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Update zh-cn.json
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"Settings.TextureQualitySettings.DefaultFilterMode.Description" : "这可以控制纹理的过滤,从而控制纹理的质量和性能。\n\n<color=hero.yellow>单线性:</color> 最低质量,无插值。纹理将呈块状。\n\n<color=hero.yellow>双线性:</color> 纹理像素是内插的,但贴图的过渡会很粗糙,导致过渡线清晰可见。\n\n<color=hero.yellow>三线性:</color> 不同 mip 级之间平滑过渡,消除了距离上刺眼的过渡线。\n\n<color=hero.yellow>各向异性:</color> 最高质量,即使在陡峭的角度下,纹理也会非常清晰。",
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"Settings.TextureQualitySettings.AnisotropicLevel" : "各向异性等级",
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"Settings.TextureQualitySettings.AnisotropicLevel.Description" : "控制各向异性过滤的质量。",
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"Settings.TextureQualitySettings.ReloadAllTextures" : "重新加载所有材质 (can be heavy)",
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"Settings.TextureQualitySettings.ReloadAllTextures" : "重新加载所有材质 (会使游戏运行速度变慢)",
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"Settings.ResolutionSettings" : "分辨率",
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"Settings.ResolutionSettings.Fullscreen" : "全屏",
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