diff --git a/en.json b/en.json
index b77c181..138342f 100644
--- a/en.json
+++ b/en.json
@@ -1,6 +1,6 @@
{
"localeCode": "en",
- "authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco"],
+ "authors": ["Frooxius", "Enverex", "rampa_3", "Melnus", "dfgHiatus", "Earthmark", "Ryuvi", "Nammi", "WattleFoxxo", "StiefelJackal", "RueShejn", "NepuShiro", "Choco", "Modern"],
"messages": {
"General.OK": "OK",
@@ -38,6 +38,7 @@
"General.UnderstandEnable": "I understand, Enable",
"General.Dismiss": "Dismiss",
"General.Edit": "Edit",
+ "General.DontShowAgain": "Don't Show Again",
"General.UI.SearchPrompt": "Search...",
"General.UI.SearchPromptLong": "Type to search...",
@@ -3127,6 +3128,631 @@
"Universe.Units.EarthRadius": "Earth Radius",
"Universe.Units.LunarDistance": "Lunar Distance",
+ "Help.Help": "Help",
+ "Help.ComingSoon": "Coming Soon!",
+ "Help.ExampleText": "Example Text!",
+ "Help.DataType": "Type:",
+ "Help.WikiLinkName.SyncErrors": "{appName} Wiki: Sync Errors",
+ "Help.WikiLinkName.CloudVariables": "{appName} Wiki: Cloud Variables",
+ "Help.WikiLinkName.SyncConflicts": "{appName} Wiki: Sync Conflicts",
+ "Help.WikiLinkName.StuckSyncs": "{appName} Wiki: Stuck Syncs",
+ "Help.WikiLinkName.RichTextFormatting": "{appName} Wiki: Rich Text Formatting",
+ "Help.WikiLinkName.Groups": "{appName} Wiki: Groups",
+ "Help.WikiLinkName.FAQ": "{appName} Wiki: Frequently Asked Questions",
+
+ "Help.PlatformBotLinkName": "Go to the {appName} Bot",
+ "Help.PlatformEssentialsSubmissionLinkName": "{appName} Essentials Submission Form",
+
+ "Help.Modal.Header": "What do you need help with?",
+ "Help.Modal.Avatar": "I want to setup my avatar...",
+ "Help.Modal.Explore": "I want to explore...",
+ "Help.Modal.Graphics": "How do I change my graphics?",
+ "Help.Modal.Socialize": "I want to socialize...",
+ "Help.Modal.Building": "I want to create...",
+ "Help.Modal.BrowseTopics": "I'd like to browse on my own",
+
+ "Help.ControllerDiagram.ViewingYourControllerLayout": "Viewing Your Controller Layout",
+ "Help.ControllerDiagram.GoToYourControllerLayout": "Goto Your Controller Layout",
+
+ "Help.HelpTabExploreReminder": "
Now that you're done here, don't forget to check out the rest of what the help tab has to offer! Click Help on the top left to navigate back to the main page.",
+
+ "Help.MainPage.Content": "
Welcome to the Help tab!
Here you can find answers to a lot of common questions, and plenty of further reading if you want to dive deeper. Pick a category on the left to get started!
Useful Links:
",
+ "Help.MainPage.Content2": "
FAQ:
Frequently Asked Questions",
+
+ "Help.GettingStarted": "Getting Started",
+ "Help.GettingStarted.Content": "
Getting Started
Guided Introductions To {appName}
Pick a category on the left to find quick information on what you can do in {appName}!
These introductions only scratch the surface for what {appName} has to offer, so take a look at the rest of what the help tab has to offer when you're done here!",
+
+ "Help.GettingStarted.AvatarBasics": "Avatar Basics",
+ "Help.GettingStarted.AvatarBasics.Equipping": "Equipping",
+ "Help.GettingStarted.AvatarBasics.Equipping.Content": "Avatars in {appName} are like outfits - you can put on whatever avatar you like whenever you like, and you can own many avatars or spawn many into your world!
To wear an avatar,{is_desktop, select, True {} other { first press {Primary_Input} to show your laser. Then,}} aim at it{is_desktop, select, True {} other { with your laser}} and press {Primary_Input}{is_desktop, select, True {} other { again}}. On the menu that appears, select Equip Avatar. Now you're wearing that avatar!",
+ "Help.GettingStarted.AvatarBasics.Equipping.Content2": "Another way to wear an avatar is to first grab it with {Grip_Input}, then open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Equip Avatar.",
+ "Help.GettingStarted.AvatarBasics.OpeningYourDashboard": "Opening Your Dashboard",
+ "Help.GettingStarted.AvatarBasics.OpeningYourDashboard.Content": "If you want the avatar you're currently using to be the one you load in as, you can do this using your Dashboard, which is your all-in-one place to talk with others, browse your Inventory, or explore different worlds.
To open or close it, press {is_using_vive_wands, select, True{and hold } other{}}{Menu_Input}{is_using_vive_wands, select, True{ until the ring is full, then release} other{}}!",
+ "Help.GettingStarted.AvatarBasics.CreatingAFolder": "Creating A Folder",
+ "Help.GettingStarted.AvatarBasics.CreatingAFolder.Content": "Your Dashboard has many tabs and things you can do with it. One of these things is being able to save items and avatars to your personal Inventory. Regarding saving items and other things on your time here in {appName}, organization is key to a good inventory, so first you'll make a folder to keep your avatar in.
To do this, in the assortment of buttons at the top of the Inventory screen, press the Create Folder button. Give your folder a name and select Create to make it - you'll automatically be placed inside that folder.",
+ "Help.GettingStarted.AvatarBasics.Saving": "Saving",
+ "Help.GettingStarted.AvatarBasics.Saving.Content": "To save an avatar, go to your Inventory if you're not already there, and press the Save Avatar button. This takes the avatar you're currently using and saves it into the folder you're currently looking at inside your inventory.",
+ "Help.GettingStarted.AvatarBasics.Saving.Content2": "If instead you want to save an avatar that you aren't currently using, grab it first {is_desktop, select, True {by looking at it and pressing and} other {by}} holding {Grip_Input}. Then while you are holding it, inside your Inventory, press the Save Held button. This will save the avatar into the folder you're currently in.",
+ "Help.GettingStarted.AvatarBasics.Saving.Content3": "While grabbing the avatar, you can also open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Save To Inventory to save the avatar without needing to open your Dashboard.",
+ "Help.GettingStarted.AvatarBasics.Wearing": "Wearing",
+ "Help.GettingStarted.AvatarBasics.Wearing.Content": "To equip an avatar from your Inventory, click once on the avatar {is_desktop, select, True {} other {with your {Primary_Input} }}to select it, then select Equip Avatar at the top left of the Inventory window. This will replace the avatar you are currently using with the one you chose.",
+ "Help.GettingStarted.AvatarBasics.Favoriting": "Favoriting",
+ "Help.GettingStarted.AvatarBasics.Favoriting.Content": "To Favorite - or make default - an avatar, click once on the avatar {is_desktop, select, True {} other {with your {Primary_Input} }}to select it, then click the Favorite Avatar button at the top of your Inventory window. Your favorite avatar will appear in your Inventory with a pink background. If you want to un-favorite an avatar, select it and press the Favorite Avatar button again.",
+ "Help.GettingStarted.AvatarBasics.FindingMoreAvatars": "Finding More Avatars",
+ "Help.GettingStarted.AvatarBasics.FindingMoreAvatars.Content": "{appName} has a wide variety of avatars available that are both made by {appName} and by the community. You can find these avatars in a variety of worlds, first by going to your Worlds tab, found at the bottom of your Dashboard. On the left is a list of categories - select the Avatars category to explore worlds which will have avatars for you to browse.",
+
+ "Help.GettingStarted.ExploringWorlds": "Exploring Worlds",
+ "Help.GettingStarted.ExploringWorlds.WorldBrowser": "World Browser",
+ "Help.GettingStarted.ExploringWorlds.WorldBrowser.Content": "{appName} has a wide variety of worlds you can see and explore! To browse what's available, head to the Worlds tab on your Dashboard. On the left are a few categories of worlds to help narrow your search, and if you're looking for something in specific, you can use the search bar at the top.
If you want to find worlds where you can meet up with others and socialize, take a look at the Active Sessions category!
Any worlds you have created or have saved into your Inventory will appear in the My Worlds category.",
+ "Help.GettingStarted.ExploringWorlds.Categories": "Categories",
+ "Help.GettingStarted.ExploringWorlds.Categories.Content": "Narrowing your search for worlds is easy - on the left of the Worlds tab you can find a list of categories to help you get started. These categories work using the Tags assigned to worlds.
If you want to have more granular searching of worlds, at the bottom of the category list is the Custom button, which will provide you with an assortment of advanced filtering options.",
+ "Help.GettingStarted.ExploringWorlds.BrowserInformation": "Browser Information",
+ "Help.GettingStarted.ExploringWorlds.BrowserInformation.Content": "To see more information about a world or opened session, click on the world preview {is_desktop, select, True {} other {with your {Primary_Input} }} to select it, then click on the More Info button on the top right of the pop-up. This expanded view provides you with more info, including but not limited to: tags, opened sessions, present users, and more.",
+ "Help.GettingStarted.ExploringWorlds.SessionInformation": "Session Information",
+ "Help.GettingStarted.ExploringWorlds.SessionInformation.Content": "You can cycle through the available opened sessions for a particular world by first clicking on the world preview{is_desktop, select, True {} other { with your {Primary_Input}}}, then selecting the left or right arrow buttons on the top right of the pop-up to see the different sessions available.",
+ "Help.GettingStarted.ExploringWorlds.JoiningASession": "Joining A Session",
+ "Help.GettingStarted.ExploringWorlds.JoiningASession.Content": "To join a session, click on the world preview {is_desktop, select, True {} other {with your {Primary_Input} }}and click Join. This will begin loading you into that world, which may take a moment.
Note that you will still be in the world you came from, since in {appName} you can be in multiple sessions at once and switch between them quickly.",
+ "Help.GettingStarted.ExploringWorlds.SessionManagement": "Session Management",
+ "Help.GettingStarted.ExploringWorlds.SessionManagement.Content": "Worlds in {appName} have a variety of permissions you can apply to them, allowing you to choose who can join your world. To change these permissions, head to the Session tab at the bottom of your Dashboard. On the right is a list of access levels you can set the world to. These access levels include:
• Private (invite only) - Only users with a direct invite from the host of the session can join.
• LAN - Only users on the same local network can join.
• Contacts - Only users that are contacts of the host can join.
• Contacts+ - Users who are a contact of any user in the session can join.
• Registered Users - Any user that has a {appName} account can join.
• Anyone - Any user can join, including unregistered users.",
+ "Help.GettingStarted.ExploringWorlds.WorldsToSee": "Worlds To See",
+ "Help.GettingStarted.ExploringWorlds.WorldsToSee.Content": "Looking for cool worlds to see? Take a look at the MMC and Featured Worlds categories to explore some of the best experiences {appName} has to offer!",
+
+ "Help.GettingStarted.YourContacts": "Your Contacts",
+ "Help.GettingStarted.YourContacts.FindingContacts": "Finding Contacts",
+ "Help.GettingStarted.YourContacts.FindingContacts.Content": "In {appName} you can add other users as Contacts, letting you see and join the worlds they are in, send messages to one another, and more.
To see your contacts list, head to the Contacts tab on your Dashboard.",
+ "Help.GettingStarted.YourContacts.ContactsBrowser": "Contacts Browser",
+ "Help.GettingStarted.YourContacts.ContactsBrowser.Content": "On the left of the Contacts tab you will see a list of all of your contacts, as well as a search bar to find specific users. On the right you will see information and actions you can take with a selected contact.",
+ "Help.GettingStarted.YourContacts.Searching": "Searching",
+ "Help.GettingStarted.YourContacts.Searching.Content": "Looking for a particular contact or want to find someone to add as a contact? Type their name into the search bar at the top-left! As you type, you'll be presented with users who match the name you have entered.",
+ "Help.GettingStarted.YourContacts.AddingAContact": "Adding A Contact",
+ "Help.GettingStarted.YourContacts.AddingAContact.Content": "Found the user you're looking for? Select them to get some actions you can do with them. If you want to add the user as a contact, send them a contact request using the Add Contact button! If they accept, they will appear in your contacts list and you can message them and join them in worlds they're in.",
+ "Help.GettingStarted.YourContacts.ContactRequests": "Contact Requests",
+ "Help.GettingStarted.YourContacts.ContactRequests.Content": "When someone sends you a contact request, you will get a notification, and the requesting user will appear on the left in your contacts list with a purple outline. You can accept or ignore the request by selecting the user and choosing the action you want to take.",
+ "Help.GettingStarted.YourContacts.Invites": "Invites",
+ "Help.GettingStarted.YourContacts.Invites.Content": "Want to invite a contact to the world you're in? You can do so by selecting the user in your contacts list and clicking Invite.
Sometimes you won't be able to invite users to the world you're in - in this case, ask the world host instead.",
+
+ "Help.GettingStarted.GraphicsSettings": "Graphics Settings",
+ "Help.GettingStarted.GraphicsSettings.Overview": "Overview",
+ "Help.GettingStarted.GraphicsSettings.Overview.Content": "{appName} has a growing list of options to tailor your graphical experience to the quality and performance you are looking for.",
+ "Help.GettingStarted.GraphicsSettings.SettingsTab": "Settings Tab",
+ "Help.GettingStarted.GraphicsSettings.SettingsTab.Content": "All of the graphical settings available to you can be found in the Settings tab on your Dashboard, alongside a wide variety of other settings.",
+ "Help.GettingStarted.GraphicsSettings.GraphicsCategory": "Graphics Category",
+ "Help.GettingStarted.GraphicsSettings.GraphicsCategory.Content": "Graphical settings can be found in the Graphics category on the left of the Settings tab.",
+ "Help.GettingStarted.GraphicsSettings.TextureQuality": "Texture Quality",
+ "Help.GettingStarted.GraphicsSettings.TextureQuality.Content": "If your VRAM usage is too high or you otherwise want to reduce the load on your GPU, you can reduce the maximum texture size. This can be changed in the Texture Quality section, and may help improve performance.",
+ "Help.GettingStarted.GraphicsSettings.Resolution": "Resolution",
+ "Help.GettingStarted.GraphicsSettings.Resolution.Content": "For when you're using {appName} on your desktop, if you want to use a specific render resolution, head to the Resolution section. Here, you can adjust the resolutions for fullscreen and windowed views separately, as well as a toggle to make {appName} fullscreen or not.",
+ "Help.GettingStarted.GraphicsSettings.RenderingQuality": "Rendering Quality",
+ "Help.GettingStarted.GraphicsSettings.RenderingQuality.Content": "If you're really seeking to increase performance, the Rendering section includes settings which will affect {appName} more than most other categories. Here you can change the number of lights that can be rendered at once, the quality of shadows, and more.",
+ "Help.GettingStarted.GraphicsSettings.PostProcessing": "Post Processing",
+ "Help.GettingStarted.GraphicsSettings.PostProcessing.Content": "Provided in the Post Processing section are a few post processing effects to enhance the look of {appName}. These settings include Motion Blur, Bloom, and Ambient Occlusion.",
+ "Help.GettingStarted.GraphicsSettings.VRRenderQuality": "VR Render Quality",
+ "Help.GettingStarted.GraphicsSettings.VRRenderQuality.Content": "Additional performance settings can be found in the app for your specific headset. For example, SteamVR has options for rendering, performance, and more.",
+
+ "Help.GettingStarted.BuildingBasics": "Building Basics",
+ "Help.GettingStarted.BuildingBasics.BuildingInPlatform": "Building In-Platform",
+ "Help.GettingStarted.BuildingBasics.BuildingInPlatform.Content": "{appName} give you the freedom and tools to be creative and make whatever you can imagine, including items, worlds, and even avatars - all of which can be collaboratively created entirely from within {appName}. A variety of tools are at your disposal to help you in your creative process, from drawing with brushes to using advanced tools to edit any and all aspects of a world, or even make custom tools to suit your specific needs and workflow.",
+ "Help.GettingStarted.BuildingBasics.PlatformEssentials": "{appName} Essentials",
+ "Help.GettingStarted.BuildingBasics.PlatformEssentials.Content": "A great place to start when on the path to making something is {appName} Essentials, a folder in your Inventory provided to you, which contains a wide variety of items and tools to help you get started.
To navigate to this folder, Double Click{is_desktop, select, True {} other { with your {Primary_Input}}} on it to open it. Above the grid of items and folders you will see a list of folder you are currently in - akin to the address bar in a file browser. To spawn items from your inventory, Double Click on an item.
A benefit of the {appName} Essentials folder is that it does not count toward your storage usage! This is because the folder is a link and not a folder saved directly inside your inventory - this is why the folder is blue.",
+ "Help.GettingStarted.BuildingBasics.InventoryFolders": "Inventory Folders",
+ "Help.GettingStarted.BuildingBasics.InventoryFolders.Content": "To create a new folder in your inventory, click on the Create Folder button at the top. Give the folder a name and click Create to make it, which will place you inside the folder automatically - creating folders and staying organized will be important for when you start to collect a larger number of items.",
+ "Help.GettingStarted.BuildingBasics.BasicCreationTools": "Basic Creation Tools",
+ "Help.GettingStarted.BuildingBasics.BasicCreationTools.Content": "A place to start when creating something in {appName} is with four basic tools: Brushes, the Shape Tool, the Color Tool, and the Glue Tool.
• Brushes allow you to draw in 3D space like drawing on a piece of paper with a pencil. To draw with a brush, press and hold {Primary_Input} and move your {is_desktop, select, True {mouse} other {hand}} around to draw. {is_desktop, select, True {} other {Some brushes may change the thickness of the stroke depending on how much your {Primary_Input} is pressed. }}
Some brushes have the option to adjust their stroke size by grabbing the brush size ring and twisting it left or right.
To find a collection of pre-made brushes you can use right away, look in the {appName} Essentials folder under Tools/Brushes.
• The Shape Tool is a tool that creates simple 3D shapes. To create a shape, hold your {Primary_Input} and drag your {is_desktop, select, True {mouse} other {hand}}. To change the shape you want to create, press {is_desktop, select, True {} other {your }}{Secondary_Input} to switch between all available shapes. The Shape Tool is located in the Tools folder in the {appName} Essentials folder.
• The Color Tool allows you to tint items a certain color. To change the current selected color, open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Color Picker. A Color Dialogue will appear, this is used to adjust the color the tool is using. You can sample a color on an object by aiming your laser at it and pressing {is_desktop, select, True {} other {your }}{Secondary_Input}.
• The Glue Tool allows you to attach objects together. Pay attention while using this tool, if you're not careful, you could unintentionally glue items you don't intend to, or even glue yourself! To glue things together first remove unwanted items around the objects you want to glue, then press and hold {is_desktop, select, True {} other {your }}{Primary_Input} and drag across the area you are gluing. The glue tool uses a bubble to show the area where you are gluing objects together. Once you have the objects you want to glue together in the bubble, you can either let go of your {Primary_Input} and let it dry, or press {is_desktop, select, True {} other {your }}{Secondary_Input} to confirm gluing the objects. In some cases you may also need to glue pieces together using smaller bubbles to attach multiple objects to each other - as long as a part of the objects are inside a bubble it will attach to other objects.",
+ "Help.GettingStarted.BuildingBasics.SavingYourCreations": "Saving Your Creations",
+ "Help.GettingStarted.BuildingBasics.SavingYourCreations.Content": "To save your creations, first navigate to the folder you want to save to in your Inventory, then grab the item with {Grip_Input}. Then while you are holding it, inside your Inventory, press the Save Held button. This will save the item into the folder you're currently in.
While grabbing the item, open your Context Menu {is_using_vive_wands, select, True {by quickly pressing} other {with}} {Context_Menu_Input} and select Save To Inventory to save the item without needing to go to open your Dashboard.",
+ "Help.GettingStarted.BuildingBasics.ImportingFiles": "Importing Files",
+ "Help.GettingStarted.BuildingBasics.ImportingFiles.Content": "{appName} supports a wide variety of file formats which can be imported directly into the world and saved to your inventory.
To import a file, you can drag and drop it from your desktop onto the {appName} window, or copy the file from your system's file browser and paste it into the {appName} window using Ctrl + V or the Paste content from clipboard button on your Dashboard, or use the Files Dashboard tab to find your files.
Once imported, an Import Dialog will appear and will have different options depending on what you are importing.",
+ "Help.GettingStarted.BuildingBasics.EndlessPossibilities": "Endless Possibilities",
+ "Help.GettingStarted.BuildingBasics.EndlessPossibilities.Content": "The tools that have been shown here are just a fraction of what you can use to create within {appName}, many tools exist within the {appName} Essentials folders you can use to create anything you can imagine!",
+
+ "Help.Controls": "Controls",
+ "Help.Controls.Interaction": "Interaction",
+ "Help.Controls.Interaction.Content": "{appName} has a set of ways to interact with the world around you. Pick a category on the left to learn more.",
+
+ "Help.Controls.Interaction.Grabbing": "Grabbing",
+ "Help.Controls.Interaction.Grabbing.PalmGrabbing": "Palm Grabbing",
+ "Help.Controls.Interaction.Grabbing.PalmGrabbing.Content": "Palm Grabbing, or just Grabbing, {is_desktop, select, True {is done using} other {can be done in one of two ways, with your hand or with}} your laser.
{is_desktop, select, True {While} other {If}} you're holding the item{is_desktop, select, True {} other { with your laser}}, you can {is_desktop, select, True {press and hold E} other {roll your wrist left and right}} to rotate the object.",
+ "Help.Controls.Interaction.Grabbing.PrecisionGrab": "Precision Grab",
+ "Help.Controls.Interaction.Grabbing.PrecisionGrab.Content": "Precision Grab is a grab mode which lets you grab one object accurately. The object that is grabbed in this mode is the closest object between your thumb and index finger - think of it like you're pinching the object to pick it up.",
+ "Help.Controls.Interaction.Grabbing.LaserGrabbing": "Laser Grabbing",
+ "Help.Controls.Interaction.Grabbing.LaserGrabbing.Content": "Your Lasers can be used to grab things from a distance. If you want to grab an object{is_desktop, select, True {, look at it and } other { from a distance, first reveal your laser by pressing your {Primary_Input} to show your laser if it isn't already visible, then }}press and hold {Grip_Input}.",
+ "Help.Controls.Interaction.Grabbing.AutoGrabbing": "Auto Grabbing",
+ "Help.Controls.Interaction.Grabbing.AutoGrabbing.Content": "Auto Grab is a grab mode which will choose either Palm Grab or Precision Grab depending on your hand orientation.",
+ "Help.Controls.Interaction.Grabbing.StickyGrab": "Sticky Grab",
+ "Help.Controls.Interaction.Grabbing.StickyGrab.Content": "Sticky Grab is a mode where you can grab things once and they will stay grabbed, until you press {Grab_Input} again. In this mode you can freely let go of {Grab_Input} and the items you have grabbed will remain as such.",
+
+ "Help.Controls.Interaction.ScalingObjects": "Scaling Objects",
+ "Help.Controls.Interaction.ScalingObjects.PhysicalScaling": "Physical Scaling",
+ "Help.Controls.Interaction.ScalingObjects.PhysicalScaling.Content": "Objects in {appName}, unlike in the physical world, can have their Scale or overall size adjusted in real time. To change the scale of an object, while grabbing it{is_desktop, select, True {, press and hold Shift and scroll with your Scroll Wheel} other { with one hand, grip it with your other hand and move your hands closer or further apart}}.{is_desktop, select, True {} other {
While grabbing an object with your laser, you'll know if you can scale it if you aim your other laser at the object and your laser's color is Red.}}",
+ "Help.Controls.Interaction.ScalingObjects.ScalingMultipleObjects": "Scaling Multiple Objects",
+ "Help.Controls.Interaction.ScalingObjects.ScalingMultipleObjects.Content": "Scaling multiple objects is similar to scaling just one - when in Palm Grab mode, all objects close to your hand will be grabbed all at once.",
+ "Help.Controls.Interaction.ScalingObjects.ScalingWithLasers": "Scaling With Lasers",
+ "Help.Controls.Interaction.ScalingObjects.ScalingWithLasers.Content": "Scaling objects from a distance with your Lasers can be done by first revealing your lasers by pressing {Grip_Input}, then grabbing the item with both lasers and moving your lasers closer and further apart.",
+
+ "Help.Controls.Interaction.Lasers": "Lasers",
+ "Help.Controls.Interaction.Lasers.LaserGrabbing": "Laser Grabbing",
+ "Help.Controls.Interaction.Lasers.LaserGrabbing.Content": "Your lasers are how you interact with the world around you from a distance. {is_desktop, select, True {Moving your cursor around will reveal your laser} other {You can show your lasers by pressing {Primary_Input}}}, which will allow you to interact with objects such as pressing buttons, grabbing objects, or equipping tools and avatars.
You can enable or disable your {is_desktop, select, True {laser} other {lasers per hand}} by opening your