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Merge pull request #410 from modimobeikete/main
zh-cn:Sync to the English version
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commit
4506be3ab2
1 changed files with 17 additions and 1 deletions
18
zh-cn.json
18
zh-cn.json
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@ -1024,7 +1024,18 @@
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"Exporter.Exporting": "导出中...",
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"Export.PackageExportable.Package": "Resonite 包文件",
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"Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=50%>(+variants)</size>",
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"Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=50%>(+变量)</size>",
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"Export.AudioExportable.OriginalFormat" : "音频 <size=75%>(原始格式)</size>",
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"Export.VideoExportable.OriginalFormat" : "视频 <size=75%>(原始格式)</size>",
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"Importer.Package.Progress.DecodingPackage" : "正在解包包文件",
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"Importer.Package.Progress.DecodingObject" : "正在解包物品",
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"Importer.Package.Progress.ImportingAssets" : "正在导入资产",
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"Importer.Package.Progress.LoadingObject" : "正在加载物品",
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"Importer.Package.Progress.Imported" : "包文件已导入",
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"Importer.Package.Progress.Fail" : "无法导入。 请检查日志",
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"NewWorld.Title": "创建世界",
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"NewWorld.SessionTitle": "新会话",
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@ -1553,6 +1564,8 @@
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"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播会话或监听本网络上广播的其他会话。",
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"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "尽可能通过 Steam 网络通信",
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"Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "启用后,你将尽可能通过 Steam 网络通信协议进行连接。在某些情况下,例如当 LNL 协议处于严重拥堵状态时,这将有所帮助。不过,由于该协议缺少某些功能,可能会导致网络更不稳定,因此我们建议只有在遇到问题时才启用该协议。",
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"Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 数据包大小",
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"Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "该值会控制用于实时联网的 LNL 协议的窗口大小。 更改此设置将对你加入的所有会话立即生效。\n\n如果你遇到数据包排队的情况,可以增加该值,这样可以提高连接吞吐量。不过,数值越大也会使连接越不稳定,所以要注意。\n\n默认值:64\n\n请注意,此设置只是诊断和临时性的解决办法,将来会自动调整此值。",
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"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同时传输资产数",
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"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "在开始会话时,该设置调整当时可以传输多少本地导入的资产。增加该值可以更快地向用户传输资产,但也会降低网络连接的质量。我们建议测试网络可以承受的数值。",
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@ -2057,6 +2070,9 @@
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"Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)",
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"Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值(最小值与最大值)",
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"Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha",
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"Inspector.Texture.AlphaGamma": "Alpha 伽玛",
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"Inspector.Texture.AdjustAlphaGamma": " 调整 Alpha 伽玛",
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"Inspector.Texture.AddAlpha": "添加 Alpha",
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"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
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"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",
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