diff --git a/Missing/de.md b/Missing/de.md index 500a66b..49c4e2e 100644 --- a/Missing/de.md +++ b/Missing/de.md @@ -1,6 +1,3 @@ # Missing Keys Note that this file updates only during build processes and doesn't necessarily reflect the current state. -# German [de] -Inspector.GaussianSplatRenderer.GeneratePointCloudCollider - diff --git a/Missing/ja.md b/Missing/ja.md index 0eb260f..49c4e2e 100644 --- a/Missing/ja.md +++ b/Missing/ja.md @@ -1,6 +1,3 @@ # Missing Keys Note that this file updates only during build processes and doesn't necessarily reflect the current state. -# Japanese [ja] -Inspector.GaussianSplatRenderer.GeneratePointCloudCollider - diff --git a/Missing/ko.md b/Missing/ko.md index e9fd393..49c4e2e 100644 --- a/Missing/ko.md +++ b/Missing/ko.md @@ -1,6 +1,3 @@ # Missing Keys Note that this file updates only during build processes and doesn't necessarily reflect the current state. -# Korean [ko] -Inspector.GaussianSplatRenderer.GeneratePointCloudCollider - diff --git a/Missing/zh-cn.md b/Missing/zh-cn.md index a7f43ee..49c4e2e 100644 --- a/Missing/zh-cn.md +++ b/Missing/zh-cn.md @@ -1,6 +1,3 @@ # Missing Keys Note that this file updates only during build processes and doesn't necessarily reflect the current state. -# Chinese (Simplified, Mainland China) [zh-cn] -Inspector.GaussianSplatRenderer.GeneratePointCloudCollider - diff --git a/README.md b/README.md index bb75175..439821a 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ This repository contains the locale assets for the core UI of [Resonite](https:/ ## Localization Status Czech [cs] - 60.5% - Missing keys: 1037 -German [de] - 100.0% - Missing keys: 1 +German [de] - 100.0% - Missing keys: 0 English (United Kingdom) [en-gb] - 2.4% - Missing keys: 2559 English [en] - 100.0% - Missing keys: 0 Esperanto [eo] - 61.7% - Missing keys: 1003 @@ -13,8 +13,8 @@ Finnish [fi] - 78.6% - Missing keys: 560 French [fr] - 100.0% - Missing keys: 1 Hungarian [hu] - 25.2% - Missing keys: 1961 Icelandic [is] - 23.6% - Missing keys: 2002 -Japanese [ja] - 100.0% - Missing keys: 1 -Korean [ko] - 100.0% - Missing keys: 1 +Japanese [ja] - 100.0% - Missing keys: 0 +Korean [ko] - 100.0% - Missing keys: 0 Dutch [nl] - 88.8% - Missing keys: 294 Norwegian [no] - 59.2% - Missing keys: 1071 Polish [pl] - 91.8% - Missing keys: 216 @@ -24,7 +24,7 @@ Swedish [sv] - 24.3% - Missing keys: 1985 Thai [th] - 2.6% - Missing keys: 2553 Turkish [tr] - 31.0% - Missing keys: 1809 Ukrainian [uk] - 50.0% - Missing keys: 1310 -Chinese (Simplified, Mainland China) [zh-cn] - 100.0% - Missing keys: 1 +Chinese (Simplified, Mainland China) [zh-cn] - 100.0% - Missing keys: 0 Chinese (Traditional, Taiwan) [zh-tw] - 59.3% - Missing keys: 1066 Total keys: 2622 diff --git a/de.json b/de.json index e1e0f66..52fcf1d 100644 --- a/de.json +++ b/de.json @@ -2155,6 +2155,8 @@ "Inspector.MeshRenderer.MergeByMaterial": "Submeshes mit demselben Material zusammenführen", "Inspector.MeshRenderer.SplitByMaterial": "Nach Material in separate Meshes aufteilen", + "Inspector.GaussianSplatRenderer.GeneratePointCloudCollider": "Punktwolken-Collider erzeugen", + "Inspector.MeshCollider.VHACD": "Konvexe Hüllenzerlegung (V-HACD 2.0)", "Inspector.MeshCollider.ReplaceBox": "Mit Box Collider ersetzen", diff --git a/ja.json b/ja.json index b089fa3..417c84d 100644 --- a/ja.json +++ b/ja.json @@ -2155,8 +2155,10 @@ "Inspector.MeshRenderer.MergeByMaterial": "同じマテリアル同士で結合", "Inspector.MeshRenderer.SplitByMaterial": "マテリアルでメッシュを分ける", + "Inspector.GaussianSplatRenderer.GeneratePointCloudCollider": "点群のコライダーを生成する", + "Inspector.MeshCollider.VHACD": "凸包に分解(V-HACD 2.0)", - "Inspector.MeshCollider.ReplaceBox": "Box Collider に置き換える", + "Inspector.MeshCollider.ReplaceBox": "ボックスコライダーに置き換える", "Inspector.Texture3D.SpawnVisualizer" : "ビジュアライザーをスポーン", diff --git a/ko.json b/ko.json index 62696b9..7d44503 100644 --- a/ko.json +++ b/ko.json @@ -2137,7 +2137,7 @@ "Inspector.Mesh.MakeDualSided": "양면으로 만들기", "Inspector.Mesh.ConvertToFlatShading": "플렛 셰이딩으로 변환", "Inspector.Mesh.ConvertToConvexHull": "볼록 껍질로 변환", - "Inspector.Mesh.ConvertToPointCloud": "점(Point Cloud)들로 변환", + "Inspector.Mesh.ConvertToPointCloud": "점(Point cloud)들로 변환", "Inspector.Mesh.MergeDoubles": "중첩 병합", "Inspector.Mesh.StripEmptyBlendshapes": "비어있는 블렌드셰이프 제거", "Inspector.Mesh.StripBlendshapeNormals": "블렌드셰이프 방향 제거", @@ -2155,8 +2155,10 @@ "Inspector.MeshRenderer.MergeByMaterial": "동일 머티리얼을 사용하는 서브메시 병합", "Inspector.MeshRenderer.SplitByMaterial": "메시를 머티리얼별로 분리", + "Inspector.GaussianSplatRenderer.GeneratePointCloudCollider": "점(Point cloud) 충돌체 생성", + "Inspector.MeshCollider.VHACD": "볼록 껍질 분해 (V-HACD 2.0)", - "Inspector.MeshCollider.ReplaceBox": "BoxCollider로 교체", + "Inspector.MeshCollider.ReplaceBox": "정육면 충돌체로 대체", "Inspector.Texture3D.SpawnVisualizer" : "생성 시각화", diff --git a/zh-cn.json b/zh-cn.json index d3998f5..e80e86b 100644 --- a/zh-cn.json +++ b/zh-cn.json @@ -2155,6 +2155,8 @@ "Inspector.MeshRenderer.MergeByMaterial": "合并具有相同材质的子网格", "Inspector.MeshRenderer.SplitByMaterial": "分离每种材质的网格", + "Inspector.GaussianSplatRenderer.GeneratePointCloudCollider": "生成点云碰撞体积", + "Inspector.MeshCollider.VHACD": "凸包分解 (V-HACD 2.0)", "Inspector.MeshCollider.ReplaceBox": "使用盒碰撞器替换",