Added new Camera category strings

Added new locale strings for the interactive camera category, and tweaked the photo autosave locale string
This commit is contained in:
Ryuvi 2024-04-03 21:08:38 -05:00
parent 869303f6f6
commit 3f36efc979

47
en.json
View file

@ -1181,6 +1181,7 @@
"Settings.Category.Privacy": "Privacy",
"Settings.Category.UserInterface": "User Interface",
"Settings.Category.Graphics": "Graphics",
"Settings.Category.InteractiveCamera": "Camera",
"Settings.GeneralControlsSettings": "General Controls",
"Settings.LocomotionSettings": "Locomotion",
@ -1222,6 +1223,15 @@
"Settings.DesktopRenderSettings": "Desktop Render Settings",
"Settings.InteractiveCameraFramingSettings": "Framing",
"Settings.InteractiveCameraPositioningSettings": "Positioning",
"Settings.InteractiveCameraRenderSettings": "Rendering",
"Settings.InteractiveCameraGroupSettings": "User Grouping",
"Settings.InteractiveCameraSmoothingSettings": "Smoothing",
"Settings.InteractiveCameraAnchorSettings": "Anchors",
"Settings.InteractiveCameraPhotoSettings": "Photos",
"Settings.InteractiveCameraPostProcessingSettings": "Post Processing",
"Settings.GeneralControlsSettings.PrimaryHand": "Primary hand",
"Settings.GeneralControlsSettings.DoubleClickInterval": "Double click interval",
@ -1347,10 +1357,45 @@
"Settings.PhotoCaptureSettings.TimerCaptureResolution": "Timed photo resolution",
"Settings.PhotoCaptureSettings.TimerSeconds": "Timer duration",
"Settings.PhotoCaptureSettings.CaptureStereo": "Capture stereo photo",
"Settings.PhotoCaptureSettings.PhotoAutosavePath": "Photo autosave path",
"Settings.PhotoCaptureSettings.PhotoAutosavePath": "Photo inventory autosave path",
"Settings.DesktopRenderSettings.FieldOfView": "Field of view",
"Settings.InteractiveCameraFramingSettings.PositioningMode": "Positioning mode",
"Settings.InteractiveCameraFramingSettings.FieldOfView": "Field of view",
"Settings.InteractiveCameraFramingSettings.AnglePosition": "Angle",
"Settings.InteractiveCameraFramingSettings.Distance": "Distance",
"Settings.InteractiveCameraFramingSettings.HeightOffset": "Height offset",
"Settings.InteractiveCameraFramingSettings.FirstPersonPitch": "First person pitch angle",
"Settings.InteractiveCameraFramingSettings.FirstPersonRoll": "First person roll angle",
"Settings.InteractiveCameraFramingSettings.FirstPersonOffset": "First person offset",
"Settings.InteractiveCameraFramingSettings.FramingViewportPosition": "Framing viewport position",
"Settings.InteractiveCameraFramingSettings.AimInFrontOfHead": "Aim in front of head",
"Settings.InteractiveCameraPositioningSettings.AvoidOcclusion": "Avoid occlusion",
"Settings.InteractiveCameraPositioningSettings.KeepInWorldSpace": "Keep in world space",
"Settings.InteractiveCameraPositioningSettings.MovementWobble": "Movement wobble",
"Settings.InteractiveCameraRenderSettings.HideAllBadges": "Hide badges",
"Settings.InteractiveCameraRenderSettings.HideAllLasers": "Hide lasers",
"Settings.InteractiveCameraRenderSettings.ForceEyesOnCamera": "User eyes always look at camera",
"Settings.InteractiveCameraGroupSettings.GroupDetectionRadius": "Group detection radius",
"Settings.InteractiveCameraGroupSettings.GroupLeaveBoundary": "Group leave boundary",
"Settings.InteractiveCameraSmoothingSettings.PositionSmoothSpeed": "Position smoothing speed",
"Settings.InteractiveCameraSmoothingSettings.AngleSmoothSpeed": "Angle smoothing speed",
"Settings.InteractiveCameraSmoothingSettings.FramingSmoothSpeed": "Framing smoothing speed",
"Settings.InteractiveCameraAnchorSettings.InterpolateBetweenAnchors": "Interpolate between anchors",
"Settings.InteractiveCameraAnchorSettings.AnchorInterpolationSpeed": "Interpolation speed",
"Settings.InteractiveCameraAnchorSettings.UseLinearInterpolation": "Use linear interpolation",
"Settings.InteractiveCameraPhotoSettings.SpawnPhotoInWorld": "Spawn taken photos in world",
"Settings.InteractiveCameraPostProcessingSettings.MotionBlur": "Motion blur",
"Settings.InteractiveCameraPostProcessingSettings.ScreenSpaceReflections": "Screen space reflections",
"LocomotionArchetype.Walk": "Walk",
"LocomotionArchetype.Fly": "Fly",
"LocomotionArchetype.NoClip": "Noclip",