Added onchanges render count

This commit is contained in:
Frooxius 2025-08-06 21:38:03 +02:00
parent 28bcd256b1
commit 1858419a4d
26 changed files with 50 additions and 25 deletions

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@ -835,6 +835,7 @@ Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SortBlendshapes.Name Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses

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@ -4,4 +4,5 @@ Note that this file updates only during build processes and doesn't necessarily
# German [de] # German [de]
Settings.CursorSettings.DirectCursorEnabled Settings.CursorSettings.DirectCursorEnabled
Settings.CursorSettings.DirectCursorEnabled.Description Settings.CursorSettings.DirectCursorEnabled.Description
Inspector.ReflectionProbe.OnChangesRenderCount

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@ -1863,6 +1863,7 @@ Inspector.VHACD.RemoveVisuals
Inspector.VHACD.RemoveHulls Inspector.VHACD.RemoveHulls
Inspector.ReflectionProbe.Bake Inspector.ReflectionProbe.Bake
Inspector.ReflectionProbe.Baking Inspector.ReflectionProbe.Baking
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SeparateOutBlendshapes Inspector.SkinnedMesh.SeparateOutBlendshapes
Inspector.SkinnedMesh.StripEmptyBlendshapes Inspector.SkinnedMesh.StripEmptyBlendshapes
Inspector.SkinnedMesh.StripBlendshapesResult Inspector.SkinnedMesh.StripBlendshapesResult

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@ -801,6 +801,7 @@ Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SortBlendshapes.Name Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses

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@ -164,6 +164,7 @@ Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.GaussianSplat.SplatInfo Inspector.GaussianSplat.SplatInfo
Inspector.GaussianSplat.Variant Inspector.GaussianSplat.Variant

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@ -1168,6 +1168,7 @@ Inspector.VHACD.RemoveVisuals
Inspector.VHACD.RemoveHulls Inspector.VHACD.RemoveHulls
Inspector.ReflectionProbe.Bake Inspector.ReflectionProbe.Bake
Inspector.ReflectionProbe.Baking Inspector.ReflectionProbe.Baking
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.BakeNonDrivenBlendshapes Inspector.SkinnedMesh.BakeNonDrivenBlendshapes
Inspector.SkinnedMesh.BakeBlendShapeResult Inspector.SkinnedMesh.BakeBlendShapeResult
Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose

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@ -251,6 +251,7 @@ Inspector.Mesh.UV_Multiplicator
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.VHACD.Parameter.PlaneDownsampling Inspector.VHACD.Parameter.PlaneDownsampling
Inspector.VHACD.Parameter.ConvexHullDownsampling Inspector.VHACD.Parameter.ConvexHullDownsampling
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.VisualizeApproximateBoneBounds Inspector.SkinnedMesh.VisualizeApproximateBoneBounds
Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose
Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose

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@ -4,4 +4,5 @@ Note that this file updates only during build processes and doesn't necessarily
# French [fr] # French [fr]
Settings.CursorSettings.DirectCursorEnabled Settings.CursorSettings.DirectCursorEnabled
Settings.CursorSettings.DirectCursorEnabled.Description Settings.CursorSettings.DirectCursorEnabled.Description
Inspector.ReflectionProbe.OnChangesRenderCount

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@ -1245,6 +1245,7 @@ Inspector.VHACD.RemoveVisuals
Inspector.VHACD.RemoveHulls Inspector.VHACD.RemoveHulls
Inspector.ReflectionProbe.Bake Inspector.ReflectionProbe.Bake
Inspector.ReflectionProbe.Baking Inspector.ReflectionProbe.Baking
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SeparateOutBlendshapes Inspector.SkinnedMesh.SeparateOutBlendshapes
Inspector.SkinnedMesh.StripEmptyBlendshapes Inspector.SkinnedMesh.StripEmptyBlendshapes
Inspector.SkinnedMesh.StripBlendshapesResult Inspector.SkinnedMesh.StripBlendshapesResult

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@ -1333,6 +1333,7 @@ Inspector.VHACD.RemoveVisuals
Inspector.VHACD.RemoveHulls Inspector.VHACD.RemoveHulls
Inspector.ReflectionProbe.Bake Inspector.ReflectionProbe.Bake
Inspector.ReflectionProbe.Baking Inspector.ReflectionProbe.Baking
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SeparateOutBlendshapes Inspector.SkinnedMesh.SeparateOutBlendshapes
Inspector.SkinnedMesh.StripEmptyBlendshapes Inspector.SkinnedMesh.StripEmptyBlendshapes
Inspector.SkinnedMesh.StripBlendshapesResult Inspector.SkinnedMesh.StripBlendshapesResult

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@ -4,4 +4,5 @@ Note that this file updates only during build processes and doesn't necessarily
# Japanese [ja] # Japanese [ja]
Settings.CursorSettings.DirectCursorEnabled Settings.CursorSettings.DirectCursorEnabled
Settings.CursorSettings.DirectCursorEnabled.Description Settings.CursorSettings.DirectCursorEnabled.Description
Inspector.ReflectionProbe.OnChangesRenderCount

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@ -4,4 +4,5 @@ Note that this file updates only during build processes and doesn't necessarily
# Korean [ko] # Korean [ko]
Settings.CursorSettings.DirectCursorEnabled Settings.CursorSettings.DirectCursorEnabled
Settings.CursorSettings.DirectCursorEnabled.Description Settings.CursorSettings.DirectCursorEnabled.Description
Inspector.ReflectionProbe.OnChangesRenderCount

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@ -11,6 +11,7 @@ Settings.PhotoCaptureSettings.HandsNearFOV
Settings.PhotoCaptureSettings.HandsNearFOV.Description Settings.PhotoCaptureSettings.HandsNearFOV.Description
Settings.PhotoCaptureSettings.HandsFarFOV Settings.PhotoCaptureSettings.HandsFarFOV
Settings.PhotoCaptureSettings.HandsFarFOV.Description Settings.PhotoCaptureSettings.HandsFarFOV.Description
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.FacetPreset.Warning Inspector.FacetPreset.Warning
Inspector.GrabbableSaveBlock.Warning Inspector.GrabbableSaveBlock.Warning

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@ -135,6 +135,7 @@ Settings.MysterySettings
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Skybox.SetActiveSkybox Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.GaussianSplat.SplatInfo Inspector.GaussianSplat.SplatInfo
Inspector.GaussianSplat.Variant Inspector.GaussianSplat.Variant

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@ -867,6 +867,7 @@ Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SortBlendshapes.Name Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses

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@ -12,6 +12,7 @@ Settings.PhotoCaptureSettings.HandsNearFOV
Settings.PhotoCaptureSettings.HandsNearFOV.Description Settings.PhotoCaptureSettings.HandsNearFOV.Description
Settings.PhotoCaptureSettings.HandsFarFOV Settings.PhotoCaptureSettings.HandsFarFOV
Settings.PhotoCaptureSettings.HandsFarFOV.Description Settings.PhotoCaptureSettings.HandsFarFOV.Description
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.FacetPreset.Warning Inspector.FacetPreset.Warning
Inspector.GrabbableSaveBlock.Warning Inspector.GrabbableSaveBlock.Warning

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@ -868,6 +868,7 @@ Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Texture3D.SpawnVisualizer Inspector.Texture3D.SpawnVisualizer
Inspector.Skybox.SetActiveSkybox Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SortBlendshapes.Name Inspector.SkinnedMesh.SortBlendshapes.Name
Inspector.SkinnedMesh.SortBlendshapes.NameLength Inspector.SkinnedMesh.SortBlendshapes.NameLength
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses

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@ -124,6 +124,7 @@ Settings.MysterySettings
Inspector.GaussianSplatRenderer.GeneratePointCloudCollider Inspector.GaussianSplatRenderer.GeneratePointCloudCollider
Inspector.Skybox.SetActiveSkybox Inspector.Skybox.SetActiveSkybox
Inspector.AmbientLightSH2.SetActiveAmbientLight Inspector.AmbientLightSH2.SetActiveAmbientLight
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.ResetBonesToBindPoses Inspector.SkinnedMesh.ResetBonesToBindPoses
Inspector.GaussianSplat.SplatInfo Inspector.GaussianSplat.SplatInfo
Inspector.GaussianSplat.Variant Inspector.GaussianSplat.Variant

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@ -1313,6 +1313,7 @@ Inspector.VHACD.RemoveVisuals
Inspector.VHACD.RemoveHulls Inspector.VHACD.RemoveHulls
Inspector.ReflectionProbe.Bake Inspector.ReflectionProbe.Bake
Inspector.ReflectionProbe.Baking Inspector.ReflectionProbe.Baking
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SeparateOutBlendshapes Inspector.SkinnedMesh.SeparateOutBlendshapes
Inspector.SkinnedMesh.StripEmptyBlendshapes Inspector.SkinnedMesh.StripEmptyBlendshapes
Inspector.SkinnedMesh.StripBlendshapesResult Inspector.SkinnedMesh.StripBlendshapesResult

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@ -1838,6 +1838,7 @@ Inspector.VHACD.RemoveVisuals
Inspector.VHACD.RemoveHulls Inspector.VHACD.RemoveHulls
Inspector.ReflectionProbe.Bake Inspector.ReflectionProbe.Bake
Inspector.ReflectionProbe.Baking Inspector.ReflectionProbe.Baking
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SeparateOutBlendshapes Inspector.SkinnedMesh.SeparateOutBlendshapes
Inspector.SkinnedMesh.StripEmptyBlendshapes Inspector.SkinnedMesh.StripEmptyBlendshapes
Inspector.SkinnedMesh.StripBlendshapesResult Inspector.SkinnedMesh.StripBlendshapesResult

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@ -1202,6 +1202,7 @@ Inspector.VHACD.RemoveVisuals
Inspector.VHACD.RemoveHulls Inspector.VHACD.RemoveHulls
Inspector.ReflectionProbe.Bake Inspector.ReflectionProbe.Bake
Inspector.ReflectionProbe.Baking Inspector.ReflectionProbe.Baking
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.BakeNonDrivenBlendshapes Inspector.SkinnedMesh.BakeNonDrivenBlendshapes
Inspector.SkinnedMesh.BakeBlendShapeResult Inspector.SkinnedMesh.BakeBlendShapeResult
Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose

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@ -590,6 +590,7 @@ Inspector.VHACD.RemoveVisuals
Inspector.VHACD.RemoveHulls Inspector.VHACD.RemoveHulls
Inspector.ReflectionProbe.Bake Inspector.ReflectionProbe.Bake
Inspector.ReflectionProbe.Baking Inspector.ReflectionProbe.Baking
Inspector.ReflectionProbe.OnChangesRenderCount
Inspector.SkinnedMesh.SeparateOutBlendshapes Inspector.SkinnedMesh.SeparateOutBlendshapes
Inspector.SkinnedMesh.StripEmptyBlendshapes Inspector.SkinnedMesh.StripEmptyBlendshapes
Inspector.SkinnedMesh.StripBlendshapesResult Inspector.SkinnedMesh.StripBlendshapesResult

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@ -4,4 +4,5 @@ Note that this file updates only during build processes and doesn't necessarily
# Chinese (Simplified, Mainland China) [zh-cn] # Chinese (Simplified, Mainland China) [zh-cn]
Settings.CursorSettings.DirectCursorEnabled Settings.CursorSettings.DirectCursorEnabled
Settings.CursorSettings.DirectCursorEnabled.Description Settings.CursorSettings.DirectCursorEnabled.Description
Inspector.ReflectionProbe.OnChangesRenderCount

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@ -92,4 +92,5 @@ Settings.RenderingQualitySettings.SkinWeightMode.Description
Settings.ImportSettings.SessionUrls.Description Settings.ImportSettings.SessionUrls.Description
Settings.ImportSettings.WorldUrls.Description Settings.ImportSettings.WorldUrls.Description
Settings.ImportSettings.NetworkUrls.Description Settings.ImportSettings.NetworkUrls.Description
Inspector.ReflectionProbe.OnChangesRenderCount

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@ -2,33 +2,33 @@
This repository contains the locale assets for the core UI of [Resonite](https://resonite.com) and allows anyone to contribute translations. The contents of this repository will be periodically merged with the public build released on Steam (STEAM) and other platforms. This repository contains the locale assets for the core UI of [Resonite](https://resonite.com) and allows anyone to contribute translations. The contents of this repository will be periodically merged with the public build released on Steam (STEAM) and other platforms.
## Localization Status ## Localization Status
Czech [cs] - 59.7% - Missing keys: 1072 Czech [cs] - 59.6% - Missing keys: 1073
German [de] - 99.9% - Missing keys: 2 German [de] - 99.9% - Missing keys: 3
English (United Kingdom) [en-gb] - 2.4% - Missing keys: 2594 English (United Kingdom) [en-gb] - 2.4% - Missing keys: 2595
English [en] - 100.0% - Missing keys: 0 English [en] - 100.0% - Missing keys: 0
Esperanto [eo] - 60.9% - Missing keys: 1038 Esperanto [eo] - 60.9% - Missing keys: 1039
Spanish [es] - 86.5% - Missing keys: 360 Spanish [es] - 86.4% - Missing keys: 361
Estonian [et] - 31.1% - Missing keys: 1832 Estonian [et] - 31.0% - Missing keys: 1833
Finnish [fi] - 87.5% - Missing keys: 332 Finnish [fi] - 87.5% - Missing keys: 333
French [fr] - 99.9% - Missing keys: 2 French [fr] - 99.9% - Missing keys: 3
Hungarian [hu] - 24.9% - Missing keys: 1996 Hungarian [hu] - 24.9% - Missing keys: 1997
Icelandic [is] - 23.3% - Missing keys: 2037 Icelandic [is] - 23.3% - Missing keys: 2038
Japanese [ja] - 99.9% - Missing keys: 2 Japanese [ja] - 99.9% - Missing keys: 3
Korean [ko] - 99.9% - Missing keys: 2 Korean [ko] - 99.9% - Missing keys: 3
Mongolian [mn] - 99.5% - Missing keys: 13 Mongolian [mn] - 99.5% - Missing keys: 14
Dutch [nl] - 87.6% - Missing keys: 329 Dutch [nl] - 87.6% - Missing keys: 330
Norwegian [no] - 58.4% - Missing keys: 1106 Norwegian [no] - 58.4% - Missing keys: 1107
Polish [pl] - 99.5% - Missing keys: 14 Polish [pl] - 99.4% - Missing keys: 15
Portuguese (Brazil) [pt-br] - 58.3% - Missing keys: 1107 Portuguese (Brazil) [pt-br] - 58.3% - Missing keys: 1108
Russian [ru] - 88.0% - Missing keys: 318 Russian [ru] - 88.0% - Missing keys: 319
Swedish [sv] - 24.0% - Missing keys: 2020 Swedish [sv] - 24.0% - Missing keys: 2021
Thai [th] - 2.6% - Missing keys: 2588 Thai [th] - 2.6% - Missing keys: 2589
Turkish [tr] - 30.6% - Missing keys: 1844 Turkish [tr] - 30.6% - Missing keys: 1845
Ukrainian [uk] - 49.4% - Missing keys: 1345 Ukrainian [uk] - 49.4% - Missing keys: 1346
Chinese (Simplified, Mainland China) [zh-cn] - 99.9% - Missing keys: 2 Chinese (Simplified, Mainland China) [zh-cn] - 99.9% - Missing keys: 3
Chinese (Traditional, Taiwan) [zh-tw] - 96.6% - Missing keys: 90 Chinese (Traditional, Taiwan) [zh-tw] - 96.6% - Missing keys: 91
Total keys: 2657 Total keys: 2658
## How To Contribute ## How To Contribute
If you'd like to contribute translations, create a fork of the repository, make the changes and **once they are ready** to be merged create a Pull Request, so the contributions can be checked and merged. You don't need to translate everything at once, if you cover part of the UI, the changes can be merged, with more translations coming later. If you'd like to contribute translations, create a fork of the repository, make the changes and **once they are ready** to be merged create a Pull Request, so the contributions can be checked and merged. You don't need to translate everything at once, if you cover part of the UI, the changes can be merged, with more translations coming later.

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@ -2227,6 +2227,7 @@
"Inspector.ReflectionProbe.Bake": "Bake Reflections", "Inspector.ReflectionProbe.Bake": "Bake Reflections",
"Inspector.ReflectionProbe.Baking": "Baking...", "Inspector.ReflectionProbe.Baking": "Baking...",
"Inspector.ReflectionProbe.OnChangesRenderCount": "OnChanges render count: {count}",
"Inspector.SkinnedMesh.SeparateOutBlendshapes": "Separate parts of mesh unaffected by blendshapes", "Inspector.SkinnedMesh.SeparateOutBlendshapes": "Separate parts of mesh unaffected by blendshapes",
"Inspector.SkinnedMesh.StripEmptyBlendshapes": "Strip Empty Blendshapes", "Inspector.SkinnedMesh.StripEmptyBlendshapes": "Strip Empty Blendshapes",