ParticleStyle.ClearFades": "清除渐变",
|
||||
|
||||
"Inspector.Collider.SetFromLocalBounds": "根据本地边界设置",
|
||||
"Inspector.Collider.SetFromLocalBounds": "根据局部边界设置",
|
||||
"Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置",
|
||||
"Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界精确地设置",
|
||||
"Inspector.Collider.SetFromLocalBoundsPrecise": "根据局部边界精确地设置",
|
||||
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界精确地设置",
|
||||
"Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置",
|
||||
"Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置",
|
||||
|
|
@ -2322,7 +2322,7 @@
|
|||
"Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉效果",
|
||||
"Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试视觉效果",
|
||||
"Wizard.ReflectionProbes.BakeProbes": "烘焙探针",
|
||||
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}个中的第{index}个...",
|
||||
"Wizard.ReflectionProbes.Baking": "正在烘焙 {index}/{count}...",
|
||||
|
||||
"Wizard.TextRenderer.Header": "文本渲染器设置向导",
|
||||
"Wizard.TextRenderer.ProcessRoot": "处理根:",
|
||||
|
|
@ -2552,7 +2552,7 @@
|
|||
"CloudHome.Info.Inventory": "库存",
|
||||
"CloudHome.Info.Tools": "工具",
|
||||
"CloudHome.Info.MoreInfo": "更多信息",
|
||||
"CloudHome.Info.SessionUptime": "会话持续时间:",
|
||||
"CloudHome.Info.SessionUptime": "房间持续时间:",
|
||||
"CloudHome.Info.AccessLevel": "权限等级:",
|
||||
"CloudHome.Info.StorageUsed": "已用存储:",
|
||||
|
||||
|
|
@ -2578,7 +2578,7 @@
|
|||
"CloudHome.Info.HelpTab.InfoLineTwo": "在我们的 <u><color=hero.cyan>Discord!</color></u><sprite name=hyperlink> 中提问,通过你仪表盘中的 <i><color=hero.purple>桌面</color></i> 标签页,你可以轻易地在桌面模式下查看链接。",
|
||||
|
||||
"CloudHome.Info.UsersTab.Title": "查找用户",
|
||||
"CloudHome.Info.UsersTab.Content": "公共会话会是让你沉浸在社区氛围中的一个好去处!<br><br>你可以在仪表板中的 <i><color=hero.purple>世界</color></i> 标签页找到可以立即加入的公共会话。快去看看吧!",
|
||||
"CloudHome.Info.UsersTab.Content": "公共房间会是让你沉浸在社区氛围中的一个好去处!<br><br>你可以在仪表板中的 <i><color=hero.purple>世界</color></i> 标签页找到可以立即加入的公共房间。快去看看吧!",
|
||||
|
||||
"Mirror.Header.RenderingOptions" : "渲染选项",
|
||||
"Mirror.Header.Type" : "镜子类型",
|
||||
|
|
@ -2608,7 +2608,7 @@
|
|||
"StickyNote.Bow": "拉弓,瞄准",
|
||||
"StickyNote.Crossbow": "使用杠杆(或是次级)来装填!",
|
||||
"StickyNote.Shade": "可调节的着色",
|
||||
"StickyNote.TheaterTablet": "使用这个平板来控制房间的风扇与窗户!",
|
||||
"StickyNote.TheaterTablet": "使用这个平板来控制家的风扇与窗户!",
|
||||
"StickyNote.ControlTablet": "使用这个平板来控制家的各个部分!",
|
||||
|
||||
"StickyNote.RotateMeDesktop": "按住E来旋转我!",
|
||||
|
|
|
|||
Loading…
Reference in a new issue