Merge pull request #410 from modimobeikete/main

zh-cn:Sync to the English version
This commit is contained in:
Tomas Mariancik 2024-07-05 00:16:39 +02:00 committed by GitHub
commit 4506be3ab2
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@ -1024,7 +1024,18 @@
"Exporter.Exporting": "导出中...", "Exporter.Exporting": "导出中...",
"Export.PackageExportable.Package": "Resonite 包文件", "Export.PackageExportable.Package": "Resonite 包文件",
"Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=50%>(+variants)</size>", "Export.PackageExportable.PackageWithVariants": "Resonite 包文件 <size=50%>(+变量)</size>",
"Export.AudioExportable.OriginalFormat" : "音频 <size=75%>(原始格式)</size>",
"Export.VideoExportable.OriginalFormat" : "视频 <size=75%>(原始格式)</size>",
"Importer.Package.Progress.DecodingPackage" : "正在解包包文件",
"Importer.Package.Progress.DecodingObject" : "正在解包物品",
"Importer.Package.Progress.ImportingAssets" : "正在导入资产",
"Importer.Package.Progress.LoadingObject" : "正在加载物品",
"Importer.Package.Progress.Imported" : "包文件已导入",
"Importer.Package.Progress.Fail" : "无法导入。 请检查日志",
"NewWorld.Title": "创建世界", "NewWorld.Title": "创建世界",
"NewWorld.SessionTitle": "新会话", "NewWorld.SessionTitle": "新会话",
@ -1553,6 +1564,8 @@
"Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播会话或监听本网络上广播的其他会话。", "Settings.RealtimeNetworkingSettings.DisableLAN.Description": "这将禁用本地网络特有的联网功能,例如在本地网络上广播会话或监听本网络上广播的其他会话。",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "尽可能通过 Steam 网络通信", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking": "尽可能通过 Steam 网络通信",
"Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "启用后,你将尽可能通过 Steam 网络通信协议进行连接。在某些情况下,例如当 LNL 协议处于严重拥堵状态时,这将有所帮助。不过,由于该协议缺少某些功能,可能会导致网络更不稳定,因此我们建议只有在遇到问题时才启用该协议。", "Settings.RealtimeNetworkingSettings.PreferSteamNetworking.Description": "启用后,你将尽可能通过 Steam 网络通信协议进行连接。在某些情况下,例如当 LNL 协议处于严重拥堵状态时,这将有所帮助。不过,由于该协议缺少某些功能,可能会导致网络更不稳定,因此我们建议只有在遇到问题时才启用该协议。",
"Settings.RealtimeNetworkingSettings.LNL_WindowSize": "LNL 数据包大小",
"Settings.RealtimeNetworkingSettings.LNL_WindowSize.Description": "该值会控制用于实时联网的 LNL 协议的窗口大小。 更改此设置将对你加入的所有会话立即生效。\n\n如果你遇到数据包排队的情况可以增加该值这样可以提高连接吞吐量。不过数值越大也会使连接越不稳定所以要注意。\n\n默认值64\n\n请注意此设置只是诊断和临时性的解决办法将来会自动调整此值。",
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同时传输资产数", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers": "最大同时传输资产数",
"Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "在开始会话时,该设置调整当时可以传输多少本地导入的资产。增加该值可以更快地向用户传输资产,但也会降低网络连接的质量。我们建议测试网络可以承受的数值。", "Settings.AssetGatherSettings.MaxConcurrentAssetTransfers.Description": "在开始会话时,该设置调整当时可以传输多少本地导入的资产。增加该值可以更快地向用户传输资产,但也会降低网络连接的质量。我们建议测试网络可以承受的数值。",
@ -2057,6 +2070,9 @@
"Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)", "Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)",
"Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值最小值与最大值", "Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值最小值与最大值",
"Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha", "Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha",
"Inspector.Texture.AlphaGamma": "Alpha 伽玛",
"Inspector.Texture.AdjustAlphaGamma": " 调整 Alpha 伽玛",
"Inspector.Texture.AddAlpha": "添加 Alpha",
"Inspector.Texture.InvalidFloats": "诊断:无效的浮点数", "Inspector.Texture.InvalidFloats": "诊断:无效的浮点数",
"Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据", "Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据",