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Merge pull request #631 from modimobeikete/main
zh-cn:Sync to the latest English version
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commit
40013202d3
1 changed files with 12 additions and 1 deletions
13
zh-cn.json
13
zh-cn.json
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@ -270,7 +270,7 @@
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"World.Indicator.LocalWorld": "本地设备",
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"World.Indicator.Author": "作者: {name}",
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"World.Indicator.Host": "房主: {name}",
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"World.Indicator.Hosting": "您在此房间",
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"World.Indicator.Hosting": "正在主持",
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"World.Indicator.Sessions": "{n} 个房间",
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"World.Indicator.Users": "用户",
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"World.Indicator.Users.None": "(找不到活跃的房间)",
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@ -1937,6 +1937,14 @@
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"Settings.RenderingQualitySettings.SkinWeightMode" : "蒙皮权重",
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"Settings.RenderingQualitySettings.SkinWeightMode.Description" : "对于任何蒙皮权重(通过骨骼变形的 3D 模型,如大多数虚拟形象),该值控制使用多少骨骼来影响每个顶点的位置。\n\n降低该值可以节省一些性能,但变形质量会降低,从而产生尖锐的折痕和其他伪影,通常出现在接缝处。",
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"Settings.ImportSettings": "导入设置",
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"Settings.ImportSettings.SessionUrls": "导入会话设置时",
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"Settings.ImportSettings.SessionUrls.Description": "当一个房间URL被导入时,会发生什么。可用的选项有:\n\n<color=hero.yellow>Open</color> - 打开房间\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成URL的表示(例如会话球)。\n<color=hero.yellow>SpawnUrl</color> - 在当前位置生成URL作为URL接口。",
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"Settings.ImportSettings.WorldUrls": "导入世界URL时",
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"Settings.ImportSettings.WorldUrls.Description": "当导入世界URL时,应该发生什么?可用的选项有:\n\n<color=hero.yellow>Open</color> - 打开世界。\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成URL的表示(例如世界球)。\n<color=hero.yellow>SpawnUrl</color> - 在当前位置生成URL作为URL接口。",
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"Settings.ImportSettings.NetworkUrls": "导入网络URL时",
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"Settings.ImportSettings.NetworkUrls.Description": "当一个网络URL被导入时,应该发生什么?可用的选项有:\n\n<color=hero.yellow>Open</color> - 在URL处打开一个会话连接。\n<color=hero.yellow>SpawnEntityInterface</color> - 在当前位置生成url的表示(例如房间球)。\n<color=hero.yellow>SpawnUrl</color> - 在当前的位置生成URL作为URL接口。",
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"LocomotionArchetype.Walk": "移动",
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"LocomotionArchetype.Fly": "飞行",
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"LocomotionArchetype.NoClip": "穿墙",
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@ -2061,6 +2069,9 @@
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"Inspector.Texture3D.SpawnVisualizer" : "生成显示器",
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"Inspector.Skybox.SetActiveSkybox": "设为天空盒",
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"Inspector.AmbientLightSH2.SetActiveAmbientLight": "设为环境光",
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"Inspector.CommonAvatarBuilder.UpdateLocomotionModules": "更新现有虚拟形象的运动模块",
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"Inspector.VHACD.Parameter.MergeDoubles": "合并重复项",
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