zh-cn: Make corrections according to the discussion results

This commit is contained in:
洛洛希雅Lolosia 2024-12-24 21:00:58 +08:00
parent fdd2d5ec8b
commit 4a9f798286

View file

@ -55,8 +55,8 @@
"General.Sort.Ascending": "升序", "General.Sort.Ascending": "升序",
"General.Sort.Descending": "降序", "General.Sort.Descending": "降序",
"General.Units.Metric" : "米制", "General.Units.Metric" : "国际单位(米)",
"General.Units.Imperial" : "英制单位", "General.Units.Imperial" : "英制单位(吋)",
"Worlds.Home" : "家", "Worlds.Home" : "家",
"Worlds.Tutorial" : "教程", "Worlds.Tutorial" : "教程",
@ -144,7 +144,7 @@
"Dash.Screens.Contacts": "好友", "Dash.Screens.Contacts": "好友",
"Dash.Screens.Inventory": "物品栏", "Dash.Screens.Inventory": "物品栏",
"Dash.Screens.Desktop": "桌面", "Dash.Screens.Desktop": "桌面",
"Dash.Screens.Session": "会话", "Dash.Screens.Session": "房间",
"Dash.Screens.FileBrowser": "<nobr>文件浏览器", "Dash.Screens.FileBrowser": "<nobr>文件浏览器",
"Dash.Screens.Settings": "设置", "Dash.Screens.Settings": "设置",
"Dash.Screens.Exit": "结束", "Dash.Screens.Exit": "结束",
@ -193,7 +193,7 @@
"World.Error.SecurityViolation": "发生安全违例", "World.Error.SecurityViolation": "发生安全违例",
"World.Error.OnlyRegisteredUsers": "只允许注册用户加入", "World.Error.OnlyRegisteredUsers": "只允许注册用户加入",
"World.Error.OnlyContacts": "仅允许房主的好友加入", "World.Error.OnlyContacts": "仅允许房主的好友加入",
"World.Error.OnlyContactsOfContacts": "仅允许在会话中的用戶的好友加入", "World.Error.OnlyContactsOfContacts": "仅允许在房间中的用戶的好友加入",
"World.Error.Private": "此房间仅允许房主邀请加入", "World.Error.Private": "此房间仅允许房主邀请加入",
"World.Error.SessionEnded": "此房间已关闭", "World.Error.SessionEnded": "此房间已关闭",
"World.Error.UserLimitReached": "此房间达到了人数上限", "World.Error.UserLimitReached": "此房间达到了人数上限",
@ -258,31 +258,31 @@
"World.Actions.GuestWarning": "", "World.Actions.GuestWarning": "",
"World.Actions.HostingWarning": "你的设备目前是此房间的主机。如果继续操作,所有的玩家都会从此房间断开连接。", "World.Actions.HostingWarning": "你的设备目前是此房间的主机。如果继续操作,所有的玩家都会从此房间断开连接。",
"World.Actions.GetWorldOrb": "获取世界球", "World.Actions.GetWorldOrb": "获取世界球",
"World.Actions.CopyWorldURL": "复制世界URL", "World.Actions.CopyWorldURL": "复制世界URL",
"World.Actions.CopyRecordURL": "复制记录URL", "World.Actions.CopyRecordURL": "复制记录URL",
"World.Actions.StartCustomSession": "开始自定义会话", "World.Actions.StartCustomSession": "创建自定义房间",
"World.Actions.ModifyMetadata": "编辑元数据", "World.Actions.ModifyMetadata": "编辑元数据",
"World.Actions.GetSessionOrb": "获取会话球", "World.Actions.GetSessionOrb": "获取房间球",
"World.Actions.CopySessionURL": "复制会话URL", "World.Actions.CopySessionURL": "复制房间URL",
"World.Indicator.NoData": "没有数据", "World.Indicator.NoData": "没有数据",
"World.Indicator.LocalWorld": "本地设备", "World.Indicator.LocalWorld": "本地设备",
"World.Indicator.Author": "作者: {name}", "World.Indicator.Author": "作者: {name}",
"World.Indicator.Host": "房主: {name}", "World.Indicator.Host": "房主: {name}",
"World.Indicator.Hosting": "房间运行中", "World.Indicator.Hosting": "您在此房间",
"World.Indicator.Sessions": "{n} 个房间", "World.Indicator.Sessions": "{n} 个房间",
"World.Indicator.Users": "用户", "World.Indicator.Users": "用户",
"World.Indicator.Users.None": "(找不到活跃的会话)", "World.Indicator.Users.None": "(找不到活跃的房间)",
"World.Indicator.Description": "描述", "World.Indicator.Description": "描述",
"World.Indicator.Description.None": "(没有提供描述)", "World.Indicator.Description.None": "(没有提供描述)",
"World.Indicator.Visited": "(造访过)", "World.Indicator.Visited": "(造访过)",
"World.Detail.ActiveSessions": "活跃的会话:", "World.Detail.ActiveSessions": "活跃的房间:",
"World.Detail.ActiveUsers": "活跃用户:", "World.Detail.ActiveUsers": "活跃用户:",
"World.Detail.NewSession": "<新会话>", "World.Detail.NewSession": "<新房间>",
"World.Detail.DescriptionHeader": "描述: ", "World.Detail.DescriptionHeader": "描述: ",
"World.Detail.SessionInformationHeader": "会话信息", "World.Detail.SessionInformationHeader": "房间信息",
"World.Detail.Uptime": "运行时间", "World.Detail.Uptime": "运行时间",
"World.Detail.AccessLevel": "能见度", "World.Detail.AccessLevel": "能见度",
"World.Detail.Users": "用户", "World.Detail.Users": "用户",
@ -299,9 +299,9 @@
"World.Category.Everything": "所有", "World.Category.Everything": "所有",
"World.Category.Featured": "精选", "World.Category.Featured": "精选",
"World.Category.PublishedWorlds": "发布的世界", "World.Category.PublishedWorlds": "发布的世界",
"World.Category.ActiveSessions": "活跃会话", "World.Category.ActiveSessions": "活跃房间",
"World.Category.ContactsSessions": "好友的会话", "World.Category.ContactsSessions": "好友的房间",
"World.Category.HeadlessSessions": "云端会话", "World.Category.HeadlessSessions": "云端房间",
"World.Category.Social": "社交", "World.Category.Social": "社交",
"World.Category.Games": "游戏类", "World.Category.Games": "游戏类",
"World.Category.Art": "艺术", "World.Category.Art": "艺术",
@ -322,7 +322,7 @@
"World.SortParameter.SearchScore": "搜索分数", "World.SortParameter.SearchScore": "搜索分数",
"World.SortParameter.Name": "名称", "World.SortParameter.Name": "名称",
"World.SortParameter.OpenedWorldCount": "开放的世界数", "World.SortParameter.OpenedWorldCount": "开放的世界数",
"World.SortParameter.TotalSessionCount": "总会话数", "World.SortParameter.TotalSessionCount": "总房间数",
"World.SortParameter.TotalUserCount": "总用户数", "World.SortParameter.TotalUserCount": "总用户数",
"World.SortParameter.CreationDate": "创建日期", "World.SortParameter.CreationDate": "创建日期",
"World.SortParameter.LastUpdateDate": "修改日期", "World.SortParameter.LastUpdateDate": "修改日期",
@ -333,7 +333,7 @@
"World.Filter.DataSources": "数据源:", "World.Filter.DataSources": "数据源:",
"World.Filter.OpenedWorlds": "开放的世界", "World.Filter.OpenedWorlds": "开放的世界",
"World.Filter.ActiveSessions": "活动会话", "World.Filter.ActiveSessions": "活动房间",
"World.Filter.PublishedWorlds": "发布的世界", "World.Filter.PublishedWorlds": "发布的世界",
"World.Filter.LocalWorlds": "本地世界", "World.Filter.LocalWorlds": "本地世界",
"World.Filter.BaseSearch": "基础搜索:", "World.Filter.BaseSearch": "基础搜索:",
@ -343,11 +343,11 @@
"World.Filter.SubmittedToGroup": "提交给组:", "World.Filter.SubmittedToGroup": "提交给组:",
"World.Filter.Featured": "仅精选", "World.Filter.Featured": "仅精选",
"World.Filter.MyWorlds": "我的世界", "World.Filter.MyWorlds": "我的世界",
"World.Filter.SessionFiltering": "会话过滤:", "World.Filter.SessionFiltering": "房间过滤:",
"World.Filter.MinimumUsers": "最低人数: <b>{n}</b>", "World.Filter.MinimumUsers": "最低人数: <b>{n}</b>",
"World.Filter.MinimumContacts": "最低好友数: <b>{n}</b>", "World.Filter.MinimumContacts": "最低好友数: <b>{n}</b>",
"World.Filter.OnlyHeadless": "仅云端主机", "World.Filter.OnlyHeadless": "仅云端主机",
"World.Filter.IncompatibleSessions": "不兼容的会话", "World.Filter.IncompatibleSessions": "不兼容的房间",
"World.Filter.MaxAccessLevel": "最大访问权限级别:", "World.Filter.MaxAccessLevel": "最大访问权限级别:",
"World.Filter.MinimumUptime": "最小运行时间:", "World.Filter.MinimumUptime": "最小运行时间:",
"World.Filter.Sorting": "排序:", "World.Filter.Sorting": "排序:",
@ -363,9 +363,9 @@
"World.Edit.AccessPublic": "任何人(公开)", "World.Edit.AccessPublic": "任何人(公开)",
"World.Edit.ReadOnly": "只读", "World.Edit.ReadOnly": "只读",
"Tools.AvatarCreator": "虚拟形象创建工具", "Tools.AvatarCreator": "创建虚拟形象",
"Tools.FullBodyCalibrator": "全身/虚拟形象校准工具", "Tools.FullBodyCalibrator": "校准全身追踪",
"Tools.CameraStreaming": "相机/流媒体", "Tools.CameraStreaming": "打开相机",
"Tools.CreateNewWorld": "创建新世界", "Tools.CreateNewWorld": "创建新世界",
"Tools.Debug": "调试", "Tools.Debug": "调试",
"Tools.StreamAudio": "流音频", "Tools.StreamAudio": "流音频",
@ -391,8 +391,8 @@
"Options.Nameplates.CustomStyle": "显示自定义铭牌", "Options.Nameplates.CustomStyle": "显示自定义铭牌",
"Indicator.OnlineUsers": "服务器共 <color=hero.yellow>{users}</color> 人在线", "Indicator.OnlineUsers": "服务器共 <color=hero.yellow>{users}</color> 人在线",
"Indicator.OnlineUsersVR": "其中 <color=hero.purple>{users}</color> 人位于VR模式", "Indicator.OnlineUsersVR": "其中 <color=hero.purple>{users}</color> 人VR模式在线",
"Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> 人位于桌面模式", "Indicator.OnlineUsersDesktop": "<color=hero.cyan>{users}</color> 人桌面模式在线",
"Indicator.ServerStatus.Status": "云服务状态", "Indicator.ServerStatus.Status": "云服务状态",
"Indicator.ServerStatus.Good": "良好", "Indicator.ServerStatus.Good": "良好",
@ -418,22 +418,22 @@
"Login.InvalidLogin.Description": "检查你的登录信息后再试一次,或者点击“忘记密码?”来进行密码重置", "Login.InvalidLogin.Description": "检查你的登录信息后再试一次,或者点击“忘记密码?”来进行密码重置",
"Login.MalformedUID": "设备信息无效", "Login.MalformedUID": "设备信息无效",
"Login.MalformedUID.Description": "尝试重新安装 Resonite 或者在 {supportUrl}联系支持人员。", "Login.MalformedUID.Description": "尝试重新安装 Resonite 或者在 {supportUrl} 联系支持人员。",
"Login.MissingUID": "设备信息缺失", "Login.MissingUID": "设备信息缺失",
"Login.MissingUID.Description": "尝试重新安装 Resonite 或者在 {supportUrl}联系支持人员。", "Login.MissingUID.Description": "尝试重新安装 Resonite 或者在 {supportUrl} 联系支持人员。",
"Login.MissingSecretMachineId": "机器码缺失", "Login.MissingSecretMachineId": "机器码缺失",
"Login.MissingSecretMachineId.Description": "尝试重新安装 Resonite 或者在 {supportUrl}联系支持人员。", "Login.MissingSecretMachineId.Description": "尝试重新安装 Resonite 或者在 {supportUrl} 联系支持人员。",
"Login.MalformedSecretMachineId": "机器码无效", "Login.MalformedSecretMachineId": "机器码无效",
"Login.MalformedSecretMachineId.Description": "尝试重新安装 Resonite 或者在 {supportUrl}联系支持人员。", "Login.MalformedSecretMachineId.Description": "尝试重新安装 Resonite 或者在 {supportUrl} 联系支持人员。",
"Register.MissingUID": "设备信息无效", "Register.MissingUID": "设备信息无效",
"Register.MissingUID.Description": "尝试重新安装 Resonite 或者在 {supportUrl}联系支持人员。", "Register.MissingUID.Description": "尝试重新安装 Resonite 或者在 {supportUrl} 联系支持人员。",
"Register.MalformedUID": "设备信息无效", "Register.MalformedUID": "设备信息无效",
"Register.MalformedUID.Description": "尝试重新安装 Resonite 或者在 {supportUrl}联系支持人员。", "Register.MalformedUID.Description": "尝试重新安装 Resonite 或者在 {supportUrl} 联系支持人员。",
"Login.MissingLogin": "未提供凭据", "Login.MissingLogin": "未提供凭据",
"Login.MissingLogin.Description": "你是不是忘了填写你的登录信息了?", "Login.MissingLogin.Description": "你是不是忘了填写你的登录信息了?",
@ -448,16 +448,16 @@
"Login.EmailNotVerified.Description": "你的邮箱还没验证,请在邮箱里查找我们给你发的邮件。如果没有,确保你检查过垃圾箱。", "Login.EmailNotVerified.Description": "你的邮箱还没验证,请在邮箱里查找我们给你发的邮件。如果没有,确保你检查过垃圾箱。",
"Login.AccountTempLocked": "你的账户已被锁定。", "Login.AccountTempLocked": "你的账户已被锁定。",
"Login.AccountTempLocked.Description": "请在:{moderationUrl}联系支持人员。", "Login.AccountTempLocked.Description": "请在:{moderationUrl} 联系支持人员。",
"Login.AccountBanned": "你的账户已被封禁。", "Login.AccountBanned": "你的账户已被封禁。",
"Login.AccountBanned.Description": "请在:{moderationUrl}联系支持人员。", "Login.AccountBanned.Description": "请在:{moderationUrl} 联系支持人员。",
"Login.DuplicateAccount": "重复的账号", "Login.DuplicateAccount": "重复的账号",
"Login.DuplicateAccount.Description": "请在:{moderationUrl}联系支持人员。", "Login.DuplicateAccount.Description": "请在:{moderationUrl} 联系支持人员。",
"Login.UnknownError": "未知错误", "Login.UnknownError": "未知错误",
"Login.UnknownError.Description": "在登录时发生了未知错误。请在 {supportUrl}联系支持人员。", "Login.UnknownError.Description": "在登录时发生了未知错误。请在 {supportUrl} 联系支持人员。",
"Register.MissingRequest": "未输入详细注册信息", "Register.MissingRequest": "未输入详细注册信息",
"Register.MissingRequest.Description": "我们无法找到任何注册信息。请确保你在注册时填入了所需的信息。", "Register.MissingRequest.Description": "我们无法找到任何注册信息。请确保你在注册时填入了所需的信息。",
@ -486,8 +486,8 @@
"Register.InvalidDateOfBirth": "无效出生日期", "Register.InvalidDateOfBirth": "无效出生日期",
"Register.InvalidDateOfBirth.Description": "你的出生日期无效", "Register.InvalidDateOfBirth.Description": "你的出生日期无效",
"Register.UsernameContainsBlockedTerms": "用户名含有敏感词", "Register.UsernameContainsBlockedTerms": "用户名含有屏蔽词",
"Register.UsernameContainsBlockedTerms.Description": "你的用户名含有敏感词。如果你认为这是一个错误,请在 {supportUrl} 联系支持人员。", "Register.UsernameContainsBlockedTerms.Description": "你的用户名含有屏蔽词。如果你认为这是一个错误,请在 {supportUrl} 联系支持人员。",
"Register.MissingPassword": "未输入密码", "Register.MissingPassword": "未输入密码",
"Register.MissingPassword.Description": "你似乎没有提供密码", "Register.MissingPassword.Description": "你似乎没有提供密码",
@ -547,7 +547,7 @@
"Account.ErrorPasswordMismatch": "密码不匹配!", "Account.ErrorPasswordMismatch": "密码不匹配!",
"Account.ErrorEmailMismatch": "电子邮件不匹配!", "Account.ErrorEmailMismatch": "电子邮件不匹配!",
"Account.ErrorLoginError": "登录错误:", "Account.ErrorLoginError": "登录错误:",
"Account.RegistrationSuccess": "<size=120>成功!</size><br><br>验证链接已通过电子邮件发送到 {email}。<br><br>保持此会话打开并单击此链接后,你将自动登录。<br><br>如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。", "Account.RegistrationSuccess": "<size=120>成功!</size><br><br>验证链接已通过电子邮件发送到 {email}。<br><br>保持此房间打开并单击此链接后,你将自动登录。<br><br>如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。",
"Account.BirthMonth": "出生月份:", "Account.BirthMonth": "出生月份:",
"Account.BirthDay": "出生日:", "Account.BirthDay": "出生日:",
"Account.BirthYear": "出生年份:", "Account.BirthYear": "出生年份:",
@ -617,7 +617,7 @@
"Session.Permission.ClearOverrides": "清除权限覆盖项", "Session.Permission.ClearOverrides": "清除权限覆盖项",
"Session.JoinVerifier.EnableHeader" : "激活自定义准入认证?", "Session.JoinVerifier.EnableHeader" : "激活自定义准入认证?",
"Session.JoinVerifier.EnableText" : "<color=red>警告:</color> 你将要启用自定义准入认证,其是当前世界的一部分。当你这样做之前,请确保你信任此世界的创建者。因为自定义准入认证器可以绕过标准会话访问规则,并使用其自己的规则允许或阻止用户进入。", "Session.JoinVerifier.EnableText" : "<color=red>警告:</color> 你将要启用自定义准入认证,其是当前世界的一部分。当你这样做之前,请确保你信任此世界的创建者。因为自定义准入认证器可以绕过标准房间访问规则,并使用其自己的规则允许或阻止用户进入。",
"Session.JoinVerifier.Label" : "使用自定义准入认证器: {name}", "Session.JoinVerifier.Label" : "使用自定义准入认证器: {name}",
"Session.JoinVerifier.ComponentWarning" : "<color=red>警告:</color> 目前,并没有机制可以在认证器启用后防止篡改。如果篡改用于认证的 ProtoFlux 设置可能导致问题, 请!不!要!使用这个功能且 不!要!在你的世界中激活它。", "Session.JoinVerifier.ComponentWarning" : "<color=red>警告:</color> 目前,并没有机制可以在认证器启用后防止篡改。如果篡改用于认证的 ProtoFlux 设置可能导致问题, 请!不!要!使用这个功能且 不!要!在你的世界中激活它。",
"Session.JoinVerifier.SetCustomVerifier" : "设为自定义加入请求认证器", "Session.JoinVerifier.SetCustomVerifier" : "设为自定义加入请求认证器",
@ -640,8 +640,8 @@
"Contacts.IgnoreRequest": "忽略请求", "Contacts.IgnoreRequest": "忽略请求",
"Contacts.Invite": "邀请", "Contacts.Invite": "邀请",
"Contacts.RevokeInvite": "撤回邀请", "Contacts.RevokeInvite": "撤回邀请",
"Contacts.BanFromAllSessions": "禁止进入我主持的会话", "Contacts.BanFromAllSessions": "禁止进入我创建的房间",
"Contacts.UnbanFromAllSessions": "取消禁止进入我主持的会话", "Contacts.UnbanFromAllSessions": "取消禁止进入我创建的房间",
"Contacts.BanFromCurrentWorld": "禁止进入当前的世界", "Contacts.BanFromCurrentWorld": "禁止进入当前的世界",
"Contacts.UnbanFromCurrentWorld": "取消禁止进入当前的世界", "Contacts.UnbanFromCurrentWorld": "取消禁止进入当前的世界",
"Contacts.RecordingVoiceMessage": "正在录音...", "Contacts.RecordingVoiceMessage": "正在录音...",
@ -653,13 +653,13 @@
"Contacts.WriteMessage": "编写消息...", "Contacts.WriteMessage": "编写消息...",
"Contacts.InSession": "在 {name}", "Contacts.InSession": "在 {name}",
"Contacts.NoSession": "无会话", "Contacts.NoSession": "无房间",
"Contacts.InPrivate": "在私人世界", "Contacts.InPrivate": "在私人房间",
"Contacts.InContactsOnly": "在仅限好友的世界", "Contacts.InContactsOnly": "在仅限好友的房间",
"Contacts.InHidden": "在隐藏的世界", "Contacts.InHidden": "在隐藏的房间",
"Contacts.InHiddenContactsOnly": "在隐藏的,仅限好友的世界", "Contacts.InHiddenContactsOnly": "在隐藏的,仅限好友的房间",
"Contacts.InHiddenContactsPlus": "在隐藏的,仅限好友+的世界", "Contacts.InHiddenContactsPlus": "在隐藏的,仅限好友+的房间",
"Contacts.InLAN": "在局域网世界", "Contacts.InLAN": "在局域网房间",
"Contacts.UsingDifferentVersion": "使用版本: {version}", "Contacts.UsingDifferentVersion": "使用版本: {version}",
"Contacts.RequestSent": "请求已发送", "Contacts.RequestSent": "请求已发送",
"Contacts.RequestReceived": "好友请求", "Contacts.RequestReceived": "好友请求",
@ -668,16 +668,16 @@
"Contacts.SearchResult": "搜索结果", "Contacts.SearchResult": "搜索结果",
"Contacts.Bot": "Bot帐户", "Contacts.Bot": "Bot帐户",
"Contacts.Migrated": "好友未迁移", "Contacts.Migrated": "好友未迁移",
"Contacts.IncompatibleSession" : "不兼容的会话", "Contacts.IncompatibleSession" : "房间版本不兼容",
"Notifications.IsSociable" : "有社交意愿,叫一下或者邀请他们!", "Notifications.IsSociable" : "有社交意愿,叫一下或者邀请他们!",
"Notifications.IsOnline": "上线", "Notifications.IsOnline": "上线",
"Notifications.IsOnlineOnDifferentVersion": "上线 <size=75%>(使用版本: {version})</size>", "Notifications.IsOnlineOnDifferentVersion": "上线 <size=75%>(使用版本: {version})</size>",
"Notifications.ReceivedContactRequest": "请求添加你为好友", "Notifications.ReceivedContactRequest": "请求添加你为好友",
"Notifications.ReceivedInvite": "邀请你:", "Notifications.ReceivedInvite": "邀请你:",
"Notifications.ReceivedItem": "发来一件物品:", "Notifications.ReceivedItem": "发来一件物品:",
"Notifications.VoiceMessage": "发来一条语音消息", "Notifications.VoiceMessage": "发来一条语音消息",
"Notifications.SessionStarted": "开始的会话", "Notifications.SessionStarted": "开始的房间",
"Notifications.UserJoined": "用户加入了", "Notifications.UserJoined": "用户加入了",
"Notifications.UserLeft": "用户已离开", "Notifications.UserLeft": "用户已离开",
"Notifications.PermissionChanged": "权限组已经改为 {new}", "Notifications.PermissionChanged": "权限组已经改为 {new}",
@ -891,7 +891,7 @@
"CreateNew.Text.Outline": "描边文本", "CreateNew.Text.Outline": "描边文本",
"CreateNew.Editor": "编辑器", "CreateNew.Editor": "编辑器",
"CreateNew.Editor.UserInspector": "用户查看工具", "CreateNew.Editor.UserInspector": "用户查看",
"CreateNew.Editor.LightSourcesWizard": "世界光源设置向导", "CreateNew.Editor.LightSourcesWizard": "世界光源设置向导",
"CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导", "CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导",
"CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导", "CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导",
@ -926,7 +926,7 @@
"CreateNew.Directory.Title": "创建新目录:", "CreateNew.Directory.Title": "创建新目录:",
"CreateNew.Directory.Error.EmptyName": "请输入名称:", "CreateNew.Directory.Error.EmptyName": "请输入名称:",
"CreateNew.Directory.Error.LongName": "名称太长了", "CreateNew.Directory.Error.LongName": "名称过长",
"CreateNew.Directory.Error.InvalidName": "无效名称:", "CreateNew.Directory.Error.InvalidName": "无效名称:",
"AvatarCreator.Title": "虚拟形象创建工具", "AvatarCreator.Title": "虚拟形象创建工具",
@ -948,7 +948,7 @@
"AvatarCreator.Create": "创建", "AvatarCreator.Create": "创建",
"AvatarCreator.ProtectionUnavailable": "<i>虚拟形象保护在该世界不可用。请切换到另外一个世界来保护虚拟形象。</i>", "AvatarCreator.ProtectionUnavailable": "<i>虚拟形象保护在该世界不可用。请切换到另外一个世界来保护虚拟形象。</i>",
"Importer.General.AsRawFile": "原文件", "Importer.General.AsRawFile": "原文件",
"Importer.Folder.Title": "文件夹导入工具", "Importer.Folder.Title": "文件夹导入工具",
"Importer.Folder.Individual": "逐个导入", "Importer.Folder.Individual": "逐个导入",
@ -969,7 +969,7 @@
"Importer.Image.Stereo360": "360°双目图像", "Importer.Image.Stereo360": "360°双目图像",
"Importer.Image.180": "180°图像", "Importer.Image.180": "180°图像",
"Importer.Image.Stereo180": "180°双目图像", "Importer.Image.Stereo180": "180°双目图像",
"Importer.Image.LUT": "LUT 图像", "Importer.Image.LUT": "LUT 颜色查找表",
"Importer.Image.Failure.Heading": "导入图片 <color=hero.yellow>{image}</color> 失败", "Importer.Image.Failure.Heading": "导入图片 <color=hero.yellow>{image}</color> 失败",
"Importer.Image.Failure.Description": "导入图片失败, 发生以下错误:\n\n<color=hero.red>{error}</color>", "Importer.Image.Failure.Description": "导入图片失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
@ -978,10 +978,10 @@
"Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n<color=hero.red>{error}</color>", "Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n<color=hero.red>{error}</color>",
"Importer.ImageVideo.LayoutPrompt": "请选择布局", "Importer.ImageVideo.LayoutPrompt": "请选择布局",
"Importer.ImageVideo.LayoutHorizontalLR": "并排 LR", "Importer.ImageVideo.LayoutHorizontalLR": "从左到右水平排布",
"Importer.ImageVideo.LayoutHorizontalRL": "并排 RL", "Importer.ImageVideo.LayoutHorizontalRL": "从右到左水平排布",
"Importer.ImageVideo.LayoutVerticalLR": "上下 LR", "Importer.ImageVideo.LayoutVerticalLR": "从左到右垂直排布",
"Importer.ImageVideo.LayoutVerticalRL": "上下 RL", "Importer.ImageVideo.LayoutVerticalRL": "从右到左垂直排布",
"Importer.Model.Title": "模型导入工具", "Importer.Model.Title": "模型导入工具",
"Importer.Model.Prompt": "请选择导入方式", "Importer.Model.Prompt": "请选择导入方式",
@ -995,14 +995,14 @@
"Importer.Model.RegularKind": "虚拟形象、常规物体", "Importer.Model.RegularKind": "虚拟形象、常规物体",
"Importer.Model.SeparableKind": "可分离的可吸附组件", "Importer.Model.SeparableKind": "可分离的可吸附组件",
"Importer.Model.UnitsPrompt": "请选择模型长度单位", "Importer.Model.UnitsPrompt": "请选择模型长度单位",
"Importer.Model.AutoScale": "自动测", "Importer.Model.AutoScale": "自动测",
"Importer.Model.AutoHumanoid": "自动人形大小", "Importer.Model.AutoHumanoid": "自动人形大小",
"Importer.Model.Meters": "米m", "Importer.Model.Meters": "米m",
"Importer.Model.Millimeters": "毫米mm", "Importer.Model.Millimeters": "毫米mm",
"Importer.Model.Centimeters": "厘米cm", "Importer.Model.Centimeters": "厘米cm",
"Importer.Model.Inches": "英寸in", "Importer.Model.Inches": "英寸in",
"Importer.Model.FinalizePrompt": "确定要导入吗?", "Importer.Model.FinalizePrompt": "确定要导入吗?",
"Importer.Model.RunImport": "运行导入", "Importer.Model.RunImport": "运行导入",
"Importer.Model.Advanced.Scale": "缩放:", "Importer.Model.Advanced.Scale": "缩放:",
"Importer.Model.Advanced.AutoScale": "自动缩放", "Importer.Model.Advanced.AutoScale": "自动缩放",
@ -1032,17 +1032,17 @@
"Importer.Model.Advanced.ForceTpose": "强制T-Pose", "Importer.Model.Advanced.ForceTpose": "强制T-Pose",
"Importer.Model.Advanced.ForcePointCloud": "作为点云", "Importer.Model.Advanced.ForcePointCloud": "作为点云",
"Importer.Model.Advanced.DualSided": "强制双面", "Importer.Model.Advanced.DualSided": "使用双面着色",
"Importer.Model.Advanced.FlatShaded": "强制平面着色", "Importer.Model.Advanced.FlatShaded": "使用平面着色",
"Importer.Model.Advanced.DeduplicateInstances": "删除重复实例(慢)", "Importer.Model.Advanced.DeduplicateInstances": "删除重复实例(慢)",
"Importer.Model.Advanced.Optimize": "优化模型/场景", "Importer.Model.Advanced.Optimize": "优化模型/场景",
"Importer.Model.Advanced.SplitSubmeshes": "分割子网格", "Importer.Model.Advanced.SplitSubmeshes": "分割子网格",
"Importer.Model.Advanced.RandomColors": "产生随机颜色", "Importer.Model.Advanced.RandomColors": "产生随机颜色",
"Importer.Model.Advanced.SpawnMaterialOrbs": "生成材质球", "Importer.Model.Advanced.SpawnMaterialOrbs": "生成材质球",
"Importer.Model.Advanced.ImagesByName": "按名称导入图像", "Importer.Model.Advanced.ImagesByName": "按名称导入图像",
"Importer.Model.Advanced.ForcePointFiltering": "强制过滤点", "Importer.Model.Advanced.ForcePointFiltering": "禁用图像插值(像素图)",
"Importer.Model.Advanced.ForceNoMipMaps": "强制不使用 MipMaps", "Importer.Model.Advanced.ForceNoMipMaps": "用 MipMaps",
"Importer.Model.Advanced.ForceUncompressed": "强制解压缩", "Importer.Model.Advanced.ForceUncompressed": "禁用图像压缩",
"Importer.Model.Advanced.Grabbable": "使可抓取", "Importer.Model.Advanced.Grabbable": "使可抓取",
"Importer.Model.Advanced.Scalable": "使可缩放", "Importer.Model.Advanced.Scalable": "使可缩放",
@ -1073,7 +1073,7 @@
"Exporter.InvalidFileName": "无效的文件名", "Exporter.InvalidFileName": "无效的文件名",
"Export.PackageExportable.Package": "Resonite 包文件", "Export.PackageExportable.Package": "Resonite 包文件",
"Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=50%>(+变量)</size>", "Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=50%>(包含变量)</size>",
"Export.AudioExportable.OriginalFormat" : "音频 <size=75%>(原始格式)</size>", "Export.AudioExportable.OriginalFormat" : "音频 <size=75%>(原始格式)</size>",
@ -1087,14 +1087,14 @@
"Importer.Package.Progress.Fail" : "无法导入。请检查日志", "Importer.Package.Progress.Fail" : "无法导入。请检查日志",
"NewWorld.Title": "创建世界", "NewWorld.Title": "创建世界",
"NewWorld.SessionTitle": "新会话", "NewWorld.SessionTitle": "新房间",
"NewWorld.Template": "世界模板:", "NewWorld.Template": "世界模板:",
"NewWorld.CustomPreset": "自定义预设:", "NewWorld.CustomPreset": "自定义预设:",
"NewWorld.SessionSettings": "会话设定:", "NewWorld.SessionSettings": "房间设定:",
"NewWorld.UnsafeMode": "不安全模式:", "NewWorld.UnsafeMode": "不安全模式:",
"NewWorld.Port": "端口:", "NewWorld.Port": "端口:",
"NewWorld.AutoPort": "自动:", "NewWorld.AutoPort": "自动:",
"NewWorld.DefaultName": "{name} 世界", "NewWorld.DefaultName": "{name}的新世界",
"FullBody.Title": "全身/虚拟形象校准", "FullBody.Title": "全身/虚拟形象校准",
"FullBody.SetHeight": "1) 设定身高", "FullBody.SetHeight": "1) 设定身高",
@ -1431,10 +1431,10 @@
"Settings.SteamIntegrationSettings": "Steam 整合", "Settings.SteamIntegrationSettings": "Steam 整合",
"Settings.DiscordIntegrationSettings.RichPresence": "Discord 游戏状态", "Settings.DiscordIntegrationSettings.RichPresence": "Discord 游戏状态",
"Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Discord 的游戏状态系统发送哪些信息。\n\n<color=hero.yellow>无</color> - 不要向 Discord 发送游戏状态。\n<color=hero.yellow>基础</color> - 只发送有限的详细信息,例如你目前在 Resonite 处于在线状态。\n<color=hero.yellow>完整</color> - 在公开会话中,将所有合适的会话信息发送到 Discord。 包括世界名称和会话中有多少用户。\n\nDiscord 本身也会进行检测,以显示您正在玩的游戏。 这可以在 Discord 的设置中禁用。", "Settings.DiscordIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Discord 的游戏状态系统发送哪些信息。\n\n<color=hero.yellow>无</color> - 不要向 Discord 发送游戏状态。\n<color=hero.yellow>基础</color> - 只发送有限的详细信息,例如你目前在 Resonite 处于在线状态。\n<color=hero.yellow>完整</color> - 在公开房间中,将所有合适的房间信息发送到 Discord。 包括世界名称和房间中有多少用户。\n\nDiscord 本身也会进行检测,以显示您正在玩的游戏。 这可以在 Discord 的设置中禁用。",
"Settings.SteamIntegrationSettings.RichPresence": "Steam 游戏状态", "Settings.SteamIntegrationSettings.RichPresence": "Steam 游戏状态",
"Settings.SteamIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Steam 的游戏状态系统发送哪些信息。\n\n<color=hero.yellow>无</color> - 不要向 Steam 发送游戏状态。\n<color=hero.yellow>基础</color> - 只发送有限的详细信息,例如你目前在 Resonite 处于在线状态。\n<color=hero.yellow>完整</color> - 在公开会话中,将所有合适的会话状态发送到 Steam。 包括世界名称和会话中有多少用户。\n\n无论设置与否Steam 本身都会显示您正在玩 Resonite。更改此设置只会影响向 Steam 发送多少有关当前会话的额外数据。", "Settings.SteamIntegrationSettings.RichPresence.Description": "控制 Resonite 向 Steam 的游戏状态系统发送哪些信息。\n\n<color=hero.yellow>无</color> - 不要向 Steam 发送游戏状态。\n<color=hero.yellow>基础</color> - 只发送有限的详细信息,例如你目前在 Resonite 处于在线状态。\n<color=hero.yellow>完整</color> - 在公开房间中,将所有合适的房间状态发送到 Steam。 包括世界名称和房间中有多少用户。\n\n无论设置与否Steam 本身都会显示您正在玩 Resonite。更改此设置只会影响向 Steam 发送多少有关当前房间的额外数据。",
"Settings.SteamIntegrationSettings.SaveScreenshots": "保存截图", "Settings.SteamIntegrationSettings.SaveScreenshots": "保存截图",
"Settings.SteamIntegrationSettings.SaveScreenshots.Description": "启用此设置后,您拍摄的照片副本将保存到 Steam 屏幕截图中。", "Settings.SteamIntegrationSettings.SaveScreenshots.Description": "启用此设置后,您拍摄的照片副本将保存到 Steam 屏幕截图中。",
@ -1585,7 +1585,7 @@
"Settings.AudioVolumeSettings.MultimediaVolume": "多媒体音量", "Settings.AudioVolumeSettings.MultimediaVolume": "多媒体音量",
"Settings.AudioVolumeSettings.MultimediaVolume.Description": "控制各种多媒体的音频音量。 通常情况下,音频、音乐和视频播放器都属于多媒体,也包括世界上的背景音乐。", "Settings.AudioVolumeSettings.MultimediaVolume.Description": "控制各种多媒体的音频音量。 通常情况下,音频、音乐和视频播放器都属于多媒体,也包括世界上的背景音乐。",
"Settings.AudioVolumeSettings.VoiceVolume": "语音音量", "Settings.AudioVolumeSettings.VoiceVolume": "语音音量",
"Settings.AudioVolumeSettings.VoiceVolume.Description": "这可以控制所有其他用户的语音音量。在某些情况下,预先录制的语音片段也受此设置控制。你还可以在会话选项中调整每个用户的音量。", "Settings.AudioVolumeSettings.VoiceVolume.Description": "这可以控制所有其他用户的语音音量。在某些情况下,预先录制的语音片段也受此设置控制。你还可以在房间选项中调整每个用户的音量。",
"Settings.AudioVolumeSettings.UserInterfaceVolume": "UI音量", "Settings.AudioVolumeSettings.UserInterfaceVolume": "UI音量",
"Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "通过该设置你可以专门调整UI的声音效果--悬停和按下按钮、滑块、某些工具的交互、捕捉照片等。", "Settings.AudioVolumeSettings.UserInterfaceVolume.Description": "通过该设置你可以专门调整UI的声音效果--悬停和按下按钮、滑块、某些工具的交互、捕捉照片等。",
@ -1632,23 +1632,23 @@
"Settings.EarmuffSettings.VolumeAttenuation.Description" : "该值控制 \"侦听锥\" 以外声音的响度。 将其设置为 0 % 时,侦听锥范围以外的所有用户都将完全静音。", "Settings.EarmuffSettings.VolumeAttenuation.Description" : "该值控制 \"侦听锥\" 以外声音的响度。 将其设置为 0 % 时,侦听锥范围以外的所有用户都将完全静音。",
"Settings.RealtimeNetworkingSettings.DisableLAN": "禁用局域网连接", "Settings.RealtimeNetworkingSettings.DisableLAN": "禁用局域网连接",
"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播会话或监听本网络上广播的其他会话。", "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播房间或监听本网络上广播的其他房间。",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "尽可能通过 Steam 网络通信", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "尽可能通过 Steam 网络通信",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "启用后,你将尽可能通过 Steam 网络通信协议进行连接。在某些情况下,例如当 LNL 协议处于严重拥堵状态时,这将有所帮助。不过,由于该协议缺少某些功能,可能会导致网络更不稳定,因此我们建议只有在遇到问题时才启用该协议。", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "启用后,你将尽可能通过 Steam 网络通信协议进行连接。在某些情况下,例如当 LNL 协议处于严重拥堵状态时,这将有所帮助。不过,由于该协议缺少某些功能,可能会导致网络更不稳定,因此我们建议只有在遇到问题时才启用该协议。",
"Settings.RealtimeNetworkingSettings.PreferTCP": "尽可能使用 TCP", "Settings.RealtimeNetworkingSettings.PreferTCP": "尽可能使用 TCP",
"Settings.RealtimeNetworkingSettings.PreferTCP.Description": "启用后,通过 TCP 的连接将优先于所有其他协议。这主要影响局域网内的连接,因为默认情况下互联网上的连接不使用 TCP。\n\nTCP 在局域网中性能更好,在某些基于 UDP 协议的网络中也能正常工作。\n\n不过它们也会受到 \"头部数据包\" 堵塞的影响, 导致声音和动作出现明显延迟。", "Settings.RealtimeNetworkingSettings.PreferTCP.Description": "启用后,通过 TCP 的连接将优先于所有其他协议。这主要影响局域网内的连接,因为默认情况下互联网上的连接不使用 TCP。\n\nTCP 在局域网中性能更好,在某些基于 UDP 协议的网络中也能正常工作。\n\n不过它们也会受到 \"头部数据包\" 堵塞的影响, 导致声音和动作出现明显延迟。",
"Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 数据包大小", "Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 数据包大小",
"Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "该值会控制用于实时联网的 LNL 协议的数据包大小。 更改此设置将对你加入的所有会话立即生效。\n\n如果你遇到数据包排队的情况可以增加该值这样可以提高连接吞吐量。不过数值越大也会使连接越不稳定所以要谨慎。\n\n默认值64\n\n请注意此设置只是诊断和临时性的解决办法将来会自动调整此值。", "Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "该值会控制用于实时联网的 LNL 协议的数据包大小。 更改此设置将对你加入的所有房间立即生效。\n\n如果你遇到数据包排队的情况可以增加该值这样可以提高连接吞吐量。不过数值越大也会使连接越不稳定所以要谨慎。\n\n默认值64\n\n请注意此设置只是诊断和临时性的解决办法将来会自动调整此值。",
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同时传输资产数", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同时传输资产数",
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "在开始会话时,该设置调整当时可以传输多少本地导入的资产。增加该值可以更快地向用户传输资产,但也会降低网络连接的质量。我们建议测试网络可以承受的数值。", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "该设置调整在进入房间时同时可以传输多少本地导入的资产。增加该值可以更快地向用户传输资产,但也会降低网络连接的质量。我们建议测试网络可以承受的数值。",
"Settings.AssetGatherSettings.MaxConcurrentDownloads": "最大同时下载数", "Settings.AssetGatherSettings.MaxConcurrentDownloads": "最大同时下载数",
"Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "使用此值可控制同时下载资产的数量。 使用较大的值可以加快世界的加载速度,但也会导致网络超载,因此在调整此值时要谨慎。", "Settings.AssetGatherSettings.MaxConcurrentDownloads.Description": "使用此值可控制同时下载资产的数量。 使用较大的值可以加快世界的加载速度,但也会导致网络超载,因此在调整此值时要谨慎。",
"Settings.HostAccessSettings.Entries": "管理主机访问权限", "Settings.HostAccessSettings.Entries": "管理主机访问权限",
"Settings.HostAccessSettings.Entries.Breadcrumb": "主机访问权限", "Settings.HostAccessSettings.Entries.Breadcrumb": "主机访问权限",
"Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允许HTTP请求", "Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允许 HTTP 请求",
"Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP/HTTPS 请求。这些请求通常是与第三方服务通信的 REST API 请求。", "Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP(S) 请求。这些请求通常是与第三方服务通信的 REST API 请求。",
"Settings.HostAccessSettings.Entries.AllowWebsockets": "允许使用 WebSocket", "Settings.HostAccessSettings.Entries.AllowWebsockets": "允许使用 WebSocket",
"Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机将允许实时 WebSocket 连接。这些连接通常用于延迟敏感型的双向通信和数据流。", "Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机将允许实时 WebSocket 连接。这些连接通常用于延迟敏感型的双向通信和数据流。",
"Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允许通过 OSC 接收数据", "Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允许通过 OSC 接收数据",
@ -1669,15 +1669,15 @@
"Settings.DebugSettings.DebugInputBindings": "显示输入绑定的调试信息", "Settings.DebugSettings.DebugInputBindings": "显示输入绑定的调试信息",
"Settings.DebugSettings.DebugInputBindings.Description": "启用后,你将看到输入绑定系统的调试信息。 这对开发人员非常有用。", "Settings.DebugSettings.DebugInputBindings.Description": "启用后,你将看到输入绑定系统的调试信息。 这对开发人员非常有用。",
"Settings.DebugSettings.ConvertParticleSystems": "转换粒子系统到PhotonDust上。", "Settings.DebugSettings.ConvertParticleSystems": "转换粒子系统到 PhotonDust 上。",
"Settings.DebugSettings.ConvertParticleSystems.Description": "启用此选项将为任何 <b>新</b> 加载的物品和世界从旧式粒子系统转换到新的自定义粒子系统PhotonDust。<br><br><color=red>这仅用于测试目的!</color> 如果你不是测试人员,我们不建议打开这个选项,你的内容有可能会因此导致损坏。<br><br>如果你想帮助测试请查看我们的GitHub/Discord。", "Settings.DebugSettings.ConvertParticleSystems.Description": "启用此选项将为任何 <b>新</b> 加载的物品和世界从旧式粒子系统转换到新的自定义粒子系统PhotonDust。<br><br><color=red>这仅用于测试目的!</color> 如果你不是测试人员,我们不建议打开这个选项,你的内容有可能会因此导致损坏。<br><br>如果你想帮助测试请查看我们的GitHub/Discord。",
"Settings.LegacyFeatureSettings.UseLegacyGripEquip": "双击手柄握把键装备物品", "Settings.LegacyFeatureSettings.UseLegacyGripEquip": "双击手柄握把键装备物品",
"Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "启用后,只要连续按两次握把键,就可以装备工具和小物件。这一设置可能会在某个时候被移除。", "Settings.LegacyFeatureSettings.UseLegacyGripEquip.Description": "启用后,只要连续按两次握把键,就可以装备工具和小物件。这一设置可能会在某个时候被移除。",
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用传统世界切换器", "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher": "使用传统世界切换器",
"Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "启用后,非主要手部的应用按钮将打开传统的世界开关,在在线的世界之间切换。这一功能将来会被更灵活的解决方案所取代。", "Settings.LegacyFeatureSettings.UseLegacyWorldSwitcher.Description": "启用后,非主要手部的应用按钮将打开传统的世界开关,在在线的世界之间切换。这一功能将来会被更灵活的解决方案所取代。",
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts" : "使用物品栏 & 会话手势快捷键", "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts" : "使用传统物品栏与房间手势快捷键",
"Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description" : "启用后,当你按住手柄并按下 A 键(通常会打开/关闭仪表盘)时,就会打开传统的库存或会话菜单。", "Settings.LegacyFeatureSettings.UseLegacyInventorySessionShortcuts.Description" : "启用后,当你按住手柄并按下 A 键(通常会打开/关闭仪表盘)时,就会打开传统的物品栏或房间菜单。",
"Settings.LegacyFeatureSettings.SuppressFeetSimulation": "抑制脚步模拟", "Settings.LegacyFeatureSettings.SuppressFeetSimulation": "抑制脚步模拟",
"Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "这是为了使某些功能像劫持脚代理的全身追踪玩家正常工作,而无需修改它们。 <br><br>如果你在未使用追踪器或类似功能的情况下开启此功能,动画效果将无法正常显示。请在使用完追踪器器后再将其关闭。 <br><br><color=hero.red>请注意:</color> 这个设置会在某一时刻移除,我们建议升级定位器,使其与新系统兼容,并在激活时自动抑制动作模拟。", "Settings.LegacyFeatureSettings.SuppressFeetSimulation.Description": "这是为了使某些功能像劫持脚代理的全身追踪玩家正常工作,而无需修改它们。 <br><br>如果你在未使用追踪器或类似功能的情况下开启此功能,动画效果将无法正常显示。请在使用完追踪器器后再将其关闭。 <br><br><color=hero.red>请注意:</color> 这个设置会在某一时刻移除,我们建议升级定位器,使其与新系统兼容,并在激活时自动抑制动作模拟。",
@ -1691,15 +1691,15 @@
"Settings.LocaleSettings.CultureLocaleCode": "区域代码", "Settings.LocaleSettings.CultureLocaleCode": "区域代码",
"Settings.LocaleSettings.CultureLocaleCode.Description": "设置后,将覆盖用于格式化数字和其他数量的默认区域格式。通常情况下,将使用所选语言的区域格式,这个设置可以让你混合它们。例如,使用你的母语语言和美国区域格式来显示内容。", "Settings.LocaleSettings.CultureLocaleCode.Description": "设置后,将覆盖用于格式化数字和其他数量的默认区域格式。通常情况下,将使用所选语言的区域格式,这个设置可以让你混合它们。例如,使用你的母语语言和美国区域格式来显示内容。",
"Settings.LocaleSettings.UseImperialUnits": "使用英制单位", "Settings.LocaleSettings.UseImperialUnits": "使用英制单位",
"Settings.LocaleSettings.UseImperialUnits.Description": "启用后,数量(长度/高度、质量、体积......)编辑器将尝试使用英制单位,而不是公制单位。如果你来自美国、英国、利比里亚或缅甸,这将非常有用。", "Settings.LocaleSettings.UseImperialUnits.Description": "启用后,数量(长度/高度、质量、体积......)编辑器将尝试使用英制单位,而不是国际单位。如果你来自美国、英国、利比里亚或缅甸,这将非常有用。",
"Settings.LocaleSettings.AvailableLocales": "选择语言", "Settings.LocaleSettings.AvailableLocales": "选择语言",
"Settings.LocaleSettings.AvailableLocales.Breadcrumb": "语言", "Settings.LocaleSettings.AvailableLocales.Breadcrumb": "语言",
"Settings.LocaleSettings.AvailableLocales.SystemLocale": "使用系统语言", "Settings.LocaleSettings.AvailableLocales.SystemLocale": "使用系统语言",
"Settings.DashSettings.DashCurvature": "曲度", "Settings.DashSettings.DashCurvature": "主菜单曲度",
"Settings.DashSettings.DashCurvature.Description": "此设置可以控制在 VR 模式中面板的弯曲程度。将其设置为 0 将使其完全平坦。", "Settings.DashSettings.DashCurvature.Description": "此设置可以控制在 VR 模式中主菜单的弯曲程度。将其设置为 0 将使其完全平坦。",
"Settings.DashSettings.OpenCloseSpeed": "打开/关闭速度", "Settings.DashSettings.OpenCloseSpeed": "主菜单过渡动画速率",
"Settings.DashSettings.OpenCloseSpeed.Description": "用它来调整面板打开和关闭的速度。如果你不喜欢这种动画效果,可以将其设置为非常高的值,这样面板打开和关闭的速度就会非常快。", "Settings.DashSettings.OpenCloseSpeed.Description": "用它来调整主菜单打开或关闭时过渡动画的速度。如果你不喜欢这种动画效果,可以将其设置为非常高的值,这样面板打开和关闭的速度就会非常快。",
"Settings.DashSettings.AllowReplacingSettings" : "允许替换设置面板", "Settings.DashSettings.AllowReplacingSettings" : "允许替换设置面板",
"Settings.DashSettings.AllowReplacingSettings.Description" : "启用后,您就可以在 UI 编辑模式下选择面板上的设置面板,并将其替换为另一个面板。\n\n如果你想选取单个设置作为维面则需要关闭此设置。 建议在你想用自定义替换设置 UI 时暂时打开,然后再禁用。", "Settings.DashSettings.AllowReplacingSettings.Description" : "启用后,您就可以在 UI 编辑模式下选择面板上的设置面板,并将其替换为另一个面板。\n\n如果你想选取单个设置作为维面则需要关闭此设置。 建议在你想用自定义替换设置 UI 时暂时打开,然后再禁用。",
@ -1708,18 +1708,18 @@
"Settings.NotificationSettings.UserOnline.Description" : "这可以控制好友上线时是否会收到通知。", "Settings.NotificationSettings.UserOnline.Description" : "这可以控制好友上线时是否会收到通知。",
"Settings.NotificationSettings.UserSociable" : "好友积极社交状态", "Settings.NotificationSettings.UserSociable" : "好友积极社交状态",
"Settings.NotificationSettings.UserSociable.Description" : "当你的某个好友有很强的社交意愿时,你会收到一个明显的带声音的通知,这样你就可以邀请或叫他们了!\n\n如果你不喜欢这些通知可以将其关闭这将把社交状态视为与用户在线获取通知无异。", "Settings.NotificationSettings.UserSociable.Description" : "当你的某个好友有很强的社交意愿时,你会收到一个明显的带声音的通知,这样你就可以邀请或叫他们了!\n\n如果你不喜欢这些通知可以将其关闭这将把社交状态视为与用户在线获取通知无异。",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "即使好友在不兼容的会话中也发送上线通知", "Settings.NotificationSettings.UserOnlineOnAnotherBuild" : "即使好友在不兼容的房间中也发送上线通知",
"Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "如果好友使用的版本与您的版本不兼容(例如,新版本或预发布版本),则此选项将控制您是否会在好友上线时收到通知。", "Settings.NotificationSettings.UserOnlineOnAnotherBuild.Description" : "如果好友使用的版本与您的版本不兼容(例如,新版本或预发布版本),则此选项将控制您是否会在好友上线时收到通知。",
"Settings.NotificationSettings.Message" : "消息", "Settings.NotificationSettings.Message" : "消息",
"Settings.NotificationSettings.Message.Description" : "这将控制你收到消息时的通知提醒。", "Settings.NotificationSettings.Message.Description" : "这将控制你收到消息时的通知提醒。",
"Settings.NotificationSettings.Invite" : "会话邀请", "Settings.NotificationSettings.Invite" : "房间邀请",
"Settings.NotificationSettings.Invite.Description" : "这可以控制你是否在受邀加入会话时收到通知。", "Settings.NotificationSettings.Invite.Description" : "这可以控制你是否在受邀加入房间时收到通知。",
"Settings.NotificationSettings.ContactRequest" : "好友请求", "Settings.NotificationSettings.ContactRequest" : "好友请求",
"Settings.NotificationSettings.ContactRequest.Description" : "这可以控制当你收到某人的好友请求时,你是否能收到通知。", "Settings.NotificationSettings.ContactRequest.Description" : "这可以控制当你收到某人的好友请求时,你是否能收到通知。",
"Settings.NotificationSettings.ContactSessionStarted" : "新的好友会话", "Settings.NotificationSettings.ContactSessionStarted" : "新的好友房间",
"Settings.NotificationSettings.ContactSessionStarted.Description" : "这可以控制当好友启动新会话时,你会收到哪些通知。", "Settings.NotificationSettings.ContactSessionStarted.Description" : "这可以控制当好友启动新房间时,你会收到哪些通知。",
"Settings.NotificationSettings.PublicSessionStarted" : "新的公开会话", "Settings.NotificationSettings.PublicSessionStarted" : "新的公开房间",
"Settings.NotificationSettings.PublicSessionStarted.Description" : "这将控制新的公开会话由非联系人发起时,你是否能收到通知。", "Settings.NotificationSettings.PublicSessionStarted.Description" : "这将控制新的公开房间由非联系人发起时,你是否能收到通知。",
"Settings.NotificationSettings.UserJoinAndLeave" : "用户加入 & 离开", "Settings.NotificationSettings.UserJoinAndLeave" : "用户加入 & 离开",
"Settings.NotificationSettings.UserJoinAndLeave.Description" : "启用后,当用户加入或离开你当前所在的世界时,你将收到通知。", "Settings.NotificationSettings.UserJoinAndLeave.Description" : "启用后,当用户加入或离开你当前所在的世界时,你将收到通知。",
"Settings.NotificationSettings.PermissionChanged": "权限组改变", "Settings.NotificationSettings.PermissionChanged": "权限组改变",
@ -2181,8 +2181,8 @@
"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数", "Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据", "Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",
"Inspector.Material.VariantInfo": "变种ID{variantID} (原始变种ID{rawVariantID})", "Inspector.Material.VariantInfo": "变体ID{variantID} (原始变体ID{rawVariantID})",
"Inspector.Material.WaitingForApply": "{waiting,select,True{等待} False{已}}应用变", "Inspector.Material.WaitingForApply": "{waiting,select,True{等待} False{已}}应用变",
"Inspector.Audio.BakeAudio": "烘焙音频剪辑", "Inspector.Audio.BakeAudio": "烘焙音频剪辑",
"Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 通道数:{channels} ({channel_count})", "Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 通道数:{channels} ({channel_count})",
@ -2246,9 +2246,9 @@
"Inspector.ParticleStyle.IntensityFadeOut": "强度淡出", "Inspector.ParticleStyle.IntensityFadeOut": "强度淡出",
"Inspector.ParticleStyle.ClearFades": "清除渐变", "Inspector.ParticleStyle.ClearFades": "清除渐变",
"Inspector.Collider.SetFromLocalBounds": "根据本地边界设置", "Inspector.Collider.SetFromLocalBounds": "根据局部边界设置",
"Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置", "Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置",
"Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界精确地设置", "Inspector.Collider.SetFromLocalBoundsPrecise": "根据局部边界精确地设置",
"Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界精确地设置", "Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界精确地设置",
"Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置", "Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置",
"Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置", "Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置",
@ -2265,7 +2265,7 @@
"UserInspector.Title" : "用户查看器", "UserInspector.Title" : "用户查看器",
"WorkerInspector.Title" : "{name} 查看器", "WorkerInspector.Title" : "{name}查看器",
"CreateNew.Title" : "创建", "CreateNew.Title" : "创建",
@ -2322,7 +2322,7 @@
"Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉效果", "Wizard.ReflectionProbes.ShowDebugVisuals": "显示调试视觉效果",
"Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试视觉效果", "Wizard.ReflectionProbes.HideDebugVisuals": "隐藏调试视觉效果",
"Wizard.ReflectionProbes.BakeProbes": "烘焙探针", "Wizard.ReflectionProbes.BakeProbes": "烘焙探针",
"Wizard.ReflectionProbes.Baking": "正在烘焙{count}个中的第{index}个...", "Wizard.ReflectionProbes.Baking": "正在烘焙 {index}/{count}...",
"Wizard.TextRenderer.Header": "文本渲染器设置向导", "Wizard.TextRenderer.Header": "文本渲染器设置向导",
"Wizard.TextRenderer.ProcessRoot": "处理根:", "Wizard.TextRenderer.ProcessRoot": "处理根:",
@ -2552,7 +2552,7 @@
"CloudHome.Info.Inventory": "库存", "CloudHome.Info.Inventory": "库存",
"CloudHome.Info.Tools": "工具", "CloudHome.Info.Tools": "工具",
"CloudHome.Info.MoreInfo": "更多信息", "CloudHome.Info.MoreInfo": "更多信息",
"CloudHome.Info.SessionUptime": "会话持续时间:", "CloudHome.Info.SessionUptime": "房间持续时间:",
"CloudHome.Info.AccessLevel": "权限等级:", "CloudHome.Info.AccessLevel": "权限等级:",
"CloudHome.Info.StorageUsed": "已用存储:", "CloudHome.Info.StorageUsed": "已用存储:",
@ -2578,7 +2578,7 @@
"CloudHome.Info.HelpTab.InfoLineTwo": "在我们的 <u><color=hero.cyan>Discord!</color></u><sprite name=hyperlink> 中提问,通过你仪表盘中的 <i><color=hero.purple>桌面</color></i> 标签页,你可以轻易地在桌面模式下查看链接。", "CloudHome.Info.HelpTab.InfoLineTwo": "在我们的 <u><color=hero.cyan>Discord!</color></u><sprite name=hyperlink> 中提问,通过你仪表盘中的 <i><color=hero.purple>桌面</color></i> 标签页,你可以轻易地在桌面模式下查看链接。",
"CloudHome.Info.UsersTab.Title": "查找用户", "CloudHome.Info.UsersTab.Title": "查找用户",
"CloudHome.Info.UsersTab.Content": "公共会话会是让你沉浸在社区氛围中的一个好去处!<br><br>你可以在仪表板中的 <i><color=hero.purple>世界</color></i> 标签页找到可以立即加入的公共会话。快去看看吧!", "CloudHome.Info.UsersTab.Content": "公共房间会是让你沉浸在社区氛围中的一个好去处!<br><br>你可以在仪表板中的 <i><color=hero.purple>世界</color></i> 标签页找到可以立即加入的公共房间。快去看看吧!",
"Mirror.Header.RenderingOptions" : "渲染选项", "Mirror.Header.RenderingOptions" : "渲染选项",
"Mirror.Header.Type" : "镜子类型", "Mirror.Header.Type" : "镜子类型",
@ -2608,7 +2608,7 @@
"StickyNote.Bow": "拉弓,瞄准", "StickyNote.Bow": "拉弓,瞄准",
"StickyNote.Crossbow": "使用杠杆(或是次级)来装填!", "StickyNote.Crossbow": "使用杠杆(或是次级)来装填!",
"StickyNote.Shade": "可调节的着色", "StickyNote.Shade": "可调节的着色",
"StickyNote.TheaterTablet": "使用这个平板来控制房间的风扇与窗户!", "StickyNote.TheaterTablet": "使用这个平板来控制的风扇与窗户!",
"StickyNote.ControlTablet": "使用这个平板来控制家的各个部分!", "StickyNote.ControlTablet": "使用这个平板来控制家的各个部分!",
"StickyNote.RotateMeDesktop": "按住E来旋转我", "StickyNote.RotateMeDesktop": "按住E来旋转我",